Gameday XI PF2 Special 3-98 Expedition into Pallid Peril (Inactive)

Game Master Eric Parker 82

(◆ ◇ ↺)
Start: 11 September 2022
End: 28 October 2022

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Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Miss Sorbet strides forward and critically strikes her fiendish foe.

Initiative

Round 1

Bold may act
Eltis
Miss Sorbet
Tandang Boreas
Wet Fiend 3
Dalea Obova
Fiend 2
Elduin Nerifiel
Lendaru
Fiend 1 (-12 Damage)

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Tracker | ◆◇↺

Tandang casts Guidance on his allies. "Be careful. What are they, anyway"
◆ Cast a Spell, Guidance to Eltis
◆ Cast a Spell, Guidance to Dalea
◆ Cast a Spell, Guidance to Elduin

Radiant Oath

M Tunnelflood Kobold Cleric 4 of Gozreh | N | AC 18| HP 35/38 | Fort +8 Refl +8 Will +12 | Perception +10 Cleric 4

Eltis moves up and fires a lance of energy at Miss Sorbet's opponent.
divine lance: 1d20 + 7 ⇒ (8) + 7 = 15
good damage: 1d4 + 3 ⇒ (2) + 3 = 5
Stride, cast(x2)

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Tandang casts spell to help his friends.

Eltis moves up and hits the Fiend engaged with Miss Sorbet with a bolt of Good energy, and it does even more damage than he expects! The Fiend reels, but still stands.

GM Screen:

Actions: 1d4 ⇒ 1

Wet Fiend 3 (which is obviously different than the first two) cowers and makes itself as small as possible, protecting its vital organs with its limbs.

Initiative

Round 1

Bold may act
Eltis
Miss Sorbet
Tandang Boreas
Wet Fiend 3 (cowering)
Dalea Obova
Fiend 2
Elduin Nerifiel
Lendaru
Fiend 1 (-20 Damage)

Horizon Hunters

grippli

Dalea moves up to Fiend 1 and hopes to finish it off.
◆ Stride
◆ Stride
◆ Flurry of Blows
Unarmed Strike 1: 1d20 + 7 ⇒ (9) + 7 = 16
Bludgeoning: 1d6 + 4 ⇒ (4) + 4 = 8
Unarmed Strike 2: 1d20 + 3 ⇒ (3) + 3 = 6
Bludgeoning: 1d6 + 4 ⇒ (6) + 4 = 10

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Dalea moves up and manages to dispatch the first Fiend with the first strike from her mighty Flurry of Blows.

GM Screen:

random target generator 1=Miss Sorbet, 2=Dalea: 2d2 ⇒ (2, 2) = 4

Fiend Number 2 moves up and tries to take a bite out of Dalea

◆ Stride

◆ Jaws Strike at Dalea
Jaws Attack : 1d20 + 9 ⇒ (16) + 9 = 25
piercing Damage plus disfiguring bite: 1d8 + 2 ⇒ (6) + 2 = 8

Disfiguring Bite (curse, divine, necromancy) When the fiend hits a creature with a jaws Strike, the creature must succeed at a DC 17 Fortitude save or become physically mutilated, taking a –1 status penalty to Charisma-based checks. This penalty remains for 24 hours even if the wounds are healed.

◆ Claw Strike at Dalea
claw Attack (agile): 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16
Slashing Damage: 1d4 + 2 ⇒ (3) + 2 = 5

The Fiend moves up and bites Dalea trying to give her a disfiguring wound. The second strike with the claws barely misses.

Initiative

Round 1/2

Bold may act
Eltis
Miss Sorbet
Tandang Boreas
Wet Fiend 3 (cowering)
Dalea Obova (-8 HP, DC 17 Fortitude save or Disfiguring Bite)
Fiend 2
Elduin Nerifiel
Lendaru
Fiend 1 (-20 Damage)

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

The inventor moves twice and strikes the Fiend 2.

