Dungeon Master S - 2e |
Jayma's ray misses one, and slams into the other.
Makai lands a swift hit before seeing to her defense. As her shield goes up, Thimble's lance pierces the thing through its chest, killing it!
Before the fiend can make any kind of counter, Krek's scourge drops the creature! Technically unconscious, not dead, so while out of initiative, I'll wait for a plan before ending combat.
Makai Goldenoak |
Heal lvl 3@Samantha: 3d8 + 24 ⇒ (1, 7, 7) + 24 = 39
Makai casts healing spell to heal some of the wound of Iruxi
Than she begins to tend to the wounded
Threat wounds, DC20@Krek: 1d20 + 13 ⇒ (8) + 13 = 21
Heal: 2d8 + 10 ⇒ (4, 2) + 10 = 16
Threat wounds, DC20@Samantha: 1d20 + 13 ⇒ (19) + 13 = 32
Heal: 4d8 + 10 ⇒ (7, 3, 3, 4) + 10 = 27
10 min Samantha full, Krek 96/98
Threat wounds, DC20@Krek: 1d20 + 13 ⇒ (13) + 13 = 26
Heal: 2d8 + 10 ⇒ (8, 1) + 10 = 19
Threat wounds, DC20@Thimble: 1d20 + 13 ⇒ (1) + 13 = 14
Damage: 1d8 ⇒ 3
20 min Krek full, Thimble 78/108
Threat wounds, DC20@Krek: 1d20 + 13 ⇒ (9) + 13 = 22
Heal: 2d8 + 10 ⇒ (6, 2) + 10 = 18
Threat wounds, DC20@Krek: 1d20 + 13 ⇒ (13) + 13 = 26
Heal: 2d8 + 10 ⇒ (4, 4) + 10 = 18
So 40 mins to take everyone to full health
Dungeon Master S - 2e |
It takes some time, but everyone's wounds are tended to. The path forward is dark and mysterious. Where to?
Precious Thimble |
Precious hops on Krek's shoulder and peers at the map. Does this room look like a scary skull? No wonder the bad guys were in here. We killed 'em good right? That's the shivalry way.
Thank you, Makai!
He moves straight ahead. Vote to move to the right side of the map, down that big ol' hallway
Jayma |
Jayma claps when Krek drops the last fiend. "Yay!" She they notices that it's still twitching a little, and moving closer, sends a blast of flames from her staff to finish it off. "globus ignis!"
Action: Activate an Item: Staff of Fire - Cast a Spell: Produce Flame [L3] vs Unconscious H2?
Produce Flame Attack: 1d20 + 12 ⇒ (9) + 12 = 21 vs Unconscious
Produce Flame Damage: 3d4 + 4 ⇒ (3, 3, 2) + 4 = 12 fire damage
By the way, how many Thimbles do we have? I see two tokens for him. I also like that the layout of the temple is in the form of a skull, possibly with a spinal column.
When Thimble decides to go down the main hallway, Jayma shrugs. "As good a way as any."
Shall we hit each side opening in order? The small one to the South first?
Dungeon Master S - 2e |
So many Thimbles! Once a plan gets a second vote, I'll advance!
Makai Goldenoak |
Makai follows Krek and Thimble down the big hallway.
Dungeon Master S - 2e |
The party carefully advances. Without stepping too far into the side rooms it looks like on your right is a large chamber of columns that reach the ceiling. On your left is a room which seems to function as a mass grave...
There's a limit to how much you can see into both from the main hall.
Makai Goldenoak |
"How about we check the graves first? If the undead are not at rest, they could be a source of trouble."
My vote goes to mass grave
Precious Thimble |
Lets do it. I hate the undead.
Dungeon Master S - 2e |
The party hangs left. Most of this room is taken up by an open mass grave filled with bones. A statue of a young dwarf woman with long braids and a falcon on her shoulder watches over the room, but the statue’s face has been utterly destroyed.
The statue as a ruined depiction of the dwarven deity Bolka, goddess of beauty, love, and marriage.
Makai Goldenoak |
Religion, DC20: 1d20 + 13 ⇒ (12) + 13 = 25
Makai looks at the statue "That statue depicts Bolka, the goddess of beauty, love and marriage."
She looks around disgusted by duergars and their doings.
She moves closer to inspect the bones. Are they dwarven? All ancestries?
Precious Thimble |
Precious follows closely.
Jayma |
The religious significance of the statue if completely lost on Jayma, not that she's particularly interested in such things to begin with. Her thoughts are currently lost in the small details of the architecture. She continuously sends out mental feelers for the presence of any magical energies in the area.
Detecting Magic as usual.
Dungeon Master S - 2e |
Suddenly a quintet of bodies begin to rise within the grave.... what matter of undead are these?
Then it strikes, these aren't undead! They're grey skinned dwarves armed to the teeth!
