[SF Adventure] To Defy the Dragon

Game Master cmlobue

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| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Perception: 1d20 + 17 ⇒ (4) + 17 = 21

Yargnod gets to work on the trapdoor they find.

Engineering: 1d20 + 20 ⇒ (2) + 20 = 22

He's a little jumpy, though. His homeworld is a barren wasteland and being around all this...nature is unsettling.

Dataphiles

Male damaya lashunta scholar technomancer 11 | SP 55 HP 59 | RP 9/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | SR 15 | Init: +8 | Limited Telepathy 30’ | Perc: +15, SM: +2, low-light vision | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 5/5; 3rd 5/5; 4th 3/3 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

DC33 Perception: 1d20 + 14 ⇒ (14) + 14 = 28

Not noticing anything he approaches Yargnod to see what he's trying, and perhaps help.

Computers: 1d20 + 22 ⇒ (15) + 22 = 37


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Yargnod has trouble with the ancient mechanism, but Sefel gets the door to open. The trapdoor leads to a set of stairs with a red metal door
at the bottom. All ceilings inside are 50 feet high.

>Slide 10<

The stairs lead to a door shaped like a dragon’s head, forcing anyone entering to climb through its mouth. Oppressive heat wafts from the dragon’s maw. Inside, seams of glowing red ore line the curved metal walls and etchings of dragon wings and claws swirl across the floor. A double door embossed with a rearing dragon over its visible gears leads further in.

Physical Science DC 20:
The red ore is hot siccatite.

Dataphiles

Male damaya lashunta scholar technomancer 11 | SP 55 HP 59 | RP 9/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | SR 15 | Init: +8 | Limited Telepathy 30’ | Perc: +15, SM: +2, low-light vision | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 5/5; 3rd 5/5; 4th 3/3 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

DC20 Physical Science: 1d20 + 18 ⇒ (11) + 18 = 29

That red ore is hot siccatite! Sefel seems to point at it with his antennae.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"I loosened it for you," Yargnod says, sullenly, as Sefel gets the door open.

"Now that's what I'm talking about! Do you know how much we can get for this much siccatite on the open market?!"

He literally rubs his hands together with glee.

But as his grandmother used to say If something looks too good to be true, it's probably bait for a trap.

To that end, he starts looking around for traps...after all there can't be anything dangerous about a giant open dragon's mouth.

Perception: 1d20 + 17 ⇒ (1) + 17 = 18

Wayfinders

Male Lashunta(Damaya) Envoy 10 Soldier 1 // Init +7 Percept +14 SenseMotive +14+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Hot siccatite? What's that? Is it hot as in radioactive?

Telirix seals his armor environmentally. No point being uncomfortable when technology can take care of the heat. He hefts his rifle and steps forward into the antechamber.

Perception: 1d20 + 13 ⇒ (6) + 13 = 19


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

The siccatite is not worth anything if you cannot get it out, and none of you is a miner or similarly skilled.

Other than the heat, Telirix and Yargnod find nothing unusual about the room.

Dataphiles

Male damaya lashunta scholar technomancer 11 | SP 55 HP 59 | RP 9/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | SR 15 | Init: +8 | Limited Telepathy 30’ | Perc: +15, SM: +2, low-light vision | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 5/5; 3rd 5/5; 4th 3/3 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

I don't think it will harm us, but I don't think it's easy for any of us to extract. I suppose for now we should head into the dragon's mouth!

He takes a look for traps too before opening the door.

Perception: 1d20 + 14 ⇒ (13) + 14 = 27

If it seems safe he'll proceed.


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Sefel also agrees that it is omnious but safe.

Any thoughts from mordack? Or is it time to head in?

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:114/132, HP:70/70 RP:8/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

I'm familiar with red siccatite, but usually it has to be applied to armor or weapons. Anyway, if you're worried about the heat, I'm a little resistant to fire if you want me to go first.

Wayfinders

Male Lashunta(Damaya) Envoy 10 Soldier 1 // Init +7 Percept +14 SenseMotive +14+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

"Lead on then, Mordack. We'll cover you."


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

The team enters the chamber, and as soon as they do, the doors behind them slam shut. The room's temperature begins rising rapidly, starting to cook the inhabitants. Mordack feels it more low and slow, but is definitely uncomfortable as well.

Initiative:
”Mordack Dunstar Initiative”: 1d20 + 7 ⇒ (14) + 7 = 21
”Sefel Lamunesh Initiative”: 1d20 + 8 ⇒ (11) + 8 = 19
”Yargnod Initiative”: 1d20 + 7 ⇒ (11) + 7 = 18
”Telirix Sporestorm Initiative”: 1d20 + 13 ⇒ (17) + 13 = 30
Trap Initiative: 1d20 + 16 ⇒ (17) + 16 = 33

Eight microwave coils appear thorughout the room, blasting the characters with intense heat.

