Dark Tower
Game Master
brvheart
Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?
Male Human Rogue6/Clr1 Current Map
Sir Rhaym is more likely to know more about a turkey carcass than a skeleton!
Male Human Rogue6/Clr1 Current Map
Male Dwarf Cleric/6
steps in front of Ciri and attacks skeleton with mace.
Heavy mace: 1d20 + 9 ⇒ (7) + 9 = 16 Dmg: 1d8 + 4 ⇒ (3) + 4 = 7
Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6
The goblin takes in the massive (to him) skeleton and steps closer to inspect its one of its feet.
So many bones in foot. Wonder what... this one do?
He then works on dislodging the bone in question from the rest of the skeleton, with his trusty dogslicer.
atk, skel, dogslicer, flank w/Rhaym: 1d20 + 14 + 2 ⇒ (18) + 14 + 2 = 34
dmg, skel, dogslicer, sneak: 1d4 + 7 + 2d6 ⇒ (2) + 7 + (6, 2) = 17
Rhaym gets the flank and Thoron could step to flanking position if desired.
Male Dwarf Cleric/6
I'll do that I didn't notice that on my turn
Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6
Thoron Palehorn wrote: I'll do that I didn't notice that on my turn I just moved. It wasn't there, before.
Male Human Rogue6/Clr1 Current Map
Initiative Order Round Two
Grimstone
Sir Rhaym
Felix
Giant Skeleton
Thoron
Jim
Fralk
Ciri
Male Human Rogue6/Clr1 Current Map
Grimstone attempts to finish off the big skeleton
longsword: 1d20 + 12 ⇒ (9) + 12 = 21 damage: 1d8 + 6 ⇒ (5) + 6 = 11
Male Human Rogue6/Clr1 Current Map
Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9
Magic Missile at the skeleton: 4d4 + 4 ⇒ (4, 3, 1, 3) + 4 = 15
Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2
Power Attack: 1d20 + 12 ⇒ (6) + 12 = 18
Power Damage: 1d10 + 11 ⇒ (3) + 11 = 14
Not understanding what this thing is and not having successfully drawn its attention, Rhaym scrutinize the creature to see if it is evil {Move Action Detect Evil}, meanwhile adjusting his postion {5ft step} before taking a mighty swing at the creature.
OCC: Forgot that Flanking bonus the To Hit is 20
Male Human Rogue6/Clr1 Current Map
That finally drops the Frost Giant skeleton. xp=533 ea
Leaves the coffin in the room
Male Dwarf Cleric/6
"Who all is hurt?
Ciri can you see if there's anything magical in the room please?
Male Human Rogue6/Clr1 Current Map
Thoron Palehorn wrote: "Who all is hurt?
Ciri can you see if there's anything magical in the room please?
She found stuff magical in the coffin which caused the skeleton to animate.
Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2
"I could use some divine care Thoron."
Male Dwarf Cleric/6
I do a heal check on Rhaym to see how bad he's hurt.
Heal Check: 1d20 + 8 ⇒ (9) + 8 = 17
Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9
Detect Magic cast,
Spellcraft: 1d20 + 13 ⇒ (16) + 13 = 29
Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
"I took a hit too, during that fight." remarked Jim.
Male Human Rogue6/Clr1 Current Map
Ciri Princess of Cintra wrote: Detect Magic cast,
[dice=Spellcraft]1d20 + 13
You have to open the casket first. You can keep the roll.
Male Human Rogue6/Clr1 Current Map
Presuming you open the casket:
In what appears to be a 6' long human coffin is
a human skeleton that will reach up and grab the coffin
opener by the throat (+4 to hit).
claw: 1d20 + 5 ⇒ (15) + 5 = 20 damage: 1d4 + 1 ⇒ (2) + 1 = 3
Male Human Rogue6/Clr1 Current Map
Ciri Princess of Cintra wrote: Detect Magic cast,
[dice=Spellcraft]1d20 + 13
+3 frost brand great sword. The sword is intelligent has a red aura.
Male Goblin Ftr 2 Rog (Scout) 4 Wiz (Transmuter) 2 | HP 68/68 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +19/Hidden +23/Traps +25 | Init +6
Biguns... crazy juju! The goblin points...
Male Human Rogue6/Clr1 Current Map
Under the skeleton are two cunningly crafted sculptures of Set made of silver, 3' tall, weighing 4 lb. each; a steel, mesh bag and two small, shallow chests.
Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2
OCC: Well Rhaym would have had no issue of being the one that opens the casket after of course having had Fralk check it for traps and such.
Male Half-orc Rogue (Thug) 7
Felix looks carefully at the coffin, and then after its open checks the content for traps.
