PF2e Crown of the Kobold King Plus

Game Master djdust

Strange things are afoot in the Silverpine Forest.
Earthsday, 12 Galea, 1393 NGE
Player Resources
Roll20
◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity
◇= Free Action, ↺= Reaction


601 to 650 of 1,605 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>

Roll20!

Sebastien, are you trying to move toward or away from the ghost?

Shemar, you would need to use 2 strides to get into line of sight with the ghost, still use Magic Missile or something else?


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2

Sébastien is trying (unsuccessfully) to Stealth away, while muttering something about ghost being scary.

Good news, though, Inspired lasts 3 Rounds, so gives me an extra Action to fail again.


Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4

Thanks for the move clarification. I'll save the mm and cast a cantrip instead

electric arc: 1d4 + 4 ⇒ (3) + 4 = 7


Roll20!

Seeing Valkor stabilize, Danus runs out of the chapel with Tor on his heels. "Let’s get after it!" he shouts as he runs past Sebastien and into the covered walkway. ”Sic ‘I’m!" he commands Tor, and the boar chases down the ghostly knight.
Tor Tusk: 1d20 + 6 ⇒ (9) + 6 = 15
Tor gores nothing but trailing whisps.

The knight’s turn next.


Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4

Does the ghost look bothered by any of our attacks?


Roll20!

Oh yes I owe you a reflex save.
Knight Ref: 1d20 + 11 ⇒ (9) + 11 = 20 Success!
The ghostly knight mostly avoids Shemar's cantrip, and the rest seems to pass right through him.


Roll20!

Travis, Waedin, and Stepnik move into position to take down whatever's coming for them. Behind the angry spirit floating down the hall emerge a sneaky halfling, a spellcaster, a human ranger, and a brave little boar from a double set of doors at the far end. From somewhere further away, a meek voice eeks out the makings of a complete breakfast. Strange as it is, everyone feels a little bit emboldened. Everyone benefits from Inspire Courage, which is good, considering what will happen next.

Tor's gore and Shemar's zap prove ineffective against the ghostly knight.

The knight stops in his pursuit and laments, "Begone intruders! Only murder and madness dwell within these walls! You will turn on your friends and become your own worst enemy! Beware! Betrayal is your fate!"
◆ Frightful Moan: DC 21 Will
Boros Will+IC: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27 Success!
Danus Will+IC: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 Success!
Shemar Will+IC: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15 Fail!
Stepnik Will+IC: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 Success!
Tor Will+IC: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 Crit Fail!
Travis Will+IC: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 Success!
Waedin Will+IC: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 Fail!
Shemar and Waedin begin second guessing their choices, while Tor ain't so brave no more.

Frightened Condition:
You’re gripped by fear and struggle to control your nerves. The frightened condition always includes a value. You take a status penalty equal to this value to all your checks and DCs. Unless specified otherwise, at the end of each of your turns, the value of your frightened condition decreases by 1.

But the knight isn't through. He ◆continues in his pursuit and passes straight through the wall into the western tower and swings an ephemeral sword at Waedin.
◆Strike: Ghostly Hand: 1d20 + 13 ⇒ (17) + 13 = 30 Crit Success!
Crit Negative Dmg: 4d6 + 4 ⇒ (3, 2, 3, 6) + 4 = 18
The blade seems to rip the life force out of our new hero. She is left standing, if only barely.

Round 1: Bold May act!
Valkor (Unconscious)
Ghostly Knight
Danus (Inspired, 3dmg, Drained 1)
Boros (Inspired, 4dmg, Drained 1)
Tor (Inspired, Frightened 3)
Sebastien (Inspired, Shield)
Shemar (Inspired, Frightened 2)
Travis (Inspired)
Waedin (Inspired, 18dmg, Frightened 2)
Stepnik (Inspired)


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2

Sébastien's mouths the words
What the holy f~~$ sticks will hurt this s#%@bag ghost!

With inspiration continuing, the Bard scratches his head for an idea. Any idea. Even a really bad idea....


Roll20!

Sebastien remembers a vial of clear liquid sitting upon the altar.


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2

I seem to remember a vial of clear liquid sitting upon the altar.

The Bard then Telekinetic Projectile it at the ghost!
Ranged Spell Attack, inspired: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 261d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7

He then cast Shield.


Male Halfling Rogue 1 | HP 16/16 | AC 18 / 20 if nimble dodge | F+5 R+9 W+7 | Perc+7 |

"Oh sure, the vial of clear liquid!" says Boros. He runs back to the altar which is conveniently far away from the ghost. And tries to pick up the vial.


