Gameday XI PF2 Special 3-98 Expedition into Pallid Peril (Inactive)

Game Master Eric Parker 82

(◆ ◇ ↺)
Start: 11 September 2022
End: 28 October 2022

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Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

A5 Reflex Save: 1d20 + 8 ⇒ (2) + 8 = 10
A3 Reflex Save: 1d20 + 8 ⇒ (17) + 8 = 25

Miss Sorbet once again runs up to the enemies and explodes in thier faces. One of the Aspis agent takes the brunt of the blast, while the other catches part of the blast of cold.

Agents 1 and 2 draw daggers and advance toward Miss Sorbet

Agent 1
◆ Draw dagger
◆ Stride toward Miss Sorbet, getting around to flank
◆ Strike versus flat-footed AC
Dagger Melee Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Piercing Damage v Slashing: 1d4 ⇒ 4

Agent 2
◆ Draw dagger
◆ Stride toward Miss Sorbet, getting around to flank
◆ Strike versus flat-footed AC
Dagger Melee Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Piercing Damage v Slashing: 1d4 ⇒ 3

Both of them hitting the poppet, one critically! Miss Sorbet is definitely missing some stuffing after that round.

Round 1

Bold may act

Tandang Boreas
Aspis Agent A3 (-3 HP)
Aspis Agent A5 (-6 HP)
Miss Sorbet (-11 HP)
Lendaru
Aspis Agent A1 (-3 HP)
Aspis Agent A2 (-7 HP)
Elduin Nerifiel
Dalea Obova
Aspis Agent A4
Eltis

Vigilant Seal

Psychic 5 / HP 53/53, Perc +7, AC 23, Fort +9 Ref +13 Will +9 / Active conditions: Low-light vision, resist neg 1

The half elf casts a spell throwing a blast upon A2, A3 and A5.

Telekinetic rend, amp: 1d6 + 1d6 ⇒ (1) + (5) = 6

Fort DC 17

Then he casts Shield.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

A2 Fortitude Save: 1d20 + 4 ⇒ (3) + 4 = 7
A3 Fortitude Save: 1d20 + 4 ⇒ (8) + 4 = 12
A5 Fortitude Save: 1d20 + 4 ⇒ (9) + 4 = 13

Agents 2, 3 and 5 were caught completely unaware by Elduin's Telekinetic Rend, and all three drop to the floor, dead.

Initiative

Round 1

Bold may act

Tandang Boreas
Aspis Agent A3 (-3 HP)
Aspis Agent A5 (-6 HP)
Miss Sorbet (-11 HP)
Lendaru
Aspis Agent A1 (-3 HP)
Aspis Agent A2 (-7 HP)
Elduin Nerifiel
Dalea Obova
Aspis Agent A4
Eltis

Horizon Hunters

grippli

Dalea
◆ Steps to flank A1
◆ Enters Tiger Stance
◆ Flurry of Blows
Tiger Claw 1: 1d20 + 7 ⇒ (15) + 7 = 22Slashing 1: 1d8 + 4 ⇒ (5) + 4 = 9
Tiger Claw 2: 1d20 + 3 ⇒ (16) + 3 = 19Slashing 2: 1d8 + 4 ⇒ (6) + 4 = 10

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Dalea gets the drop on Agent 1 and her flurry of blows drops them to the ground.

The remaining Agent moves up to strike at Lendaru.

Agent 4
◆ Draw dagger
◆ Stride toward Lendaru
◆ Strike
Dagger Melee Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Piercing Damage v Slashing: 1d4 ⇒ 4

Barely managing to hit him but doing a fair amount of damage when they do.

Initiative

Round 1/2

Bold may act

Tandang Boreas
Aspis Agent A3 (-3 HP)
Aspis Agent A5 (-6 HP)
Miss Sorbet (-11 HP)
Lendaru (-4 HP)
Aspis Agent A1 (-3 HP)
Aspis Agent A2 (-7 HP)
Elduin Nerifiel
Dalea Obova
Aspis Agent A4

Round 1
Eltis

Vigilant Seal

Psychic 5 / HP 53/53, Perc +7, AC 23, Fort +9 Ref +13 Will +9 / Active conditions: Low-light vision, resist neg 1

The half elf unleashes his psyche and casts a spell throwing a sharp stone towards the Aspis agent.

