Level Bump - +10 HP, +1 to DCs, attack, damage, saves, skills, perception and AC.
Inventor 3
Tiny | Poppet | Toy Poppet | Humanoid
Perception +7; Darkvision
Languages Common, Draconic, Dwarven, Fey, Gnomish, Hallit
Skills Acrobatics -2, Arcana +9, Athletics +5, Crafting +11, Deception +6, Diplomacy +6, Lore: Pathfinder Society +9, Lore: Undead +9, Occultism +9, Performance +6, Religion +5, Society +11
Str +2, Dex +0, Con +2, Int +4, Wis +0, Cha +1
Items Inventor Power Suit, Wayfinder, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Basic Crafter's Book, Flaming Star, Oil, Bolts (10), Artisan's Toolkit, Clothing (Fine), Clothing (Explorer's), Climbing Kit, Crowbar, Repair Kit, Aeon Stone (Pearly White Spindle); 6 pp, 2 gp
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AC 20; Fort +9, Ref +5, Will +7
HP 36; Resistances acid 4, electricity 4, fire 2 Weakness fire 1
Speed 25 feet
Melee+1 Halberd +8 (Reach, Versatile S, Magical), Damage 1d10+2 P
Melee Fist +7 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+2 B
Ranged Hand Crossbow +5 (Crossbow), Damage 1d6 P
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↺ Shield Block Trigger While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack.
You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
◆ Searing Restoration (Cold, Healing, Inventor, Manipulate, Unstable)
You create a minor explosion from your innovation, altering the combustion to cauterize wounds using vaporized medicinal herbs. You or a living creature adjacent to you regains 2d10 Hit Points. In addition, the creature you heal can attempt an immediate flat check to recover from a single source of persistent bleed damage, with the DC reduction from appropriate assistance.
◆◆ Explode (Cold, Inventor, Manipulate, Unstable)
The explosion deals 3d6 cold damage with a basic Reflex save to all creatures in a 5-foot emanation around you.
◆ Overdrive (Inventor, Manipulate)
Frequency once per round
Attempt a Crafting check that has a standard DC for your level. Critical Success Your Strikes deal additional damage equal to your Intelligence modifier for 1 minute. After the Overdrive ends, your gizmos become unusable as they cool down or reset, and you can't use Overdrive for 1 minute.
Success As critical success, except the additional damage is equal to half your Intelligence modifier.
Failure You make a miscalculation and nothing happens.
Critical Failure You take fire damage equal to your level, and you can't use Overdrive again for 1 minute as your gizmos cool down and reset.
Special When under the effects of Overdrive, you can still use the Overdrive action. You can't extend your Overdrive's duration this way, but you can turn an overdrive into a critical overdrive if you critically succeed. A failure has no effect on your current Overdrive, and you end your Overdrive on a critical failure.
◆ Wayfinder (Uncommon, Evocation, Invested, Magical) Activate Light (concentrate)
The wayfinder is targeted by a 1st-level light spell.