Section: The Temple Route
TACTICAL MAP
Terrain Features: Dark, ceiling 10'
Party Conditions: Light: Samantha, Apollo, Makai: Mind of Menace, Krek Disfigured -1.
-----------------
ROUND 1:
Apollo: Go
Samantha (73/73): Go
Enemy: TBD
Makai: TBD
Krek (98/98): TBD
Thimble (108/108): TBD
Jayma: TBD
Enemy T: 1d20 + 8 ⇒ (17) + 8 = 25
Enemy C: 1d20 + 14 ⇒ (14) + 14 = 28
Assumes Thimble Scouting
Apollo: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 Search (LLV)
Jayma: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14 Detect Magic (LLV, DV)
Krek: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21 (DV) Defend
Makai: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28 (DV) Defend
Samantha: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29 Search
Thimble: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19 (DV) Scouting
Apollo Fireborn |
Apollo follows the others into the crypt. When the dwarves attack, he realizes he's far too close to the action. The halfling carefully steps back and pretends to consider his options. He mutters, "Hopefully they're not flame-resistant." Hating to disappoint, the oracle attempts to burn them, but with a new spell, Whirling Flames.
From his outstretched hand, he shoots two small fireballs centering them strategically around the enemies.
Fire Damage: 5d6 ⇒ (2, 6, 2, 5, 6) = 21
Whirling Flames: Two 5' bursts ... indicated by orange suns on the map. Should hit 4 of the 5.
Basic Reflex DC 22. Cost: 1 Focus Point.
Smoke and flames manifest around the oracle and cloud his vision, activating his minor curse.
◆ Step, ◆◆ Whirling Flames
Samantha_ |
Samantha roars as she approaches blue, the frills flaring.
vs Blue Will DC: 1d20 + 14 ⇒ (7) + 14 = 21
Once in position she goes for an overhand stab, deep into the flesh of the graveborn dwarf.
dual handed assault vs Blue: 1d20 + 16 ⇒ (18) + 16 = 34
piercing damage: 2d10 + 6 ⇒ (1, 7) + 6 = 14
deadly?: 1d8 ⇒ 8
14 on a hit or 36 on a crit.
Dungeon Master S - 2e |
Apollo's spell catches most of the enemies!
REF 1: 1d20 + 4 ⇒ (3) + 4 = 7 CRIT fail DEAD
REF White: 1d20 + 10 ⇒ (8) + 10 = 18 Fail
REF 2: 1d20 + 4 ⇒ (18) + 4 = 22 Pass
REF Blue: 1d20 + 10 ⇒ (7) + 10 = 17 Fail
The flames immolate one and damage most of the others!
Samantha's approach and assault nearly drops a second one!
They shake off their cover and stand. Three of them harness their inner magic to become large! The last casts a spell a spell on white's weapon...
Section: The Temple Route
TACTICAL MAP
Terrain Features: Dark, ceiling 10'
Party Conditions: Light: Samantha, Apollo, Makai: Mind of Menace, Krek Disfigured -1.
-----------------
ROUND 1:
Apollo: Big magic
Samantha (73/73): Crit
Enemy: ATK
Makai: Go
Krek (98/98): Go
Thimble (108/108): Go
Jayma: Go
2: 10
Red:
White: 21 (Magic Weapon)
Blue: 57 (Frightened 2)
Precious Thimble |
Precious waits for some space, then he rages and grows just as big as his enemies! He stabs white!
Ghost Touch Striking Lance +1, Rage: 1d20 + 15 ⇒ (12) + 15 = 27
P, Raging: 2d8 + 10 ⇒ (7, 6) + 10 = 23
havent adjusted token yet. I think he can actually be in 2 squat\res large size and treat it as difficult terrain if needed.
Jayma |
Jayma does not like being so exposed, so she slides behind her capable defenders into a more protected position. She then carefully watches the locations of the duergars and her companions and sees an opening to drop a nice fiery explosion that will catch all their enemies while merely warming the Pathfinders. Raising her staff up high, she twirls the head in a big circle and calls out, "Fireball fries foes," before bringing the staff down in a slashing motion and pointing its head at a location behind the enemy.
I've dropped a 20-foot burst template with a center point to indicate the origin of the blast radius of her fireball. Not exactly sure where Thimble ends up, but if he could make sure to be outside the burst radius, that would be great. If not, then he should Delay on Jayma's turn.
Action 1 (◆): Stride (25 feet)
Action 2 & 3 (◆◆): Cast a Spell: Fireball with Dangerous Sorcery - 20-foot burst
Fireball Damage: 6d6 + 3 ⇒ (1, 2, 3, 2, 1, 5) + 3 = 17 fire damage vs DC 22 Basic Reflex
What a sad set of damage dice those were.
