GM Erich's #6-00 Salt of the Ocean (5-6) for Gameday XIII (Inactive)

Game Master Thereus, Silver Crusader


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Grand Lodge

xxx ||| Dacilane Academy's First Great Prank War ||| xxx3

This is the Gameplay thread

Horizon Hunters

F Sacred Nagaji | Kineticist 6 | ◆◇↺ | HP 82/82 | AC 24 | F +14 R +13 W +10 | Perception +8 Low light vision | Hero 1/3 | speed 25 Active Conditions:

A nagaji woman swims up to the docks and slithers towards the assembled pathfinders. Her head and torso are that of a human woman while her lower half is the tail of a green snake. Her forked tongue tests the air several times before she introduces herself. "Greetingsss friendsss. I am Sssalissssa. I underssstand that my talentsss with wood and wave are required thisss day."

Grand Archive

Male| Hold-Scarred Orc| Cleric lvl 6| HP: 72| AC: 23 (25 w/ shield)|Saves: F: +12 R: +12 W:+14|Perc:+14 (Darkvision) | Speed 25|Focus:2/2| Hero Pts: 1| Exploration-Search| Conditions: none

A tall orc approaches the docks, having finally found someone willing to point him in the right direction. He wears a cloak with his hood pulled over his head. The sleeves of the cloak appear to have been ripped away, revealing intricate patterns of scars covering the majority of his exposed skin. He wears a holy symbol of Sarenrae around his neck. As he finally arrives, he introduces himself to the pathfinders on the docks.

"Ah, good morning to you all. I am Dorgath and I've been told this crew is in mighty need of some of Sarenrae's light! I'm happy to provide" He says with a grin.

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

A young human teenage boy, adorned in full plate that's a tad too big for him, stumbles off his ship, "Seas the Day". He hurries to join the gathering Pathfinders. Slowing him down is a large halberd strapped to his left hip and a longbow strapped to his right. Both weapons are comically dragging on the ground behind him as he approaches.

Breathing heavily, the boy looks to the group with wide-eyed excitement. "Golly, it's great to be going on another Pathfinder mission!" Catching his breath, he quickly says, "I'm Dennis. My daddy says I'll grow into my armor. I'm a real good fighter. I've been practicing with my bow, too!"

As he swings around to show off his unused bow, his halberd nearly knocks an elderly gentleman into the water. "Oh, sorry mister. You'll be okay." He shrugs sheepishly and turns his attention back to the Pathfinders.

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

A somewhat distracted looking gnome arrives in the briefing room. Flute in hand, they gaze around the room seeing things that apparently nobody else can.

They sit, put the flute in their mouth and start to play.

After a moment or two they blink, and realise there are other people in the room. After removing the small silver flute they ask "Where did you all come from?"

Radiant Oath

Male CG Shoony (Bloodhound) Core Champion (Liberator) 8 | HP 102/102 | AC 29 | Resist slashing 3 | Fortitude +15, Reflex +12, Will +15 | Perception +12 | Speed 25 | Low-Light Vision | Default Exploration: Scout +14 (Battle Cry) | Spells 3rd 1/1 2nd 1/1 1st 1/1 | Focus 2/2 | Hero Points 1 | Provisions: Scroll of Heal (4th rank) 1/1 | Active Conditions: None | ◆◇↺

A small canine humanoid, clad in plate mail and using a traveler's chair with a rose emblazoned on the spiked wheels, with a large axe that glows faintly strapped to the back, wheels toward the docks.

He waits politely for anyone to finish speaking, then cheerfully offers a paw to each of the others and says, "Hello, I'm Ra'uf. Looks like another mission on the open sea. Guess I did well enough on the last one. In any case, I can provide some extra muscle and patch people up if things get rough."


Venture-Captain, Online PBP

**HOUSE GM ANNOUNCEMENT**

You may begin the Introduction: Into the Storm now!

Good luck, and have fun!

