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Pathfinder Adventure, Lost Omens, Rulebook Subscriber
Hello fellow southwestern MI gamers! I am looking to roll some dice together with friends in person once again. I am willing to travel(Kalamazoo/Holland/Muskegon/Big Rapids/Lansing is kind of my willingness to travel grid) or host(I live in Grand Rapids). I am free after 5 PM Tuesday, Thursday, or Friday and anytime on the weekends. I am open to either 1E or 2E and can GM if needed, though it would be nice if we could rotate those duties so I got a chance to play. A little about me: I am 37 years old and am recently divorced and looking to restart my social life after taking a year to restart my life and focus on myself. I have recently undergone weight loss surgery and have lost over 130 pounds total from my highest weight so while I won't frown upon beer and pizza being at my gaming table please respect my decision to not partake. I have been playing role playing games for over two decades and have dabbled in many different systems(D&D, BESM, Arduin, Final fantasy table top rpg, etc) before becoming pathfinder exclusive about 10 years ago. I have run several campaigns before including but not limited to: Rise of the Runelords, Carrion Crown, GiantSlayer, Serpents Skull, and KingMaker. If your interested in joining please feel free to reply here or send me a PM. ![]()
Archivist Malik Zell wrote:
I'm sure that I'll regret this but for now, I'm leaning towards wanting to see how poisons work but I'll let the party weigh in as well. Zephyr amir wrote:
I kind of like the sex worker idea...kind of like a Vreva Jhafae type build.Bonus points if you know who I'm talking about ![]()
See the spoiler below for the rules of the tug of war. Please hold off on any rolls until I have all your strength mods and inits in the discussion thread(see my post there requesting them). Rules for tug of war: Each team attempts an initiative check each round; the PCs with the highest initiative modifier should roll for the PCs’ team, while the opposing team has an initiative modifier of +2. The team with the highest result gains a +2 bonus on the opposed Strength check for that round. Determine the total Strength modifier for the PCs’ team by combining the Strength modifiers of the PCs with Ruby’s Strength modifier of –1. Kurst and Rodrik’s team has a total Strength modifier of +7. As a full-round action each round, each team attempts a Strength check opposed by the other team’s Strength check. The winning team pulls the rope (and the opposing team) 5 feet toward its side. For every 5 points by which the winning team exceeds the opposing team’s check, the winning team pulls the rope an additional 5 feet. A team can take 10 on the opposed check, but cannot take 20. The opposed checks continue each round, with a new initiative check each round, until the first member of a team is pulled across the center line 15 feet away from the teams line, at which point that member’s team loses the match. ![]()
A hush falls over the crowd as Grobradon starts to play his lute and then breaks into song at the arrival of the others. After the song a cheer of "Trunau forever" rings out once more and then Helgra clears her throat on the stage. "As is tradition, we will now select players for the tug of war." she pauses to turn and address Ruby "Ruby, is there anyone specific you want to be on your team?" The girl looks up for the first time since coming on stage, her cheese flush with embarrassment. It is very clear that while technically an adult she still had quite a lot of growing up to do and was not a fan of being the center of all this attention. She her voice cracked as she spoke. "Mr...Mrs. Clover would you please do me this honor? Aaand Mr. Gro...Grob..." Her nerves get the best of her and she points over at Grobradon. "aaaand" she pauses, her eyes going wide as she sees the immense man that is Tornfinn come into view. "I choose him" She says a grin creasing across her face for what seems like the first time this evening. "And his traveling companions as well." A voice calls out from the crowd, and some of you recognize it as Roderick Grath, the son of the head of the guard. "That's not fair, a green skin and a mountain of a man, how am I suppose" Helgra cuts him off swiftly. "It is what Ruby wants and it will be what she has. Now will all the competitors please make their way onto the stage." sorry guys to post and run I will get rules up for the tug of war when I get home ![]()
mittean wrote:
I will allow flaws for feats Correct I will not be using wound pointsAnd traits are still limited by race requirements, sorry Varys of Kaer Maga wrote:
I will allow deft maneuvers and Inspired Blade can be applied to weapon groups. ![]()
Okay thats perfectly fine :) Lazarus the Undying wrote:
Not a problem at all Archivist Malik Zell wrote:
Go ahead and rejigger for the hand crossbow ![]()
I apologize for my absence I will get caught up here and should have responses up to any questions shortly. Its been a crazy week and very little got done on my days off Thursday and Friday. Just to clarify my posting schedule, my goal is to post at least once on Thursday, Friday, and Sunday if there are things that need my attention. I do check the threads every day on my phone but might not have time/energy to reply. If there is anything that needs DIRE attention please PM me because I'll most likely respond to that first. ![]()
