Dark Tower

Game Master brvheart

Roll20

Watch Order:
1st: Jhenn, Fralk
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Jhenn, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Jhenn and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


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Grand Lodge

Male Dwarf Cleric/6

Brvheart remember the belt has an magic circle protection from evil on it. With the ring it's a widened magic circle of protection from evil. Any evil creature suffers 1d8 smite evil damage per round.

Don't know the radius, but the regular magic circle of protection from evil has a 10' radius.


Male Human Rogue6/Clr1 Current Map
Thoron Palehorn wrote:

Brvheart remember the belt has an magic circle protection from evil on it. With the ring it's a widened magic circle of protection from evil. Any evil creature suffers 1d8 smite evil damage per round.

Don't know the radius, but the regular magic circle of protection from evil has a 10' radius.

It does, however the belt with the ring gives you an anti-magic shell that does not allow magic in or out of the sphere so in order to cast spells or channel Thoron must surpress it for 1d6 rounds.


Male Human Rogue6/Clr1 Current Map
Sir Rhaym . wrote:

OCC: Note I have been keeping track of my damage and healing in my header and what I see associated with my icon on the map does not jive. With that last heal I have Rhaym at 71/59 not 71/26 ?? Did I miss some damage some where? I started the fight at 71/71 due to all the healing prior to or at the beginning of this fight

Rhaym focuses his deity's ire on Xor {Smite Evil} then steps up and attacks. Resolving to himself to bring this evil to an end.
[dice=Attack]1d20+18+2 Flank
[dice=Damage]1d10+7+1+7
Current AC to Xor: 29

** spoiler omitted **
** spoiler omitted **...

The protection from evil is currently surpressed (see note on Thoron's post, I am familiar with these artifacts and they have some restrictions) so the crit confirmed. Also, he was not completely healed before the attack. I keep tract of that.

Your attack misses Xor's AC of 28.


Male Human Rogue6/Clr1 Current Map
Quote:
The original text: THE GIRDING OF MITRA: (The Lion Belt) An actual relic, this is the belt worn by Mitra when he walked the earth as a man. It radiates a powerful 15' radius protection from evil and if combined with the amulet (Mitra's eye) it will form an anti-magic shell about the bearer. The shell may be dispelled only by re¬moving one of the items from the bearer's person or by depressing the topaz in the lion mouth of the amulet which will negate the anti-magic shell only for 1 - 6 melee rounds. If combined with the ring (Mitra's favor), it will extend the radius of its protection from evil power to a 20' radius. Any evil creature(s) within that radius will suffer 1 - 8 points of damage per round.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Jim Gritted his teeth as the impact from trading blows from Xor rang up his arm, is was a little like smashing his sword into a giant boulder at full strength. He'd just have to push that little bit harder.

Flanking Xor with Sir Rhaym, Jim found several openings and pressed them home mercilessly! It was inevitable that Xor would counter attack, so Jim did what he could to be ready.

Haste: 1d20 + 15 + 1 + 2 ⇒ (15) + 15 + 1 + 2 = 33Damage: 1d6 + 7 + 9 ⇒ (5) + 7 + 9 = 21
Primary: 1d20 + 15 + 1 + 2 ⇒ (20) + 15 + 1 + 2 = 38Damage: 1d6 + 7 + 9 ⇒ (3) + 7 + 9 = 19
Crit?: 1d20 + 15 + 1 + 2 ⇒ (7) + 15 + 1 + 2 = 25Crit Damage: 1d6 + 9 ⇒ (1) + 9 = 10
Iterative: 1d20 + 10 + 1 + 2 ⇒ (4) + 10 + 1 + 2 = 17Damage: 1d6 + 7 + 9 ⇒ (5) + 7 + 9 = 21

Opportune Parry with haste and flank:

Parry?: 1d20 + 15 + 1 ⇒ (18) + 15 + 1 = 34
Riposte!: 1d20 + 15 + 1 + 2 ⇒ (6) + 15 + 1 + 2 = 24Damage: 1d6 + 7 + 9 ⇒ (3) + 7 + 9 = 19
Parry #2: 1d20 + 15 ⇒ (12) + 15 = 27
Parry #3: 1d20 + 15 ⇒ (20) + 15 = 35

Grand Lodge

Male Dwarf Cleric/6

Ohhhh. I didn't know that. I'll make a note of that. Ummm I don't think we've found the amulet yet though.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Ok


Male Human Rogue6/Clr1 Current Map

damage: 1d8 ⇒ 1

fine


Male Human Rogue6/Clr1 Current Map
brvheart wrote:

[dice=damage]d8

fine, crit does not confirm on Sir Rhaym.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: Okay so that we are on the same page after the last AoE heal how many hit points are you saying that Rhaym has. As I had, between his Lay on Hands used and Thoron's AoE Heals used he was at his full 71 HP prior to that last attack that did a heft amount of damage. Not debating just want to know where you have him situated at.


Male Human Rogue6/Clr1 Current Map
Sir Rhaym . wrote:
OCC: Okay so that we are on the same page after the last AoE heal how many hit points are you saying that Rhaym has. As I had, between his Lay on Hands used and Thoron's AoE Heals used he was at his full 71 HP prior to that last attack that did a heft amount of damage. Not debating just want to know where you have him situated at.

57


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Are you posting your lay on hands rolls? I guess I missed seeing that, think I saw one back during the giant skeleton. Was there once since? It's a swift action for yourself in combat, and you still get full attack. I thank you for the blessing, it's very nice of you.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OOC: Yes I posted the first two lay hands rolls when I made them within the in-game post -- the third was to activate his Power of Faith.


Male Human Rogue6/Clr1 Current Map
Sir Rhaym . wrote:
OCC: Okay so that we are on the same page after the last AoE heal how many hit points are you saying that Rhaym has. As I had, between his Lay on Hands used and Thoron's AoE Heals used he was at his full 71 HP prior to that last attack that did a heft amount of damage. Not debating just want to know where you have him situated at.

You used your Lay on Hands for Power of Faith. That does not give you healing also. It is something you can do in trade out for a lay on hands.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: I must have dreamed doing it (or more likely a posting error) as I went back and scoured through the posts and found only 1 instance of me using Lay on Hands to heal myself where I explicitly remember doing it twice. Oh and no I did not heal myself when using Power of Faith, yes it does not do that. I will add back in the 1 Lay on Hands I used but did not use and move forward.


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male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

.


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Male Human Rogue6/Clr1 Current Map

Fralk
Initiative Order Round Three
Xor
Jim
Sir Rhaym
Fralk
Ciri
Thoron


Male Human Rogue6/Clr1 Current Map

Xor attacks Jim with his long sword

long sword: 1d20 + 17 ⇒ (12) + 17 = 29 damage: 1d8 + 10 ⇒ (3) + 10 = 13
long sword: 1d20 + 12 ⇒ (5) + 12 = 17 damage: 1d8 + 10 ⇒ (4) + 10 = 14
long sword: 1d20 + 7 ⇒ (6) + 7 = 13 damage: 1d8 + 10 ⇒ (3) + 10 = 13

And Sir Rhaym with warhammer
warhammer: 1d20 + 15 ⇒ (8) + 15 = 23 damage: 1d8 + 7 ⇒ (5) + 7 = 12
warhammer: 1d20 + 10 ⇒ (5) + 10 = 15 damage: 1d8 + 7 ⇒ (4) + 7 = 11


Male Human Rogue6/Clr1 Current Map

damage from relic: 1d8 ⇒ 2


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: Hey Jim do gain Sneak Attack Damage from Flanking or a significant bonus from Flanking if no maybe you might want take a 5 ft step south and let Fralk take your spot. Just a thought.

Fully prepared to take down a real evil worthy of glory, Rhaym lays into this evil with everything he has.

