GameDay XI: DM S's "Expedition into Pallid Peril" [5-6] (Inactive)

Game Master Chris Marsh

Tactical Maps | Handouts | GM Notes

Quickposts:

EXPLORATION:
Assumes Thimble Scouting
[dice=Apollo]d20+12+1[/dice] Search (LLV)
[dice=Jayma]d20+10+1[/dice] Detect Magic (LLV, DV)
[dice=Krek]d20+9+1[/dice] (DV) Defend
[dice=Makai]d20+13+1[/dice] (DV) Defend
[dice=Samantha]d20+11+1[/dice] Search
[dice=Thimble]d20+11+1[/dice] (DV) Scouting

PERCEPTION:
[dice=Apollo]d20+12[/dice] (LLV)
[dice=Jayma]d20+10[/dice] (LLV, DV)
[dice=Krek]d20+9[/dice] (DV)
[dice=Makai]d20+13[/dice] (DV)
[dice=Samantha]d20+11[/dice]
[dice=Thimble]d20+11[/dice] (DV)


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Horizon Hunters

Male Barbarian (Tiny) Poppet 6 | Perc +11 (Darkvision) | Speed: 20' (30' Raging) | HP: 108/108 (+10 Raging; Weak 3 Fire) | AC: 24 (23 raging) (Deny Adv.) | Fort: +14 Ref: +7 (Bulwark +8) Will: +11 | Exploration: Scout | Status: Clumsy 1 (included), Probably Raging, Probably Large | Hero Points: 0

Precious grows to large size and tries to shore up a column!

Athletics (T): 1d20 + 15 ⇒ (17) + 15 = 32

Fight me, column!

Horizon Hunters

CN Female Gnome Noble Sorcerer 8 | ♥️ 74/64 | AC 23 (Mage Armor) | F+14 R+13 W+15 | Perc +12 (Low-Light, Darkvision) | Speed 40' | Focus □ | Spells DC 26; Slots: 1□□□□ 2□□□□ 3 □□□□ 4 □□□□ | Hero 1 | Detect Magic (Init +12) | ✋ Staff of Fire | Status:

Jayma held back from entering the column room. Does she have to make the reflex rolls?

Reflex Rolls if Needed:

Basic Reflex Save vs DC 21: 1d20 + 10 ⇒ (19) + 10 = 29 Half damage: 17hp
Basic Reflex Save vs DC 21: 1d20 + 10 ⇒ (20) + 10 = 30 No damage

Poking her head through the doorway, she notices everyone running around desperately trying to shore up the columns. Focusing her concentration, she chants in a somewhat deeper voice than normal, "I call on my ancestors to aid me with their knowledge of construction." After a small pause, she adds "MacGyver? Is that you? Perfect. I can't think of a better choice of ancestor for this job. So help me out a little here. How do I go about shoring up these columns?"

Action: Cast a Spell: Ancestral Memories (Crafting) - targeting herself with the resulting Imperial Sorcerer Blood Magic

Crafting (Trained) vs DC ??: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31

After a pause as she communes silently with her ancestor, she says, "Really? That's all there is to it? This better work MacGyver or I'll come find you in the afterlife, wherever you might be."

She then rushes into the room and applies MacGyver's construction-related wisdom to the remaining column.

Imperial Bloodline:
Jayma's Imperial bloodline provides her with the Ancestral Memories focus spell that allows her to become trained in any non-Lore skill for 1 minute. Casting it also triggers her blood magic, which grants her a +1 status bonus to skill checks for 1 round.

Grand Archive

F Iruxi Fighter 6 | HP (58/86) | AC 24 | F +13 R +10 (+3 vs Damage) W +13 | Perception +13

Samantha keeps her eyes up and open for Aspis ambushes while her companions work on the pillars.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Precious Thimble quickly settles the last of the columns! The party looks about and determines that the path here is cleared. Save your resources Jayma.

While there's no time to rest over night, you can go back to camp to shop. You can also heal up via Medicine here and head to the caravan route.

Horizon Hunters

Male Barbarian (Tiny) Poppet 6 | Perc +11 (Darkvision) | Speed: 20' (30' Raging) | HP: 108/108 (+10 Raging; Weak 3 Fire) | AC: 24 (23 raging) (Deny Adv.) | Fort: +14 Ref: +7 (Bulwark +8) Will: +11 | Exploration: Scout | Status: Clumsy 1 (included), Probably Raging, Probably Large | Hero Points: 0

Precious flexes his tiny muscles. Let's gooooooo!

Grand Archive

F Iruxi Fighter 6 | HP (58/86) | AC 24 | F +13 R +10 (+3 vs Damage) W +13 | Perception +13

Samantha nods to the excitable Thimble.

Grand Archive

Male Halfling Flames Oracle 6 | HP 60/60 | AC 24 (25 w/ Shield) | F+11, R+13, W+13 | Perc +12 (low-light vision) | Spells (1st): 3/3 (2nd): 3/3 (3rd): 0/3 | Focus: 3/3 | Curse: Minor | Cond: | Lucky#: 8 | Hero: 1

With the stone columns stabilized, Apollo looks around to see who's injured. He turns to Makai, "Will you be tending to those who lost their fight against the dreaded pillars?" He pauses and adds, "I'm happy to help with some magical healing if needed." The oracle stands ready to assist.