Telekinetic projectile: 1d20 + 7 ⇒ (9) + 7 = 16

Damage: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

Seeing the sheer savagery being unleashed upon the miscreants attacking the group Eltis just shakes his head.
"Oh, pity. I shall pray for your souls."

After the last one falls. He approaches Miss Sorbet.
"Shall we try a little herbal healing again?"
medicine, treat wounds: 1d20 + 7 ⇒ (20) + 7 = 27
healing: 2d8 ⇒ (7, 3) = 10
extra super healing?: 2d8 ⇒ (8, 1) = 9

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

The inventor tries overdrive.

Crafting DC 16:1d20 + 9 ⇒ (8) + 9 = 17

He strikes the Aspis Agent A4.

Greatpick:1d20 + 8 ⇒ (2) + 8 = 10

Damage bludgeoning, overdrive:1d10 + 3 + 2 ⇒ (8) + 3 + 2 = 13

Then he casts shield.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Edluin hits the last Aspis agent with a nearby rock and drops them to the ground.

You are out of combat

This section is over. Moving to a new area mandates an overnight rest back at base camp before your head out again.

Your choices are The Sunken Halls or The Labyrinth

I have seen one vote for The Labyrinth

As an FYI, I have added a slide for the Announced Conditions. Enhanced Spellcasting is in effect.

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

As the group heads back to camp to heal and rest Eltis will agree to visit the Labyrinth next.
"Seems like most of us want to save the water for last. Maybe some other grouo will clear it out before we get there, eh? What are the odds..."

Vigilant Seal

Psychic 5 / HP 53/53, Perc +7, AC 23, Fort +9 Ref +13 Will +9 / Active conditions: Low-light vision, resist neg 1

Let's go to the labyrinth then.

The half-elf isn't particularly wanting to go into the water.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

The Labyrinth it is.

If you need to use daily Healing resources before sleeping you should. I suggest making sure everyone is healed before you start out again?

After a full night's rest back at the base camp, you head for the Labyrinth.

If you need to take any actions at the camp, you can post them as you approach the next section.

The Labyrinth

Everburning torches light the area, hanging in iron chandeliers from the ceiling and providing normal light throughout the area.
The ceilings are all 15 feet high.
The walls are made from stone, and doors are reinforced wood

The slab that seals this hallway bears the marking of a gravestone. Three icons are carved into it, as well as an inscription and foot-wide square that glow faintly with magic.

The inscription, written in Dwarven, reads, “It is not how it ends, but how it starts” Lucky you have a dwarf in the party.

The three icons in the illuminated square have been worn down.

DC 15 Craft check:

You realize that the wear comes from repeatedly being touched.

The first of the three icons portrays a dwarven hammer,

DC Religion, DC 5 Dwarven Lore, or Worshiper of Torag:

The dwarven hammer is the sacred symbol of the god Torag.

The second icon shows an underground city

DC 17 Society check or DC 13 Dwarven Lore check:

You can identify it as the city of Tar Khadurrm

The third icon shows a dwarf cutting off his beard

DC 17 Religion check or DC 15 Dwarven Lore check:

This is part of traditional mourning ritual called thundran

GM Screen:

Tandang Boreas's Perception (T): 1d20 + 9 ⇒ (13) + 9 = 22
Miss Sorbet's Perception (T): 1d20 + 6 ⇒ (15) + 6 = 21
Elduin Nerifiel's Perception (T): 1d20 + 6 ⇒ (10) + 6 = 16
Lendaru's Perception (T): 1d20 + 5 ⇒ (20) + 5 = 25
Dalea Obova's Perception (T): 1d20 + 3 ⇒ (14) + 3 = 17
Eltis's Perception (T): 1d20 + 7 ⇒ (9) + 7 = 16

Most of you realize that a malfunction in the door’s opening mechanism has caused unstable magic to pool within it, making it liable to release the sorrows it has collected from all who have mourned their lost homeland at its threshold.

