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Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The shadow grasps ahold of Daehalya and completely disappears. Daehalya is currently possessed but no indication f such as she has full capability of her own functions. So shifting all attacks to green.

Nicholo looks around for what to do as one has vanished and another is paralyzed. Alvarius and Grundle don't hesitate and beat into the paralyzed foe with spells. Alvarius' force barrage leaves bruises as thestone from Grundle breaks the demons arm causing it to go limp.

★★★
Shadowy Cave! Round 2/3

Battlemap

──────────
BOLD IS UP!:
──────────
➤ Onye (47/92 HP) │ Hide Shield Hardness 4 (6/Blud) 20/20 |
⠀⠀➤ Uhu (53/53 HP)
➤ Daehalya (83/83 HP) │ Cold Resistance 3
Shadow Demon (Red) (-38 HP)
Shadow Demon (Green) (-64 HP) │ Paralyzed 3 rounds
➤ Nicholo (78/78 HP) │ DC 15 Backlash | Weakness Fire 2
Alvarius (62/62 HP)
Grundle (71/71 HP)


Holy (he/him) Amurrun (Shemtej) Champion (justice) 8 | HP 58/104 | AC <25> 27 | F +14 R +14 W +14 (+1 vs. poison) | resist poison 4 | Perc +12 (darkvision) | Stealth +16 | 30 ft (45 ft) | Hero 0/3 | focus 2/2 | ◆ | ◇ | ↺ | Active Conditions: catfall, land on your feet, aura (15 ft) of courage, swiftness (+2), (wild shape, scent)

As the injured demon appears to vanish when it grabs Daehalya, the giant cheetah bounds over toward the paralyzed demon to attempt to maul it before it can break free.

◆ Stride
◆ Strike: +1 handwraps of might blows, wild shape, jaws (T): 1d20 + 17 ⇒ (16) + 17 = 33 (vs. paralyzed target)
Holy, Magic, Piercing: 2d6 + 5 ⇒ (1, 6) + 5 = 12
◆ Strike: +1 handwraps of might blows, wild shape, claws (T): 1d20 + 17 - 4 ⇒ (12) + 17 - 4 = 25 (vs. paralyzed target)
Holy, Magic, Slashing: 1d10 + 5 ⇒ (6) + 5 = 11

↺ Retributive Strike | Ranged Reprisal (15 ft aura):

Ally gains Resist All 9.
Step if necessary/able to place triggering enemy in reach.
Retributive Strike: +1 handwraps of might blows, wild shape, jaws (T): 1d20 + 17 ⇒ (10) + 17 = 27
Holy, Magic, Piercing: 2d6 + 5 ⇒ (4, 3) + 5 = 12

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Nicholo still has one action remaining.

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

Not wanting to get in Onye's way, he moves a bit to the right.

◆◆◆ - Stride

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Nicholo gets out of the way as Onye calmly approaches the paralyzed demon and swiftly tears it apart. Grabbing the shadow by the edges he pulls it free from the wall and hears a howl as it falls into a mist against the floor.

Where to next?


N Male Skeleton Wizard 8 | Default Exploration: Detect Magic | Character Sheet
Stats:
AC 22 | Fort +11, Refl +14, Will +14 | Perc +12 | Speed 30
♥️ 68/70 | ☘️ 0/3 | ☀️ 1/1 | ✋ Dagger | ⚕ Mystic Armor | Spells (+16, DC 26): Cantrips (8), 1st (5/6), 2nd (5/5), 3rd (4/5), 4th (3/4)

"Well now, that went better that I thought. Though... you alright, Daehalya?"

Alvarius points west. "Looks like the flooring changes that way. Peculiar, right? I want to see what that's all about. We ready to move on?"

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

I'm ready to move out. Let us go to the place that changes. Demons love change, and therefore the floors are demons.
Wait, that's not the correct rhetoric or fallacy I was trying to use. I was trying to use the Strawman fallacy. Let me try a different way of saying my intentions.

While Alvarius wants to go that way because he noticed something peculiar. *I* want to go that way because I am inclusive. I think differently minded flooring is okay. It's normal. We need to embrace the differently floored, and check out where they lead. Who knows. We might enjoy the differently floored experience.

Nicky grins.

Mind you all, I just TOLD you I was trying to give you all a fallacy - so you really shouldn't be paying attention to what I am saying.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

You head to the west and find a massive set of doors sealed shut. Time seems not to have touched the sturdy, watertight, impossibly clean iron doors blocking this pathway. Beads of condensation drip down the doors’ surface. From the other side come muted sounds of thrashing and churning water.

There is also bars blocking the path further west. Seems your way is blocked from proceeding further in this direction.


HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7

"I think I am OK," Daehalya says. She feels queasy, as if the demon tainted her with its touch somehow, but as she runs through a quick mental check, she can't find anything specifically wrong. Her limbs all seem to work as they should, and her thoughts seem clear.

"It seems we can't go any further this way. Perhaps we need to cross the river," Daehalya suggests. "We still need to visit the shrines before the cistern's door will be unlocked for us."


N Male Skeleton Wizard 8 | Default Exploration: Detect Magic | Character Sheet
Stats:
AC 22 | Fort +11, Refl +14, Will +14 | Perc +12 | Speed 30
♥️ 68/70 | ☘️ 0/3 | ☀️ 1/1 | ✋ Dagger | ⚕ Mystic Armor | Spells (+16, DC 26): Cantrips (8), 1st (5/6), 2nd (5/5), 3rd (4/5), 4th (3/4)

"Right you are. Well then, lead the way."