VC Australia - WA

Venture-Captain Luna’s voice fills the mind of key agents, allowing them to disseminate her latest orders.
“Agents, the way to Raseri Kanton is clear. Hurry here—the Aspis are on their way!”
Table GMs, you have 5 minutes (2 days) to complete your current encounter.

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

Makai takes out her tools and begin to heal the party. If the time does not matter, let's just say that she heals everyone.

"Yeah, lets just leave that place. Between Droskar's cursed temple and duergars I did not like that place. " throws Makai


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

I'm okay with healing up here. We've got 2 days to attempt the caravan route. Odds of complete success are slim, but we might be able to secure a victory. Will move as soon as I can!


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Taking some time to patch up, the party hastens to the other prong in the Pathfinder advance. This area could not be more different than where you had just been. Something has drained the color and lichen from the stone here, leaving it smooth to the touch. Finely crumbled mineral deposits cover this room with dust. With the sizable amount left undisturbed, it’s clear that this area has been abandoned for years.

It doesn't take long to see the probable cause of this drained landscape. A quartet of yellow-orange amoeboid creatures slither across the ground, pseudopods grasping ahead of there slow approach.

ROUND 2:
Apollo: Go:
Makai: Go

Jelly: TBD (Occultism to ID)
Samantha (73/73): TBD
Jayma: TBD
Thimble (108/108): TBD
Krek (98/98): TBD

Section: The Caravan Route
TACTICAL MAP
Terrain Features: Dark, ceiling 10'
Party Conditions: Light: Samantha, Apollo, Makai: Mind of Menace, Krek Disfigured -1.
-----------------

DM:

EXPLORATION:
Assumes Thimble Scouting
Apollo: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32 Search (LLV)
Jayma: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16 Detect Magic (LLV, DV)
Krek: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11 (DV) Defend
Makai: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25 (DV) Defend
Samantha: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16 Search
Thimble: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15 (DV) Scouting
Jellies: 1d20 + 7 ⇒ (9) + 7 = 16

#1: 38
#2: 38
#3: 38
#4: 38

Grand Archive

Male Halfling Flames Oracle 6 | HP 60/60 | AC 24 (25 w/ Shield) | F+11, R+13, W+13 | Perc +12 (low-light vision) | Spells (1st): 3/3 (2nd): 3/3 (3rd): 0/3 | Focus: 3/3 | Curse: Minor | Cond: | Lucky#: 8 | Hero: 1

Entering the cavern and seeing the slimy yellow creatures, Apollo attempts to recall information about them.
Recall Knowledge: Occultism +12
He shares what he learns with the group.

Considering his options, he grumbles, "You lot look like you deserve my last proper fireball of the day!" He sends a large ball of flame into the center of the room near the pillar, attempting to burn all the beasts.

Fireball vs all 4 Psueopods: 6d6 ⇒ (6, 6, 6, 3, 2, 3) = 26
20' burst. Basic Reflex DC 22

◆ Recall Knowledge, ◆◆ Fireball

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

Makai runs towards the wall next to one of the Oozes, she stands next to the wall, leaving plenty of space for Precious to grow.

She raises her hammer and smites the creature

Channel Smite@Ooze 1: 1d20 + 13 ⇒ (18) + 13 = 31
Damage, bludgeoning: 2d8 + 4 ⇒ (1, 8) + 4 = 13
Harm, lvl2: 2d8 ⇒ (1, 1) = 2 lol ;) snake eyes

Her hammer emanating with power smites the oozy blob

Move and CHannel Smite with Harm lvl 2. Since Makai is next to the wall Sheltering Slab would come into play, she cannot be flanked as long as she is next to the wall.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Shoot. I KNOW I posted.... Sorry!

REF 1: 1d20 + 4 ⇒ (19) + 4 = 23 Pass
REF 2: 1d20 + 4 ⇒ (7) + 4 = 11 CRIT FAIL
REF 3: 1d20 + 4 ⇒ (3) + 4 = 7 CRIT FAIL
REF 4: 1d20 + 4 ⇒ (15) + 4 = 19 Fail

Apollo's spell wreaks havoc on the field, severely burning two of the jellies. Makai steps up and hits the closest hard. If it had bones, surely they'd have shattered.

Apollo knows these to be ochre jellies. Slashing piercing and electricity will make them split into two jellies with equal killing power. Fire and smacking are the way to go.

Sensing a meal the four close in, blocking the party. A couple get close enough to attack:
Pseudopod v. Krek: 1d20 + 15 ⇒ (18) + 15 = 33 for DMG: 1d8 + 7 ⇒ (5) + 7 = 12 and Acid: 2d4 ⇒ (3, 1) = 4 and GRAB[/ooc]
Pseudopod v. Makai: 1d20 + 15 ⇒ (2) + 15 = 17 MISS

ROUND 1:
Apollo: Fireball
Makai: Hit]
Jelly: ATK
Samantha (73/73): Go
Jayma: Go
Thimble (108/108): Go
Krek (98/98): Go

Section: The Caravan Route
TACTICAL MAP
Terrain Features: Dark, ceiling 10'
Party Conditions: Light: Samantha, Apollo, Makai: Mind of Menace, Krek Disfigured -1.
-----------------

DM:

EXPLORATION:
Assumes Thimble Scouting
Apollo: 1d20 + 12 ⇒ (4) + 12 = 16 30 on die for actual roll.

