GameDay XI: DM S's "Expedition into Pallid Peril" [5-6] (Inactive)

Game Master Chris Marsh

Tactical Maps | Handouts | GM Notes

Quickposts:

EXPLORATION:
Assumes Thimble Scouting
[dice=Apollo]d20+12+1[/dice] Search (LLV)
[dice=Jayma]d20+10+1[/dice] Detect Magic (LLV, DV)
[dice=Krek]d20+9+1[/dice] (DV) Defend
[dice=Makai]d20+13+1[/dice] (DV) Defend
[dice=Samantha]d20+11+1[/dice] Search
[dice=Thimble]d20+11+1[/dice] (DV) Scouting

PERCEPTION:
[dice=Apollo]d20+12[/dice] (LLV)
[dice=Jayma]d20+10[/dice] (LLV, DV)
[dice=Krek]d20+9[/dice] (DV)
[dice=Makai]d20+13[/dice] (DV)
[dice=Samantha]d20+11[/dice]
[dice=Thimble]d20+11[/dice] (DV)


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Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

Makai reaches for her healing tools and patches Thimble

Battle Medicine@Thimble, DC20: 1d20 + 13 ⇒ (11) + 13 = 24 Nimble shield hand Let Makai treat shield hand as free.

Heal: 2d8 + 10 ⇒ (4, 5) + 10 = 19

Then she moves behind Thimble and strikes aspis agent

Hammer@Aspis w2, bless: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
Damage, bludgeoning: 2d8 + 4 ⇒ (2, 7) + 4 = 13

Battle Medicine, Move, strike

Grand Archive

F Iruxi Fighter 6 | HP (58/86) | AC 24 | F +13 R +10 (+3 vs Damage) W +13 | Perception +13

Samantha approaches W2 in a threatening manor before taking a big 2 handed stab.

intimidate vs W2 Will DC: 1d20 + 14 ⇒ (15) + 14 = 29

stab vs #2 w/Bless vs FF: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35
piercing: 2d10 + 6 ⇒ (10, 6) + 6 = 22
deadly?: 1d8 ⇒ 3
45 on a crit.

Potential AoO:

sBlessed Slash: 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33
slashing: 2d10 + 6 ⇒ (7, 3) + 6 = 16
deadly?: 1d8 ⇒ 2
34 on a crit.

Horizon Hunters

CN Female Gnome Noble Sorcerer 8 | ♥️ 74/64 | AC 23 (Mage Armor) | F+14 R+13 W+15 | Perc +12 (Low-Light, Darkvision) | Speed 40' | Focus □ | Spells DC 26; Slots: 1□□□□ 2□□□□ 3 □□□□ 4 □□□□ | Hero 1 | Detect Magic (Init +12) | ✋ Staff of Fire | Status:

Jayma watches as her defenders tear into the remaining Aspis and realizes that the agents don't have much time left on this planet. She decides to husband her magical powers in case they're needed later and instead use one of her utility spells. Stepping forward to be in Makai's blessed energy field, she picks out a nearby rock and flicks her wrist. With a "boulder bashes blackguard," the rock twitches slightly and then accelerates at full force into one of the enemy.

Action 1 (◆): Stride (25 feet)

Actions 2 & 3 (◆◆): Cast a Spell: Telekinetic Projectile [L3] with Bless vs W1

Telekinetic Projectile Attack: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32
Telekinetic Projectile Damage: 3d6 + 4 ⇒ (6, 2, 6) + 4 = 18 bludgeoning damage

If a crit, you deal double damage.

Horizon Hunters

Hobgoblin| HP 113/113 | AC: 26 (27 w/ shield) | F: +15 R: +12, W: +10 | Perception: +12 (Darkvision) | Default Exploration: Defend

Krek rushes over, swinging his scourge overhead as he slides in past the Aspis, "You should learn when to retreat."

+1 Striking Scourge (Non-Lethal) Snagging Strike: 1d20 + 17 ⇒ (8) + 17 = 25
Damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7 Flat-footed until the start of my next turn.

◆ Stride
◆ Stride
◆ Snagging Strike

Status:

AC 25 (26 w/ shield)
HP 98/98
Buckler (Hardness 3) 6/6 HP
Hero Points 1/3
Campaign Coin 1/1
Demon Mask: 1/1
Giant Centipede Venom: 6/6
Sloughing Toxin: 2/2
Injury Poison: 6/6


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Samantha's terrifying approach and stab nearly runs the agent through!
Krek follows up with a snagging strike the messes up the other agent's balance. The only reply he gits is spit in the face!

Jayma's spell hits with tremendous force!

Makai's healing helps, but she can't nail the swing.

