The Very Grimm Gatewalkers (Inactive)

Game Master Nikolaus de'Shade

Maps


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Greetings Gatewalkers,

I am planning to run the up-coming Gatewalkers AP, here on the forum. I have four players already and am looking for one more player to round out my merry band. Currently we have a poppet bard, half-elven investigator and a flame(?) oracle with one character TBD.

Required:
- Someone who takes their role-play seriously and wants to interact with others (in the party and outside it).
- Someone who can post regularly – the rest of the group are pretty consistent so realistic pace is 5+ posts a week.

Desirable:
- A tank(ish) build – we have plenty of support and skills, what we don’t have is HP!
- A quality background – it doesn’t have to be long but it should be well written.

Mechanics:
Standard build rules. Gatewalkers is explicitly called out as an AP for uncommon/rare ancestries and classes so I’m saying provisionally that anything Paizo published is allowed. That being said I may talk to people individually if I have any concerns.

You must choose a background from the Gatewalkers Players Guide. Characters with generic background will not be considered.

We will be using the Free Archetype rules from level 2 onwards so bear that in mind.


Background:
As above your background can be of any length or format but please, one way or another, answer the following questions.

- What were you doing just before the aiudara opened?
- Which aiudara did you go through/where were you when you vanished?
- What had changed when you returned again?
(This could be about you or other people. For example ‘I’m much taller than I was’ or ‘My favourite uncle died while I was gone, much to my regret’.)
- How did you respond when Dr Ritalson contacted you? Excited, curious, scared etc.
- What makes you special? Out of all the Gatewalkers out there, why (according to you) did Ritalson choose you?

I think it’s always good to offer a space to a new player so submissions from people who are new to the boards/PBP gaming/2e are particularly encouraged.

I use Discord for discussion/general out of character stuff so you must either have an account or be willing to get one. I will send an invite link to the chosen player.

The PDF becomes available on January 25th so I will be purchasing it then, with the aim of starting no later than Monday 30th January. Submissions will close 16.00 GMT on January 25th.


Dotting ...

Would really like to go full "Dark Archives - Rare" on this, play a Reflection of the suggested Half-Elf build (Psychic, Telekinetic, Deception, Arcane Sense) with the Sense of Belonging background. Erryll would know that his 'original' copy is already deceased, but not know what that means or if it's related to the Missing Moment.


Ooh, interesting! I know nothing about Gatewalkers except the name, though I would really like to play in a PF2 PbP. I have a developing concept for a Fighter or Barbarian, probably human, with a bad past she's trying to move away from while still avoiding the admission that she did anything wrong.

That said, I am not new to PbPs here or 2e or Paizo, so I probably won't formally apply. Still, I'm curious enough to dot for now!

What's the tone you're envisioning for this game? On the darker side, or light-hearted? Like I said, I know nothing of Gatewalkers.


Hello All!

Definitely interested in a PF2e game. I just read the Player's Guide. My initial inspiration is to build a WWE Wrestler that went through a Gate after he lost the Belt....lol.

Monk [Wrestler] probably would be his starting base. Ancestry would be Orc, if allowable?

Thank you for running!

Seems like the perfect fit for Background:

DREAMS OF VENGEANCE BACKGROUND
RARE
You’ve known strife your whole life, whether on the
battlefield, in the arena, or simply living your day-to-day
life. When you’re not thinking about your next brawl,
you’re turning over memories of traitorous rivals and
troublesome betrayers who’ve wronged you in the past.
The sight of your enemies broken and maimed, then, greatly
appealed to you when you glimpsed through a mysterious
glowing archway during the Missing Moment. But when
you stepped through the gate, you found yourself back
where you started, with no indications of your exacted
revenge anywhere in sight. You nearly burned
down the countryside in frustrated rage, only
realizing afterward the magnitude of the fiery
new power you wielded. Fiery rays of energy
you could shoot from your eyes—these, no
doubt, would come in handy.
Your deviant abilities are of the dragon
classification. You gain the Blasting Beams deviant feat
with the fire type. As a quirk, your pupils are shaped like
curved arches. When you use a deviant ability, the centers
of your pupils shine with light, like the glowing gateways
of the Missing Moment.
Choose two ability boosts. One must be to Constitution
or Strength, and one is a free ability boost.
You’re trained in the Athletics skill and the Gladiator
Lore skill. You gain the Titan Wrestler skill feat.


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This would be Dorian Grey's submission.

Any questions, comments, concerns are welcome.

Thank you!


Dropping in with Orania's profile and crunch. I'll have the answers to the above background questions answered as soon as I'm happy with her background - which I'm not, currently.

Summary is that she's a changeling (slag may) flame oracle who was present at Citadel Altaerein when one of the gates underneath it opened.

I have a feeling that I'll be improving her background before we begin. Cotton has set a high bar.


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Oh, gosh, I just noticed you linked a Player's Guide. Silly me.


Kobold Catgirl wrote:
What's the tone you're envisioning for this game? On the darker side, or light-hearted? Like I said, I know nothing of Gatewalkers.

Once you've read the Players Guide you know as much about it as I do, so I'm not sure yet. Hopefully an X-files type of vibe so I doubt I'll be playing things for laughs, but if the PC's are cheerful, see-the-good-in-everyone types then it could be nice and happy anyway!

Dark Archive

Doting for interest! Will work on a something today!

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

dot for interest


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Here is Cotton, one of the four characters already in the game.
She is a Poppet Bard. Her build at Level 1 can be found on this alias. She will be built as a support character, so do not expect any damage out of this little poppet!

Please excuse the avatar picture for her, unfortunately there wasn't much choice! She looks nothing like this...

With free archetype, the long term plan is to take the familiar master archetype at L2 so her "familiar" provided in the story below can come to life! At L8/L10 she will go into something else, but not sure what yet. Likely something to improve her spellcasting such as psychic or sorcerer.

Backstory, prepare to have your heart broken:

Cotton was originally the familiar of Baba, who after her long life was suffering from a long-term illness. Determined to save her Baba, Cotton went searching for a cure. Through the gate, she saw a vessel of Sun Orchid Elixir and stepped through. Unfortunately she came out 3 months later with no sun orchid elxir and no memories of what had happened. She rushed home to check on Baba, but Baba had since passed.
---------
“Oh Cotton, your’re back! It’s so good to see you! We thought you were lost for good, that you’d been broken or something. Baba passed – two months ago. I know you were looking for a cure and right up until the end she was hopeful, and so very proud of you. She left you this, said I had to give it to you when I next saw you. She was always certain that I would see you again – it was fate she said. Why don’t you go to your room, we’ve kept it just as it was.”