#1: 66
#2: 90
#3: 90
#4: 64


VC Australia - WA

The traps and haunts of the Pallid Peak have been weakened, be it by skill or force.
The Hazards Identified condition is now in effect for Act 2.

Horizon Hunters

Male Barbarian (Tiny) Poppet 6 | Perc +11 (Darkvision) | Speed: 20' (30' Raging) | HP: 108/108 (+10 Raging; Weak 3 Fire) | AC: 24 (23 raging) (Deny Adv.) | Fort: +14 Ref: +7 (Bulwark +8) Will: +11 | Exploration: Scout | Status: Clumsy 1 (included), Probably Raging, Probably Large | Hero Points: 0

Precious rages and attacks the nearest:

Ghost Touch Striking Lance +1, Rage: 1d20 + 15 ⇒ (4) + 15 = 19
P, Raging: 2d8 + 10 ⇒ (4, 1) + 10 = 15
Deadly: 1d8 ⇒ 5

If he notices what I think he will:

If it's immune or splits he draws the meteor hammer.

If not because he missed or because he damaged it with piercing he will attack again…

Ghost Touch Striking Lance +1, Rage: 1d20 + 15 - 5 ⇒ (16) + 15 - 5 = 26
P, Raging: 2d8 + 10 ⇒ (8, 5) + 10 = 23
Deadly: 1d8 ⇒ 6


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Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Apollo is completely free to yell out that information BEFORE Thimble strikes. You want to adjust assuming he does? I'll allow it given the timetable.

Horizon Hunters

Male Barbarian (Tiny) Poppet 6 | Perc +11 (Darkvision) | Speed: 20' (30' Raging) | HP: 108/108 (+10 Raging; Weak 3 Fire) | AC: 24 (23 raging) (Deny Adv.) | Fort: +14 Ref: +7 (Bulwark +8) Will: +11 | Exploration: Scout | Status: Clumsy 1 (included), Probably Raging, Probably Large | Hero Points: 0

Precious will draw rage then strike with the meteor hammer; please swap Attack 1 to B damage. Thank you!

Horizon Hunters

CN Female Gnome Noble Sorcerer 8 | ♥️ 74/64 | AC 23 (Mage Armor) | F+14 R+13 W+15 | Perc +12 (Low-Light, Darkvision) | Speed 40' | Focus □ | Spells DC 26; Slots: 1□□□□ 2□□□□ 3 □□□□ 4 □□□□ | Hero 1 | Detect Magic (Init +12) | ✋ Staff of Fire | Status:

Jayma, once again the last off the mark, is nevertheless impressed by the strength of Apollo's fireball and it's effectiveness against the jellies. Happy to be in an environment where fiery explosions do not cause collateral damage to the surroundings, she too decides to lob a fireball of her own. So once again raising her staff up high, she twirls the head in a big circle and calls out, "juicy jellies jolted joylessly," before bringing the staff down in a slashing motion and pointing its head at the center of the group of assailants. "<BOOM!>"

I've dropped a 20-foot burst template with a center point to indicate the origin of the blast radius of her fireball. It is the very same spot where Apollo just dropped his.

Action 1 & 2 (◆◆): Cast a Spell: Fireball with Dangerous Sorcery - 20-foot burst

Fireball Damage: 6d6 + 3 ⇒ (5, 5, 3, 3, 3, 1) + 3 = 23 fire damage vs DC 22 Basic Reflex

That's the last of her Level 3 slots, so much like Apollo, her average damage output will likely decrease in the future.

Concentrating on the aeon stone in her wayfinder, she says the words, "scutum magicae," and the space around her shimmers a light pink.

Action 3 (◆): Activate an Item: Wayfinder & Aeon Stone: Dusty Rose Prism - Cast: Shield - AC 22 (Hardness 10)

Shield Block (↺) - Hardness 10:

Shield Block (↺)
Trigger While you have your shield raised, you would take damage from a physical attack.
Description: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Grand Archive

Male Halfling Flames Oracle 6 | HP 60/60 | AC 24 (25 w/ Shield) | F+11, R+13, W+13 | Perc +12 (low-light vision) | Spells (1st): 3/3 (2nd): 3/3 (3rd): 0/3 | Focus: 3/3 | Curse: Minor | Cond: | Lucky#: 8 | Hero: 1

Realizing what these oozes are, the smoking halfling yells, "These are ochre jellies! Do NOT slash or pierce or electrify them ... unless we want more of them!" He nods with approval as Jayma brings more fire.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Thimble makes a quick switch on Apollo's advice. His hit squishes a lot of jelly.

