GM Tyranius |
The shadow grasps ahold of Daehalya and completely disappears. Daehalya is currently possessed but no indication f such as she has full capability of her own functions. So shifting all attacks to green.
Nicholo looks around for what to do as one has vanished and another is paralyzed. Alvarius and Grundle don't hesitate and beat into the paralyzed foe with spells. Alvarius' force barrage leaves bruises as thestone from Grundle breaks the demons arm causing it to go limp.
★★★
Shadowy Cave! Round 2/3
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BOLD IS UP!:
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➤ Onye (47/92 HP) │ Hide Shield Hardness 4 (6/Blud) 20/20 |
⠀⠀➤ Uhu (53/53 HP)
➤ Daehalya (83/83 HP) │ Cold Resistance 3
Shadow Demon (Red) (-38 HP)
Shadow Demon (Green) (-64 HP) │ Paralyzed 3 rounds
➤ Nicholo (78/78 HP) │ DC 15 Backlash | Weakness Fire 2
Alvarius (62/62 HP)
Grundle (71/71 HP)
Onye Dinta |
As the injured demon appears to vanish when it grabs Daehalya, the giant cheetah bounds over toward the paralyzed demon to attempt to maul it before it can break free.
◆ Stride
◆ Strike: +1 handwraps of might blows, wild shape, jaws (T): 1d20 + 17 ⇒ (16) + 17 = 33 (vs. paralyzed target)
Holy, Magic, Piercing: 2d6 + 5 ⇒ (1, 6) + 5 = 12
◆ Strike: +1 handwraps of might blows, wild shape, claws (T): 1d20 + 17 - 4 ⇒ (12) + 17 - 4 = 25 (vs. paralyzed target)
Holy, Magic, Slashing: 1d10 + 5 ⇒ (6) + 5 = 11
Ally gains Resist All 9.
Step if necessary/able to place triggering enemy in reach.
Retributive Strike: +1 handwraps of might blows, wild shape, jaws (T): 1d20 + 17 ⇒ (10) + 17 = 27
Holy, Magic, Piercing: 2d6 + 5 ⇒ (4, 3) + 5 = 12
GM Tyranius |
Nicholo still has one action remaining.
GM Tyranius |
Nicholo gets out of the way as Onye calmly approaches the paralyzed demon and swiftly tears it apart. Grabbing the shadow by the edges he pulls it free from the wall and hears a howl as it falls into a mist against the floor.
Where to next?
Alvarius Blackthorn |
"Well now, that went better that I thought. Though... you alright, Daehalya?"
Alvarius points west. "Looks like the flooring changes that way. Peculiar, right? I want to see what that's all about. We ready to move on?"
Nicholo Reiland |
I'm ready to move out. Let us go to the place that changes. Demons love change, and therefore the floors are demons.
Wait, that's not the correct rhetoric or fallacy I was trying to use. I was trying to use the Strawman fallacy. Let me try a different way of saying my intentions.
While Alvarius wants to go that way because he noticed something peculiar. *I* want to go that way because I am inclusive. I think differently minded flooring is okay. It's normal. We need to embrace the differently floored, and check out where they lead. Who knows. We might enjoy the differently floored experience.
Nicky grins.
Mind you all, I just TOLD you I was trying to give you all a fallacy - so you really shouldn't be paying attention to what I am saying.
GM Tyranius |
You head to the west and find a massive set of doors sealed shut. Time seems not to have touched the sturdy, watertight, impossibly clean iron doors blocking this pathway. Beads of condensation drip down the doors’ surface. From the other side come muted sounds of thrashing and churning water.
There is also bars blocking the path further west. Seems your way is blocked from proceeding further in this direction.
Daehalya Shadowsun |
"I think I am OK," Daehalya says. She feels queasy, as if the demon tainted her with its touch somehow, but as she runs through a quick mental check, she can't find anything specifically wrong. Her limbs all seem to work as they should, and her thoughts seem clear.
"It seems we can't go any further this way. Perhaps we need to cross the river," Daehalya suggests. "We still need to visit the shrines before the cistern's door will be unlocked for us."
Alvarius Blackthorn |
"Right you are. Well then, lead the way."
GM Tyranius |
You can cross the river to a set of stairs at the south eastern corner of the map. Or there is another path leading east from here.
Alvarius Blackthorn |
"Right, east is easier. I'm not in a rush to go for a swim anyhow."
Alvarius follows Nicky.
GM Tyranius |
Heading east you find a branching path that leads north and south. To the north you find another door just before the corrdor collapses.
GM Tyranius |
The corridor was collapsed long ago. It is the small section of rubble to the north on the map that cuts off progress in that direction is all.
Onye Dinta |
"Here is a bridge to cross the river," the catfolk notes as they pass it. He makes sure that each of them are in full fighting condition before he approaches the door.
Grundle Trolleyproblem |
(Onye must eventually give up on Grundle looking like he is ready to fight anything.)
GM Tyranius |
This soaring cylindrical chamber appears to be the bottom of a massive, dried-up well. Along the southern wall, a humble, red marble statue stands watch over the empty chamber.