In the large cupboard that had once held a proud tinkers pots and pans and had, for the past decade, been Cotton’s home the poppet broke the seal on Baba Elena’s letter, comforted by the familiar trinkets and smells of home.

"My dear Cotton,

I want to tell you that I am very proud of you. In all my long life you are one of my most magical creations and my final child, you are and always will be dear to me.

If you are reading this then your quest has failed and I have passed the veil into the next Great Adventure. Don’t be disheartened my dearest, the journeys of all our lives are woven in the tapestries of the Gods long before we are born. It is my time to move on and it is yours to grow, thrive and become someone new and extraordinary.
I read the cards for you my dear and although my sight is failing I can see that your road ahead is going to be a long one. You will meet new friends, face new foes and encounter those who might be both. The stars shine over a gate on a mountain and destinies hand hovers of you little one. For good or ill I don’t know but I trust you, in your good mind and your stout heart.

The only gift I have for you Cotton is a companion, a friend of your own. Look in my jewellery box. There you will find another one like you and a vial of my blood. Poor my blood onto the new one and speak the Secret Name. I have secured that final boon for you, because none of us should be alone.

I’ve rambled long enough and Alice is hovering like a mother hen so I shall finish simply by saying that I love you Cotton. It is often the smallest of us that have the greatest destinies. Go forth and meet yours with pride.

Your baba,
Elena.”

Poppets can’t cry, but the emotion welling up in Cotton’s tiny frame would have done credit to a giant as the small creature hugged the letter close and then began to fold it carefully away in the small carrying bag – a treasure among treasures.

Appearance and personality:

Cotton is a small little construct, stuffed to the brim, full of fabric, standing at a little under 2 ft tall. Cotton's body is mostly made from a rough, cream-coloured cloth, but parts of her body have been patched up over time with mismatched thread and fabric. Her most favourite patch is a small circle of blue-dotted silk that Baba had found to cover up a fray that just wouldn't go away after Alice's new Puppy had become much too interested in the Poppet.

Cotton's hair is a collection of different coloured woolen strands all woven together held up in a rough bun with two pins for safekeeping. Her eyes are made of two shiny navy buttons at the moment, however, she has been known to change these on a whim.

On Cotton's shoulder, you will find the symbol that all Gatewalkers had as soon as they exited the auidara. On Cotton, the symbol is sewn on with thread. Once, out of curiosity she tried to unpick it, but try as she might the thread would not budge.

Strangely, you will find Cotton regularly enjoying sweet treats, although it is unclear exactly where the food all goes as she never seems to gain or lose any height or weight!

You will never see Cotton without her little bag slung over her shoulder, which contains a surprising number of little trinkets. Her other "trinket" is the tiny little construct made of cotton, thread and stuffing that looks vaguely similar to herself. She converses with it regularly, calling it "thread" but nobody who has observed the duo has ever has seen it move or reply.

Cotton is an incredibly upbeat little construct with a can-do attitude. She likes to spout little truisms for those around her; even in the face of utmost adversity, she will always find a silver lining.
'You’re braver than you believe and stronger than you seem, and smarter than you think.

Her favorite of all is one she tries to live her life by; Happiness is the only thing that multiplies when you share it.

Internally, Cotton was secretly very anxious when Dr Ritalson contacted her, however The Brave Little Poppet put on her sunshine exterior and set off to see how she could help, hoping that she could find a new purpose to her life, now that Baba had passed.

I cannot tell you how excited I am about this game. This is probably the most excited I've been for a Paizo AP yet!


Orania Serapio wrote:

Dropping in with Orania's profile and crunch. I'll have the answers to the above background questions answered as soon as I'm happy with her background - which I'm not, currently.

Summary is that she's a changeling (slag may) flame oracle who was present at Citadel Altaerein when one of the gates underneath it opened.

I have a feeling that I'll be improving her background before we begin. Cotton has set a high bar.

Is she someone you have used before in AoA by any chance? Or are you setting her after?


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For clarities sake Cotton and Oriana Serapio are two of the four characters who already have spaces in the game.


I may apply if you don't get many more applications, though I'd be surprised!


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@Oriana Serapio nicely done with the tie in to AoA. My home group just completed that one in November.

@Cotton that story could even melt the heart of a bitter, angry wrestler!

Liberty's Edge

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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I've been waiting for someone to post recruiting for a 2E 3-parter (6 parts is just too long) and this one in particular strikes me as the nexus of all my interests.

Will be submitting soon.


Erryll Reyven wrote:

Dotting ...

Would really like to go full "Dark Archives - Rare" on this, play a Reflection of the suggested Half-Elf build (Psychic, Telekinetic, Deception, Arcane Sense) with the Sense of Belonging background. Erryll would know that his 'original' copy is already deceased, but not know what that means or if it's related to the Missing Moment.

Now that I have read all the backgrounds, AND read all the Deviant types, I will make his Background: Dreams of Vengence.

Profile updates soon!

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I'm interested in submitted an elven Fighter/Cavalier who fights with shield & dueling blade (and Uncommon option) and has a Riding Drake mount (another Uncommon option), would this be permissible GM?

Background: Dreams of Vengeance

For myself as a player, I've been active on the boards for 6+ years and quite active, and I'm a committed roleplayer. I'd point towards my War for the Crown campaign as one of my current favorites and very RP-heavy. I'm Marius Erallan.


Orania Serapio wrote:

Dropping in with Orania's profile and crunch. I'll have the answers to the above background questions answered as soon as I'm happy with her background - which I'm not, currently.

Summary is that she's a changeling (slag may) flame oracle who was present at Citadel Altaerein when one of the gates underneath it opened.

I have a feeling that I'll be improving her background before we begin. Cotton has set a high bar.

and this is brilliant ... because I already have my AoA character who was "reforged" by Yuelral using Alseta's Ring. VERY sexi! I might just need to write up a background: "Twice Reforged" and say that it's an extension of his story. Wow.

Sovereign Court

Currently tossing around an idea for a Nagaji Champipon (Redeemer) of Balumbdar. Looking at the Total Power background.

I don't have much experience with 2E beyond making characters here and there.


Here is Sir Longears submission.

Original idea was for a summoner, but since two of the confirmed characters are already Cha-focused, I decided to switch to something different and more combat focused.

