Gameday XI PF2 Special 3-98 Expedition into Pallid Peril (Inactive)

Game Master Eric Parker 82

(◆ ◇ ↺)
Start: 11 September 2022
End: 28 October 2022

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Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Gameplay thread


VC Australia - WA

House GM test send - please ignore.


VC Australia - WA

A quiet chime sounds through the house to indicate the game has now begun and GMs may commence play.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

At the looming foot of Droskar’s Crag, a dormant volcano, the Pathfinder Society’s base camp bustles with activity. Wagons arrive with new goods as merchants set up shop. A steady stream of Pathfinders trickles into the camp, and joyful greetings fill the air, together with whispered rumors about the mission ahead. Venture-Captain Luna Aldred has called everyone here for a major expedition, and if the rumors are to be believed, the secret road to a legendary lost city awaits!

GM Screen:

Miss Sorbet's Society (T): 1d20 + 7 ⇒ (20) + 7 = 27
Elduin Nerifiel's Society (T): 1d20 + 7 ⇒ (4) + 7 = 11
Lendaru's Society (T): 1d20 + 8 ⇒ (11) + 8 = 19
Eltis's Society (T): 1d20 + 6 ⇒ (2) + 6 = 8
Lendaru's Diplomacy (T): 1d20 + 4 ⇒ (20) + 4 = 24
Elduin Nerifiel's Diplomacy (T): 1d20 + 3 ⇒ (20) + 3 = 23
Eltis's Diplomacy (T): 1d20 + 6 ⇒ (5) + 6 = 11
Tandang Boreas's Diplomacy (T): 1d20 + 3 ⇒ (4) + 3 = 7

Tandang Boreas, Miss Sorbet, Elduin Nerifiel, and Lendaru all know:

Droskar’s Crag, also known as the Pallid Peak, is a dormant volcano. It erupted nearly 800 years ago in a cataclysm known as the Rending, which toppled the great dwarven empire of Tar Khardurrm. Expeditions into the Pallid Peak have uncovered a wide range of dangers, from vermin to duergars to fiends. Expeditions should be well stocked and prepared with deal with a variety of different threats.

The two largest cities lost in the Rending were Tar Khardurrm’s underground capital city, Jernashall, and its sister city on the surface, Raseri Kanton. Jernashall was overwhelmed by magma flows, and Raseri Kanton was swallowed up by the earth. While some areas of the ruins still contain magma chambers, this expedition’s route should avoid them. More-likely environmental dangers include flooded chambers and unstable ground.

A Pathfinder Society agent makes a note of everyone present and the locations they intend to explore before running through a memorized set of instructions. “Keep in mind that this is a coordinated expedition. If anything strange happens, report it back. If you fully explore an area, report back. If you find additional passageways, report it back. If Venture- Captain Aldred gives you instructions or you receive a courier to change locations, follow them immediately. If you ever find yourself in over your heads, retreat and rest. If you’re not sure what to do... I guess you should report that back as well. Best of luck down there.”

You are given the following scouting reports to use in determining where you wish to go for your first mession.

Handout #1: Scouting Reports

Please see the enclosed collection of scouting notes. — Luna Aldred

The Sunken Halls: “Strangely, one of our members heard a voice coming from the lake. When we went to examine it, we found a tunnel at the bottom of the lake. We secured the area but turned back when we found carnivorous fish.”

The Labyrinth: “At the end of these passageways is a sort of door. A tombstone stretches from floor to ceiling and seals off the next set of halls. It reacts to the touch, but we haven’t found a way to open it yet.”

The Unsealed Way: “We used the rest of our munitions to clear the rubble from these hallways. They seem clear enough now, but we can’t figure out why it was sealed before. We recommend a larger team investigate.”

Envoy's Alliance

Female LG Poppet (Toy) Inventor (Armor) 2 | TINY | HP 0/26 | AC 18 | Fortitude (+8), Reflex (+4), Will (+6) | Resist acid 4 elec 4 fire 1 | Perception (+6) | Speed 20 ft. | Default Exploration: Scout +6 | Hero Points 0 | School Item minor healing potion 0/1 | Active Conditions: Unstable, Dying 2 | ◆◇↺

Earlier

A carriage which looks more suited to a trip to the Ivy District than navigating the foothills pulls up to the Pathfinder camp. The teamster hops down and opens the side door, revealing a bipedal clockwork creature with a crossbow attached to one limb and a long blade on another lumbers into the inn. It looks like the latest gnome experiment got away, except it seems too functional for that. It steps out and approaches the other Pathfinders, then hisses to a stop. A panel in the front slides open, revealing a rainbow-colored stuffed bear with buttons for eyes and grease on the paws. The toy hops out and says in meticulous, Hallit-accented Common, "Good afternoon, everyone. Miss Sorbet is here." She looks around for the quartermaster and adds, "Could I perhaps get a small cup of tea?"

