GM ShadowLord's Abomination Vaults (Inactive)

Game Master The Rising Phoenix

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When the mysterious lighthouse called Gauntlight glows with baleful light, the people of Otari suspect that it’s an ominous prelude to sinister events. Heroes must explore the ruins around the lighthouse and delve into the dungeon levels below. Hideous monsters, deadly traps, and vengeful ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults!

I am looking for a group of adventurers who are in search of a dungeon crawl! Interested individuals should review the player's guide and submit a level one character following standard rules by the deadline. All published Paizo 2e material is open, so all classes and ancestries are available. We will be playing with the free archetype rule, because I love it as a player! :D

The game takes place in and around the town of Otari. Your character is encouraged to be from Otari and use a campaign specific background, but doing so is not required.

If you're not familiar with AV, I'll mention again this is a megadungeon. Nearly the entirety of the campaign is spent in and around the Vaults, so enter this with that understanding. That said, I want to add that I highly encourage roleplay throughout the campaign so we are not simply just throwing dice into combat after combat, because my friends, there is a lot of combat.

This is a play-by-post game and all IC content will reside here on the forums. That said, there are a couple of technology pieces I want to mention. I will most likely be doing maps online using Foundry since I have all of the content already generated there (accessible through a browser). Additionally, there will be a discord channel that I would like the players to join. Discord will only be used for OOC discussion, planning or communication purposes, all IC material will remain on the forums.

I have one character already who will be playing in this game (Brainiac), and I am looking for a group of THREE more to join them. They do not have a class preselected and plan to choose based on the group composition.

Recruitment will remain open for one week. I will be closing recruitment on 11/22 at 12:00PM EDT.

Good luck!


Any variant rules being enacted? I hear that AV is pretty killer for base characters.


I'm running this for two live groups currently, one is a group of four and the other is a group of five. Each group is about halfway through the first book and there are some pretty rough combat encounters. Given that I have that experience under my belt, I think I can help shape future playthroughs and not send you into a bad situation.

On variant rules, I've given both my prior groups the free archetype variant rule I mentioned above and it's worked well.

In the five person group we are using crit hit, crit miss and hero point decks as well to add some flavor. That group has enjoyed the use of those but the smaller group declined. If the group here decides they want to use them I would be fine with that. They are fun and flavorful, but mostly it's all about remembering to actually use them because it's easy to get overlooked.

If there is a specific rule that the group wants to use, I'm flexible and open for discussion on that topic. I want to provide a fun playing experience for the entire group.


Definitely interested!


Is there room for PF2e noob to apply? I promise I would bring something simple to the table, so as not to shoot myself on the foot - probably a Sword and Board Fighter trying to be a tank :)


Potentially interested. Do you have any hooks other than 'know this one person that saw strange lights'? I think that's the only one I saw in the player guide. Can we make something of our own?


Glad to see you back SL!

I'd be interested in joining with Dal. Crunch is updated but I'll be working on her background later tonight. Any preferred method?

The gist of it is that on Dal's first adventuring experience she messes with the wrong tomb and got possessed by an angry dwarven barbarian, who now fuels her with anger and bloodlust!

She is a barbarian with the spirit instinct and will be taking the Oracle archetype to further delve into this idea. Planning on taking a couple things that are more towards the fluff side than about being good/effective.


Albion, The Eye wrote:
Is there room for PF2e noob to apply? I promise I would bring something simple to the table, so as not to shoot myself on the foot - probably a Sword and Board Fighter trying to be a tank :)

Of course. I am by no means a rules expert, but I have enough grasp to help new players along.

NotEspi wrote:
Potentially interested. Do you have any hooks other than 'know this one person that saw strange lights'? I think that's the only one I saw in the player guide. Can we make something of our own?

In the player's guide they have custom-made backgrounds for this adventure that tie you to the town. In case you missed them, they are:

AV Backgrounds:

Bibliophile
You love few things more than a good book, and as a result, Odd Stories is your favorite shop in Otari. The bookseller Morlibint supplies you with fiction, anthologies, and other delightful reads, and he's always eager to discuss his latest finds with you. You know that imagination is the greatest magic, but a working knowledge of actual magic helps, too.

Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.

You're trained in the Arcana skill, and the Library Lore skill. You gain the Arcane Sense skill feat.

Eldritch Anatomist
You're a trained physician who can ably tend wounds of many kinds. But more than a practitioner, you're a scholar. Some cultures shape flesh to extreme degrees, creating aberrations from humanoid forms. The fleshforges of distant Nex practice this fleshwarping, as do certain subterranean societies you hope to one day study— preferably from a safe and clinical distance.

Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.

