Dark Tower

Game Master brvheart

Watch Order:
1st: Sir Rhaym, Reldak Vol
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Sir Rhaym, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Sir Rhaym and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


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Male Half-orc Rogue (Thug) 7

Felix looks at the discoloration fade away and sighs.
"Mate, thankee. That wa sa nasty one."


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

I am keeping up with all of it,but it's never really been divided. It's in the hold.


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

"Right" said Jim, "Lets go sort Xor out!" And with that he marched towards him with a murderous look in his eye.

I'm hoping we can survive one last encounter before resting. If anyone thinks this is a bad idea, Jim can be dissuaded.


Male Human Rogue6/Clr1 Current Map

If you are going after Xor roll init.


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Init: 1d20 + 4 ⇒ (8) + 4 = 12

I think the poisoned food was really nasty and detestable trick to pull on Felix, as he is so loveable. However, like taking food from a stranger isn't predictable, but in regards to Brimstone, what's the point if one bad guy wants to have another bad guy killed, but isn't bothering us directly?

Personally, I think they should fight amongst themselves and get it over with. I will stand aside and keep the innocent out of harms way.

One of the best tricks is to get two evil factions to plan to war each other, making sure neither side gets the upper hand. Stand back and watch the show. Lawful evil vs chaotic evil.


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6

Have/had we established the elf is Evil?


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

Init: 1d20 + 7 ⇒ (6) + 7 = 13


Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:
Have/had we established the elf is Evil?

The elf is not evil, but Xor is. He is human.


Male Human Rogue6/Clr1 Current Map

init Xor: 1d20 + 7 ⇒ (12) + 7 = 19


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Initiative: 1d20 + 2 ⇒ (11) + 2 = 13

Rhaym could careless if one evil faction is trying to eliminate another evil faction. While it might behoove them to milk this evil faction for what it knows about the other, he is equally willing to just detroy this and every evil faction he encounters.

OCC: If that was not clear I would prefer if we tried to find out about this other evil faction on the pretense that we will destroy it for them, then once we have the information destroy them. Still not sure if that is Lawful Good or just Lawful Smart


Male Human Rogue6/Clr1 Current Map

Xor moves to the bend of the passage with his henchman.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Xor
Jim
Sir Rhaym
Ciri


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6

Initiative: 1d20 + 6 ⇒ (11) + 6 = 17

Me no understand... but with you.


Male Human Rogue6/Clr1 Current Map

Then it is your action Fralk. Xor just went.


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

Not wanting to be stuck in a narrow tunnel, Jim returns to Felix's side with his weapon drawn and ready for the enemy to advance!

Readied action, attack when one of them comes into range:
Readied standard attack: 1d20 + 15 ⇒ (2) + 15 = 17Damage: 1d6 + 7 + 9 ⇒ (1) + 7 + 9 = 17

Opportune Parry:

Parry?: 1d20 + 15 ⇒ (8) + 15 = 23
Riposte!: 1d20 + 15 ⇒ (1) + 15 = 16Damage: 1d6 + 7 + 9 ⇒ (4) + 7 + 9 = 20
Parry #2: 1d20 + 15 ⇒ (15) + 15 = 30
Parry #3: 1d20 + 15 ⇒ (14) + 15 = 29


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6

The goblin rushes nimbly to come around Xor.

Why we gottsta fight, Xor?

Open to AoO, AC 30 w/Mobility.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Rhaym moves up to help support No-Mi-Name but having been so far into the current area he is unable to get to them. Still he readies himself to attack should either Xor or his lackey get within range to do so.


Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:

The goblin rushes nimbly to come around Xor.

Why we gottsta fight, Xor?

Open to AoO, AC 30 w/Mobility.

AOO

longsword: 1d20 + 21 ⇒ (13) + 21 = 34 damage: 1d8 + 10 ⇒ (3) + 10 = 13


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6

OUCH! HEEELP!!! This guy not nice... He wipes and looks at his blood.


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

I guess your not planning on coming over here to apologize for poisoning our crew and making peace if your swinging at my favorite Hobby. So I will just have to remedy the problem. I was planning on helping you with your problem, but guess we will do it alone.

