[Gameday XIII] PFS2 #4-13 Within the Prairies (Inactive)

Game Master cmlobue

Slides
Tier 3-4, 19 CP


151 to 200 of 290 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 10 (21 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

per: 1d20 + 4 ⇒ (15) + 4 = 19
Jeeves looks slightly warily at the huge trees all around.
"This does not seem like the sort of place a gunsmith would want to be? Would they not need a forge?"

He glances upward, hoping for a glimpse of the almost forgotten sun.

"Ahh... perhaps that is what we are looking for?" he suggests, pointing out a treehouse.

Vigilant Seal

m human (Keleshite) Cloistered Cleric/4[HP: 48/48] [AC: 17 (18) (19)] [fort: 9; reflex: 8; will: 11] [perception: 9; initiative: +11] [Hero Point: 0/3] [Focus Point: 2/2]

"My apologies, but I need to be able to see.", says Ahzeem while raising his left arm at shoulder length and 45 degrees above. "Great Goddess Serenade please gift your Light upon your servant." A small pale yellow "Sun" appears at his fingertips. When he lowers his hand it continues to float at the same position as he moves along. "I can provide up to 3 more for anyone who wishes."

Light:
Please note the new spell details for those not familiar.

Spoiler:
Cantrip; Concentrate; Light; Manipulate
Traditions: arcane, divine, occult, primal Range: 120 feet
Duration: until your next daily preparations
You create an orb of light that sheds bright light in a 20-foot radius (and dim light for the next 20 feet) in a color you choose. If you create the light in the same space as a willing creature, you can attach the light to the creature, causing it to float near that creature as it moves. You can Sustain the spell to move the light up to 60 feet; you can attach or detach it from a creature as part of this movement.

You can Dismiss the spell. If you Cast the Spell while you already have four light spells active, you must choose one of the existing spells to end.

Heightened (4th) The orb sheds light in a 60-foot radius (and dim light for the next 60 feet).

Ahzeem hears Percival and looks around.....

Perception vs. DC: 18: 1d20 + 8 ⇒ (4) + 8 = 12

Vigilant Seal

CG female changeling fey sorcerer 3 | HP 27/27 | AC 18 | F +6 R +8 W +8 | Perc +6 Darkvision| speed 40 | ◆ | ◇ | ↺

We rested since the rats, right?

Gwen doesn't seem to mind the dark and shields her eyes for a moment even when Tsimaan cracks the glowstick. She waves away Ahzeem's offer and takes a look up at the treehouse. "Are they up there?"

Radiant Oath

Elf / Nephilim Cleric 2 - HP 24/24, AC 18 - Perception +9 - F: +5/R: +6 / W: +10 - Speed: 30 feet - Hero Points: 1/3, Active Conditions: None; Default Exploration Activity: Scout

Perception vs. DC 18: 1d20 + 7 ⇒ (18) + 7 = 25

Elidathas, a forest elf, spots the tree house immediately, and points it out to Gwen. "Above that alder branch there, the one with silver-gray bark. There is a tree-house."

Horizon Hunters

Male Fetchling Kineticist 2 | HP: 30 | AC: 18/19 | Fort 9, Ref 8, Will 6 | Per 6 | Stealth 6 | Speed 25’ | Darkvision

Shalosar narrows his eyes when the light sources appear, but follows the gaze of the others. Then he turns to Tsimaan.

”Looks like we found them. Now what? Knock on the tree?”


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

High above the forest floor and partially obscured by thick branches, a sprawling home sways with the tall trees. At least a dozen acorn-shaped huts encompass trunks at varying heights, connected by sturdy rope bridges. Each structure is surrounded by a wooden balcony and railing with odd gaps that lead into thin air. Glass globes hang from ropes strung over the bridges and huts, and hundreds of luminous insects feast on the glowing lichen contained within. More of the same insects feast on lichen growing on the tree trunks and branches, providing plenty of light for the entire home. An individual bearing remarkable resemblance to a large screech owl peers down from the entrance to one hut.

“Tsimaan, who have you brought me?” they ask, their voice gravelly and laced with displeasure.

“I’ve brought you friends, Whiirii,” Tsimaan replies with a chuckle. “Provided you don’t scare them off with your glum demeanor first.”

