Male Human Class Fighter (Rondelero Duelist) 7 | AC 26 T 14 FF 23 | HP 38/60 | F +8 R +6 W +4 | Init +3 | Perc +12
DM Fang Dragon wrote:
[dice=Green: Perception DC 37]1d20+13 Natural 20 is often auto succeed, ad you did roll a 1.
Rules as written, skills don't follow that. You can succeed on a 1 and fail on a 20. Now it's your game so you can run it any way you want, we just need to know for the future.
I guess this is a house rule then, skills have a chance to succeed on a natural 20 unless it's impossible or would otherwise break verisimilitude. E.g. no jumping over the moon on a natural 20.
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h
I think with Tryp's multiattacks, she should be able to clear the images in one or two rounds either way. Hopefully on time for the others to pick up on the work!
Not feeling motivated enough to bot Diana tonight, sorry! I hope Diana's player is OK but unless they come back before the end of this combat I'm going to have to retire them permanently.
Female Human Wizard 7 | HP 38; AC 11 | CMD 10 | TAC 11 | FAC 10; F +5|R +5|W +8; Init +1; Perc +13
As much as I'd like to help, it should be just St John's turn now - my initiative order should have been updated to just before Earl Yander as a result of my readied action.
Readied action rules:
Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.
It seems to me that although we killed Commander Staubel, Tallgrasses is still a threat to the stability of the region. It still has the potential to make war. Am I missing something there?
Without the commander holding things together, the remaining officers at Tallgrasses are rudderless, there'll almost certainly be infighting and recriminations - they totally failed at maintaining basic camp security. Morale was already not great, I expect as food and more critically alcohol supplies run low over the next few weeks there'll be a wave of desertions.
Also you achieved the story objectives, going back there will take a good few months of real time to wrap up and I'm not sure that's such a good idea :)
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h
Barely did it through, but seems Lope also survived the go dark :D
Cool, if we think the Tallgrasses issue with dissolve without leadership, it looks like we are mostly done here.
Given what you say, I guess the only real issue for Yanmass remaining is the Cult. We have not done much on that regard, and it seemed there was not much to do when we went there to the theater, but I seem to remember Triphylla found something suspicious on an infiltration there.
Maybe we can give it a second look and see if the cult is really a threat or what.