GM Computerpro82 |
Miss Sorbet moves up to attack, but the Aspis Defender uses his Shield Block to reduce the damage.
↺ Shield Block, Shield hardness 5
Initiative
Round 1
Bold may act
Elduin Nerifiel
ASPIS DEFENDER 1 (HP -13, Shield damage 1)
Lendaru
ASPIS RECRUIT 4 (HP -6)
Eltis
ASPIS DEFENDER 2
Miss Sorbet
Tandang Boreas
Dalea Obova
ASPIS USURPER 3 (HP -6)
Tandang Boreas |
"Miss Sorbet, be careful!" Tandang says as he gets closer to her. He then conjures a medium-sized tree next to her to protect her. "Just get close to that tree!"
◆ Stride
◆◆ Cast a Spell, Protector Tree
GM Computerpro82 |
Dalea moves up but can't connect with her strikes.
The Aspis Usurper draws a dagger, moves up and strikes
Target Selection 1=Miss Sorbet; 2=Dalea: 1d2 ⇒ 2
◆ Draw dagger
◆ Stride
◆ Strike at Dalea
Dagger Strike (agile, thrown 10 feet, versatile S): 1d20 + 9 ⇒ (6) + 9 = 15
Piercing damage: 1d4 + 2 ⇒ (4) + 2 = 6
Missing with the strike.
Initiative
Round 2
Bold may act
Elduin Nerifiel
ASPIS DEFENDER 1 (HP -13, Shield damage 1)
Lendaru
ASPIS RECRUIT 4 (HP -6)
Eltis
ASPIS DEFENDER 2
Miss Sorbet
Tandang Boreas
Dalea Obova
ASPIS USURPER 3 (HP -6)
Elduin Nerifiel |
I am on the phone. Please move my token south from Tandang.
The half elf unleashes his psyche, moves to cast the spell than previously upon all the remaining enemies.
Telekinetic rend, amp, psyche: 1d6 + 1d6 + 2 ⇒ (4) + (2) + 2 = 8
Fort DC 17
GM Computerpro82 |
Fort Save Aspis Defender 1, DC 17: 1d20 + 8 ⇒ (17) + 8 = 25
Fort Save Aspis Defender 2, DC 17: 1d20 + 8 ⇒ (10) + 8 = 18
Fort Save Aspis Usurper 3, DC 17: 1d20 + 3 ⇒ (16) + 3 = 19
The Aspis agents seem to be ready for Elduin's assault. and manage to avoid much of the damage.
Target Selection 1=Miss Sorbet;2=Dalea: 2d2 ⇒ (2, 1) = 3
The First Aspis Defender lashes out.
◆ Strike at Dalea
Dagger Strike (agile, thrown 10 feet, versatile S): 1d20 + 9 ⇒ (11) + 9 = 20
Piercing damage: 1d4 + 2 ⇒ (3) + 2 = 5
◆ Strike at Miss Sorbet
Dagger Strike (agile, thrown 10 feet, versatile S): 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25
Piercing damage: 1d4 + 2 ⇒ (4) + 2 = 6
◆ Raise Shield
The Aspis Defender lands a solid hit on Dalea, then spins for a vicious strike against Miss Sorbet. Fortunately, Tandang's Protector Tree sacrifices itself to absorb most of the damage.
Miss Sorbet was crit for 12 points, but the Tree can absorb 10 of those and be destroyed.
Initiative
Round 2
Bold may act
Elduin Nerifiel
ASPIS DEFENDER 1 (HP -17, Shield damage 1)
Lendaru
ASPIS RECRUIT 4 (HP -6)
Eltis
ASPIS DEFENDER 2 (HP -4)
Miss Sorbet (-2 HP)
Tandang Boreas
Dalea Obova (-5 HP)
ASPIS USURPER 3 (HP -10)
GM Computerpro82 |
Eltis provides a touch of Apsu's power to Miss Sorbet.
Initiative
Round 2
Bold may act
Elduin Nerifiel
ASPIS DEFENDER 1 (HP -17, Shield damage 1)
Lendaru
ASPIS RECRUIT 4 (HP -6)
Eltis
ASPIS DEFENDER 2 (HP -4)
Miss Sorbet (-2 HP, Guidance)
Tandang Boreas
Dalea Obova (-5 HP)
ASPIS USURPER 3 (HP -10)
GM Computerpro82 |
Lendaru moves up and hits the second Aspis Defender with a massive blow.
