DM Fang Dragon's: War for the Crown

Game Master FangDragon

Drammatis Personnae | Maps | Map of the Palace of Birdsong


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Palace of Birdsong| War for the crown maps

No, but the councillors probably do.


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +6 R +6 W +5 | P 5/7 L1 5+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

I think you should take both St. John and Triphylla as they can do the best to protect you.

Hopefully we might arrive by the time you need an extra help. Or just to see your victory :D


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Palace of Birdsong| War for the crown maps

Bit tired tonight, I'll move us forwards tomorrow.


Palace of Birdsong| War for the crown maps

I guess I may have to bot :( I'd prefer not to though, its uninteresting for me.


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +6 R +6 W +5 | P 5/7 L1 5+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

Hi! Just a message to let you know you are not alone, and I am here reading how you pounce on the bad guy :)


Male Human Class Fighter (Rondelero Duelist) 7 | AC 26 T 14 FF 23 | HP 60/60 | F +8 R +6 W +4 | Init +3 | Perc +12
DM Fang Dragon wrote:


[dice=Green: Perception DC 37]1d20+13 Natural 20 is often auto succeed, ad you did roll a 1.

Rules as written, skills don't follow that. You can succeed on a 1 and fail on a 20. Now it's your game so you can run it any way you want, we just need to know for the future.


Palace of Birdsong| War for the crown maps

I guess this is a house rule then, skills have a chance to succeed on a natural 20 unless it's impossible or would otherwise break verisimilitude. E.g. no jumping over the moon on a natural 20.

A natural 1 on a skill check isn't penalized.


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +6 R +6 W +5 | P 5/7 L1 5+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

I think with Tryp's multiattacks, she should be able to clear the images in one or two rounds either way. Hopefully on time for the others to pick up on the work!

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