I apologize for my absence I will get caught up here and should have responses up to any questions shortly. Its been a crazy week and very little got done on my days off Thursday and Friday. Just to clarify my posting schedule, my goal is to post at least once on Thursday, Friday, and Sunday if there are things that need my attention. I do check the threads every day on my phone but might not have time/energy to reply. If there is anything that needs DIRE attention please PM me because I'll most likely respond to that first. I see you guys took the initiative to post some backstory/roleplay and I REALLY appreciate that and love what i have read so far! I am ready to start the game play thread but if you guys want to wrap up what you have going on first that is fine with me, as I said this has been very enjoyable to read. ![]()
Zephyr amir wrote:
Yes however if you don't want to take Tien then an interpreter has been provided to your team. ![]()
mittean wrote:
If its okay I am going to have you earn your katana a little later in book 1. And I will be allowing Elephant in the Room feat tax rules ![]()
Zephyr amir wrote:
Yes you guys leave the island at the end of book 1 ![]()
Thorfinn Aelfson wrote:
You know that Trunau is in the Holds of Belksen and is protected by an order called the Blackened Blades. They try their best to hold off the waring orc tribes that often try to take control of the city. Because of this tension between the citizens of Trunau and the Orcs, there is a lot of tension between the half-orc citizens of the city and other citizens. You also know that the city is run by a city council that is headed by the head of the Blackened Blades, Helga. Other city council members are Councilor Agrit Staginsdar, Councilor and Banker Lessie Crumkin, Councilor Sara Morninghawk, High Priestess Tyari Varvatos, Master of Stores Kessen Plumb, and Patrol Leader Jagrin Grath. Jagrin is set to retire soon as Patrol Leader and the clear successor to the position is his son, Roderic, who is seen as somewhat of a local hero(think of him as the star quarterback in high school). Other members of the town guard are Roderic's brother, Kurst Grath, and Omast Frum. ![]()
Zephyr amir wrote:
I'm thinking 5th the duration goes up to 30 min and 6th the duration goes up to 45 min. ![]()
All in the small village of Trunau have gathered in the Commons, a large amphitheater
There is a buzz of excitement working its way through those gathered and a very short figure is seen trying to make her way through the crowd. A closer inspection reviles a halfling carrying a tray of drinks. "Excuse me...pardon me..." she says as does her best to make her way through the throng of people and not spill any of her drinks. She makes her way to a group of gruff-looking half-orcs, one of which has a tattoo on his face around his eye and a clean-shaven head. The smell of wolves hangs thick on his clothing. "Your drinks," She says to the man and offers up the tray of drinks. He grunts his thanks and flips her a copper piece and takes the drinks off the tray, handing them out to the other orcs around him. "Excuse me...your tab is mo..." Her words are drowned out by the thunderous crack of a thunderstone. A hush quickly falls over the gathered crowd. A weathered and war-tested woman who, despite her clear many battles, manages to beam with pride makes her way to the stage, followed in toe to a very nervous looking little girl wearing a simple tunic a pair of sandals. She looks down at her feet as she followed her mother up the stairs and onto the stage. Once there the older woman turns to address the crowd. “Thank you all for joining us this night. I take immense pride in my responsibility as Chief Defender, especially when it comes to the honor of the hopeknife ceremony. It is always a great privilege to bequeath Trunauan youths their hopeknives as they
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polyfrequencies wrote:
We will not be doing fractional base bonuses. Just add things up exactly as they are on the class charts. ![]()
Archivist Malik Zell wrote:
Challenging other teams must be done in front of an Emissary. And setting traps would not be a great way of going about it because catching an Emissary in the trap could result in loss of feathers depending on how the Emissary reacts. I'd let you guys try to talk you way out of it but it depends on the Emissary's mood that day lol. ![]()
Grobradon wrote:
You can do that. ![]()
Archivist Malik Zell wrote:
Tien might be helpful and then there are other local languages(Minkaian, Minatan, etc.) that you might consider. Otherwise, you can go with nonhuman languages such as Aklo, Aquan, Draconic, and Jotun. ![]()
So here is a little bit more information about the qualifying round. -Right now 32 teams have been chosen for the qualifying round but only 8 will make it to the actual tournament. -The adventure begins on the isle of Bonmu which was part of the fallen civilization called Taumata. The island itself is rumored to be inhabited by dinosaurs but little is known what true dangers lie ahead of you. See the spoiler for the general rules for the qualifying round. Rules for the qualifying round:
• The commands of the emissary and his agents are to be obeyed at all times, and the emissary’s word is final. None shall take violent action against the emissary or his agents. • The emissary employs a number of enforcers to maintain order on the
• To qualify for the Ruby Phoenix Tournament, a team must collect a total of 10 silver feathers. A team can attempt to earn feathers by challenging another team to a match and wagering feathers. • All teams must be able to readily present their phoenix necklace (page 75) and at least 1 silver feather to the emissary or his enforcers. Failure to do so will result in immediate disqualification. • No contestant may leave Bonmu, for any reason, until the conclusion of the qualifying round, unless they are disqualified or lose all of their
• The qualifying round lasts a total of 3 days. On the third day, any team with a complete set of silver feathers can visit Mount Haminabu
You will start the game with 1 silver feather and your first quest will be to earn your Pheonix neckless but more on that once the game starts.