Note: Miss Sorbet is actually tiny, and her invention does not change that. She will mechanically operate at that size, even if my descriptions do not sound that way.

Now

Miss Sorbet looks over the missives. "It seems fortunate that I added the rust-proofing after the little incident with the Sixwing Drake. I thought I'd never get all the salt water out of my joints. That said, the lake doesn't particularly appeal to me, nor does the tomb, if I am to be perfectly honest."

Horizon Hunters

grippli

A tall, burly female half-orc stands up from next to the campfire.

"Personally I'm most interested in the tombstone or the hallway of cleared rubble. I'm partial to tea myself, Miss Sorbet, so I already have the kettle on.

She extends her hand for a handshake. "The name's Dalea."

Vigilant Seal

Psychic 4 / HP 40/40, Perc +6, AC 19, Fort +7 Ref +9 Will +8 / Active conditions: Low-light vision, resist neg 1

Wearing well cut clothes even if these are thought for exploration occasions the half-elf follows the briefing quietly, his elven branched spear next to him.

May I join you for a cup of tea? It will be time. My name is Elduin Nerifiel. The tombstone is quite intriguing to me if I may express my thought.

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

A human approaches. Can I also have tea? My name is Lendaru.

Verdant Wheel

[Remaster] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54, AC 20 w Niyahaat (22 w Hide Shield raised), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | ◆◇↺

A stout dwarf with his leshy joins the group. They are holding hands while singing a happy song in Druid language. The duo seems enthusiastic to what mission lies ahead of them. Actually, they have been staying in the area for many weeks now because they have been called for the mission to explore Droskar's Crag, with a slight detour in Taldor before returning here back again as Venture-Captain Luna Aldred calls him again for another exploration of the Droskar's Crag.

"Fun fact: did you know that Droskar’s Crag, also known as the Pallid Peak, is a dormant volcano? It erupted nearly 800 years ago in a cataclysm known as the Rending, which toppled the great dwarven empire of Tar Khardurrm. Expeditions into the Pallid Peak have uncovered a wide range of dangers, from vermin to duergars to fiends. Expeditions should be well stocked and prepared with deal with a variety of different threats. The two largest cities lost in the Rending were Tar Khardurrm’s underground capital city, Jernashall, and its sister city on the surface, Raseri Kanton. Jernashall was overwhelmed by magma flows, and Raseri Kanton was swallowed up by the earth. While some areas of the ruins still contain magma chambers, this expedition’s route should avoid them. More-likely environmental dangers include flooded chambers and unstable ground." he shares to the others before introducing himself.

"Happy to meet you all. I am Tandang, and the pretty leshy here is Plantina. Hehe" he says while giving them a wave of hand in which the leshy copies what he is doing.

Vigilant Seal

Psychic 4 / HP 40/40, Perc +6, AC 19, Fort +7 Ref +9 Will +8 / Active conditions: Low-light vision, resist neg 1

The half-elf nods to the new incomer. Do you want to share a cup of tea with us? We are about to drink one.

Verdant Wheel

[Remaster] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54, AC 20 w Niyahaat (22 w Hide Shield raised), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | ◆◇↺

"Ohhh! Tea, you say? I love tea." he exclaims excitedly. "It just not calms the body but also the soul." he adds and joins their tea party.

Horizon Hunters

grippli

The kettle begins to sing, and Dalea adds the tea. She rummages around the campsite for enough mugs and teacups as the tea steeps. "There is plenty of tea for us all! Tandang, do you think the formerly collapsed tunnel could be leftover damage from the Rending, or do you think it's a newer and more intentional collapse?"

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

A kobold with silver scales walks up, nods at Dalea. "Hello, I think we shared a cart for a while on the journey. Did I hear someone say tea?"

He is a slim kobold wearing functional but plain studded leather armor. He bears a staff, a dagger on his belt and a hand crossbow slung on his back along with a backpack. The only other adornment he wears is a necklace with a silver dragon hovering over what could be a pool or a portal...

Verdant Wheel

[Remaster] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54, AC 20 w Niyahaat (22 w Hide Shield raised), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | ◆◇↺

”Well, if I remember it correctly, I believe the tunnel is a left over damage from the Rending. We'll, at least on the tunnels I went to the previous explorations. Haha!” he replies.