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

You can cross the river to a set of stairs at the south eastern corner of the map. Or there is another path leading east from here.

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

I say we go East. Seems a good way to keep the boots dry just a little while longer.

Nicky makes his way.

moved on map. Using Something Odd ability.


N Male Skeleton Wizard 8 | Default Exploration: Detect Magic | Character Sheet
Stats:
AC 22 | Fort +11, Refl +14, Will +14 | Perc +12 | Speed 30
♥️ 68/70 | ☘️ 0/3 | ☀️ 1/1 | ✋ Dagger | ⚕ Mystic Armor | Spells (+16, DC 26): Cantrips (8), 1st (5/6), 2nd (5/5), 3rd (4/5), 4th (3/4)

"Right, east is easier. I'm not in a rush to go for a swim anyhow."

Alvarius follows Nicky.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Heading east you find a branching path that leads north and south. To the north you find another door just before the corrdor collapses.


2 people marked this as a favorite.

Was the corridor collapsed before we got there or have we all been crushed?

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The corridor was collapsed long ago. It is the small section of rubble to the north on the map that cuts off progress in that direction is all.


Holy (he/him) Amurrun (Shemtej) Champion (justice) 8 | HP 58/104 | AC <25> 27 | F +14 R +14 W +14 (+1 vs. poison) | resist poison 4 | Perc +12 (darkvision) | Stealth +16 | 30 ft (45 ft) | Hero 0/3 | focus 2/2 | ◆ | ◇ | ↺ | Active Conditions: catfall, land on your feet, aura (15 ft) of courage, swiftness (+2), (wild shape, scent)

"Here is a bridge to cross the river," the catfolk notes as they pass it. He makes sure that each of them are in full fighting condition before he approaches the door.


N Male Gnome Psychic 7 | Default Exploration: Perception
Stats:
AC 23 | Fort +13, Ref +15, Will +14 | Perc +12 (low-light vision) | Speed 25
hp: 80/80| Focus Points: 3/3 | Spells (Psychic: +15, DC 25): Cantrips (10), 1st (2/2), 2nd (2/2), 3rd (2/2), 4th (2/2)

(Onye must eventually give up on Grundle looking like he is ready to fight anything.)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

This soaring cylindrical chamber appears to be the bottom of a massive, dried-up well. Along the southern wall, a humble, red marble statue stands watch over the empty chamber.

Sakuachi approaches the statue along the well’s northern wall "This must be one of the Shrines." Just as she reaches a hand out the god here, Waiixi— god of a famous god caller and clanliege named Sagiyas Howlingblood manifests as a phantasmal guardian.

Waiixi resembles a human-sized praying mantis with eight long legs made of variously colored glass. Where the mantis’s head should be is instead a series of interlocking stone rings that float roughly in the arrangement of a sphere. Each ring is carved with glowing Sarkorian runes that denote Domoran virtues like strength of will, forethought, and partnership with animals. "You must prove yourself worthy!" The phantasmal guardian launches itself into a frenzy of attacks.

Init:

Alvarius's Initiative Using Detect Magic: 1d20 + 11 ⇒ (6) + 11 = 17
Onye Dinta's Initiative Using Avoid Notice: 1d20 + 15 ⇒ (10) + 15 = 25
Daehalya's Initiative: 1d20 + 13 ⇒ (14) + 13 = 27
Nicholo Rieland's Initiative: 1d20 + 14 ⇒ (11) + 14 = 25
Grundle's Initiative: 1d20 + 8 ⇒ (19) + 8 = 27
Haunt: 1d20 + 12 ⇒ (3) + 12 = 15

★★★
Test of the God Caller! Round 1

Battlemap

──────────
BOLD IS UP!:
──────────
➤ Daehalya (83/83 HP) │ Cold Resistance 3
➤ Grundle (71/71 HP)
➤ Onye (92/92 HP) │ Hide Shield Hardness 4 (6/Blud) 20/20 |
⠀⠀➤ Uhu (53/53 HP)
➤ Nicholo (78/78 HP) │ DC 15 Backlash | Weakness Fire 2
➤ Alvarius (62/62 HP)
Haunt (- HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

(Haunt) Three DC 27 Nature or Occultism (trained) (2 actions) :


HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7

Quick Stats:

HP 83/83
AC 25 (+1 vs. traps), deny advantage, cold resistance 3
Fort +11, Ref +17, Will +12 (+1 vs. traps)
Hero Points: 3
Deviant backlash DC: 15
Effects:

"It always has to be combat to prove yourself worthy," Daehalya mutters, as she hefts her staff.

She moves in toward the mantis, trying to sweep its legs out from under it before following up with a second blow.