Whiirii’s beak makes an audible clack. “We’ll see about that. State your business, strangers.”

Vigilant Seal

CG female changeling fey sorcerer 3 | HP 27/27 | AC 18 | F +6 R +8 W +8 | Perc +6 Darkvision| speed 40 | ◆ | ◇ | ↺

Gwen squints upward at the grumpy gunsmith. "Well, it's a pleasure to meet you. Whiirii, is it? I'm Gwen." She makes a small curtsy.

"We are told you are a skilled gunsmith with deep knowledge. We have a very special weapon that we would like your help with. I think you might be very interested in seeing it. Come see what we have and then you can tell us if you're interested." She gives him a dazzling smile in the dark.

Diplomacy: 1d20 + 9 ⇒ (18) + 9 = 27

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 10 (21 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Jeeves searches his mind for the right form of address for an owl.
society: 1d20 + 3 ⇒ (14) + 3 = 17
And shuffles his feet, letting the more articulate do the talking.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Whiirii clacks their beak again. They walk to a gap in the railing, pause, and then fall forward into empty air. They allow themself to plummet toward the ground for a few seconds before snapping their wings open and gliding gracefully to the forest floor. Dozens of glowing insects follow them down the bottom and take up residence on the tree trunks, providing bright light for the entire clearing.

The Pathfinders can get a better look now at the syrinx.

Strix Lore DC 14 or Society DC 16:

Success or Strix Ancestry:
Strix and syrinx regard each other as cousins. Syrinxes are always welcome in strix society and vice versa, demonstrating a stark difference in their treatment of each other compared to their view of other societies. Their cultures share more similarities than they do differences, despite being separated by an ocean.

Critical Success:
Strix and syrinx were once the same people and lived on Arcadia. The location of their original home is lost, due to both time and the cataclysm depicted in the Scattered Nest. During the upheaval, they were separated into two groups. The ones able to stay behind became syrinx, and the ones who were able to flee eventually became strix. Many generations later, each group discovered the other survived. The reunion ushered in an era of joy and cultural prosperity, as both groups believed the other perished in the aftermath.

Critical Failure:
Strix and syrinx were once the same people and lived on Arcadia. The location of their original home is lost, due to both time and the cataclysm depicted in the Scattered Nest, when the two groups fought a fierce war over their territory. Those who were driven out became strix, while those ones able to stay behind became syrinx.

“I’m Whiirii, a gunsmith. I make, repair, and alter an assortment of guns for those who seek out my services.” Whiirii pauses and
looks the Pathfinders up and down. “Who are you, and what o you want from me?”

Radiant Oath

LG Female Human | Field Medic | Monk Lvl 3 | ◆◇↺ | Arrows: 21/28 | HP 41/41 | AC 20 | F/R/W: 8/10/10 | Perc(E) +10 | 35 feet (40 in Stoked Flame Stance) | Class DC 18 | Medicine(E): +10, Acrobatics/Stealth/Nature/Religion: +8, Athletics/Lore (PFS, Warfare): +6 | Exploration Activity: Scout | Hero Points: 1/3 |

None of the above. Maneki watches...

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 10 (21 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Can I take my Society check above as relating to the spoilers?


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺
Percival Jeeves wrote:

Can I take my Society check above as relating to the spoilers?

Sure.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 10 (21 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

"Jeeves, at your service, Gunsmith." explains the butler.

"We have heard of your expertise and had hoped that you may be willing to take on a challenging task, one that is as far beyond lesser gunsmiths as your abode is above my head." he says, looking slightly nervously upward.

Vigilant Seal

m human (Keleshite) Cloistered Cleric/4[HP: 48/48] [AC: 17 (18) (19)] [fort: 9; reflex: 8; will: 11] [perception: 9; initiative: +11] [Hero Point: 0/3] [Focus Point: 2/2]

Society: 1d20 + 6 ⇒ (20) + 6 = 26

"Well now, they didn't tell us we would be meeting a Syrinx. What a true honor it is" exclaims Ahzeem excitedly.

"We would be grateful for any assistance that you may be able to give.