Fire Damage: 2d8 ⇒ (6, 5) = 11

Round 1 - bolded may go

Trap
Telirix (-11 SP)
Mordack (-1 SP)
Sefel (-11 SP)
Yargnod (-11 SP)

You can attack the microwave coils directly or try to disable the trap or open the doors (Engineering only for those attempts).

Dataphiles

Male damaya lashunta scholar technomancer 11 | SP 55 HP 59 | RP 9/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | SR 15 | Init: +8 | Limited Telepathy 30’ | Perc: +15, SM: +2, low-light vision | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 5/5; 3rd 5/5; 4th 3/3 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

Brute force is obvious, but... finesse is best, put our engineering to the test!

Sefel attempts to manipulate the trap and just get the doors open.

Engineering: 1d20 + 19 ⇒ (12) + 19 = 31

Wayfinders

Male Lashunta(Damaya) Envoy 10 Soldier 1 // Init +7 Percept +14 SenseMotive +14+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix swings his hail cannon into his hands and blasts the coil nearest Sefel.

I'll try to keep you cool while you work.

Could try to aid engineering, but you guys are better at that.

attack roll if needed: 1d20 + 11 ⇒ (5) + 11 = 16 ... damage: 4d8 + 10 ⇒ (6, 3, 1, 8) + 10 = 28 C & P


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Telirix blasts out one of the microwave emitters as Sefel works on turning them off. Before the room becomes unbearable, the trap is disabled. The doors still do not open.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:114/132, HP:70/70 RP:8/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Doors still not opening, anyone have adamantine to cut a hole through it?


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"Nice work," Yargnod says begrudgingly to Sefel as he stops being cooked almost as quickly as he started being cooked.

"Let me take a look at the door." He reorients his custom rig and does just that.

Engineering: 1d20 + 20 + 2 ⇒ (19) + 20 + 2 = 41


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Yargnod applies himself to the door, finding a way to force it open.

A tunnel has been melted into one wall of this room. Its rough, rounded metal sides appear to have been superheated and then cooled. Red ore is inlaid into the walls, forming draconic silhouettes. A large indentation in the metal floor is illuminated by light from cracks in the ceiling panels above. “Please stand by for decontamination,” a garbled voice announces. It’s followed by a weak hiss from the jets along the walls.

Initiative:
”Mordack Dunstar Initiative”: 1d20 + 7 ⇒ (15) + 7 = 22
”Sefel Lamunesh Initiative”: 1d20 + 8 ⇒ (9) + 8 = 17
”Yargnod Initiative”: 1d20 + 7 ⇒ (15) + 7 = 22
”Telirix Sporestorm Initiative”: 1d20 + 13 ⇒ (16) + 13 = 29
”Creature Initiative”: 1d20 + 5 ⇒ (20) + 5 = 25

A creature that seems vaguely ursine, but with a single eye and a horn and partially covered with blackened scales, emerges from a damaged wall to the west. It looks hungry.

Round 1 - bolded may go

Telirix
Creature
Mordack
Yargnod
Sefel

Wayfinders

Male Lashunta(Damaya) Envoy 10 Soldier 1 // Init +7 Percept +14 SenseMotive +14+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

"Kurson sent us. It's okay. "

Telirix steps through the doorway with his gun pointed at the unicorn bear, then to the side so his teammates have a clear line of fire.

When it attacks, Telirix activates his readied action to shoot it and says, "Kill it."

Move as shown.
attack roll if needed: 1d20 + 11 ⇒ (14) + 11 = 25 ... damage: 4d8 + 10 ⇒ (7, 3, 2, 4) + 10 = 26 C & P

Get'em as part of shooting. +2 for everyone on attack rolls!


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The creature does not seem impressed by your knowledge of Kurson. It does seem impressed by the frost from Telirix's weapon, though.

It steps further into the room and breathes a cone of plasma at the party.