Perc: 1d20 + 10 ⇒ (8) + 10 = 18
Male Dwarf Cleric/6
I'll channel to heal the party excluding the two bony hands Chanel: 4d6 ⇒ (5, 6, 4, 1) = 16
Ummm does the red aura signify anything in paticular?
"Please let me know who needs further help."
Male Human Rogue6/Clr1 Current Map
Felix "Lucky Gits" Season wrote: Felix looks carefully at the coffin, and then after its open checks the content for traps.
needle trap: 1d20 + 8 ⇒ (10) + 8 = 18 damage 1 plus poison Fort Save DC 18
containing 250 gp each
Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9
Standing by the coffin as Felix checked for traps, I opened the coffin and was attacked by the skeleton.
concentration: 1d20 + 14 ⇒ (5) + 14 = 19
Shocking Grasp: 1d20 + 5 ⇒ (13) + 5 = 185d6 + 2 ⇒ (3, 6, 3, 6, 2) + 2 = 22
Male Human Rogue6/Clr1 Current Map
The skeleton no longer moves. It is dead, again.
Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Jim peered at the now dead again skeleton and remarked, "Well that was unpleasant... Shall we pay this Xor another visit? I think it's time we had words with him."
Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2
"That might not be a bad idea, perhaps we can at least learn who adversary is and maybe even learn a bit more about them as it is most likely we may be encountering them later on."
Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9
First let's search this area and get the treasure. That sword though I think might be evil.
Male Dwarf Cleric/6
"Let me find out, or better yet Rhaym can you detect evil on the sword?
Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2
Rhaym looks to Thoron a bit surprised at the request but proceeds to do as asked. He scrutinizes the sword {Detect Evil} to see it had traces of evil woven into it.
Male Human Rogue6/Clr1 Current Map
Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9
Zireal does not like the evil intelligent sword, it would try and destroy him, it's much stronger than he is mentally. You can't redeem it, and not sure how to destroy it.
Male Dwarf Cleric/6
"Before we go get into more trouble does anyone still need some healing?
Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9
Elf, slim, Rhayme, Felix need healing. I AM GOOD
detecting magic Spellcraft for potion in the coffin: 1d20 + 15 ⇒ (6) + 15 = 21 (cure serious wounds)
there are 2 separate chest, each with 250to for a total of 500to.
A nag with 2 gems in it.
Appraisal: 1d20 + 7 ⇒ (20) + 7 = 27
Appraisal: 1d20 + 7 ⇒ (19) + 7 = 26
and a statue
Appraisal: 1d20 + 7 ⇒ (1) + 7 = 8
are we going to start a party fund?
Male Human Rogue6/Clr1 Current Map
a steel, mesh bag containing two gems: 300 gp citrine, 1,000 gp scintillating gem of many colors
cure serious wounds
Male Half-orc Rogue (Thug) 7
Felix looks at the needle and sighs.
Fort: 1d20 + 7 ⇒ (9) + 7 = 16 Around the needlewound the skin starts to blacken showing the poison has taken effect.
Male Human Rogue6/Clr1 Current Map
Felix "Lucky Gits" Season wrote: Felix looks at the needle and sighs.
Around the needlewound the skin starts to blacken showing the poison has taken effect.
Grrr, the poison is rather nasty. Round one damage
damage: 4d8 ⇒ (7, 6, 7, 2) = 22
Save again for round 2
Male Dwarf Cleric/6
'Oh my and I can't neutralize poison again until tomorrow.
using a cure moderate wounds on Felix. Cure Moderate Wounds: 2d8 + 7 ⇒ (5, 3) + 7 = 15*1.5=22 back Felix
Male Half-orc Rogue (Thug) 7
Fort: 1d20 + 7 ⇒ (4) + 7 = 11
Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Thoron Palehorn wrote: "Before we go get into more trouble does anyone still need some healing? "Yeah, but I think I'll live. Best tend to Felix." replied Jim.
Male Human Rogue6/Clr1 Current Map
Felix "Lucky Gits" Season wrote: 2nd round of damage: 4d8 ⇒ (6, 7, 1, 6) = 20
It is only 2 rounds.
Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2
Rhaym watches the others. He lends a hand if needed with the loot. He then readies to back Thoron up in taking care of Felix if its needed.
Male Dwarf Cleric/6
"You know some days it would of been better to stay asleep
Excluding bears and skeleton I channel Channel: 4d6 ⇒ (5, 2, 5, 2) = 14
I'm starting to run out of the better cure spells troops, we might need to think about resting soon.
Male Dwarf Cleric/6
"Ciri I thought we were keeping a party fund.
Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2
OCC: Okay for clarity, the Channel Thoron just did that was the area effect Cure, correct?
Male Human Rogue6/Clr1 Current Map
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