Friendly Fighter

Travis of The Meadows's page

20 posts. Alias of Dread.


Full Name

Travis Meadows

Race

Human

Classes/Levels

Fighter 1

Gender

M

Size

M

Age

19

Alignment

NG

Languages

Common

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 10

About Travis of The Meadows

General:

[U]Details[/u]
Alignment: NG
Ancestry: Human (Versatile)
Background: Laborer
Level: 1st
Class: Fighter
Deity: ??
Size: Medium
Age: 19
Gender: Male
Height: 5'11"
Weight: 190 lbs
Eyes: Brown
Hair: Blonde

Defense:

Unarmored: Trained, Light: Trained, Medium: Trained, Heavy: Trained

Armor Class 18 (20 with shield)
Proficiency:+3 Armor:+3 Shield:+0(+2) Dex:+2 Magic:0 Other:0

Scalemail
Price 4 gp; AC Bonus +3; Dex Cap +2; Check Penalty -2; Speed Penalty -5 ft.
Strength 14; Bulk 2; Category Medium; Group Composite DR1 vs piercing

Steel Shield
Price 2 gp; AC Bonus +2; Speed Penalty —
Bulk 1; Hardness 5; HP (BT) 20 (10)

Hit Points
total/current: 20/20

Misc:

Saves:

FORT +7
REFL +7
WILL +4

Offense:

Class DC: 19 (10 + 4 + 3 +2) Strength/Trained

Speed: 20 Movement Types:

Melee Fist +11 (4 + 5 + 2) Expert Damage 1d4+4 B
Melee Dagger +9 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 P
Melee Flail +9 (Disarm, Sweep, Trip), Damage 1d6+4 B
Ranged Crossbow +7 (Crossbow), Damage 1d8 P reload 1 action range 120'
Ranged Strikes

Weapon Proficiencies
Simple: Expert, Martial: Expert.

Travis Meadows

Perception +6 (+2 initiative);
Languages Common
Skills Acrobatics +5, Athletics +7, Lore: Labor +3, Medicine +4, Stealth +5, Survival +4
Items Scale Mail, Clothing (Explorer's), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Bolts (20), Steel Shield (Hardness 5, HP 20, BT 10)

Reactive Shield Requirements You are wielding a shield. Trigger An enemy hits you with a melee Strike. You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the Raise a Shield action and gain your shield’s bonus to AC. The circumstance bonus from the shield applies to your AC when you’re determining the outcome of the triggering attack.
Shield Block Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Attack of Opportunity Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
Speed 25 feet
Melee Dagger +9 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 P
Melee Flail +9 (Disarm, Sweep, Trip), Damage 1d6+4 B
Ranged Crossbow +7 (Crossbow), Damage 1d8 P
Sudden Charge (Flourish, Open) With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
Additional Feats Hefty Hauler, Incredible Initiative