You're trained in the Medicine skill, and the Fleshwarp Lore skill. You gain the Assurance skill feat with Medicine

Fogfen Tale-Teller
You know there are monstrous things out in the swamp known as Fogfen; you've seen these things through the mist, gliding through the murky water and heaving themselves over sodden bits of land. No one in Otari believes your tales of swamp monsters from the depths, even when you embellish the creatures of your stories with fangs, wings, or tentacles. You'll just have to prove to them that there are truly monsters out there, and that they were wrong to doubt you.

Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.

You're trained in the Athletics skill, and the Swamp Lore skill. You gain the Titan Wrestler skill feat.

Market Runner
Keeleno Lathenar, the proprietor of Otari Market, is a grim and bitter man. A werewolf named Jaul Mezmin mauled his wife, Ayla, to death 30 years ago. Keeleno has never forgotten nor forgiven this attack, and he believes against all odds that Jaul has evaded justice and is alive and well. Running errands for Keeleno around town, you've gotten to know him almost as well as you know Otari. Keeleno's suspicions have rubbed off on you a bit, so you keep a wary eye on other people— particularly around the full moon.

Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost.

You're trained in the Diplomacy skill, and the Otari Lore skill. You gain the Hobnobber skill feat.

Ruin Delver
You've looked through some of the smaller ruins in the Otari hinterlands but have never quite built up the courage to check out the creepy lighthouse called Gauntlight. You've heard that these ruins are pretty well picked over, and mostly collapsed, but you always planned to some day explore them and perhaps find some bauble left behind from the centuries-old battle where the Roseguard slew an evil sorcerer. You know that the crumbled stone of old ruins has a tendency to shift, so you'd better step lightly if you get the chance to explore Gauntlight.

Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.

You're trained in the Acrobatics skill, and the Roseguard Lore skill. You gain the Cat Fall skill feat.

Starwatcher
You're one of Wrin Sivinxi's closest confidantes. You've spent many long nights with her under the stars, learning the tales associated with the Cosmic Caravan and how the heavens can predict the future. You know that Wrin has paralyzing claustrophobia; she sees menace in angles and danger in confined spaces, which is why her shop is an all domed canvas that opens to the sky. If Wrin thinks there's trouble, you'll be the first to offer to help.

Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.

You're trained in the Occultism skill, and the Astrology Lore skill. You gain the Dubious Knowledge skill feat.

Witchlight Follower
While in a dismal forest or remote swamp, you caught sight of a string of lights bobbing through the trees. You stepped forward for a closer look, and then still further when the lights retreated a few paces. Then you remembered the rumors. Will-o'-wisps, rushlights, corpse lanterns—whatever they're called—such evil creatures lead people to their doom. With a supreme effort of will, you broke free from the alluring enchantment, and you've resolved to never let the strange lights of remote wildernesses claim you again.

Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost.

You're trained in the Survival skill, and the Wisp Lore skill. You gain the Terrain Expertise skill feat with both swamp terrain and subterranean bodies of water.

If you'd like to devise a new hook for why you'd be exploring the Gauntlight, I'm fine with it as long as it works in the same direction as the other party members. Wrin will be requesting your party head in that direction to check it out initially and later this will be reinforced in other ways. You can also hook your background to another group member for further tie-in.

Daleranna Mooneyes wrote:

Glad to see you back SL!

I'd be interested in joining with Dal. Crunch is updated but I'll be working on her background later tonight. Any preferred method?

Thank you, good to see you are still around! Whichever method works easiest for you is fine. I do enjoy a good background!


That's fair. I actually did not look into the backgrounds section. Thanks. I will try to post a thing on friday.

I am contemplating a rogue eldritch trickster racket.

In the event of me going that route, how do you handle the free archetype rule? Since I get an archetype at level 1, would be locked into the dedication until level 6, and there are no level 2 archetype feats. I understand it's a very specific situation, just want to know what would the options be for the level 2 archetype feat.

Thanks again. Sorry if I'm being difficult. If you don't want to deal with that, I will scratch that idea.


NotEspi wrote:

That's fair. I actually did not look into the backgrounds section. Thanks. I will try to post a thing on friday.

I am contemplating a rogue eldritch trickster racket.

In the event I go that route, how do you handle the free archetype rule? Since I get an archetype at level 1, would be locked into the dedication until level 6, and there are no level 2 archetype feats. I understand it's a very specific situation, just want to know what would the options be for the level 2 archetype feat.

Thanks again. Sorry if I'm being difficult. If you don't want to deal with that, I will scratch that idea.

HERE are the rules for this alternate rule.

Basically you get an extra class feat at 2nd level and every even level thereafter that can only be used for archetype feats.

You DO NOT get a free archetype at level 1, but instead can pick the appropriate dedication feat at 2nd level and then progress further into that archetype as you go on. The rules says that the GM should decide if you are restricted to only advance in a single archetype or if you can switch to other ones after you've picked up the necessary minimum dedication feats for your first one.


