Dark Tower

Game Master brvheart

Roll20

Watch Order:
1st: Jhenn, Fralk
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Jhenn, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Jhenn and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


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Grand Lodge

Male Dwarf Cleric/6

I'll do a cure moderate wounds on the elf. CMW: 2d8 + 7 ⇒ (4, 8) + 7 = 19*1.5=28 HP's back


Male Human Rogue6/Clr1 Current Map

"Thank-you, I am Grimstone'" The starts looking around at the party, somewhat confused starring at a giant skeleton pearing out of the straw.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Rhaym makes room for Thoron to heal the Elf and extends a hand to help the elf to his, "Pleased to meet you Grimstone, I am Sir Rhaym do you recall how you got here, or perhaps who the last individual you were dealing with was?"


Male Half-orc Rogue (Thug) 7

Fort save Felix.
Fort: 1d20 + 7 ⇒ (8) + 7 = 15


Male Human Rogue6/Clr1 Current Map
Felix "Lucky Gits" Season wrote:

Fort save Felix.

Felix begins convulsing and collapes.

poison damage: 6d8 ⇒ (6, 8, 2, 4, 4, 6) = 30
paralized for paralized: 6d6 ⇒ (5, 6, 6, 5, 3, 4) = 29x10 minutes

Grand Lodge

Male Dwarf Cleric/6

"oh my let me see what I can do. Don't go accepting food from strangers here Felix I'd advise. "
I cast neutralize poison on Felix. I'll wait to see if I need to do anything else


Male Human Rogue6/Clr1 Current Map

That helps with the poison and the paralyzation, but not the damage.


Human Swashbuckler 9 | HP 34 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Jim shakes his head, disturbed by what happened to Felix. With low fury he remarked, "He may have been ensorcelled but I think that elf had the right idea!"


Male Human Rogue6/Clr1 Current Map
Sir Rhaym . wrote:
Rhaym makes room for Thoron to heal the Elf and extends a hand to help the elf to his, "Pleased to meet you Grimstone, I am Sir Rhaym do you recall how you got here, or perhaps who the last individual you were dealing with was?"

"Someone named Haffrung I think. I was with my companions. Where are they?"

Grand Lodge

Male Dwarf Cleric/6

ok was just making sure nothing else was happening. I'll use another cure moderate on Felix
CMW: 2d8 + 7 ⇒ (4, 6) + 7 = 17*1.5=25 back Felix

Grand Lodge

Male Dwarf Cleric/6

"Don't know Haffrung we haven't seen anyone else besides the guy you were ensocerelled to kill. I'm called Thoron."


Male Human Rogue6/Clr1 Current Map

Where am I? How am I underground?


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

The goblin makes a discreet crazy gesture with him finger.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

"Well Grimstone, that would actually be an excellent question for you to answer, if you knew. However, can you describe this Haffrung and tell us the last things you remember? Such as where you were and what you were doing. Also how many friends were you with, and who were they and what do they look like? I cannot say that we have met them as of yet but we will at least be aware of who they might be should we meet them hence forth."


Male Human Rogue6/Clr1 Current Map

"There were four of us. We all bear this symbol, of the merchant house of Kroan." he shows the hilt of his sword. Haffrung appeared as a big dumb brute, but did not talk like one, if you know what I mean.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

"Ah so you were with someone that acted quite different than they looked and then stopped remembering things. So again I ask, do you remember at all where you were based on the last thing you can recall."

"Okay so there were three others of you and they each carried a sword with that symbol on it? However, in case someone else picked up their symbol, what did these three others basically look like. I am only asking, in case we get separated and we happen to encounter one of your friends in an alterred state like the one we found you in just a bit ago."


Human Swashbuckler 9 | HP 34 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

"Does anyone know of this merchant house of Kroan?" asked Jim?

Probably requires a knowledge skill of some sort.


Male Human Rogue6/Clr1 Current Map

Knowledge nobilty


Male Half-orc Rogue (Thug) 7

Felix nods with a toothy grin to Thoron.
"Thanks matey. I think the stew was a bit spoiler. I thought my sea stomach could handle it esly but naah."


