The Arena of Blood

Game Master andreww

This campaign hosts the discussion for the Arena of Blood, an ongoing Level 20|Mythic 10 PF1E arena battle.


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Ellioti wrote:

Everyone could have anti-undead measures available, since the templates are available. Same with outsiders and dragons. I don't actually, for now.

Yes, it's metagaming, but I do not trust people on the internet enough :D
My character has one big weakness. If people found out, I wouldn't need take part.

Again, how would the other PCs in game know that those templates are available.

While we know IRL that we're building PCs to take part in an arena style game, the characters themselves don't know that. There's no way to build your PC to have knowledge of other players potential strengths and weaknesses without metagaming.


Monkeygod wrote:

Again, how would the other PCs in game know that those templates are available.

While we know IRL that we're building PCs to take part in an arena style game, the characters themselves don't know that. There's no way to build your PC to have knowledge of other players potential strengths and weaknesses without metagaming.

Other contestants might have been undead in past versions of the arena. Or they may know that the arena is recruiting in those circles.

What's more, I assume that many of the contestants have had lives outside the arena. As adventurers or mercenaries or bounty hunters or something. It's likely that people would have faced many different types of threats and figured out how to deal with them. Few people would reach this level without having faced off against some serious types of undead.


"You must be at least this mythic to apply. Additional requirements include: being dead, never having been alive at all, being at least part dragon, being esoteric form of fey, or being at least partially comprised of some sort of primal alignment force. Levels under 20 need not apply."

Grand Lodge

I think I'll have to come around with the builds this Sunday. My week has been full of, unexpected issues.


Some people may have a reasonable idea of what I am going to enter :)


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Dotting for interest I will be back with my character later.


I'm rather curious how one goes about adding the ghost template to their character...


"The Lucky Halfling" wrote:
I'm rather curious how one goes about adding the ghost template to their character...

I was curious as well.

Ghost:
Its the capstone ability of the Occultism mystery

On the topic of metagaming, I have no issue with people prepping to face undead, outsiders, dragons, whatever. Your possible competition could come in a very wide variety of forms and, as a reminder, the arena's themselves may well be filled with dangerous hazards, traps or monsters and they may take place literally anywhere in the multiverse. You are strongly encouraged to be prepared to survive anywhere from the vacuum of space to the bottom of a frigid ocean to the heart of the negative material plane.

You will also have a bit of time between matches to engage in research, spying, gathering information etc on your potential opposition.


Ah...that explains the template. That's rather powerful to begin with. Even more so if we're freely given the ability to add on additional abilities like the corruptions without cost.

Definitely creative though.


The Controller wrote:
You can post them here if you wish to but then people will be able to see. You can rely on peoples integrity not to look. You may also send them to me by PM.

At work right now but I'll be whipping up a sheet when I get home. Thinking Primalist/Bloodrider Bloodrager.


One additional point of clarification. You must enter the arena as yourself in your actual, real, physical body. No turning up having greater possessed a carnivorous blob or in astral form or taking someone over with parasitic soul.

The crowd want to see you fight. You can totally do these things during the battle but they will be dispelled at the end of each fight.


So how do you make a Commando Construct or Enlightened Construct. You can't base it on a normal race. It requires you to base it off a constuct. The closest you can try for is an android, and even that's a stretch. Could you please inform us of how you would like to proceed?


Turin Starfall wrote:
So how do you make a Commando Construct or Enlightened Construct. You can't base it on a normal race. It requires you to base it off a constuct. The closest you can try for is an android, and even that's a stretch. Could you please inform us of how you would like to proceed?

Wyrwood would work.


Ellioti wrote:
Turin Starfall wrote:
So how do you make a Commando Construct or Enlightened Construct. You can't base it on a normal race. It requires you to base it off a constuct. The closest you can try for is an android, and even that's a stretch. Could you please inform us of how you would like to proceed?
Wyrwood would work.

Thank you. I wanted to try one but was unsure how to proceed.


Wyrwood is, I think, the only legal way to do it.


Has this gotten started yet? Now that I'm home and fully recovered from working NYCC last week, I can put some serious effort into my entry.


Hey Controller, are custom items allowed (e.g. using the standard rules to combine Muleback Chords + a Cloak of Elvenkind), or to create a skill bonus item (e.g. Eyes of the Eagle) with a larger bonus?


One more Q:

The Controller wrote:

1. Competitors may enter each arena with spells precast if those spells are permanent or have a duration of 1 day/level or greater.