Eldritch Trickster does get the dedication at level 1, though.

Now the problem is that all dedications have a level 2 requirement (which eldritch trickster overrides), and the subsequent archetype feats all start with a requirement of AT LEAST level 4. So let me rephrase the question:

With the dedication picked at level 1, and all archetype feats available starting at level 4, the character would get a feat slot at level 2 (from free archetype), but does not qualify for a new archetype feat.

So what would I use there?


@Dalerana Mooneyes. Eldritch Trickster Rogue is a special case where they get an archetype feat at 1st level. This messes with free archetype. Most games where this has come up allow a second dedication feat, but they can only advance one until they get two feats into it.

-----

I'm thinking of a goblin thaumaturge who fills his teeth with esoterica and bites people with them.


Well, I guess I was bound to get into PF2e sooner or later.

Better start checking to see if I can use a certain forum alias of mine.


This will be Dorian Grey's submission. I will need to retool his Backstory for AV.

Thank you for running!

EDIT!

Apparently, I retooled him for PF1e.....this may take a few....

I will have him done by dead line. He will be Swashbuckler.

Silver Crusade

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I'm all in on this, been dying to see more PF2e on the forums.

For my character concept I want to try a Fighter/Thaumaturge with a flail; a Human-Tiefling (Hellspawn) from Cheliax with the Fogfen Tale-Teller background. Armiger washout turned part-time monster hunter.


@NotEspi: Sorry then! I thought you were confused about the rules!

In this case we'll need a decision from the GM.

Now, do you believe it is worth to take the Eldritch Trickster racket since we are already going with free archetype?

The benefits are an extra class feat that can only be spent on a multiclass archetype (perhaps locking you out of another cool archetype for a while), an early access to Magical Trickster and the choice to change your key ability score. IMO with already 5 extra dedication feats, the one from Eldritch seems less important, while the early access doesn't seem a big deal and the key ability score change is only relevant if you plan on maxing it at 1st level.

If you'll multiclass into an Int-based class, the Mastermind racket gives you Int as your ability score, the ability to make monsters flat-footed as you Recall Knowledge, and two extra skills, while if you'll multiclass into a Cha-based class, the Scoundrel does a similar thing.

It appears you gain more (from a rules perspective) to go with either Mastermind or Scoundrel.

Thoughts?


No trouble. I know you just want to help.

But as I said, it's one of the options on the table. Nothing is set in stone so far, but it would fit the character I have in mind.

Thought I am sure I can find another way to make it. Just curious about the entire situation.


Albion, The Eye wrote:
Is there room for PF2e noob to apply? I promise I would bring something simple to the table, so as not to shoot myself on the foot - probably a Sword and Board Fighter trying to be a tank :)

Ha! I was just checking out your Lost Lands game and remembering our discussions on playing PF2. Had seen this recruitment and wondered why no-one had posted in it for a couple of days. I was going to post here with an almost verbatim request, PF2noob-wants-to-play, though I was going to try Thaumaturge. And here you are! Alas, I’m possibly still not quite ready…and there’s already a wolf here wanting to play a thaumaturge…


@GM Shadowlord - I am unfamiliar with Foundry, do players need to have their own account?


Philo Pharynx wrote:
... Most games where this has come up allow a second dedication feat, but they can only advance one until they get two feats into it.

This is the way I interpret it as well.

OCEANSHIELDWOLPF 2.0 wrote:
@GM Shadowlord - I am unfamiliar with Foundry, do players need to have their own account?

Yes, but there isn't anything you need to do. I run the server and I'll create a username for each player. It's pretty straight forward!


Foundry is fantastic! We use it for our weekly EC game.

Sébastien will be Swashbuckler [Acrobat] most likely.


I see you already have a lot of character ideas and interested players, so I will drop out from the Recruitment. Good luck with the game GM ShadowLord!


Don't do it, Albion. Come dip your toes in 2e.

One of us... One of us...


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Here's Philo's submission.

Zaaka is a goblin, but he's not the silly singing type. At first it looks like he's sneering, but then you realize that he has to keep his lips curled. His teeth are sharp, but it seems that most of them have fillings of odd metals, a couple have been replaced by broken holy symbols, and still more things are wedged into spaces or bound by wire.

Still more of these strange things have been pounded into his armor, studding it with exotic metals and relics. His left hand has a chain bound tightly around it with some strange crystal.

He is always tense, turning his head to look into corners where nothing's there. Sometimes he holds conversations with invisible things. Rumors have been spreading around the city about this strange surly greenskin. More and more, he's been looking towards the Fogfen.