Table GMs, please begin the Introduction

Grand Lodge

xxx ||| Dacilane Academy's First Great Prank War ||| xxx3

The briny smell of the ocean fills the air, mingling with the scents of tar, fish, and unwashed bodies. The docks teem with stevedores, sailors, pirates, and Pathfinders making their way toward a massive galleon that dwarfs the other vessels in the harbor. A carved dragon head juts defiantly from the front of the ship, and several smaller jolly boats hang from its side. A flag bearing the Glyph of the Open Road flaps in the wind, and a name painted in bold letters on the ship’s stern proclaims it the Snapdragon.

I'm assuming the five of you that have introduced yourselves are ready to play, but we will wait for our final player to introduce themselves and for the House GM to kick off the mission. Feel free to make any last-minute purchases on the dock at this time seeing as this will likely be a seafaring mission.

Vigilant Seal

M Fey-Touched Gnome | Bard L5 | HP 58/58 | AC 23| F +9, R +12, W +11 | Perc +11 (Low-Light) | Speed 25' | Exploration: Cast Musical Accompaniment | Spell DC21 | L1 1 | L2 2 | L3 0 | Lute 3 |Focus 1 | Hero 1 | Conditions: None

The star of the show is always the last to arrive....

You hear a distant sound of strings and an up-tempo beat, almost as if an orchestra is fast approaching. Instead, there is fiery haired gnome wearing a studded black leather coat before you.

He nods to the flutist before striking a chord with his magical lute. With a courteous bow he says,

"Hello fellow Pathfinders, the entertainment has arrived. Sit back relax, and enjoy the famous sounds of Lootie Kriss. It looks like we'll be trapped on this ship for awhile, so there's no where to go!"

He smiles, and breaks into a performance that seems to never end.

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Well, at least there is someone to play with.

Silver flute in mouth, Slipp plays a counterpoint to Lootie, happy to engage in such cooperative activity.

Radiant Oath

Male CG Shoony (Bloodhound) Core Champion (Liberator) 8 | HP 102/102 | AC 29 | Resist slashing 3 | Fortitude +15, Reflex +12, Will +15 | Perception +12 | Speed 25 | Low-Light Vision | Default Exploration: Scout +14 (Battle Cry) | Spells 3rd 1/1 2nd 1/1 1st 1/1 | Focus 2/2 | Hero Points 1 | Provisions: Scroll of Heal (4th rank) 1/1 | Active Conditions: None | ◆◇↺

Ra'uf joins in, beating a rhythm on the sides of his chair. He does wonder if there's actual Pathfinder business or if everyone's just here to jam.

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

Hearing the music, Dennis excitedly says, "My mama says I'm a good singer! Can I try? Please? Can I?" Without waiting for permission, he joins in.

Performance: 1d20 + 11 ⇒ (5) + 11 = 16
Alas, as everyone likely feared, the youngster is not nearly as good as he's been told.

Horizon Hunters

F Sacred Nagaji | Kineticist 6 | ◆◇↺ | HP 82/82 | AC 24 | F +14 R +13 W +10 | Perception +8 Low light vision | Hero 1/3 | speed 25 Active Conditions:

"Oh my goodnessssss. That'sss...mosst impressssssive."

deception: 1d20 + 2 ⇒ (7) + 2 = 9

Clearly Salissa does not find Dennis's singing to be impressive. She slips away to make some last-minute purchases.

Salissa buys a cantrip deck with 5 charges of stabilize, a cat's eye elixir, a pearly white spindle aeon stone, and a lesser healing potion.

