"Slim" Jim |
"Right" said Jim, "Lets go sort Xor out!" And with that he marched towards him with a murderous look in his eye.
I'm hoping we can survive one last encounter before resting. If anyone thinks this is a bad idea, Jim can be dissuaded.
Ciri Princess of Cintra |
Init: 1d20 + 4 ⇒ (8) + 4 = 12
I think the poisoned food was really nasty and detestable trick to pull on Felix, as he is so loveable. However, like taking food from a stranger isn't predictable, but in regards to Brimstone, what's the point if one bad guy wants to have another bad guy killed, but isn't bothering us directly?
Personally, I think they should fight amongst themselves and get it over with. I will stand aside and keep the innocent out of harms way.
One of the best tricks is to get two evil factions to plan to war each other, making sure neither side gets the upper hand. Stand back and watch the show. Lawful evil vs chaotic evil.
"Slim" Jim |
Init: 1d20 + 7 ⇒ (6) + 7 = 13
brvheart |
Have/had we established the elf is Evil?
The elf is not evil, but Xor is. He is human.
Sir Rhaym . |
Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Rhaym could careless if one evil faction is trying to eliminate another evil faction. While it might behoove them to milk this evil faction for what it knows about the other, he is equally willing to just detroy this and every evil faction he encounters.
OCC: If that was not clear I would prefer if we tried to find out about this other evil faction on the pretense that we will destroy it for them, then once we have the information destroy them. Still not sure if that is Lawful Good or just Lawful Smart
"Slim" Jim |
Not wanting to be stuck in a narrow tunnel, Jim returns to Felix's side with his weapon drawn and ready for the enemy to advance!
Parry?: 1d20 + 15 ⇒ (8) + 15 = 23
Riposte!: 1d20 + 15 ⇒ (1) + 15 = 16Damage: 1d6 + 7 + 9 ⇒ (4) + 7 + 9 = 20
Parry #2: 1d20 + 15 ⇒ (15) + 15 = 30
Parry #3: 1d20 + 15 ⇒ (14) + 15 = 29
Sir Rhaym . |
Rhaym moves up to help support No-Mi-Name but having been so far into the current area he is unable to get to them. Still he readies himself to attack should either Xor or his lackey get within range to do so.
brvheart |
The goblin rushes nimbly to come around Xor.
Why we gottsta fight, Xor?
Open to AoO, AC 30 w/Mobility.
AOO
longsword: 1d20 + 21 ⇒ (13) + 21 = 34 damage: 1d8 + 10 ⇒ (3) + 10 = 13Ciri Princess of Cintra |
I guess your not planning on coming over here to apologize for poisoning our crew and making peace if your swinging at my favorite Hobby. So I will just have to remedy the problem. I was planning on helping you with your problem, but guess we will do it alone.
Fireball dc 17 to the end of hall where they are.: 7d6 ⇒ (2, 3, 6, 5, 5, 4, 1) = 26
Fralk ibn Sabbah |
OCC: Whoa Fralk was done there I hope he can dodge that damage.
And, if he fails... his Necklace of Fireballs goes off, all the orbs at once! LOL
Fralk ibn Sabbah |
The Reflex, evasion: 1d20 + 10 ⇒ (17) + 10 = 27
The goblin watches as the fiery bead leaves the "nice" lady and travels down the tunnel.
It's all he can do to twist and push himself into the natural wall, trying to meld with it or find some cover just before the explosion fills the tunnel and burns those standing in the open.
Nice Lady... you crazy, something? You try explode my ballz and kill me?!
brvheart |
reflex Xor: 1d20 + 7 ⇒ (11) + 7 = 18
reflex Cronok the Fox: 1d20 + 3 ⇒ (4) + 3 = 7
brvheart |
Fralk can take an AOO on Xor as he moves to attack Sir Rhaym
long sword: 1d20 + 21 ⇒ (5) + 21 = 26 damage: 1d8 + 10 ⇒ (1) + 10 = 11
Cronok the Fox takes a potion of Cure Serious wounds
CSW: 3d8 + 7 ⇒ (3, 8, 4) + 7 = 22
Then he takes a 5' step behing Xor
Fralk ibn Sabbah |
The goblin's arm snakes out, his dogslicer licking at the warrior as he moves away.
