Gameday XI PF2 Special 3-98 Expedition into Pallid Peril (Inactive)

Game Master Eric Parker 82

(◆ ◇ ↺)
Start: 11 September 2022
End: 28 October 2022

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Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Fort Save 3, DC 17: 1d20 + 2 ⇒ (2) + 2 = 4
Fort Save 4, DC 17: 1d20 + 2 ⇒ (16) + 2 = 18
Fort Save 5, DC 17: 1d20 + 4 ⇒ (9) + 4 = 13
Fort Save 6, DC 17: 1d20 + 4 ⇒ (12) + 4 = 16

Skeleton number 3 is immediately pulverized.
Skeleton 4 takes some damage from the Telekinetic Rend.

Skeletons 5 and 6 stand in the middle of the flying debris but don't actually take any damage.

Skeleton 5 moves to attack

◆ Stride
Acrobatics to cross the Uneven Ground: 1d20 + 8 ⇒ (5) + 8 = 13 and falls prone on the stairs.

◆ Stand back up from Prone

◆ Try to continue moving
Acrobatics to cross the Uneven Ground: 1d20 + 8 ⇒ (5) + 8 = 13 and falls again

Initiative

Round 1,

Bold May Act
Elduin Nerifiel
Miss Sorbet
Eltis
Skeleton 5 (Prone)
Skeleton 2
Tandang Boreas
Dalea Obova
Lendaru (Guidance)
Skeleton 6
Skeleton 4 (-2 HP)
Skeleton 1
Skeleton 3

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | ◆◇↺

Tandang casts a blessing of guidance each to his allies, namely, Dalea, Elduin, and Eltis, because that's what he can do for now behind everyone. "I bless you three with some guidance for our deities!"

◆ Cast a Spell, Guidance
◆ Cast a Spell, Guidance
◆ Cast a Spell, Guidance

Vigilant Seal

Psychic 5 / HP 53/53, Perc +7, AC 23, Fort +9 Ref +13 Will +9 / Active conditions: Low-light vision, resist neg 1

I don’t understand how skeletons 5 and 6 don’t take any damage as they failed their saves.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Perhaps the amount of damage done on a failed save did not exceed a resistance they possess? I will also note that 5 and 6 look different from the first four.

Vigilant Seal

Psychic 5 / HP 53/53, Perc +7, AC 23, Fort +9 Ref +13 Will +9 / Active conditions: Low-light vision, resist neg 1

Now I know They are different I understand much better. Thank you.

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

The inventor tries overdrive.

Crafting DC 16:1d20 + 9 ⇒ (16) + 9 = 25

He moves and strikes the Skeleton 5.

Greatpick:1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19

Damage bludgeoning, overdrive:1d10 + 3 + 2 ⇒ (9) + 3 + 2 = 14

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Lendaru moves forward and crushes the number 5 skeleton skull with his Greatpick.

Just curious, but is there a reason you didn't move yourself on the Map/Slides?

Initiative

Round 1,

Bold May Act
Elduin Nerifiel
Miss Sorbet
Eltis
Skeleton 5 (Prone)
Skeleton 2
Tandang Boreas
Dalea Obova
Lendaru
Skeleton 6
Skeleton 4 (-2 HP)
Skeleton 1
Skeleton 3

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | ◆◇↺

"You stay here," Tandang tells his leshy to stay away from harm. Plantina slowly nods. Tandang then gets past the other three but not close to the enemies. He then raises his shield for more protection just in case he is attacked.

◆ Stride
◆ Stride
◆ Rais a Shield (+2 to AC)

Horizon Hunters

grippli

Dalea closes and strikes with a flurry of fists.

◆ Stride
◆ Stride
◆ Flurry of blows
fists, Strike 1: 1d20 + 7 ⇒ (6) + 7 = 13
Bludgeoning, Strike 1: 1d6 + 4 ⇒ (1) + 4 = 5

fists, Strike 1: 1d20 + 2 ⇒ (10) + 2 = 12
Bludgeoning, Strike 1: 1d6 + 4 ⇒ (2) + 4 = 6

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Dalea strides forward but her fists miss the damaged skeleton.

