Ironperenti's Shattered Star AP

Game Master Ironperenti

Map Link

Auto Bonus Progression

Treasure Tracker


1,801 to 1,850 of 1,903 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>

Female Human HP: 34/34AC=19/ FF 13/ TAC 16 Saves=6/7/0 Perc=6 CMD=18 Init=5 Urban Bloodrager 2/Falcata swashbuclker1 Rage=8/8 Conditions Shard of pride

FUUUUUU Paizo ate the report. Gonna write it in open office next time


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Cimrôdel adjusts the strap of his bag as he steps through the bustling bazaar of Magnimar, the clamor of merchants and haggling voices filling the air. Brightly colored stalls display everything from silks and spices to reagents and scrolls, each offering a promise of arcane advantage. He glances at Molasbar, who is busy examining a set of rare crystal vials.

"Molasbar," Cimrôdel calls over, voice carrying a teasing lilt despite his normally serious demeanor, "I have been meaning to inquire—your 'burning hands' spell. Might I persuade you to part with the particulars? In return, I could offer my own 'grease' spell. It is, as you well know, quite effective at altering the battlefield."

Molasbar raises an eyebrow, a small smile tugging at the corner of his mouth. "Ah, a fair trade. I have always admired your ingenuity with tactical magic. Very well, 'grease' for 'burning hands.' Consider it done."

Cimrôdel nods approvingly and then turns toward a cluttered shop tucked into a narrow side street. The place smells of old parchment, herbs, and a faint hint of something unidentifiable but certainly ancient. He begins to rummage through a pile of assorted magical oddities, muttering softly to himself about inefficiencies in organization and the deplorable care of valuable reagents.

His fingers brush against a firm, slightly twisted object. Lifting it carefully, he finds a copy of a Pathfinder Chronicle. The leather cover is missing, corners turned and warped, and the tome smells like it has endured things better left unspoken. Yet, as he flips through the pages, the crisp clarity of the text astounds him. "By Desna," he mutters, eyes wide, "the knowledge inside is intact… a treatise on the history of the continent, and… I am quite certain this is authored by none other than Ezren himself. Incredible."

He holds the tome delicately, reverently, as if the fragile, dusty volume could vanish with the slightest misstep. "This is the sort of find that restores faith in exploration. Truly, Molasbar, there is no telling what treasures lie beneath the grime of the streets of Magnimar."

Purchasing a Pathfinder Chronicles (knowledge (history)) for 5gp.


DM / GM / The man behind the curtain

On the third day, a pathfinder contact reports finding another missing person. Like the others, this woman had lost her memory but this time the pathfinder found her in a dead end alley near a sewer access, this one a door with a steps leading into the sewer. This, like the other missing persons happened in the underbridge area near the water.


Female Human HP: 34/34AC=19/ FF 13/ TAC 16 Saves=6/7/0 Perc=6 CMD=18 Init=5 Urban Bloodrager 2/Falcata swashbuclker1 Rage=8/8 Conditions Shard of pride

Hmm, check out the sewers? I hate myself for suggesting that


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

"It seems the logical approach."


DM / GM / The man behind the curtain

Also, in this time period, Ayala was revived and questioned. She really had little useful information beyond what the original team had discovered. The Pathfinder team had managed to open the magical doors which had stalled Ayala’s exploration of the lower areas. There had been one shard found and Natalya had stolen it. The team had since recovered it from Natalya.

You now have two reports of the dumpings of those with lost memories, one by small boat on the shore, combined with reports someone was taking boats out to the crow pylon became the reason the second team was sent to investigate. This latest episode gives another route which may or may not be connected with the first.


DM / GM / The man behind the curtain

To this sewer entrance or back to the pylon? Any special preparations?


Male Sylph Unchained Rogue 3 | HP 17/24 | AC20 T17 FF 14 | F1 R9 W2 | CMD18 | Init+9 | Percep +7 | current effects:

Shathee weighs the pile of gold after things are split up and decides to be frugal for once. He considered looking for a potion of water breathing, to go down and look through the sunken ship, but didn't want to go down by himself. It's just unnatural being under that much water.