AoO, Xor, dogslicer: 1d20 + 14 ⇒ (8) + 14 = 22
dmg, Xor, dogslicer: 1d4 + 7 ⇒ (1) + 7 = 8
brvheart |
OCC: Rhaym had readied and action to attack so does he not get to attack before Xor does?
I did not take that as a readied action, but go ahead.
Fralk misses.
brvheart |
"Someone called for the Big Guns? Hingest casts shocking grasp through a spectral hand
touch: 1d20 + 7 + 3 ⇒ (16) + 7 + 3 = 26 damage: 5d6 ⇒ (2, 1, 4, 5, 3) = 15
Sir Rhaym . |
OCC: Okay I will make it more explicit next time, sorry for the confusion. Oh and I am also not aware who presented the first target so I will just attack and let you apply the results to whomever.
As the enemy moves in Rhaym attacks.
Readied Attack: 1d20 + 14 ⇒ (10) + 14 = 24
Damage if Hit: 1d10 + 7 ⇒ (7) + 7 = 14
brvheart |
OCC: Okay I will make it more explicit next time, sorry for the confusion. Oh and I am also not aware who presented the first target so I will just attack and let you apply the results to whomever.
As the enemy moves in Rhaym attacks.
[dice=Readied Attack]1d20+14
[dice=Damage if Hit]1d10+7
Not a problem:) I am just getting old!!! lol, but that missed. Sometimes you have to hit me over the head.
"Slim" Jim |
Stuck in the back ranks, Slim tries to duck and dive over or through the middle of the fight. He then makes a tentative attack before focusing on parrying any reply.
Acrobatics to avoid AOO: 1d20 + 15 ⇒ (19) + 15 = 34
Saber!: 1d20 + 15 ⇒ (9) + 15 = 24Damage: 1d6 + 7 + 9 ⇒ (1) + 7 + 9 = 17
Parry?: 1d20 + 15 ⇒ (11) + 15 = 26
Riposte!: 1d20 + 15 ⇒ (9) + 15 = 24Damage: 1d6 + 7 + 9 ⇒ (2) + 7 + 9 = 18
Parry #2: 1d20 + 15 ⇒ (20) + 15 = 35
Parry #3: 1d20 + 15 ⇒ (16) + 15 = 31
brvheart |
Xor and his servant attack
Xor on Sir Rhaym
long sword: 1d20 + 17 ⇒ (19) + 17 = 36 damage: 1d8 + 10 ⇒ (7) + 10 = 17
long sword: 1d20 + 12 ⇒ (3) + 12 = 15 damage: 1d8 + 10 ⇒ (6) + 10 = 16
long sword: 1d20 + 7 ⇒ (11) + 7 = 18 damage: 1d8 + 10 ⇒ (7) + 10 = 17
warhammer: 1d20 + 15 ⇒ (8) + 15 = 23 damage: 1d8 + 7 ⇒ (4) + 7 = 11
warhammer: 1d20 + 10 ⇒ (2) + 10 = 12 damage: 1d8 + 7 ⇒ (8) + 7 = 15
Servant on Jim
long sword: 1d20 + 11 ⇒ (3) + 11 = 14 damage: 1d8 + 7 ⇒ (6) + 7 = 13
Crit?
confirm crit: 1d20 + 17 ⇒ (10) + 17 = 27 extra damage: 1d8 + 10 ⇒ (3) + 10 = 13
brvheart |
Initiative Order Round Two
Xor Has gone
Jim
Sir Rhaym
Fralk
Ciri
Felix
Thoron
Sir Rhaym . |
Wow uh... OUCH!
Rhyam grunts from the pain inflicted by the very well placed sword attack delivered by Xor and decides to lean into his deity and call upon the power of his faith while defending himself the best he can.
All allies (including the character), as long as they remain within the area of light, receive the following:
* +1 Morale Bonus to AC
* +1 Morale Bonus Attack rolls
* +1 Morale Bonus Damage rolls
* +1 Morale Bonus Save vs Fear
brvheart |
when it's my turn I'll take a 5' step up and cast bless.