1st Attack: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31
1st Damage: 1d10 + 15 ⇒ (8) + 15 = 23
2nd Attack: 1d20 + 18 + 2 ⇒ (2) + 18 + 2 = 22
2nd Damage: 1d10 + 15 ⇒ (3) + 15 = 18
Current Hit Points: 71 / 57 (-14)
Current AC to Xor: 29

Power of Faith 10/7:

They can spend a use of their Lay on Hands ability to call upon the power of their faith as a Standard Action. This causes a nimbus of light to emanate from them in a 30-foot radius. This power lasts for 1 minute per use.
All allies (including the character), as long as they remain within the area of light, receive the following:
* +1 Morale Bonus to AC
* +1 Morale Bonus Attack rolls
* +1 Morale Bonus Damage rolls
* +1 Morale Bonus Save vs Fear
Smite Evil:

As a Swift Action, they choose one target within sight to smite. If this target is evil, they add their Charisma bonus (if any) to their Attack rolls and add thier Paladin level to all Damage rolls made against the target of their smite. If the target of smite is an evil outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per Paladin level. Regardless of the target, smite evil attacks automatically bypass any DR that the creature might possess. In addition, while smite evil is in effect, the character gains a Deflection Bonus equal to their Charisma modifier (if any) to their AC against attacks made by the target of the smite. The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains their uses of this ability.
* +3 Charisma Bonus Attack
* +7 Level Bonus Damage
* +3 Deflection Bonus AC


Male Human Rogue6/Clr1 Current Map
Sir Rhaym . wrote:

OCC: Hey Jim do gain Sneak Attack Damage from Flanking or a significant bonus from Flanking if no maybe you might want take a 5 ft step south and let Fralk take your spot. Just a thought.

Fully prepared to take down a real evil worthy of glory, Rhaym lays into this evil with everything he has.

[dice=1st Attack]1d20+18+2
[dice=1st Damage]1d10+15
[dice=2nd Attack]1d20+18+2
[dice=2nd Damage]1d10+15
Current Hit Points: 71 / 57 (-14)
Current AC to Xor: 29** spoiler omitted **** spoiler omitted **

First attack hits.

Fralk has not been here for almost a week so I would not worry too much about that. I did pm him this morning.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Been following daily, didn't realize I was up!

The goblin steps behind Jim and whispers maniacally... then hurls something brown and doo-doo colored from behind the swashbuckler and at Xor's face!

Ranged Touch spell, Mudball DC 13 Reflex (start of round), Haste: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26

Stepped 5 ft, Avoided AoO while casting, penalty for into melee AND penalty for soft cover?

Mudball from Advanced Race Guide <<< Link


Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:

Been following daily, didn't realize I was up!

The goblin steps behind Jim and whispers maniacally... then hurls something brown and doo-doo colored from behind the swashbuckler and at Xor's face!

[dice=Ranged Touch spell, Mudball DC 13 Reflex (start of round), Haste]1d20+11+1

Stepped 5 ft, Avoided AoO while casting, penalty for into melee AND penalty for soft cover?

Mudball from Advanced Race Guide <<< Link

Xor is now blinded making him at least temporarily easier to hit.

I would have missed yer smilin' face Fralk


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

FWIW I think it's probably safer for Fralk if he's ranged sice Xor hits hard, Jim can parry if he's lucky which helps. Although if Fralk wants to risk it and try some sneak attacks Jim'll move.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6
"Slim" Jim wrote:
FWIW I think it's probably safer for Fralk if he's ranged sice Xor hits hard, Jim can parry if he's lucky which helps. Although if Fralk wants to risk it and try some sneak attacks Jim'll move.

Hey, in Recruitment I answered the call for a frontliner! :) 3 vs 1 is always better. With DM permission if you step into one of those half-spaces... I'll step into the flank.