Stride (don't see the enemy on the map, so I'm hoping I just needed a single Stride to get there), Trip, Strike
Athletics (trained) to Trip vs. Reflex DC: 1d20 + 17 ⇒ (14) + 17 = 31

+1 striking staff 2H vs. Xxx (iterative): 1d20 + 16 - 5 ⇒ (8) + 16 - 5 = 19
Bludgeoning: 2d8 + 6 ⇒ (2, 7) + 6 = 15
Sneak attack?: 2d6 ⇒ (2, 3) = 5


Holy (he/him) Amurrun (Shemtej) Champion (justice) 8 | HP 58/104 | AC <25> 27 | F +14 R +14 W +14 (+1 vs. poison) | resist poison 4 | Perc +12 (darkvision) | Stealth +16 | 30 ft (45 ft) | Hero 0/3 | focus 2/2 | ◆ | ◇ | ↺ | Active Conditions: catfall, land on your feet, aura (15 ft) of courage, swiftness (+2), (wild shape, scent)

"Onye Dinta recognizes that the spirit has good intentions," the catfolk says. He tries to reason with the haunt as based on the runes, it appears to be related in some way to the spirits of creation. However, just in case, he slings his kudu hide shield over his shoulder and pulls the other wooden masks from his belt.

◆◆ Disable: Religion (T): 1d20 + 11 ⇒ (12) + 11 = 23
◆ Swap


N Male Skeleton Wizard 8 | Default Exploration: Detect Magic | Character Sheet
Stats:
AC 22 | Fort +11, Refl +14, Will +14 | Perc +12 | Speed 30
♥️ 68/70 | ☘️ 0/3 | ☀️ 1/1 | ✋ Dagger | ⚕ Mystic Armor | Spells (+16, DC 26): Cantrips (8), 1st (5/6), 2nd (5/5), 3rd (4/5), 4th (3/4)

The skeletal wizard instinctively conjures a ward to protect himself from physical harm. Cast Shield

A studied individual, Alvarius then recognizes the haunting and calls upon his repertoire of occult warding gestures.
Occultism (2-Action): 1d20 + 13 ⇒ (19) + 13 = 32

"Back, spirit! Seek the beyond or direct your wrath elsewhere!"

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

Nicky looks carefully.
occultism 2 actions: 1d20 + 14 ⇒ (8) + 14 = 22 DC 27

I think you are underestimating the awesome buckler I have right here. See this *shiny* buckler.

◆◆ -- occultism check.
◆◆ ◆ -- raise shield.


N Male Gnome Psychic 7 | Default Exploration: Perception
Stats:
AC 23 | Fort +13, Ref +15, Will +14 | Perc +12 (low-light vision) | Speed 25
hp: 80/80| Focus Points: 3/3 | Spells (Psychic: +15, DC 25): Cantrips (10), 1st (2/2), 2nd (2/2), 3rd (2/2), 4th (2/2)

"This seems to be a very subjective test."

Occultism: 1d20 + 13 ⇒ (20) + 13 = 33

Grundle also Shields himself.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Daehalys knocks back two spectral owl-shaped entities as Grundle and Alvarius swiftly disable the haunt with several wards before shielding themselves. Excellent Crit!

Sakuachi acts quickly herself to appease the God within. She holds aloft her spear. "This was one of my most prized possessions. It was passed down from my Father."

The god in the well shrine peers down at Sakuachi , bows, and dissipates into a swirl of lightly glowing ethereal mist along with the spear as tribute.

The mist weaves a winding trail through the air to the small tunnel connecting to the central cistern. There, in a burst of light, the god unseals the channel, allowing stagnant water to quickly drain from the cistern into the well. As the room fills with water, the misty god swirls around the party and pushes them through the large open door from whence they came. Once everyone is out of the well, the large door shuts behind them and locks, creating a water-tight seal so the well can fill with water.


N Male Gnome Psychic 7 | Default Exploration: Perception
Stats:
AC 23 | Fort +13, Ref +15, Will +14 | Perc +12 (low-light vision) | Speed 25
hp: 80/80| Focus Points: 3/3 | Spells (Psychic: +15, DC 25): Cantrips (10), 1st (2/2), 2nd (2/2), 3rd (2/2), 4th (2/2)

"I suppose all is well that ends well."

Grundle chuckles to himself.


HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7

Sorry, I apparently was going to fast on my last post and missed that it was a haunt. Bad player!

Daehalya gives a small smile to Grundle at the pun. "Hopefully the rest of this trial will also prove to be a laughing matter," she says.

Checking to make sure everyone is ready to proceed, she leads the way to the bridge, ready to cross over. Seems like that's the next area to go.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

This stone bridge connects a balcony-like structure south of the aquifer to the tunnels and caves north. This wide tunnel of worked stone was part of an expansion project that was never completed. The northeastern corner of the chamber has collapsed into the adjacent tunnel, creating a natural ramp between this area and the aquifer.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

GM Screen:

Alvarius's Perception (T): 1d20 + 11 ⇒ (15) + 11 = 26
Onye Dinta's Perception (T): 1d20 + 11 ⇒ (20) + 11 = 31
Daehalya's Perception (E): 1d20 + 14 ⇒ (4) + 14 = 18 low-light vision
Nicholo Rieland's Perception (M): 1d20 + 14 ⇒ (7) + 14 = 21
Grundle's Perception (T): 1d20 + 8 ⇒ (20) + 8 = 28

Onye notices something strange about the Red Clay that Nicholo misses but gets a gut feeling on that something is odd. Onye first notices a very elaborate baton, roughly a foot in length stuck in the clay. The other thing that seems odd is the clay seems to shudder a bit as you step into the room.

The clay all around the room seems to join it before going still once more.