@GM: This character is NE, yet I do intend for him to follow the tenets of a LG champion as much as I can. Most of the time he'd be doing good for the wrong reasons, yet my goal is for him to eventually become N or even NG. Let me know if this feels appropriate, otherwise I can come up with a different concept.


Cotton. wrote:
Orania Serapio wrote:

Dropping in with Orania's profile and crunch. I'll have the answers to the above background questions answered as soon as I'm happy with her background - which I'm not, currently.

Summary is that she's a changeling (slag may) flame oracle who was present at Citadel Altaerein when one of the gates underneath it opened.

I have a feeling that I'll be improving her background before we begin. Cotton has set a high bar.

Is she someone you have used before in AoA by any chance? Or are you setting her after?

Orania isn't directly tied to AoA. I was just looking at the list of gates on the wiki and the ones under the citadel seemed the most promising/accessable.

My original character in AoA was a gnome monk - Pril Piddwiemog


This AP sounds awesome! My knowledge of PF2 rules is zero, and half of the fluff things mentioned in the submissions (poppet? reflection? Nagaji?) sound like a foreign language letting me know I definitely don't have enough time to read the rules and fluff to even start working on a submission.

I will be watching your recruitment with interest to see what other cool ideas people produce. Good luck!


The Beast of Cesca wrote:
@GM: This character is NE, yet I do intend for him to follow the tenets of a LG champion as much as I can. Most of the time he'd be doing good for the wrong reasons, yet my goal is for him to eventually become N or even NG. Let me know if this feels appropriate, otherwise I can come up with a different concept.

Given that the only restriction that the players guide puts on character is that they should be non-evil, I'm going to have to ask for a change there.

Obviously I haven't been able to read the AP yet, but they went out of their way to make this one as inclusive as possible, so I assume the 'non-evil' rider is for a good reason.

I hope that helps.

Sovereign Court

I had some spare time on my hands today. I switched out Balumbdar for Nalinivati. I like the theme of Bal but Nali gets called out specifically for Nagaji and how weird it is for them to worship any other deity.

I'm still ironing out some deets regarding his backstory but, I was leaning toard having his aiudara be somewhere in Tian Xia given that's where Nagaji are from primarily.

Ulsaki Nagaji Redeemer of Nalinivati:

Name Ulsaki
Ancestry Nagaji Heritage Titan Nagaji Background Total Power
Class Champion (Redeemer) Deity Nalinivati
Alignment NG Size M Traits NG, Medium, Nagaji, Titan Nagaji, Humanoid
Perception +3; Low-Light Vision
Languages Common, Nagaji
--------------------------------------------------------------------------- -----------------------------------------------------
AC 18 (+20 with shield raised); Fort +7, Ref +4, Will +5
HP 22
Str 18, Dex 12, Con 14, Int 10, Wis 10, Cha 14
Shield +2 Hardness 5 Max HP 20 BT 10 Current HP 20
Class DC [T] +17 Spell Attack [T] +5 Spell DC [T] 15
Skills Arcana [T] +3, Athletics [T] +7, Intimidation [T] +4, Lore: Legal [T] +3, Nature [T] +3, Religion [T] +3
--------------------------------------------------------------------------- -----------------------------------------------------
Speed 20 feet
Melee Fangs +7 (finesse, unarmed), Damage 1d6+4 P
Melee Flail +7 (Disarm, Sweep, Trip), Damage 1d6+4 B
Ranged Shortbow +5 (Deadly d10), Damage 1d6 P
Items Titan Nagaji Scales, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Arrows (10), Acid Flask (Lesser) (2), Steel Shield
--------------------------------------------------------------------------- -----------------------------------------------------
Shield Block Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Glimpse of Redemption Trigger: An enemy damages your ally, and both are within 15 feet of you. Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe must choose one of the following options: - The ally is unharmed by the triggering
damage. - The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn. (can make it stupefied 2 for same duration from Weight of Guilt)
--------------------------------------------------------------------------- -----------------------------------------------------
Focus Spells (1 points)
Lay on Hands Range: touch; Targets: 1 willing living creature or 1 undead creature
Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round.
Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.
Deviant Abilities Troll Classification
Bone Spikes Sharp shards of bone tear forth from your elbows, wrists, or other parts of your body. For 1 minute, you can make bone spike unarmed Strikes, which deal 1d6 piercing
damage and have the versatile S and sweep trails. When you take the Bone Spikes action, you can choose one weapon on your person and duplicate its weapon runes onto your bone spikes (with the exception of any runes that couldn’t apply to the bone spears).
Awakening: Your bones grow longer, lashing flexibly at range. While you have bone spikes, you can Interact to give your bone spikes reach 10 feet until the end of the
current turn.
Awakening: Grooves in your bone spikes form a channel for venom. Your bone spikes deal 1d4 persistent poison damage, which increases to 2d4 at 10th level and 3d4 at 18th level.
--------------------------------------------------------------------------- -----------------------------------------------------
Additional Feats Intimidating Glare, Serpent's Tongue, Weight of Guilt
Additional Specials Champion's Code, Deific Weapon, Deity and Cause (Redeemer Cause), Devotion Spells, Fangs (Nagaji), Tenets of Good


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CrusaderWolf wrote:
I'm interested in submitted an elven Fighter/Cavalier who fights with shield & dueling blade (and Uncommon option) and has a Riding Drake mount (another Uncommon option), would this be permissible GM?

Having reviewed the rules quickly I'm happy with the drake. I'll be very interested in your background and how the two of you came together. Sell me on it! :D

Dark Archive

GM Nikolaus 'the Grimm' wrote:
The Beast of Cesca wrote:
@GM: This character is NE, yet I do intend for him to follow the tenets of a LG champion as much as I can. Most of the time he'd be doing good for the wrong reasons, yet my goal is for him to eventually become N or even NG. Let me know if this feels appropriate, otherwise I can come up with a different concept.

Given that the only restriction that the players guide puts on character is that they should be non-evil, I'm going to have to ask for a change there.

Obviously I haven't been able to read the AP yet, but they went out of their way to make this one as inclusive as possible, so I assume the 'non-evil' rider is for a good reason.

I hope that helps.

OK, will restart and think about a different character.


I am researching Free Archetype for Nathaniel. Wrestler seems a bit redundant with Monk, although a case could be made for a different chassis...

If he stays Monk (played more as a Brawler), this looks entertaining.
Celebrity

Anything further needed from him? I can adjust to more the party's needs, though he does seem to fit the missing pieces.

Thank you!


A basic Fighter boy should be fun. Mercenary for hire gets wrapped into more than they bargained for.


