DM Fang Dragon's: War for the Crown

Game Master FangDragon

Drammatis Personnae | Maps | Map of the Palace of Birdsong


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Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 62 AC21 T16 FF18 | CMB 7 CMD 22 | F11 R10 W6 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+17, 1d6/1d4+6, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, CrAlc 16, Dip 10, DD 15/17, Disguise 5, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 16/18, Surv 4, UMD 7

At Alchemist level 7, Triphylla could, I believe, get to be totally unbalanced, with Beast Shape for the Smilodon, on top of all of her other mutagen/extract/barbarian insanity. The animals available cover a lot of abilities from flight to darkvision to combat maneuvers, etc. Maybe it's too much although it probably depends on how I play it. I dunno. Thoughts?


HP 67/67 AC 24 TAC 22 FF 14 | CMD 27 | F +8 R +8 W +7 | P 6/7 L1 4+1/5+2 L2 3/4 L3 1/2 | Blackblade 2/2 | Init +10 Senses +2 |
Skills:
Acrobatics+9,Bluff+11/+13,Climb+3,DisableDevice+6,Fly+10,Intimidate+4,K.Arc ana/Planes+13,K.dungeon+9,K.local/geo/history/nature+6,K.nobility/religion+ 8,Linguistics+10/+14,Perf.Oratory+16,Spellcraft+14,SenseM+10,UMD+11
Human Magus (Kensai/Bladebound) 8 | shield 8 min

Don't know, APs are strange, you can be walking over the whole adventure with ease and suddenly find an impossible encounter that destroys the whole party unless you have some strong combatants around. I think it is always good to have strong options and not use it to stay on par until it is needed a good flash of power :)


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 62 AC21 T16 FF18 | CMB 7 CMD 22 | F11 R10 W6 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+17, 1d6/1d4+6, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, CrAlc 16, Dip 10, DD 15/17, Disguise 5, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 16/18, Surv 4, UMD 7

That makes sense. Thanks


Palace of Birdsong| War for the crown maps

From my pov, I'll try to scale encounters so they're not too easy/hard so it's up to you how you build your characters as long as they follow the rules.


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Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 62 AC21 T16 FF18 | CMB 7 CMD 22 | F11 R10 W6 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+17, 1d6/1d4+6, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, CrAlc 16, Dip 10, DD 15/17, Disguise 5, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 16/18, Surv 4, UMD 7

Sorry all. I just got some concerning health results and I'm gonna take a break for a week, maybe longer. Feel free to bot Triphylla in my absence.

All the best.


Palace of Birdsong| War for the crown maps

Get well soon!


Female Human Wizard 9 | HP 58; AC 11 | CMD 10 | TAC 11 | FAC 10; F +7|R +6|W +9; Init +1; Perc +15 LLV

Sorry to hear that Triphylla, and I hope you get well soon!


HP 67/67 AC 24 TAC 22 FF 14 | CMD 27 | F +8 R +8 W +7 | P 6/7 L1 4+1/5+2 L2 3/4 L3 1/2 | Blackblade 2/2 | Init +10 Senses +2 |
Skills:
Acrobatics+9,Bluff+11/+13,Climb+3,DisableDevice+6,Fly+10,Intimidate+4,K.Arc ana/Planes+13,K.dungeon+9,K.local/geo/history/nature+6,K.nobility/religion+ 8,Linguistics+10/+14,Perf.Oratory+16,Spellcraft+14,SenseM+10,UMD+11
Human Magus (Kensai/Bladebound) 8 | shield 8 min

Sorry to hear that Triphylla... I hope it turns out as good as possible...


HP 67/67 AC 24 TAC 22 FF 14 | CMD 27 | F +8 R +8 W +7 | P 6/7 L1 4+1/5+2 L2 3/4 L3 1/2 | Blackblade 2/2 | Init +10 Senses +2 |
Skills:
Acrobatics+9,Bluff+11/+13,Climb+3,DisableDevice+6,Fly+10,Intimidate+4,K.Arc ana/Planes+13,K.dungeon+9,K.local/geo/history/nature+6,K.nobility/religion+ 8,Linguistics+10/+14,Perf.Oratory+16,Spellcraft+14,SenseM+10,UMD+11
Human Magus (Kensai/Bladebound) 8 | shield 8 min

Note Lope's init bumps to +10 thanks to Dex improvement

Level 8

HP +8
Ability improvement +1 Dex
Spells dispel magic and daylight
Skills
Bluff
Sense Motive
Use Magic Device
K. religion
K. arcana
K. planes
Acrobatics
Background skills
Craft Weapons
Perform Oratory


Female Human Oracle 9 | HP 57/68 AC 19 T 17 FF 14 | CMB +6/+1 CMD 20 | F +6 R +9 W +7 | init +2 | Per +12; darkvision 60 | Spells 1st 8/8, 2nd 6/7, 3rd 5/7, 4th 0/5 | Additional Effects:
Skills:
Acrobatics +14 Bluff +12 Diplo +18 (-4 l/g) Intimidate +6 Kn: Local +10 Kn: Planes +13 Kn: Rel +13 Sense motive +9; BG Kn:Nobility +12 Artistry: Charcoal Drawings +13, Perform (dance) +7

Crap, I knew I should have checked in sooner. I will get the level up done ASAP, won't be until at least this evening though.


