GM Computerpro82
|
Miss Sorbet strides forward and critically strikes her fiendish foe.
Initiative
Round 1
Bold may act
Eltis
Miss Sorbet
Tandang Boreas
Wet Fiend 3
Dalea Obova
Fiend 2
Elduin Nerifiel
Lendaru
Fiend 1 (-12 Damage)
Tandang Boreas
|
Tandang casts Guidance on his allies. "Be careful. What are they, anyway"
◆ Cast a Spell, Guidance to Eltis
◆ Cast a Spell, Guidance to Dalea
◆ Cast a Spell, Guidance to Elduin
GM Computerpro82
|
Tandang casts spell to help his friends.
Eltis moves up and hits the Fiend engaged with Miss Sorbet with a bolt of Good energy, and it does even more damage than he expects! The Fiend reels, but still stands.
Actions: 1d4 ⇒ 1
Wet Fiend 3 (which is obviously different than the first two) cowers and makes itself as small as possible, protecting its vital organs with its limbs.
Initiative
Round 1
Bold may act
Eltis
Miss Sorbet
Tandang Boreas
Wet Fiend 3 (cowering)
Dalea Obova
Fiend 2
Elduin Nerifiel
Lendaru
Fiend 1 (-20 Damage)
GM Computerpro82
|
Dalea moves up and manages to dispatch the first Fiend with the first strike from her mighty Flurry of Blows.
random target generator 1=Miss Sorbet, 2=Dalea: 2d2 ⇒ (2, 2) = 4
Fiend Number 2 moves up and tries to take a bite out of Dalea
◆ Stride
◆ Jaws Strike at Dalea
Jaws Attack : 1d20 + 9 ⇒ (16) + 9 = 25
piercing Damage plus disfiguring bite: 1d8 + 2 ⇒ (6) + 2 = 8
Disfiguring Bite (curse, divine, necromancy) When the fiend hits a creature with a jaws Strike, the creature must succeed at a DC 17 Fortitude save or become physically mutilated, taking a –1 status penalty to Charisma-based checks. This penalty remains for 24 hours even if the wounds are healed.
◆ Claw Strike at Dalea
claw Attack (agile): 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16
Slashing Damage: 1d4 + 2 ⇒ (3) + 2 = 5
The Fiend moves up and bites Dalea trying to give her a disfiguring wound. The second strike with the claws barely misses.
Initiative
Round 1/2
Bold may act
Eltis
Miss Sorbet
Tandang Boreas
Wet Fiend 3 (cowering)
Dalea Obova (-8 HP, DC 17 Fortitude save or Disfiguring Bite)
Fiend 2
Elduin Nerifiel
Lendaru
Fiend 1 (-20 Damage)
Elduin Nerifiel
|
The half elf casts a spell creating a violent axis of motion in areas covering both squares where the creatures are standing.
Telekinetic Rend, amp, bludgeoning, slashing:1d6 + 1d6 ⇒ (6) + (2) = 8
Fort DC 17
Then he casts Shield.
GM Computerpro82
|
Lendaru moves into position to strike Fiend 2 while they are distracted, biting Dalea. He barely hits but does a significant amount of damage.
Dalea manages to avoid a nasty open wound. and Elduin attempts to Telekinetically mangle the fiend.
Fort Save: 1d20 + 10 ⇒ (13) + 10 = 23
The Fiend manages to avoid the worst of the damage
Initiative
Round 2
Bold may act
Eltis
Miss Sorbet
Tandang Boreas
Wet Fiend 3 (cowering)
Dalea Obova (-8 HP)
Fiend 2 (-16 HP)
Elduin Nerifiel
Lendaru
Fiend 1 (-20 Damage)
Miss Sorbet, Chain of Aster
|
Miss Sorbet will attack as many times as it takes to drop #2, then Stride 20 feet west to do the same to #3.