One conversation has been spread through the town. "You think I do this for Fun!?! You don't know the half of it. The world is teeming with unquiet spirits and places where reality is thin. You don't even know about the dead girl out in the street fifty feet from here. She was hit by a cart and was still trying to crawl free to get her kitten until I put her to rest. I see dead people, and I see the things that aren't dead because they were never born! They push at the skin of the world and try to get in. When I see them, they sometimes see me, so I've had to learn how to stop them. There's something unnatural out there right now! I feel it, and it's going to come for the city unless somebody stops it. I don't want to have to do these things, but if I don't, the people who get killed will come for me. So get out of my face and go back and sit in the safe little world that people like me fight for."

------
He has the seer of the dead background.
While he's surly, he understands that not many people are willing to face the unnatural and he's going to work to keep them safe as well as he can. I do like feedback on the roleplaying to make sure the players are all having fun even when the characters disagree.


I am struggling not to submit my Goblin Gunslinger....lol. He was in an OLoAS game that died.

He originally was in an AV game that also died.

He may be a cursed goblin....

So, this will be Dorian Grey's submission. I changed gears a bit. I will need to level him down, but that will be the route he goes in current Profile.

Goblins rule!


Goblin party?

Liberty's Edge

Yay, more PF2! I'm throwing my hat in the ring with a Fetchling Psychic. Full alias with background and such to follow.


I can go Wizard Universalist... and suggestions for the free Archetype?

Cleric, Ranger, Summoner? Seen some suggest Archer.

What does free mean? What is the usual cost?


NotEspi wrote:
Goblin party?

Goblins, Halflings and Kobolds. Small party.


I was planning on submitting a tiefling, but I could be persuaded to do goblin instead.


You bring a Goblin. I'll bring a Goblin! Everybody brings a surfing Goblin!

EDIT
I feel smurfed....lol.


Okay, Goblin it is then!

Now just gotta find some time to read up on PF2e rules.


Perhaps it would be better for the GM to validate this goblin theme before everyone goes with it. There are two reasons for that:

First because the character creation rules make no mention about it, so pushing this idea would "disqualify" everyone that hasn't submitted a goblin, which seems unfair. I'm personally not interested in playing a goblin, so if the GM decides he wants to go with this idea, I'll bow out (no hard feelings of course).

The second reason is that if the GM dislikes the idea, some of the other applicants will have lost their time in creating goblins, which is usually not fun. Remember that this recruitment doesn't last too long and some people might not have the time to rework their character.


Wow that went one direction rather quickly, didn't it?

I'm all for people building a character that they want to play, and if someone really wants to play a goblin that's great, but I have no intention of running an all goblin party through this adventure.

I'm sure there are probably more thematic games than this one for that, AV has no distinct tie-ins to goblins. Please not feel like you must build a goblin to get selected here, that is not a theme I chose or plan to abide by.


I can't speak for the others, but at least for myself it was mostly in jest.

Mostly...


I was in an all-kobold skull and shackles game...

Owner - Gator Games & Hobby

Well, they might not be goblins, but I do have some characters that I think could be a fun fit! I like to put forth some different options for however the party balance shakes out (both of classes and personalities), so presented here in roughly ascending order of weirdness we have:

Animated by Hate

Nelus Zeldana: Gentle Varisian Scholar

"Hang on, I think I've read something about this..."

The TLDR: Nelus is brilliant but not exactly a strong personality. Still, he likes to be helpful, and he knows an awful lot about an awful not.

The Crunch:
NG Versatile Human Bibliophile Investigator
Perception +6; +2 Initiative
Languages Aklo, Draconic, Necril, Taldane, Thassilonian, Varisian
Skills Acrobatics +4, Arcana +7, Crafting +7, Diplomacy +3, Lore: Library +7, Medicine +4, Nature +4, Occultism +7, Religion +4, Society +7, Survival +4, Thievery +4
Str +0, Dex +3, Con +1, Int +4, Wis +1, Cha +0
AC 18, Fort +4, Ref +8, Will +6
HP 17
Speed 25 feet
Ranged Shortbow +6 Damage 1d6 (P) (Deadly d10)
Melee Shortsword +6 Damage 1d6 (P) (Agile, Finesse, Versatile S)
Forensic Methodology
Clue In
Devise a Stratagem
On the Case
Pursue a Lead
Strategic Strike
Feats: Incredible Initiative, Arcane Tattoos (Shield), That's Odd, Arcane Sense, Forensic Acumen, Battle Medicine

The Lore:
Nelus has always been a failed homebody. When he used to travel with his family's caravan, he always found the open road... uncomfortable. Even the nicest wagon was very jostley, and they made it nearly impossible to read! And then, even once they'd arrived, even at the grandest of places, that's all there really was to see. That one place. And his books had so many more places to show him. So when a long diversion took his family through the Isle of Kortos, he stayed. He was close enough to Absalom that the local library would never run out of books, and in a place full of enough knock-on strangeness that he wouldn't be a stranger for long."