Answers to the posed questions:

• What were you doing just before the aiudara opened?
Orania was taking a break from the forges and enjoying a quiet and peaceful noon meal in the cool room beneath the citadel in the central gate room.

• Which aiudara did you go through/where were you when you vanished?
The Huntergate is the specific gate among the six below the citadel that activated. She has flashes of memory of heat, trees, and greenery everywhere.

• What had changed when you returned again?
Strangely enough, while Breechill had never really felt like home - nowhere had, really - it had at least felt like a comfortable place to stay. Upon her return, she's had this unended ache that tells her that there's somewhere else that she belongs. Whether it's wherever she was on the other side of the gate or someplace else entirely, there's an undeniable draw to find it.

• How did you respond when Dr Ritalson contacted you? Excited, curious, scared etc.
Orania was in a tiny village in the River Kingdoms when the good doctor contacted her regarding her experience with the aiudara. She had made no secret of her missing moment in the gate as she travelled and his letter found her where she was working in a stable forge. Her first thought was to dismiss the request, sure that he had less than noble motives. But the more she thought about it, the more the possibility opened up that he might be able to assist her in finding the source of the draw she feels.

• What makes you special? Out of all the Gatewalkers out there, why (according to you) did Ritalson choose you?
During her travels, she's heard of others that had been subjected to the lost moment, but most were more interested in returning to their comfortable lives. Orania has no life to return to. No ties to break. Nothing to lose.

. . . . .

Physical Description

Orania stands just a bit over 5' tall. On first glance, the only feature that draws the observer's eye is her luxurious mane of black hair. While bound back by a leather tie, the hair still remains thick and long. On second glance, one notices the small tracing of small cuts around her neck and face. The tiny white lines stand out against her sun-browned skin.

She gazes out at the world through one eye of hazel and the other the gray of forged steel. As she raises one hand to brush back a stray strand of midnight-black hair once notices something else, instead of fingernails, her fingers end in slightly curved nails of cold iron. The sharpened ends are demonstrated when she flinches and draws her hand back revealing where one of them has drawn a new wound - a tiny red line that leaks a single droplet of blood.


Right, second attempt for Sr. Longears!

Pyrrhus should be more fitting than my first try as he is a TN human ranger with a strange-looking eagle animal companion. Had never played a class with a companion in 2e so lets see how it goes!

Will think about the posed answers and return later with the answers.


Taking a strange tack here on the prompt "HP Sponge", Orc Thaumaturge, Dreams of Vengeance background.

Agme Zahn, or "Fightin and Bitin Agnes," veteran of the Gladiator Pits of Tymon in the River Kingdoms

Questions:
• What were you doing just before the aiudara opened?
Fate had brought her there it seemed. When she had time to herself, Agme Zahn (Fightin and Bitin Agnes to her fans) would fish in a beaver pond in the countryside near Tymon, the city-state and River Kingdom in which she lived and fought as a gladiator. So it was then.

• Which aiudara did you go through/where were you when you vanished?
But this afternoon, she arrived at her fishing hole to discover the dam gone, the pond drained, and a stream flowing in its place. Agme ambled through the fresh uncovered land, curious if indignant.

What she had always taken to be a rocky outcropping at its center was now revealed to be a stone arch, marble and granite, finely cut and ancient. The door stood empty until it wasn't. Between the pillars shone a brilliant light, dazzling and dancing every color from within. It was the easiest thing in the world to walk through. The obvious choice, really.

• What had changed when you returned again?
Agme walked into the gate, yes. And then three months passed. Three months, and the pond had returned. The beavers, undeterred by the destruction of their home, dammed up the same stream and brought back their pond. She walked into the gate, but swam out of it.

She saw nothing inside. She saw nothing for there was no inside and she did not go to it. And if she was wrong, if the other side of the gate did hold something, she found no memory, no hold on it, no explanation for how the seasons had changed. Only a moment had passed. A moment- and a dream.

Her dreams have been echoes of it ever since, and where once dream was peaceful, quiet, empty, now, it is violent.

Often lying dead before her are the band of gnolls that enslaved her as a child. She was their prize catch. The orc girl, bred to fight. Now in dreams she walks among their broken corpses, taking inventory of each dogman beaten bloody, bones snapped, skulls crushed, throats torn out with her teeth.

Sometimes it is rival gladiators. Ones she has never beaten, bested, their hair in her hands as she drags a knife across their necks. The crowd cheers.

She swam out of the pond that day to find no vengeance claimed, no rivals bested. This would not stand. Biting Agnes would taste blood.

Other things had changed also. Her mind was constantly buzzing now with things she had no way of knowing, truths about creatures she had never seen, people she did not know and places of which she had never heard tell. Anger sat inside her as it hadn't since puberty, and when it built to its peak, her cold eyes turned a bright violet and shot fire. Literal, actual fire. She was still trying to get a handle on that one.

• How did you respond when Dr Ritalson contacted you? Excited, curious, scared etc.
Ritalson's offer delighted her. The gate had stolen her life, robbed her of the mind she was used to living in, of dreams in which she was not coated in blood, of eyes that didn't burn. No one understood her since the Missing Moments, and here was a man studying what caused them, someone who had been through a Gate himself. Someone with the same brand that now sat on the back of her neck.

• What makes you special? Out of all the Gatewalkers out there, why (according to you) did Ritalson choose you?
Agme is famous. Or she thinks she's famous. She's successful and talented and a veteran performer in the Pits of Tymon, and although she plateau'd among the ranks years ago, she draws a regular crowd.

Her disappearance and return brought a stir to the sport; combine that with her shooting fire from her eyes, it's easy for her to imagine how word of her spread to Ritalson.

And as for why her? She's famous and talented, she's relevant and she's a local girl, of course he'd go with her. In no world would she doubt it.


Appearance:
A green face, pierced and scarred, hides under thick, black hair. Cold eyes, grey, almost black, with bags beneath, but with a deep breath, the eyes grow hot and fill with a white-violet electricity, changing to match. Tusks push past her lips, her jaw is strong and square, belying its wide bite radius. She wears battered armor and a ripped tabard, carries a shield but no weapon. She is attractive but threatening.

She stands at only 6'7", short for an orc, but does not take the typical bowlegged stance and stooped posture. A performer, she always stands upright with perfect posture so as to better be seen. Like all orcs, her arms hang lower than a human's, her legs are shorter.

Muscular and lean with few curves, what she does have is hidden by her armor.