You do know Sir Rhaym is badly hurt and Fralk is down 24?
"Slim" Jim |
Jim clicked his stylish heels together and a sudden jolt of adrenaline surged through his veins. He then unleashed a flurry of steel aimed at Xor's servant! Then he concentrated on parrying any counter attack.
Haste: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24Damage: 1d6 + 7 + 9 ⇒ (5) + 7 + 9 = 21
Primary: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33Damage: 1d6 + 7 + 9 ⇒ (3) + 7 + 9 = 19
Primary Crit?: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23Crit Damage: 1d6 + 9 ⇒ (3) + 9 = 12
Iterative: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17Damage: 1d6 + 7 + 9 ⇒ (6) + 7 + 9 = 22
Parry?: 1d20 + 15 + 1 ⇒ (18) + 15 + 1 = 34
Riposte!: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18Damage: 1d6 + 7 + 9 ⇒ (6) + 7 + 9 = 22
Parry #2: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22
Parry #3: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25
brvheart |
Jim clicked his stylish heels together and a sudden jolt of adrenaline surged through his veins. He then unleashed a flurry of steel aimed at Xor's servant! Then he concentrated on parrying any counter attack.
[dice=Haste]1d20+15+1[dice=Damage]1d6+7+9
[dice=Primary]1d20+15+1[dice=Damage]1d6+7+9
[dice=Primary Crit?]1d20+15+1[dice=Crit Damage]1d6+9
[dice=Iterative]1d20+10+1[dice=Damage]1d6+7+9** spoiler omitted **
Jim obliterates Xor's servant.
Ciri Princess of Cintra |
* +1 Morale Bonus to AC
* +1 Morale Bonus Attack rolls
* +1 Morale Bonus Damage rolls
* +1 Morale Bonus Save vs Fear
To all within 30 ft of the paladin.
bless is also morale and does not stack but prayer is very good.
Ciri Princess of Cintra |
Casting Haste and move up, pulling my sword and activating arcane weapon and Zireal activates his black blade strike.
+1 Attack, +1 reflex, +1 AC
So AC 23
brvheart |
Xor backs up 5' and splits his attacks:
Right hand long sword vs Jim
long sword: 1d20 + 17 ⇒ (3) + 17 = 20 damage: 1d8 + 10 ⇒ (7) + 10 = 17
long sword: 1d20 + 12 ⇒ (20) + 12 = 32 damage: 1d8 + 10 ⇒ (7) + 10 = 17
long sword: 1d20 + 7 ⇒ (7) + 7 = 14 damage: 1d8 + 10 ⇒ (5) + 10 = 15
Left hand warhammer vs Fralk
warhammer: 1d20 + 15 ⇒ (11) + 15 = 26 damage: 1d8 + 7 ⇒ (7) + 7 = 14
warhammer: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d8 + 7 ⇒ (4) + 7 = 11
confirm crit: 1d20 + 12 ⇒ (3) + 12 = 15 add damage: 1d8 + 10 ⇒ (5) + 10 = 15
One attack hits Jim for 17, but the crit does not confirm. Reposte does not hit. With the +2 to AC, he misses Fralk altogether.
Sir Rhaym . |
OCC: Note I have been keeping track of my damage and healing in my header and what I see associated with my icon on the map does not jive. With that last heal I have Rhaym at 71/59 not 71/26 ?? Did I miss some damage some where? I started the fight at 71/71 due to all the healing prior to or at the beginning of this fight
Rhaym focuses his deity's ire on Xor {Smite Evil} then steps up and attacks. Resolving to himself to bring this evil to an end.
Attack: 1d20 + 18 ⇒ (7) + 18 = 25+2 Flank
Damage: 1d10 + 7 ⇒ (2) + 7 = 9+1+7
Current AC to Xor: 29
All allies (including the character), as long as they remain within the area of light, receive the following:
* +1 Morale Bonus to AC
* +1 Morale Bonus Attack rolls
* +1 Morale Bonus Damage rolls
* +1 Morale Bonus Save vs Fear
* +3 Charisma Bonus Attack
* +7 Level Bonus Damage
* +3 Deflection Bonus AC