***

Asterion: Minotaur Spirit-Caller

"Ancestors watch over me."

The TLDR: Asterion is blessed with great potential. He can call on the spirits of his ancestors for a portion of their might, and for aid in replicating their greatest feats. They are however, not content with his choices. Rather than train with the rest of his people on Kortos, or even travel far afield in search of new strengths and new wisdoms, Asterion is captivated by an all too human oddity, the eccentric Wrin Sivinx.

The Crunch:
N Beastkin Human Starwatcher Summoner
Perception +4;
Languages Jotun, Taldane
Skills Athletics +6, Deception +6, Diplomacy +6, Lore: Atrology +3, Medicine +4, Nature +4, Occultism +3
Str +3, Dex +0, Con +2, Int +0, Wis +1, Cha +3
AC 13, Fort +7, Ref +3, Will +6
HP 20
Speed 25 feet
Melee Longspear +6 Damage 1d8+3 (P) (Reach)
Act Together
Change Shape
Link SPells
Manifest Eidolon
Share Senses
Dutiful Retaliation
Dubious Knowledge

The Lore:
His ancestors allow him their power. They are however, not content with his choices. Rather than train with the rest of his people on Kortos, or even travel far afield in search of new strengths and new wisdoms, Asterion is captivated by an all too human oddity, the eccentric Wrin Sivinx. Though they met in his true form, Asterion's greatest success has been in borrowing the trickery of his ancestor Epmos, and crafting a human skin for himself to better blend in with Otari.

***

[UNNAMED SUBJECT]: Stitched-Together Brawler

"Stitched together by thread, but animated by hate."

The TLDR: [UNNAMED SUBJECT] is either a recently escaped experiment, or a very recently escaped experiment. If it recently escaped, then it has probably met the other adventurers and a few people in town. It probably has a name. If it's very recently escaped, then it might not show up until partway through the first 'session' in a twisting, wrenching fury.

The Crunch:
CN Shapewrought Fleshwarp Eldritch Anatomist Monk
Perception +5;
Languages Aklo, Taldane
Skills Acrobatics +4, Athletics +7, Intimidation +3, Lore: Fleshwarps +3, Medicine +5, Stealth +4
Str +4, Dex +2, Con +2, Int -1, Wis +2, Cha -1
AC 17, Fort +7, Ref +7, Will +7
HP 22
Speed 25 feet
Melee Slam +7 Damage 1d8+4 (B) (Backswing, forceful, grapple, nonlethal, unarmed)
Darkvision
Unusual Anatomy
Flurry of Blows
Powerful Fist
Assurance (Medicine)
Gorilla Stance

The Lore:
A bit TBD honestly. I personally lean towards [UNNAMED SUBJECT] being discovered in play, and then finding out more of its story as we progress


Added a small background. It isn't much detailed because I want to add to it some more as we go.


Good morning. THANK YOU for the opportunity to make a character. Don't have a profile yet and worse haven't found a picture yet for her, but I am headed to the inlaws where most likely I will enter a fugue state and take up drooling for fun. In other words I need to post now since otherwise I might not.

Short version, Gretta is a strength based magus, human, big, and with a hero complex.

long version:

Once a girl was born.

Now Fast forward
Blue eyes focused with all they had, beads of sweat on her furrowed brow, then the candle BURST into flame. "Pickled Balls that was hard" the young woman swore with a laugh of relief. Her first spell cast. "Oh pudding!" the fire spread across the table made her scamper to put it out, but it didn't stop her elation.

Her tutor was not happy (three books suffered damage) but he taught her more. (how to control her magic)

Past backward
"Leave Her ALONE" the girl of nine roared to the pack of bullies picking on their latest target. Gretta would normally be a target as well since she was rather big boned, her mother would say. Cursed with perpetual extra mass, but blessed with the strength that made up for it. Somewhat. Today there were six of them, so the bratty mini thug didn't care and spat "Go away, cow, or w-" the threat was stopped with Gretta's big fist smashing into his mouth.

Her father was not happy (she got a black eye, a bruised rib, and three broken fingers AND a wide smile) but he taught her more (how to fight a@&&+!*s properly)

Again forward
"My daughter was made in the luscious green grass behind potter's hill, when the dawn's light was just cresting. He laid on t--" a story being gleefully told to a scandalized couple by "MOM!" who was interrupted by that scream, made by the aggreived giantess that was the very same daughter being spoken about. The daughter carried two 50 pound bags of salt though Ghort's Meat and Milk Drinks to the owner, her dad. Her MOM! and dad were aging but still carried on like rabbits, something Gretta complained about often, since she shared a small house with them. "I'm taking the job at the bookstore in Otari, dad, sorry" her heart broke a little at the hurt in his eyes, but he nodded and leaned down to kiss her forehead.