Grand Archive

Male| Hold-Scarred Orc| Cleric lvl 6| HP: 72| AC: 23 (25 w/ shield)|Saves: F: +12 R: +12 W:+14|Perc:+14 (Darkvision) | Speed 25|Focus:2/2| Hero Pts: 1| Exploration-Search| Conditions: none

Dorgath shakes his head at the sudden cacophony that erupts from his fellow pathfinders. Eyeing the ship with a trepidatious look, he grunts at the others, "I really wish they would include these kinds of details in our summons. Water. The deck of a ship, it's never been my favorite place to be. I hope you all are more comfortable in such settings than I!" He lets out a half hearted chuckle

Radiant Oath

Male CG Shoony (Bloodhound) Core Champion (Liberator) 8 | HP 102/102 | AC 29 | Resist slashing 3 | Fortitude +15, Reflex +12, Will +15 | Perception +12 | Speed 25 | Low-Light Vision | Default Exploration: Scout +14 (Battle Cry) | Spells 3rd 1/1 2nd 1/1 1st 1/1 | Focus 2/2 | Hero Points 1 | Provisions: Scroll of Heal (4th rank) 1/1 | Active Conditions: None | ◆◇↺

Ra'uf looks nervous as Dorgath lodges his complaint about the ship, but quickly rallies. "I've been aboard enough vessels to make sure no one falls overboard."

It sounded reassuring in his head.


Venture-Captain, Online PBP

**HOUSE GM ANNOUNCEMENT**

"Quiet down!" Venture-Captain Calisro Benarry hollers, her voice cutting through the din and drawing all eyes to the quarterdeck. She’s joined by Venture-Captain Eando Kline, who grimaces as a third figure joins them. The newcomer’s face bears a sly smile, as if she’s laughing at something only she knows.

"Welcome to Quent." Eando calls out. He gestures to the smiling aiuvarin woman at his side. "We’re here at the invitation of the Hurricane Queen, Tessa Fairwind, who brought a discovery of some interest to Calisro."

"Sure," Tessa interrupts with a grin and a glance at the Venture-Captain. "I know Callie recently left the Grinning Pixie, so I assumed she was just sitting around with nothing to do. I wanted to help a friend out with a possible adventure."

"I do just fine, thank you," Calisro shoots back, before turning her attention back to the Pathfinders on deck. "Tessa brought us a report from some of her scouts about a shipwreck in the Eye of Abendego. They didn’t stop to investigate—Tessa failed to mention why exactly they were in such a rush—but they noticed a Pathfinder flag flying from the mast."

Eando continues. "Now, we haven’t sent any missions into the hurricane recently, and happily we don’t have any reports of missing Pathfinder ships. So that led us into the archive. We think this ship might be the Whippoorwill. For those of you who haven’t been studying your Chronicles, the Whippoorwill was one of our very first ventures, from the first 10 years of the Society. Venture-Captain Kimma Atyi led her crew to investigate an island with strange architecture. Unfortunately, we lost touch with her in 4316 ar, and—"

"If Kimma was anything like Callie as a sailor, no surprise." Tessa interrupts again, leaving Eando gritting his teeth. The Hurricane Queen laughs before giving way to the Vigilant Seal’s leader once more.

"As I was saying, they were eventually given up for lost."

"She probably ran into Abendego’s Squall," Tessa says, sounding a touch more serious.

"Or some other mythical sea monster," says Calisro. "At any rate, because of the historic significance of this mission and the dangers of sailing into the Eye of Abendego, we’re marshaling all our forces. The Snapdragon here is the Society’s largest, most durable vessel. She’s not as pretty as my usual ship, but she can hold more people and will see everyone safely through the storm."

"As long as you don’t sail her into some rocks!" Tessa gibes.

Calisro takes a deep breath. "We’ll be fine. As I was saying, this will be a dangerous mission into the teeth of the storm, so we understand if anyone chooses to return to the docks right now."

"There’s no need to worry though, Pathfinders," Tessa says, pulling a pearl from her pouch. "I have duties here in Quent, but I’m sending some of my pirates with you to show Callie where to go. They can take over too if she falls overboard. I’m also loaning her my magical pearl of depths. That way, when she inevitably sinks the Snapdragon, you can breathe underwater long enough to swim to safety!" With those final mocking words, she saunters off the gangplank.

As sailors start casting off lines, Eando calls out. [b]"We’ll be underway in moments, Pathfinders, so if you have any questions, now’s the time to ask.