Diplomacy: 1d20 + 9 ⇒ (19) + 9 = 28

Vigilant Seal

CG female changeling fey sorcerer 3 | HP 27/27 | AC 18 | F +6 R +8 W +8 | Perc +6 Darkvision| speed 40 | ◆ | ◇ | ↺

Gwen steps back as Whiirii lands among them. She watches the insects trail around them. "Well, that's quite a show. Whiirii, have you ever heard of a star gun?"


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

"I know what you have in your care, and I know how to care for it better than anyone alive. Though how a ragtag band such as yourselves - no offense, Tsimann - came into possession of one must be a tale.”

Radiant Oath

1 person marked this as a favorite.
Elf / Nephilim Cleric 2 - HP 24/24, AC 18 - Perception +9 - F: +5/R: +6 / W: +10 - Speed: 30 feet - Hero Points: 1/3, Active Conditions: None; Default Exploration Activity: Scout

"We are Pathfinders," says Elidathas. "Ragtag is an art form for us."


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

"Pathfinders. Of course. Every interesting relic ends up in your hands eventually, doesn't it?"

As the agents don't seem to have any further questions but feeel free to add them if you do, Whiirii has a few inquiries of their own. “I don’t expect you to have all the answers. To be honest, I don’t expect you to have any answers. You have a job and you’re doing it, and when you’re done, you’ll get paid. So, why do you do this? What are your motivations, and what do you think the Pathfinder Society wants with Arcadia? What will you do when—not if, but when—one of the Society’s allies disagrees with what you’re doing, or when you’re forced to choose an outcome you don’t like? What will you do when you’re betrayed by those you trust?”

Vigilant Seal

CG female changeling fey sorcerer 3 | HP 27/27 | AC 18 | F +6 R +8 W +8 | Perc +6 Darkvision| speed 40 | ◆ | ◇ | ↺

"The gun was stolen by some Chelaxians and is now coveted by a Night Hag. We would like to have it repaired to return to its home, Niishan, near Lake Starfall. We come to you to have it repair just to return it. Isn't that somewhat honorable?"

"If any ally disagrees..." Gwen shrugs. "I would hope we could debate it, but ultimately it's the Society's responsibility. If we're unable to have it repaired, we might be forced to return it broken. That would seem disgraceful."

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 10 (21 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

"Our betters.." starts Jeeves "know much more than we do of the wider situation. Should they disagree with an ally, I am sure they would be happy to explain why. Allies won't always agree on everything, they are allies not slaves. But allies can work toward shared goals... such as the restoration of this StarGun."

Radiant Oath

Elf / Nephilim Cleric 2 - HP 24/24, AC 18 - Perception +9 - F: +5/R: +6 / W: +10 - Speed: 30 feet - Hero Points: 1/3, Active Conditions: None; Default Exploration Activity: Scout

"It is in the nature of allies, surely, that they will disagree. True allies must learn to trust each other's judgment."


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Please make a Diplomacy check and an Arcana or Crafting check. Only one attempt each for the party, but as many people may attempt to aid (now DC 15) each check as would like to.

Vigilant Seal

m human (Keleshite) Cloistered Cleric/4[HP: 48/48] [AC: 17 (18) (19)] [fort: 9; reflex: 8; will: 11] [perception: 9; initiative: +11] [Hero Point: 0/3] [Focus Point: 2/2]

"I wouldn't think of us as ragtag, diverse for a multitude of possible problems perhaps, but not ragtag."[b], says Ahzeem trying to smooth things over...

In case I can't use the Diplomacy I rolled above:

Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16

[b]"I know fixing such a weapon must be much harder than sanctifying weapons/armor, but from what little I recall "

crafting(untrained): 1d20 + 1 ⇒ (12) + 1 = 13

EDIT: going to use my Hero Point to re-roll that crafting check. Here's hoping....

crafting(untrained): 1d20 + 1 ⇒ (11) + 1 = 12

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 10 (21 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Hoping to present a helpful side to the society, Jeeves takes out a bottle and some glasses, and balances them on his butlers tray. "Drinks?"

diplomacy(aid): 1d20 + 1 ⇒ (16) + 1 = 17


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

You can indeed use that previous diplomacy check now.