Fire and Electricity Damage: 12d6 ⇒ (5, 4, 1, 1, 5, 6, 4, 6, 1, 4, 4, 2) = 43 (DC 13 Reflex half)
Recharge: 1d4 ⇒ 2

Round 1-2 - bolded may go

Telirix (-11 SP, Reflex save)
Creature (-32 HP)
Mordack (-1 SP, Reflex save)
Yargnod (-11 SP, Reflex save)
Sefel (-11 SP, Reflex save)

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:114/132, HP:70/70 RP:8/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

I'll take my turn when I come back from work, but first I want to figure out the damage, since mine will involve a lot of math.
reflex: 1d20 + 11 ⇒ (3) + 11 = 14 so 21 damage as that is half of 43 rounded down, 11 fire and 10 electricity. With my 10 fire resistance that is 1 fire and 10 electricity, so I take 11 damage.

Dataphiles

Male damaya lashunta scholar technomancer 11 | SP 55 HP 59 | RP 9/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | SR 15 | Init: +8 | Limited Telepathy 30’ | Perc: +15, SM: +2, low-light vision | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 5/5; 3rd 5/5; 4th 3/3 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

DC13 Reflex: 1d20 + 7 ⇒ (19) + 7 = 26

Oof. I can't fit this one inside of a resilient sphere. Looks like it'll have to be the old-fashioned way.

Sefel draws his laser rifle and incants an extra burst of energy into it...

[move] draw weapon
[standard] Cast Supercharge Weapon

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:114/132, HP:70/70 RP:8/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Move up while doing trick attack, if he has reach, I probably provoke trick attack: 10 + 20 = 30 extra dmg: 5d8 ⇒ (6, 5, 2, 5, 8) = 26 and he is flat footed
hit, sword cane: 1d20 + 14 ⇒ (6) + 14 = 20 vs kac dmg: 2d6 + 11 ⇒ (2, 1) + 11 = 14 piercing.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

"Oh look, a new rug for our ship," Yargnod declares.

Disc becomes gun and the kanabo introduces the unibear to his little friend.

Justifier (Doom Caller Desperation Cannon): 1d20 + 12 ⇒ (4) + 12 = 16
Electricity and Fire: 3d12 + 10 ⇒ (4, 4, 8) + 10 = 26

Wayfinders

Male Lashunta(Damaya) Envoy 10 Soldier 1 // Init +7 Percept +14 SenseMotive +14+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Ref Save: 1d20 + 9 ⇒ (7) + 9 = 16

Telirix throws himself sideways against the wall, so only the edges of the flames lick him. He follows Mordack toward the creature and fires again.

Move as shown. Get 'em as part of shooting
Hail cannon, get 'em: 1d20 + 11 ⇒ (20) + 11 = 31 ... damage: 4d8 + 10 ⇒ (2, 5, 2, 4) + 10 = 23 C & P
critical damage: 4d8 + 10 ⇒ (3, 2, 8, 2) + 10 = 25


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Sorry, forgot my reflex save.

Reflex: 1d20 + 10 ⇒ (6) + 10 = 16


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Despite his clever trick, Mordack does not manage to cut the creature.

Yargnod's attempt to redecorate is similarly ineffective.

Sefel preps himself for a big hit.

Telirix, however, has the creature squarely in his sights, and another blast of cold seems to seriously weaken the creature.

The operative is now positioned well for the beast to use its natural attacks.

Bite: 1d20 + 15 ⇒ (6) + 15 = 21
Piercing Damage: 4d6 + 19 ⇒ (5, 4, 2, 5) + 19 = 35

Claws: 1d20 + 18 ⇒ (5) + 18 = 23
Slashing Damage: 4d6 + 19 ⇒ (2, 4, 5, 3) + 19 = 33 plus Grab

Claws: 1d20 + 18 ⇒ (3) + 18 = 21
Slashing Damage: 4d6 + 19 ⇒ (3, 2, 3, 4) + 19 = 31 plus Grab

Which is not the same as being well positioned to hit Mordack.

Round 2-3 - bolded may go

Telirix (-32 SP)
Creature (-92 HP)
Mordack (-12 SP)
Yargnod (-23 SP)
Sefel (-32 SP)

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:114/132, HP:70/70 RP:8/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Trick attack and strike the creature trick attack: 20 + 10 = 30 and flat footeddmg: 5d8 ⇒ (6, 2, 4, 7, 3) = 22
hit: 1d20 + 14 ⇒ (3) + 14 = 17 vs kac dmg: 2d6 + 14 ⇒ (5, 2) + 14 = 21 piercing

Dataphiles

Male damaya lashunta scholar technomancer 11 | SP 55 HP 59 | RP 9/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | SR 15 | Init: +8 | Limited Telepathy 30’ | Perc: +15, SM: +2, low-light vision | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 5/5; 3rd 5/5; 4th 3/3 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

Sefel holds the butt of his laser rifle against his should, takes aim and holds his breath before pulling the trigger.