Table GMs, please begin Act 1

Grand Lodge

xxx ||| Dacilane Academy's First Great Prank War ||| xxx3

In addition to entertaining any questions you might have - you may also remember some pertinent details about the Eye of Abendego. If you wish to try a secret check using Nature or Society or a relevant Lore (such as Sailing Lore or Shackles Lore) please give me your skill and bonus to use...

Nautical Terms that may come into play during the scenario:

This adventure takes place on the ocean and uses several nautical and ship-related terms. This handout may be helpful for anyone who is not familiar with sailing vessels.

Bow: The forward part of a ship.
Bowsprit: A spar extending forward from the front of a ship.
Figurehead: A carved wooden decoration on the bow.
Helmsman: A person who steers.
Hull: The main body of a ship.
Main deck: The highest deck that runs the full width and length of a ship.
Mast: A tall upright spar that holds sails.
Port: The left side of a ship.
Prow: Part of the ship’s bow above the water.
Rigging: Ropes that support the ship’s masts and sails.
Starboard: The right side of a ship.
Stern: The rear of a ship.
Quarterdeck: A raised deck at the stern; usually where the captain directs the crew, and where the ship’s wheel is.

New pics in the handouts

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp eyes the large ship warily. Still, a ship means new horizons - even if they are often just more water.

They skip aboard and find a spot with a good view to sit and play their flute from. "I heard a story about the captain.." they start to say, "Finding a haunted island. I kind of hope we don't end up there."

Horizon Hunters

F Sacred Nagaji | Kineticist 6 | ◆◇↺ | HP 82/82 | AC 24 | F +14 R +13 W +10 | Perception +8 Low light vision | Hero 1/3 | speed 25 Active Conditions:

Nature +8

Salissa smiles as she boards the ship, her tongue testing the air. "It isss good to sssmell the ocean onccce more."

Vigilant Seal

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M Fey-Touched Gnome | Bard L5 | HP 58/58 | AC 23| F +9, R +12, W +11 | Perc +11 (Low-Light) | Speed 25' | Exploration: Cast Musical Accompaniment | Spell DC21 | L1 1 | L2 2 | L3 0 | Lute 3 |Focus 1 | Hero 1 | Conditions: None

Society +9

Lootie immediately starts crafting a ballad of the journey.

...

Captain Callie on the Snapdragon roared,
Through the tempest where fierce waves soared,
She prayed to Sarenrae,
"Keep us safe on this day,
And let none of my crew fall overboard"

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

Sitting cross-legged on the dock, Dennis takes notes with his colored wax pencils (that are often confused with crayons). He draws a picture of his faction leader, Calisro. It doesn't look anything like her. Obviously. And he draws a boat. He keeps his writing tools out in case there's more important information to document.

He looks up and asks, "How long is the boat ride?" After writing down the answer next to his boat picture, he continues to pepper the leaders with questions, "What sea creatures will we find?" and "What is "Abendego's Squall"?"

Society or Pathfinder Society Lore, each at +10.

When Lootie sings his ballad, Dennis laughs. "That's good. You're a better singer than me." The bard is no doubt relieved to have the lad's approval.

Radiant Oath

Male CG Shoony (Bloodhound) Core Champion (Liberator) 8 | HP 102/102 | AC 29 | Resist slashing 3 | Fortitude +15, Reflex +12, Will +15 | Perception +12 | Speed 25 | Low-Light Vision | Default Exploration: Scout +14 (Battle Cry) | Spells 3rd 1/1 2nd 1/1 1st 1/1 | Focus 2/2 | Hero Points 1 | Provisions: Scroll of Heal (4th rank) 1/1 | Active Conditions: None | ◆◇↺

Society +8. Doubt the flag is enough to bring Heraldry Lore into play.

Grand Lodge

xxx ||| Dacilane Academy's First Great Prank War ||| xxx3

The group is quite familiar with the storm's history.

Knowledge Results:
The Eye of Abendego is a massive hurricane that formed off the western coast of Garund following Aroden’s death. It destroyed the nations of Lirgen and Yamasa, forming the Sodden Lands. Despite the fact it can easily smash a ship to pieces, Shackles pirates use it to ambush passing merchants or flee pursuers.

