Race |
| HP: 57/57 | AC: 26 (16 Tch, 22 Fl) | CMB: +9, CMD: 24 | F: +7, R: +7, W: +6 | Init: +4 | Perc: +12, SM: +1, Darkvision 60ft |
Classes/Levels |
| Speed 35ft | Active conditions: None. |
Gender |
Male NG Sylph (Taldan/Qadiran) Fighter 7 |
About Esinti Venquesti
NAME Esinti Venquisti
CLASS Fighter 7
RACE Sylph (Taldan-Qadiran)
STR 16 (14) INT 12
DEX 19 WIS 12
CON 12 CHA 8
HP 57
BAB +7
Fort +7 | Ref +7 | Will +6
AC 26 (10 + 10 full-plate + 4 dex + 2 Deflection) Touch AC 16
Floating Bonuses: +2 vs fear, +2 to vs non-magical ranged attacks
OFFENSE
Rope Dart +14/+9 or +12/+12/+7 to hit, 1D4+7 damage, x2 crit, 40ft range, P, Blocking
Possible modifiers: -2 to hit, +4 to damage (Deadly Aim) +2 to AC -2 to hit (Combat Expertise) +2 to AC -4 to hit (Fight Defensively)
[dice=Attack 1]1d20+12[/dice]
[dice=Damage]1d4+6[/dice]
[dice=Attack 2]1d20+12[/dice]
[dice=Damage]1d4+6[/dice]
[dice=Attack 3]1d20+7[/dice]
[dice=Damage]1d4+6[/dice]
Dueling Dagger +13 to hit, 1D4+3, 19-20 x2, 10ft range, P or S, +1 to AC when you use Combat Expertise
FEATS
1 Exotic Weapon Proficiency (Rope Dart)
3 Weapon Focus (Rope Dart)
5 Swift Iron Style (+1 max dex from armor, -1 ACP)
7 Iron will
F1 Quick Draw
F2 Rapid Shot
F4 Weapon Specialization (Rope Dart)
F6 Distance Thrower (+20ft range with Rope Dart)
SKILLS (35)(2 + 1 INT + 2 BG)
1 Perception (7) +12
2 Stealth (7) +13 (+15)
3 Climb (2) +6 (+8)
4 Swim (2) +6 (+8)
5 Survival (1) +5
6 Diplomacy (2) +4
7 Lore (Theatre) +11
8 Perform Dance (7) +6
bonuses: +1 Perception & Diplomacy & Stealth
ACP: -2 (-6 modified down to -2 by Armor Training 2, Masterwork Armor -1, Swift Iron Style -1)
LANGUAGES
Common, Auran, Kelish
TRAITS
1 Athletic Champion (Perception & Diplomacy are class skills and get a +1 trait bonus, +2 vs being dragged or pulled)
2 Slippery (Stealth is a class skill and gain a +1 trait bonus to stealth checks)
SYLPH
-Breeze-Kissed: gain a +2 racial bonus to AC against nonmagical ranged attacks. You can calm or renew these winds as a swift action. Once per day, you can channel this wind into a single gust, making a bull rush or trip combat maneuver attempt against one creature within 30 feet. Whether or not the attempt succeeds, the winds are exhausted and no longer provide a bonus to the sylph’s AC for 24 hours.
-Like The Wind: 5ft base movement speed
-Feather Fall: once a day.
-Darkvision 60ft
FIGHTER
-Bravery: +2 bonus on Will saves vs fear.
-Armor Training: Move at normal speed in medium+heavy armor, reduce the armor check penalty by 2 and increases the maximum Dexterity bonus allowed by his armor by 2.
-Weapon Training: +1 attack and damage with weapons from the thrown group.