Jayma's encore fireball strikes the field:
REF 1: 1d20 + 4 ⇒ (12) + 4 = 16 Fail
REF 2: 1d20 + 4 ⇒ (10) + 4 = 14 Fail
REF 3: 1d20 + 4 ⇒ (8) + 4 = 12 CRIT fail
REF 4: 1d20 + 4 ⇒ (17) + 4 = 21 Fail

The damage is obvious as the mindless foes looks like there's very little fight left in them!

ROUND 1:
Apollo: Fireball
Makai: Hit]
Jelly: ATK
Samantha (73/73): Go

Jayma: BOOM
Thimble (108/108): Thwack
Krek (98/98): Go

Section: The Caravan Route
TACTICAL MAP
Terrain Features: Dark, ceiling 10'
Party Conditions: Light: Samantha, Apollo, Makai: Mind of Menace, Krek Disfigured -1.
-----------------

DM:

EXPLORATION:
Assumes Thimble Scouting
Apollo: 1d20 + 12 ⇒ (19) + 12 = 31 30 on die for actual roll.

#1: 104
#2: 113
#3: 136
#4: 87

Grand Archive

F Iruxi Fighter 6 | HP (58/86) | AC 24 | F +13 R +10 (+3 vs Damage) W +13 | Perception +13

Samantha moves forward, plunging her katana into the ground and drawing a maul and taking a swing at #1.

Maul vs #1 FF from flank?: 1d20 + 13 ⇒ (19) + 13 = 32
bludgeoning damage: 1d12 + 4 ⇒ (8) + 4 = 12


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Samantha's maul finds an easy target. She was hoping to kill this thing, but not quite yet.

ROUND 1:
Apollo: Fireball
Makai: Hit]
Jelly: ATK
Samantha (73/73): Hit
Jayma: BOOM
Thimble (108/108): Thwack
Krek (98/98): Go

Section: The Caravan Route
TACTICAL MAP
Terrain Features: Dark, ceiling 10'
Party Conditions: Light: Samantha, Apollo, Makai: Mind of Menace, Krek Disfigured -1.
-----------------

DM:

EXPLORATION:
Assumes Thimble Scouting
Apollo: 1d20 + 12 ⇒ (14) + 12 = 26 30 on die for actual roll.

#1: 116
#2: 113
#3: 136
#4: 87

Horizon Hunters

Hobgoblin| HP 113/113 | AC: 26 (27 w/ shield) | F: +15 R: +12, W: +10 | Perception: +12 (Darkvision) | Default Exploration: Defend

Krek looks down at his scourge and buckler. "They can only fill the room so much right? And it is more worthy foes to beat on." He smiles at the thought but ends up slamming his small buckler into the gooey mass as it grabs ahold of him.

Shield Boss: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Shield Boss: 1d20 + 14 - 5 ⇒ (9) + 14 - 5 = 18
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Shield Boss: 1d20 + 14 - 10 ⇒ (2) + 14 - 10 = 6
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Status:

AC 25 (26 w/ shield)
HP 86/98; Grabbed
Buckler (Hardness 3) 6/6 HP
Hero Points 0/3
Campaign Coin 1/1
Demon Mask: 1/1
Giant Centipede Venom: 6/6
Sloughing Toxin: 2/2
Injury Poison: 6/6


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Krek slams his shield into the jelly, connecting a pair of times. Surely it can't withstand another barrage like that!

ROUND 2:
Apollo: Go
Makai: Go

Jelly: TBD
Samantha (73/73): TBD
Jayma: TBD
Thimble (108/108): TBD
Krek (98/98): TBD

Section: The Caravan Route
TACTICAL MAP
Terrain Features: Dark, ceiling 10'
Party Conditions: Light: Samantha, Apollo, Makai: Mind of Menace, Krek Disfigured -1.
-----------------

DM:

EXPLORATION:
Assumes Thimble Scouting
Apollo: 1d20 + 12 ⇒ (12) + 12 = 24 30 on die for actual roll.

#1: 135
#2: 113
#3: 136
#4: 87

Grand Archive

Male Halfling Flames Oracle 6 | HP 60/60 | AC 24 (25 w/ Shield) | F+11, R+13, W+13 | Perc +12 (low-light vision) | Spells (1st): 3/3 (2nd): 3/3 (3rd): 0/3 | Focus: 3/3 | Curse: Minor | Cond: | Lucky#: 8 | Hero: 1

Even though he's out of spell slots, it doesn't keep a good flame-thrower down! Apollo grunts, "Time to die a fiery death." The oracle focuses his energy and casts Whirling Flames sending two small fireballs to burn several of the oozes.

Whirling Flames (Fire Damage) vs 1,3,4: 5d6 ⇒ (6, 1, 4, 3, 1) = 15
Two 5' bursts (identified by suns on the map). Basic Reflex DC 22.
Cost: 1 Focus Point. Oracular Curse advances to Moderate. (Apollo is concealed from others, and others are concealed from him.)

He then brings up a magical shield.