N Male Gnome Psychic 7 | Default Exploration: Perception
Stats:
AC 23 | Fort +13, Ref +15, Will +14 | Perc +12 (low-light vision) | Speed 25
hp: 80/80| Focus Points: 3/3 | Spells (Psychic: +15, DC 25): Cantrips (10), 1st (2/2), 2nd (2/2), 3rd (2/2), 4th (2/2)

Can anyone try to grab the baton with a Mage Hand or somesuch?

"This cavern breathes with an unsettling vitality. We must tread carefully, for in disturbing this place, we may awaken whatever slumbers within its formless depths."


N Male Skeleton Wizard 8 | Default Exploration: Detect Magic | Character Sheet
Stats:
AC 22 | Fort +11, Refl +14, Will +14 | Perc +12 | Speed 30
♥️ 68/70 | ☘️ 0/3 | ☀️ 1/1 | ✋ Dagger | ⚕ Mystic Armor | Spells (+16, DC 26): Cantrips (8), 1st (5/6), 2nd (5/5), 3rd (4/5), 4th (3/4)

"You'll get no argument from me there, Grundle."

He looks at the baton. "I don't have the right magic prepared to retrieve that baton. Though I could summon something with hands that could try..."


HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7

"Perhaps this is the trial?" Daehalya asks. Absent anyone with magic like Grundle suggests, she carefully eases out onto the clay, expecting the worst.

As a reminder: You have an intuitive sense that alerts you to the dangers and presence of traps. You gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if you aren’t Searching, you get a check to find traps that normally require you to be Searching. You still need to meet any other requirements to find the trap.


Holy (he/him) Amurrun (Shemtej) Champion (justice) 8 | HP 58/104 | AC <25> 27 | F +14 R +14 W +14 (+1 vs. poison) | resist poison 4 | Perc +12 (darkvision) | Stealth +16 | 30 ft (45 ft) | Hero 0/3 | focus 2/2 | ◆ | ◇ | ↺ | Active Conditions: catfall, land on your feet, aura (15 ft) of courage, swiftness (+2), (wild shape, scent)

"Onye Dinta does not understand the challenge here if the room is the trial," the catfolk says as Daehalya proposes stepping further into the room. Then he adds cryptically, "And Onye Dinta cannot fly."

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

GM Screen:

Daehalya's Stealth (T): 1d20 + 13 ⇒ (10) + 13 = 23

With everyone waiting holding their beath Daehalya quietly steps into the room. One carefully placed step after the other and Daehalya is able to reach the baton. She slowly slides it free from the clay without distrbing whatever rest beneath. The baton appears to be a wand of some sort.


N Male Skeleton Wizard 8 | Default Exploration: Detect Magic | Character Sheet
Stats:
AC 22 | Fort +11, Refl +14, Will +14 | Perc +12 | Speed 30
♥️ 68/70 | ☘️ 0/3 | ☀️ 1/1 | ✋ Dagger | ⚕ Mystic Armor | Spells (+16, DC 26): Cantrips (8), 1st (5/6), 2nd (5/5), 3rd (4/5), 4th (3/4)

"Bring it back then. Let me have a look!"


HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7

Daehlaya does as Alvarius requests. "No test at all," she murmurs.


N Male Skeleton Wizard 8 | Default Exploration: Detect Magic | Character Sheet
Stats:
AC 22 | Fort +11, Refl +14, Will +14 | Perc +12 | Speed 30
♥️ 68/70 | ☘️ 0/3 | ☀️ 1/1 | ✋ Dagger | ⚕ Mystic Armor | Spells (+16, DC 26): Cantrips (8), 1st (5/6), 2nd (5/5), 3rd (4/5), 4th (3/4)

Given the time, Alvarius will attempt to identify the wand.
Identify Magic - Arcana: 1d20 + 17 ⇒ (19) + 17 = 36

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Alvarius takes a few moments and figures this to be a Wand of Fireball! It seems quite warm to the touch but doesn't burn his hand.

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

What a find! A wand that emits globes of powerful fire? N-I-C-E!
Oh, are either of you adept at using the thing. Does it need a command word like Thinga-magina? Or Bippety-Boppety-Bop? or Super-cali-fragi-listic?
Inquiring minds want to know the command word. Well, without being the OBJECT of it's fire blast.

Nicky likes that they got through the test. He looks around for other places to go. They have 3 other spirits to wheel and deal with.


1 person marked this as a favorite.
N Male Skeleton Wizard 8 | Default Exploration: Detect Magic | Character Sheet
Stats:
AC 22 | Fort +11, Refl +14, Will +14 | Perc +12 | Speed 30
♥️ 68/70 | ☘️ 0/3 | ☀️ 1/1 | ✋ Dagger | ⚕ Mystic Armor | Spells (+16, DC 26): Cantrips (8), 1st (5/6), 2nd (5/5), 3rd (4/5), 4th (3/4)

"Oh, trust me. I know how to make this thing sing. And no, the command word is," he stares at the wand for a moment, then says, "Nicholo-Poop-Poop."

He grins, shrugs, then tucks the wand into his belt. "Wizards are weird, amirite?"


N Male Gnome Psychic 7 | Default Exploration: Perception
Stats:
AC 23 | Fort +13, Ref +15, Will +14 | Perc +12 (low-light vision) | Speed 25
hp: 80/80| Focus Points: 3/3 | Spells (Psychic: +15, DC 25): Cantrips (10), 1st (2/2), 2nd (2/2), 3rd (2/2), 4th (2/2)

Grundle's eyes narrow.