Palace of Birdsong| War for the crown maps

No worries, hopefully you won't end up in a fight before your sheets are sorted :)


Female Human Oracle 9 | HP 57/68 AC 19 T 17 FF 14 | CMB +6/+1 CMD 20 | F +6 R +9 W +7 | init +2 | Per +12; darkvision 60 | Spells 1st 8/8, 2nd 6/7, 3rd 5/7, 4th 0/5 | Additional Effects:
Skills:
Acrobatics +14 Bluff +12 Diplo +18 (-4 l/g) Intimidate +6 Kn: Local +10 Kn: Planes +13 Kn: Rel +13 Sense motive +9; BG Kn:Nobility +12 Artistry: Charcoal Drawings +13, Perform (dance) +7

Wow, I was actually a level behind too!

X_X

Lvl 8

+1 Cha

HP +8

BAB +6+1

Will +1

Skills +4 +1 int +1 human +1 fav class

acrobatics +13=+2+8+3
diplomacy +17=+5+8+3+1(-4 vs L/G)
know (local) +9=+1+8+0
know (planes) +12=+1+8+3
know (religion) +12=+1+8+3
perception +11=+0+8+3
sense motive +8=+0+5+3

BG Skills
knowledge (nobility) +11=+1+6+3+1
artistry (charcoal drawings) +12=+1+8+3

Spells
Spells/d +1 3rd, +3 (+1 cha) 4th
Spells Known
Orison

4th
inflict critical
cure critical
Mystery Spell: moonstruck

Lvl 9

HP +8

+1 F/R

Skills
acrobatics +14=+2+9+3
diplomacy +18=+5+9+3+1(-4 vs L/G)
know (local) +10=+1+9+0
know (planes) +13=+1+9+3
know (religion) +13=+1+9+3
perception +12=+0+9+3
sense motive +9=+0+6+3

BG Skills
artistry (charcoal drawings) +12=+1+9+3
perform (dance) +7=+5+2+0

Feats reach Spell

Spells/d +1 3rd/4th

Spells Known
2nd
hold person
4th
dismissal


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Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 62 AC21 T16 FF18 | CMB 7 CMD 22 | F11 R10 W6 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+17, 1d6/1d4+6, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, CrAlc 16, Dip 10, DD 15/17, Disguise 5, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 16/18, Surv 4, UMD 7

Hello my fellow adventurers. I will work to get Triphylla leveled up and a post in later this week.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 62 AC21 T16 FF18 | CMB 7 CMD 22 | F11 R10 W6 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+17, 1d6/1d4+6, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, CrAlc 16, Dip 10, DD 15/17, Disguise 5, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 16/18, Surv 4, UMD 7

Level 8

Alchemist 6 Barbarian 2
HP +5 = 57
STR+1 = 14
BAB+1
Attack rolls (melee) +2
Damage (melee) +1
CMB = 7, CMD = 22
Poison Resistance = +6

+1 2nd-level extract slot
+1 3rd-level extract slot
+2 new formulae

Formulae Added
Protection from Evil
Heroism

Alchemist Discovery: Spontaneous Healing

Skills
Disable Device +2
Stealth +4
Craft Alchemy +2 (BG)

Level 9

Alchemist 7 Barbarian 2
HP +5 = 62
Will+1

Sneak Attack 4D6 (class)

+1 3rd-level extract slot
+2 new formulae

Formulae Added
Fly
Displacement

Feat: Iron Will (Will Save = 6)

Skills
Stealth +4
Disguise +2
Craft Alchemy +2 (BG)


Female Human Oracle 9 | HP 57/68 AC 19 T 17 FF 14 | CMB +6/+1 CMD 20 | F +6 R +9 W +7 | init +2 | Per +12; darkvision 60 | Spells 1st 8/8, 2nd 6/7, 3rd 5/7, 4th 0/5 | Additional Effects:
Skills:
Acrobatics +14 Bluff +12 Diplo +18 (-4 l/g) Intimidate +6 Kn: Local +10 Kn: Planes +13 Kn: Rel +13 Sense motive +9; BG Kn:Nobility +12 Artistry: Charcoal Drawings +13, Perform (dance) +7

Sorry for the delay, a post is incoming after work today.