Disable: DC 17 Religion (trained) or DC 20 Deception to coax the door’s magic into allowing access without setting off the hazard.

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | ◆◇↺

DC 15 Crafting: 1d20 + 1 ⇒ (9) + 1 = 10

“It is not how it ends, but how it starts,” Tandang reads the inscription in Dwarven. "Interesting. I wonder why these three icons look worn down." he muses.

DC 17? Religion: 1d20 + 4 ⇒ (7) + 4 = 11
DC 17 Society: 1d20 + 1 ⇒ (8) + 1 = 9
DC 17 Religion: 1d20 + 4 ⇒ (16) + 4 = 20

"I don't know what the two icons mean, but I heard that a dwarf cutting off his beard is part of a mourning ritual called thundran. Why would the dwarf cut his beard, anyway? What is he mourning for?"

I am untrained in Religion and has Deception -1, hehe.

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

After someone points it out to him, Eltis frowns at the pool of unstable magic.
"Well, let us see if we can quell this."
religion: 1d20 + 7 ⇒ (19) + 7 = 26

Vigilant Seal

Psychic 5 / HP 53/53, Perc +7, AC 23, Fort +9 Ref +13 Will +9 / Active conditions: Low-light vision, resist neg 1

Crafting:1d20 + 7 ⇒ (1) + 7 = 8

Religion:1d20 + 3 ⇒ (3) + 3 = 6

Society:1d20 + 7 ⇒ (7) + 7 = 14

Religion:1d20 + 3 ⇒ (10) + 3 = 13

The half elf looks around of the room to see if he can understand something. But it seems he's still not very awake for now.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Apologies to Tadang for leaving out the DC of the first Religion check. The DC is actually only 10, so he does succeed.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

To enter the path, the dwarves touched the illuminated square and contemplated Tar Khadurrm, and the door opened for them. While it was originally designed to open after a dwarf spoke the kingdom’s name, the magic has deteriorated.After the Eltis dispersed the pooled magical energy, the door swings open.

Inscriptions decorate the walls with scattered images, Dwarven script, and other symbols. The images and runes depict relics of dwarven life in centuries past.

GM Screen:

Tandang Boreas's Perception (T): 1d20 + 9 ⇒ (4) + 9 = 13
Miss Sorbet's Perception (T): 1d20 + 6 ⇒ (9) + 6 = 15
Elduin Nerifiel's Perception (T): 1d20 + 6 ⇒ (4) + 6 = 10
Lendaru's Perception (T): 1d20 + 5 ⇒ (6) + 5 = 11
Dalea Obova's Perception (T): 1d20 + 3 ⇒ (4) + 3 = 7
Eltis's Perception (T): 1d20 + 7 ⇒ (17) + 7 = 24

Eltis manages to spot a hazard ahead as the door slides open. It appears the carving in the hallway will fill the area with mist and cause negative energy damage to all living things in the area. It seems it will be triggered if you look at it. Can you accomplish of of the disable actions without looking at the carving?

Disable DC 15 Religion (trained) to recite prayers for the dead, or DC 12 Dwarven Lore to speak the history of Raseri Kanton, or DC 18 Thievery to plug the holes in the carving


VC Australia - WA

Opportunistic merchants have flooded the market at the base camp.
The Diverse Investments condition is now in effect.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Testing, just because I haven't seen any posts in over 12 hours.

There is a second hazard to deal with in the corridor in front of you.

Vigilant Seal

Psychic 5 / HP 53/53, Perc +7, AC 23, Fort +9 Ref +13 Will +9 / Active conditions: Low-light vision, resist neg 1

Thievery: 1d20 + 6 ⇒ (14) + 6 = 20

The half elf tries to disable the hazards without looking at the carvings.

Horizon Hunters

grippli

Dalea has no relevant skills, so she is waiting.


VC Australia - WA

The Aspis Consortium has taken countermeasures against the Pathfinder Society.
Table GMs, run Event 2: Countermeasures.

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

Eltis contemplates the trap and then sees Elduin step up and easily take care of it.