2. Just prior to entering the arena competitors may cast spells which have a duration of at least 1 hour/level.

(my emphasis)

Does #2 mean folks have one round to case hour/level buffs before entering the arena? Or more than that?

Thanks again!


Monkeygod wrote:
Has this gotten started yet? Now that I'm home and fully recovered from working NYCC last week, I can put some serious effort into my entry.

Not yet, I have one mostly complete entrant and a lot of expressions of interest. These characters take a lot of work so I am not in any hurry.


gyrfalcon wrote:

Hey Controller, are custom items allowed (e.g. using the standard rules to combine Muleback Chords + a Cloak of Elvenkind), or to create a skill bonus item (e.g. Eyes of the Eagle) with a larger bonus?

No custom items.


You mentioned Wyrwood as an option but it wasn't covered in the original race guidelines. Are other "advanced" race permitted? e.g kasatha or ghoran?


Do the various bonuses granted by ABP function in an antimagic field?

I saw Mark Seifter (designer who worked on ABP) says

Quote:
They're definitely not spells, but we left it intentionally up to you whether they are Ex or Su, based on the needs of your game and how you want to explain the source of the abilities narratively. The deflection bonus, for instance, could be because you instinctively block attacks, or it could be the strands of fate literally twisting reality in your favor, or it could be a magical deflection field. Your call!

Which basically sounds like he's saying "this is intentionally the DM's call"


Billybrainpan wrote:
You mentioned Wyrwood as an option but it wasn't covered in the original race guidelines. Are other "advanced" race permitted? e.g kasatha or ghoran?

All common, featured and uncommon races are open with the exception of a couple (mostly drow noble and durergar tyrant. Others which gets loads of stats may be included, check if uncertain). Wyrwood are a fairly standard uncommon race and so are available.


gyrfalcon wrote:

One more Q:

The Controller wrote:

1. Competitors may enter each arena with spells precast if those spells are permanent or have a duration of 1 day/level or greater.

2. Just prior to entering the arena competitors may cast spells which have a duration of at least 1 hour/level.

(my emphasis)

Does #2 mean folks have one round to case hour/level buffs before entering the arena? Or more than that?

Thanks again!

No, what I was trying to get at is that you can have hour/level duration buffs running before entering the arena but they must come from that days allocation of spell slots. No casting them the day before and having them running during the battle.

Once you enter the arena you get one round to see the layout and make additional preparations.


gyrfalcon wrote:

Do the various bonuses granted by ABP function in an antimagic field?

I saw Mark Seifter (designer who worked on ABP) says

Quote:
They're definitely not spells, but we left it intentionally up to you whether they are Ex or Su, based on the needs of your game and how you want to explain the source of the abilities narratively. The deflection bonus, for instance, could be because you instinctively block attacks, or it could be the strands of fate literally twisting reality in your favor, or it could be a magical deflection field. Your call!
Which basically sounds like he's saying "this is intentionally the DM's call"

Hmm, that is interesting. Legendary gift stat bonuses are not affected but other benefits would be treated as magical. That also makes them susceptible to dispel and disjunction but I am inclined to treat them all as equivalent magical items and therefore not dispelled unless specifically targeted. They would also get a save against disjunction and only be affected temporarily.


Hey, another Q: are we using fractional base bonuses ?

Thanks again


Nope

Grand Lodge

I've still been plotting and brewing, and may have found a fun thing to try out. If things go well, I'll definitely have a character submitted by end of weekend.


I am away this weekend so wont be in a position to answer any questions.


I hope your weekend travel goes well!

Whenever convenient, another Q: Can the standard from Amazing Initiative be used to cast an SLA?

Amazing Initiative wrote:
as a free action on your turn, you can expend one use of mythic power to take an additional standard action during that turn. This additional standard action can’t be used to cast a spell.

This Reddit thread says Yes, they're two different things and so you can...but I could see it either way.

Thanks!


Nope, SLA's are too close to spells to allow it.


Sounds like the right call from a balance perspective, but wanted to know. Thanks!

Grand Lodge

GM, I have decided that Lhunk needs to return for funsies at his full potential. I'll also bring in Morrin as well, since they are both pretty much retired. I don't know how well they'll do, but I think it'll be fun!


Just reporting in here to say I've submitted my character.

The Controller mentioned on PM that they'll kick this off once they get 1-2 more completed submissions. Anyone else still working on one?

Grand Lodge

Lhunk is mostly done. Here he is, though some things need to be fixed.

Currently working on the Mythic Morrin.

Lhunk waves at the GM


Post when you have finalised things and we will look to kick tings off later this week.

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