"It'll take a few days to get there, winds willing. Not sure what you will find, but be prepared for anything from sea serpents to hostile pirates! Oh, and don't fall off the deck..." Tessa proclaims and Calisro smiles.

Check the discussion out for a quick vote on order of tasks we attempt in Act I.

Grand Archive

Male| Hold-Scarred Orc| Cleric lvl 6| HP: 72| AC: 23 (25 w/ shield)|Saves: F: +12 R: +12 W:+14|Perc:+14 (Darkvision) | Speed 25|Focus:2/2| Hero Pts: 1| Exploration-Search| Conditions: none

The hulking orc's skin seems to pale a bit when the venture captains mention the plan of sailing into the eye of abendego. "Oh Sarenrae protect us" he mutters under his breath as he walks aboard the ship.

Once aboard he asks the Calisro and Eando about the previous mission. "This previous mission the pathfinders sent to this island. You mentioned strange architecture? What was so strange about it to pique the interests of the society?

Grand Lodge

xxx ||| Dacilane Academy's First Great Prank War ||| xxx3

"We weren't entirely sure, hence the need to explore it - but we suspected it was built during the time of the lost cyclopean empire of Ghol-Gan." Calisro answers.

Grand Archive

Male| Hold-Scarred Orc| Cleric lvl 6| HP: 72| AC: 23 (25 w/ shield)|Saves: F: +12 R: +12 W:+14|Perc:+14 (Darkvision) | Speed 25|Focus:2/2| Hero Pts: 1| Exploration-Search| Conditions: none

Dorgath nods pensively at Calisro's response. "So it may be cyclopean in nature then? Hmmm, very odd. It will be intriguing to set my eyes upon these strange structures. Thank you."

Horizon Hunters

F Sacred Nagaji | Kineticist 6 | ◆◇↺ | HP 82/82 | AC 24 | F +14 R +13 W +10 | Perception +8 Low light vision | Hero 1/3 | speed 25 Active Conditions:

"Cccyclopean? I am not familiar with that word. Doesss it refer to the cccyclonic windsss of the Eye of Abendego? "

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

"Ohhhhh" chimes in Slipp, excitement. "Cyclopes! I've never seen one of them before."

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

Not wanting to be left out of the discussion, Dennis chimes in, "Neato. Cyclopes! I've seen lots of them." He hasn't. But he quickly adds as proof, "They have one eye." With a colored wax pencil, he draws a large eye in his notebook, labeling it, "seye-klops".

Radiant Oath

Male CG Shoony (Bloodhound) Core Champion (Liberator) 8 | HP 102/102 | AC 29 | Resist slashing 3 | Fortitude +15, Reflex +12, Will +15 | Perception +12 | Speed 25 | Low-Light Vision | Default Exploration: Scout +14 (Battle Cry) | Spells 3rd 1/1 2nd 1/1 1st 1/1 | Focus 2/2 | Hero Points 1 | Provisions: Scroll of Heal (4th rank) 1/1 | Active Conditions: None | ◆◇↺

"Seen lots of folks with one eye," Ra'uf remarks, "though most of them were because one got poked out fighting off pirates, or dodging debris, or in a bar fight, or..."

Grand Archive

Male| Hold-Scarred Orc| Cleric lvl 6| HP: 72| AC: 23 (25 w/ shield)|Saves: F: +12 R: +12 W:+14|Perc:+14 (Darkvision) | Speed 25|Focus:2/2| Hero Pts: 1| Exploration-Search| Conditions: none

Dargoth nods knowingly at Dennis and pats him on the head reassuringly "Sure you have kid... Very impressive!"

He readies for the journey, no further questions begging to be asked

Vigilant Seal

M Fey-Touched Gnome | Bard L5 | HP 58/58 | AC 23| F +9, R +12, W +11 | Perc +11 (Low-Light) | Speed 25' | Exploration: Cast Musical Accompaniment | Spell DC21 | L1 1 | L2 2 | L3 0 | Lute 3 |Focus 1 | Hero 1 | Conditions: None

Lootie smiles at Dennis' enthusiasm and continues strumming on his lute.

