Dark Tower

Game Master brvheart

Watch Order:
1st: Sir Rhaym, Reldak Vol
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Sir Rhaym, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Sir Rhaym and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


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Male Human Rogue6/Clr1 Current Map

Sir Rhaym is more likely to know more about a turkey carcass than a skeleton!


Male Human Rogue6/Clr1 Current Map

Thoron
Fralk

Grand Lodge

Male Dwarf Cleric/6

steps in front of Ciri and attacks skeleton with mace.
Heavy mace: 1d20 + 9 ⇒ (7) + 9 = 16 Dmg: 1d8 + 4 ⇒ (3) + 4 = 7


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6

The goblin takes in the massive (to him) skeleton and steps closer to inspect its one of its feet.

So many bones in foot. Wonder what... this one do?

He then works on dislodging the bone in question from the rest of the skeleton, with his trusty dogslicer.

atk, skel, dogslicer, flank w/Rhaym: 1d20 + 14 + 2 ⇒ (18) + 14 + 2 = 34
dmg, skel, dogslicer, sneak: 1d4 + 7 + 2d6 ⇒ (2) + 7 + (6, 2) = 17

Rhaym gets the flank and Thoron could step to flanking position if desired.

Grand Lodge

Male Dwarf Cleric/6

I'll do that I didn't notice that on my turn


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6
Thoron Palehorn wrote:
I'll do that I didn't notice that on my turn

I just moved. It wasn't there, before.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Grimstone
Sir Rhaym
Felix
Giant Skeleton
Thoron
Jim
Fralk
Ciri


Male Human Rogue6/Clr1 Current Map

Grimstone attempts to finish off the big skeleton

longsword: 1d20 + 12 ⇒ (9) + 12 = 21 damage: 1d8 + 6 ⇒ (5) + 6 = 11


Male Human Rogue6/Clr1 Current Map

Sir Rhaym
Felix


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Magic Missile at the skeleton: 4d4 + 4 ⇒ (4, 3, 1, 3) + 4 = 15


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Power Attack: 1d20 + 12 ⇒ (6) + 12 = 18
Power Damage: 1d10 + 11 ⇒ (3) + 11 = 14

Not understanding what this thing is and not having successfully drawn its attention, Rhaym scrutinize the creature to see if it is evil {Move Action Detect Evil}, meanwhile adjusting his postion {5ft step} before taking a mighty swing at the creature.

OCC: Forgot that Flanking bonus the To Hit is 20


Male Human Rogue6/Clr1 Current Map

That finally drops the Frost Giant skeleton. xp=533 ea
Leaves the coffin in the room

Grand Lodge

Male Dwarf Cleric/6

"Who all is hurt?

Ciri can you see if there's anything magical in the room please?


Male Human Rogue6/Clr1 Current Map
Thoron Palehorn wrote:

"Who all is hurt?

Ciri can you see if there's anything magical in the room please?

She found stuff magical in the coffin which caused the skeleton to animate.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

"I could use some divine care Thoron."

Grand Lodge

Male Dwarf Cleric/6

I do a heal check on Rhaym to see how bad he's hurt.
Heal Check: 1d20 + 8 ⇒ (9) + 8 = 17


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Detect Magic cast,

Spellcraft: 1d20 + 13 ⇒ (16) + 13 = 29


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

"I took a hit too, during that fight." remarked Jim.


Male Human Rogue6/Clr1 Current Map
Ciri Princess of Cintra wrote:

Detect Magic cast,

[dice=Spellcraft]1d20 + 13

You have to open the casket first. You can keep the roll.


Male Human Rogue6/Clr1 Current Map

Presuming you open the casket:

In what appears to be a 6' long human coffin is
a human skeleton that will reach up and grab the coffin
opener by the throat (+4 to hit).

claw: 1d20 + 5 ⇒ (15) + 5 = 20 damage: 1d4 + 1 ⇒ (2) + 1 = 3


Male Human Rogue6/Clr1 Current Map
Ciri Princess of Cintra wrote:

Detect Magic cast,

[dice=Spellcraft]1d20 + 13

+3 frost brand great sword. The sword is intelligent has a red aura.


Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6

Biguns... crazy juju! The goblin points...


Male Human Rogue6/Clr1 Current Map

Under the skeleton are two cunningly crafted sculptures of Set made of silver, 3' tall, weighing 4 lb. each; a steel, mesh bag and two small, shallow chests.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: Well Rhaym would have had no issue of being the one that opens the casket after of course having had Fralk check it for traps and such.


Male Half-orc Rogue (Thug) 7

Felix looks carefully at the coffin, and then after its open checks the content for traps.
Perc: 1d20 + 10 ⇒ (8) + 10 = 18

Grand Lodge

Male Dwarf Cleric/6

I'll channel to heal the party excluding the two bony hands Chanel: 4d6 ⇒ (5, 6, 4, 1) = 16

Ummm does the red aura signify anything in paticular?