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 30/30 | AC 18/20(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin's strong shield arm absorbs the blow but the jar of the dent is such that it becomes useless.. she stumbles back a step, both very hurt and scared out of her wits. Ahh.. I'm not ready for this...

↺ Shield Block, absorb 5 damage, take 13 damage, Break!
◆ Stepback.
◆◆Cast Heal on self.
Heal: 1d8 + 8 ⇒ (2) + 8 = 10


Roll20!

Sebastien, I would like for your plan to work, but you are one room away from the vial, and two rooms away from the ghost. By my count, Boros needed two Strides and an Interact to get the vial from the altar. Check out the map and let me know how you might pull it off.


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2

Maps. I will check once home. He will just Leo something with that roll.


Male Human, Male; AC19/21; HP 26/26: F +8, R +8, W +7 Alchemist / 2; PER +5, Speed 25', Hero Points 2/3; AA Bombs 8/8, Versatile Vials 5/6

◆ Recall Knowledge: Lore (Necromancy) +7
◆ Stride (See map)
◆ Quick bomber: (Acid Flask) 1d20 + 6 ⇒ (2) + 6 = 8 Bombs Away Damage 1-Acid plus 1d6 persistent).

Wow. Lots of 2's there. At least I didn't critically fail... Sin


Roll20!

I really don't believe in secret checks. Y'all can roll your own dice ;) DC 14 with that Specific Lore.


Male Human, Male; AC19/21; HP 26/26: F +8, R +8, W +7 Alchemist / 2; PER +5, Speed 25', Hero Points 2/3; AA Bombs 8/8, Versatile Vials 5/6

1d20 + 7 ⇒ (12) + 7 = 19 RN: necromancy


Roll20!

Stepnik knows a ghost when he sees one. As an incorporeal undead, he knows it is resistant (not immune) to physical damage, and less resistant to magical damage. Force effects and Good energy are the way to really hurt it. Also Healing spells, of course.

He also knows that the only way to truly eliminate a ghost is to find a way to put it to rest.


Male Human, Male; AC19/21; HP 26/26: F +8, R +8, W +7 Alchemist / 2; PER +5, Speed 25', Hero Points 2/3; AA Bombs 8/8, Versatile Vials 5/6

Stepnik shares this info with all.


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2

Sébastien waves at Stepnik from shivering across the room.
He seems a bit morose about some Dinwiddie deed he did.

Sébastien will just Telekinetic Projectile a candle stick until Boros returns.


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 30/30 | AC 18/20(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin grimaces at Stepnik's revelation. I shoulda known that... Uh... Ghost knight sir, if ya tell us why you're here maybe we can help?


Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4

Shemar continues to chase after the ghost. He can't quite figure out why, though. He was already of the mind of avoiding it at all costs, but how he's downright frightened of it!

"Got to get lined up to hit with a magic missle. electricity will have to do for now."

◆ stride
◆◆Electric arc: 1d4 + 4 ⇒ (1) + 4 = 5
DC 17 of 15 if affected by frightened 2


M Human Fighter 1

Travis listens to what Stepnik says and pauses as he was begining to attack...
He says to the apparition.

good sir knight. It is deeply troubling to me, a mere farmer turned militia, that a noble such as you is trapped in this unearthly form. You keep saying NOONE must know. Eventually someone will know. Whether it is us, or others. We know this isn't what you wanted the end of your life to be like. Wouldn't it be better to let us help you end this than risk more and more coming to risk it getting out to more and more people? Stay your hand and let us help.


Roll20!

Travis, you may take an Action to roll a Diplomacy check.


M Human Fighter 1

diplomacy: 1d20 ⇒ 10

cmon nat 20 ;)

Action 1 diplomacy. Action 2 raise shield action 3....assume nuclear blast defense position


Roll20!

After much consternation over the rules, and a brief forum search, I have concluded that yes, telekinetic projectile counts as magic damage. The acid flask, however, does not.

Boros turns and runs all the way back to the altar, mom in a certain vial and having a gut feeling, perhaps, that it can be effective against restless spirits.

Meanwhile, Sebastien hurls a piece of rubbish down the hall and at the ghost, with his mind! The candlestick flies through the ghost, but does seem to disrupt its form, if only a bit.

Shemar continues the magical assault.
Ghost Ref: 1d20 + 11 ⇒ (6) + 11 = 17
He will need to cast something with more oomph.

Stepnik tries too, but merely burns the floor with acid.

Waedin’s shield takes the blow and breaks! Shocked, frightened, she steps back and heals herself.