Greatpick:1d20 + 8 ⇒ (4) + 8 = 12 VS FF

Damage:1d10 + 3 ⇒ (9) + 3 = 12

Vigilant Seal

Psychic 6 / HP 62/62 Perc +8, AC 24, Fort +10 Ref +14 Will +10 / Active conditions: Low-light vision, resist neg 1

The half elf casts a spell creating a violent axis of motion in areas covering both squares where the creatures are standing.

Telekinetic Rend, amp, bludgeoning, slashing:1d6 + 1d6 ⇒ (6) + (2) = 8

Fort DC 17

Then he casts Shield.

Horizon Hunters

grippli

Fortitude Save: 1d20 + 7 ⇒ (10) + 7 = 17

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Lendaru moves into position to strike Fiend 2 while they are distracted, biting Dalea. He barely hits but does a significant amount of damage.

Dalea manages to avoid a nasty open wound. and Elduin attempts to Telekinetically mangle the fiend.

Fort Save: 1d20 + 10 ⇒ (13) + 10 = 23

The Fiend manages to avoid the worst of the damage

Initiative

Round 2

Bold may act
Eltis
Miss Sorbet
Tandang Boreas
Wet Fiend 3 (cowering)
Dalea Obova (-8 HP)
Fiend 2 (-16 HP)
Elduin Nerifiel
Lendaru
Fiend 1 (-20 Damage)

Envoy's Alliance

Female Poppet (Toy) Inventor (Armor) 3 | TINY | HP 47/36+11 | AC 20 21 | Fortitude +9 +10, Reflex +5 +6, Will +7 +8 | Resist acid 4 elec 4 fire 1 | Perception +7 +8 | Speed 25 ft. | Default Exploration: Scout +7 +8 | Hero Points 2 | Provisions lesser healing potion 1/1 | Active Conditions: Level Bump | ◆◇↺

Miss Sorbet will attack as many times as it takes to drop #2, then Stride 20 feet west to do the same to #3.

Halberd: 1d20 + 5 ⇒ (20) + 5 = 25
Piercing Damage: 1d10 + 2 ⇒ (5) + 2 = 7

Halberd: 1d20 + 5 - 5 ⇒ (17) + 5 - 5 = 17
Piercing Damage: 1d10 + 2 ⇒ (6) + 2 = 8

Halberd: 1d20 + 5 - 10 ⇒ (11) + 5 - 10 = 6
Piercing Damage: 1d10 + 2 ⇒ (9) + 2 = 11

Vigilant Seal

Psychic 6 / HP 62/62 Perc +8, AC 24, Fort +10 Ref +14 Will +10 / Active conditions: Low-light vision, resist neg 1

Both remaining creatures were targeted by my spell. Telekinetic rend allows to create two 5ft burst.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Apologies Elduin

Wet Fiend 3 Fort Save: 1d20 + 10 ⇒ (15) + 10 = 25

Wet Fiend 3 also manages to avoid the worst of the Telekinetic Energy

Miss Sorbet's first hit critically slashes Fiend 2 and kills it outright.

She then strides over to Wet Fiend 3 and tries to dispatch it, but her blow is deflected by the creature's arms

Initiative

Round 2

Bold may act
Eltis
Miss Sorbet
Tandang Boreas
Wet Fiend 3 (-4 HP, cowering)
Dalea Obova (-8 HP)
Fiend 2 (-16 HP)
Elduin Nerifiel
Lendaru
Fiend 1 (-20 HP)

Radiant Oath

M Tunnelflood Kobold Cleric 4 of Gozreh | N | AC 18| HP 35/38 | Fort +8 Refl +8 Will +12 | Perception +10 Cleric 4

Eltis moves over a bit and send a ray of holy energy towards the last fiend.
divine lance: 1d20 + 7 ⇒ (1) + 7 = 8
good damage: 1d4 + 3 ⇒ (4) + 3 = 7

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Eltis tries to send another beam of divine energy at your enemies, but this one goes wide.