Section: The Gate
TACTICAL MAP
Terrain Features: Don't fall!
Party Conditions: Light: Samantha, Apollo, Makai: Mind of Menace, Krek Disfigured -1.
-----------------

Round 3:
Makai: Heal[b]
Apollo: Go

Jayma: BOOM
Thimble (72/108): Go

Aspis Group W: TBD
Krek: TBD
Samantha: TBD

DM:

W1: 43
W2: 45 (Frightened 2)

Grand Archive

Male Halfling Flames Oracle 6 | HP 60/60 | AC 24 (25 w/ Shield) | F+11, R+13, W+13 | Perc +12 (low-light vision) | Spells (1st): 3/3 (2nd): 3/3 (3rd): 0/3 | Focus: 3/3 | Curse: Minor | Cond: | Lucky#: 8 | Hero: 1

The small halfling can barely see the enemies through the valiant, and very large, Precious. Apollo shrugs and says, "Let's try frying them instead." He sends forth an arc of electricity at each of the remaining enemies.

Electric Arc vs W1 and W2: 3d4 + 4 ⇒ (2, 3, 3) + 4 = 12
Basic Reflex DC 22

He then brings up a magical shield.

◆◆ Electric Arc, ◆ Shield

Horizon Hunters

Male Barbarian (Tiny) Poppet 6 | Perc +11 (Darkvision) | Speed: 20' (30' Raging) | HP: 108/108 (+10 Raging; Weak 3 Fire) | AC: 24 (23 raging) (Deny Adv.) | Fort: +14 Ref: +7 (Bulwark +8) Will: +11 | Exploration: Scout | Status: Clumsy 1 (included), Probably Raging, Probably Large | Hero Points: 0

Stuffing flying, Precious steps back for better aim, then starts stabbing clumsily at the flanked W1, then moves on to W2 if his first target falls..

Ghost Touch Striking Lance +1, Rage: 1d20 + 15 + 1 ⇒ (15) + 15 + 1 = 31
P, Raging: 2d8 + 10 ⇒ (5, 1) + 10 = 16
Deadly: 1d8 ⇒ 8

Ghost Touch Striking Lance +1, Rage: 1d20 + 15 - 5 + 1 ⇒ (10) + 15 - 5 + 1 = 21
P: 2d8 + 4 ⇒ (5, 2) + 4 = 11
P, Raging: 2d8 + 10 ⇒ (1, 3) + 10 = 14
Deadly: 1d8 ⇒ 6


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

W1: 1d20 + 12 ⇒ (2) + 12 = 14
W2: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19

Apollo's spell lands firm on both as they howl in pain.

Thimble drives his his lance through the agent's chest, and nearly gets Samantha on the other side! His follow up is almost as deadly.

The agent remaining sees little hope of escape, puts his back to the wall, and tries to stab Makai to death in order to find a path forward:
ATK 1: 1d20 + 15 ⇒ (12) + 15 = 27 for DMG: 1d4 + 11 ⇒ (3) + 11 = 14
ATK 1: 1d20 + 11 ⇒ (18) + 11 = 29 for DMG: 1d4 + 11 ⇒ (1) + 11 = 12

Section: The Gate
TACTICAL MAP
Terrain Features: Don't fall!
Party Conditions: Light: Samantha, Apollo, Makai: Mind of Menace, Krek Disfigured -1.
-----------------

Round 3:
Makai (50/76): Heal
Apollo: Magic
Jayma: BOOM
Thimble (72/108): Crit kill
Aspis Group W: ATK
Krek: Go
Samantha: Go

DM:

W2: 69 (Frightened 2)

Grand Archive

F Iruxi Fighter 6 | HP (58/86) | AC 24 | F +13 R +10 (+3 vs Damage) W +13 | Perception +13

Samantha grabs at 2 with one hand, while she strikes with the other.

snagging strike: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 19
piercing: 2d6 + 4 ⇒ (6, 6) + 4 = 16
deadly?: 1d8 ⇒ 4
If this Strike hits, the target is flat-footed until the start of your next turn or until it's no longer within the reach of your hand, whichever comes first.

Samantha follows up with a 2 handed upward slice.

dual handed assault: 1d20 + 16 + 1 - 5 ⇒ (14) + 16 + 1 - 5 = 26
slashing: 2d10 + 6 ⇒ (6, 6) + 6 = 18
deadly?: 1d8 ⇒ 6

Samantha follows up with 1 more quick slash.

slashing: 1d20 + 16 + 1 - 10 ⇒ (3) + 16 + 1 - 10 = 10
piercing: 2d6 + 4 ⇒ (5, 6) + 4 = 15
deadly?: 1d8 ⇒ 5
If this Strike hits, the target is flat-footed until the start of your next turn or until it's no longer within the reach of your hand, whichever comes first.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Samantha only scores one hit and she's shocked when the Aspis agent doesn't fall!

Section: The Gate
TACTICAL MAP
Terrain Features: Don't fall!
Party Conditions: Light: Samantha, Apollo, Makai: Mind of Menace, Krek Disfigured -1.
-----------------

Round 3:
Makai (50/76): Heal
Apollo: Magic
Jayma: BOOM
Thimble (72/108): Crit kill
Aspis Group W: ATK
[b]Krek: Go[b]
Samantha: Hit

DM:

W2: 87 (Frightened 2)

Horizon Hunters

Hobgoblin| HP 113/113 | AC: 26 (27 w/ shield) | F: +15 R: +12, W: +10 | Perception: +12 (Darkvision) | Default Exploration: Defend

Krek steps in and sweeps his scourge at the man's legs. "Its over for you."