Target Selection 1= Miss Sorbet;2=Lendaru: 2d2 ⇒ (2, 1) = 3
Aspis Defender 2 strikes out at his assailants.
◆ Strike at Lendaru
Dagger Strike (agile, thrown 10 feet, versatile S): 1d20 + 9 ⇒ (18) + 9 = 27
Piercing damage: 1d4 + 2 ⇒ (4) + 2 = 6
◆ Strike at Miss Sorbet
Dagger Strike (agile, thrown 10 feet, versatile S): 1d20 + 9 - 4 ⇒ (9) + 9 - 4 = 14
Piercing damage: 1d4 + 2 ⇒ (2) + 2 = 4
◆ Raise Shield
The Defender hits Lendaru but misses Miss Sorbet
Initiative
Round 2
Bold may act
Elduin Nerifiel
ASPIS DEFENDER 1 (HP -17, Shield damage 1)
Lendaru (-6 HP)
ASPIS RECRUIT 4 (HP -6)
Eltis
ASPIS DEFENDER 2 (HP -19)
Miss Sorbet (-2 HP, Guidance)
Tandang Boreas
Dalea Obova (-5 HP)
ASPIS USURPER 3 (HP -10)
Miss Sorbet, Chain of Aster |
"Perfect, everyone! No notes!"
◆ Step
◆ Explode vs, 1, U3
Cold Damage: 2d6 ⇒ (6, 5) = 11, basic DC 17 Reflex save
GM Computerpro82 |
Reflex Save Defender 1 DC17: 1d20 + 7 ⇒ (4) + 7 = 11
Reflex Save Usurper 3 DC17: 1d20 + 8 ⇒ (1) + 8 = 9
Defender 1 is slightly off their game when Miss Sorbet explodes, but the Usurper is caught completely off guard. Both of the Aspis agents fall, no longer moving.
Round 2/3
Bold may act
Elduin Nerifiel
ASPIS DEFENDER 1 (HP -28, Shield damage 1)
Lendaru (-6 HP)
ASPIS RECRUIT 4 (HP -6)
Eltis
ASPIS DEFENDER 2 (HP -19)
Miss Sorbet (-2 HP, Guidance)
Tandang Boreas
Dalea Obova (-5 HP)
ASPIS USURPER 3 (HP -32)
Miss Sorbet, Chain of Aster |
"Who else wants some?!" the stuffed bear shouts toward the Aspis lines.
Tandang Boreas |
Tandang gets closer and blasts an icy ray to the last standing Aspis agent
Ray of Frost vs Aspis Defender 2: 1d20 + 8 ⇒ (8) + 8 = 16
Spell Damage: 1d4 + 4 ⇒ (3) + 4 = 7 cold damage
"Run away or take that!" he exclaims.
◆ Stride
◆◆ Cast a Spell, Ray of Frost
GM Computerpro82 |
Tandang sends a ray of ice at the remaining Aspis, but the ray hits the shield and harmlessly dissipates.
Initiative
Round 2/3
Bold may act
Elduin Nerifiel
ASPIS DEFENDER 1 (HP -28, Shield damage 1)
Lendaru (-6 HP)
ASPIS RECRUIT 4 (HP -6)
Eltis
ASPIS DEFENDER 2 (HP -19)
Miss Sorbet (-2 HP, Guidance)
Tandang Boreas
Dalea Obova (-5 HP)
ASPIS USURPER 3 (HP -32)
Lendaru |
The inventor strikes twice the ASPIS DEFENDER 2.
Greatpick:1d20 + 8 ⇒ (1) + 8 = 9
Damage:1d10 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Greatpick:1d20 + 8 - 5 ⇒ (10) + 8 - 5 = 13
Damage:1d10 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Then he casts shield.
Elduin Nerifiel |
The half elf casts a spell striking the last foe with a sharp stone.
Telekinetic projectile: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Then he looks around to see if the Aspis gains reinforcement.
GM Computerpro82 |
Lendaru struggles with his Greatpick, missing the last Aspis Defender with two swings.
Elduin, however, picks up a stone with his mind. He strikes the remaining Aspis from an unexpected angle, and the Aspis Defender falls to the ground in a pool of blood.
You are out of combat.
You have defeated your group of foes for the final encounter. Since the House hasn't earned enough successes to complete the scenario, the Party can take on another group of Aspis and fight an additional encounter. We have another week in this section of the scenario.
Please let me know if you do not wish to fight another encounter. The party has a little over 10 minutes to rest before tackling another group. I will post a new initiative in about 12 hours if there are no objections.