Makai Goldenoak |
Makai looks at the duergars and she spits on the ground. She moves her hammer and her whole body begins to shine.
Casting Heroism on herself.
Then she swings her hammer at the enemy next to her
Warhammer@red, heroism: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
Damage, bludgeoning: 2d8 + 4 ⇒ (4, 6) + 4 = 14
Cast Heroism, strike Red, Reaction: Reactive Shield (+2 to AC)
Krek the Serpent |
Krek snarls at the Duergar stomping towards him. "You fools really wanna do this?"
Intimidate (Demoralize), Intimidating Glare: 1d20 + 14 ⇒ (6) + 14 = 20
Hero Point: 1d20 + 14 ⇒ (20) + 14 = 34
+1 Striking Scourge (Non-Lethal) Snagging Strike: 1d20 + 17 ⇒ (15) + 17 = 32
Damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9 Flat-footed until the start of my next turn.
Damage (Poison): 1d4 ⇒ 3
Remorseless Lash- Red can't reduce their frightened condition below 1 until the start my next turn.
Agonizing Rebuke- Red takes 1d4 mental damage at the start of its turn while frightened and in combat with Krek.
◆ Demoralize
◆ Poison Weapon
◆ Snagging Strike
AC 25 (26 w/ shield)
HP 98/98
Buckler (Hardness 3) 6/6 HP
Hero Points 1/3
Campaign Coin 1/1
Demon Mask: 1/1
Giant Centipede Venom: 6/6
Sloughing Toxin: 2/2
Injury Poison: 6/6
Dungeon Master S - 2e |
Red: 1d20 + 10 ⇒ (1) + 10 = 11
White: 1d20 + 10 ⇒ (20) + 10 = 30
Blue: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
Wow....
2 REF: 1d20 + 4 ⇒ (10) + 4 = 14
Weapon and fire crash against the dwarves with an overwhelming attack. Two of the enemy fall, and the two who remain are barely holding on!
Section: The Temple Route
TACTICAL MAP
Terrain Features: Dark, ceiling 10'
Party Conditions: Light: Samantha, Apollo, Makai: Mind of Menace, Krek Disfigured -1.
-----------------
ROUND 2:
Apollo: Go
Samantha (73/73): Go
Enemy: TBD
Makai: TBD
Krek (98/98): TBD
Thimble (108/108): TBD
Jayma: TBD
2: 27
Red: 48
Samantha_ |
Samantha approaches #2 next with hir frills out.
threatening approach: 1d20 + 14 ⇒ (9) + 14 = 23
Threatening Approach.
before making another downward stab into the critter.
dual handed assault: 1d20 + 16 ⇒ (20) + 16 = 36
piercing: 2d10 + 6 ⇒ (9, 4) + 6 = 19
deadly?: 1d8 ⇒ 7
45 on a crit and flatfooted until my next turn.
katana: 1d20 + 16 ⇒ (20) + 16 = 36
slashing: 2d6 + 4 ⇒ (2, 2) + 4 = 8
deadly?: 1d8 ⇒ 2
Apollo Fireborn |
Apollo moves in, gathers a ball of flame in his palm and flings it at the remaining enemy.
Produce Flame vs Red: 1d20 + 12 ⇒ (13) + 12 = 25
Fire Damage: 3d4 + 4 ⇒ (4, 2, 4) + 4 = 14
•Stride, •• Produce Flame
Dungeon Master S - 2e |
Samantha's approach is terrifying, but the results are horrifying. She stabs so hard that the head comes away form the body with a tearing sound.
Apollo's flame slams into the remaining foe. The enemy's zealotry is obvious, and there's no stopping him.
He swings his warflail overhead at Thimble:
ATK: 1d20 + 15 ⇒ (3) + 15 = 18 MISS
ATK: 1d20 + 10 ⇒ (2) + 10 = 12 MISS
ATK: 1d20 + 5 ⇒ (15) + 5 = 20 MISS
The dice have clearly decided how this fight is to go!
Section: The Temple Route
TACTICAL MAP
Terrain Features: Dark, ceiling 10'
Party Conditions: Light: Samantha, Apollo, Makai: Mind of Menace, Krek Disfigured -1.
-----------------
ROUND 2:
Apollo: Crit Kill
Samantha (73/73):
Enemy: ATK
Makai: Go
Krek (98/98): Go
Thimble (108/108): Go
Jayma: Go
Red: 48
Jayma |
Jayma's features pick up a distinctly greenish hue as as she concentrates on the head of her staff. It too begins to turn a sickly green color and slowly starts oozing vitriol. She then swings the head of her staff at the last antagonist as she yells, "deadly dissolvent dispatches duergar." A stream of acid shoots out the head of the staff and flies in the direction of the enlarged duergar.