Her MOM! was REALLY not happy, but quickly taught her everything she could as quickly as she could (how to live alone)

And now a little more forward to... Now
At Odd Stories, the thundering footsteps of the new clerk got a scowl now and then from readers, much to the humiliation of the young woman, but her sheer LOVE of books was well worth it to the owner, Morlibint. Gretta felt at home in the stacks. She still felt the pang of home sickness of course, but this was HER life.
Book filled and Peaceful. Well, other than the bar brawl just yesterday, but those lumberjacks deserved it.
All in all...

Getta was happy.

crunchy bits:

Gretta Ghort
Female human magus 1 (Dark Archive, Secrets of Magic, 35)
NG, Medium, Human, Humanoid
Heritage skilled heritage
Background bibliophile
Perception +3
Languages Common, Draconic, Elven, Sylvan, Undercommon
Skills Arcana +6, Athletics +7, Butchering Lore +6, Crafting +6, Diplomacy +3, Intimidation +3, Library Lore +6, Occultism +6, Society +6
Str 18 (+4), Dex 12 (+1), Con 12 (+1), Int 16 (+3), Wis 10 (+0), Cha 10 (+0)
Items chain mail, maul, Spellbook, purse (6 gp)
--------------------
AC 18; Fort +6; Ref +4; Will +5
HP 17
--------------------
Speed 25 feet
Melee [1] maul +7 (shove), Damage 1d12+4 B
Arcane Magus Spellcasting DC 16, attack +6; 1st magic weapon Cantrips (1st) bullhorn[SoM], light, produce flame, shield, warp step[DA]
Focus Spells 1 Focus Point, DC 16; 1st Thunderous Strike
Ancestry Feats Natural Ambition
Class Feats Arcane Fists[SoM]
Skill Feats Arcane Sense
Other Abilities arcane spellcasting, conflux spells, hybrid study, spellbook


Ok, I'm interested!

Here's a Pathbuilder link to my character (I'm pretty sure they export nicely to Foundry as well...)

Reyek is a human monk with sylph ancestry, former miscreant and abused acolyte, current swamp scoundrel with a half-orc 'brother'.

Background:

Reyek is a lean, rangy youth with a wide smile and long, wavy hair often pulled up into a bun. His bronze skin and features reflect a mix of Taldane, Garundi, Qadiran, and Jalmeray--but Reyek has no idea of his parentage. He was a foundling in Absalom, winding up in a monastery of a sect best left unmentioned--the priests regularly abused the children and entertained themselves by setting up fights between younger acolytes and older ones. In this awful environment, Reyek found himself possessed with the skill to survive, whether from his sylph ancestry or from some inner drive to live. He befriended a clever half-orc boy named Evron, and together they planned their escape.

The streets of Absalom, outside the walls of the monastery, were less brutal--but Reyek and Evron's nascent attempts at begging and thieving soon drew the attention of multiple street gangs and guilds. While Reyek proved himself worthy in a few hard-fought brawls, he feared for Evron, and they made their way to Otari, quickly starting a somewhat safer, but still dangerous, business: transporting goods to and from Meravon, through the Fogfens. They were faster than the river, but the trips were risky. Evron's ingenious wheeled punt that both worked as card and boat and Reyek's fists saved them from deadlines and malevolent creatures almost every excursion. The time they met a string of dancing lights, though, was the worst--they followed it for a league before realizing their enchantment, and breaking it with a series of swear words and brandished punting poles. Fogfen Ferrying Services took a week off after that.

With Evorn increasingly drawn towards safer, lucrative shipwright work for the harbor, Reyek feels a little lost. When Wrin tracks him down to tell him out the illumination at the Gauntlight, he feels like he has purpose again.

and here's a link to Reyek's PDF.


Hey ShadowLord--it's so awesome to welcome you back! I haven't tried to learn the rules for Pathfinder 2e, but seeing you run a game means it's time. I have a concept in mind and hope to put it together soon.


Tindertwig un Dirtbag reportings fer doo-tees!

He will be going Free Rogue Dedication at 2nd.

Any questions, comments, concerns are welcome.

Thank you for running!


Hello, I'd like to apply to this game with this alias. Still trying to figure out how to actually use them on this site, but I built her sheet on Pathbuilder too, just until I figure out how aliases work. This would be my first PF2e character, so I went for something hopefully simple.

Illyria is a Human (Aasimar) Fighter who is currently flat broke and trying to keep her head above water working as a Market Runner whilst mooching off her mother for her day to day needs.