[standard] attack

aphelion laser rifle; F damage (supercharged): 1d20 + 13 ⇒ (20) + 13 = 333d6 + 4d6 ⇒ (4, 5, 4) + (2, 6, 3, 1) = 25
WELL THEN, that was well-timed. Usually when I cast supercharge weapon it curses the attack roll :P

ALSO critical burn 1d6

He then backs up against the outer doors.

[move] 5 ft


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Now that Justifier is out and about, Yargnod takes a moment to calibrate it against the unibear. He's glad he added the unursine setting, now. Everyone laughed at him back home. Well who's laughing now?

Justifier (Doom Caller Desperation Cannon): 1d20 + 12 ⇒ (4) + 12 = 16
Electricity and Fire (Calibrated): 3d12 + 10 + 10 ⇒ (4, 5, 10) + 10 + 10 = 39

The unibear...it's the unibear whose laughing at that shot.


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Sefel fires a perfect shot at the creature, hitting the side of the neck between scales. It does nothing.

Demoralized, neither Mordack nor Yargnod can hit the unibear at all.

Round 3 - bolded may go

Telirix (-32 SP)
Creature (-92 HP)
Mordack (-12 SP)
Yargnod (-23 SP)
Sefel (-32 SP)

Dataphiles

Male damaya lashunta scholar technomancer 11 | SP 55 HP 59 | RP 9/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | SR 15 | Init: +8 | Limited Telepathy 30’ | Perc: +15, SM: +2, low-light vision | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 5/5; 3rd 5/5; 4th 3/3 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

!!!!! Nooooooooo!

Wayfinders

Male Lashunta(Damaya) Envoy 10 Soldier 1 // Init +7 Percept +14 SenseMotive +14+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Sorry work blew up.

Telirix keeps the rifle pinned to his shoulder and fires again. Intense cold and slashing ice soar past Mordak's head and shoulder. Cool condensate mist drifts down.

Get 'em as part of shooting. +2 all around.
Hail cannon, get 'em: 1d20 + 11 ⇒ (5) + 11 = 16 ... damage: 4d8 + 10 ⇒ (4, 4, 4, 7) + 10 = 29 C & P


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Telirix is more confident about his choice of weapons, but the aim is well off.

Unibear tries going after Mordack again.

Bite: 1d20 + 15 ⇒ (9) + 15 = 24
Piercing Damage: 4d6 + 19 ⇒ (5, 4, 2, 6) + 19 = 36

Claws: 1d20 + 18 ⇒ (16) + 18 = 34
Slashing Damage: 4d6 + 19 ⇒ (3, 3, 5, 5) + 19 = 35 plus Grab

Claws: 1d20 + 18 ⇒ (10) + 18 = 28
Slashing Damage: 4d6 + 19 ⇒ (4, 2, 3, 4) + 19 = 32 plus Grab

This time, it sinks its claws into the operative.

Round 3-4 - bolded may go

Telirix (-32 SP)
Creature (-92 HP, grappling)
Mordack (-79 SP, grappled)
Yargnod (-23 SP)
Sefel (-32 SP)

Dataphiles

Male damaya lashunta scholar technomancer 11 | SP 55 HP 59 | RP 9/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | SR 15 | Init: +8 | Limited Telepathy 30’ | Perc: +15, SM: +2, low-light vision | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 5/5; 3rd 5/5; 4th 3/3 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

Surprised that his laser rifle did nothing, Sefel incants a corrosive haze over a large part of the creature's body.

[standard] Cast corrosive haze

acid damage, DC19 reflex negates, spell resistance: 4d6 ⇒ (2, 1, 6, 4) = 13

Corrosive Haze round 1/10


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

It should probably surprise no one that a bear that lives surrounded by hot siccarite isn't going to be too phased by weapons that depend on heat. Yet, Yargnod is as disappointed as anyone (except maybe Sefel) when the lashunta's perfectly aimed laser does nothing.

Still...Yargnod's gonna Yargnod...

Justifier (Doom Caller Desperation Cannon): 1d20 + 12 ⇒ (3) + 12 = 15
Electricity and Fire (Calibrated): 3d12 + 10 + 10 ⇒ (4, 3, 2) + 10 + 10 = 29

Dataphiles

Male damaya lashunta scholar technomancer 11 | SP 55 HP 59 | RP 9/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | SR 15 | Init: +8 | Limited Telepathy 30’ | Perc: +15, SM: +2, low-light vision | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 5/5; 3rd 5/5; 4th 3/3 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

I didn't think the resistance would be *that* high (or I suppose immunity possibly, but that's a little surprising for a non-elemental)

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:114/132, HP:70/70 RP:8/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Will use his action to break grapple athletics: 1d20 + 22 ⇒ (6) + 22 = 28 If he does break grapple, he will use his move action to trick attack for a 30 to make it flat footed for all.