Vigilant Seal

CG female changeling fey sorcerer 3 | HP 27/27 | AC 18 | F +6 R +8 W +8 | Perc +6 Darkvision| speed 40 | ◆ | ◇ | ↺

With Gwen's previous speech
Diplomacy, Aid: 1d20 + 9 ⇒ (13) + 9 = 22

Radiant Oath

LG Female Human | Field Medic | Monk Lvl 3 | ◆◇↺ | Arrows: 21/28 | HP 41/41 | AC 20 | F/R/W: 8/10/10 | Perc(E) +10 | 35 feet (40 in Stoked Flame Stance) | Class DC 18 | Medicine(E): +10, Acrobatics/Stealth/Nature/Religion: +8, Athletics/Lore (PFS, Warfare): +6 | Exploration Activity: Scout | Hero Points: 1/3 |

Maneki keeps quiet (having none of the above skills)


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Whiirii seems skeptical of Ahzeem's knowledge of star guns... or guns in general, for that matter. However, they do seem impressed by your discussion of the Pathfinder Society.

"Well... fine then. I guess I can help you. You just looking for a smith who knows how to put this right?"

Or is there more?

Vigilant Seal

CG female changeling fey sorcerer 3 | HP 27/27 | AC 18 | F +6 R +8 W +8 | Perc +6 Darkvision| speed 40 | ◆ | ◇ | ↺

"Actually, we were considering this a bit of an audition too." Gwen gives him a smile. "Your talents would be greatly appreciated by the Society, and I think there are a number of interesting items that you could advise us on how to deal with. If you'd like, we could arrange for you to visit our Grand Lodge and see if it's suitable. There is lots in the city for someone of your talents to enjoy."

Diplomacy: 1d20 + 9 ⇒ (19) + 9 = 28

Radiant Oath

Elf / Nephilim Cleric 2 - HP 24/24, AC 18 - Perception +9 - F: +5/R: +6 / W: +10 - Speed: 30 feet - Hero Points: 1/3, Active Conditions: None; Default Exploration Activity: Scout

"And the gratitude of the Pathfinders is something you can rely for your whole life."

Diplomacy Aid: 1d20 + 4 ⇒ (16) + 4 = 20

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 10 (21 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Jeeves clears his throat. "It is not just about the putting right, but _why_ we are putting it right. You have heard about the PAthfinder Society, and likely heard stories about them being rapacious tomb looters. That is not the case here. We are aiming to return Hatahasi to its hometown, but want it to be in good condition when we do so. "

He offers a nod to Gwendolyn. "But naturally if your skill is anything like your reputation, the Society would be keen to work with you on future projects..."


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

"I see. Well, when this is over, I'll travel to the Grand Lodge in Absalom. Seems like the Pathfinder Society is actively trying to do good in Arcadia, and that..."

Before Whiirii can finish their statement, creatures emerge from the pathway to the north. Two are squat, mud-brown lizards that resemble scaly pit bulls with blunt, toothy snouts, while the other has thin, leathery wings, small horns, and a mischievous smile.

>Slide 6<

Who is currently holding Hatahasi?

Initiative:
”Jeeves Initiative”: 1d20 + 3 ⇒ (19) + 3 = 22
”Ahzeem Initiative”: 1d20 + 10 ⇒ (15) + 10 = 25
”Maneki Initiative”: 1d20 + 10 ⇒ (17) + 10 = 27
”Gwen Initiative”: 1d20 + 6 ⇒ (18) + 6 = 24
”Shalosar Initiative”: 1d20 + 6 ⇒ (20) + 6 = 26
”Eladithas Initiative”: 1d20 + 7 ⇒ (19) + 7 = 26
”Tsimann Initiative”: 1d20 + 10 ⇒ (8) + 10 = 18
”Red Initiative”: 1d20 + 6 ⇒ (7) + 6 = 13
”Green Initiative”: 1d20 + 6 ⇒ (7) + 6 = 13
”Blue Initiative”: 1d20 + 3 ⇒ (19) + 3 = 22

Round 1 - bolded may go

Maneki
Shalosar
Eladithas
Ahzeem
Gwen
Blue
Jeeves
Tsimann
Red
Green

Vigilant Seal

m human (Keleshite) Cloistered Cleric/4[HP: 48/48] [AC: 17 (18) (19)] [fort: 9; reflex: 8; will: 11] [perception: 9; initiative: +11] [Hero Point: 0/3] [Focus Point: 2/2]

Ahzeem quickly moves to the side of Eladithas, and calls out, "Oh Great Goddess Sarenrae, I humbly request your Protection on my fellow devotee."