Halberd: 1d20 + 5 ⇒ (20) + 5 = 25
Piercing Damage: 1d10 + 2 ⇒ (5) + 2 = 7
Halberd: 1d20 + 5 - 5 ⇒ (17) + 5 - 5 = 17
Piercing Damage: 1d10 + 2 ⇒ (6) + 2 = 8
Halberd: 1d20 + 5 - 10 ⇒ (11) + 5 - 10 = 6
Piercing Damage: 1d10 + 2 ⇒ (9) + 2 = 11
GM Computerpro82
|
Apologies Elduin
Wet Fiend 3 Fort Save: 1d20 + 10 ⇒ (15) + 10 = 25
Wet Fiend 3 also manages to avoid the worst of the Telekinetic Energy
Miss Sorbet's first hit critically slashes Fiend 2 and kills it outright.
She then strides over to Wet Fiend 3 and tries to dispatch it, but her blow is deflected by the creature's arms
Initiative
Round 2
Bold may act
Eltis
Miss Sorbet
Tandang Boreas
Wet Fiend 3 (-4 HP, cowering)
Dalea Obova (-8 HP)
Fiend 2 (-16 HP)
Elduin Nerifiel
Lendaru
Fiend 1 (-20 HP)
GM Computerpro82
|
Eltis tries to send another beam of divine energy at your enemies, but this one goes wide.
Initiative
Round 2
Bold may act
Eltis
Miss Sorbet
Tandang Boreas
Wet Fiend 3 (-4 HP, cowering)
Dalea Obova (-8 HP)
Fiend 2 (-16 HP)
Elduin Nerifiel
Lendaru
Fiend 1 (-20 HP)
Tandang Boreas
|
Tandang marches forwward and blasts an icy ray against Wet Fiend 3. "Take that!" he exclaims.
Ray of Frost vs Wet Fiend 3: 1d20 + 8 ⇒ (3) + 8 = 11
Spell Damage: 1d4 + 4 ⇒ (1) + 4 = 5 damage
◆ Stride
◆◆ Cast a Spell, Ray of Frost
GM Computerpro82
|
Tandang moves up and tries to send an icy ray at the remaining fiend, but misses.
Dretch Actions: 1d4 ⇒ 1
The Wet Fiend tries to bite Miss Sorbet
Jaws Attack (evil, magical): 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
piercing Damage plus Evil: 1d8 + 3 + 1d4 ⇒ (2) + 3 + (3) = 8
The Wet Fiend lands a solid bite on Miss Sorbet, but can't seem to do anything else.
Miss Sorbet manages to resist some of the evil energy flowing through the bite.
Initiative
Round 2/3
Bold may act
Eltis
Miss Sorbet (-5 HP)
Tandang Boreas
Wet Fiend 3 (-4 HP, cowering)
Dalea Obova (-8 HP)
Fiend 2 (-16 HP)
Elduin Nerifiel
Lendaru
Fiend 1 (-20 HP)
Eltis
|
Eltis moves a little closer, hoping his aim will also improve. He will then send another holy bolt towards the fiend.
divine lance: 1d20 + 7 ⇒ (7) + 7 = 14
lawful or good damage: 1d4 + 3 ⇒ (1) + 3 = 4
Miss Sorbet, Chain of Aster
|
"No one uses me as a chew toy!"
◆ Stride
◆◆ Explode
Cold Damage: 2d6 ⇒ (2, 6) = 8, basic DC 17 Reflex save
GM Computerpro82
|
Dalea and Eltis both try to destroy the remaining Fiend, but alas, they both miss with their attacks.
Miss Sorbet has had enough of this creature and explodes in its face.
Reflex Save DC 17: 1d20 + 4 ⇒ (2) + 4 = 6
And due to the Fiends protective posture, it cannot move out of the way of Miss Sorbet's explosion. It takes significant damage, but is still moving.
Initiative
Round 2/3
Bold may act
Eltis
Miss Sorbet (-5 HP)
Tandang Boreas
Wet Fiend 3 (-20 HP, cowering)
Dalea Obova (-8 HP)
Fiend 2 (-16 HP)
Elduin Nerifiel
Lendaru
Fiend 1 (-20 HP)
GM Computerpro82
|
Fort Save DC 17: 1d20 + 10 ⇒ (15) + 10 = 25
Elduin tries to unleash fury upon the Fiend, but the Fiend resists some of the damage.