Verdant Wheel

[Remaster] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54, AC 20 w Niyahaat (22 w Hide Shield raised), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | ◆◇↺

"Reading the scouting reports, do you think it is a good start to begin with Sunken Halls?" I wonder why it is called sunken. Sunken from lava? The first time I joined the expedition to explore this place, we..." Tandang gets interrupted when Plantina keeps poking her, asking for some tea, too. "Yeah, yeah. I forgot. So sorry, dear." he says and begins to look for a tiny cup good enough for the leshy. "I will look for a cup fit for you."

Horizon Hunters

grippli

"Water beasts are a bit out of my strong suit, if I'm honest. I can swim well enough, but if they get you in the water you're on their turf, and punching in water isn't the most effective tactic. Punching is the main thing I do."

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

Eltis glances around the group, "Ummm we do not seem to be well equipped to fight underwater if need be. How deep is that lake? Perhaps one of the other two? We could start in that unsealed hallway, do a little above water investigations..."

Vigilant Seal

Psychic 4 / HP 40/40, Perc +6, AC 19, Fort +7 Ref +9 Will +8 / Active conditions: Low-light vision, resist neg 1

I think it’s a good idea as I’m not very skilled with water.

Horizon Hunters

grippli

"I'm also most interested in the formerly collapsed passage."

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Just to confirm the group's suspicions (and at least one other GM has told their group this) The Sunken Halls does involve Underwater Combat.

Sound like you are leaning toward The Unsealed Way

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

The House GM is making noises about moving on soon. We'll need a consensus to which area to tackle first. I currently see two votes Unsealed Way, one vote Sunken Halls, one not Sunken Halls, and two no opinion right now.

If the announcement comes before you reach a different consensus, I will take you to the Unsealed Way.

Vigilant Seal

Psychic 4 / HP 40/40, Perc +6, AC 19, Fort +7 Ref +9 Will +8 / Active conditions: Low-light vision, resist neg 1

ok for Unsealed way.


VC Australia - WA

Venture-Captain Luna Aldred bangs on her shield to gain the attention of the gathered crowd. As the noise dies down, she points to a piece of stretched canvas with a whittled stick. “When I was first told about the discovery of a ruined outpost under this mountain, I assigned a few agents to explore it.”

On the canvas, charcoal and chalk outline a sprawling underground complex. The map already lists names, discoveries, and potential hazards. However, three highlighted routes lead past the end of the explored segments. Each route is labelled with a name and shaded with a distinctive color: yellow for the Labyrinth, blue for the Sunken Halls, and white for Unsealed Way.

“Their preliminary explorations found extensive ruins, as well as signs that this path will lead us to a find that’s worthy of the Pathfinder Chronicles: the lost city of Raseri Kanton, which has been missing for almost a thousand years! This expedition warrants a large team. I reckon this group is enough, though I won’t turn away any stragglers.” Venture-Captain Aldred chuckles.

Her tone darkens as she continues, “This expedition was set to take months. However, the Aspis Consortium has heard of our plans, and they’ll surely be dispatching their own teams. We need to act quickly before those destructive louts claim the ruins. Move quickly, but not recklessly. Report back regularly. And for all that Aroden left us, don’t die.

“You know what to do. Explore. Report. Cooperate.”

Table GMs, begin Act 1.

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

Let's got for Unsealed way.

Horizon Hunters

grippli

Dalea finishes her tea and gathers her gear. "Yes, let's be on our way."

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

You proceed to the Unsealed Way. Added Slide 5

This area is dark and quiet. Who's got light and/or darkvision?

There is a room to the South and a corridor leading Southeast.

Vigilant Seal

Psychic 4 / HP 40/40, Perc +6, AC 19, Fort +7 Ref +9 Will +8 / Active conditions: Low-light vision, resist neg 1

The half-elf sticks with his elven branched spear and waits.

Low-light vision only here.

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

Darkvision here.
"Shall we check the room?"

Verdant Wheel

[Remaster] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54, AC 20 w Niyahaat (22 w Hide Shield raised), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | ◆◇↺

Tandang has darkvision.