Crunch:
Name Agme Zahn
Ancestry Orc Heritage Battle-Ready Orc Background Dreams of Vengeance
Class Thaumaturge Deity None
Alignment CN Size M Traits CN, Medium, Orc, Battle-Ready Orc, Humanoid
Perception +5; Dark Vision
Languages Common, Orc
--------------------------------------------------------------------------- -----------------------------------------------------
AC 18 (+20 with shield raised); Fort +7, Ref +4, Will +5
HP 20
STR 16, DEX 12, CON 14, INT 10, WIS 10, CHA 16
Shield +2 Hardness 5 Max HP 20 BT 10 Current HP 20
Class DC [T] +16
Skills Arcana [T] +3, Athletics [T] +6, Deception [T] +6, Intimidation [T] +6, Lore: Esoteric [T] +6, Lore: Gladiator [T] +3, Nature [T] +3, Occultism [T] +3, Performance [T] +6, Religion [T] +3, Survival [T] +3
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Speed 20 feet
Melee Tusks +6 (finesse, unarmed), Damage 1d6+3+2 P
Melee Shield Boss +6 (Attached to Shield), Damage 1d6+3+2 B
Ranged Blasting Beams +6, Damage 1d6 Fire
Items Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Mirror, Fishing Tackle, Breastplate, Steel Shield, Shield Boss, 1g, 7s
--------------------------------------------------------------------------- -----------------------------------------------------
Exploit Vulnerability
Spoiler:
Frequency once per round
Requirements You are holding your implement.

You scour your experiences and learning to identify something that might repel your foe. You retrieve an object from your esoterica with the appropriate supernatural qualities, then use your implement to stoke the remnants of its power into a blaze. Select a creature you can see and attempt an Esoteric Lore check against a standard DC for its level, as you retrieve the right object from your esoterica and use your implement to empower it. You gain the following effects until you Exploit Vulnerabilities again.

Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become flat-footed until the beginning of your next turn.

You can attempt to Exploit Vulnerabilities in one of two ways: either by invoking properties that repel that type of creature, or by attempting a more improvisational, ad-hoc method with your esoterica that can impose a custom weakness on any creature, albeit one that usually isn't as dire as a creature's existing weakness.

Mortal Weakness After identifying a creature's weakness, you use a thematically resonant bit of esoterica to attune your attacks to your discovery. Your unarmed and weapon Strikes activate the highest weakness you discovered with Exploit Vulnerability, even though the damage type your weapon deals doesn't change. This damage affects the target of your Exploit Vulnerability, as well as any other creatures of the exact same type, but not other creatures with the same weakness. For example, when fighting a pack of werewolves, you might use silver shavings or crushed moonstone to deal damage that applies their weakness to silver to your attacks against any of the werewolves, but you wouldn't apply this damage to any other monsters with a weakness to silver.

Personal Antithesis You improvise a custom weakness on a creature by forcefully presenting and empowering a piece of esoterica that repels it on an individual level; for instance, against a tyrant, you might procure a broken chain that once held a captive. This causes the target creature, and only the target creature, to gain a weakness against your unarmed and weapon Strikes equal to 2 + half your level.


Implement's Empowerment
Spoiler:
The power of your implement can also be turned to the more common task of combat, its power adding to and amplifying the effects of runes and other magical empowerments. When you Strike, you can trace mystic patterns with an implement you're holding to empower the Strike, causing it to deal 2 additional damage per weapon damage die. Channeling the power requires full use of your hands. You don't gain the benefit of implement's empowerment if you are holding anything in either hand other than a single one-handed weapon, other implements, or esoterica, and you must be holding at least one implement to gain the benefit.

Implement Interruption
Spoiler:
Trigger The target of your Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using.
Requirements You're holding your weapon implement and are benefiting from Exploit Vulnerability against a creature. The creature must be within your reach if you're wielding a melee weapon, or within 10 feet if you're wielding a ranged weapon.

Your weapon senses a moment of weakness and guides your hand to strike down a foe. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.


--------------------------------------------------------------------------- -----------------------------------------------------
Deviant Abilities Dragon Classification
Blasting Beams
Spoiler:
Requirements You have a free hand.
A directed beam of heat or an arc of lightning is one of the simplest ways to project energy. You fire a blast or beam from one hand. Make an attack roll against a creature within 30 feet. If you succeed, the beam deals 1d6 damage for every 2 levels you have to the target, or double damage on a critical success.
Awakening Your beams blast through targets. Instead of making an attack roll to damage a single creature within 30 feet, you can use Blasting Beams as a 2-action activity to damage all creatures in a 60-foot line, with a basic Reflex save.
Awakening You can choose to launch smaller, quicker beams from your eyes instead. These deal d4s instead of d6s, but the attack has the agile trait, and you don’t need a hand free to make it, though your eyes must be uncovered.

--------------------------------------------------------------------------- -----------------------------------------------------
Additional Feats Intimidating Glare, Titan Wrestler, Dubious Knowledge, Diverse Lore

I'd be excited to play with y'all again, it's been a few years since Sara and Cal. I've very little 2e experience but they've all been enjoyable, hope to learn quick

Dark Archive

Considering you have plenty of interest and great applicants, I'm going to bow out of this recruitment.


Here is my character for the game (half-elf investigator).

Appearance

• What were you doing just before the aiudara opened?

Anabel was searching for rare alchemical reagents in Galt's Boarwood when she stumbled upon the cave that hides Galtgate.

• Which aiudara did you go through/where were you when you vanished?

Galtgate, located in a cavern under the forest, below what was once an elven temple until it was abandoned when many of the elves withdrew from Golarion prior to Earthfall. The temple itself was subsequently razed by soldiers of Taldor.

• What had changed when you returned again?

Anabel feels strangely empty, like she left a part of herself on the other side of the gate.

• How did you respond when Dr Ritalson contacted you? Excited, curious, scared etc.

Anabel was intrigued by the offer and interested in solving the mystery of what happened to herself.

• What makes you special? Out of all the Gatewalkers out there, why (according to you) did Ritalson choose you?

Anabel has an extremely inquisitive mind. If anybody can get to the bottom of things, it's her!

Sovereign Court

Finished up Ulsaki.

I started to answer the questions and it ended up becoming a full little short story. I hope that's okay.