Envoy's Alliance

Female LG Poppet (Toy) Inventor (Armor) 3 | TINY | HP 33/36 | AC 19 | Fortitude (+9), Reflex (+5), Will (+7) | Resist acid 4 elec 4 fire 1 | Perception (+7) | Speed 25 ft. | Default Exploration: Scout +7 | Hero Points 1 | Provisions lesser healing potion 1/1 | Active Conditions: Overdrive | ◆◇↺

Crafting: 1d20 + 7 ⇒ (8) + 7 = 15

Miss Sorbet, still upset about the possibility of going into water again, spends too long looking at the carvings. By the time she says, "Looks like these are worn out because people keep touching them," everyone has moved on. She hustles to be with them.

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

Thievery:1d20 + 5 ⇒ (14) + 5 = 19

The inventor tries plug the holes in the carving.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

GM Screen:

Trip wire
Tandang Boreas's Perception (T): 1d20 + 9 ⇒ (14) + 9 = 23
Miss Sorbet's Perception (T): 1d20 + 6 ⇒ (11) + 6 = 17
Elduin Nerifiel's Perception (T): 1d20 + 6 ⇒ (12) + 6 = 18
Lendaru's Perception (T): 1d20 + 5 ⇒ (1) + 5 = 6
Dalea Obova's Perception (T): 1d20 + 3 ⇒ (19) + 3 = 22
Eltis's Perception (T): 1d20 + 7 ⇒ (11) + 7 = 18
Carved Mourner
Tandang Boreas's Perception (T): 1d20 + 9 ⇒ (6) + 9 = 15
Miss Sorbet's Perception (T): 1d20 + 6 ⇒ (4) + 6 = 10
Elduin Nerifiel's Perception (T): 1d20 + 6 ⇒ (4) + 6 = 10
Lendaru's Perception (T): 1d20 + 5 ⇒ (12) + 5 = 17
Dalea Obova's Perception (T): 1d20 + 3 ⇒ (3) + 3 = 6
Eltis's Perception (T): 1d20 + 7 ⇒ (8) + 7 = 15

You easily manage to disable the Carved Mourner, but as you start to move further South, Tandang Boreas and Dalea Obova notice some barbed wire strung across the hallway (Red line on map.)

Disable: DC 17 Thievery (trained) to detach the wire

Vigilant Seal

Psychic 5 / HP 53/53, Perc +7, AC 23, Fort +9 Ref +13 Will +9 / Active conditions: Low-light vision, resist neg 1

Thievery:1d20 + 6 ⇒ (6) + 6 = 12

Thievery, reroll:1d20 + 6 ⇒ (13) + 6 = 19

The half elf takes the time to disable the new hazard Tandang and Dalea found on their way.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

As Elduin disables the barbed wire hazard, Lendaru spots another Carved Mourner further down the hallway.

Another carving in the hallway will fill the area with mist and cause negative energy damage to all living things in the area. It seems it will be triggered if you look at it. Can you accomplish any of the disable actions without looking at the carving?

Disable DC 15 Religion (trained) to recite prayers for the dead, or DC 12 Dwarven Lore to speak the history of Raseri Kanton, or DC 18 Thievery to plug the holes in the carving


VC Australia - WA

Even under the mountain, the Pathfinder Society builds alliances.
The Allies Gathered condition is now in effect.

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

Eltis begins to recite prayers for the dead.
religion: 1d20 + 7 ⇒ (1) + 7 = 8
Yeah, gonna go with the hero point
religion: 1d20 + 7 ⇒ (2) + 7 = 9
All hail dicebot...

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | ◆◇↺

Tandang is not useful at this moment of disabling hazards. He thus offers himself as a lookout in case they are ambushed again or something. "You all can do that, I will keep my eyes out for everyone." he says and readies his shield and weapon.

Envoy's Alliance

Female LG Poppet (Toy) Inventor (Armor) 3 | TINY | HP 33/36 | AC 19 | Fortitude (+9), Reflex (+5), Will (+7) | Resist acid 4 elec 4 fire 1 | Perception (+7) | Speed 25 ft. | Default Exploration: Scout +7 | Hero Points 1 | Provisions lesser healing potion 1/1 | Active Conditions: Overdrive | ◆◇↺

Miss Sorbet isn't usually the praying type, but tries to say a word for the deceased.