Any questions? ![]()
Lazarus the Undying wrote:
I will overlook you putting the cunning on your handwraps ![]()
Hello Ryushi, Lazarus, Zephyr, Malik, and Zanthra and welcome to my Fist of the Ruby Pheonix campaign. Please take a moment and get to know your fellow players and work out any details that you all want to work out before gameplay starts. Being that this campaign is starting at 11th level I think I'm going to give you guys a few days to get details sorted before we jump in fully into game. Here are a few things I want to point out before we begin: -Those of you who are not familiar with how this tournament works, you will be competing as a team against other teams of combatants. -The tournament will not fully start until book 2 of the adventure path. This first book is designed to be qualifying rounds for the tournament. It is possible for our team of players to be eliminated before you even start the tournament officially. -It's up to you if you've adventured with each other before or if you are all strangers or have heard of each other but never worked together before. Take some time and talk about how familiar you want to be with each other. -I am only requiring 2 posts per week from my players, though more will not be frowned upon if you wish to do so. I work very long hours and do not have time to be on the boards constantly responding to posts(hence selections being late) and I don't think it would be fair to hold my players to different standards. -I have been thinking about using a VTT for combat as I find play-by-post combat, especially with my limited posting schedule, to be really clunky. What are your thoughts on the matter and if we do go in that direction do you have a VTT you prefer? If you have any questions please don't hesitate to ask and I look forward to playing with everyone here. Gameplay will commence once everyone lets me know they are ready to get started and all starting details and character details are sorted out. I don't have a deadline on this so take as much time as you need. ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
Okay, guys so there weren't that many submissions probably due to the lack of time to build high-level characters so I have made my selections. Will the following people please join me at the table and post in the forthcoming discussion thread: Malik Zell
Thank you to everyone who applied and I look forward to gaming with those that didn't make it at some point in the future. Those selected will be receiving a PM from me shortly just in case you don't see this post. ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
Discussion thread is up and linked to this thread but can also be found here ![]()
Hello Grabradon, Clover Cynosure, Varys, Thorfinn Aelfson, and Asher and welcome to my Giantslayer campaign. Please take a moment and get to know your fellow players and work out any details that you all want to work out before gameplay starts. I will be throwing up the game play thread sometime tomorrow while I'm at work. Here are a few things I want to point out before we begin: -Your characters will all start out in the town of Trunau. -I am only requiring 2 posts per week from my players, though more will not be frowned upon if you wish to do so. I work very long hours and do not have time to be on the boards constantly responding to posts(hence selections being late) and I don't think it would be fair to hold my players to different standards. -I have been thinking about using a VTT for combat as I find play-by-post combat, especially with my limited posting schedule, to be really clunky. What are your thoughts on the matter and if we do go in that direction do you have a VTT you prefer? -If you are a fan of the glass cannon podcast and have listened to their flagship show please avoid metagaming and if you have not I suggest you do not start listening to their original podcast(called the glass cannon podcast) since it will horrendously spoil things for you! If you have any questions please don't hesitate to ask and I look forward to playing with everyone here. ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
Sorry for the delay guys my day got away from me yesterday. There was a great amount of interest and it was hard to narrow down my choices but I finally have my players selected. Will the following people please join my game and post in the discussion thread once I have it live: Grabradon
Sorry for all other applicants and I hope to see you around the boards sometime :) Those of you who were selected I will be sending a PM to just in case you don't see this post. ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
rdknight wrote:
Yes I will allow you to be related to Cham ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