Male Human Rogue6/Clr1 Current Map

He doesn't need permission but as he is medium sized he will be squeezed.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Squeeze:
In some cases, you may have to squeeze into or through an area that isn’t as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.

Hmm not sure that's such a good idea tbh, sorry!

With Xor temporarily blinded, Jim tries to press home his attack!

Precise Strike:
... As a swift action, a swashbuckler can spend 1 panache point to double her precise strike’s damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed’s cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat).

Haste: 1d20 + 15 + 1 + 2 ⇒ (14) + 15 + 1 + 2 = 32Damage: 1d6 + 7 + 7 + 9 ⇒ (6) + 7 + 7 + 9 = 29
Crit?: 1d20 + 15 + 1 + 2 ⇒ (5) + 15 + 1 + 2 = 23Crit Damage: 1d6 + 9 ⇒ (5) + 9 = 14

Primary: 1d20 + 15 + 1 + 2 ⇒ (4) + 15 + 1 + 2 = 22Damage: 1d6 + 7 + 9 ⇒ (4) + 7 + 9 = 20
Iterative: 1d20 + 10 + 1 + 2 ⇒ (11) + 10 + 1 + 2 = 24Damage: 1d6 + 7 + 9 ⇒ (1) + 7 + 9 = 17

It was probable that Xor would lash out, so Jim readied himself to parry if necessary.

Opportune Parry:

Parry?: 1d20 + 15 + 1 ⇒ (13) + 15 + 1 = 29
Riposte!: 1d20 + 15 + 1 + 2 ⇒ (13) + 15 + 1 + 2 = 31Damage: 1d6 + 7 + 9 ⇒ (6) + 7 + 9 = 22
Parry #2: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22
Parry #3: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33


Male Human Rogue6/Clr1 Current Map
"Slim" Jim wrote:

** spoiler omitted **

Hmm not sure that's such a good idea tbh, sorry!

With Xor temporarily blinded, Jim tries to press home his attack!

** spoiler omitted **

[dice=Haste] 1d20 + 15 + 1 + 2 [dice=Damage] 1d6 + 7 +7+ 9
[dice=Crit?] 1d20 + 15 + 1 + 2 [dice=Crit Damage] 1d6 + 9

[dice=Primary] 1d20 + 15 + 1 + 2 [dice=Damage] 1d6 + 7 + 9
[dice=Iterative] 1d20 + 10 + 1 + 2 [dice=Damage] 1d6 + 7 + 9

It was probable that Xor would lash out, so Jim readied himself to parry if necessary.

** spoiler omitted **

Xor falls at the first crit. xp=2400 each


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

The goblin does a little dance with some questionable gestures and hip thrusts.

...mud in yo eye. In yo face... Xor... pfft!

Tentatively, his foot kicks the sword and hammer from the fallen enemy's hands.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: I suggest that since Xor's room has been vacated that we retire to that room, searching it thoroughly, to rest as it makes for an easier defensive position. Not sure but it might even have a door. Regardless it at least has beds and perhaps other safe ammenities. Oh and with Purify Food and Drink it even has food ;-)

Rhaym pulls out a small cloth and carefully cleans his blade before re-sheathing it. Letting the others more attuned to the tasks search the bodies for valuables and magic.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Detecting Magic

Spellcraft Sword: 1d20 + 15 ⇒ (11) + 15 = 26


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Yes the one at the top of the bend should be comfortable and safe.

I don't think our cleric prepared that spell, I asked once before.

What's that knob on your belt buckle do, Sir Rhayme?


Male Human Rogue6/Clr1 Current Map
Ciri Princess of Cintra wrote:

Detecting Magic

[dice=Spellcraft Sword]1d20 + 15

+1 longsword bane (magical beasts)


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Rhaym glances down at his belt and then replies to Ciri, "Oh that, well it can make me a large creature. Although the benfits to being large seems to me to be of a near to meaningless and next to useless situation for most situations especially when one takes in all the factors of being much bigger seems to incur. Still it might have been somewhat useful against that skeleton but it did not come to mind at the time and proved to be be unneeded."