Travis tries his best to calm the angry spirit, and then prepares for the worst.

Danus runs in through the door and swings his sword.
Longsword: 1d20 + 4 ⇒ (10) + 4 = 14
He cuts neatly through thin air.

Round 2: Bold May act!
Valkor (Unconscious)
Ghostly Knight (2dmg)
Danus (Inspired, 3dmg, Drained 1)
Boros (Inspired, 4dmg, Drained 1)
Tor (Inspired, Frightened 2)
Sebastien (Inspired, Shield)
Shemar (Inspired, Frightened 1)
Travis (Inspired)
Waedin (Inspired, 3dmg, Frightened 1)
Stepnik (Inspired)

Everyone’s Frightened condition lowers by 1. The ghost has been hurt! His turn up next!


Roll20!

The ghostly knight turns angry eyes towards Waedin and Travis, "None can help what is already done. As long as the accursed dagger remains, what is done will be done, again and again! Flee from this place, before you share my fate!"

He then turns his sword on Danus!
◆Ghostly Hand: 1d20 + 13 ⇒ (9) + 13 = 22 Success!
Negative dmg: 2d6 + 2 ⇒ (5, 3) + 2 = 10
◆Ghostly Hand: 1d20 + 9 ⇒ (12) + 9 = 21 Success!
Negative dmg: 2d6 + 2 ⇒ (1, 2) + 2 = 5
◆Ghostly Hand: 1d20 + 5 ⇒ (19) + 5 = 24 Success!
The ephemeral blade cuts Danus down!

Round 4: Bold May Act!
Valkor (Unconscious)
Danus (Unconscious, Dying 1, Drained 1)
Ghostly Knight (2dmg)
Boros (Inspired, 4dmg, Drained 1)
Tor (Inspired, Frightened 2)
Sebastien (Inspired, Shield)
Shemar (Inspired, Frightened 1)
Travis (Inspired)
Waedin (Inspired, 3dmg, Frightened 1)
Stepnik (Inspired)

I wasn't keeping track of rounds properly, we are actually in Round 4! Danus is down! All may act!

I believe this is the last round of Lingering Inspiration, remember your bonuses!


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 30/30 | AC 18/20(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Travis can you delay to go after Waedin please so Waedin can give you magic weapon for this round?

Waeden moves to Travis and touches the human, giving his weapon a soft glow of magic. Can't find this dagger if we join this spirt in death... Let's see if you're any good with that flail

Travis gets one minute of his flail becoming magical and a +1 striking weapon
◆Move
◆◆Cast Magic Weapon.
I can help Danus next round


Male Halfling Rogue 1 | HP 16/16 | AC 18 / 20 if nimble dodge | F+5 R+9 W+7 | Perc+7 |

Boros grabs the holy water and moves forward. "Sebastien, you can kill this damn thing, right?"

Boros moves forward, gives Sebastien the water, then moves forward again.
Stride, interact to give Sebastien holy water to hurl telekinetically, stride.


Male Human, Male; AC19/21; HP 26/26: F +8, R +8, W +7 Alchemist / 2; PER +5, Speed 25', Hero Points 2/3; AA Bombs 8/8, Versatile Vials 5/6

◆ Stride
◆ Stride
◆ Quick Alchemy (Elixer of life) to Danus


Elixer of LIfe

Spoiler:

Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes.

1d6 ⇒ 4


M Human Fighter 1

Travis sees Waedin motion for him to wait and pauses at the ready for Priest to help him. Waedin moves next to him and touches his flail and a magical rune appeared upon the weapon and he hears the priest say...for the next minute your weapon is magical Travis nods and he can hear the bardic music in the background and a smile comes to his face. Keeping his shield at the ready he steps toward the spirit and saying ,Sir Knight. If you tell us where the dagger is we can end this cursed unlife you are forced to contend with he then swings his flail at the spirit.

attack;damage: 1d20 + 11 ⇒ (4) + 11 = 152d6 + 6 ⇒ (3, 1) + 6 = 10


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2

Sébastien nods to Boros!

The Bard then Telekinetic Projectile it at the ghost!
Ranged Spell Attack, inspired: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 231d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10


Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4

Still with line of sight on the ghostie, Shemar gives it his best shot.

◆◆◆ magic missile: 3d4 + 3 ⇒ (1, 1, 1) + 3 = 6

Hahahahaha!

"You in there! We may have to run. We don't seem to have a way of dealing with this apparition!"

Shemar is obviously still a little shaken.


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 30/30 | AC 18/20(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

He's not going anywhere Waedin agrees.