Dalea, I think your fists are Agile and only take a -4 Multiple Attack Penalty. It doesn't make a difference in this attack, but may be useful in the future.

Skeleton 6 draws a weapon and strides toward the party, keeping its feet on the stairs

◆ Draw Scimitar

◆ Stride
Acrobatics to cross the Uneven Ground, DC 15: 1d20 + 8 ⇒ (10) + 8 = 18

GM Screen:

Target Selection: 1d2 ⇒ 2

◆ Strike at Lendaru
scimitar(forceful, sweep): 1d20 + 8 ⇒ (13) + 8 = 21
Slashing Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Hitting him with a solid blow.

Skeleton 4 draws a Scimitar and attacks Dalea, missing two strikes

◆ Draw Scimitar

◆ Strike at Dalea
scimitar(forceful, sweep): 1d20 + 6 ⇒ (10) + 6 = 16
Slashing Damage: 1d6 + 2 ⇒ (1) + 2 = 3

◆ Strike at Dalea
scimitar(forceful, sweep): 1d20 + 6 - 5 ⇒ (13) + 6 - 5 = 14
Slashing Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Initiative

Round 2,

Bold May Act
Elduin Nerifiel
Miss Sorbet
Eltis
Skeleton 5 (Prone)
Skeleton 2
Tandang Boreas
Dalea Obova
Lendaru (-10 HP)
Skeleton 6
Skeleton 4 (-2 HP)
Skeleton 1
Skeleton 3

Envoy's Alliance

Female Poppet (Toy) Inventor (Armor) 3 | TINY | HP 36/36 | AC 20 | Fortitude +9, Reflex +5, Will +7 | Resist acid 4 elec 4 fire 1 | Perception +7 | Speed 25 ft. | Default Exploration: Scout +7 | Hero Points 1 | Provisions lesser healing potion 1/1 | Active Conditions: None | ◆◇↺

Miss Sorbet also kicks her device into overdrive, then steps toward 6 and smacks it with a halberd.

◆ Overdrive

Crafting DC 15: 1d20 + 7 ⇒ (20) + 7 = 27

◆ Step

◆ Strike

Halberd: 1d20 + 5 ⇒ (5) + 5 = 10
Piercing Damage: 1d10 + 2 ⇒ (2) + 2 = 4 +4 if Overdrive successful

Envoy's Alliance

Female Poppet (Toy) Inventor (Armor) 3 | TINY | HP 36/36 | AC 20 | Fortitude +9, Reflex +5, Will +7 | Resist acid 4 elec 4 fire 1 | Perception +7 | Speed 25 ft. | Default Exploration: Scout +7 | Hero Points 1 | Provisions lesser healing potion 1/1 | Active Conditions: None | ◆◇↺

Miss Sorbet also kicks her device into overdrive, then steps toward 6 and smacks it with a halberd.

◆ Overdrive

Crafting DC 15: 1d20 + 7 ⇒ (11) + 7 = 18

◆ Step

◆ Strike

Halberd: 1d20 + 5 ⇒ (9) + 5 = 14
Piercing Damage: 1d10 + 2 ⇒ (6) + 2 = 8 +4 if Overdrive successful

She is laser-focused on her invention, to the cost of aim. Overdrive remains for 9 more rounds.

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

With a clear path Eltis moves up. "Foul things..."
He gestures at the more impressive looking one (#6) and speaks a few syllables, gesturing at it. A wave of positive energy flies into it...
Disrupt undead DC 16 Basic fort save
positive damage: 1d6 + 3 ⇒ (4) + 3 = 7

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Fort save for Skeleton #6, DC 16: 1d20 + 4 ⇒ (7) + 4 = 11

Miss Sorbet attempts to increase the power of her invention, but does not improve the acccuracy and misses.