Miss Sorbet, Chain of Aster |
"Is that all you've got?"
GM Computerpro82 |
As if in response to Miss Sorbet's challenge, another group of Aspis moves toward the group
Tandang Boreas, Defend: 1d20 + 9 ⇒ (13) + 9 = 22
Miss Sorbet, Scout: 1d20 + 6 ⇒ (19) + 6 = 25
Elduin Nerifiel, Avoid Notice: 1d20 + 6 ⇒ (15) + 6 = 21
Lendaru, Avoid Notice: 1d20 + 5 ⇒ (12) + 5 = 17
Dalea Obova, Defend: 1d20 + 3 ⇒ (11) + 3 = 14
Eltis, Avoid Notice: 1d20 + 7 ⇒ (18) + 7 = 25
Aspis Recruit 1 Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Aspis Recruit 2 Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Aspis Recruit 3 Initiative: 1d20 + 5 ⇒ (2) + 5 = 7
Aspis Recruit 4 Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Aspis Recruit 5 Initiative: 1d20 + 5 ⇒ (1) + 5 = 6
Initiative
Round 1
Bold may act
Eltis
Miss Sorbet
Tandang Boreas
Elduin Nerifiel
Lendaru
Dalea Obova
Aspis Recruit 2
Aspis Recruit 1
Aspis Recruit 4
Aspis Recruit 3
Aspis Recruit 5
Elduin Nerifiel |
The half elf moves a bit forward to get his spell in reach and cast a a spell surrounding all the Aspis recruit except R1 with a storm.
Telekinetic rend, amp:1d6 + 1d6 ⇒ (1) + (4) = 5
Fort DC 17
Tandang Boreas |
Tandang imbues his club with primal energy as vines and leaves grow around it, and raises his shield. "So how many are they really?" he complains.
◆◆ Cast a Spell, Shillelagh Club becomes [i]+1 striking weapon for 1 min)
◆ Raise a Shield
GM Computerpro82 |
Fortitude Save, Recruit 2, DC 17: 1d20 + 4 ⇒ (7) + 4 = 11
Fortitude Save, Recruit 3, DC 17: 1d20 + 4 ⇒ (10) + 4 = 14
Fortitude Save, Recruit 4, DC 17: 1d20 + 4 ⇒ (11) + 4 = 15
Fortitude Save, Recruit 5, DC 17: 1d20 + 4 ⇒ (19) + 4 = 23
Most of the Aspis recruits can't tolerate the cloud of debris Elduin sends their way.
Lendaru tries to empower his Greatpick, but can't seem to get a handle on it.
Tandang does manage to empower his weapon, and he raises a shield in preparation for the Aspis assault.
Initiative
Round 1
Bold may act
Eltis
Miss Sorbet
Tandang Boreas
Elduin Nerifiel
Lendaru
Dalea Obova
Aspis Recruit 2 (-5 HP)
Aspis Recruit 1 (-6 HP)
Aspis Recruit 4 (-5 HP)
Aspis Recruit 3 (-5 HP)
Aspis Recruit 5 (-2 HP)
Miss Sorbet, Chain of Aster |
Miss Sorbet waits for them to come closer. Delay
GM Computerpro82 |
Miss Sorbet waits for the Aspis to approach.
Dalea moves up and prepares to strike if the Aspis get close to her.
Initiative
Round 1
Bold may act
Eltis
Tandang Boreas
Elduin Nerifiel
Lendaru
Dalea Obova (Readied Action)
Aspis Recruit 2 (-5 HP)
Aspis Recruit 1 (-6 HP)
Aspis Recruit 4 (-5 HP)
Aspis Recruit 3 (-5 HP)
Aspis Recruit 5 (-2 HP)
[b]Miss Sorbet (Delay)[/b
GM Computerpro82 |
Eltis calls for the blessing of APSU on the Party.
The Aspis draw daggers and advance.
Initiative
Round 1/2
Bold may act
Eltis
Tandang Boreas
Elduin Nerifiel
Lendaru
Dalea Obova
Aspis Recruit 2 (-5 HP)
Aspis Recruit 1 (-6 HP)
Aspis Recruit 4 (-5 HP)
Aspis Recruit 3 (-5 HP)
Aspis Recruit 5 (-2 HP)
Miss Sorbet (Delay)
Elduin Nerifiel |
Well last round for you, recruits. Should have better considered your employer.
The half elf unleashes his psyche before to cast a well-known spell upon all recruits except number 1.