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Palace of Birdsong| War for the crown maps

Posting for visibility in case you missed it, Lope, Diana and Triphylla are up!


Palace of Birdsong| War for the crown maps

@Triphylla re rusting powder, did you mean this stuff?


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 62 AC21 T16 FF18 | CMB 7 CMD 22 | F11 R10 W6 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+17, 1d6/1d4+6, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, CrAlc 16, Dip 10, DD 15/17, Disguise 5, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 16/18, Surv 4, UMD 7
DM Fang Dragon wrote:
@Triphylla re rusting powder, did you mean this stuff?

Yes, but in this usage it's just a vivid dust that should track well. I assume greater invisibility.


Palace of Birdsong| War for the crown maps

We're very close to finishing book 3, I was always intending to finish after book 4. Right now we have 3 active players so I wanted to get some feedback on the possible next steps:

1) Proceed as planned into a modified book 4, and open up recruitment for 1-2 players. (Note I'm not kicking anyone out, but Diana hasn't posted in ages and Valeria's posting is not frequent. Their characters will just fade to black for now unless they start posting regularly again).

2) Skip most of book 4 and head for an epic verbal battle with Pytharus.

3) Work on a narrative ending and effectively call it after this battle.

4) Something else I've not considered.


HP 67/67 AC 24 TAC 22 FF 14 | CMD 27 | F +8 R +8 W +7 | P 6/7 L1 4+1/5+2 L2 3/4 L3 1/2 | Blackblade 2/2 | Init +10 Senses +2 |
Skills:
Acrobatics+9,Bluff+11/+13,Climb+3,DisableDevice+6,Fly+10,Intimidate+4,K.Arc ana/Planes+13,K.dungeon+9,K.local/geo/history/nature+6,K.nobility/religion+ 8,Linguistics+10/+14,Perf.Oratory+16,Spellcraft+14,SenseM+10,UMD+11
Human Magus (Kensai/Bladebound) 8 | shield 8 min

I would love to go into book 4, but I totally understand, recruiting a couple more people at this point rarely works out as planned. It is rare for new players to engage with the party and the adventure at this point.

Other than that, if you feel you prefer to call for an end, working into a narrative end is the best option.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 62 AC21 T16 FF18 | CMB 7 CMD 22 | F11 R10 W6 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+17, 1d6/1d4+6, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, CrAlc 16, Dip 10, DD 15/17, Disguise 5, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 16/18, Surv 4, UMD 7

I'm for the epic social combat throwdown with Pytharus. If there's a gauntlet of extras we need to cut through to get to him, all the better.


Palace of Birdsong| War for the crown maps

So if I got that right we have 1 vote for 1 and one for 2 possibly with a bit of book 4 to set the stage. St John what do you think?


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Female Human Oracle 9 | HP 57/68 AC 19 T 17 FF 14 | CMB +6/+1 CMD 20 | F +6 R +9 W +7 | init +2 | Per +12; darkvision 60 | Spells 1st 8/8, 2nd 6/7, 3rd 5/7, 4th 0/5 | Additional Effects:
Skills:
Acrobatics +14 Bluff +12 Diplo +18 (-4 l/g) Intimidate +6 Kn: Local +10 Kn: Planes +13 Kn: Rel +13 Sense motive +9; BG Kn:Nobility +12 Artistry: Charcoal Drawings +13, Perform (dance) +7

Post coming after work.


Male Human Class Fighter (Rondelero Duelist) 9 | AC 27 T 14 FF 24 | HP 55/76 | F +9 R +7 W +5 | Init +3 | Perc +14

I would vote for 1. Not a fan of 2. I could live with 3.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 62 AC21 T16 FF18 | CMB 7 CMD 22 | F11 R10 W6 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+17, 1d6/1d4+6, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, CrAlc 16, Dip 10, DD 15/17, Disguise 5, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 16/18, Surv 4, UMD 7

I can do 1.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 62 AC21 T16 FF18 | CMB 7 CMD 22 | F11 R10 W6 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+17, 1d6/1d4+6, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, CrAlc 16, Dip 10, DD 15/17, Disguise 5, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 16/18, Surv 4, UMD 7

My read on Command, Greater is that it is still limited to the same small set of actions as Command.


Palace of Birdsong| War for the crown maps

Yes this is a good point, I was confusing it with another spell that let you do more! I'll post a retcon.


Palace of Birdsong| War for the crown maps

Am traveling, will try to post tomorrow morning.


Palace of Birdsong| War for the crown maps

The high cultist is proving to be one tough cookie, and to think the encounter was originally designed with you fighting him at the same time as the other two cultists who were throwing lightning bolts around!