"Yes, let's check it first." Tandang follows the kobold cleric to begin searching the room. As usual, he keeps his guard up by raising his wooden shield and holding his staff ready.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

GM Screen:

Tandang Boreas's Perception (T): 1d20 + 8 ⇒ (1) + 8 = 9
Miss Sorbet's Perception (T): 1d20 + 6 ⇒ (17) + 6 = 23
Elduin Nerifiel's Perception (T): 1d20 + 6 ⇒ (19) + 6 = 25
Lendaru's Perception (T): 1d20 + 5 ⇒ (13) + 5 = 18
Dalea Obova's Perception (T): 1d20 + 3 ⇒ (9) + 3 = 12
Eltis's Perception (T): 1d20 + 7 ⇒ (11) + 7 = 18

Miss Sorbet and Elduin Nerifiel both realize the floor in this room will tilt if you proceed to walk out on it.

To disable it requires 2 actions of either DC 20 Thievery to prop up the floor, or DC 17 Crafting (trained) to reinforce subflooring

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

Eltis looks at the floor after hearing the news. "Ah. looks difficult. Who is a trained crafter? Sadly, I am not."
He has Theivery +3...

Envoy's Alliance

Female LG Poppet (Toy) Inventor (Armor) 2 | TINY | HP 0/26 | AC 18 | Fortitude (+8), Reflex (+4), Will (+6) | Resist acid 4 elec 4 fire 1 | Perception (+6) | Speed 20 ft. | Default Exploration: Scout +6 | Hero Points 0 | School Item minor healing potion 0/1 | Active Conditions: Unstable, Dying 2 | ◆◇↺

Sorry, this session didn't show any New posts on my page for quite a while. Darkvision for me.

Miss Sorbet gets out her tools and starts tinkering with the floor.

Crafting: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Miss Sorbet successfully shores up the floor so that it no longer tilts when you walk on it.

Do you proceed South, or go down the corridor leading Southeast?

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

Eltis shrugs. "Always go right? Isn't that the rule?"

Verdant Wheel

[Remaster] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54, AC 20 w Niyahaat (22 w Hide Shield raised), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | ◆◇↺

Tandang agrees with Eltis, "Yes, let's go right!" He then commends Miss Sorbet, "Nice skills you have there. Nice tinkering, haha!" with a wink and continues to explore wherever the team might decide to go.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

As you proceed South

This room is a large elevator that leads to a cavern above. The chamber’s central feature is a large stone wheel connected to a complicated gear shaft. A party member can Activate the elevator by rotating the wheel; clockwise to move the elevator up, or counterclockwise to move it back down. As large as the wheel is, the elevator’s numerous gears and internal mechanisms enable you to turn it without trouble. When first used, the wheel grinds slowly and creaks as the entire room moves up, shaking as it goes. After a few seconds, the grinding and shaking stops, and the wheel and room move smoothly
for the first time in centuries.

The upper level is a wide, natural cavern. Long ago, the dwarves who lived here cast shape stone and used stonecutters to smooth out the area. Abandoned wagons of metal and stone mark this as the start of a caravan route, though any cargo that may have once been here has long since decayed.

Approximately a thousand feet down the road, a set of double doors seal off the next chamber

A warning sign in Dwarven reads “Maximum Width: 8 feet”. Mice scatter when the first party member enters the area.

DC 15 Crafting or Occultism:

With a successful DC 15 Crafting or Occultism check to Recall Knowledge, you recognize that a wide swath of stone has been damaged by the acidic trail of an ooze.

While investigating this passage, it should quickly become obvious to you that you have left the Unsealed Way and found a new route.

Verdant Wheel

[Remaster] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54, AC 20 w Niyahaat (22 w Hide Shield raised), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | ◆◇↺

1d20 ⇒ 19

"You see that? It is an acidic trail from an ooze." he tells to them while pointing at the wide swath of stone that has been damaged by the acidic trail from an ooze. "I wonder where did the ooze go." he ponders. "Should we check on that? Like following where the trail goes, if possible?"

Vigilant Seal

Psychic 4 / HP 40/40, Perc +6, AC 19, Fort +7 Ref +9 Will +8 / Active conditions: Low-light vision, resist neg 1

It does involve we will meet the ooze too.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

NOTE: Since this is a new route, you would need to return to base camp and report it before exploring any further. Before you do that, you should explore the rest of the Unsealed Way.

Horizon Hunters

grippli

"While I am interested in exploring this trail, I know our time is tight with the team to get ahead of those Aspis brigands. Maybe we look at this later and go back the other way for now?"

Verdant Wheel

[Remaster] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54, AC 20 w Niyahaat (22 w Hide Shield raised), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | ◆◇↺

"Good point." Tandang agrees with Dalea. "Let's go back." he tells everyone.