"Please let me know who needs further help."


Male Human Rogue6/Clr1 Current Map
Felix "Lucky Gits" Season wrote:

Felix looks carefully at the coffin, and then after its open checks the content for traps.

needle trap: 1d20 + 8 ⇒ (10) + 8 = 18 damage 1 plus poison Fort Save DC 18

containing 250 gp each


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Standing by the coffin as Felix checked for traps, I opened the coffin and was attacked by the skeleton.

concentration: 1d20 + 14 ⇒ (5) + 14 = 19

Shocking Grasp: 1d20 + 5 ⇒ (13) + 5 = 185d6 + 2 ⇒ (3, 6, 3, 6, 2) + 2 = 22


Male Human Rogue6/Clr1 Current Map

The skeleton no longer moves. It is dead, again.


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

Jim peered at the now dead again skeleton and remarked, "Well that was unpleasant... Shall we pay this Xor another visit? I think it's time we had words with him."


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

"That might not be a bad idea, perhaps we can at least learn who adversary is and maybe even learn a bit more about them as it is most likely we may be encountering them later on."


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

First let's search this area and get the treasure. That sword though I think might be evil.

Grand Lodge

Male Dwarf Cleric/6

"Let me find out, or better yet Rhaym can you detect evil on the sword?


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Rhaym looks to Thoron a bit surprised at the request but proceeds to do as asked. He scrutinizes the sword {Detect Evil} to see it had traces of evil woven into it.


Male Human Rogue6/Clr1 Current Map

The sword is evil.


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Zireal does not like the evil intelligent sword, it would try and destroy him, it's much stronger than he is mentally. You can't redeem it, and not sure how to destroy it.

Grand Lodge

Male Dwarf Cleric/6

"Before we go get into more trouble does anyone still need some healing?


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Elf, slim, Rhayme, Felix need healing. I AM GOOD

detecting magic Spellcraft for potion in the coffin: 1d20 + 15 ⇒ (6) + 15 = 21 (cure serious wounds)

there are 2 separate chest, each with 250to for a total of 500to.

A nag with 2 gems in it.

Appraisal: 1d20 + 7 ⇒ (20) + 7 = 27

Appraisal: 1d20 + 7 ⇒ (19) + 7 = 26

and a statue

Appraisal: 1d20 + 7 ⇒ (1) + 7 = 8

are we going to start a party fund?


Male Human Rogue6/Clr1 Current Map

a steel, mesh bag containing two gems: 300 gp citrine, 1,000 gp scintillating gem of many colors
cure serious wounds


Male Half-orc Rogue (Thug) 7

Felix looks at the needle and sighs.
Fort: 1d20 + 7 ⇒ (9) + 7 = 16 Around the needlewound the skin starts to blacken showing the poison has taken effect.


Male Human Rogue6/Clr1 Current Map
Felix "Lucky Gits" Season wrote:

Felix looks at the needle and sighs.

Around the needlewound the skin starts to blacken showing the poison has taken effect.

Grrr, the poison is rather nasty. Round one damage

damage: 4d8 ⇒ (7, 6, 7, 2) = 22
Save again for round 2

Grand Lodge

Male Dwarf Cleric/6

'Oh my and I can't neutralize poison again until tomorrow.
using a cure moderate wounds on Felix. Cure Moderate Wounds: 2d8 + 7 ⇒ (5, 3) + 7 = 15*1.5=22 back Felix


Male Half-orc Rogue (Thug) 7

Fort: 1d20 + 7 ⇒ (4) + 7 = 11


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9
Thoron Palehorn wrote:
"Before we go get into more trouble does anyone still need some healing?

"Yeah, but I think I'll live. Best tend to Felix." replied Jim.


Male Human Rogue6/Clr1 Current Map
Felix "Lucky Gits" Season wrote:

2nd round of damage: 4d8 ⇒ (6, 7, 1, 6) = 20

It is only 2 rounds.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Rhaym watches the others. He lends a hand if needed with the loot. He then readies to back Thoron up in taking care of Felix if its needed.

Grand Lodge

Male Dwarf Cleric/6

"You know some days it would of been better to stay asleep

Excluding bears and skeleton I channel Channel: 4d6 ⇒ (5, 2, 5, 2) = 14
I'm starting to run out of the better cure spells troops, we might need to think about resting soon.

Grand Lodge

Male Dwarf Cleric/6

"Ciri I thought we were keeping a party fund.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: Okay for clarity, the Channel Thoron just did that was the area effect Cure, correct?


Male Human Rogue6/Clr1 Current Map

AOE for channel is 30'

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