Telekinetic rend, amp, psyche: 1d6 + 1d6 + 2 ⇒ (5) + (1) + 2 = 8
Fort DC 17
Then he uses Calculated threats (+2 AC).
GM Computerpro82 |
Fortitude Save, Recruit 2, DC 17: 1d20 + 4 ⇒ (17) + 4 = 21
Fortitude Save, Recruit 3, DC 17: 1d20 + 4 ⇒ (20) + 4 = 24
Fortitude Save, Recruit 4, DC 17: 1d20 + 4 ⇒ (3) + 4 = 7
Fortitude Save, Recruit 5, DC 17: 1d20 + 4 ⇒ (5) + 4 = 9
Several of the Aspis Recruits fall under Elduin's physic assault, but one of them manages to avoid it entirely.
Lendaru empowers his weapon and moves up to strike on of the remaining Aspis. The strike drops the recruit.
The last remaining recruit looks nervous out in the open alone.
Initiative
Round 1/2
Bold may act
Eltis
Tandang Boreas
Elduin Nerifiel
Lendaru
Dalea Obova
Aspis Recruit 2 (-9 HP)
Aspis Recruit 1 (-6 HP)
Aspis Recruit 4 (-5 HP)
Aspis Recruit 3 (-5 HP)
Aspis Recruit 5 (-2 HP)
Miss Sorbet (Delay)
Miss Sorbet, Chain of Aster |
"I never get to have any fun..."
◆ Stride
◆ Stride
◆ Strike
Halberd: 1d20 + 5 ⇒ (3) + 5 = 8
Piercing Damage: 1d10 + 2 ⇒ (3) + 2 = 5
Tandang Boreas |
Tandang blasts an icy ray to the remaining Aspis agent and raises his Shield.
Ray of Frost vs 1, Bless: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Spell Damage: 1d4 + 4 ⇒ (4) + 4 = 8 cold damage (If crit, double damage and they take a –10-foot status penalty to their Speeds for 1 round.)
◆◆ Cast a Spell, Ray of Frost
◆ Raise a Shield
GM Computerpro82 |
Dalea and Miss Sorbet both move up and flail ineffectually at the remaining Aspis, almost giving them a moment of hope.
That hope is dashed as Tandang send an icy bolt directly into the last Aspis Agent's chest, freezing them like a statue until they slowly collapse to the ground, dead.
You are out of combat again.
Total successes just hit 80% of the number to complete the scenario. There are 16 tables and we have reported 2 of the 8 successes so far. Given how quickly this group (and low level groups in general) can defeat the low level Aspis threats, I am inclined to stop us here and let some of the higher level tables complete. The conclusion is scheduled to start on the 23rd and everything should be complete by the 25th.
If anybody has strong feelings about doing something different, I am open for discussion.
Tandang Boreas |
"Is everyone alright? I'm gonna check these guys here." Tandang checks the pockets of the fallen Aspis agents for any clues that my point to something they might need to know. "How did they even get a word about our exploration here?"
Miss Sorbet, Chain of Aster |
"You should have joined the Pathfinders! Anyone else need a demonstration why?"
Miss Sorbet continues shouting at the Aspis agents, but as none seem inclined to approach, shouting is all she does?
GM Numbat |
While a few teams of Pathfinders subdue the last of the Aspis, Venture-Captain Luna Aldred pants after the exertion of the fight. As she catches her breath, she smiles confidently, her fangs gleaming in the light of her wayfinder.
Her gaze lingers on what can only be the legendary lost city of Raseri Kanton. It looks like the dwarves that lived there merely stepped away for a minute, rather than fled centuries prior. A great temple to Torag stands just past the entrance, and the rest of the city unfolds past it.
“I think we’ve done enough for now,” she says with a chuckle as she moves the unconscious body of an Aspis agent aside. “We need to finish securing the site and ensure there are no more snakes lurking around. As much as I want to start documenting Raseri Kanton, it will have to wait for another day. For now, let us rest and celebrate our victory!”
Congratulations Pathfinders, and I hope you have enjoyed this adventure. A huge THANK YOU! to all the GMs, backup GMs, convention organizers, players, and other volunteers who have made this event possible, especially to the author and development team for the enormous amount of work in producing a multi-table special of this caliber.
Enjoy the remainder of Gameday XI, and may we meet again soon in another Paizo Organized Play adventure.
Table GMs, a reminder to please issue chronicles and submit reporting in a timely manner. You may complete current combat if desired.