Male Human Rogue6/Clr1 Current Map
Sir Rhaym . wrote:

"Ah so you were with someone that acted quite different than they looked and then stopped remembering things. So again I ask, do you remember at all where you were based on the last thing you can recall."

"Okay so there were three others of you and they each carried a sword with that symbol on it? However, in case someone else picked up their symbol, what did these three others basically look like. I am only asking, in case we get separated and we happen to encounter one of your friends in an alterred state like the one we found you in just a bit ago."

"Only I have the Sword of Kroan. They wear rings or bear symbols."

Grand Lodge

Male Dwarf Cleric/6

"Where were you at the last time you remember anything?


Male Human Rogue6/Clr1 Current Map

"In the village of Mitra's Fist."


Male Human Rogue6/Clr1 Current Map

The giant skeleton starts clamering and claws its way out of the earth to attack. Everyone roll init.

init giant skeleton: 1d20 + 3 ⇒ (17) + 3 = 20


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Knowledge(Nobility): 1d20 + 5 ⇒ (3) + 5 = 8
Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Lay On Hands: 3d6 ⇒ (5, 2, 5) = 12

Rhaym ponders the name Kroan for a moment and then suddenly a giant skeleton comes up out of the ground. 'Did Xor have a hand in this as well, or was it attracted to Thoron's holy relics?' thinks Rhaym. Regardless Rhaym quickly {Swift Action} lays a hand on himself in prepartion for this battle.


Human Swashbuckler 9 | HP 34 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Jim muttered something unrepeatable in polite company under his breath and drew his sword.

Init: 1d20 + 7 ⇒ (4) + 7 = 11


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Fralk Init: 1d20 + 6 ⇒ (5) + 6 = 11

Grand Lodge

Male Dwarf Cleric/6

Init: 1d20 + 2 ⇒ (16) + 2 = 18
To skeleton"You're dead stay still!"


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9

initiative: 1d20 + 4 ⇒ (5) + 4 = 9

K nobility merchant houses symbols, Kroan: 1d20 + 8 ⇒ (6) + 8 = 14


Male Human Rogue6/Clr1 Current Map

init Felix: 1d20 + 6 ⇒ (14) + 6 = 20
init Grimstone: 1d20 + 8 ⇒ (16) + 8 = 24


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Grimstone
Sir Rhaym
Felix
Giant Skeleton
Thoron
Jim
Fralk
Ciri


Male Human Rogue6/Clr1 Current Map

Grimstone attacks

longsword: 1d20 + 12 ⇒ (4) + 12 = 16 damage: 1d8 + 6 ⇒ (2) + 6 = 8


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: Okay 1st I added the Lay on Hands +12 to the suddenly newer 41 HP and so my character should be at 53 HP at the start of this fight, unless something else happened that I am not aware of.

Power Attack 1: 1d20 + 14 ⇒ (2) + 14 = 16
Power Attack 2: 1d20 + 9 ⇒ (6) + 9 = 15
Damage 1: 1d10 + 7 ⇒ (7) + 7 = 14
Damage 2: 1d10 + 7 ⇒ (8) + 7 = 15
OOC: Oops forgot to subtract the -1 To Hit and add in the +2 To Damage

After quickly healing himself he launches a full assault upon the giant skeleton as he slowly {5ft step} works his way clockwise around the giant skeleton.


Male Human Rogue6/Clr1 Current Map
Sir Rhaym . wrote:

OCC: Okay 1st I added the Lay on Hands +12 to the suddenly newer 41 HP and so my character should be at 53 HP at the start of this fight, unless something else happened that I am not aware of.

[dice=Power Attack 1]1d20+14
[dice=Power Attack 2]1d20+9
[dice=Damage 1]1d10+7
[dice=Damage 2]1d10+7
OOC: Oops forgot to subtract the -1 To Hit and add in the +2 To Damage

After quickly healing himself he launches a full assault upon the giant skeleton as he slowly {5ft step} works his way clockwise around the giant skeleton.