1 action move, 2 action Protection Spell on Eladithas.

Spoiler:
Protection: Concentrate; Manipulate.
Traditions: divine, occult Cast: two-actions Range:= touch Targets: 1 willing creature Duration: 1 minute
You ward a creature against harm. The target gains a +1 status bonus to Armor Class and saving throws.
Heightened (3rd) You can choose to have the benefits also affect all your allies in a 10-foot emanation around the target.

I assume he is willing, if not Percival and Whiirii are possible recipients.

Horizon Hunters

Male Fetchling Kineticist 2 | HP: 30 | AC: 18/19 | Fort 9, Ref 8, Will 6 | Per 6 | Stealth 6 | Speed 25’ | Darkvision

Shalosar grimaces as spiked chains erupt from the back of each wrist.

”We got dibs!”, he snaps, as the chains whip toward one of the lizards. The links on the ends fly toward it, as one of the chains curls into a shield.

Channel Elements (one action), Weapon Infusion (thrown), Elemental Blast (one-action, free) vs Green, Elemental Blast (one action) vs Green, Cast shield

Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 1 ⇒ (5) + 1 = 6S

Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d8 + 1 ⇒ (7) + 1 = 8S

Vigilant Seal

CG female changeling fey sorcerer 3 | HP 27/27 | AC 18 | F +6 R +8 W +8 | Perc +6 Darkvision| speed 40 | ◆ | ◇ | ↺

Gwen squeals. "Oh, look at the little cute lizard!" She scampers off to the side towards one. "Hi, little one, are you hungry?" She begins digging into her bag for a piece of a jerky.

◆ Move
◆◆ Cast Charm on Red. Will DC 19

Radiant Oath

Elf / Nephilim Cleric 2 - HP 24/24, AC 18 - Perception +9 - F: +5/R: +6 / W: +10 - Speed: 30 feet - Hero Points: 1/3, Active Conditions: None; Default Exploration Activity: Scout

Elidathas nods in gratitude towards his coreligionist Ahzeem, then withdraws a small bar of steel from his pocket. Passing his hand over the steel, he draws from it three small needles which, with a whispered prayer, he sends hurtling towards the creature in the rear.

Needle darts

Needle Darts (Defender has lesser cover): 1d20 + 7 ⇒ (1) + 7 = 8 Oy!
Danger: 3d4 ⇒ (3, 1, 1) = 5

Radiant Oath

LG Female Human | Field Medic | Monk Lvl 3 | ◆◇↺ | Arrows: 21/28 | HP 41/41 | AC 20 | F/R/W: 8/10/10 | Perc(E) +10 | 35 feet (40 in Stoked Flame Stance) | Class DC 18 | Medicine(E): +10, Acrobatics/Stealth/Nature/Religion: +8, Athletics/Lore (PFS, Warfare): +6 | Exploration Activity: Scout | Hero Points: 1/3 |

Maneki immediately drops into a combat stance and pulls out her bow. She looses a pair of arrows at Green.

Ranged Attack;Longbow: 1d20 + 9 ⇒ (9) + 9 = 18 for Piercing Damage: 1d8 ⇒ 8 Critical Hit: Double Damage + Deadly
Ranged Attack;Longbow, MAP: 1d20 + 4 ⇒ (20) + 4 = 24 for Piercing Damage: 1d8 ⇒ 3 Critical Hit: Double Damage + Deadly
Deadly: 1d8 ⇒ 8

If both hit, combine the damage before applying weaknesses/resistances

◆ Monastic Archer Stance
◆ Interact to draw
◆ Flurry


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Maneki quickly pull sout a pair of arrows and fires on the greenish drake. The first is a glancing blow, but the second hits it square in the chest.

Shalosar follows that up with a single strike from a magical chain, then forms the links into a barrier.

Eladithas conjures a set of darts, but flings them into the dirt bare yards in front of him.

Ahzeen applies a protective aura to Eladithas.

Gwen tries to convince the red drake that they are friends.

Will Save: 1d20 + 6 ⇒ (10) + 6 = 16

It looks up at her, the hostility draining from its eyes.