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

Nicky laughs at the awesome reply from Alvarius.
Yeah! Good jesting with me. That's the spirit.

And I give an Amen to the Almighty Aroden about your statement that Wizards are weird.

I added a few arrows on possible ways to get around the room with the clay. see map
Nicky proceeds to walk in whichever direction the party wants to go.
Saying the phrase "Nicholo Poop. Poop" in different tones, accents, and inflections. He even does a translation of those words in Elven.
Sing-songing.
Rassadan.Loen.Loen.
Damn, that works as a wand command word. Doesn't it? That sounds bad ass. Rassadan. Loen. Loen


N Male Skeleton Wizard 8 | Default Exploration: Detect Magic | Character Sheet
Stats:
AC 22 | Fort +11, Refl +14, Will +14 | Perc +12 | Speed 30
♥️ 68/70 | ☘️ 0/3 | ☀️ 1/1 | ✋ Dagger | ⚕ Mystic Armor | Spells (+16, DC 26): Cantrips (8), 1st (5/6), 2nd (5/5), 3rd (4/5), 4th (3/4)

Alvarius is happy to take the path suggested by Nicky.

"Not too loud, else you'll trigger the magic!"


Holy (he/him) Amurrun (Shemtej) Champion (justice) 8 | HP 58/104 | AC <25> 27 | F +14 R +14 W +14 (+1 vs. poison) | resist poison 4 | Perc +12 (darkvision) | Stealth +16 | 30 ft (45 ft) | Hero 0/3 | focus 2/2 | ◆ | ◇ | ↺ | Active Conditions: catfall, land on your feet, aura (15 ft) of courage, swiftness (+2), (wild shape, scent)

"Is Nicholo certain that Nicholo can climb down safely?" the amurrun asks as he watches the tiefling prepare to descend.


HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7

Daehalya follows Nicky, keeping her own eyes peeled for any sign of trouble -- or trial.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

GM Screen:

Nicky Rope Throw Secure: 1d20 + 14 ⇒ (6) + 14 = 20

Nicky ties a decent lasso into the rope as he unfurls it from his pack. Standing at the edges of the water he is able to spot a small break in the stone near the bridge. It only takes him a single toss to get around the chunk of stone. Giving it a couple of decent tugs it manages to hold as you make you way one at a time up onto the bridge, helping each other so that noone falls into the waters below.

You find yourselves in the north tunnel just on the opposite side of the portcullis.

DC 20 Crafting or Engineering Lore:
You believe that you can lift the portculis from this side with a bit of effort.


N Male Skeleton Wizard 8 | Default Exploration: Detect Magic | Character Sheet
Stats:
AC 22 | Fort +11, Refl +14, Will +14 | Perc +12 | Speed 30
♥️ 68/70 | ☘️ 0/3 | ☀️ 1/1 | ✋ Dagger | ⚕ Mystic Armor | Spells (+16, DC 26): Cantrips (8), 1st (5/6), 2nd (5/5), 3rd (4/5), 4th (3/4)

Crafting: 1d20 + 15 ⇒ (17) + 15 = 32
"That portcullis can definitely be lifted, so you know. By Onye or Daehalya, for sure."

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

Nicky is happy that he got the group up to this point.
Now it's time to pass the baton.
Lifting a portcullis is the cornerstone of hero tales. BUT, with that said-- we are on the correct side of the portcullis. No need to waste our time. I see a corridor off to our left. Let's go as a group into this section of the caverns.

crafting: 1d20 + 15 ⇒ (2) + 15 = 17 DC 20

perception: 1d20 + 15 ⇒ (1) + 15 = 16
moved nicky on the map
He looks down the corridor. Hoping to see something.
Nicky readies his equipment. Pulling out a Crossbow as he feels , if there's combat - it'll be a distance combat. He also adjusts his buckler to make sure it's at a good angle to blind a creature of huge or larger size.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Ignoring the portcullis for now Nicholo peers around the corner to find the Filter Hall. Two rows of pillars made of overlapping sheets of thick iron grating line this passage. Soggy leaves, weeds, and vines choke the intricate pillars.

These iron pillars were part of an advanced filtration system imported from Numeria and constructed here in Domora’s twilight years. The complex machinery and special knowledge necessary to operate the filters was lost during the city’s demonic siege.


HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7

Daehalya warily moves into the room, keeping one eye on the vines. Will head for the northern door if nothing interrupts me.

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Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Welcome Gatecrashers!

As you begin finalizing your characters please fill in the Macros link and Tactical Maps link at the top of the page.

Also don't forrget to dot into the Gameplay to add this to your Campaign tab.


HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7

Looking forward to getting going.

Daehalya's going to be a ruffian rogue by class, but the concept is a twilight speaker. She's got the wanderlust background, but again, going to tweak that slightly to fit in with that basic concept.

She'll obviously have skills as a rogue (though none of her stats are maxed out, so she's going to be decent but not great at them, especially early on). Combat-wise, she's a melee combatant. Perhaps a bit of a striker, with some mobility considering her 30-foot speed. Obviously getting into flanks are always helpful. :)


NG Human Thaumaturge 4 | HP 48/48| AC 21 | F: +9, R: +11, W: +7| Perc: +8| | Speed 25ft | Active conditions: None

Also looking forward to it! I’m thinking close range Jack of all trades thaumaturge. Weapon (Hand cannon, short sword) and eventually mirror. I’m thinking the Loved One background.