Initiative

Round 2

Bold may act
Eltis
Miss Sorbet
Tandang Boreas
Wet Fiend 3 (-4 HP, cowering)
Dalea Obova (-8 HP)
Fiend 2 (-16 HP)
Elduin Nerifiel
Lendaru
Fiend 1 (-20 HP)

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Tracker | ◆◇↺

Tandang marches forwward and blasts an icy ray against Wet Fiend 3. "Take that!" he exclaims.
Ray of Frost vs Wet Fiend 3: 1d20 + 8 ⇒ (3) + 8 = 11
Spell Damage: 1d4 + 4 ⇒ (1) + 4 = 5 damage

◆ Stride
◆◆ Cast a Spell, Ray of Frost

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Tandang moves up and tries to send an icy ray at the remaining fiend, but misses.

GM Screen:

Dretch Actions: 1d4 ⇒ 1

The Wet Fiend tries to bite Miss Sorbet

Jaws Attack (evil, magical): 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
piercing Damage plus Evil: 1d8 + 3 + 1d4 ⇒ (2) + 3 + (3) = 8

The Wet Fiend lands a solid bite on Miss Sorbet, but can't seem to do anything else.

Miss Sorbet manages to resist some of the evil energy flowing through the bite.

Initiative

Round 2/3

Bold may act
Eltis
Miss Sorbet (-5 HP)
Tandang Boreas
Wet Fiend 3 (-4 HP, cowering)
Dalea Obova (-8 HP)
Fiend 2 (-16 HP)
Elduin Nerifiel
Lendaru
Fiend 1 (-20 HP)

Horizon Hunters

grippli

◆Stride over to Wet Fiend 3
◆Enter Tiger Stance
◆Flurry of Blows
Tiger Claw 1: 1d20 + 7 ⇒ (12) + 7 = 19
Slashing: 1d8 + 4 ⇒ (8) + 4 = 12

Tiger Claw 2: 1d20 + 3 ⇒ (17) + 3 = 20
Slashing: 1d8 + 3 ⇒ (3) + 3 = 6

Horizon Hunters

grippli

That should be 7 slashing on the second strike. It should be 1d8+4 not 1d8+3.

Radiant Oath

M Tunnelflood Kobold Cleric 4 of Gozreh | N | AC 18| HP 35/38 | Fort +8 Refl +8 Will +12 | Perception +10 Cleric 4

Eltis moves a little closer, hoping his aim will also improve. He will then send another holy bolt towards the fiend.
divine lance: 1d20 + 7 ⇒ (7) + 7 = 14
lawful or good damage: 1d4 + 3 ⇒ (1) + 3 = 4

Envoy's Alliance

Female Poppet (Toy) Inventor (Armor) 3 | TINY | HP 47/36+11 | AC 20 21 | Fortitude +9 +10, Reflex +5 +6, Will +7 +8 | Resist acid 4 elec 4 fire 1 | Perception +7 +8 | Speed 25 ft. | Default Exploration: Scout +7 +8 | Hero Points 2 | Provisions lesser healing potion 1/1 | Active Conditions: Level Bump | ◆◇↺

"No one uses me as a chew toy!"

◆ Stride

◆◆ Explode

Cold Damage: 2d6 ⇒ (2, 6) = 8, basic DC 17 Reflex save

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Dalea and Eltis both try to destroy the remaining Fiend, but alas, they both miss with their attacks.

Miss Sorbet has had enough of this creature and explodes in its face.

Reflex Save DC 17: 1d20 + 4 ⇒ (2) + 4 = 6

And due to the Fiends protective posture, it cannot move out of the way of Miss Sorbet's explosion. It takes significant damage, but is still moving.

Initiative

Round 2/3

Bold may act
Eltis
Miss Sorbet (-5 HP)
Tandang Boreas
Wet Fiend 3 (-20 HP, cowering)
Dalea Obova (-8 HP)
Fiend 2 (-16 HP)
Elduin Nerifiel
Lendaru
Fiend 1 (-20 HP)

Vigilant Seal

Psychic 6 / HP 62/62 Perc +8, AC 24, Fort +10 Ref +14 Will +10 / Active conditions: Low-light vision, resist neg 1

The half elf unleashes his Psychee and summons the same spell than right before.