"Do we want to finish up where we left off in the pylon then check the sewers? We already know we made it way down deep so hopefully not much further to go."


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

We could grab an arcane spell to permit water breathing, if desired.


Male Sylph Unchained Rogue 3 | HP 17/24 | AC20 T17 FF 14 | F1 R9 W2 | CMD18 | Init+9 | Percep +7 | current effects:

That's a 3rd level scroll, but looks like we could divide the duration amongst ourselves. But 525 gp and no one could copy it to their spell books... or maybe buy it, copy it, scribe it, then use it possibly. But that increases the cost quite a bit. Maybe wait til we level up a bit more and someone can cast it directly? I'm certainly not opposed, just trying to think of potential reward versus cost.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Bahhh! 2nd level! You stick to sneakin’ and backstabbin’, and let me worry about the spell stuff!


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Air bubble could do the trick for a short time too. But I think we should wait to explore the ship until we can all go together.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Well, I can get 3 hours, divided equally among us, for a second level spell, but yes, we can do that another day. We'll have to, actually, in order to get the spell in spell books and ready to be used, should we decide to go that way.


M CG human investigator 2 / swashbuckler 1 | HP 33/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 2/3 inspiration 6/6 panache 6/6 | extracts 1st-4/4 | effects: none

Doc thinks the sewer is the better lead, but will go along with the majority if we don't agree.


Female Human HP: 34/34AC=19/ FF 13/ TAC 16 Saves=6/7/0 Perc=6 CMD=18 Init=5 Urban Bloodrager 2/Falcata swashbuclker1 Rage=8/8 Conditions Shard of pride

Hej, look what I got! Its some Numerian hairdryer!

Aurie waves what is actually a dragoon pistol around.

What a bargain that is!

The sewer may... sacre bleau, be better since it may feature less underwater fighting, my falcata doesnt work great underwater, I may need to buy a quick rapier for piercing purposes

Aurie offers her opinion.


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Molasbar looks off in the distance, considering the options. Finally, he says "Yes, the sewer does seem the more pressing lead. While I dislike leaving the pylon off for now, I believe we were reaching places untouched for some time. We should be able to pick up there again when we've checked the sewer."


DM / GM / The man behind the curtain

With a direction decided the team makes preparations (buy what you will) and then heads back out clean and refreshed. The entrance into the sewer is a small building in the Underbridge area near the Dockway district. The door of the building opens onto a set of stairs that leads down into the darkness (you'll need some means of light). The stairs descend some twenty feet before reaching a landing fifteen feet square with troughs of water leading out into tunnels to the north and south. The tunnels are ten feet wide with a narrow walkway on either side (to fight from the walkway without penalty takes a balance check or you suffer the penalties associated with squeezing -4 to attack rolls and -4 AC as you avoid falling into the water).

You are south of the Crow pylon.

No map yet.


M CG human investigator 2 / swashbuckler 1 | HP 33/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 2/3 inspiration 6/6 panache 6/6 | extracts 1st-4/4 | effects: none

Doc lights his headlamp before they head downwards.


DM / GM / The man behind the curtain

Do you search the area? go north or south? Leave because it seems too dangerous?


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Cimrôdel will absolutely search the area.

Perception: 1d20 + 0 ⇒ (5) + 0 = 5


DM / GM / The man behind the curtain

By the light of Doc's headlamp you search the area. Cimrodel gets distracted by a unique variety of slug he has not seen before. Even more fascinating is that the pair he has found seem to be involved in some sort of mating ritual. Therefore, he misses what everyone else spots, small footprints leading down the northern tunnel.

DM ROLLS:

M: 1d20 + 11 ⇒ (9) + 11 = 20
A: 1d20 + 6 ⇒ (16) + 6 = 22
D: 1d20 + 8 ⇒ (14) + 8 = 22
S: 1d20 + 7 ⇒ (14) + 7 = 21


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

And by the light of my ioun torch.