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Holy (he/him) Amurrun (Shemtej) Champion (justice) 8 | HP 58/104 | AC <25> 27 | F +14 R +14 W +14 (+1 vs. poison) | resist poison 4 | Perc +12 (darkvision) | Stealth +16 | 30 ft (45 ft) | Hero 0/3 | focus 2/2 | ◆ | ◇ | ↺ | Active Conditions: catfall, land on your feet, aura (15 ft) of courage, swiftness (+2), (wild shape, scent)

OK. Dotted in now that I've settled on a name. I swear, that is the hardest part of RPGs. ;)

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

I'm trying to also Dot. I find adding the new character stuff to be crazy tough. but getting better each time I do it. I may need lots of help filling in macro's links and tech map stuff. Never done it before!

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Al good, let us know if you need help. As for the Macros there are a couple of empty tabs. Choose and Empty on and put your name on it.

Under Training is a drop down for your profciency in each item (U,T,E,M,L) and next to it should be your modifier #.

The notes are for any special skill feats or abilities that I may need to be aware of for that skill. Then click the send to GM buttom for the skills you want me to roll secret rolls for. This will send a Macro to the GM Tab that I can copy past everything from.

As for the Map, I am just looking for an image for your character and where you wish to be in the marching order.

Dark Archive

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Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Well, if anything the PDF releases tomorrow hehe.

Macros: Nicholo | Ezgara | Daehalya

Maps: Daehalya | Ezgara

Profile (Character sheet to BOT): Onye | Nicholo | Daehalya


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Holy (he/him) Amurrun (Shemtej) Champion (justice) 8 | HP 58/104 | AC <25> 27 | F +14 R +14 W +14 (+1 vs. poison) | resist poison 4 | Perc +12 (darkvision) | Stealth +16 | 30 ft (45 ft) | Hero 0/3 | focus 2/2 | ◆ | ◇ | ↺ | Active Conditions: catfall, land on your feet, aura (15 ft) of courage, swiftness (+2), (wild shape, scent)

Header and bot-able actions are in Profile now. Spent too much time playing with a spreadsheet character sheet and didn't fill out my profile template yet.


HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7

OK, I think the links are filled out and Daehalya has her character sheet now. (Though I still plan/need to put my personal macros on it. And get gear.)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

All good. I just have to make a little checklist on stuff or I'll forget it and then it will be too late.

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

I'll need a day or two for Macros. On my to do list!

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

Thank you to whomever turned my character picture into a rounded token. THANK YOU! I so appreciated that.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Macros: Nicholo

Maps: Completed

Profile (Character sheet to BOT): Nicholo

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

@GM - Yup./ Sorry. My work is still in hyper mode until after 02/01. I'm just closing down after a 13 hour work day!


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Male Elf 7 | Perc +15 (E; Low-Light) | Speed: 40' | HP: 69 | AC: 23 (25) | Fort: +12 Ref: +14 Will: +15 (Resist Fire 3, Cold 3, elec 5, +1 circ vs Fire; +1 circ. emotion & S-> CS) | Spellbook | Exploration: Search | Status: | Hero Points: 1

If you have a pdf of your sheet I will build your macros and give you the mechanical parts of a profile that you can paste in.

Happy to help.

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

THANKS! Super THANKS! I'll do it!


Holy (he/him) Amurrun (Shemtej) Champion (justice) 8 | HP 58/104 | AC <25> 27 | F +14 R +14 W +14 (+1 vs. poison) | resist poison 4 | Perc +12 (darkvision) | Stealth +16 | 30 ft (45 ft) | Hero 0/3 | focus 2/2 | ◆ | ◇ | ↺ | Active Conditions: catfall, land on your feet, aura (15 ft) of courage, swiftness (+2), (wild shape, scent)

Here is template for Paizo profiles that I used: Character Sheet Template

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Or if you want I can share a campaign to my Hero Lab and you can input them on there. You can copy paste a BB Code from Hero Labs and paste it into the profile.

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

Good things to know! I'll work on these items this weekend.

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

I THINK I got things updated everywhere. I still have Onye's Character Sheet Template that I can work on/complete.


Holy (he/him) Amurrun (Shemtej) Champion (justice) 8 | HP 58/104 | AC <25> 27 | F +14 R +14 W +14 (+1 vs. poison) | resist poison 4 | Perc +12 (darkvision) | Stealth +16 | 30 ft (45 ft) | Hero 0/3 | focus 2/2 | ◆ | ◇ | ↺ | Active Conditions: catfall, land on your feet, aura (15 ft) of courage, swiftness (+2), (wild shape, scent)

On formatting encounter mode actions:

I'm sure not everyone likes it so do what you GM prefers, but when I post, I list out my actions.

Simple:
[ o o c ]Recall Knowledge, Stride, Stride[/ o o c]

More technical, copy the action icons from Tyranus' header:

[ o o c ]◆ Recall Knowledge, ◆ Stride, ◆ Stride[/ o o c ]

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Yup, I generally post out the three actions like that to eliminate confusion as there are a lot of class abilities and feats that can add in additional actions.