Telekinetic rend, amp: 1d6 + 1d6 + 2 ⇒ (1) + (4) + 2 = 7

Fort DC17

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Fort Save DC 17: 1d20 + 10 ⇒ (15) + 10 = 25

Elduin tries to unleash fury upon the Fiend, but the Fiend resists some of the damage.

Initiative

Round 2/3

Bold may act
Eltis
Miss Sorbet (-5 HP)
Tandang Boreas
Wet Fiend 3 (-23 HP, cowering)
Dalea Obova (-8 HP)
Fiend 2 (-16 HP)
Elduin Nerifiel
Lendaru
Fiend 1 (-20 HP)

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Tracker | ◆◇↺

Tandang blasts water out of thin air against the Wet Fiend 3. He then raises his shield. "Wanna make you wetter."

◆◆ Cast a Spell, Spout, DC 18 basic Reflex save vs 1d4 + 4 ⇒ (3) + 4 = 7 bludgeoning damage
◆ Raise a Shield

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Reflex Save DC 18: 1d20 + 4 ⇒ (20) + 4 = 24

Tandang attempts to hit the Final Fiend with a strong stream of water, but the Fiend deftly dances out of the way.

Initiative

Round 2/3

Bold may act
Eltis
Miss Sorbet (-5 HP)
Tandang Boreas
Fiend 3 (-23 HP, cowering)
Dalea Obova (-8 HP)
Fiend 2 (-16 HP)
Elduin Nerifiel
Lendaru
Fiend 1 (-20 HP)

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

The inventor tries Overdrive.

Crafting:1d20 + 9 ⇒ (1) + 9 = 10

Crafting reroll:1d20 + 9 ⇒ (18) + 9 = 27

Then he moves and strikes the Fiend 3.

Gratpick:1d20 + 8 ⇒ (15) + 8 = 23

Damage:1d10 + 3 + 4 ⇒ (1) + 3 + 4 = 8

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Lendaru energizes his weapon and delivers a solid blow to the remaining Fiend with his newly energized greatpick.

GM Screen:

Actions available: 1d4 ⇒ 2
Target selection 1=Lendaru, 2=Miss Sorbet, 3=Dalea: 2d3 ⇒ (1, 2) = 3

The Fiend Fights back

◆ Jaws Strike at Lendaru
Jaws Attack (evil, magical) cowering: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15
piercing Damage plus Evil: 1d8 + 3 + 1d4 ⇒ (3) + 3 + (2) = 8

◆ Claw strike at Miss Sorbet
Claw Attack (agile, evil, magical) cowering: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
slashing Damage plus Evil: 1d6 + 3 + 1d4 ⇒ (2) + 3 + (3) = 8

The Fiend misses Lendaru but manages to just barely catch Miss Sorbet. Miss Sorbet does manage to resist the evil energy in the Fiend's strike.

Initiative

Round 3/4

Bold may act
Eltis
Miss Sorbet (-10 HP)
Tandang Boreas
Fiend 3 (-31 HP, cowering)
Dalea Obova (-8 HP)
Fiend 2 (-16 HP)
Elduin Nerifiel
Lendaru
Fiend 1 (-20 HP)

Vigilant Seal

Psychic 6 / HP 62/62 Perc +8, AC 24, Fort +10 Ref +14 Will +10 / Active conditions: Low-light vision, resist neg 1

The half-elf moves forward to see better the fiend before to cast a spell towards it.

Telekinetic projectile:1d20 + 7 ⇒ (1) + 7 = 8

Damage, Psychee: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

The inventor strikes twice the Fiend 3.