Initiative
Round 2/3
Bold may act
Eltis
Miss Sorbet (-5 HP)
Tandang Boreas
Wet Fiend 3 (-23 HP, cowering)
Dalea Obova (-8 HP)
Fiend 2 (-16 HP)
Elduin Nerifiel
Lendaru
Fiend 1 (-20 HP)
Tandang Boreas
|
Tandang blasts water out of thin air against the Wet Fiend 3. He then raises his shield. "Wanna make you wetter."
◆◆ Cast a Spell, Spout, DC 18 basic Reflex save vs 1d4 + 4 ⇒ (3) + 4 = 7 bludgeoning damage
◆ Raise a Shield
GM Computerpro82
|
Reflex Save DC 18: 1d20 + 4 ⇒ (20) + 4 = 24
Tandang attempts to hit the Final Fiend with a strong stream of water, but the Fiend deftly dances out of the way.
Initiative
Round 2/3
Bold may act
Eltis
Miss Sorbet (-5 HP)
Tandang Boreas
Fiend 3 (-23 HP, cowering)
Dalea Obova (-8 HP)
Fiend 2 (-16 HP)
Elduin Nerifiel
Lendaru
Fiend 1 (-20 HP)
Lendaru
|
The inventor tries Overdrive.
Crafting:1d20 + 9 ⇒ (1) + 9 = 10
Crafting reroll:1d20 + 9 ⇒ (18) + 9 = 27
Then he moves and strikes the Fiend 3.
Gratpick:1d20 + 8 ⇒ (15) + 8 = 23
Damage:1d10 + 3 + 4 ⇒ (1) + 3 + 4 = 8
GM Computerpro82
|
Lendaru energizes his weapon and delivers a solid blow to the remaining Fiend with his newly energized greatpick.
Actions available: 1d4 ⇒ 2
Target selection 1=Lendaru, 2=Miss Sorbet, 3=Dalea: 2d3 ⇒ (1, 2) = 3
The Fiend Fights back
◆ Jaws Strike at Lendaru
Jaws Attack (evil, magical) cowering: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15
piercing Damage plus Evil: 1d8 + 3 + 1d4 ⇒ (3) + 3 + (2) = 8
◆ Claw strike at Miss Sorbet
Claw Attack (agile, evil, magical) cowering: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
slashing Damage plus Evil: 1d6 + 3 + 1d4 ⇒ (2) + 3 + (3) = 8
The Fiend misses Lendaru but manages to just barely catch Miss Sorbet. Miss Sorbet does manage to resist the evil energy in the Fiend's strike.
Initiative
Round 3/4
Bold may act
Eltis
Miss Sorbet (-10 HP)
Tandang Boreas
Fiend 3 (-31 HP, cowering)
Dalea Obova (-8 HP)
Fiend 2 (-16 HP)
Elduin Nerifiel
Lendaru
Fiend 1 (-20 HP)
Lendaru
|
The inventor strikes twice the Fiend 3.
Greatpick:1d20 + 8 ⇒ (2) + 8 = 10
Damage:1d10 + 3 + 4 ⇒ (2) + 3 + 4 = 9
Greatpick:1d20 + 8 - 5 ⇒ (6) + 8 - 5 = 9
Damage:1d10 + 3 + 4 ⇒ (10) + 3 + 4 = 17
Then he casts shield.
GM Computerpro82
|
Elduin and Lendaru attack the Fiend but can't seem to hit it.
Initiative
Round 3/4
Bold may act
Eltis
Miss Sorbet (-10 HP)
Tandang Boreas
Fiend 3 (-31 HP, cowering)
Dalea Obova (-8 HP)
Fiend 2 (-16 HP)
Elduin Nerifiel
Lendaru
Fiend 1 (-20 HP)
Dalea
|
Dalea goes all out using all three actions on a flurry and two strikes against the wet fiend.