Crunch:
Illyria Greycastle
Female Human (Aasimar) Fighter 1
NG, Medium, Human, Aasimar, Humanoid
Perception +5; Low-Light Vision Darkvision
Languages Celestial, Common
Skills Acrobatics +4, Athletics +7, Diplomacy +5, Intimidation +5, Lore: Otari +3, Stealth +4
Str +4, Dex +1, Con +2, Int +0, Wis +0, Cha +2
Items Breastplate, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Crowbar, Grappling Hook
AC 18, Fort +7, Ref +6, Will +3
HP 20
Shield Block
Attack of Opportunity
Speed 25 feet
Melee Bastard Sword +9 (Two-Hand d12), Damage 1d8+4 (S)
Melee Shortsword +9 (Agile, Finesse, Versatile S), Damage 1d6+4 (P)
Double Slice
Additional Feats Aasimar, Celestial Eyes, Hobnobber

Lore:
Illyria is the daughter of a priestess of Sarenrae who had moved to the Dawnflower Library of Otari to get away from the bustle of Absalom, and possibly avoid too many questions as to who the absent father might be. As a child, she didn't show too many hints of who the other parent might be, though her skin did lighten in comparison as she aged, and her hair grew out to be a honey auburn instead of her mother's lush brown. Perhaps the most curious aspect about her that other locals eventually noticed was that she shared her mother's dull grey eyes in broad daylight, but they seemed to glimmer into a sparkling blue in the dead of the night.

Illyria grew up not particularly inclined to be as devoted to her mother's deity, though she did follow Sarenrae's expectation that swordplay ought to be honed by her followers. She filled out to be a fair faced but strapping young lass who picked up an extra foot of height over her doting mother, and she honed her sword skills with the town guard until she had a falling out with Captain Longsaddle a few years back. Now she does odd jobs for the market whilst settling any noisy squabbles between vendors and patrons.

I am intending on either Marshal or Bard Archetype, I'm not sure which would work better, so would appreciate advice if accepted into the game.


Axolotl wrote:

Ok, I'm interested!

Here's a Pathbuilder link to my character (I'm pretty sure they export nicely to Foundry as well...)

Reyek is a human monk with sylph ancestry, former miscreant and abused acolyte, current swamp scoundrel with a half-orc 'brother'.

** spoiler omitted **...

Are we spozed to declare Free Archetypes for Level 2? Rogue for Reyek, for sneaky tumbles and trapfinding, I think.


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Here's my hellspawn tiefling of Chelish descent. He was an armiger in the Thrune-sponsored Hellknight Order of the Glyph until the order was destroyed by Thrunite agents and their fortress-library burned. Caelius saw the writing on the wall and escaped right before the slaughter started, and has been on the run ever since. Since the Order of the Glyph was unsanctioned by the other Hellknights orders he's feared being caught by them or Thrune; for the past several years he's worked as an itinerant monster hunter, mercenary, and bodyguard. A little under a year ago he settled down in Otari after what he considers a near-miss involving an Order of the Rack squadron in Absalom.

Mechanically he's a Fighter who'll be takign the Thaumaturge archetype, and maybe the Ranger one later on but we'll see. He'll be fighting with a flail and shield until he gets his implement, and Athletics feats to trip or knockback enemies for some battlefield control.

Here is the pathbuilder link.


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@Illyria - What you have here is fine for now!

@Axolotl - If you know what your archetype will be for 2, it's nice to know but it's not required if you are unsure.

@Caelius - your link doesn't work for me.


OCEANSHIELDWOLPF 2.0 wrote:
Albion, The Eye wrote:
Is there room for PF2e noob to apply? I promise I would bring something simple to the table, so as not to shoot myself on the foot - probably a Sword and Board Fighter trying to be a tank :)
Ha! I was just checking out your Lost Lands game and remembering our discussions on playing PF2. Had seen this recruitment and wondered why no-one had posted in it for a couple of days. I was going to post here with an almost verbatim request, PF2noob-wants-to-play, though I was going to try Thaumaturge. And here you are! Alas, I’m possibly still not quite ready…and there’s already a wolf here wanting to play a thaumaturge…

Sorry OSW! I completely missed your post here. So our Lost Lands game has a lurker then? :D

I have other projects in the furnace and when I saw another Fighter being put forth, I decided to step out. But I think you should put your idea forward.


Here is the block of Shafar, my human half-orc rogue. Thief racket.

https://pathbuilder2e.com/launch.html?build=258519

I have decided to go with the Ruin Delver background. I was originally planning to do a grave robber background, but this fits as well.

Fluff wise, the character tries to provide for his family in Otari, but has hit a rough patch and was forced to look into finding valuables in the various tombs in the area. So I suppose a honorable grave robber? If there is such a thing.

The dead don't need gold fillings, do they?

As for role, well. Trapfinding, medicine assurance, planning on doing continual recovery at level 2 for heals between combats.

So - scout, medic, flanks.

Edit:

Oh, I have a goblin variant available, IF we are doing that. I see a lot of gobbos here.


Free archetype is great! Which one... PIRATE... wait that makes no sense, sigh.