Eltis uses magic to unbind the Undead creature, damaging it, but not taking it down.

Initiative

Round 2,

Bold May Act
Elduin Nerifiel
Miss Sorbet
Eltis
Skeleton 5 (Prone)
Skeleton 2
Tandang Boreas
Dalea Obova
Lendaru (-10 HP)
Skeleton 6 (-7)
Skeleton 4 (-2 HP)
Skeleton 1
Skeleton 3

Horizon Hunters

grippli

Dalea moves to flank 6 and does some more punching.

◆Stride
◆Flurry
Fists, Strike 1: 1d20 + 7 ⇒ (6) + 7 = 13
Bludgeoning, Strike 1: 1d6 + 4 ⇒ (5) + 4 = 9
Fists, Strike 2: 1d20 + 3 ⇒ (1) + 3 = 4
Bludgeoning, Strike 2: 1d6 + 4 ⇒ (5) + 4 = 9
◆Strike
Fists, Strike 3: 1d20 - 1 ⇒ (13) - 1 = 12
Bludgeoning, Strike 3: 1d6 + 4 ⇒ (5) + 4 = 9

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

I am assuming Dalea is somehow Quick Jumping the stairs to avoid the Greater Difficult Terrain.

Dalea moves behind the beefier Skeleton, but is still unsuccessful with her attacks.

Initiative

Round 2,

Bold May Act
Elduin Nerifiel
Miss Sorbet
Eltis
Skeleton 5 (Prone)
Skeleton 2
Tandang Boreas
Dalea Obova]
Lendaru (-10 HP)
Skeleton 6 (-7)
Skeleton 4 (-2 HP)
Skeleton 1
Skeleton 3

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

The inventor strikes twice the Skeleton 6.

Greatpick:1d20 + 8 ⇒ (17) + 8 = 25

Damage bludgeoning, overdrive:1d10 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Greatpick:1d20 + 8 - 5 ⇒ (17) + 8 - 5 = 20

Damage bludgeoning, overdrive:1d10 + 3 + 2 ⇒ (9) + 3 + 2 = 14

Then he casts shield.

Vigilant Seal

Psychic 5 / HP 53/53, Perc +7, AC 23, Fort +9 Ref +13 Will +9 / Active conditions: Low-light vision, resist neg 1

The half-elf unleashes his Psychee and casts a spell throwing a stone towards the skeleton number 4.

Telekinetic projectile, Guidance: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16

Damage, Psychee:1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Then he casts Shield.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Between Lendaru and Elduin, the last two skeletons are destroyed.

You are out of combat.

Each of the skeletons has a Scimitar and a shortbow. The remaining gear has molded into uselessness.

When you are ready, you can continue your explorations to the South or Northwest.

Vigilant Seal

Psychic 5 / HP 53/53, Perc +7, AC 23, Fort +9 Ref +13 Will +9 / Active conditions: Low-light vision, resist neg 1

The half-elf refocuses during the time others treat Lendaru's wounds.

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

"Good job everyone. Now, let's see that wound, Lendrau..."
medicine, treat wound: 1d20 + 7 ⇒ (5) + 7 = 12
"Ah. wrong bandages I assume. Anyone else like to try, I have spells to heal as well if needed."

Vigilant Seal

Psychic 5 / HP 53/53, Perc +7, AC 23, Fort +9 Ref +13 Will +9 / Active conditions: Low-light vision, resist neg 1

The others can’t as you already tried. You can use a hero point.

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | ◆◇↺

"Let me help you with that," Tandang says to Lendaru and begins treating him with his sundry leaves and ointments.
DC 15 Nature to Treat Wounds via Natural Medicine feat: 1d20 + 10 ⇒ (7) + 10 = 17
HP restored for Lendaru: 2d8 ⇒ (2, 8) = 10

"That's better." he says after he treats. He then looks for Plantina that still remains in the corridor. "Come on, now. No enemies now. We're safe, for now. Hehe." He then turns to others, "If everyone is alright, let's go south, what do you think?"