Male Sylph Unchained Rogue 3 | HP 17/24 | AC20 T17 FF 14 | F1 R9 W2 | CMD18 | Init+9 | Percep +7 | current effects:

Shathee scans the areas beyond the edge of the light with his dark-vision, making sure there is nothing there to surprise them. "Looks like northern tunnel has tracks," he says while slowly walking that direction. "Best clue we've come across so far."


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Molasbar grimaces as he sees Doc and Cimrodel easily illuminate the area. He murmurs to no one in particular "I became a Pathfinder and an adventurer because of the hundreds of tales and ballads I've read and heard of heroes and their exploits. Clearly, none of them prepared me for the practical minutia needed to be successful."

He looks around the platform by the light the others are providing, looking for any pertinent clues.

Perception 1d20 + 11 ⇒ (16) + 11 = 27


Female Human HP: 34/34AC=19/ FF 13/ TAC 16 Saves=6/7/0 Perc=6 CMD=18 Init=5 Urban Bloodrager 2/Falcata swashbuclker1 Rage=8/8 Conditions Shard of pride

Sneaking

Aurie whispers with her weapons, falcata and kukri, drawn.

stealth: 1d20 + 5 + 2 - 2 ⇒ (3) + 5 + 2 - 2 = 8

Or not She adds as she steps on a frog he croacks loudly.


Male Sylph Unchained Rogue 3 | HP 17/24 | AC20 T17 FF 14 | F1 R9 W2 | CMD18 | Init+9 | Percep +7 | current effects:

Shathee continues walking down the northern tunnel following the small tracks. Seeing Aurie begin sneaking he whispers back to the others, "Are you coming this way?" And then begins sneaking ahead of the rest using the darkness to better hide.

Stealth: 1d20 + 16 ⇒ (9) + 16 = 25


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Molasbar lets Shathee get a few yards of lead before following.


DM / GM / The man behind the curtain

The group follows the northern track. The going is difficult since they are on the narrow ledge, but they are assaulted by nothing. There are several splits in the old sewer but at each they manage to find evidence of passage and continue to follow the intermittent trail. After more than half an hour and numerous intersections you lose the trail. Searching the area, it takes another twenty minutes to find a well concealed door in the side of the sewer. It opens to reveal a stone paved tunnel. Following this you eventually come out into a large room with a flight of stairs leading up to a wide stone crossing ten feet above the dark waters below. Large pipes, sitting at level with the center platform empty waters into a large pool of dark water that dominates the middle of the room.

(map updated, far right, halfway down)


DM / GM / The man behind the curtain

Perception DC 15:

You think you hear singing coming from the northern exit from this room. Maybe a sea shanty.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Perception: 1d20 + 0 ⇒ (2) + 0 = 2


Male Sylph Unchained Rogue 3 | HP 17/24 | AC20 T17 FF 14 | F1 R9 W2 | CMD18 | Init+9 | Percep +7 | current effects:

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Shathee attempts to get the attention of everyone and puts his finger to his lips to indicate silence. He cups his hand to his ear, then nods and points towards the northern door.


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Perception 1d20 + 11 ⇒ (15) + 11 = 26

Molasbar nods to Shathee, acknowledging that he hears it too. He quietly murmurs a spell mage armor on himself. He opens his pouch and tells Wisp, his thrush familiar, "Inside, my friend.". Once the bird is safely tucked away, he readies his bow and waits for a warrior to lead the way.


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Cimrôdel prepares himself for another fight.


DM / GM / The man behind the curtain

With a wide walkway the group moves forward two abreast. Shathee and Aurie lead the way moving quietly up the steps to the platform over the water. Almost everyone is at the top when something rapidly lunges from the north-east water pipe. The creature is some sort of snakelike creature that stretches across the opening and then its very teeth shoot out to try and bite Shathee. It misses.