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 62 AC21 T16 FF18 | CMB 7 CMD 22 | F11 R10 W6 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+17, 1d6/1d4+6, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, CrAlc 16, Dip 10, DD 15/17, Disguise 5, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 16/18, Surv 4, UMD 7

I thought that was a fun encounter. It exposed our weakness. Valeria saved our bacon this time but it would be great to recruit another full caster. We should also be looking for alternative ways to cast Dispel Magic.


Female Human Oracle 9 | HP 57/68 AC 19 T 17 FF 14 | CMB +6/+1 CMD 20 | F +6 R +9 W +7 | init +2 | Per +12; darkvision 60 | Spells 1st 8/8, 2nd 6/7, 3rd 5/7, 4th 0/5 | Additional Effects:
Skills:
Acrobatics +14 Bluff +12 Diplo +18 (-4 l/g) Intimidate +6 Kn: Local +10 Kn: Planes +13 Kn: Rel +13 Sense motive +9; BG Kn:Nobility +12 Artistry: Charcoal Drawings +13, Perform (dance) +7

Yeah, Valeria really isn't a great damaging caster, she is far better at debuffs.


HP 67/67 AC 24 TAC 22 FF 14 | CMD 27 | F +8 R +8 W +7 | P 6/7 L1 4+1/5+2 L2 3/4 L3 1/2 | Blackblade 2/2 | Init +10 Senses +2 |
Skills:
Acrobatics+9,Bluff+11/+13,Climb+3,DisableDevice+6,Fly+10,Intimidate+4,K.Arc ana/Planes+13,K.dungeon+9,K.local/geo/history/nature+6,K.nobility/religion+ 8,Linguistics+10/+14,Perf.Oratory+16,Spellcraft+14,SenseM+10,UMD+11
Human Magus (Kensai/Bladebound) 8 | shield 8 min

Lope can cast dispel magic, I even had it prepared! But will only work if he has his wits on place :D


Female Human Oracle 9 | HP 57/68 AC 19 T 17 FF 14 | CMB +6/+1 CMD 20 | F +6 R +9 W +7 | init +2 | Per +12; darkvision 60 | Spells 1st 8/8, 2nd 6/7, 3rd 5/7, 4th 0/5 | Additional Effects:
Skills:
Acrobatics +14 Bluff +12 Diplo +18 (-4 l/g) Intimidate +6 Kn: Local +10 Kn: Planes +13 Kn: Rel +13 Sense motive +9; BG Kn:Nobility +12 Artistry: Charcoal Drawings +13, Perform (dance) +7

I'll have a post up once I get home.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 62 AC21 T16 FF18 | CMB 7 CMD 22 | F11 R10 W6 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+17, 1d6/1d4+6, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, CrAlc 16, Dip 10, DD 15/17, Disguise 5, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 16/18, Surv 4, UMD 7

I've been traveling this week. I'll try to get a post today.


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Palace of Birdsong| War for the crown maps

Anyone got anything to add in the gameplay thread? :)

There's a few things you can do:

1) Make a report to the council, or at least the Chief Enumerator - he was the one most interested in the cult
2) Any last minute business in Yanmass
3) Head on back to Oppara (and book 4)


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 62 AC21 T16 FF18 | CMB 7 CMD 22 | F11 R10 W6 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+17, 1d6/1d4+6, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, CrAlc 16, Dip 10, DD 15/17, Disguise 5, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 16/18, Surv 4, UMD 7

We may be due some reward from the Council, but otherwise Triphylla has no more business in Yanmass.


Palace of Birdsong| War for the crown maps

I'm sorry if this game is proving to be boring, but the general lack of engagement is getting a bit old. I'll give this a week and see where we are then.


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HP 67/67 AC 24 TAC 22 FF 14 | CMD 27 | F +8 R +8 W +7 | P 6/7 L1 4+1/5+2 L2 3/4 L3 1/2 | Blackblade 2/2 | Init +10 Senses +2 |
Skills:
Acrobatics+9,Bluff+11/+13,Climb+3,DisableDevice+6,Fly+10,Intimidate+4,K.Arc ana/Planes+13,K.dungeon+9,K.local/geo/history/nature+6,K.nobility/religion+ 8,Linguistics+10/+14,Perf.Oratory+16,Spellcraft+14,SenseM+10,UMD+11
Human Magus (Kensai/Bladebound) 8 | shield 8 min

I still quite enjoy the game actually. It is true it goes slow, but I myself have a hard time to post everyday the way I did before since I became a father. If it helps you, I am happy to have a few posts per week pace.

These past couple of weeks have been specially hectic though to me, so don't take that as the average.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 62 AC21 T16 FF18 | CMB 7 CMD 22 | F11 R10 W6 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+17, 1d6/1d4+6, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, CrAlc 16, Dip 10, DD 15/17, Disguise 5, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 16/18, Surv 4, UMD 7

Congratulations, Lope!

I have a surgery tomorrow and will not likely post the rest of the week.

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