Religion: 1d20 + 3 ⇒ (14) + 3 = 17

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

The sight of the Poppet reciting prayers for the Dead is a little unusual, but it seems to do the trick.

Most of the rooms in this area are empty, but there is something going on in the room immediately to your East.

Horizon Hunters

grippli

"Let's head east and see what's going on in there."

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

Yes let’s go east to see what happens there.

Vigilant Seal

Psychic 5 / HP 53/53, Perc +7, AC 23, Fort +9 Ref +13 Will +9 / Active conditions: Low-light vision, resist neg 1

The half elf prepares himself to discover what is happening there.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Moving the group East into the room.

A bas relief of a great city split in two adorns the walls of this chamber. Every inch bears a fine detail, from pairs of guards that watch over the doorway to a forge hammering away at a clan dagger. Dwarven calligraphy covers the stone tiles that make up the floor.

This room near the center of the Labyrinth memorializes the other lost city of Jernashall on the northern wall, and Raseri Kanton on the southern. The floor’s message is a prayer to the Dwarven pantheon, calling on all the deities to help those fleeing to remember the traditions they bring with them.

As you move into the room, a restless spirit rises to greet you, along with a couple of brooms that were extras in The Sorcerers' Apprentice.

GM Screen:

Tandang Boreas, Defend: 1d20 + 9 ⇒ (18) + 9 = 27
Miss Sorbet, Scout: 1d20 + 6 ⇒ (6) + 6 = 12
Elduin Nerifiel, Avoid Notice: 1d20 + 6 ⇒ (17) + 6 = 23
Lendaru, Avoid Notice: 1d20 + 5 ⇒ (11) + 5 = 16
Dalea Obova, Defend: 1d20 + 3 ⇒ (1) + 3 = 4
Eltis, Avoid Notice: 1d20 + 7 ⇒ (10) + 7 = 17
Weird, Translucent creature Initiative: 1d20 + 8 ⇒ (18) + 8 = 26
Animated Broom 1 Initiative: 1d20 + 8 ⇒ (17) + 8 = 25
Animated Broom 2 Initiative: 1d20 + 8 ⇒ (2) + 8 = 10

Initiative Round 1

Bold may act

Tandang Boreas
Weird, Translucent creature
Animated Broom 1
Elduin Nerifiel
Lendaru
Eltis
Miss Sorbet
Animated Broom 2
Dalea Obova

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | ◆◇↺

Tandang moves forward and raises his shield. He gives a closer look at the weird translucent creature if he is familiar with it.

◆ Stride
◆ Raise a Shield
◆ Recall Knowledge about the weird translucent creature

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

GM Screen:

Tandang Boreas's Religion (U): 1d20 + 4 ⇒ (6) + 4 = 10
Target Selection, 1=Miss Sorbet; 2=Tandang Boreas;3=Lendaru: 1d3 ⇒ 1

Tandang's Recall Knowledge:

You know nothing about this creature?

The translucent creature moves forward. As it does, you can see it float through the air as the below the waist fades into nothingness instead of the feet you would have expected.

Then it emits a horrifyingly sad sound before striking at Miss Sorbet

◆ Stride

Weeping Moan [one-action] (auditory, divine, emotion, enchantment, fear, mental) The translucent creature shakes with a terrible sob, forcing each living creature within 15 feet to attempt a DC 18 Will save. On a failure, a creature becomes frightened 1 (or frightened 2 on a critical failure). On a success, a creature is temporarily immune to this Weeping Moan for 1 minute.