DM ROLLS:

moray atk: 1d20 + 7 + 4 ⇒ (3) + 7 + 4 = 142d6 + 6 ⇒ (5, 5) + 6 = 16


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Initiative: 1d20 + 4 ⇒ (19) + 4 = 23


DM / GM / The man behind the curtain

Heroes are up. Sorry.

Arodus 17 (late summer) 4712
1000, 73 degrees, moist (inside)
Aurie 26/26; <<<
Doc adams 36/36;<<<
Molasbar 29/29;<<<
Shathee 24/24; <<<
Cimrodel 23/23; <<<
Creature

K Arcana DC 12:

Cave Moray, 15' strike range, ambush predator.

K Arcana DC 17:

It has darkvision 60', lowlight vision, and tremorsense 30'


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Knowledge (arcana) 1d20 + 13 ⇒ (7) + 13 = 20

With the splashing of the moray's attack, Molasbar knows they're going to be losing any chance to surprise the sea shanty singer. So he tells the group "A cave moray! It can strike twice as far as you are tall, and it isn't bothered by the dark."

He shoots an arrow at it. To hit 1d20 + 4 ⇒ (12) + 4 = 16, Damage 1d8 + 0 ⇒ (6) + 0 = 6


Male Sylph Unchained Rogue 3 | HP 17/24 | AC20 T17 FF 14 | F1 R9 W2 | CMD18 | Init+9 | Percep +7 | current effects:

Shathee doesn't like the thought of being stuck in the open with a hidden enemy while another potential enemy has a chance to prepare for them. He runs up to the northern door and does a quick check to make sure it isn't trapped.

Perception(traps): 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27

If no trap is obvious, Shathee will let the others know the door is safe. Couldn't find any guidance on what type of action it was to search for traps, so I'm not entirely sure how much more he can do. If the GM allows, Shathee would attempt to throw the door open as well. If there is a trap, then he'll let the others know and try to disarm it next round.


Female Human HP: 34/34AC=19/ FF 13/ TAC 16 Saves=6/7/0 Perc=6 CMD=18 Init=5 Urban Bloodrager 2/Falcata swashbuclker1 Rage=8/8 Conditions Shard of pride

Lets Dance! Aurie rages and moves up to the Moray to strike it

attack risky strike no twf: 1d20 + 7 + 3 - 1 + 1 ⇒ (11) + 7 + 3 - 1 + 1 = 21
damage: 1d8 + 7 + 2 ⇒ (5) + 7 + 2 = 14

if it AoOs me or attacks me I shall parry and riposte:

parry: 1d20 + 7 + 3 - 1 + 1 ⇒ (12) + 7 + 3 - 1 + 1 = 22

riposte: 1d20 + 7 + 3 - 1 + 1 ⇒ (10) + 7 + 3 - 1 + 1 = 20
damage: 1d8 + 7 + 2 ⇒ (7) + 7 + 2 = 16


DM / GM / The man behind the curtain

All of the exits are just hallways, similar to the one you entered by. Does Shathee move toward the north tunnel still? Also, if you get a chance, look at the map. You cannot reach the cave moray with a standard melee weapon. It is up in one of the drain pipes 10' above the water and about the same from the steps and landing.

Molasbar's shot skips off the drainage pipe the thing was hiding in.


M CG human investigator 2 / swashbuckler 1 | HP 33/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 2/3 inspiration 6/6 panache 6/6 | extracts 1st-4/4 | effects: none

Doc spits. "Mebbe back off, to lead it? Hard to hurt it up there."


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

Cimrôdel will fire off acid at the thing...