Sakuachi approaches the statue along the well’s northern wall "This must be one of the Shrines." Just as she reaches a hand out the god here, Waiixi— god of a famous god caller and clanliege named Sagiyas Howlingblood manifests as a phantasmal guardian.
Waiixi resembles a human-sized praying mantis with eight long legs made of variously colored glass. Where the mantis’s head should be is instead a series of interlocking stone rings that float roughly in the arrangement of a sphere. Each ring is carved with glowing Sarkorian runes that denote Domoran virtues like strength of will, forethought, and partnership with animals. "You must prove yourself worthy!" The phantasmal guardian launches itself into a frenzy of attacks.
Alvarius's Initiative Using Detect Magic: 1d20 + 11 ⇒ (6) + 11 = 17
Onye Dinta's Initiative Using Avoid Notice: 1d20 + 15 ⇒ (10) + 15 = 25
Daehalya's Initiative: 1d20 + 13 ⇒ (14) + 13 = 27
Nicholo Rieland's Initiative: 1d20 + 14 ⇒ (11) + 14 = 25
Grundle's Initiative: 1d20 + 8 ⇒ (19) + 8 = 27
Haunt: 1d20 + 12 ⇒ (3) + 12 = 15
★★★
Test of the God Caller! Round 1
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BOLD IS UP!:
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➤ Daehalya (83/83 HP) │ Cold Resistance 3
➤ Grundle (71/71 HP)
➤ Onye (92/92 HP) │ Hide Shield Hardness 4 (6/Blud) 20/20 |
⠀⠀➤ Uhu (53/53 HP)
➤ Nicholo (78/78 HP) │ DC 15 Backlash | Weakness Fire 2
➤ Alvarius (62/62 HP)
Haunt (- HP)
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CONDITIONS & EFFECTS REFERENCE
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Daehalya Shadowsun |
HP 83/83
AC 25 (+1 vs. traps), deny advantage, cold resistance 3
Fort +11, Ref +17, Will +12 (+1 vs. traps)
Hero Points: 3
Deviant backlash DC: 15
Effects:
"It always has to be combat to prove yourself worthy," Daehalya mutters, as she hefts her staff.
She moves in toward the mantis, trying to sweep its legs out from under it before following up with a second blow.
Stride (don't see the enemy on the map, so I'm hoping I just needed a single Stride to get there), Trip, Strike
Athletics (trained) to Trip vs. Reflex DC: 1d20 + 17 ⇒ (14) + 17 = 31
+1 striking staff 2H vs. Xxx (iterative): 1d20 + 16 - 5 ⇒ (8) + 16 - 5 = 19
Bludgeoning: 2d8 + 6 ⇒ (2, 7) + 6 = 15
Sneak attack?: 2d6 ⇒ (2, 3) = 5
Onye Dinta |
"Onye Dinta recognizes that the spirit has good intentions," the catfolk says. He tries to reason with the haunt as based on the runes, it appears to be related in some way to the spirits of creation. However, just in case, he slings his kudu hide shield over his shoulder and pulls the other wooden masks from his belt.
◆◆ Disable: Religion (T): 1d20 + 11 ⇒ (12) + 11 = 23
◆ Swap
Alvarius Blackthorn |
The skeletal wizard instinctively conjures a ward to protect himself from physical harm. Cast Shield
A studied individual, Alvarius then recognizes the haunting and calls upon his repertoire of occult warding gestures.
Occultism (2-Action): 1d20 + 13 ⇒ (19) + 13 = 32
"Back, spirit! Seek the beyond or direct your wrath elsewhere!"
Grundle Trolleyproblem |
"This seems to be a very subjective test."
Occultism: 1d20 + 13 ⇒ (20) + 13 = 33
Grundle also Shields himself.
GM Tyranius |
Daehalys knocks back two spectral owl-shaped entities as Grundle and Alvarius swiftly disable the haunt with several wards before shielding themselves. Excellent Crit!
Sakuachi acts quickly herself to appease the God within. She holds aloft her spear. "This was one of my most prized possessions. It was passed down from my Father."
The god in the well shrine peers down at Sakuachi , bows, and dissipates into a swirl of lightly glowing ethereal mist along with the spear as tribute.
The mist weaves a winding trail through the air to the small tunnel connecting to the central cistern. There, in a burst of light, the god unseals the channel, allowing stagnant water to quickly drain from the cistern into the well. As the room fills with water, the misty god swirls around the party and pushes them through the large open door from whence they came. Once everyone is out of the well, the large door shuts behind them and locks, creating a water-tight seal so the well can fill with water.
Grundle Trolleyproblem |
"I suppose all is well that ends well."
Grundle chuckles to himself.
Daehalya Shadowsun |
Sorry, I apparently was going to fast on my last post and missed that it was a haunt. Bad player!
Daehalya gives a small smile to Grundle at the pun. "Hopefully the rest of this trial will also prove to be a laughing matter," she says.
Checking to make sure everyone is ready to proceed, she leads the way to the bridge, ready to cross over. Seems like that's the next area to go.