◆ Strike at Miss Sorbet
Strike with a translucent claw at Miss Sorbet: 1d20 + 10 ⇒ (9) + 10 = 19
Negative Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Hitting Miss Sorbet

One of the brooms moves up to strike at Lendaru
◆ Stride

◆ Broom strike
bristles +6 (agile, finesse, magical): 1d20 + 6 ⇒ (12) + 6 = 18
bludgeoning damage plus dust: 1d4 ⇒ 3

◆ Second Strike at Lendaru
bristles +6 (agile, finesse, magical): 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14
bludgeoning damage plus dust: 1d4 ⇒ 2

Dust A creature hit by an animated broom’s bristles must succeed at a DC 15 Fortitude save or spend its next action coughing. Even if hit by multiple dust attacks, the creature has to spend only 1 action coughing to clear the dust out. A creature that doesn’t breathe is immune to this effect.

The broom misses Lendaru with both swings.

Initiative Round 1

Bold may act

Tandang Boreas (DC 18 Will save or frightened 1)
Weird, Translucent creature
Animated Broom 1
Elduin Nerifiel (DC 18 Will save or frightened 1)
Lendaru (DC 18 Will save or frightened 1)
Eltis (DC 18 Will save or frightened 1)
Miss Sorbet (DC 18 Will save or frightened 1, -9 HP)
Animated Broom 2
Dalea Obova (DC 18 Will save or frightened 1)

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

Will:1d20 + 6 ⇒ (14) + 6 = 20

The inventor tries overdrive.

Crafting DC 16:1d20 + 9 ⇒ (2) + 9 = 11

Then he strikes tiwce the Animated Broom 1.

Greatpick:1d20 + 8 ⇒ (16) + 8 = 24

Damage:1d10 + 3 ⇒ (4) + 3 = 7

Greatpick:1d20 + 8 - 5 ⇒ (20) + 8 - 5 = 23

Damage crit:3d12 + 6 ⇒ (2, 7, 7) + 6 = 22

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

will: 1d20 + 9 ⇒ (17) + 9 = 26

Eltis shakes off the magical effect, steps close to the rest of the group and casts a spell.
Bless, 5' radius currently, +1 to attack rolls and damage to all in the radius

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Lendaru's attacks make quick work of one of the animated brooms, reducing it to splinters in spite of its damage reduction.

Eltis steps up and casts a spell to try and help the party deal with the enemies.
Minor correction. I believe Bless is only +1 to attack, not damage

Initiative Round 1

Bold may act

Bless is up in a 5 foot radius around Eltis

Tandang Boreas (DC 18 Will save or frightened 1)
Weird, Translucent creature
Animated Broom 1
Elduin Nerifiel (DC 18 Will save or frightened 1)
Lendaru
Eltis
Miss Sorbet (DC 18 Will save or frightened 1, -9 HP)
Animated Broom 2
Dalea Obova (DC 18 Will save or frightened 1)

Vigilant Seal

Psychic 5 / HP 53/53, Perc +7, AC 23, Fort +9 Ref +13 Will +9 / Active conditions: Low-light vision, resist neg 1

Will: 1d20 + 5 ⇒ (1) + 5 = 6

The half elf creates a violent axis of motion the spaces of the translucent creature as well as around the animated broom 2.

Damage, bludgeoning: 1d6 ⇒ 3

Fort DC 15 for this round because frightened 2. A creature that critically fails its save is also stunned 1.

Then he moves inside the room.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

GM Screen:

Broom fort save, DC 15: 1d20 + 3 ⇒ (4) + 3 = 7
Creature Fort Save, DC 15: 1d20 + 6 ⇒ (4) + 6 = 10

Elduin's spell damages both enemies, although not as much as he would have expected.

Initiative Round 1

Bold may act

Bless is up in a 5 foot radius around Eltis

Tandang Boreas (DC 18 Will save or frightened 1)
Weird, Translucent creature (-1 HP)
Animated Broom 1
Elduin Nerifiel (frightened 1)
Lendaru
Eltis
Miss Sorbet (DC 18 Will save or frightened 1, -9 HP)
Animated Broom 2 (-1 HP)
Dalea Obova (DC 18 Will save or frightened 1)

Envoy's Alliance

Female LG Poppet (Toy) Inventor (Armor) 3 | TINY | HP 33/36 | AC 19 | Fortitude (+9), Reflex (+5), Will (+7) | Resist acid 4 elec 4 fire 1 | Perception (+7) | Speed 25 ft. | Default Exploration: Scout +7 | Hero Points 1 | Provisions lesser healing potion 1/1 | Active Conditions: Overdrive | ◆◇↺

Will Save: 1d20 + 5 ⇒ (17) + 5 = 22

Miss Sorbet takes a swing at the translucent creature, then takes a step forward and {attacks again if it's still up or moves toward the broom}.