◆◆ Whirling Flames, ◆ Shield


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

REF 1: 1d20 + 4 ⇒ (9) + 4 = 13 FAIL DEAD
REF 3: 1d20 + 4 ⇒ (5) + 4 = 9 CRIT FAIL DEAD
REF 4: 1d20 + 4 ⇒ (15) + 4 = 19 FAIL

Apollo keeps up the fire! Two of the jellies burn to a crisp!

Krek slams his shield into the jelly, connecting a pair of times. Surely it can't withstand another barrage like that!

ROUND 2:
Apollo: Kill
Makai: Go
Jelly: TBD
Samantha (73/73): TBD
Jayma: TBD
Thimble (108/108): TBD
Krek (98/98): TBD

Section: The Caravan Route
TACTICAL MAP
Terrain Features: Dark, ceiling 10'
Party Conditions: Light: Samantha, Apollo, Makai: Mind of Menace, Krek Disfigured -1.
-----------------

DM:

EXPLORATION:
Assumes Thimble Scouting
Apollo: 1d20 + 12 ⇒ (14) + 12 = 26 30 on die for actual roll.

#2: 113
#4: 102


VC Australia - WA

Venture-Captain Luna Aldred stands at one end of a wide stone bridge, facing the path back to base camp. At the far end of the bridge, a pair of tall doors stands open. Within, a marvelous city rises, seemingly unscathed by the passage of centuries. From afar, the research possibilities seem endless. As Pathfinder agents gather on the bridge, preparing to enter the city, Luna scans the area carefully. The muffled sounds of clanking armor and shuffling footsteps announce the approach of unwanted company.

Soon, a massive group of Aspis agents strides out onto the bridge. The leader of the Aspis, a man wearing a fortune in diamond jewelry, casually tosses a dagger from hand to hand.

“You aren’t so tough now, ‘venture-captain’. I do wish you didn’t have to die, but this is merely business. Profit margins are razor-thin these days.”
Luna casts a glance behind her for just a moment, smiling at the assembled Pathfinder agents. Her teeth sharpen into fangs as she charges to attack. While some Aspis agents stay behind to engage with her, many more rush past her, making a break for the city’s doors. The venture-captain can’t hold back this tide alone!

Table GMs, run Event 5: The Door In.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

It takes very little time for the team to mop up the caves of jellies. The wave of Pathfinders carries everyone forward.....

It allows everyone a solid 10 minutes to refocus!


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The
chasm below the bridge you stand upon drops almost 50 feet to a section
of cavernous floor with a small stream in it. The area is cast in dim light from the wayfinders worn by gathered Pathfinder Society members. Venture-Captain Luna Aldred stands back to guard the rear as you approach the doorway.

The Aspis eye you and make a break for the doorway, only you are standing between them and the untouched city. "We can't allow them to enter the city and hide away. Stop them!"

Round 1
Makai: Go
Aspis Group 1: TBD[/b]
Apollo: TBD
Jayma: TBD
Thimble: TBD
Aspis Group 2: TBD
Krek: TBD
Samantha: TBD

Section: The Gate
TACTICAL MAP
Terrain Features: Don't fall
Party Conditions: Light: Samantha, Apollo, Makai: Mind of Menace, Krek Disfigured -1.
-----------------

DM:

EXPLORATION:
Opp.: 1d20 + 12 ⇒ (9) + 12 = 21
Bu: 1d20 + 10 ⇒ (17) + 10 = 27
Assumes Thimble Scouting
Apollo: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26 Search (LLV)
Jayma: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25 Detect Magic (LLV, DV)
Krek: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19 (DV) Defend
Makai: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33 (DV) Defend
Samantha: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14 Search
Thimble: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22 (DV) Scouting

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

Makai moves forwards and prays for Torag to give her strength

Move, Bless

Reaction: Reactive Shield (+2 to AC)


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

There was some confusion within the scenario, and I didn't catch the clarification in time. Rewinding and starting over affects only Makai, so the map is now up to date and I'll give Makai their turn back. Also going to go with YES you can see them over the edge of the bridge.

Section: The Gate
TACTICAL MAP
Terrain Features: Don't fall!
Party Conditions: Light: Samantha, Apollo, Makai: Mind of Menace, Krek Disfigured -1.
-----------------
Round 1
Makai: Go... Again!
Aspis Group 1: TBD
Apollo: TBD
Jayma: TBD
Thimble: TBD
Aspis Group 2: TBD
Krek: TBD
Samantha: TBD

DM:

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

I will stay with my round as is


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Makai, refresh you map.

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

Done, thanks. Change the direction of movement to protect Apollo


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Makai steps up, blessing her immediate area to defend against the Aspis. The enemy agents begin to rush forth.... and passed you!

They completely ignore the party as they make a break for the door! [ooc]Can't check if people have AoOs. Pathfinders on either side would get them if so!