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Looks like one vote for South. I'd like to get us moving later today.

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

"South sounds good to me."

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

As you head South

A statue stands on each side of this room, each sculpted to look like a dwarf woman wearing an apron. Their hands stretch out in welcome. The only difference between the two statues are the veins of raw ore preserved in their stone robes.

The statue to the east blinks her eyes open. “Oh!” she says. “Sister, we have visitors. It’s been so long.”

The other statue shakes herself awake. She yawns before saying, “I told someone would come back. Now, who are you?”


VC Australia - WA

The traps and haunts of the Pallid Peak have been weakened, be it by skill or force.
The Hazards Identified condition is now in effect for Act 1.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

We are Jernashall and Raseri Kanton. We were placed here to provide information to travelers seeking to reconnect with their families. Travelers could leave information about where they were heading or messages for loved ones, and later visitors could retrieve the same information.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

The sister adorned with veins of Obsidian Ore tells you:
I believe that we should keep an active watch in case anyone returns for information. Raseri Kanton believes that we should stop storing information and instead focus our energy on emitting a beacon, so that it’s easier to find the routes to the cities—but doing so would destroy the records we’ve collected.

Would you help us settle the debate?
If you agree to help settle the debate, the two sisters present the options: maintaining their current status or archiving records to become a beacon. The Party can influence the sisters and gain their favor by engaging with their argument.

Each Party Member can attempt two DC 15 Diplomacy, Religion, or Society checks or appropriate DC 13 Lore checks, such as Dwarven Lore, to influence the debate.

When you do so, you should declare which sister’s decision they are supporting.

Any points you earn must either be Jernashall Sister Points or Raseri Kanton Sister Points, depending on which sister they chose to support.

If a Party Member chooses not to side with a sister (typically by presenting a third alternative), they can still can attempt a check to earn unaligned Sister Points.

Critical Success The party gains 2 Sister Points for the sister they chose to support.
Success The party gains 1 Sister Point for the sister they chose to support.
Failure The party gains no sister points.
Critical Failure The party loses 1 Sister Point for the sister they chose to support.

If your party earns at least as many combined Sister Points as the number of players, the statues have faith that the party will be helpful allies in the future. The party members gain a +2 circumstance bonus to Dwarven Lore checks for the remainder of the adventure. They also let party members be the deciding factor in their decision.

If the party members earn more Jernashall Sister Points than Raseri Kanton Sister Points, the sisters decide to maintain their current state and offer the party members access to their records.

If the party members earn more Raseri Kanton Sister Points than Jernashall Sister Points, the sisters decide to archive their records and turn into navigational beacons, creating a magnetic force that pulls the needles on all compasses in the Pallid Peak towards them (including wayfinders).

If the party members earn more unaligned Sister Points and advocate for a different solution, the Sisters agree to try their idea instead. If the sisters are tied for Sister Points, the sisters come to a split decision; Raseri Kanton opts to serve as a beacon, while Jernashall maintains her records.

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | ◆◇↺

Religion: 1d20 + 4 ⇒ (18) + 4 = 22

"Ha, this is tricky." Tandang comments. "Well, I believe it is better to keep your records available to everyone that comes and goes here. It will be up to them on how they will find their way to look for them." he explains, siding Jernashall. "There is no fun in discoveries if they are easily discovered, isn't it?"

Envoy's Alliance

Female Poppet (Toy) Inventor (Armor) 3 | TINY | HP 36/36 | AC 20 | Fortitude +9, Reflex +5, Will +7 | Resist acid 4 elec 4 fire 1 | Perception +7 | Speed 25 ft. | Default Exploration: Scout +7 | Hero Points 1 | Provisions lesser healing potion 1/1 | Active Conditions: None | ◆◇↺

"This information could be immensely valuable," Miss Sorbet adds in defense of Jernashall. "And I'm not sure what good it would be finding this place, only to find that the knowledge they seek is gone."