That is -2/+8 power attacking with a two handed weapon


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: Oh right my bad I forgot about the level increase but to be fair he is only swinging the sword 1-handed as he is still employing his shield.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9

You can smite undead and evil for extra to hit and 7 points or touch attack w/lay on hands to damage them also


Male Human Rogue6/Clr1 Current Map

The giant skeleton attacks the elf

Large greatsword: 1d20 + 16 ⇒ (15) + 16 = 31 damage: 3d6 + 13 ⇒ (1, 4, 3) + 13 = 21


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9

My action posted in discussion

5 ft step and scorching RAY.

scorching ray: wrote:

1d20 + 4 ⇒ (16) + 4 = 20; 1d20 + 4 ⇒ (16) + 4 = 20

damage: 4d6 ⇒ (5, 5, 6, 2) = 18 4d6 + 1 ⇒ (2, 3, 5, 3) + 1 = 14


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: Thanks but are you sure this Giant Skeleton is Evil, many Skeletons are Neutral as they are mindless and not truly connected to the negative plane. I think Zombies are similar, however I could be wrong, game system bleed over -- plus this skeleton could be special being a module monster.

Still I did not want to waste an attack doing a Detect Evil in the first round, as I was trying to get its attention. Now I am not so sure I want its attention. I will do the Detect Evil this next round, unless Thoran beats me to it and lets us all know.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9

At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil.

Smite: a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action

Lay on hands: Each day you can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. heal or damage undead 1d6 hit points of damage for every two paladin levels. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action.

Cha 16(+3) goes to your spellcasting, stacks with your saves and powers your attacks and all abilities, wisdom does nothing, int is just skill points.

A 10 intelligence is normal intelligence and 8 wisdom is just slightly ditsy, but with a high charisma, you would pass it off as quirky but loveable.

Channel Positive Energy (Su)
When a paladin who reaches 4th level gains the supernatural ability to channel positive energy like a cleric. Using this ability consumes two uses of your lay on hands ability. A paladin uses your level as your effective cleric level when channeling positive energy. This is a Charisma-based ability. This is a standard action.

you should read your class abilities.

You can take a move action in place of a standard action. (commonly swap your move action for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action.

You can perform only a single swift action per turn. An immediate takes your swift.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Response:

OCC: Yes I do read them, and re-read them to make sure that I do not accidentally forget something. Such as a Lay on Hands requires a Move Action but if one takes a Move Action other than a 5-foot step one cannot perform a Full Attack Action which is what he did. That is unless I misunderstood the guidelines surrounding a Full Attack Action.

However, perhaps what I the player should have done is double check the alignment for normal Skeletons since in Pathfinder they are NE which I had the wrong impression thereof. However, I can aleviate that some by doing a knowledge check so I will.

Well I guess that knowledge check kind of answers that question he must not know much or anything about skeletons. Well other than prehaps the obvious that they are not natural creatures but maybe they are constructs or just magical in nature.

Knowledge(Religion) check on Skeletons: 1d20 + 6 ⇒ (1) + 6 = 7


Male Half-orc Rogue (Thug) 7

Sneaking forward Felix looks at his opponent and sighs.
Skeletons, why skeletons. No kidneys, no hamstrings, no fun!
Stealth: 1d20 + 14 ⇒ (17) + 14 = 31


Male Human Rogue6/Clr1 Current Map
Sir Rhaym . wrote:

** spoiler omitted **

[dice=Knowledge(Religion) check on Skeletons]1d20+6

What's a skeleton????


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: Precisely Rhaym has no clue what a skeleton might be. Oh sure they are obviously not a natural creature. So a construct or magical creature maybe undead but he has not heard that they are undead (must have missed the class Undead 101 during training) so would most likely lean towards construct or magical creature.


Male Half-orc Rogue (Thug) 7

We have in the past fought against skeletons. I can see through the bones and see no organs! Might not be the best knowledge, but....