Roll20!

Boros hands off the glass vial and Sebastien sends it flying through the air. The vial smashes open and breaks upon hitting the ghostly figure!
Holy Water dmg: 1d6 ⇒ 4
"Aggghhh!"

Shemar follows with a barrage of force missiles. They unerringly connect, but are a bit failing in the force department. At least it tears away at the knights ectoplasmic form. "Wagh!"

Waedin magifies Travis's flail, but his attack misses the ghostly knight.

Stepnick steps to Danus's rescue, reviving the fallen ranger. Danus is awake and loses Dying 1, gains Wounded 1 condition.

Danus slowly crawls back out the door.

The knight's eyes flare with a ghostly light from beneath his helm, "So be it fools! My hands are already stained with death, what's one more if I save you from sharing my fate!"
The ghostly knight cries out in pain and anguish as objects across the room fly about in a whirlwind.
◆◆Telekinetic Assault, 30ft emanation, simple Reflex
bludgeoning damage: 3d6 ⇒ (2, 2, 1) = 5
Danus Ref: 1d20 + 9 ⇒ (14) + 9 = 23 Success!
Shemar Ref: 1d20 + 6 ⇒ (1) + 6 = 7 Crit Fail!
Stepnik Ref: 1d20 + 7 ⇒ (15) + 7 = 22 Success!
Tor Ref: 1d20 + 4 ⇒ (1) + 4 = 5 Crit Fail!
Travis Ref: 1d20 + 7 ⇒ (8) + 7 = 15 Fail!
Waedin Ref: 1d20 + 3 ⇒ (20) + 3 = 23 Success!
Those nearby get battered with debris, some worse than others. The ghost looks around disappointingly, then attacks Travis with his ephemeral blade, "I will take this one with me!"
◆Ghostly Hand: 1d20 + 13 ⇒ (7) + 13 = 20
negative dmg: 2d6 + 2 ⇒ (3, 2) + 2 = 7

Round 5: Bold May Act!
Valkor (Unconscious)
Danus (18 dmg, Prone, Wounded 1, Drained 1)
Ghostly Knight (17dmg)
Boros (4dmg, Drained 1)
Tor (10dmg, Frightened 1)
Sebastien
Shemar (10dmg)
Travis (Magic Weapon 12dmg)
Waedin (5dmg)
Stepnik (2dmg)


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2

OH, just die already!....again!

The Bard Inspires Courage!
+1 attacks, damage, Fear

The Bard then Telekinetic Projectile a book at the ghost!
Ranged Spell Attack, inspired: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 201d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11


Male Halfling Rogue 1 | HP 16/16 | AC 18 / 20 if nimble dodge | F+5 R+9 W+7 | Perc+7 |

Boros strides forward, then calls out at it. "A'ight you crazy ghost, ever thought that YOU might be the one dyin' tonight?"
Intimidate: 1d20 + 5 ⇒ (16) + 5 = 21

Just as quick as he says this, Boros slinks away, not wanting to die himself. "You and me, Sebastien. We're takin' this down!" It's pretty obvious that Boros isn't helping Sebastien with much of anything right now.

◆Stride ◆Intimidate ◆Stride. Boros ends up right back where he started.


Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4

Can we even outrun a ghost that can go through walls? We might need to scatter. But let's give it one more go first

Shemar belches out a gout of flame into the translucent figure.
This shoulc be pretty!

◆◆Dragon spit (magic cantrip attack)
Produce flame: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 201d4 + 4 ⇒ (4) + 4 = 8

Seeing Boros scoot back, he sees the self preservation in this decision, he does likewise.


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 30/30 | AC 18/20(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin takes a deep breath and then calls on Gerana for both healing and destroying the scourge of undeath.

The power of Gerana compels thee to sod off!

◆◆◆ 30 foot emanation Cast Heal.

Heal: 1d8 ⇒ 4

I don't know how many people are affected by the emanation considering all the walls so I'll leave it up to the GM, also I think this counts as a 'damage' roll on the ghost? If so I think Inspired makes that a 5 on him? Spell DC is 16


M Human Fighter 1

Travis's swing fell short and then the ghostly knight called up a veritable tornado of flying objects that bludgeoned the warrior and all the others. Finally the apparition stared at Travis s and focused on him, as Travis tried to interpose his shield, the ghostly hand passed right through it and touched the farmers chest . He felt the cold touch of death. His body was pained and freezing at the same time. Hed never felt this type of Injury. He grimaced in agony.

before Waedins heal Travis is 8/20

Travis breathed heavily and growled setting his shield to defense instead of trying to block attacks and then swing the flail again. And then swung it a 2nd time in a back swing.

attack,damage: 1d20 + 11 ⇒ (9) + 11 = 202d6 + 6 ⇒ (6, 4) + 6 = 161d20 + 6 ⇒ (13) + 6 = 192d6 + 6 ⇒ (4, 1) + 6 = 11


Male Human, Male; AC19/21; HP 26/26: F +8, R +8, W +7 Alchemist / 2; PER +5, Speed 25', Hero Points 2/3; AA Bombs 8/8, Versatile Vials 5/6

What the!!! Maybe I can move about and keep him from hitting us all at once.