Vigilant Seal

Psychic 4 / HP 40/40, Perc +6, AC 19, Fort +7 Ref +9 Will +8 / Active conditions: Low-light vision, resist neg 1

Yes, we can come back later to explore this way.

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

Eltis is getting ready to venture on, considering what he knows of oozes but stops when the discussion starts. "Oh yes, we should report this after we check the above part. Neat contraption, the elevator thing."

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

The inventor follows the discussion.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Moldering bags and gear pile in the southwestern corner of this square room. Stone stairs lead upward to the south. Passageways show glimpses of rooms to the northwest and south.

The staircases rise about 2-1/2 feet to the platform above. The stairs are shoddy from ages of neglect, making them both uneven ground(DC15) and difficult terrain.

Leaning against the wall to the South along with the abandoned gear are moldering bodies, which rise to meet you.

GM Screen:

Tandang Boreas, Defend: 1d20 + 9 ⇒ (10) + 9 = 19
Miss Sorbet, Scout: 1d20 + 6 ⇒ (18) + 6 = 24
Elduin Nerifiel, Avoid Notice: 1d20 + 6 ⇒ (19) + 6 = 25
Lendaru, Avoid Notice: 1d20 + 5 ⇒ (3) + 5 = 8
Dalea Obova, Defend: 1d20 + 3 ⇒ (13) + 3 = 16
Eltis, Avoid Notice: 1d20 + 7 ⇒ (16) + 7 = 23
1 Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
2 Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
3 Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
4 Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
5 Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
6 Initiative: 1d20 + 4 ⇒ (11) + 4 = 15

Initiative

Round 1,

Bold May Act
Elduin Nerifiel
Miss Sorbet
Eltis
5 Initiative
2 Initiative
Tandang Boreas
Dalea Obova
Lendaru
6 Initiative
4 Initiative
1 Initiative
3 Initiative

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

Just out of range and Eltis does not need to rush to the front of the party...

Eltis grimaces and fired a bolt from his hand crossbow at #2.
hand crossbow: 1d20 + 7 ⇒ (6) + 7 = 13
P damage: 1d6 ⇒ 4

He then makes a gesture towards... Lendaru since he is out front.
Guidance

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Eltis's crossbow bolt goes wide, and then he casts a spell on Lendaru.

Initiative

Round 1,

Bold May Act
Elduin Nerifiel
Miss Sorbet
Eltis
5 Initiative
2 Initiative
Tandang Boreas
Dalea Obova
Lendaru (Guidance)
6 Initiative
4 Initiative
1 Initiative
3 Initiative

Envoy's Alliance

Female LG Poppet (Toy) Inventor (Armor) 2 | TINY | HP 0/26 | AC 18 | Fortitude (+8), Reflex (+4), Will (+6) | Resist acid 4 elec 4 fire 1 | Perception (+6) | Speed 20 ft. | Default Exploration: Scout +6 | Hero Points 0 | School Item minor healing potion 0/1 | Active Conditions: Unstable, Dying 2 | ◆◇↺

Miss Sorbet rushes in to set off one of her explosives before anyone else gets too close.

◆ Stride

◆◆ Explode vs. 1, 2 and 3

Cold Damage: 2d6 ⇒ (3, 6) = 9, basic DC 17 Reflex save

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Reflex Save, 1 DC 17: 1d20 + 8 ⇒ (1) + 8 = 9
Reflex Save, 2 DC 17: 1d20 + 8 ⇒ (2) + 8 = 10
Reflex Save, 3 DC 17: 1d20 + 8 ⇒ (17) + 8 = 25

Miss Sorbet manages to explode right in front of the line of skeletons. The explosion doesn't seem to do as much damage as they would think, but Skeleton 1 is completely reduced to dust. Skeleton 2 drops into a pile of bones, but Skeleton 3 seems completely unaffected.

Initiative

Round 1,

Bold May Act
Elduin Nerifiel
Miss Sorbet
Eltis
5 Initiative
2 Initiative
Tandang Boreas
Dalea Obova
Lendaru (Guidance)
6 Initiative
4 Initiative
1 Initiative
3 Initiative

Vigilant Seal

Psychic 4 / HP 40/40, Perc +6, AC 19, Fort +7 Ref +9 Will +8 / Active conditions: Low-light vision, resist neg 1

The half-elf moves next to Lendaru to have a better view. Then he casts a spell making stones flying on 3 and 4, and on 5 and 6.

Fort DC 17

Telekinetic rend, amp: 1d6 + 1d6 ⇒ (3) + (2) = 5. first bludgeoning, second slashing

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