Fireball dc 17 to the end of hall where they are.: 7d6 ⇒ (2, 3, 6, 5, 5, 4, 1) = 26


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: Whoa Fralk was done there I hope he can dodge that damage.


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6
Sir Rhaym . wrote:
OCC: Whoa Fralk was done there I hope he can dodge that damage.

And, if he fails... his Necklace of Fireballs goes off, all the orbs at once! LOL


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6

The Reflex, evasion: 1d20 + 10 ⇒ (17) + 10 = 27

The goblin watches as the fiery bead leaves the "nice" lady and travels down the tunnel.

It's all he can do to twist and push himself into the natural wall, trying to meld with it or find some cover just before the explosion fills the tunnel and burns those standing in the open.

Nice Lady... you crazy, something? You try explode my ballz and kill me?!


Male Human Rogue6/Clr1 Current Map

reflex Xor: 1d20 + 7 ⇒ (11) + 7 = 18
reflex Cronok the Fox: 1d20 + 3 ⇒ (4) + 3 = 7


Male Human Rogue6/Clr1 Current Map

Fralk can take an AOO on Xor as he moves to attack Sir Rhaym

long sword: 1d20 + 21 ⇒ (5) + 21 = 26 damage: 1d8 + 10 ⇒ (1) + 10 = 11

Cronok the Fox takes a potion of Cure Serious wounds
CSW: 3d8 + 7 ⇒ (3, 8, 4) + 7 = 22
Then he takes a 5' step behing Xor


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: Rhaym had readied and action to attack so does he not get to attack before Xor does?


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6

The goblin's arm snakes out, his dogslicer licking at the warrior as he moves away.

AoO, Xor, dogslicer: 1d20 + 14 ⇒ (8) + 14 = 22
dmg, Xor, dogslicer: 1d4 + 7 ⇒ (1) + 7 = 8


Male Human Rogue6/Clr1 Current Map
Sir Rhaym . wrote:
OCC: Rhaym had readied and action to attack so does he not get to attack before Xor does?
Still he readies himself to attack should either Xor or his lackey get within range to do so.[/quote wrote:

I did not take that as a readied action, but go ahead.

Fralk misses.


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

time to break out the big guns!


Male Human Rogue6/Clr1 Current Map

"Someone called for the Big Guns? Hingest casts shocking grasp through a spectral hand

touch: 1d20 + 7 + 3 ⇒ (16) + 7 + 3 = 26 damage: 5d6 ⇒ (2, 1, 4, 5, 3) = 15


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: Okay I will make it more explicit next time, sorry for the confusion. Oh and I am also not aware who presented the first target so I will just attack and let you apply the results to whomever.

As the enemy moves in Rhaym attacks.

Readied Attack: 1d20 + 14 ⇒ (10) + 14 = 24
Damage if Hit: 1d10 + 7 ⇒ (7) + 7 = 14


Male Human Rogue6/Clr1 Current Map
Sir Rhaym . wrote:

OCC: Okay I will make it more explicit next time, sorry for the confusion. Oh and I am also not aware who presented the first target so I will just attack and let you apply the results to whomever.

As the enemy moves in Rhaym attacks.

[dice=Readied Attack]1d20+14
[dice=Damage if Hit]1d10+7

Not a problem:) I am just getting old!!! lol, but that missed. Sometimes you have to hit me over the head.

Grand Lodge

Male Dwarf Cleric/6

Init: 1d20 + 2 ⇒ (1) + 2 = 3
Sorry troops I had my sister come and visit.

::snickers;; Looks like I'm last anyway.

Grand Lodge

Male Dwarf Cleric/6

'Fralk it's a good idea to not be between Ciri and the enemy, she like to fling fire


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6

You DO... KNOW my name!


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: Must be heavenly insight or I completely missed the post where Fralk refered to himself as anything but No-Mi-Name


Male Human Rogue6/Clr1 Current Map

Jim
Sir Rhaym you only took your readied action
Ciri
Thoron


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

Stuck in the back ranks, Slim tries to duck and dive over or through the middle of the fight. He then makes a tentative attack before focusing on parrying any reply.