I will do the same for the enemies when they do strange abilities.

Dark Archive

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Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

Got it!

Not really, I don't *yet* get it. I understand and will start posting with the action icons -- just as soon as I read more of the players guide!

Work was supposed to calm at the start of Jan, but it went crazy all through January. I was able to put in some good research time this weekend, but I obviously need more.

Alas, I also have to prep PF1 games for the upcoming convention. I'm running The Traitor's Lodge, Wisp, and Tome of Righteous Repose. So my brain will still be in PS1 mode for at least two more weeks. Bear with me my brothers in PBP!


Male Elf 7 | Perc +15 (E; Low-Light) | Speed: 40' | HP: 69 | AC: 23 (25) | Fort: +12 Ref: +14 Will: +15 (Resist Fire 3, Cold 3, elec 5, +1 circ vs Fire; +1 circ. emotion & S-> CS) | Spellbook | Exploration: Search | Status: | Hero Points: 1

I don't worry about the icons unless it's something wonky.

If you need formatting assistance, happy to help.


Holy (he/him) Amurrun (Shemtej) Champion (justice) 8 | HP 58/104 | AC <25> 27 | F +14 R +14 W +14 (+1 vs. poison) | resist poison 4 | Perc +12 (darkvision) | Stealth +16 | 30 ft (45 ft) | Hero 0/3 | focus 2/2 | ◆ | ◇ | ↺ | Active Conditions: catfall, land on your feet, aura (15 ft) of courage, swiftness (+2), (wild shape, scent)

I’m pretty sure everyone here is happy to help answer questions or clarify PF2 rules. :)


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HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7
Ezgara wrote:
I don't worry about the icons unless it's something wonky.

I think everything Ezgara does is wonky. :)

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

How does Aid other work in PFS2? It appears Daehalya and Ezgara are giving aid, but I'm only familiar with the PFS1 rules on it.

Dark Archive

Scenario and AP Tracker

For whichever action you are trying to aid it is a DC 20 to get a +1 bonus. This does not stack no matter how many people succeed but can make the difference for a failure to success.

Crit success gives +2 bonus and Crit fail can give a -1 penalty.

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

Posting in a few hours. Work is a challenge the past couple days. Sorry for delay.

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

@Gm - did we check the body of the druid dwarf spider tamer for items?
Did we search the two rooms for items/treasure?


HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7

Daehalya level 2!
+1 to everything
+9 hp

Rogue feat: Trap Finder (she's alert now, after encountering the hazards here!)
Skill feat: Steady Balance
Skill increase: Athletics to expert
Archetype feat: Chronoskimmer (my Dex isn't high enough for staff acrobat :( )


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HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7

As discussed in Slack, I'm tweaking my build, reducing my Int by 2 and increasing my Dex by 2.

With the change in Int, I'm reducing my Intimidation to untrained. Also, my archetype feat will now by staff acrobat.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Sounds good.

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

bright eyes and speaks in tongues level 2:
Nicholo Rieland
Tiefling investigator 2 (Advanced Player's Guide 55, Dark Archive)
CG, Medium, Devil
Background dreams of vengeance, entertainer
Perception +8
Languages Aklo, Common, Elven, Infernal, Sylvan, Undercommon
Skills Acrobatics +4, Arcana +8, Athletics +6, Crafting +8, Deception +7, Diplomacy +9, Gladiatorial Lore +8, Nature +6, Occultism +8, Performance +7, Religion +6, Society +8, Survival +6, Theater Lore +8
Str 14 (+2), Dex 10 (+0), Con 12 (+1), Int 16 (+3), Wis 12 (+1), Cha 14 (+2)
Items studded leather armor, crossbow (20 bolts), sap, shortsword, backpack, bedroll, bull's-eye lantern, chalk (10), crowbar, fine clothing, flint and steel, rations (1 week) (2), repair kit, rope (foot) (50), soap, torch (5), waterskin, purse (8 sp)
--------------------
AC 16; Fort +5; Ref +6; Will +7
HP 22
Clue In [R] (concentrate, investigator) Frequency once per 10 minutes Trigger Another creature attempts a check to investigate a lead you’re pursuing. Effect You share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you’re conveying information verbally.
--------------------
Speed 30 feet
Melee [1] sap +6 (nonlethal, agile), Damage 1d6+2 B
Melee [1] shortsword +6 (versatile S, agile, finesse), Damage 1d6+2 P
Ranged [1] crossbow +4 (range increment 120 feet, reload 1), Damage 1d8 P
Devise A Stratagem [1] (concentrate, fortune, investigator) Frequency once per round Effect You assess a foe’s weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike’s attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks.
When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it’s a melee weapon with the thrown trait), or a sap.
If you’re aware that the creature you choose is the subject of a lead you’re pursuing, you can use this ability as a free action.
Class Feats Diverse Lore[DA], Flexible Studies[APG], That's Odd[APG]
Skill Feats Fascinating Performance, Multilingual, No Cause For Alarm[APG], Titan Wrestler
Other Abilities ancestry hit points, interrogation, pointed question, size, speed, trait

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

Adds: +9 HP
+1 to everything
Class feat That's Odd.
Expert Skill: Diplomacy
Skill Feat: Multi-Lingual. Took Aklo (evil fey) and Sylvan (good fey).