GM Tyranius |
This stone bridge connects a balcony-like structure south of the aquifer to the tunnels and caves north. This wide tunnel of worked stone was part of an expansion project that was never completed. The northeastern corner of the chamber has collapsed into the adjacent tunnel, creating a natural ramp between this area and the aquifer.
GM Tyranius |
Alvarius's Perception (T): 1d20 + 11 ⇒ (15) + 11 = 26
Onye Dinta's Perception (T): 1d20 + 11 ⇒ (20) + 11 = 31
Daehalya's Perception (E): 1d20 + 14 ⇒ (4) + 14 = 18 low-light vision
Nicholo Rieland's Perception (M): 1d20 + 14 ⇒ (7) + 14 = 21
Grundle's Perception (T): 1d20 + 8 ⇒ (20) + 8 = 28
Onye notices something strange about the Red Clay that Nicholo misses but gets a gut feeling on that something is odd. Onye first notices a very elaborate baton, roughly a foot in length stuck in the clay. The other thing that seems odd is the clay seems to shudder a bit as you step into the room.
The clay all around the room seems to join it before going still once more.
Grundle Trolleyproblem |
Can anyone try to grab the baton with a Mage Hand or somesuch?
"This cavern breathes with an unsettling vitality. We must tread carefully, for in disturbing this place, we may awaken whatever slumbers within its formless depths."
Alvarius Blackthorn |
"You'll get no argument from me there, Grundle."
He looks at the baton. "I don't have the right magic prepared to retrieve that baton. Though I could summon something with hands that could try..."
Daehalya Shadowsun |
"Perhaps this is the trial?" Daehalya asks. Absent anyone with magic like Grundle suggests, she carefully eases out onto the clay, expecting the worst.
As a reminder: You have an intuitive sense that alerts you to the dangers and presence of traps. You gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if you aren’t Searching, you get a check to find traps that normally require you to be Searching. You still need to meet any other requirements to find the trap.
Onye Dinta |
"Onye Dinta does not understand the challenge here if the room is the trial," the catfolk says as Daehalya proposes stepping further into the room. Then he adds cryptically, "And Onye Dinta cannot fly."
GM Tyranius |
Daehalya's Stealth (T): 1d20 + 13 ⇒ (10) + 13 = 23
With everyone waiting holding their beath Daehalya quietly steps into the room. One carefully placed step after the other and Daehalya is able to reach the baton. She slowly slides it free from the clay without distrbing whatever rest beneath. The baton appears to be a wand of some sort.
Alvarius Blackthorn |
"Bring it back then. Let me have a look!"
Alvarius Blackthorn |
Given the time, Alvarius will attempt to identify the wand.
Identify Magic - Arcana: 1d20 + 17 ⇒ (19) + 17 = 36
GM Tyranius |
Alvarius takes a few moments and figures this to be a Wand of Fireball! It seems quite warm to the touch but doesn't burn his hand.
Nicholo Reiland |
What a find! A wand that emits globes of powerful fire? N-I-C-E!
Oh, are either of you adept at using the thing. Does it need a command word like Thinga-magina? Or Bippety-Boppety-Bop? or Super-cali-fragi-listic?
Inquiring minds want to know the command word. Well, without being the OBJECT of it's fire blast.
Nicky likes that they got through the test. He looks around for other places to go. They have 3 other spirits to wheel and deal with.
Alvarius Blackthorn |
1 person marked this as a favorite. |
"Oh, trust me. I know how to make this thing sing. And no, the command word is," he stares at the wand for a moment, then says, "Nicholo-Poop-Poop."
He grins, shrugs, then tucks the wand into his belt. "Wizards are weird, amirite?"
Nicholo Reiland |
Nicky laughs at the awesome reply from Alvarius.
Yeah! Good jesting with me. That's the spirit.
And I give an Amen to the Almighty Aroden about your statement that Wizards are weird.
I added a few arrows on possible ways to get around the room with the clay. see map
Nicky proceeds to walk in whichever direction the party wants to go.
Saying the phrase "Nicholo Poop. Poop" in different tones, accents, and inflections. He even does a translation of those words in Elven.
Sing-songing.
Rassadan.Loen.Loen.
Damn, that works as a wand command word. Doesn't it? That sounds bad ass. Rassadan. Loen. Loen
Alvarius Blackthorn |
Alvarius is happy to take the path suggested by Nicky.
"Not too loud, else you'll trigger the magic!"
Onye Dinta |
"Is Nicholo certain that Nicholo can climb down safely?" the amurrun asks as he watches the tiefling prepare to descend.
GM Tyranius |
Nicky Rope Throw Secure: 1d20 + 14 ⇒ (6) + 14 = 20
Nicky ties a decent lasso into the rope as he unfurls it from his pack. Standing at the edges of the water he is able to spot a small break in the stone near the bridge. It only takes him a single toss to get around the chunk of stone. Giving it a couple of decent tugs it manages to hold as you make you way one at a time up onto the bridge, helping each other so that noone falls into the waters below.
You find yourselves in the north tunnel just on the opposite side of the portcullis.