Section: The Gate
TACTICAL MAP
Terrain Features: Don't fall!
Party Conditions: Light: Samantha, Apollo, Makai: Mind of Menace, Krek Disfigured -1.
-----------------
Round 1
Makai: Bless
Aspis Group 1: To the gate!
Apollo: Go
Jayma: Go
Thimble: Go

Aspis Group 2: TBD
Krek: TBD
Samantha: TBD

DM:

Horizon Hunters

Male Barbarian (Tiny) Poppet 6 | Perc +11 (Darkvision) | Speed: 20' (30' Raging) | HP: 108/108 (+10 Raging; Weak 3 Fire) | AC: 24 (23 raging) (Deny Adv.) | Fort: +14 Ref: +7 (Bulwark +8) Will: +11 | Exploration: Scout | Status: Clumsy 1 (included), Probably Raging, Probably Large | Hero Points: 0

FOR SHIVALRRRRYYYYY!

Precious gets mad and grows three times too big before running forward!

DIE!

Horizon Hunters

CN Female Gnome Noble Sorcerer 8 | ♥️ 74/64 | AC 23 (Mage Armor) | F+14 R+13 W+15 | Perc +12 (Low-Light, Darkvision) | Speed 40' | Focus □ | Spells DC 26; Slots: 1□□□□ 2□□□□ 3 □□□□ 4 □□□□ | Hero 1 | Detect Magic (Init +12) | ✋ Staff of Fire | Status:

As the Aspis run past her, Jayma thinks, "I don't think so.". She quickly opens her arms wide and calls out, "assault aspi assassins", before pounding the tip of her staff down hard three times: <crack!, crack!, crack!>. With every strike of her staff on the ground, a ray of scorching heat blasts from its head and flies towards a different enemy.

Action 1, 2 & 3 (◆◆◆): Cast a Spell: Scorching Ray [L2] with Dangerous Sorcery vs W3, U1, U2

Scorching Ray Attack 1: 1d20 + 12 ⇒ (15) + 12 = 27
Scorching Ray Damage 1: 4d6 + 2 ⇒ (5, 6, 2, 1) + 2 = 16 fire damage vs W3

Scorching Ray Attack 2: 1d20 + 12 ⇒ (14) + 12 = 26
Scorching Ray Damage 2: 4d6 + 2 ⇒ (4, 3, 6, 4) + 2 = 19 fire damage vs U1

Scorching Ray Attack 3: 1d20 + 12 ⇒ (4) + 12 = 16
Time to burn a Hero Point for a re-roll

Scorching Ray Attack 3: 1d20 + 12 ⇒ (19) + 12 = 31
Scorching Ray Damage 3: 4d6 + 2 ⇒ (4, 3, 6, 3) + 2 = 18 fire damage vs U2

On a crit, the target takes double damage.

Grand Archive

F Iruxi Fighter 6 | HP (58/86) | AC 24 | F +13 R +10 (+3 vs Damage) W +13 | Perception +13

Samantha takes a swipe as U2 runs by.

2 handed AoO: 1d20 + 16 ⇒ (16) + 16 = 32
slashing damage: 2d10 + 4 ⇒ (8, 9) + 4 = 21
deadly?: 1d8 ⇒ 1
43 if that crits and flatfooted until the beginning of my next turn.

Grand Archive

Male Halfling Flames Oracle 6 | HP 60/60 | AC 24 (25 w/ Shield) | F+11, R+13, W+13 | Perc +12 (low-light vision) | Spells (1st): 3/3 (2nd): 3/3 (3rd): 0/3 | Focus: 3/3 | Curse: Minor | Cond: | Lucky#: 8 | Hero: 1

Knowing the importance of protecting the doorway, Apollo sees the Aspis agents run by and simply says, "Not today." Taking advantage of Makai's divine aura, Apollo sends a ball of flame at one of the enemies.

If U2 is still standing after the barrage from Samantha and Jayma, he'll focus his attack on U2. Otherwise, if U2 is down, he thinks it's a Beautiful Day and he'll aim at U1.

Produce Flame +Bless vs. U2 (or U1, if U2 is down): 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25
Fire Damage: 3d4 + 4 ⇒ (4, 3, 3) + 4 = 14

Then in an effort to slow them down, the little halfling bravely (or, foolishly?) moves in front of one of the Aspis agents, hoping to provide some flanking for Krek.

◆◆ Produce Flame, ◆ Stride


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Precious Thimble grows in size, better able to block the Aspis advance.

Jayma's rays all strike. They're all solid hits, though the off-balance one Samantha struck really takes a heavy hit, and she dies on the spot!

Apollo quickly turns and hurls even more fire at the other vanguard.

Blocked in, the more heavily armed Aspis agents close for combat. With simple daggers they attack Thimble and Makai:
W2 v. Thimble: 1d20 + 15 ⇒ (15) + 15 = 30 for DMG: 1d4 + 11 ⇒ (4) + 11 = 15
W2 v. Thimble: 1d20 + 11 ⇒ (1) + 11 = 12 MISS
W1 v. Thimble: 1d20 + 15 ⇒ (15) + 15 = 30 for DMG: 1d4 + 11 ⇒ (1) + 11 = 12
W1 v. Thimble: 1d20 + 11 ⇒ (6) + 11 = 17 MISS
W3 v. Makai: 1d20 + 15 ⇒ (7) + 15 = 22 MISS
W3 v. Makai: 1d20 + 11 ⇒ (15) + 11 = 26 MISS