Action 1 & 2 (◆◆): Cast a Spell: Acid Arrow [L2] with Dangerous Sorcery vs Red
Acid Arrow Attack: 1d20 + 12 ⇒ (18) + 12 = 30
Acid Arrow Damage: 3d8 + 2 ⇒ (7, 2, 8) + 2 = 19 acid damage
Plus 1d6 persistent acid damage.
If a crit, double the initial damage, but not the persistent damage.
Concentrating on the aeon stone in her wayfinder, she says the words, "scutum magicae," and the space around her shimmers a light pink.
Action 3 (◆): Activate an Item: Wayfinder & Aeon Stone: Dusty Rose Prism - Cast: Shield - AC 22 (Hardness 10)
Shield Block (↺)
Trigger While you have your shield raised, you would take damage from a physical attack.
Description: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Dungeon Master S - 2e |
Jayma finds an easy target in a dwarf so large. The acid strikes him over the heart, and it's not long before he succumbs to the wounds!
Out of combat! That was ALSO a crit due to Clumsy 1. Man the dice were decisive.
Precious Thimble |
I think a battle scar is very Shivalrous, Sir Krek! I wish I got one too, then people would know what sort of knight I am.
Where to now? Is there more stuff to fight?
Apollo Fireborn |
Apollo watches with awe as Jayma and Samantha leave no doubt with their effective attacks. He calls out, "Anyone need magical healing?" Seeing Krek's impressive battle scar, "Sorry, but I don't think I have anything for that, but ... I like the look!"
Would that require something like Restoration or Remove Curse or...?
If others heal up or search the area, Apollo will take 10 minutes to sit pray silently to Sarenrae for continued guidance.
Apollo refocuses to regain 1 focus point. Note: His minor curse remains in effect till his next daily prep.
Dungeon Master S - 2e |
Everyone looks over Krek, and thinks that in time the wounds will fade... hopefully.
The party takes 10 minutes to refocus and catch their breath. There seems to be only one location of interest left.
Five stone columns form a line through the center of the room. The once-intricate details on the columns are now dust that coats the ground. Map updated.
EXPLORATION:
Assumes Thimble Scouting
Apollo: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21 Search (LLV)
Jayma: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14 Detect Magic (LLV, DV)
Krek: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18 (DV) Defend
Makai: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22 (DV) Defend
Samantha: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16 Search
Thimble: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21 (DV) Scouting
Makai Goldenoak |
Makai moves inside the chamber and looks at the columns.
"I think we should safely assume that something is in here as well!"
Dungeon Master S - 2e |
Given Makai's position, it's hard to see what's etched into the columns.
Precious Thimble |
Precious follows, using the other passage.
Dungeon Master S - 2e |
Half the party walks into the room, taking a variety of approaches. Doesn't look like there's much here, perhaps beyond?
Precious Thimble |
This room is boring! Precious moves toward the next area.
Makai Goldenoak |
Makai follows Precious Thimble
Dungeon Master S - 2e |
Krek's efforts backfire! DC 21 Basic REF save v. DMG: 4d8 + 14 ⇒ (1, 8, 4, 7) + 14 = 34
It looks like someone with the knowhow Crafting or the prices application of strength Athletics can stabilize the columns in this room.
There are 3 remaining columns, now labeled.
Krek the Serpent |
Krek panics as he watches the column crumble towards everyone. He quickly reaches out and tries to catch and stabilize the heavy stone out of pure instinct alone.
Athletics: 1d20 + 12 ⇒ (3) + 12 = 15
Hero Point: 1d20 + 12 ⇒ (1) + 12 = 13
AC 25 (26 w/ shield)
HP 98/98
Buckler (Hardness 3) 6/6 HP
Hero Points 0/3
Campaign Coin 1/1
Demon Mask: 1/1
Giant Centipede Venom: 6/6
Sloughing Toxin: 2/2
Injury Poison: 6/6
Makai Goldenoak |
Makai moves towards the columns and tries to stabilize them
Crafting, stone work: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
But she is as effective as Krek
Dungeon Master S - 2e |
the party is fighting a losing battle as the columns continue their collapse. DC 21 Basic REF save v. DMG: 4d8 + 14 ⇒ (4, 8, 8, 3) + 14 = 37
It looks like someone with the knowhow Crafting or the prices application of strength Athletics can stabilize the columns in this room.
There are 2 remaining columns, now labeled.
Apollo Fireborn |
Seeing the columns start to collapse, Apollo rushes in. The little halfling isn't the least bit athletic, "Those pillars are far too heavy. However, if we apply a little leverage ... like so ..." Apollo tries to stabilize one of the columns by strategically adjusting loose rocks.
Crafting (to Stabilize Column #1): 1d20 + 13 ⇒ (13) + 13 = 26
Dungeon Master S - 2e |
Apollo quickly moves with a trained eye to stabilize one of the columns! This isn't initiative, so feel free to all try for the last one.