Gear
Mithral Rope Dagger +1, MW Gauntlet, 10x (throwing) dagger, Full Plate +2 Glamered +(9 AC, +4 DEX, -2 ACP), Cloak of Resistance +1, Ring of Protection +2, Ring of Protection +1, Belt of Giant Strength +2, Pathfinder Pouch (10 pounds / 2 ft², contains 199 in gold and tradeable gems, and specialized consumables), Minor Bag of Holding (50 pounds, 6ft², contains camping gear and clothes), Bandoleer (potions, throwing daggers)
Bag of Consumables: Potion of Invisibility x2, Hide from Undead x2, Lesser Restoration x1, Spiderclimb -USED/GONE-, Elixir of Hiding, Oil of Bless Weapon x1, Wand of Cure Light Wounds (50 charges), Soul Soap, Sunrod x2, Alchemist Fire x2,
Various Adventurer's Items: Chalk, Small Bag of Flour, Silver Pendant (rhombus-shaped, pointing at the four cardinal directions, engraved with the text 'passion is the wind, ambition the sail'), various sets of clothing for everyday life and performances (contained in the minor bag of holding)
-Carrying Capacity: 76 lbs < | 77–153 | 154–230 lbs | currently carrying 61 lbs of gear
TO SELL: Ring of Protection +1
Background
The son of a retired Taldan sellsword and a half-Qadiran half-Taldan poet, Esinti knows what it is like to be an outsider. He's a recent arrival to Oppara, having lived in the city only for a couple of years now, but the city's reluctance to call Esinti one of its own has made itself apparent again and again. He was good enough to wield a sword or spear for a rich Taldan merchant or noble in need of an escort, but not good enough to find permanent employment.
This doom and gloom was turned on its head when an inebriated Paulo, a close friend of Esinti, suggested to him during a night of heavy drinking that perhaps he ought to lean into his roots, and wear it like a theatric costume, an elaborate outfit so carefully pieced together that it simply has to be an act, right?! They were all deep in their cups, but this genuine moment of genius got all of them to shut up. Liliana then suggested he embrace the Qadiran custom of wearing a 'shemagh': a headscarf that can cover the head and face. More ideas followed, of which only a few were sensible, and this was the start of his performative career as a made-up half Taldan half Qadiran hero of old who could command the winds. A combination of acrobatics, dancing, swordplay and fancy tricks with a rope dagger like putting out candles and knocking arrows out of the sky, Esenti found that his act opened doors that had remained closed to him for so long.
Appearance
Pale soft cheeks that refuse the sun's kiss add a certain softness to a square face that make people wonder whether Esinti is a man or a woman. A pair of piercing grey eyes tend to study the world around the man with curiosity. The fact he uses Qadiran makeup to darken his eyes for his act only further add to the mystery, and Esinti enjoys leaning into it. He usually lets his hair grow out, and either puts it into a braid or a topknot depending on whether he's working or not. Hours of daily practice have turned his body limber and lean, and it's something Esinti prides himself on. A handful of discolorations and scars on his hands, arms and legs hint at his profession and that it's not just an act, but when coin permits it, Esinti tries to limit the acquisition of new ones.
He is of slightly above average height, but it's easy to think he's somewhat shorter because of his narrow sylph frame. Perhaps this further emphasizes his androgynous looks, but Esinti doesn't care.
Personality
Prone to mood swings, Esinti can feel as unpredictable as the wind. He's both driven and ambitious when he believes in what he's doing, but has troubles giving it his all when his heart isn't in it. Even though he's a performer, Esinti is ill at ease being the centre of attention, and he much prefers sharing a carafe of wine with friends over a big fancy ball at a noble's estate, let alone performing at said ball. Putting on his outfit helps him to disassociate, and in a sense, he is a somewhat different person when he is Esinti of the Four Winds.
He loves to make merry, is crazy about music, and has a soft spot for birds. Cats and dogs are great, but perhaps it's something about his blood that makes him relate more to the little winged ones.
He abhors senseless violence, dislikes wasting good food and drinks, and cannot stand racism. In a world so vast and wonderful, there is joy to be found in one another, and what fool would deny himself this? Not Esinti. He likes all sexes, but so far has found himself unable to maintain a relationship.