Greatpick:1d20 + 8 ⇒ (2) + 8 = 10

Damage:1d10 + 3 + 4 ⇒ (2) + 3 + 4 = 9

Greatpick:1d20 + 8 - 5 ⇒ (6) + 8 - 5 = 9

Damage:1d10 + 3 + 4 ⇒ (10) + 3 + 4 = 17

Then he casts shield.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Elduin and Lendaru attack the Fiend but can't seem to hit it.

Initiative

Round 3/4

Bold may act
Eltis
Miss Sorbet (-10 HP)
Tandang Boreas
Fiend 3 (-31 HP, cowering)
Dalea Obova (-8 HP)
Fiend 2 (-16 HP)
Elduin Nerifiel
Lendaru
Fiend 1 (-20 HP)

Horizon Hunters

grippli

Dalea goes all out using all three actions on a flurry and two strikes against the wet fiend.

Tiger Claw 1: 1d20 + 7 ⇒ (11) + 7 = 18
Slashing: 1d8 + 4 ⇒ (6) + 4 = 10

Tiger Claw 2: 1d20 + 3 ⇒ (20) + 3 = 23
Slashing: 1d8 + 4 ⇒ (7) + 4 = 11

Tiger Claw 3: 1d20 - 1 ⇒ (19) - 1 = 18
Slashing: 1d8 + 4 ⇒ (8) + 4 = 12

Tiger Claw 4: 1d20 - 1 ⇒ (5) - 1 = 4
Slashing: 1d8 + 4 ⇒ (5) + 4 = 9

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Dalea tries to land a veritable blizzard of blows on the remaining Fiend. Most of the blows miss, but the one that hits does massive damage and the fiend falls.

You are out of combat.

There are two rooms of interest remaining in this area: One to the Southwest and one to the Southeast. They are marked with the dark blue boxes.

Which way would you like to go?

Vigilant Seal

Psychic 6 / HP 62/62 Perc +8, AC 24, Fort +10 Ref +14 Will +10 / Active conditions: Low-light vision, resist neg 1

Let's turn on the right first.

I vote for the blue one first.

Horizon Hunters

grippli

"I'll follow your lead, Elduin."

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

I have moved you into position headed into the room on the right.

Any healing before you proceed?

Miss Sorbet (-10 HP)
Dalea Obova (-8 HP)

As you enter the room, you see

Five stone columns form a line through the center of the room. The once-intricate details on the columns are now dust that coats the ground.

Envoy's Alliance

Female Poppet (Toy) Inventor (Armor) 3 | TINY | HP 47/36+11 | AC 20 21 | Fortitude +9 +10, Reflex +5 +6, Will +7 +8 | Resist acid 4 elec 4 fire 1 | Perception +7 +8 | Speed 25 ft. | Default Exploration: Scout +7 +8 | Hero Points 2 | Provisions lesser healing potion 1/1 | Active Conditions: Level Bump | ◆◇↺

Miss Sorbet would like a rest before moving on.

If she can't:
She drinks her minor healing potion instead.

Healing: 1d8 ⇒ 7

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Tracker | ◆◇↺

Tandang gives a berry after he imbues it with the bounty of nature to restore Dalea's health. He then refocuses after that.
1d6 + 4 ⇒ (3) + 4 = 7 HP restored for Dalea

"Eat this and you'll feel better, hehe." he tells her.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

How long is Miss Sorbet looking to rest? You can easily rest ten minutes.

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Tracker | ◆◇↺

If she can be treated before moving on, Tandang can Treat her Wounds for ten minutes.

If allowed:
DC 20 Nature to Treat Wound via Natural Medicine feat: 1d20 + 10 ⇒ (18) + 10 = 28
HP Restored: 2d8 + 10 ⇒ (1, 7) + 10 = 18 for Miss Sorbet

Horizon Hunters

grippli

"Thanks, Tandang! Those things sure packed a punch."