In the Eye of Abendego's storm,
Lurks a Cyclops in monstrous form,
Of Gholgan, they say,
He guards night and day,
Where the seas and the shadows deform.

Grand Lodge

xxx ||| Dacilane Academy's First Great Prank War ||| xxx3

Calm seas do not last long out of port in this part of the world.

The waves surge as the Snapdragon enters the teeth of the hurricane. The mighty galleon climbs dozens of feet up each wave, its prow aiming at the sky above, before tipping over the crest and racing down to crash into the trough.

Gripping the wheel alongside her helmsman, Venture-Captain Benarry calls out, her powerful voice carrying over the moaning timbers, snapping sails, and roar of the Eye of Abendego, “All hands on deck!”

You need to help keep the Snapdragon on course.

First, though, you need to try to maintain your balance—and stomach—amid the churning ocean.

Each of you must attempt a DC 18 Sailing Lore check, a DC 20 Acrobatics check to Balance, or a DC 20 Fortitude save to withstand the motion of the ship (or be sickened for a period of time).

Radiant Oath

Male CG Shoony (Bloodhound) Core Champion (Liberator) 8 | HP 102/102 | AC 29 | Resist slashing 3 | Fortitude +15, Reflex +12, Will +15 | Perception +12 | Speed 25 | Low-Light Vision | Default Exploration: Scout +14 (Battle Cry) | Spells 3rd 1/1 2nd 1/1 1st 1/1 | Focus 2/2 | Hero Points 1 | Provisions: Scroll of Heal (4th rank) 1/1 | Active Conditions: None | ◆◇↺

Fortitude Save: 1d20 + 12 ⇒ (9) + 12 = 21

Ra'uf has been on enough boats that the motion does not bother him any more.

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Skidding over the deck, from side to side, Slipp concentrates on the wonderous experience and tries desperately not to think of their heaving stomach.

fort DC20: 1d20 + 13 ⇒ (8) + 13 = 21

Horizon Hunters

F Sacred Nagaji | Kineticist 6 | ◆◇↺ | HP 82/82 | AC 24 | F +14 R +13 W +10 | Perception +8 Low light vision | Hero 1/3 | speed 25 Active Conditions:

acrobatics with steady balance: 1d20 + 13 ⇒ (15) + 13 = 28

Salissa effortlessly maintains her balance atop the rolling waves.

steady balance

Vigilant Seal

M Fey-Touched Gnome | Bard L5 | HP 58/58 | AC 23| F +9, R +12, W +11 | Perc +11 (Low-Light) | Speed 25' | Exploration: Cast Musical Accompaniment | Spell DC21 | L1 1 | L2 2 | L3 0 | Lute 3 |Focus 1 | Hero 1 | Conditions: None

Acrobatics: 1d20 + 9 ⇒ (2) + 9 = 11

With his fingers on the frets, the waves take their toll. He doesn't feel well, but at least the lute is ok.

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

Fortitude DC 20: 1d20 + 12 ⇒ (15) + 12 = 27

As the ship tosses and turns, Dennis is enjoying every minute of it. He shouts over the roar of the waves, "This is fun! Can we do it again?"

Grand Archive

Male| Hold-Scarred Orc| Cleric lvl 6| HP: 72| AC: 23 (25 w/ shield)|Saves: F: +12 R: +12 W:+14|Perc:+14 (Darkvision) | Speed 25|Focus:2/2| Hero Pts: 1| Exploration-Search| Conditions: none

fortitude dc 20: 1d20 + 12 ⇒ (3) + 12 = 15

The cleric charges up on deck but is quickly grasping a hand over his stomach and mouth as he fights to keep his lunch down on the roiling deck of the ship

Grand Lodge

xxx ||| Dacilane Academy's First Great Prank War ||| xxx3

Only Lootie and Dorgath succumb to the violent, roiling ocean.