The airy creature flies around Shalosar and tries to knock Hatahasi from Ahzeem's grasp.

Athletics: 1d20 + 1 ⇒ (4) + 1 = 5

The cleric easily maintains his grip.

Tsimann hustles Whiirii into the forest, directing the Pathfinders t handle the attackers.

Round 1 - bolded may go

Maneki
Shalosar
Eladithas (Protection)
Ahzeem
Gwen
Blue
Jeeves
Tsimann
Red (charmed)
Green (-26 HP)

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 10 (21 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Jeeves looks slightly worried, taking a quick swig from his flask before staggering slightly. His eyes seem to lose focus as he tries to balance the drinks bottle back on his tray. Unfortunately he then stumbles into the blue drake.

feint: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9 I'm guessing a fail
strike: 1d20 + 7 ⇒ (12) + 7 = 19
B damage: 1d8 + 4 ⇒ (4) + 4 = 8
strike,MAP: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4
B damage: 1d8 + 4 ⇒ (6) + 4 = 10

* enter stumbling stance
* feint
* flurry

Vigilant Seal

CG female changeling fey sorcerer 3 | HP 27/27 | AC 18 | F +6 R +8 W +8 | Perc +6 Darkvision| speed 40 | ◆ | ◇ | ↺

Gwen smiles and points to the reddish creature. "Leave this one with me!"


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Blue is not a drake.

Jeeves nearly drops his drinks, but his target doesn't seem to care about the tray. it does care when it gets punched in the face, though.

The red drake moves toward Gwen and rubs against her legs. It is filthy (think Pigpen from Peanuts) but otherwise harmless.

The green one, however, is not harmless. It shrieks as t moves toward Shalosar and attacks with a flurry of teeth and wings.

Jaws: 1d20 + 9 ⇒ (14) + 9 = 23
Piercing Damage: 1d6 + 6 ⇒ (5) + 6 = 11

Wing: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17
Slashing Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Wing: 1d20 + 9 - 8 ⇒ (2) + 9 - 8 = 3
Slashing Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Round 2 - bolded may go

Maneki
Shalosar (-11 HP)
Eladithas (Protection)
Ahzeem
Gwen
Blue (-8 HP)
Jeeves
Tsimann
Red (charmed)
Green (-26 HP)

Radiant Oath

LG Female Human | Field Medic | Monk Lvl 3 | ◆◇↺ | Arrows: 21/28 | HP 41/41 | AC 20 | F/R/W: 8/10/10 | Perc(E) +10 | 35 feet (40 in Stoked Flame Stance) | Class DC 18 | Medicine(E): +10, Acrobatics/Stealth/Nature/Religion: +8, Athletics/Lore (PFS, Warfare): +6 | Exploration Activity: Scout | Hero Points: 1/3 |

Maneki moves to increase the range of her bow and launches three arrows at Blue.

Ranged Attack;Longbow: 1d20 + 9 ⇒ (5) + 9 = 14 for Piercing Damage: 1d8 ⇒ 7 Critical Hit: Double Damage + Deadly
Ranged Attack;Longbow, MAP: 1d20 + 4 ⇒ (5) + 4 = 9 for Piercing Damage: 1d8 ⇒ 7 Critical Hit: Double Damage + Deadly
Ranged Attack;Longbow, MAP 2+: 1d20 - 1 ⇒ (2) - 1 = 1 for Piercing Damage: 1d8 ⇒ 4 Critical Hit: Double Damage + Deadly

She lets out a rather un-monk-like curse as all three arrows fly wide of their mark.

◆ Stride
◆ Whiff Whiff (Flurry)
◆ Whiff

Horizon Hunters

Male Fetchling Kineticist 2 | HP: 30 | AC: 18/19 | Fort 9, Ref 8, Will 6 | Per 6 | Stealth 6 | Speed 25’ | Darkvision

”Is that all you got?”, Shalosar growls, bleeding from the vicious bite. ”Eat this!”

He whips the chain underhand, lashing at the drake’s belly, while keeping the shield up.