Section: The Gate
TACTICAL MAP
Terrain Features: Don't fall!
Party Conditions: Light: Samantha, Apollo, Makai: Mind of Menace, Krek Disfigured -1.
-----------------
Round 1
Makai: Bless
Aspis Group 1: To the gate!
Apollo: Go
Jayma: Burn!
Thimble (91/108): Embiggen
Aspis Group 2: ATK
Krek: Go
Samantha: Go

DM:

W3: 16
U1: 33

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

Makai blocks the hit that aspis agent threw her way. She keeps on praying, as the blessing reaches further. Sustain bless to grow its size

She then smites aspis agent that attacked her

Channel Smite@w3: 1d20 + 13 ⇒ (9) + 13 = 22
Damage, bludgeoning: 2d8 + 4 ⇒ (6, 1) + 4 = 11
Harm, negative: 2d8 ⇒ (1, 5) = 6

Make bless larger, Channel smite
Reaction: Reactive Shield (+2 to AC)

Horizon Hunters

Hobgoblin| HP 113/113 | AC: 26 (27 w/ shield) | F: +15 R: +12, W: +10 | Perception: +12 (Darkvision) | Default Exploration: Defend

Krek steps in and batters the Aspis. "Will be there in a minute Thimble." Though after seeing the Knight in action he is sure the little poppet can hold them off well enough on his own.

Intimidate (Demoralize), Intimidating Glare: 1d20 + 14 ⇒ (12) + 14 = 26

+1 Striking Scourge (Non-Lethal) Snagging Strike: 1d20 + 17 ⇒ (16) + 17 = 33
Damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6 Flat-footed until the start of my next turn.

Remorseless Lash- Red can't reduce their frightened condition below 1 until the start my next turn.

Agonizing Rebuke- Red takes 1d4 mental damage at the start of its turn while frightened and in combat with Krek.

◆ Step
◆ Demoralize
◆ Snagging Strike

Status:

AC 25 (26 w/ shield)
HP 98/98
Buckler (Hardness 3) 6/6 HP
Hero Points 1/3
Campaign Coin 1/1
Demon Mask: 1/1
Giant Centipede Venom: 6/6
Sloughing Toxin: 2/2
Injury Poison: 6/6

Grand Archive

F Iruxi Fighter 6 | HP (58/86) | AC 24 | F +13 R +10 (+3 vs Damage) W +13 | Perception +13

Samantha lets go of her katana with one hand as she takes a defensive posture and moves around to help engage the heavily armored enemies.

Nodding to Makai and Thimble she briefly grabs the katana with both hands for a powerful two handed stab at W3.

Dual Handed Assault + Bless vs W3 FF: 1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24
piercing: 2d10 + 6 ⇒ (7, 2) + 6 = 15
deadly?: 1d8 ⇒ 3

Parry(AC 26), Stride, Dual Handed Assault

Potential AoO:

slash+bless: 1d20 + 16 + 1 ⇒ (8) + 16 + 1 = 25
slashing: 2d6 + 6 ⇒ (1, 6) + 6 = 13
deadly?: 1d8 ⇒ 7


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Krek's gaze and lash both crack the Aspis agent. The fear and dread are plan on her face.

On the other side of the kerfuffle, Samantha draws blood and Makai smashes bone!

The lead agent steps away from the flank and tries to savagely stab Apollo:
Dagger: 1d20 + 15 ⇒ (1) + 15 = 16
Dagger 2: 1d20 + 11 ⇒ (7) + 11 = 18
But it's REALLY feeble

Section: The Gate
TACTICAL MAP
Terrain Features: Don't fall!
Party Conditions: Light: Samantha, Apollo, Makai: Mind of Menace, Krek Disfigured -1.
-----------------
Round 2
Makai: Bless
Aspis Group 1: Weak
Apollo: Go
Jayma: Go
Thimble (91/108): Go

Aspis Group W: TBD
Krek: TBD
Samantha: TBD

DM:

W3: 48
U1: 45 (FF until Krek 2, Frightened 1, 1d4 Mental at start of turn)

Horizon Hunters

CN Female Gnome Noble Sorcerer 8 | ♥️ 74/64 | AC 23 (Mage Armor) | F+14 R+13 W+15 | Perc +12 (Low-Light, Darkvision) | Speed 40' | Focus □ | Spells DC 26; Slots: 1□□□□ 2□□□□ 3 □□□□ 4 □□□□ | Hero 1 | Detect Magic (Init +12) | ✋ Staff of Fire | Status:

Jayma turns and concentrates her powers on the lone remaining Aspi agent that got past their initial defenses. "Get him! He must not reach the city." Her face once again turns an ugly green color and she flings a gob of acid at the Aspi while yelling, "Acid attacks aspi antagonist."

Action 1 & 2 (◆◆): Cast a Spell: Acid Arrow [L2] with Dangerous Sorcery and Bless vs Flat-Footed and Frightened 1 U1

Acid Arrow Attack: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25 vs Flat-Footed and Frightened 1
Acid Arrow Damage: 3d8 + 2 ⇒ (6, 8, 6) + 2 = 22 acid damage
Plus 1d6 persistent acid damage.