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Reflex Save: 1d20 + 15 ⇒ (17) + 15 = 32

Mordack tries to get free of the creature, but it is too strong.

Yargnod's blast completely misses both of them.

Sefel summons a cloud of acid on the creature, though it twists out of the way of the worst of it.

Round 4 - bolded may go

Telirix (-32 SP)
Creature (-98 HP, grappling)
Mordack (-79 SP, grappled)
Yargnod (-23 SP)
Sefel (-32 SP)

Wayfinders

Male Lashunta(Damaya) Envoy 10 Soldier 1 // Init +7 Percept +14 SenseMotive +14+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Get 'em as part of shooting. +2 all around.
Hail cannon, get 'em: 1d20 + 11 ⇒ (15) + 11 = 26 ... damage: 4d8 + 10 ⇒ (8, 7, 6, 7) + 10 = 38 C & P

Telirix raises the rifle and waits for the beast to raise up while it struggles to grip Mordack. Its head lines up in his sights and he fires again.


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Telirix carefully lines up a shot against unibear. The blast of cold seems to finally get to the creature, and with a shiver, it drops Mordack and flees back into the gap in the wall it emerged from.

Combat over

Telirix (-32 SP)
Mordack (-79 SP)
Yargnod (-23 SP)
Sefel (-32 SP)

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:114/132, HP:70/70 RP:8/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Phew, now what?

Wayfinders

Male Lashunta(Damaya) Envoy 10 Soldier 1 // Init +7 Percept +14 SenseMotive +14+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Telirix ejects the exhausted high capacity battery from his rifle and slips a normal one into the socket. "Now we move forward. Let's try the door to the right, but first , are you injured Mordack?"

Burning through batteries. I need to show more restraint.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:114/132, HP:70/70 RP:8/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

I Am injured, but can we really rest here? Or rather should we, or should we hurry?

Dataphiles

Male damaya lashunta scholar technomancer 11 | SP 55 HP 59 | RP 9/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | SR 15 | Init: +8 | Limited Telepathy 30’ | Perc: +15, SM: +2, low-light vision | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 5/5; 3rd 5/5; 4th 3/3 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

Sefel dismisses his corrosive haze and moves into the room.

I wonder if this place has AC

He casually looks about for a control panel that he might hack to get said A/C, but he's also aware that they should be careful and not set off any alarms.

I think we can spare ten minutes for a rest.


| EAC 27 KAC 29| Fort +10, Ref +10, Will +4 | [SP] 99/99 [HP]72/72| Resolve: 9/9 |

Yargnod doesn't like the idea of really killing something that has tried to kill him, but he likes the idea of following an injured creature into its lair even less. Maybe there's another way to get to it from somewhere else.

He moves up and checks on the next set of doors, seeing if they're locked or otherwise seald.

Perception: 1d20 + 17 ⇒ (12) + 17 = 29

Engineering: 1d20 + 20 + 2 ⇒ (19) + 20 + 2 = 41


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

You can definitely take a 10-minute rest.

As Yargnod approaches the door, he can see into the room unibear emerged from. A rough wall bubbles from this room’s northern half. The surrounding shelves are melted where the creature passed. Intact shelving units against the southern wall contain sealed metal crates.

The door to the north has no traps or locks that Yargnod can find.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:114/132, HP:70/70 RP:8/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Mordack enjoys his rest. Didn't go into HP damage yet, but, jeez, I these guys are tough. Definitely tried to built an operative tank.

Dataphiles

Male damaya lashunta scholar technomancer 11 | SP 55 HP 59 | RP 9/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | SR 15 | Init: +8 | Limited Telepathy 30’ | Perc: +15, SM: +2, low-light vision | Speed 30ft | Detect Thoughts 1/1 | Spell Cache 1/1 | Spells: 1st 6/6; 2nd 5/5; 3rd 5/5; 4th 3/3 | tip of tongue 1/1 | cache capacitor: keen senses | aphelion laser rifle 40/40 | Active conditions: none

Sefel will also spend 10m / 1 RP


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Yargnod opens the door before him.

Several large worktables strewn with machine parts and tools are arrayed around this room. A double door leads in, while a large trapdoor stands between the tables at the center.

The trap door is locked (Computers, Engineering or Strength to bypass).

The tools look valuable, and Sefel recognizes a mechanic's custom rig among them.

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