I guess I don't know yet. Maybe more magicy(wizard), or more fightery(mauler/fighter). Or something like linguist cause she's a book nerd. Or something neat like mind smith. Or... um... something.


Here's a submission: Chindle, halfling fogfen tall-teller fighter (hoping to acquire the Unexpected Sharpshooter archetype). In combat he will mostly use his halfling sling staff to launch stones at the enemies.

Chindle:

Fogfen Tale-Teller Fighter‭ 1
‭[‬b]Senses‭[‬/b‭] ‬Perception‭ ‬+7
------------------------------
‭[‬b]DEFENSE‭[‬/b‭]
------------------------------
‭[‬b]AC‭[‬/b‭] 18[‬b]Fort‭[‬/b‭] ‬+6,‭ [‬b]Ref‭[‬/b‭] ‬+9,‭ [‬b]Will‭[‬/b‭] ‬+5
‭[‬b]Hit Points‭[‬/b‭] 17
------------------------------
‭[‬b]OFFENSE‭[‬/b‭]
------------------------------
‭[‬b]Speed‭[‬/b‭] 25 ‬ft.
‭[‬b]Melee‭[‬/b‭] Rapier ‬+7‭ ‬1d6+2 P Deadly d8, Disarm, Finesse
[b]Ranged‭[‬/b‭] Halfling Sling Staff ‬+9‭ ‬1d10+1‭ B‬ Halfling, Propulsive, Uncommon‭'; 2 Hands Group Sling Range 80 ft. Reload 1
------------------------------
‭[‬b]STATISTICS‭[‬/b‭]
------------------------------
‭[‬b]Str‭[‬/b‭] ‬+2,‭ [‬b]Dex‭[‬/b‭] ‬+14,‭ [‬b]Con‭[‬/b‭] ‬+1,‭ [‬b]Int‭[‬/b‭] ‬+0,‭ [‬b]Wis‭[‬/b‭] ‬+2,‭ [‬b]Cha‭[‬/b‭] ‬+0
‭[‬b]Height‭[‬/b‭] 3’ ‬11‭” [‬b]Weight‭[‬/b‭] 41 ‬lbs.‭ [‬b]Age‭[‬/b‭] 18
‭[‬b]General Feats‭[‬/b‭]
[b]Skill Feats‭[‬/b‭]
[b]Skills‭[‬/b‭] ‬Trained Acrobatics‭ ‬+9,‭ Athletics +5‬,‭ ‬Lore‭ (Swamp) ‬+3, Stealth‭ ‬+7, Survival +5, Thievery +7
[b]Languages‭[‬/b‭] ‬Common,‭ ‬Halfling
[b]Equipment‭[‬/b‭] Rapier, Hallfling Sling Staff, Leather Armor
[b]Bulk‭[‬/b‭]
[b]Money‭[‬/b‭]
------------------------------
‭[‬b]ANCESTRY FEATURES‭[‬/b‭]
------------------------------
‭[‬b]HP‭[‬/b‭] ‬6
‭[‬b]Size‭[‬/b‭] Small
[b]Speed‭[‬/b‭] 25 ‬feet
[b]Ability Boosts‭[‬/b‭] ‬Dex,‭ Wis‬,‭ Free
[b]Ability Flaws‭[‬/b‭] Str
[b]Languages‭[‬/b‭] Halfling‬,‭ ‬Common
[b]Traits‭[‬/b‭] Halfling‬,‭ ‬humanoid
[b]Heritage‭[‬/b‭] Gutsy Halfling
[b]Feats‭[‬/b‭] Titan Slinger
------------------------------
‭[‬b]BACKGROUND FEATURE‭[‬/b‭]
------------------------------
‭[‬b]Fogfen Tall-Teller‭[‬/b‭] ‬Ability Boosts:‭ Str‬ or Cha,‭ ‬and one free.‭ ‬Trained Athletics‭ ‬and Swamp Lore.‭ Titan Wrestler‬ skill feat.
------------------------------
‭[‬b]CLASS FEATURES‭[‬/b‭]
------------------------------
Key Ability Str
Hit Points‭ ‬10‭ (‬+Con mod‭)‬/level
Expert in Perception
Expert in Fortitude saving throw
Expert in Reflex saving throw
Trained in Will saving throw
Trained in Athletics,‭ ‬and‭ ‬3‭ ‬+‭ ‬Int mod skills
Expert in simple and martial weapons
Expert in unarmed attacks
Trained in all amors
Trained in unarmored defenses
Trained in fighter Class DC
Feats Point-Blank Shot‭
------------------------------
‭[‬b]BACKGROUND‭[‬/b‭]
------------------------------
His parents came to Otari as runaway slaves from Absalom twenty-five years ago. Chindle was born on a farmstead a few miles from Otari.

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