Halberd: 1d20 + 5 ⇒ (18) + 5 = 23
Piercing Damage: 1d10 + 2 ⇒ (3) + 2 = 5

Halberd: 1d20 + 5 - 5 ⇒ (13) + 5 - 5 = 13 if needed
Piercing Damage: 1d10 + 2 ⇒ (6) + 2 = 8

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

The translucent creature doesn't seem to take nearly as much damage from Miss Sorbet's strike as she would have expected, and is very much still in the fight.

The remaining broom moves up to strike at Lendaru, then at Tandang
◆ Stride

◆ Broom strike at Lendaru
bristles +6 (agile, finesse, magical): 1d20 + 6 ⇒ (3) + 6 = 9
bludgeoning damage plus dust: 1d4 ⇒ 3

◆ Second Strike at Tandang
bristles +6 (agile, finesse, magical): 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21
bludgeoning damage plus dust: 1d4 ⇒ 2

Dust A creature hit by an animated broom’s bristles must succeed at a DC 15 Fortitude save or spend its next action coughing. Even if hit by multiple dust attacks, the creature has to spend only 1 action coughing to clear the dust out. A creature that doesn’t breathe is immune to this effect.

Once again, Lendaru avoids the broom attack, but the broom backswing hits Tandang

Initiative Round 1/2

Bold may act

Bless is up in a 5 foot radius around Eltis

Tandang Boreas (DC 18 Will save or frightened 1, DC 15 Fortitude save or spend its next action coughing. -2 HP)
Weird, Translucent creature (-2 HP)
Animated Broom 1
Elduin Nerifiel (frightened 1)
Lendaru
Eltis
Miss Sorbet ( -9 HP)
Animated Broom 2 (-1 HP)
Dalea Obova (DC 18 Will save or frightened 1)

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | ◆◇↺

DC 18 Will save: 1d20 + 10 ⇒ (19) + 10 = 29
DC 15 Fortitude save: 1d20 + 5 ⇒ (13) + 5 = 18

Tandang is not much affected by the sob. Same with the dust from the animated broom that attacked him. Maybe the dust is not enough to make him cough or be affected at all. Not knowing what the weird translucent creature is, he just evokes a jumble of rocks from the ceiling hitting the hostile creatures to bludgeon them with 1d4 + 4 ⇒ (4) + 4 = 8 bludgeoning damage (vs DC 18 basic Reflex save). He then raises his shield.

◆◆ Cast a Spell, Scatter Scree
◆ Raise a Shield

Horizon Hunters

grippli

DC 18 Will save: 1d20 + 6 ⇒ (12) + 6 = 18
◆Dalea strides to flank the broom with Tandang
◆She enters Tiger Stance

Final action pending Will save result

Horizon Hunters

grippli

◆Dalea uses her final action to Flurry against the broom

Tiger Claw 1: 1d20 + 7 ⇒ (8) + 7 = 15
Slashing: 1d8 + 4 ⇒ (8) + 4 = 12

Tiger Claw 2: 1d20 + 3 ⇒ (9) + 3 = 12
Slashing: 1d8 + 4 ⇒ (8) + 4 = 12

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Broom Reflex save: 1d20 + 6 ⇒ (11) + 6 = 17
Translucent creature Reflex Save: 1d20 + 8 ⇒ (9) + 8 = 17

Tandang's Spell takes the Broom and the Translucent creature off guard, destroying the Broom.

Dalea, in the interest of time, I'm going to move you into flank with the Translucent creature and apply your attacks. If you want a different Retcon, please let me know and we will work it out. Based on the result, I doubt you will want to change.

Dalea to flank the translucent creature. Her first blow strikes true due to the distraction of Miss Sorbet. Delea's blow disperses the Translucent creature and ends the battle.

You are out of combat.

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