Ulsaki Nagaji Redeemer of Nalinivati:

Name Ulsaki
Ancestry Nagaji Heritage Titan Nagaji Background Total Power
Class Champion (Redeemer) Deity Nalinivati
Alignment NG Size M Traits NG, Medium, Nagaji, Titan Nagaji, Humanoid
Perception +3; Low-Light Vision
Languages Common, Nagaji
--------------------------------------------------------------------------- -----------------------------------------------------
AC 18 (+20 with shield raised); Fort +7, Ref +4, Will +5
HP 22
Str 18, Dex 12, Con 14, Int 10, Wis 10, Cha 14
Shield +2 Hardness 5 Max HP 20 BT 10 Current HP 20
Class DC [T] +17 Spell Attack [T] +5 Spell DC [T] 15
Skills Arcana [T] +3, Athletics [T] +7, Intimidation [T] +4, Lore: Legal [T] +3, Nature [T] +3, Religion [T] +3
--------------------------------------------------------------------------- -----------------------------------------------------
Speed 20 feet
Melee Fangs +7 (finesse, unarmed), Damage 1d6+4 P
Melee Flail +7 (Disarm, Sweep, Trip), Damage 1d6+4 B
Ranged Shortbow +5 (Deadly d10), Damage 1d6 P
Items Titan Nagaji Scales, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Arrows (10), Acid Flask (Lesser) (2), Steel Shield
--------------------------------------------------------------------------- -----------------------------------------------------
Shield Block Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Glimpse of Redemption Trigger: An enemy damages your ally, and both are within 15 feet of you. Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe must choose one of the following options: - The ally is unharmed by the triggering
damage. - The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn. (can make it stupefied 2 for same duration from Weight of Guilt)
--------------------------------------------------------------------------- -----------------------------------------------------
Focus Spells (1 points)
Lay on Hands Range: touch; Targets: 1 willing living creature or 1 undead creature
Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round.
Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.
Deviant Abilities Troll Classification
Bone Spikes Sharp shards of bone tear forth from your elbows, wrists, or other parts of your body. For 1 minute, you can make bone spike unarmed Strikes, which deal 1d6 piercing
damage and have the versatile S and sweep trails. When you take the Bone Spikes action, you can choose one weapon on your person and duplicate its weapon runes onto your bone spikes (with the exception of any runes that couldn’t apply to the bone spears).
Awakening: Your bones grow longer, lashing flexibly at range. While you have bone spikes, you can Interact to give your bone spikes reach 10 feet until the end of the
current turn.
Awakening: Grooves in your bone spikes form a channel for venom. Your bone spikes deal 1d4 persistent poison damage, which increases to 2d4 at 10th level and 3d4 at 18th level.
--------------------------------------------------------------------------- -----------------------------------------------------
Additional Feats Intimidating Glare, Serpent's Tongue, Weight of Guilt
Additional Specials Champion's Code, Deific Weapon, Deity and Cause (Redeemer Cause), Devotion Spells, Fangs (Nagaji), Tenets of Good

Backstory:

“I must admit, Doctor, when I first received your letter, I was…hmm? Yes, that is a good word. Though I was going to say ‘guarded.’” Ulsaki let out a small chuckle. “Would you care for some tea? I can put a kettle on and I keep a fine assortment stashed away where the children cannot reach,” Ulsaki began to reach for a shelf above his chair but paused when Dr. Ritalson declined the offer.

“Very well. No pleasantries. I’ll just pack some for you before you leave,” Ulsaki grunted while slipping back into his seat.

“I suppose I’ll just pick up where I left off?” Ulsaki leaned back in his chair, settling in to share his story. A story he had told so often at this point that he felt as though he was simply recalling the last time he had told the tale and not the actual events.

“We were deep within the Forest of Spirits. Of the eight of us who had ventured into the Forest, only me, Anolk (he is…was a well-respected hunter in our village and my friend), and one of the adventurers, a human by the name of Yurito, had been allowed into the Kami’s domain."

One of Ulsaki’s hands absentmindedly drifted up to the empty space beside his head. His eyes widened in a moment of panic before he relaxed again. “S-sorry. Where was I? Oh!”

“I do not know if the Kami saw something within us, if we were chosen at random, or if there was some Kami reason why they let us through but kept out the others. What I do know is that when Yurito’s band of travelers came to our village to ask about any ruins or abandoned temples within the forest, Yurito was the only one who showed any sort of respect for our traditions. Perhaps that is why I agreed to guide their group through the forest. Or maybe I was just curious myself. Once we realized that the others could not cross into the Kami domain, the three of us agreed to continue on while the rest of Yurito’s group set up camp. Though the sun was still high we would need a place to return to after locating the ruins.

Many times I had ventured into the Forest of Spirits, either as a child playing or as an adult with a hunting party but never had anyone of our village been this deep into the trees. It is well known the dangers that lie in wait for anyone foolish enough to lose sight of the treeline. And yet there I was, Anolk and Yurito by my side, trekking through underbrush and past trees so tall, I could not see their tops.

At some point nightfall came. Anolk noticed first but, once he pointed it out, Yurito and I realized that we could not remember when the sun had begun to set, just that it had happened and none of us were aware.

‘We should turn back,’ Anolk said. ‘There are too many dangers lurking in the shadows where we cannot see.’

But Yurito refused. She had come to find unexplored ruins and treasure. And I? I wanted to prove to myself that I could be more than just a farmer. So, we pushed on through as the darkened forest swallowed us whole. Eventually, Anolk raised his concern again: ‘I cannot see the moon or the stars. If we keep going this way we are bound to be lost forever! We should turn ba-’”

Ulsaki leaned forward in his chair and pointed to a spot on the floor, “And as he spoke, a little Kami crept out from behind a tree. Or rather, from inside of it.” His finger moved as if following an invisible being until it stopped just in front of his feet.

“This Kami - a Kodama according to Yurito - tapped my foot once, twice, three times, then just started to walk away. Just before it rounded one of the large trees, it looked over its little, green shoulder as if to say ‘Are you coming?’ I looked at Anolk and Yurito, shrugged and started after the Kami.

Of course, Anolk voiced his complaints the entire time…perhaps we should have listened. He might still be…no, I do not believe we had any other choice once we crossed into the Kami domain. By the time we reached the clearing, even the little Kami was beginning to show annoyance at Anolk’s constant chatterings, I think. Tucked among several fallen, stone structures, in a clearing where the moon and the stars shone down, was an aiudara. To think that something of such great magical significance was so near the village! I am surprised that the Queen of Nagas never sent her agents to punish us for being so careless about such an artifact.

Anyhow, the Kami guided us closer. All of us held our breath, even Anolk had quieted.There, as the moon rose to its highest place in the heavens, the aiudara began to glow. "We should go, now!’ Cried Anolk. ‘No. We’ve come too far,’ replied Yurito. I wanted to say something. ‘Nalinivati commands we seek magic,’ and ‘We are witnessing something new to the world,’ were things I should have said. But all I could manage was a quiet ‘Look,’ as the light grew in intensity.