Sickened 1 for the rest of this encounter...

Focusing your efforts, the group must find a way to aid the crew in righting the ship and forging on into the storm.

I'll now need either a DC 22 Perception check to keep watch for any developing calamities; a DC 22 Nature or Survival check to judge the wind and waves; or a DC 22 Diplomacy, Intimidation, or DC 20 Sailing Lore check to help pilot the ship into the turmoil. Coming up with other reasonable methods could work as well...

Per usual, we are gaining "Sailing Points" here, so 2 for a critical success, 1 for a regular success, and you lose 1 for a critical failure.
Go ahead and use a hero point (if needed) on your original post.

Radiant Oath

Male CG Shoony (Bloodhound) Core Champion (Liberator) 8 | HP 102/102 | AC 29 | Resist slashing 3 | Fortitude +15, Reflex +12, Will +15 | Perception +12 | Speed 25 | Low-Light Vision | Default Exploration: Scout +14 (Battle Cry) | Spells 3rd 1/1 2nd 1/1 1st 1/1 | Focus 2/2 | Hero Points 1 | Provisions: Scroll of Heal (4th rank) 1/1 | Active Conditions: None | ◆◇↺

Ra'uf tries to get the crew in line.

Intimidation: 1d20 + 13 ⇒ (17) + 13 = 30

Grand Archive

Male| Hold-Scarred Orc| Cleric lvl 6| HP: 72| AC: 23 (25 w/ shield)|Saves: F: +12 R: +12 W:+14|Perc:+14 (Darkvision) | Speed 25|Focus:2/2| Hero Pts: 1| Exploration-Search| Conditions: none

Dorgath, still feeling his stomach bubbling from the sudden motion of the deck, looks up to the sky and the rigging in an attempt to find the direction of the wind and waves and a possible clear direction for the ship.

survival w/sickened dc 20: 1d20 + 13 - 1 ⇒ (4) + 13 - 1 = 16

Still feeling overwhelmed from the sudden burst in activity, Dorgath is unable to make heads or tails of the motion of the ocean at the moment

Vigilant Seal

M Fey-Touched Gnome | Bard L5 | HP 58/58 | AC 23| F +9, R +12, W +11 | Perc +11 (Low-Light) | Speed 25' | Exploration: Cast Musical Accompaniment | Spell DC21 | L1 1 | L2 2 | L3 0 | Lute 3 |Focus 1 | Hero 1 | Conditions: None

Still feeling the effects of the waves, Lootie encourages the captain and crew to keep everyone alive with a light tune. He manages to stay away from any actual work.

Diplomacy w/sickened: 1d20 + 14 - 1 ⇒ (17) + 14 - 1 = 30

Horizon Hunters

F Sacred Nagaji | Kineticist 6 | ◆◇↺ | HP 82/82 | AC 24 | F +14 R +13 W +10 | Perception +8 Low light vision | Hero 1/3 | speed 25 Active Conditions:

diplomacy: 1d20 + 13 ⇒ (2) + 13 = 15

Salissa's lack of nautical knowledge causes her suggestions to the crew to be less than helpful.

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp eyes up a pair of sailors who are cowering near one of the main masts.

"Do you actually want to go down with the ship?" they ask, pointedly.

"I can walk on water, but I don't think you can. So, unless you are really good at holding your breath... I suggest you get aloft and help furl the mainsail./"

intimidate: 1d20 + 14 ⇒ (17) + 14 = 31

Horizon Hunters

Male Human Fighter 7 | HP 68/99 | AC 26 | F+13, R+11 (bulwark+3), W+13 (bravery) | Perc +15 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

Dennis knows precious little about sailing. So he handles the situation like he does everything else: he gloriously fakes it. "This is way smoother than my last boat ride." It's not. "You're the best crew ever!" It's his 2nd time on a ship.

Deception DC 22: 1d20 + 14 ⇒ (2) + 14 = 16
If Deception isn't allowed, please subtract 2, and use Diplomacy instead.