Radiant Oath

M Tunnelflood Kobold Cleric 4 of Gozreh | N | AC 18| HP 35/38 | Fort +8 Refl +8 Will +12 | Perception +10 Cleric 4

Eltis can also pitch in to help with a little healing during the break
medicine: 1d20 + 7 ⇒ (19) + 7 = 26
heal!: 2d8 ⇒ (4, 1) = 5
crit heal?: 2d8 ⇒ (1, 7) = 8

That should take care of everyone. Apologies, unexpectedly busy day at work and at home yesterday. :)

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

He’s waiting for them to finish their treatment.

Vigilant Seal

Psychic 6 / HP 62/62 Perc +8, AC 24, Fort +10 Ref +14 Will +10 / Active conditions: Low-light vision, resist neg 1

Are you ready to continue?

Envoy's Alliance

Female Poppet (Toy) Inventor (Armor) 3 | TINY | HP 47/36+11 | AC 20 21 | Fortitude +9 +10, Reflex +5 +6, Will +7 +8 | Resist acid 4 elec 4 fire 1 | Perception +7 +8 | Speed 25 ft. | Default Exploration: Scout +7 +8 | Hero Points 2 | Provisions lesser healing potion 1/1 | Active Conditions: Level Bump | ◆◇↺

Miss Sorbet is happy to wait 10 minutes for treatment.


VC Australia - WA

Fellow Pathfinder Society agents have thinned out the dangers of the mountain.
The Creatures Abated condition is now in effect for Act 2.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Assuming you are moving on after a short healing break.

GM Screen:

Tandang Boreas's Perception (T): 1d20 + 9 ⇒ (12) + 9 = 21
Miss Sorbet's Perception (T): 1d20 + 6 ⇒ (1) + 6 = 7
Elduin Nerifiel's Perception (T): 1d20 + 6 ⇒ (6) + 6 = 12
Lendaru's Perception (T): 1d20 + 5 ⇒ (13) + 5 = 18
Dalea Obova's Perception (T): 1d20 + 3 ⇒ (4) + 3 = 7
Eltis's Perception (T): 1d20 + 7 ⇒ (14) + 7 = 21

Eltis and Tandang Boreas both notice these columns seem particularly unstable and liable to collapse on anyone who approaches them.

Disable DC 18 Crafting (trained) to stabilize the column or DC 21 Athletics to push the column back into place.

Column status:
Untouched: 1 2 3 4 5
Fixed
Collapsed

Please let me know which column you are attempting to fix and move your token near that column

If you critically fail a check:

Collapse [reaction] Trigger A creature steps on the tiles adjacent to the column; Effect The column collapses. The triggering creature must attempt a DC 16 basic Reflex save as debris falls on them, which deals bludgeoning damage: 2d6 + 5 ⇒ (4, 1) + 5 = 10. The area adjacent to the collapsed column becomes difficult terrain.

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54 w Toughness, AC 20 w Niyahaat (22 w Hide Shield raised, 21 w Parry), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Tracker | ◆◇↺

"Be careful," Tandang tells the others as they warn them to stop. "The columns look unstable, we should need to fix them before we can proceed, else the ceiling will collapse above us." He then proceeds to push the column 1 back into place.
DC 21 Athletics: 1d20 + 6 ⇒ (15) + 6 = 21

Envoy's Alliance

Female Poppet (Toy) Inventor (Armor) 3 | TINY | HP 47/36+11 | AC 20 21 | Fortitude +9 +10, Reflex +5 +6, Will +7 +8 | Resist acid 4 elec 4 fire 1 | Perception +7 +8 | Speed 25 ft. | Default Exploration: Scout +7 +8 | Hero Points 2 | Provisions lesser healing potion 1/1 | Active Conditions: Level Bump | ◆◇↺

Miss Sorbet will try to patch up column 2.

Crafting DC 18: 1d20 + 7 ⇒ (3) + 7 = 10

But this is much bigger than what she usually works with.

Horizon Hunters

grippli

"Now here's something I can help with. None of the fiddly traps and mechanisms from earlier. She approaches column 3.
DC 21 Athletics: 1d20 + 7 ⇒ (2) + 7 = 9

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