Intimidate (Demoralize), Intimidating Glare: 1d20 + 14 ⇒ (13) + 14 = 27

+1 Striking Scourge (Non-Lethal) Snagging Strike: 1d20 + 17 ⇒ (19) + 17 = 36
Damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11 Flat-footed until the start of my next turn.

Remorseless Lash- Red can't reduce their frightened condition below 1 until the start my next turn.

Agonizing Rebuke- Red takes 1d4 mental damage at the start of its turn while frightened and in combat with Krek.

◆ Step
◆ Demoralize
◆ Snagging Strike

Status:

AC 25 (26 w/ shield)
HP 98/98
Buckler (Hardness 3) 6/6 HP
Hero Points 1/3
Campaign Coin 1/1
Demon Mask: 1/1
Giant Centipede Venom: 6/6
Sloughing Toxin: 2/2
Injury Poison: 6/6


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Krek's assault is all it takes! The last remaining agent falls!

Everyone gets a chance to catch their breath.

You can take 10 Minutes to refocus, and if you'd like, stand your ground for the next wave of Aspis agents!

Vigilant Seal

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NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

Healing@Makai, DC20: 1d20 + 13 ⇒ (10) + 13 = 23
Heal: 2d8 + 10 ⇒ (1, 1) + 10 = 12

Healing@Thimble, DC20: 1d20 + 13 ⇒ (15) + 13 = 28
Heal: 2d8 + 10 ⇒ (7, 1) + 10 = 18

Makai spends the 10 minutes healing herself and Thimble "Ok, I think I can hear them coming. "

10 minutes spent to heal herself and Thimble.

Horizon Hunters

Male Barbarian (Tiny) Poppet 6 | Perc +11 (Darkvision) | Speed: 20' (30' Raging) | HP: 108/108 (+10 Raging; Weak 3 Fire) | AC: 24 (23 raging) (Deny Adv.) | Fort: +14 Ref: +7 (Bulwark +8) Will: +11 | Exploration: Scout | Status: Clumsy 1 (included), Probably Raging, Probably Large | Hero Points: 0

Thank you, Makai!

Precious gets out his cherry-flavored healing juice box and drinks it down.

Elixir of Life (Lesser): 2d8 + 5 ⇒ (4, 5) + 5 = 14

He flexes his tiny muscles. Ready!
104/108

Grand Archive

Male Halfling Flames Oracle 6 | HP 60/60 | AC 24 (25 w/ Shield) | F+11, R+13, W+13 | Perc +12 (low-light vision) | Spells (1st): 3/3 (2nd): 3/3 (3rd): 0/3 | Focus: 3/3 | Curse: Minor | Cond: | Lucky#: 8 | Hero: 1

While Makai is tending wounds, Apollo sees that the cleric is still injured. The halfling walks near her and grips his healing staff. He says, "Allow me?" With Makai's blessing, Apollo casts Heal on her.

Heal (2-action, 1st level, from staff): 1d8 + 8 + 1 ⇒ (5) + 8 + 1 = 14


VC Australia - WA

While a few teams of Pathfinders subdue the last of the Aspis, Venture-Captain Luna Aldred pants after the exertion of the fight. As she catches her breath, she smiles confidently, her fangs gleaming in the light of her wayfinder.

Her gaze lingers on what can only be the legendary lost city of Raseri Kanton. It looks like the dwarves that lived there merely stepped away for a minute, rather than fled centuries prior. A great temple to Torag stands just past the entrance, and the rest of the city unfolds past it.

“I think we’ve done enough for now,” she says with a chuckle as she moves the unconscious body of an Aspis agent aside. “We need to finish securing the site and ensure there are no more snakes lurking around. As much as I want to start documenting Raseri Kanton, it will have to wait for another day. For now, let us rest and celebrate our victory!”

Congratulations Pathfinders, and I hope you have enjoyed this adventure. A huge THANK YOU! to all the GMs, backup GMs, convention organizers, players, and other volunteers who have made this event possible, especially to the author and development team for the enormous amount of work in producing a multi-table special of this caliber.

Enjoy the remainder of Gameday XI, and may we meet again soon in another Paizo Organized Play adventure.

Table GMs, a reminder to please issue chronicles and submit reporting in a timely manner. You may complete current combat if desired.

Horizon Hunters

Male Barbarian (Tiny) Poppet 6 | Perc +11 (Darkvision) | Speed: 20' (30' Raging) | HP: 108/108 (+10 Raging; Weak 3 Fire) | AC: 24 (23 raging) (Deny Adv.) | Fort: +14 Ref: +7 (Bulwark +8) Will: +11 | Exploration: Scout | Status: Clumsy 1 (included), Probably Raging, Probably Large | Hero Points: 0

Precious un-flexes his muscles. Guess they all ran away. He yells into the darkness: Not very SHIVALROUS!!

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

Makai keeps on looking into the darkness and waiting "Thanks Apollo, I guess it is over. We did well. I can't wait to explore Raseri Kanton..."

She looks at the massive door


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Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Congratulations and well played everyone! Your Chronicles are ready!

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