Male Half-orc Rogue (Thug) 7
Sir Rhaym . wrote:
OCC: Precisely Rhaym has no clue what a skeleton might be. Oh sure they are obviously not a natural creature. So a construct or magical creature maybe undead but he has not heard that they are undead (must have missed the class Undead 101 during training) so would most likely lean towards construct or magical creature.

Actually, with a 7 you should have heard of skeletons and know them as undead. Regular Skeletons have afaik a DC5 Knowledge check, for being very low level and very common.


Male Human Rogue6/Clr1 Current Map
Felix "Lucky Gits" Season wrote:
Sir Rhaym . wrote:
OCC: Precisely Rhaym has no clue what a skeleton might be. Oh sure they are obviously not a natural creature. So a construct or magical creature maybe undead but he has not heard that they are undead (must have missed the class Undead 101 during training) so would most likely lean towards construct or magical creature.
Actually, with a 7 you should have heard of skeletons and know them as undead. Regular Skeletons have afaik a DC5 Knowledge check, for being very low level and very common.

I do +10/-10 on 20/1 so a 1 gets him a -10 for a total less than 1. This gives people a chance at making very hard DCs and a chance of total failure.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: Besides this might lead to some interesting role playing as Thoron (or Ciri) instructs (and/or reminds) Rhaym on that class in understanding Undead that he missed that covered skeletons. ;-) Still thanks Felix about the education on the DC for skeleies as I had forgotten just how easy they are to know about. Still I thought a 1 was always a failure, and its good to know that it might not be a failure if your skill rating is high enough.


Male Half-orc Rogue (Thug) 7

First of all, it was incursive, as a indication of what Felix was thinking. Not standing there and telling anyone hey this enemy has this and that. I don´t want to educate or tell anyone anything, but hey, I mean very very common enemies you should know the basics. Like here in real life, if a policeman stops your car, you are polite and put your hands on the wheel. Or if you see a polar bear in the zoo, you shouldn´t jump down to it and pet it. But then there are people in real live who roll a 1 for common sense.
And to be shockingly honest... I mean usually a skeleton has no kidney or heart. At least the last time I saw one in sience class. WHÍCH is now over 30 years ago, I admit. So a rogue would think, DAMN where to poke my sword for a sneak attack????


Male Human Rogue6/Clr1 Current Map
Felix "Lucky Gits" Season wrote:

First of all, it was incursive, as a indication of what Felix was thinking. Not standing there and telling anyone hey this enemy has this and that. I don´t want to educate or tell anyone anything, but hey, I mean very very common enemies you should know the basics. Like here in real life, if a policeman stops your car, you are polite and put your hands on the wheel. Or if you see a polar bear in the zoo, you shouldn´t jump down to it and pet it. But then there are people in real live who roll a 1 for common sense.

And to be shockingly honest... I mean usually a skeleton has no kidney or heart. At least the last time I saw one in sience class. WHÍCH is now over 30 years ago, I admit. So a rogue would think, DAMN where to poke my sword for a sneak attack????

Between the 4th and 5th clavical I suppose. Skeletons, like other corperal undead are not immune to sneak attacks or precision damage in pathfinder


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: A bit confused Felix I do not think anyone was commenting on your in character post -- if that (which it seems) was the intent of your last post -- we (or at least I was) commenting only on your OCC posts. In an OCC way, basically thanking you for reminding me about about the mechanics of the Knowledge skill.

Also keep in mind that (1) We in RL are far more educated than folks in the games time period (2) The game time period has magic which can explain a lot things that would not exist normally and to which we are not familiar with considering on a regular basis (3) Yes folks today can roll a 1 on a Comman Sense check but sadly they can also simply not know things that one would think would be common knowledge. (4) Rhaym is courtly educated not overly field educated, so one could say this is his field training. Who knows exactly why he pulled a total blank on skeletons, perhaps he does not know, perhaps he was too focussed on a magic explanation, perhaps he was overly excited, or any of a number of other reasons. I mean consider this, many folks get the answer to this question wrong: What month has 28 days? But it is a super simple question.

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