Zephyr made a really good point via PM that according to the player's guide it is suggested you build your character as a level 1 character and then level him up, per the core rule book. I make this point for those of you that are using hero lab and wanting to jump right to a level 11 character this might give you the wrong number of feats and might break things for your character. I'm sorry for the extra work this might cause and if you would like I'd be willing to extend the time frame of character creation past Thursday if collectively people feel they need more time to get their characters completed. ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
GM Stargin wrote:
Sounds great! I just wanted to point out, and I'm sure you're aware, but you won't be able to wear the boots and the slippers at the same time. I'm fine with you swapping out whatever the situation dictates though. ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
Brainiac wrote: I am building a summoner with a phantom eidolon. Would you allow the rare background Seer of the Dead? If not, I'll choose a common background. :) Seer of the dead is allowed. ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
Zwordsman wrote:
I'll probably end up regretting this but right now the only banned material is 3pp stuff. Anything Paizo published is fair game. ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
Evindyl wrote: Also: looks like standard Trait rules, but there are GMs who restrict Drawback selection, just wanted to checkin about that. LOL I usually take Vain or Hedonistic ... and sometimes actually take the additional traits Feat. Those are both fine ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
See the spoiler below for a little snippet on Giant Slayer for those of you who want more noncharacter specific adventure knowledge with out spoilers. Giant Slayer AP Info: Deep in the Mindspin Mountains, a storm giant warlord known as the Storm Tyrant has seized control of a cloud castle and an Orb of Dragonkind, and is gathering an army of giants from across western Avistan—first to bring the orc hordes of Belkzen under his banner, then to conquer the neighboring realms. Heroes defending the human town of Trunau from an orc raid discover that the attack is just a precursor to the Storm Tyrant’s larger plans. Working their way through an abandoned border fort, an ancient giant temple, the tomb of an undead frost giant, and an elite fire giant training facility beneath a dormant volcano, the heroes eventually take the fight to the Storm Tyrant himself inside his flying fortress. Can the giant army be defeated before it can conquer the human lands of the Inner Sea, or will all of Avistan bow down in fealty to the Storm Tyrant? ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
For those of you who want a little more information on the adventure path see the following spoiler. AP Info: The Ruby Phoenix Tournament begins! The sorcerer Hao Jin has returned to Tian Xia to host her decennial international fighting tournament, and contestants from all over the world have arrived to try their chance at winning a prize from her vault of incredible treasures. Before they can compete in the tournament, however, fighters must first complete a series of qualifying challenges on the uninhabited tropical island of Bonmu, where wild dinosaurs roam amid the ancient ruins of a lost civilization. Can the heroes defend their island stronghold, outlast their many ruthless rivals, and survive the perils of so-called Danger Island? Let the competitors decide!
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Pathfinder Adventure, Lost Omens, Rulebook Subscriber
Zwordsman wrote:
This is kind of hard to answer with out giving away spoilers. But basically I'm using the rival as someone you would have somewhat frequent interactions with through out the story so either comradery or antagonistic rival would work and they could start out as one and swap through out the story based on dealings with the party. ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
SmooshieBanana wrote: Usually GMs will paste or write a blurb on the campaign so those intending to join it will know what it is about and what to expect. While I'm sure that most people here know what Giant Slayer is, there may be some great players who have never played it and would do well with a description paragraph. I will get something up shortly, thanks for the tip. ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
Zephyr amir wrote:
I'm sorry I am going to have to say no to Ancestry Paragon variant rules for this, being that it starts at 11th level already and I am newer to 11th level I am going to try to keep things as "by the book" as possible and not want to add to much power. Also I feel like that rule variant would best be applied to every character for fairness and see my above point for why I'm not willing to do that. I do look forward to seeing Zephyr updated to 11th level though and I hope my stinginess with the rules doesn't deter you from playing. ![]()
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
Lazarus the Undying wrote:
Looks good I'll take you under consideration when the time comes. Let me know if you have any questions.
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