Venture-Captain, Online PBP

**HOUSE GM ANNOUNCEMENT**

Calisro calls out from the quarterdeck, standing proudly against the gale and driving rain. “Pathfinders, we’ve found a path through the storm, and we’re making good time!”

Table GMs, we have Fair Winds and Following Seas.

Grand Lodge

xxx ||| Dacilane Academy's First Great Prank War ||| xxx3

With the storm subsiding, the ship steadies itself and finds an even keel.

You all return to the meeting room to dry out your clothes and rest.

Sickness goes away...

Calisro frowns as she looks up from the desk in her cabin. Eando stands behind her, looking furious.

“Pathfinders, we’re in the bilges,” Calisro says, gesturing for agents to gather ‘round. “I just discovered someone’s stolen my logs and nautical charts from my cabin. I have to get this ship through this storm without killing us all, so I don’t have time to find the thief myself. Eando wants to go through everyone’s bunks, but we can’t afford to upset the sailors. We need them focused on keeping us all alive!"

“We had a decent view from the quarterdeck, and we’ve identified eight people who entered the rear cabins. One of
them must be our thief. We need you to find out which one and get the charts back! We can’t alert the whole crew, so ask
around quietly.”

Calisro gives you as much infromation about those she knew entered her cabin.

Suspects in order of entry to the cabin:

1. Joya Ferndown (female halfling Pathfinder scholar) wears rose-tinted glasses to protect her sensitive eyes. The diminutive scholar is short even for a halfling, and always seems to be underfoot.

2. Dostall Krakenbait (male dromaar pirate) takes after his orc parent, with dark green skin and prominent tusks. His head is shaved, revealing a tattooed kraken whose tentacles cover his face.

3. Khizrunk (male kobold Pathfinder inventor) is a green-scaled kobold who joined the Pathfinder Society to learn about more traps. He carries extendable leg braces to help him reach traps set at human eye level.

4. Aulasden Jennirian (female elf pirate) has dark skin and long, densely coiled black hair. Her bright clothing stands in stark contrast to the religious symbol of Besmara that hangs from her neck.

5. Maspad (female vanara Pathfinder trailblazer) is a mischievous Jalmeri monk with golden-colored fur and short, spiky hair. She has a dripping leaf tattooed on one cheek.

6. Tsaraka (male tengu pirate) is a black-feathered beauty, whose talons are adorned with rings and painted the bright colors of sunset.

7. “Fair Wind” Fedge (male iruxi pirate) is a hulking green-scaled iruxi who wears a talisman cord that seems like it’s about to break under the weight of lucky charms attached to it.

8. Beliwa Helequin (male human Pathfinder agent) is a dusky-skinned Bonuwat from Vidris, with short hair in cornrows. Descended from generations of sailors, he goes barefoot while at sea.

Info Round #1 - Each of you can try a DC 17 Deception, Diplomacy, Intimidation, or Performance check to gather additional information from the crew

Horizon Hunters

F Sacred Nagaji | Kineticist 6 | ◆◇↺ | HP 82/82 | AC 24 | F +14 R +13 W +10 | Perception +8 Low light vision | Hero 1/3 | speed 25 Active Conditions:

diplomacy: 1d20 + 13 ⇒ (14) + 13 = 27

Salissa visits with the iruxi. "Ssso many charmsss. Do you really feel that you need that much luck? Sssurely Calisro'sss chartsss and logsss will sssee us through to sssafety."

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp is obviously unset at the storm, and this theft has put a damper on their flute playing for the moment as well.

Deciding that Joya is more their size, and suspicious to boot because of their love of books, the gnome goes in search of the scholar. "Fess up. What were you doing heading into the cabins in the middle of the storm? All hands on deck included you." they remind her.

"And what do you know, what you were off deck some paper and writings vanished... just the sort of thing a scholar might find 'accidently' falling into their belongings. What did you see while you were down there?"

intimidate: 1d20 + 14 ⇒ (5) + 14 = 19

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