Not sure if I'll actually throw my hat into the ring just yet, but reading through the Player's Guide has got me brainstorming a CG Dwarf Cleric (Channeler of the Unknown) with the True Devotion campaign trait. Spin the 'second chance' of True Devotion together with the 'unknown entity channeling its power' of CotU for a Cleric that thinks Torag has forgiven them, not noticing the new source of their powers.
Honestly, I originally selected Child of the Crusades just for the flavor, but the more I look at them the more it seems like Marshal has the best options for my build.
I would lose out on quite a few of Champion's good options to being a Natural Attack build that doesn't have enough Dex to make Armor Master appealing. Trickster was quite good, if only for Assured Drinker, but only a few options outside of that that seemed useful.
Marshal, meanwhile, has a lot of options that are just sort of statically useful support abilities and a couple of options that synergize quite well with what I have laid out for the build (Tactical Genius and Mythic Bond will both combo well with the Ranger's Animal Companion). A more support-y shell from Marshal will help my character, to continue eriktd's use of roles from The Forge of Combat, double as both a Hammer (rendering the enemies into a fine paste of loot) and an Arm (helping any Hammers in the group succeed in the aforementioned paste-rendering through buffs).
Now that I've got a moment, I sat down and hashed out a general background for Onrim Sithand beyond what could be implicit to "NG Alchemist/Ranger".
Onrim Sithand was only a small child when the Fourth Mendevian Crusade began after the Khorramzadeh's attack on Kenabres. Onrim's father, born in Mendev, took Onrim and his mother with him as they joined the many others who flocked to lend their support to the crusade. Onrim spent much of the rest of his adolescence helping his mother, an herbalist by profession, maintain the crusade's medical supplies while his father served as a scout.
Onrim began to aspire towards contributing to the crusade in the way that his parents did, learning all his mother had to teach him and beyond. He also took up an interest in demonic physiology as he grew older, finding the best ways to uniquely injure the foes of the Crusades. While the Fourth Mendevian Crusade ended shortly before Onrim grew old enough to contribute in a more active capacity, the skills he had accrued left him in a position to contribute well to recovery efforts.
Tortured Crusader from Horror Adventures makes Paladin dependent on Wis instead of Cha and would fit in a WotR game pretty well, flavor-wise. It's a very specific flavor though and takes away all of the Paladin's support capabilities for self-sustain abilities that seem worse than what it trades away.
Robert Henry wrote:
Yeah, seeing it all lined out like that has convinced me that me and Galahad are secret alter egos and that I should probably go ahead and switch out Bartholomew for that natural attacking Alchemist/Ranger I was thinking up.
So without further ado:
Male Half-Elf Alchemist (Beastmorph/Vivisectionist) & Ranger (Skirmisher) Gestalt 1
NG Medium humanoid (human/elf)
Init +4; Senses Low-Light Vision, Perception +6
Ended up picking up Vivisectionist on top of Beastmorph because it feels like Sneak Attack would see a lot more use in this build than Bombs would. Couldn't care less for the rest of the archetype.
Also, first Marshal path. Woohoo!
There's always the Mutation Warrior fighter if you really don't want to invest in Int. You'd lose a lot of cool alchemist stuff, but you'd gain a ton of feats and weapon training in exchange, as long as you don't mind waiting until level 7.
I looked at Mutation Warrior, but getting Mutagen two levels earlier and discoveries 5 levels earlier as well as all the Alch's self-buff options (Enlarge Person, Shield, and Long Arm all come to mind just at first level) outweigh the bonus feats in my mind.
Also forgot to mention that going with Skrimisher Ranger or Slayer allows me to take Beastmorph Alchemist, which hits both some pretty solid flavor notes and mechanical benefits.
While we still have some time before recruitment ends, I've been brainstorming some more potential builds given that me and Galahad came up with almost the same build (great minds think alike, what can I say).
Trying to come up with some interesting ideas for a natural attack-based striker. The best build I've been able to come up with thus far is an Alchemist/Ranger for a combo of Feral Mutagen + Mutagen bonuses and the Natural Attack Combat Style. If I had to guess, Favored Enemy (Outsider (evil)) would be a pretty big boost for WotR.
The biggest hurdle with that class combo is that just shoving the two classes together makes the build incredibly MAD. Str for natural attacks, Con for having good enough HP to be in the frontline, Int for Alchemist extracts, and finally Wis for Ranger spells.
Looking through class archetypes reveals three possible answers:
I like combining Swashbuckler with Aldori Defender too. I like to do Monk (Master of Many Styles) first though, I love having Crane Style at 1st level. Plus, since the MoMS can be in two stances at once, I grab Aldori Style as well (+2 to damage with dueling sword, stacks with Weapon Specilization).
I saw Crane Style and considered it, but Aldori Defender's Steel Net + Aldori Swordlord's Adaptive Techniques already entirely eliminate the fighting defensively penalty (albeit much later than Crane Style) and Swashbuckler's Opportune Parry & Riposte and Duelist's Parry are far better than Crane Wing/Riposte.
I've got some free time so I might as well throw in an actual stat block for my Fighter/Swashbuckler. Here's to hoping I do all the Gestalt stuff and Elephant in the Room changes correctly and don't mess up the stats.
Male Human Fighter (Aldori Defender) & Swashbuckler Gestalt 1
CG Medium humanoid (human)
Init +3; Senses Perception +3
And that should be it. The only thing left up in the air (at least as far as I can see) is whether or not the GM would want to give out a Combat feat or something else in place of the normal "free Weapon Finesse with one-handed or light piercing weapon" clause of Swashbuckler's Finesse.
Quick point buy calculation has this build starting at:STR 10, DEX 17 (15+2 human racial bonus), CON 14, INT 14, WIS 8, CHA 14. First ASU goes into DEX to bump it up to 18, of course.
WIS dump is a bit rough but Charmed Life should cover the gap for important Will saves.
STR can stay at 10 and at that point I just have to make the choice whether or not to grab Slashing Grace and devalue the first level of Swordlord a little bit or suffer through the first 2 levels and then rely on a combo of Precise Strike from Swashbuckler, Weapon Specialization, and Weapon Training to get me through levels 3-5. Option one seems much more tempting though.
Chance at another campaign just fell through, saw this while browsing and I felt inclined to throw my hat into the ring. And between Gestalt, Mythic, and EitR this seems like the perfect chance to cook up a build that stars a weapon that's rough to get functioning in normal circumstances but I enjoy a whole lot in flavor: the Aldori Dueling Sword.
Build I'm imagining here is Fighter (Aldori Defender)/Swashbuckler that eventually branches off into a combo of Aldori Swordlord and Duelist. Make sure to grab that sweet, sweet Aldori Dueling Mastery to make the ADS work with Swashbuckler/Duelist and end up with a one-handed fighter that keeps a solid DPR while skyrocketing their AC. Certain elements might need some patching due to EitR (Swordlord and Duelist both have prerequisites that just don't exist anymore with it in play), but that all seems pretty easy to fix.
Actual character wise: if there's one things duelists are known for, it's seeking out ways to test their mettle. And where else better to find a worthy challenge than the Worldwound?