In the aiudara I saw myself towering over my village, my people. My body coiled around them to ward off attackers. One step closer. I could hear Yurito and Anolk shouting my name from somewhere in the distance. Another step. The me in the aiudara locked eyes with the me in the forest. Another step. The little Kami prodded my foot with its tiny spear. A fourth step.”

Ulsaki let the words hang in the air as he slowly lifted one hand out to touch something that wasn’t there between himself and Dr. Ritalson. After a few beats, he dropped his arm to his side.

“And then I was standing in the clearing and the sun was high overhead. A stunned Yurito and her comrades greeted me. ‘Ulsaki?’ She said, ‘Is that you?’ I blinked at the woman, my eyes still adjusting to the sudden daylight. ‘It is. What happened? Where’s Anolk? Why do I feel so…heavy?’ Two of the others caught me as my legs gave out and the world went dark again. And when I awoke, I was home.

Yurito filled me in on everything that had happened while I was away. She and Anolk had fled moments after I vanished into the aiudara. The light had attracted a wandering band of undead. Days and weeks passed and Anolk began to blame the adventurers for my death. Eventually, he gathered supplies to return by himself…one of the children found his body a few days later just inside the treeline. An old tree had collapsed, pinning him between the tree and a boulder. He died a slow death because he couldn’t accept that his friend was truly gone. And in the end, he was right.

It took time but, soon everyone came to accept that I was who I claimed to be. See, before vanishing, I was among the Nagaji who are gifted with the hoods like those of a cobra. I took great pride in my hood flare and painted patterns on it each day. Perhaps that is why they were taken from me? For when I returned, my body had taken the hulking form you see before you now. It’s as if the flesh and scales were taken and placed elsewhere. I’m much larger and stronger than I ever have been. And my scales have hardened to that of steel. I’ve been granted the ability to protect my people.”

Ulsaki stood from his chair and flexed on arm.

“Also, Doctor, there is one other neat trick I picked up…” and as he spoke, bones began to pierce through his flesh.


Here's my submission:

Narrative Backstory:

Cage didn’t hurry out the door. He knew he’d reach the smithy on time. After all, it was only 341 steps to get there, and the chance of interruptions at this hour was vanishingly small. So, he hoisted his pack as usual and ambled out the door. The pack settled against his back with a familiar weight. The two small loaves of his father’s bread, wedge of hard cheese, and apple from the backyard orchard would be delicious after pumping the bellows all morning. As delicious as they were yesterday and the day before. And last week.
While his daily walk certainly hadn’t worn a rut in the streets of Halvan, it was easy for Cage to imagine that it had. It wasn’t that nothing ever happened in town: The weekly market on Fireday, bowls with his friends Starday afternoon, and the harvest festival every Lamashan. It was all just so...regular. Everyone seemed to like the predictability, even his friend Carliss, who always told him that “The Pack follows The Wagon,” whenever he complained to her about the town’s sleepy schedule. Cage felt lucky to have a job with Smith Jutz, and the work had certainly bulked him up and improved his bowls game, but even making axes, sharpening saws, and piecing together the occasional chain shirt was pretty tedious.

Walking past the Wander Inn, the young smith wondered if there were any travelers bedded down in its drafty rooms. The best groups brought stories of their exploits in the Boarwood or out around the Fog Peaks, but Cage always had to pick up the tales secondhand. His mother didn’t approve of him consorting with adventurers, and said she had her fill of “ruffians, tale-tellers, and Pathfinders'' during her time in the Sleepless Suns (long ago and far away). The most he could hope for was to borrow any rare tomes they had sold to the town bookseller and to grill the man about any juicy details of their adventures.

Cage heaved a melodramatic sigh as he arrived at the workshop on the edge of town, unlocked the heavy door, pushed his way inside, and set his bag down on the end of a bench. He tied his hair up in its topknot with a frown and went to start his daily routine by stirring up the forge. While he didn’t want his life to be an Ailson Kindler novel, or to have himself whisked away by a dust devil like Lucky Farouq, there had to be something more to living than smashing the same iron with the same hammer every day.

A strange noise caught his distracted attention, like the distant ringing of a bell. IT seemed to be coming from the woods behind the forge yard...

Gatewalkers Questions:

• What were you doing just before the aiudara opened?
Getting ready for another dull day at the forge.

• Which aiudara did you go through/where were you when you vanished?
The Galtgate is hidden in a cave in the Boarwood.

• What had changed when you returned again?
While Cage has been restless for a year, since he returned he can barely sit still, and his concentration at work is lacking. The smith has mentioned several times that his distraction around the forge is getting dangerous.

• How did you respond when Dr. Ritalson contacted you? Excited, curious, scared etc.
Cage was thrilled beyond belief to get the invitation. He sees it as a way to finally start on his adventures. He's probably going to

• What makes you special? Out of all the Gatewalkers out there, why (according to you) did Ritalson choose you?
Traveling through the gate has awakened a voracious curiousity about the world in Cage. He's ready to find out all there is to know about the mysterious secrets of the aiudara , and he doesn't really understand how people can just ignore the mystery.

Physical Appearance


Just a quick update, I think the fourth player who we did not know the class of previously is playing a psychic.


I had proposed putting together the suggested character from the PG:

Half-Elf, Psychic, Deception, Arcane Sense - Wish for Riches background I think. He's almost done, I had to mess around with Pathbuilder and figure out how to add the custom feat, AND figure out where Deviant Powers are listed. All very cool tho!


1 person marked this as a favorite.

About 44 hours to go! :)


GM Nikolaus 'the Grimm' wrote:
About 44 hours to go! :)

Gonna feel like 3 months.....


Hello! Crusaderwolf here with my completed* submission! The asterisk is because neither Pathbuilder doesn't have the Gatewalker campaign feats added in yet. Since I'll be taking Total Power the Warrior background feat gets me very close, only missing the Legal Lore training.

--------------------------------

Born and raised in Iadara, Taerialas was raised in the center of elven power in the Inner Sea region, steeped in his people's long history and surrounded by their great works--and received numerous reminders of their decline in the world, from the ruins of fallen cities to the blasted heaths of Tanglebriar, to the loss of friends and loved ones to senseless violence against demons, masked Razmirans, or other dnagers. Like many in Kyonin, he was trained in the fighting arts and served in his people's militia, though he was spared the horrors of a posting along Tanglebriar.