Elemental Blast (two-action), Cast shield

Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d8 + 4 ⇒ (1) + 4 = 5S

Vigilant Seal

m human (Keleshite) Cloistered Cleric/4[HP: 48/48] [AC: 17 (18) (19)] [fort: 9; reflex: 8; will: 11] [perception: 9; initiative: +11] [Hero Point: 0/3] [Focus Point: 2/2]

Ahzeem calls out, "Great Goddess Surendra, please hear my plea. Bathe my companion in your healing light and shield your humble servant."

2-action 1L Heal to Shalosar: 1d10 + 8 ⇒ (9) + 8 = 17

HEAL:

Spoiler:
Healing; Manipulate; Vitality
Traditions: divine, primal
Cast: [one-action] to [three-actions]
Range: varies Targets: 1 willing living creature or 1 undead creature
You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
[one-action] The spell has a range of touch.
[two-actions] (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.
[three-actions] (concentrate) You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst.
Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.

SHIELD:

Spoiler:
Cantrip; Concentrate; Force
Traditions: arcane, divine, occult
Spell List: elemental
Cast: one-action
Duration: until the start of your next turn
You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.
While the spell is in effect, you can use the Shield Block reaction with your magic shield. The shield has Hardness 5. You can use the spell's reaction to reduce damage from any spell or magical effect, even if it doesn't deal physical damage. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes.
Heightened (+2) The shield's Hardness increases by 5.

AC is 19 until end of turn.

Vigilant Seal

CG female changeling fey sorcerer 3 | HP 27/27 | AC 18 | F +6 R +8 W +8 | Perc +6 Darkvision| speed 40 | ◆ | ◇ | ↺

Gwen strokes the neck of the drake. "Aww, do you like that?"

She looks up at the other two creatures and her smile turns predatory. She tugs at her scarf a bit and steps around the drake. She flings a hand out and electricity flies out to both of them.

Electric Arc (Reflex DC19): 3d4 ⇒ (3, 4, 4) = 11

◆ Move
◆◆ Electric Arc on Blue and Green

Radiant Oath

Elf / Nephilim Cleric 2 - HP 24/24, AC 18 - Perception +9 - F: +5/R: +6 / W: +10 - Speed: 30 feet - Hero Points: 1/3, Active Conditions: None; Default Exploration Activity: Scout

Startled at the approach of the winged creature, Elidathas hustles back, firing more needle darts as he goes.

1. Step.
2&3. Cast needle darts

Needle Darts: 1d20 + 7 ⇒ (15) + 7 = 22
Danger: 3d4 ⇒ (1, 4, 4) = 9


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Maneki fires many arrows into the forest.

Shalosar misses with a chain, but protects himself.

Gwen fires electricity at the unfriendly creatures.

Reflex Save, Blue: 1d20 + 9 ⇒ (2) + 9 = 11
Reflex Save, Green: 1d20 + 6 ⇒ (13) + 6 = 19

The blue creature falls to the ground.

Eladithas fires a pair of darts at the green drake, felling it.

Ahzeem heals Shalosar and guards himself.

Combat is over for the next hour. What are you doing about the charmed drake?

Radiant Oath

LG Female Human | Field Medic | Monk Lvl 3 | ◆◇↺ | Arrows: 21/28 | HP 41/41 | AC 20 | F/R/W: 8/10/10 | Perc(E) +10 | 35 feet (40 in Stoked Flame Stance) | Class DC 18 | Medicine(E): +10, Acrobatics/Stealth/Nature/Religion: +8, Athletics/Lore (PFS, Warfare): +6 | Exploration Activity: Scout | Hero Points: 1/3 |

Maneki pets the drake. "Oh you ARE a cutie!" Though she wrinkles her nose at how filthy it is...

Vigilant Seal

CG female changeling fey sorcerer 3 | HP 27/27 | AC 18 | F +6 R +8 W +8 | Perc +6 Darkvision| speed 40 | ◆ | ◇ | ↺

Gwen pats him again. "Ok, very nice to meet you, little one. Now go off and play and then find a snack. Go ahead, now. We have to be going too."

Gwen will release him.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 10 (21 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

"Ms Pemanah, I think Shalosa would benefit from your services.." suggests Jeeves, pointing out the wounded Fetchling.

151 to 200 of 290 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [Gameday XIII] PFS2 #4-13 Within the Prairies All Messageboards

Want to post a reply? Sign in.