If a crit, double the initial damage, but not the persistent damage.

Concentrating on the aeon stone in her wayfinder, she says the words, "scutum magicae," and the space around her shimmers a light pink.

Action 3 (◆): Activate an Item: Wayfinder & Aeon Stone: Dusty Rose Prism - Cast: Shield - AC 22 (Hardness 10)

Shield Block (↺) - Hardness 10:

Shield Block (↺)
Trigger While you have your shield raised, you would take damage from a physical attack.
Description: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Grand Archive

Male Halfling Flames Oracle 6 | HP 60/60 | AC 24 (25 w/ Shield) | F+11, R+13, W+13 | Perc +12 (low-light vision) | Spells (1st): 3/3 (2nd): 3/3 (3rd): 0/3 | Focus: 3/3 | Curse: Minor | Cond: | Lucky#: 8 | Hero: 1

The little halfling nimbly dances out of the way to avoid the enemy's dagger. Apollo growls, "Nice try ... now you burn!" Heeding Jayma's advice about focusing attacks on the lead agent, the oracle moves back into Makai's aura and sends another ball of flame to finish him off.

Produce Flame + Bless vs U1: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29 (vs. flatfoot AC & frightened, courtesy of Krek?)
Fire Damage: 3d4 + 4 ⇒ (4, 3, 4) + 4 = 15
If crit, double damage + 1d4 persistent fire.

◆ Stride, ◆◆ Produce Flame

Horizon Hunters

Male Barbarian (Tiny) Poppet 6 | Perc +11 (Darkvision) | Speed: 20' (30' Raging) | HP: 108/108 (+10 Raging; Weak 3 Fire) | AC: 24 (23 raging) (Deny Adv.) | Fort: +14 Ref: +7 (Bulwark +8) Will: +11 | Exploration: Scout | Status: Clumsy 1 (included), Probably Raging, Probably Large | Hero Points: 0

You think you can bring down a shivelrous knight just by surrounding him!? Start with 3 with the flank, then work on to the rest…

Precious tries to lay waste to his hated enemies!

Ghost Touch Striking Lance +1, Rage, Bless: 1d20 + 15 + 1 ⇒ (4) + 15 + 1 = 20
P, Raging: 2d8 + 10 ⇒ (1, 4) + 10 = 15
Deadly: 1d8 ⇒ 2

Ghost Touch Striking Lance +1, Rage, Bless: 1d20 + 15 + 1 - 5 ⇒ (12) + 15 + 1 - 5 = 23
P, Raging: 2d8 + 10 ⇒ (7, 5) + 10 = 22
Deadly: 1d8 ⇒ 3

Ghost Touch Striking Lance +1, Rage, Bless: 1d20 + 15 + 1 - 10 ⇒ (16) + 15 + 1 - 10 = 22
P, Raging: 2d8 + 10 ⇒ (6, 4) + 10 = 20
Deadly: 1d8 ⇒ 5

Hero Point if I miss attack 1:

Ghost Touch Striking Lance +1, Rage, Bless: 1d20 + 15 + 1 ⇒ (20) + 15 + 1 = 36


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Jayma's spell nearly drops the agent. Indeed as the acid continues to melt and burn it looks like the again. When Apollo's spell lands the agent completely succumbs to what is likelier an easier death than mental anguish and acid.

It takes Thimble a trio of powerful hits, but he brings down one of the more heavily armored agents.

The remaining two step to Thimble's side, trying to stab their way passed:
W2 Dagger 1: 1d20 + 15 ⇒ (11) + 15 = 26 for Stuffing confetti: 1d4 + 11 ⇒ (3) + 11 = 14
W2 Dagger 2: 1d20 + 11 ⇒ (13) + 11 = 24 for Stuffing confetti: 1d4 + 11 ⇒ (1) + 11 = 12
W1 Dagger 1: 1d20 + 15 ⇒ (16) + 15 = 31 for Stuffing confetti: 1d4 + 11 ⇒ (1) + 11 = 12
W1 Dagger 2: 1d20 + 11 ⇒ (6) + 11 = 17 MISS

Section: The Gate
TACTICAL MAP
Terrain Features: Don't fall!
Party Conditions: Light: Samantha, Apollo, Makai: Mind of Menace, Krek Disfigured -1.
-----------------
Round 2
Makai: Bless
Aspis Group 1: Weak
Apollo: Magic
Jayma: Magic
Thimble (53/108): Kill
Aspis Group W: TBD
Krek: TBD
Samantha: TBD

DM:


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Section: The Gate
TACTICAL MAP
Terrain Features: Don't fall!
Party Conditions: Light: Samantha, Apollo, Makai: Mind of Menace, Krek Disfigured -1.
-----------------
Round 2
Makai: Bless
Aspis Group 1: Weak
Apollo: Magic
Jayma: Magic
Thimble (53/108): Kill
Aspis Group W: ATK
Krek: Go
Samantha: Go

Round 3:
Makai: Go
Apollo: Go
Jayma: Go
Thimble (53/108): Go

Aspis Group W: TBD
Krek: TBD
Samantha: TBD

DM:

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