Acrobatics to avoid AOO: 1d20 + 15 ⇒ (19) + 15 = 34

Saber!: 1d20 + 15 ⇒ (9) + 15 = 24Damage: 1d6 + 7 + 9 ⇒ (1) + 7 + 9 = 17

Opportune Parry:

Parry?: 1d20 + 15 ⇒ (11) + 15 = 26
Riposte!: 1d20 + 15 ⇒ (9) + 15 = 24Damage: 1d6 + 7 + 9 ⇒ (2) + 7 + 9 = 18
Parry #2: 1d20 + 15 ⇒ (20) + 15 = 35
Parry #3: 1d20 + 15 ⇒ (16) + 15 = 31


Male Human Rogue6/Clr1 Current Map

Xor and his servant attack

Xor on Sir Rhaym

long sword: 1d20 + 17 ⇒ (19) + 17 = 36 damage: 1d8 + 10 ⇒ (7) + 10 = 17
long sword: 1d20 + 12 ⇒ (3) + 12 = 15 damage: 1d8 + 10 ⇒ (6) + 10 = 16
long sword: 1d20 + 7 ⇒ (11) + 7 = 18 damage: 1d8 + 10 ⇒ (7) + 10 = 17
warhammer: 1d20 + 15 ⇒ (8) + 15 = 23 damage: 1d8 + 7 ⇒ (4) + 7 = 11
warhammer: 1d20 + 10 ⇒ (2) + 10 = 12 damage: 1d8 + 7 ⇒ (8) + 7 = 15

Servant on Jim
long sword: 1d20 + 11 ⇒ (3) + 11 = 14 damage: 1d8 + 7 ⇒ (6) + 7 = 13

Crit?
confirm crit: 1d20 + 17 ⇒ (10) + 17 = 27 extra damage: 1d8 + 10 ⇒ (3) + 10 = 13


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Xor Has gone
Jim
Sir Rhaym
Fralk
Ciri
Felix
Thoron


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Wow uh... OUCH!

Rhyam grunts from the pain inflicted by the very well placed sword attack delivered by Xor and decides to lean into his deity and call upon the power of his faith while defending himself the best he can.

Power of Faith:
They can spend a use of their Lay on Hands ability to call upon the power of their faith as a Standard Action. This causes a nimbus of light to emanate from them in a 30-foot radius. This power lasts for 1 minute per use.

All allies (including the character), as long as they remain within the area of light, receive the following:
* +1 Morale Bonus to AC
* +1 Morale Bonus Attack rolls
* +1 Morale Bonus Damage rolls
* +1 Morale Bonus Save vs Fear

Grand Lodge

Male Dwarf Cleric/6

when it's my turn I'll take a 5' step up and cast bless.


Male Human Rogue6/Clr1 Current Map
Thoron Palehorn wrote:
when it's my turn I'll take a 5' step up and cast bless.

You do know Sir Rhaym is badly hurt and Fralk is down 24?


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

Jim clicked his stylish heels together and a sudden jolt of adrenaline surged through his veins. He then unleashed a flurry of steel aimed at Xor's servant! Then he concentrated on parrying any counter attack.

Haste: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24Damage: 1d6 + 7 + 9 ⇒ (5) + 7 + 9 = 21
Primary: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33Damage: 1d6 + 7 + 9 ⇒ (3) + 7 + 9 = 19
Primary Crit?: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23Crit Damage: 1d6 + 9 ⇒ (3) + 9 = 12
Iterative: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17Damage: 1d6 + 7 + 9 ⇒ (6) + 7 + 9 = 22

Opportune Parry:

Parry?: 1d20 + 15 + 1 ⇒ (18) + 15 + 1 = 34
Riposte!: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18Damage: 1d6 + 7 + 9 ⇒ (6) + 7 + 9 = 22
Parry #2: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22
Parry #3: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25


Male Human Rogue6/Clr1 Current Map
"Slim" Jim wrote:

Jim clicked his stylish heels together and a sudden jolt of adrenaline surged through his veins. He then unleashed a flurry of steel aimed at Xor's servant! Then he concentrated on parrying any counter attack.