Society or Academia Lore: 1d20 + 7 ⇒ (7) + 7 = 14

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Miss Sorbet, I agree Academia Lore is applicable with your explanation.

Total Successes: 2
Jernashall Points Sister Points: 2
Raseri Kanton Sister Points: 0

Vigilant Seal

Psychic 5 / HP 53/53, Perc +7, AC 23, Fort +9 Ref +13 Will +9 / Active conditions: Low-light vision, resist neg 1

Do as you want. We’re between gentlemen, aren’t we

Society: 1d20 + 7 ⇒ (10) + 7 = 17

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

I agree to Jernashall Points Sister
Society:1d20 + 8 ⇒ (20) + 8 = 28

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

"Both options sound good but does it have to be all or nothing?"
Going for a third option.
religion: 1d20 + 7 ⇒ (4) + 7 = 11

Horizon Hunters

grippli

"I also believe that the records you keep are of immense value, both to those you seek to serve and to all those like us who come after and what all has happened here. I am also concerned that if you become a beacon, while that may make it easier for travellers to find you, it could make it much harder for them to navigate to other parts of this underground system.

Dalea supports Jernashall

Religion: 1d20 + 1 ⇒ (18) + 1 = 19

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

[ooc]That went quicker than I thought it would. You have succeeded at this task with six successes for Jernashall.[/occ]

I will be reporting the success and moving us on as soon as I get home from work. We are almost done with this area, so start thinking about which area come next, after an overnight rest. Your choices are The Sunken Halls or The Labyrinth

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | ◆◇↺

I vote for the The Labyrinth.


VC Australia - WA

Rumors of the Pathfinder Society’s expedition have attracted another interested party. Table GMs, run Event 1: First Contact.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Having convinced the Sisters of your sincerity and that they should maintain their current mission, you continue exploring.

You can see another elevator to the West, identical to the one you explored earlier. As you look to the East, you find a room with a shaft in the center.

A shaft leads down from the center of this chamber. Iron rungs built into the side of the shaft enables party members to easily Climb 15 feet down to the spacious cavern below (DC 10 Athletics).

The cavern leads to a short passage, which ends in a pair of doors covered in the religious symbols of the deities of the dwarven pantheon.

DC 15 Religion or DC 10 Dwarven Lore:

You can identify that only the symbol of Droskar, the evil dwarven god of toil, is undamaged.

These doors lead to the Temple Route which passes through what was once a sacred site outside of Raseri Kanton used for complex rituals. A metallic scent wafts from a passageway, though the origin of the smell is deep in the darkness.

DC 17 Religion Check:

You recognizes this smell as Abyssal energy that remains after summoning fiends.

While investigating this passage, it should quickly become obvious to the party that they have left the Unsealed Way and found a new route.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

And word of the Pathfinder's exploration of the site has spread to other interested parties.

As you return from exploring the shaft and area underneath,

The patter of footsteps precedes a group of humans that stumble around the corner. They look at each other in surprise before one says, “Those are the Pathfinders, right?”

Another responds, exasperated, “Yes. Get your dagger out.”