OCC: For instance in this last fight I would be trading a +1 To Hit and +2 To Damage for a -1 To AC and I felt the AC was a wee bit more important and with the skeleton it seemed unnecessary. So basically for a medium sized creature becoming large with this belt would only benefit if one has to contend with certain Combat Maneuvers where the size bonus is more significant but these seem to rarely happen.


Male Human Rogue6/Clr1 Current Map

If you move into Xor's lair, you find someone tied up in there.

Grand Lodge

Male Dwarf Cleric/6

"Who all needs healing? I have some spells left before I have to rest."


Male Human Rogue6/Clr1 Current Map

Sir Rhaym is down 14 and Jim 22


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

You can use that CLW wand (50 charges) he gave you in a pinch... goblin is down 13.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

The goblin ambles around, checking rooms in the vicinity.

Hey! What this guy... bigguns tying up bigguns, true crazy.

In here, over there! If he try something, I cut!


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

CLW x4: 4d8 + 4 ⇒ (8, 4, 1, 2) + 4 = 19

Stiff but grateful for the healing from the wand, Jim muttered to Fralk, "Xor certainly seemed to be crazy..."

Noting somebody tied up, Jim asked "Are you all right?" He didn't make any move to free them yet, hopefully the pious among them would determine if this person had evil in their heart or not.


Male Human Rogue6/Clr1 Current Map

The elf walks in the room with you and sees the guy tied up, "
Faffnyr, you are alive!!! I thought you dead with the others!
"

Grand Lodge

Male Dwarf Cleric/6

I'll use a CLW on Rhaym and Fralk.
on RhaymCLW: 1d8 + 5 ⇒ (3) + 5 = 8*1.5=12
on FralkCLW: 1d8 + 5 ⇒ (8) + 5 = 13*1.5=19

"Anyone else hurt?"


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

The goblin claps the dwarf on the back, Thanks, brotha'..!

He starts limbering up and feeling for any other ouchies, Hmm... I feel good.

Then he goes about searching the room, one eye still on this... Faffnyr fellow. As a child, a friend of his had a lizard by that name or something similar.

Perception, canny observer (hidden) +4 if applies: 1d20 + 18 ⇒ (4) + 18 = 22


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Upon receiving the healing from Thoron he says, "Blessing unto you as well Thoron."

Rhaym is the last one to enter the room having made sure everyone was safely in before stepping in himself. However, prior to his valet stepping into the room, Rhaym hands him the cloth he used to clean his blade and requested another.


Male Human Rogue6/Clr1 Current Map

You find a chest at the foot of the cot.


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

Faffnyr looks up, bound and gagged and pleading is to be seen in his eyes.
"Hpfg mg<d"


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

You's bigguns know this one? The goblin moves closer to ungag and untie the captive.


Male Human Rogue6/Clr1 Current Map

The elf pipes up, "I know him."


Male Human Rogue6/Clr1 Current Map

Xor: full plate, large metal shield,
warhammer, longsword .
servant: MW Full Plate, longsword, large
metal shield; light crossbow, 10 bolts, oil, torches.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Has anyone seen Felix???

Last I saw he was in the room with the giant. We can try findings in a little while. I presume we can get to know this fellow while we search, open the chest and identify the items here.

Still detecting magic

Spellcraft 1: 1d20 + 15 ⇒ (9) + 15 = 24

Spellcraft 2: 1d20 + 15 ⇒ (11) + 15 = 26

Spellcraft 3: 1d20 + 15 ⇒ (5) + 15 = 20

Spellcraft 4: 1d20 + 15 ⇒ (14) + 15 = 29

Spellcraft 5: 1d20 + 15 ⇒ (4) + 15 = 19

Spellcraft 6: 1d20 + 15 ⇒ (6) + 15 = 21

(In whatever order they are listed since I haven't looked)

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