Acid Splash: 1d20 + 5 ⇒ (16) + 5 = 211d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5 vs Touch


Female Human HP: 34/34AC=19/ FF 13/ TAC 16 Saves=6/7/0 Perc=6 CMD=18 Init=5 Urban Bloodrager 2/Falcata swashbuclker1 Rage=8/8 Conditions Shard of pride

Free action drop falcata

Move action draw longbow

Standard action fire it

longbow: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18
damage: 1d8 + 2 ⇒ (2) + 2 = 4

Aurie, instead of jumping into the suspcious water, shoots a reasonable aimed arrow


DM / GM / The man behind the curtain

Cimrodel's casting creates a moment of inattention that the moray takes advantage of (AOO). The moray lunges from its hidden space and again its teeth seem to detach from its mouth and snap at Cimrodel but miss (picture the alien's inner teeth action). Cimrodel finishes his spell and the acid hits. Aurie's shot is a bit tighter and gets inside the drainage pipe but it just misses the creature as it slithers to the side.

Round 1
Arodus 17 (late summer) 4712
1000, 73 degrees, moist (inside)
Aurie 26/26;
Doc adams 36/36;<<<
Molasbar 29/29;
Shathee 24/24; <<<
Cimrodel 23/23;
Creature -5 lightly injured

DM ROLLS:

moray aoo: 1d20 + 7 ⇒ (2) + 7 = 92d6 + 5 ⇒ (1, 6) + 5 = 12


M CG human investigator 2 / swashbuckler 1 | HP 33/36 | AC19 T14 FF15 | F+4 R+7 W+5 | CMB+2 CMD14 | init+4 | Per+8* SM+7* | HH 2/3 inspiration 6/6 panache 6/6 | extracts 1st-4/4 | effects: none

"Or we could just keep shooting at it," Doc mutters. He pulls out his crossbow and loads it.


Male Sylph Unchained Rogue 3 | HP 17/24 | AC20 T17 FF 14 | F1 R9 W2 | CMD18 | Init+9 | Percep +7 | current effects:

Yes, Shathee still runs up to the door way up north. At least getting eyes on that entrance will be good. We'll go ahead and ready an attack in the the moray gets close enough to strike.

Shathee moves up to get closer to the northern opening, but keeps his sword out and eyes on the pipe in case the eel strikes out from that location again.


DM / GM / The man behind the curtain

The moray strikes at the nearest target, Cimrodel. This moray must be nearsighted because it strikes and misses the unarmored wizard again.

Round 2
Arodus 17 (late summer) 4712
1000, 73 degrees, moist (inside)
Aurie 26/26;<<<
Doc adams 36/36;<<<
Molasbar 29/29;<<<
Shathee 24/24; <<<
Cimrodel 23/23;<<<
Creature -5 lightly injured

DM ROLLS:

moray: 1d20 + 7 ⇒ (5) + 7 = 122d6 + 5 ⇒ (3, 1) + 5 = 9


Male Sylph Unchained Rogue 3 | HP 17/24 | AC20 T17 FF 14 | F1 R9 W2 | CMD18 | Init+9 | Percep +7 | current effects:

Is it possible to see anything up that northern corridor from where Shathee is standing?


Female Human HP: 34/34AC=19/ FF 13/ TAC 16 Saves=6/7/0 Perc=6 CMD=18 Init=5 Urban Bloodrager 2/Falcata swashbuclker1 Rage=8/8 Conditions Shard of pride

Lets try that shooting thing again

Aurie says as she rages

attack deadly aim: 1d20 + 3 + 7 - 1 ⇒ (13) + 3 + 7 - 1 = 22

damage: 1d8 + 2 ⇒ (7) + 2 = 9

Much better

resources expended:

1 round of rage used


Male Elf Wizard 3 (AC:15[T:15 FF:10] | HP: 18/23 (0NL) | F+2*, R+6*, W+2* | Init: +4 |Perc: +0 Low Light Vision)

"I believe in Pathfinder school, they call this 'tanking.'"

Cimrôdel takes a 5' step to his SE and fires another round of acid at the creature...

Acid Splash: 1d20 + 5 ⇒ (13) + 5 = 181d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5 vs Touch

1,801 to 1,850 of 1,903 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Ironperenti’s Shattered Star AP All Messageboards

Want to post a reply? Sign in.