DM Fang Dragon's: War for the Crown

Game Master FangDragon

Drammatis Personnae | Maps | Map of the Palace of Birdsong


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Palace of Birdsong| War for the crown maps

No, but the councillors probably do.


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

I think you should take both St. John and Triphylla as they can do the best to protect you.

Hopefully we might arrive by the time you need an extra help. Or just to see your victory :D


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Palace of Birdsong| War for the crown maps

Bit tired tonight, I'll move us forwards tomorrow.


Palace of Birdsong| War for the crown maps

I guess I may have to bot :( I'd prefer not to though, its uninteresting for me.


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

Hi! Just a message to let you know you are not alone, and I am here reading how you pounce on the bad guy :)


Male Human Class Fighter (Rondelero Duelist) 7 | AC 26 T 14 FF 23 | HP 38/60 | F +8 R +6 W +4 | Init +3 | Perc +12
DM Fang Dragon wrote:


[dice=Green: Perception DC 37]1d20+13 Natural 20 is often auto succeed, ad you did roll a 1.

Rules as written, skills don't follow that. You can succeed on a 1 and fail on a 20. Now it's your game so you can run it any way you want, we just need to know for the future.


Palace of Birdsong| War for the crown maps

I guess this is a house rule then, skills have a chance to succeed on a natural 20 unless it's impossible or would otherwise break verisimilitude. E.g. no jumping over the moon on a natural 20.

A natural 1 on a skill check isn't penalized.


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

I think with Tryp's multiattacks, she should be able to clear the images in one or two rounds either way. Hopefully on time for the others to pick up on the work!


Palace of Birdsong| War for the crown maps

Triphylla I think I forgot to say what the concentration check was for, it's to cast defensively, so no AOO.


Palace of Birdsong| War for the crown maps

Not feeling motivated enough to bot Diana tonight, sorry! I hope Diana's player is OK but unless they come back before the end of this combat I'm going to have to retire them permanently.


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Palace of Birdsong| War for the crown maps

Earl Yander is on his last legs, time to finish him!


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

Very well timed Diana! :D


Palace of Birdsong| War for the crown maps

Nudge nudge, time to finish this!


Female Human Wizard 7 | HP 38; AC 11 | CMD 10 | TAC 11 | FAC 10; F +5|R +5|W +8; Init +1; Perc +13

As much as I'd like to help, it should be just St John's turn now - my initiative order should have been updated to just before Earl Yander as a result of my readied action.

Readied action rules:
Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

Hello world.


Right I'm back! Did everyone make it?


Male Human Class Fighter (Rondelero Duelist) 7 | AC 26 T 14 FF 23 | HP 38/60 | F +8 R +6 W +4 | Init +3 | Perc +12

Still here.


Female Human Oracle 7 | HP 52/52 AC 19 T 17 FF 14 | CMB +5 CMD 19 | F +5 R +8 W +6 | init +2 | Per +10; darkvision 60 | Spells 1st 7/8, 2nd 5/7, 3rd 2/5 | Additional Effects:
Skills:
Acrobatics +12 Bluff +12 Diplo +16 (-4 l/g) Intimidate +6 Kn: Local +8 Kn: Planes +11 Kn: Rel +11 Sense motive +7; BG Kn:Nobility +11 Artistry: Charcoal Drawings +11, Perform (dance) +7

Yes, I do exist


Palace of Birdsong| War for the crown maps

Good to see you here, does anyone have any immediate actions they want to take in game?

We're now about 2/3 of the way through this book, the major part left is getting to the bottom of what is going on at the encircling bower.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

This is book 3, correct?

It seems to me that although we killed Commander Staubel, Tallgrasses is still a threat to the stability of the region. It still has the potential to make war. Am I missing something there?


Palace of Birdsong| War for the crown maps

Without the commander holding things together, the remaining officers at Tallgrasses are rudderless, there'll almost certainly be infighting and recriminations - they totally failed at maintaining basic camp security. Morale was already not great, I expect as food and more critically alcohol supplies run low over the next few weeks there'll be a wave of desertions.

Also you achieved the story objectives, going back there will take a good few months of real time to wrap up and I'm not sure that's such a good idea :)


HP 59/59 AC 23 TAC 21 FF 14 | CMD 25 | F +7 R +7 W +6 | P 4/7 L1 4+1/5+2 L2 2/3 L3 0/1 | Blackblade 2/2 | Init +9 Senses +2 |
Skills:
Acrobatics+7,Bluff+10/+12,Climb+3,DisableDevice+5,Fly+9,Intimidate+4,K.Arca na+12,K.dungeon+9,K.planes+12,K.local/geo/history/nature+6,K.nobility/relig ion+7,Linguistics+10/+14,Perf.Oratory+14,Spellcraft+14,SenseM+7,UMD+10
Human Magus (Kensai/Bladebound) 7 | mage armor 1 h

Barely did it through, but seems Lope also survived the go dark :D

Cool, if we think the Tallgrasses issue with dissolve without leadership, it looks like we are mostly done here.

Given what you say, I guess the only real issue for Yanmass remaining is the Cult. We have not done much on that regard, and it seemed there was not much to do when we went there to the theater, but I seem to remember Triphylla found something suspicious on an infiltration there.

Maybe we can give it a second look and see if the cult is really a threat or what.


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Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 52 AC21 T16 FF18 | CMB 5 CMD 20 | F10 R9 W3 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+15, 1d6/1d4+5, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, Cr Alchemy 12, Diplomacy 10, DD 13/15, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 8/10, Surv 4, UMD 7

I'm here just battling another cold. Lucky our heroes never get sick!


Palace of Birdsong| War for the crown maps

Get well soon!

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