Instead, he settled in Cordelon, a River Kingdom slowly coming under the influence of Kyonin to its south, and the elven colony of Hymbria to its east. The elves have ambitions to eventually reclaim Sevenarches but don't wish violence with the human druids there--it was to this goal that Taerialas devoted himself whole-heartedly. But this was not a work of conquest--it was a work of friendship and assimilation, and so he set about making a life for himself. He fell in love with a half-elven woman named Niria, and joined her family's business raising domesticated crag drakes native to the rugged terrain of Cordelon. He and Niria spent thirty-four happy years together until she passed in 4711AR. Taerialas has not sought to remarry, content with fond memories of his late wife and the company of his riding drakes.

He might have continued like this for decades more, if he had not had is own fateful Missing Moment. While training a handful of drakes, a local archway, overgrown and barely visible in the foliage, glimmered to life and its visions drew him in--a New Kyonin, ascendant and safe from her many enemies, his people no long under siege. He was gone for three months. When he returned, he found his drakes gone--broken out of their pens and scattered into the wilderness, half-feral. All but one: loyal old Malachite, the first crag drake Taerialas has raised from an egg, a wedding present from Niria.

Taking the collapse of the last pillar of his old life as a sign, Taerialas was unsurprised when a stranger calling himself "Doctor Ritalson" contacted him, offering the potential to unravel the mystery and take a large stride towards his destiny. Filled with a certainty of purpose, he saddled Malachite and set out trying to determine the source and meaning of his vision, certain that he is being called to help revitalize his people's nation.

The only crack in his narrative of glorious destiny is a secret deep down in his bones--quite literally. Taerialas can now exercise limited control over his own skeleton, extending and withdrawing blades and spikes, though it is taxing to do so. This development disturbs him; it does not strike him as a likely gift of the elven pantheon, and so he does is best to ignore it and does not readily admit to having such powers. In the back of his mind, he suspects the this Ritalson person already knows about the change, and that suspicion disturbs him further.

Sovereign Court

Nathaniel the Bull wrote:
GM Nikolaus 'the Grimm' wrote:
About 44 hours to go! :)
Gonna feel like 3 months.....

Right?!


1 person marked this as a favorite.

So looking through the thread I see the following submissions.

If I've missed anyone, please let me know! :)

Taerialas Starwind – Crusaderwolf – fighter
Cage Varsus – ChesterCopperpot – fighter
Ulsaki – Chapel Ty’El – champion
Agme Zahn – The Lobster – thaumaturge
Nathaniel the Bull – Dorian Grey - monk

Erryl Reyven - Evindyl. [incomplete - lacking backstory]


12 hours y'all


I completed Erryll last night, and similar to Starwind, I used a 'placeholder' background until Pathbuilder is updated for the Gatewalkers content: just need to add Wish for Riches then and adjust for Thievery & Subtle Theft. But I also made his build choices thru 3rd level to reflect him being "all in" - he will double down on his dragon powers and get Blasting Beams, he will tap into the Missing Moment and take Chronoskimmer as his Free Archtype, and he'll also learn to scan auras. He will probably awaken one of his Deviant powers at 4th level too ;) Pathbuilder link is in profile with Erryll's pic

------------------

ERRYLL:
Being a magical prodigy sounds pretty good when you first hear it; being a moderately charming rouge who uses telekinesis to steal from the distracted, well, that didn't sound quite as good. But Erryll got by on dreams of more; more magic and more platinum.

He didn't really know a lot about much, other than he thanked Yuelral every day for allowing him to have magic even though he wasn't as elven as he wished he could be. His small home was near the Temple in Iadara and he spent a lot of his day time hours examining the elf gate there which supposedly had once led to Isger.

On 'that night' he found a mark, and thrilled at the chance to see him walking in the direction of the gate; fairly intoxicated too it seemed. The ring on his target's finger was the only magic he sensed at the bar, and he had a feeling he could get it if he was smooth enough. Luck winning, the older man fell just within a few yards of the gate. He seemed passed out. Erryll reached out to magically move the ring, just to see the reaction he might get ... and the dead gate flared just them.

Within the gate he saw visions of fabulous riches, a mass of piled platinum for his taking ... and a ring just like he had in his invisiblt hand. So he experimented; he cast another hand into the vision to collect the other ring as well. That succeded. At creating an explosion. Both rings flew towards Erryll, the flare of the portal engulfed him, he thought he saw a girl in a room that looked like the fables of Alseta's Ring, and then it was night time again. It seemed.

Night time, yes, but the stars were wrong. He wasn't totally sure he knew how he knew that, but he did. He reached out to fetch his cloak which was lying nearby, almost without realizing how casually he had telekinesed it. Almost as casually as he launched sling bullets at the mugger behind the gate; the force blew the thug end over end for more then 10 feet where he lay unconscious. Something had surely changed ...


Questions:

• What were you doing just before the aiudara opened?
Using Mage Hand to try to steal 2 rings, which happened to be reflections of the Ring of Telekinesis which was on the hand of the drunk wizard who passed out

• Which aiudara did you go through/where were you when you vanished?
There is a 'broken' gate from Alseta's Ring which used to link it to Kyonin: Erryll was at the gate which is in Iadara.

• What had changed when you returned again?
Mostly Erryll changed. He blossomed into a practiced & powerful psychic while he was 'away' -- that and the rings were gone, the wizard was gone, and it seemed like many many months had passed. It was interesting that there were silver rings on his fingers too, like living metal tattoos.

• How did you respond when Dr. Ritalson contacted you? Excited, curious, scared etc.
Erryll is excited -- not only did he seem to have a lot of latent knowledge of elf gates now, but he feels much more capable of making his fortune as well.

• What makes you special? Out of all the Gatewalkers out there, why (according to you) did Ritalson choose you?
There are any number of Gatewalkers out there, and yet, there is no other story of anyone quite so transfigured by the process. Most have just lost time, many have strange abilities, only one seems to have honed a small talent into a new career.

Sovereign Court

1 person marked this as a favorite.

We're on the edge of our seats of here lol


And the Golden Globe for New Player goes to...

*drumroll*

Cage Varsus!

Congratulations to the chosen player and thank you very much everyone else for applying. It was a hard choice, you were all excellent and if I was running a table from scratch (or simply had more time) I'd be delighted to game with you all.

Should I lose a player I'll come back here first.

Thank you all.

Sovereign Court

Hey! Congrats! I hope you don't have to come back for any replacements.


Thank you for consideration. Happy gaming!

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