[dice=Haste]1d20+15+1[dice=Damage]1d6+7+9
[dice=Primary]1d20+15+1[dice=Damage]1d6+7+9
[dice=Primary Crit?]1d20+15+1[dice=Crit Damage]1d6+9
[dice=Iterative]1d20+10+1[dice=Damage]1d6+7+9

** spoiler omitted **

Jim obliterates Xor's servant.


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9
Rhayme wrote:


* +1 Morale Bonus to AC
* +1 Morale Bonus Attack rolls
* +1 Morale Bonus Damage rolls
* +1 Morale Bonus Save vs Fear
To all within 30 ft of the paladin.

bless is also morale and does not stack but prayer is very good.


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Casting Haste and move up, pulling my sword and activating arcane weapon and Zireal activates his black blade strike.

+1 Attack, +1 reflex, +1 AC

So AC 23


Male Human Rogue6/Clr1 Current Map

Xor backs up 5' and splits his attacks:
Right hand long sword vs Jim
long sword: 1d20 + 17 ⇒ (3) + 17 = 20 damage: 1d8 + 10 ⇒ (7) + 10 = 17
long sword: 1d20 + 12 ⇒ (20) + 12 = 32 damage: 1d8 + 10 ⇒ (7) + 10 = 17
long sword: 1d20 + 7 ⇒ (7) + 7 = 14 damage: 1d8 + 10 ⇒ (5) + 10 = 15
Left hand warhammer vs Fralk
warhammer: 1d20 + 15 ⇒ (11) + 15 = 26 damage: 1d8 + 7 ⇒ (7) + 7 = 14
warhammer: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d8 + 7 ⇒ (4) + 7 = 11

confirm crit: 1d20 + 12 ⇒ (3) + 12 = 15 add damage: 1d8 + 10 ⇒ (5) + 10 = 15

One attack hits Jim for 17, but the crit does not confirm. Reposte does not hit. With the +2 to AC, he misses Fralk altogether.

Grand Lodge

Male Dwarf Cleric/6

no I didn't see that I'll channel instead excluding the bad guys.
Channel: 4d6 ⇒ (3, 6, 4, 5) = 18
"Last Channel troops I'll need to rest after this'


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: Note I have been keeping track of my damage and healing in my header and what I see associated with my icon on the map does not jive. With that last heal I have Rhaym at 71/59 not 71/26 ?? Did I miss some damage some where? I started the fight at 71/71 due to all the healing prior to or at the beginning of this fight

Rhaym focuses his deity's ire on Xor {Smite Evil} then steps up and attacks. Resolving to himself to bring this evil to an end.
Attack: 1d20 + 18 ⇒ (7) + 18 = 25+2 Flank
Damage: 1d10 + 7 ⇒ (2) + 7 = 9+1+7
Current AC to Xor: 29

Power of Faith 10/8:
They can spend a use of their Lay on Hands ability to call upon the power of their faith as a Standard Action. This causes a nimbus of light to emanate from them in a 30-foot radius. This power lasts for 1 minute per use.
All allies (including the character), as long as they remain within the area of light, receive the following:
* +1 Morale Bonus to AC
* +1 Morale Bonus Attack rolls
* +1 Morale Bonus Damage rolls
* +1 Morale Bonus Save vs Fear

Smite Evil:
As a Swift Action, they choose one target within sight to smite. If this target is evil, they add their Charisma bonus (if any) to their Attack rolls and add thier Paladin level to all Damage rolls made against the target of their smite. If the target of smite is an evil outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per Paladin level. Regardless of the target, smite evil attacks automatically bypass any DR that the creature might possess. In addition, while smite evil is in effect, the character gains a Deflection Bonus equal to their Charisma modifier (if any) to their AC against attacks made by the target of the smite. The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains their uses of this ability.
* +3 Charisma Bonus Attack
* +7 Level Bonus Damage
* +3 Deflection Bonus AC

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