Tiger Claw 1: 1d20 + 7 ⇒ (11) + 7 = 18
Slashing: 1d8 + 4 ⇒ (6) + 4 = 10
Tiger Claw 2: 1d20 + 3 ⇒ (20) + 3 = 23
Slashing: 1d8 + 4 ⇒ (7) + 4 = 11
Tiger Claw 3: 1d20 - 1 ⇒ (19) - 1 = 18
Slashing: 1d8 + 4 ⇒ (8) + 4 = 12
Tiger Claw 4: 1d20 - 1 ⇒ (5) - 1 = 4
Slashing: 1d8 + 4 ⇒ (5) + 4 = 9
GM Computerpro82
|
Dalea tries to land a veritable blizzard of blows on the remaining Fiend. Most of the blows miss, but the one that hits does massive damage and the fiend falls.
You are out of combat.
There are two rooms of interest remaining in this area: One to the Southwest and one to the Southeast. They are marked with the dark blue boxes.
Which way would you like to go?
GM Computerpro82
|
I have moved you into position headed into the room on the right.
Any healing before you proceed?
Miss Sorbet (-10 HP)
Dalea Obova (-8 HP)
As you enter the room, you see
Five stone columns form a line through the center of the room. The once-intricate details on the columns are now dust that coats the ground.
Miss Sorbet, Chain of Aster
|
Miss Sorbet would like a rest before moving on.
Healing: 1d8 ⇒ 7
Tandang Boreas
|
Tandang gives a berry after he imbues it with the bounty of nature to restore Dalea's health. He then refocuses after that.
1d6 + 4 ⇒ (3) + 4 = 7 HP restored for Dalea
"Eat this and you'll feel better, hehe." he tells her.
GM Computerpro82
|
How long is Miss Sorbet looking to rest? You can easily rest ten minutes.
Tandang Boreas
|
If she can be treated before moving on, Tandang can Treat her Wounds for ten minutes.
HP Restored: 2d8 + 10 ⇒ (1, 7) + 10 = 18 for Miss Sorbet
Eltis
|
Eltis can also pitch in to help with a little healing during the break
medicine: 1d20 + 7 ⇒ (19) + 7 = 26
heal!: 2d8 ⇒ (4, 1) = 5
crit heal?: 2d8 ⇒ (1, 7) = 8
That should take care of everyone. Apologies, unexpectedly busy day at work and at home yesterday. :)
Miss Sorbet, Chain of Aster
|
Miss Sorbet is happy to wait 10 minutes for treatment.
GM Computerpro82
|
Assuming you are moving on after a short healing break.
Tandang Boreas's Perception (T): 1d20 + 9 ⇒ (12) + 9 = 21
Miss Sorbet's Perception (T): 1d20 + 6 ⇒ (1) + 6 = 7
Elduin Nerifiel's Perception (T): 1d20 + 6 ⇒ (6) + 6 = 12
Lendaru's Perception (T): 1d20 + 5 ⇒ (13) + 5 = 18
Dalea Obova's Perception (T): 1d20 + 3 ⇒ (4) + 3 = 7
Eltis's Perception (T): 1d20 + 7 ⇒ (14) + 7 = 21
Eltis and Tandang Boreas both notice these columns seem particularly unstable and liable to collapse on anyone who approaches them.
Disable DC 18 Crafting (trained) to stabilize the column or DC 21 Athletics to push the column back into place.
Column status:
Untouched: 1 2 3 4 5
Fixed
Collapsed
Please let me know which column you are attempting to fix and move your token near that column
Collapse [reaction] Trigger A creature steps on the tiles adjacent to the column; Effect The column collapses. The triggering creature must attempt a DC 16 basic Reflex save as debris falls on them, which deals bludgeoning damage: 2d6 + 5 ⇒ (4, 1) + 5 = 10. The area adjacent to the collapsed column becomes difficult terrain.
Tandang Boreas
|
"Be careful," Tandang tells the others as they warn them to stop. "The columns look unstable, we should need to fix them before we can proceed, else the ceiling will collapse above us." He then proceeds to push the column 1 back into place.
DC 21 Athletics: 1d20 + 6 ⇒ (15) + 6 = 21
Miss Sorbet, Chain of Aster
|
Miss Sorbet will try to patch up column 2.
Crafting DC 18: 1d20 + 7 ⇒ (3) + 7 = 10
But this is much bigger than what she usually works with.