◆ Stride
◆ Pull Sling
◆ Load Sling


Roll20!

Sebastien inspires everybody, then throws the book at the ghostly knight, tearing apart its ectoplasmic form!

With a well timed put down, Boros turns the tables on the ghost and frightens it! Success!

Shemar hits the ghost with a flaming spitball, damaging it a little bit more!

Ghost Fort: 1d20 + 8 ⇒ (7) + 8 = 15 Fail!
Waedin unleashes a blast of healing energy that bolsters her nearby allies, as well as disrupts the undead manifestation of the knight.

The knights form begins to fade, and as it does Travis hits it with flail, tearing the image apart. By the time he swings again, the ghost is gone!

Victory! You have defeated the ghost, for now...

GM Screen:

2d4 ⇒ (3, 1) = 4

With the spiritual manifestation of pain and lamentation defeated, the two groups of adventurers now stand face to face.

Current Conditions:
Valkor (Unconscious)
Danus (14 dmg, Wounded 1, Drained 1)
Boros (4dmg, Drained 1)
Tor (10dmg)
Sebastien
Shemar (10dmg)
Travis (8dmg)
Waedin (1dmg)
Stepnik


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2

Sébastien looks about the mess of a chamber. The books flung with abandoned. The sharp shards of glass littering the blood stained carpet. The candles fallen, melting wax flooding the darkwood furnishings. The ectoplasmic goo gorgeously gathered around them.

The halfling looks up at the new comers.
So, how's it going.

He absently shuffles a broken vase behind the smoking divan.


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 30/30 | AC 18/20(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Been better says the dwarf in the newcomers she's well dressed and decently armed. Never killed a ghost before.... so... name's Waedin. We're the rescue party I think.


Roll20!

Don't forget about the slain zombies and blood sucking bug creature bodies littered about!


Male Halfling Bard (Maestro) 2 HP 26/26; AC 16/18 with raised shield| F:+6 , R:+6, W+8| Perception(E) +8 (+1 DC)| Speed: 25 ft| Focus Pts 2/2 ; Hero Pts: 3/2

Sébastien looks over at the slain zombies and blood sucking bug creature bodies littered about.

He shuffles over to a window curtain. The bard tugs. He tugs. He smiles. He tugs.

He sighs.


Male Halfling Rogue 1 | HP 16/16 | AC 18 / 20 if nimble dodge | F+5 R+9 W+7 | Perc+7 |

"We killed it, we killed it!" shouts Boros. He then realizes he looks ridiculous and composes himself. "Ahem, I mean of course we killed it" and didn't run away.

"The name's Boros. We got some blokes hurt or down, can ya help out?"


Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4

Shemar checks himself as the ghost fades away.

cuts and bruises. Pain, but I should need okay.

A dark skinned man in a purple and bronze robe strides forward. He moves rather gracefully looks about at each person with his warm amber colored eyes.
"Yeah, I'm Shemar. We're just looking to raise the gate so we can keep moving, so let's do fun introductions later. I don't want to be here when anymore ghosts show up.". Shemar says as he moves toward the door.


Dwarf Cleric/Warpriest 2| Speed 20 ft | HP 30/30 | AC 18/20(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

The Ghost was babblin' about some dagger.. did any of ya find something like that? Feel like we should put that one to rest at least and it won't happen without whatever it's obsessed about taken care of.. What happened here by the nine hells? Waedin says. I'm nearly tapped out but I think I can help the most wounded.

Waedin isn't built to be a medic. Is anyone else in the party good at Medicine?


Male Human Sorcerer (Brass Dragon Bloodline) 2 |HP 22/22 | AC 17 | Init. +5 | F +5 R +7 W +7 | Percept +5 | Spell Slots 1st: 4/4

Shemar had not learned medicine yet. He was a bit of a spoiled brat previously.

601 to 650 of 1,605 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Crown of the Kobold King Plus! All Messageboards

Want to post a reply? Sign in.