GM Screen:

Tandang Boreas, Defend: 1d20 + 9 ⇒ (15) + 9 = 24
Miss Sorbet, Scout: 1d20 + 6 ⇒ (15) + 6 = 21
Elduin Nerifiel, Avoid Notice: 1d20 + 6 ⇒ (9) + 6 = 15
Lendaru, Avoid Notice: 1d20 + 5 ⇒ (14) + 5 = 19
Dalea Obova, Defend: 1d20 + 3 ⇒ (6) + 3 = 9
Eltis, Avoid Notice: 1d20 + 7 ⇒ (1) + 7 = 8
Aspis Agent A1 Initiative: 1d20 + 5 ⇒ (12) + 5 = 17
Aspis Agent A2 Initiative: 1d20 + 5 ⇒ (11) + 5 = 16
Aspis Agent A3 Initiative: 1d20 + 5 ⇒ (17) + 5 = 22
Aspis Agent A4 Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Aspis Agent A5 Initiative: 1d20 + 5 ⇒ (16) + 5 = 21

Initiative

Round 1

Bold may act

Tandang Boreas
Aspis Agent A3
Aspis Agent A5
Miss Sorbet
Lendaru
Aspis Agent A1
Aspis Agent A2
Elduin Nerifiel
Dalea Obova
Aspis Agent A4
Eltis

Vigilant Seal

Psychic 5 / HP 53/53, Perc +7, AC 23, Fort +9 Ref +13 Will +9 / Active conditions: Low-light vision, resist neg 1

Religion DC 15: 1d20 + 3 ⇒ (5) + 3 = 8

Religion DC 17: 1d20 + 3 ⇒ (16) + 3 = 19

There is some abyssal energy here. Be careful.


VC Australia - WA

Fellow Pathfinder Society agents have thinned out the dangers of the mountain.
The Creatures Abated condition is now in effect for Act 1.

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | ◆◇↺

DC 15 Religion: 1d20 + 4 ⇒ (6) + 4 = 10
DC 17 Religion: 1d20 + 4 ⇒ (17) + 4 = 21

"I agree. Somebody has summoned fiends." Tandang adds. He moves a bit forward, leaving Plantina behind. He then draws his club and raises his shield.

◆ Stride
◆ Interact to draw weapon
◆ Raise a shield (+2 to AC)


VC Australia - WA

With a source of copper being discovered within one of the ruins, the spellcasters at the base camp have more resources available.
The Enhanced Spellcasting condition is now in effect.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Aspis Agents A3 and A5 each

◆ Pull out a Dagger

◆◆ Stride forward

Initiative

Round 1

Bold may act

Tandang Boreas
Aspis Agent A3
Aspis Agent A5
Miss Sorbet
Lendaru
Aspis Agent A1
Aspis Agent A2
Elduin Nerifiel
Dalea Obova
Aspis Agent A4
Eltis

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

religion: 1d20 + 7 ⇒ (5) + 7 = 12

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

The inventor tries overdrive.

Crafting DC 16:1d20 + 9 ⇒ (1) + 9 = 10

Crafting DC 16, reroll:1d20 + 9 ⇒ (5) + 9 = 14

Then he casts an electric spell on the Aspis Agent A1 and Aspis Agent A2.

Electric arc:1d4 + 4 ⇒ (3) + 4 = 7 DC 18 Reflex

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

A1 Reflex Save: 1d20 + 8 ⇒ (14) + 8 = 22
A2 Reflex Save: 1d20 + 8 ⇒ (5) + 8 = 13

Initiative

Round 1

Bold may act

Tandang Boreas
Aspis Agent A3
Aspis Agent A5
Miss Sorbet
Lendaru
Aspis Agent A1 (-3 HP)
Aspis Agent A2 (-7 HP)
Elduin Nerifiel
Dalea Obova
Aspis Agent A4
Eltis

Envoy's Alliance

Female Poppet (Toy) Inventor (Armor) 3 | TINY | HP 36/36 | AC 20 | Fortitude +9, Reflex +5, Will +7 | Resist acid 4 elec 4 fire 1 | Perception +7 | Speed 25 ft. | Default Exploration: Scout +7 | Hero Points 1 | Provisions lesser healing potion 1/1 | Active Conditions: None | ◆◇↺

"Hee hee hee..."

◆ Stride

◆◆ Explode

Cold Damage: 2d6 ⇒ (2, 4) = 6, basic DC 17 Reflex save

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