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NG Human Thaumaturge 4 | HP 48/48| AC 21 | F: +9, R: +11, W: +7| Perc: +8| | Speed 25ft | Active conditions: None

Hey folks, I'm back and have survived. Thanks for your patience. It looks like we're leveling. Anything else I need to know to get back into things?


Holy (he/him) Amurrun (Shemtej) Champion (justice) 8 | HP 58/104 | AC <25> 27 | F +14 R +14 W +14 (+1 vs. poison) | resist poison 4 | Perc +12 (darkvision) | Stealth +16 | 30 ft (45 ft) | Hero 0/3 | focus 2/2 | ◆ | ◇ | ↺ | Active Conditions: catfall, land on your feet, aura (15 ft) of courage, swiftness (+2), (wild shape, scent)

Level 2
+11 hp
+1 to everything
Class Feat: Desperate Prayer
Skill Feat: Steady Balance
Bonus Archetype: Druid MC Dedication -> Acrobatics T, Athletics T, Stormborn Order, 2 cantrip slots/day


NG Human Thaumaturge 4 | HP 48/48| AC 21 | F: +9, R: +11, W: +7| Perc: +8| | Speed 25ft | Active conditions: None

Level 2
+11 hp
+1 to everything
Class Feat: Diverse Lore
Skill Feat: Schooled in Secrets
Bonus Archetype: Psychic Dedication-> Intimidation-> Unbound Step-> Warp Step (Amped)

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

I got the second shingles shot yesterday and the side effects are kicking my tookus. I thought I'd even have down time yesterday as I took it easy -- but I feel crappy. Feel free to bot.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Get some rest and feeling better!


Holy (he/him) Amurrun (Shemtej) Champion (justice) 8 | HP 58/104 | AC <25> 27 | F +14 R +14 W +14 (+1 vs. poison) | resist poison 4 | Perc +12 (darkvision) | Stealth +16 | 30 ft (45 ft) | Hero 0/3 | focus 2/2 | ◆ | ◇ | ↺ | Active Conditions: catfall, land on your feet, aura (15 ft) of courage, swiftness (+2), (wild shape, scent)

Powerful, your T-cells are. Hmmm?

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

Timber!!!! Nicky drops to the floor.


Holy (he/him) Amurrun (Shemtej) Champion (justice) 8 | HP 58/104 | AC <25> 27 | F +14 R +14 W +14 (+1 vs. poison) | resist poison 4 | Perc +12 (darkvision) | Stealth +16 | 30 ft (45 ft) | Hero 0/3 | focus 2/2 | ◆ | ◇ | ↺ | Active Conditions: catfall, land on your feet, aura (15 ft) of courage, swiftness (+2), (wild shape, scent)
Nicholo Reiland wrote:
Timber!!!! Nicky drops to the floor.

I'm legitimately confused as to how. See Slack.


Male Elf 7 | Perc +15 (E; Low-Light) | Speed: 40' | HP: 69 | AC: 23 (25) | Fort: +12 Ref: +14 Will: +15 (Resist Fire 3, Cold 3, elec 5, +1 circ vs Fire; +1 circ. emotion & S-> CS) | Spellbook | Exploration: Search | Status: | Hero Points: 1

leveled up.

Level 3
Fort to E, Perception to E
General Feat: Ancestral paragon -> Nimble Elf (+5 speed)
Skill Increase: Medicine -> E

Spells: Faerie Fire, Sudden bolt

I will staty prepping Dispels at or near highest slot when we get a 3rd level 2 slot.


NG Human Thaumaturge 4 | HP 48/48| AC 21 | F: +9, R: +11, W: +7| Perc: +8| | Speed 25ft | Active conditions: None

Leveled up too.

Level 3
Reflex to E
General Feat: Prescient Planner He's always got the right thing for the job in his pack.
Skill Increase: Occultism to Expert


HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7

Daehalya, level 2 to level 3!
+1 to everything
Deny Advantage: You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
General feat: Toughness
Skill feat: Trick Magic Item
Skill increase: Thievery to expert

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

Paizo is not truthful when they said they were mailing my Advanced Players Guide... they hung it up for the next AP. I hope to get it in a couple weeks. GRRR.

I updated Nicholo on Herolab on line, but may change a thing or two when I actually get the rules for Investigators and Tieflings in my hands!


HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7

They're all on AoN, unless there's something else you're looking for.

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

Tricky Nicky Level TRES

Investigator Upgrade:
HP's D8

Keen Recollection
Skillfull Lessons
General Feat:Group Impression

Skill increase: Expert Diplomacy

Dark Archive

Male Tiefling Investigator - HP 68 AC 23/ 24 with Buckler

Skillful Lesson: Read Lips!!


Holy (he/him) Amurrun (Shemtej) Champion (justice) 8 | HP 58/104 | AC <25> 27 | F +14 R +14 W +14 (+1 vs. poison) | resist poison 4 | Perc +12 (darkvision) | Stealth +16 | 30 ft (45 ft) | Hero 0/3 | focus 2/2 | ◆ | ◇ | ↺ | Active Conditions: catfall, land on your feet, aura (15 ft) of courage, swiftness (+2), (wild shape, scent)

Could I respectively suggest that you would get a great deal more value from the feats Bon Mot, Lengthy Diversion, Recognize Spell, Quick Identification, Root Magic, Arcane Sense, or Multilingual than you might ever with Read Lips.

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