[GDXI] PF2e B20 - Burden in Bloodcove (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Alter Ego | Spell DC 19 | Spells -/2/1 | Curse: Minor| ♥️ 38 | AC 19 | Saves 7/9/7 | Perception +5 | PFS ID: 133608-2005 | CG Female Human Oracle of Flames 3 | Focus Points 2/2 | ☘️ 0 | ◆◇◈↺ |

GM, I got a 28 on a DC 15 Basic Save, so I should take zero damage from the exploding rat.

Radiant Oath

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◆◇↺ | Spell Templates
The Carnelian Signet wrote:
GM, I got a 28 on a DC 15 Basic Save, so I should take zero damage from the exploding rat.

Correct - but your save for the barrel wasn't a crit, and because you were around the barrel when it lit the oil, you also got the persistent fire. 4 from the burning barrel and 3 from the persistent fire

Exploding Rats - DC 15 Basic Reflex Save
Barrel Igniting the Oil - DC 18 Basic Reflex Save (all those around the barrel or covered in oil)

Radiant Oath

Skills:
Architecture Lore +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +9, Performance +11 (+12 when making a performance of type Singing.), Religion +9, Society +7, Theater Lore +7
Male Human NG Cleric of Shelyn 4 (he/him) | HP:34/40| AC:18 | DC: 19 | F:+8 R:+8 W:+11 | Init:+8 (Religion to Detect Magic) | Per: +9 | Hero: 1

Reflex (DC 15), fatigued: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20

Athelsted avoids the bulk of the flame, but drops.
Dying 2


◆◇↺

Maruta Reflex vs Oil: 1d20 + 8 ⇒ (18) + 8 = 26
Maruta Reflex vs BOOM: 1d20 + 8 ⇒ (14) + 8 = 22

Standarii Reflex vs Oil: 1d20 + 5 ⇒ (6) + 5 = 11
Standarii Reflex vs BOOM: 1d20 + 5 ⇒ (5) + 5 = 10

Callistos Reflex vs Oil: 1d20 + 7 ⇒ (1) + 7 = 8
Callistos Reflex vs BOOM: 1d20 + 7 ⇒ (6) + 7 = 13

Radiant Oath

◆◇↺ | Spell Templates

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Special Conditions:
Remove Rat Harness: 2 actions
Nature / Thievery / Tanning Lore to remove rat harness
Before Your Turn:
After Your Turn:
DC 15 Flat Check - Standarii, Callistos, Maruta, Carnelian Signet, Akame
------------------
Those with ** may go

Maruta - AC 18, 19/27 (d4 Persistent Fire)
**Akame Chiba - AC 21 (23 w/shield), 31/41 (1d4 Persistent fire); Naga-Kun AC 19, 24/27 (Fatigued, AC 18, -1 to saves)
**Callistos - AC 21, 5/41 (Fatigued, AC 20, -1 to saves; d4 Persistent Fire))
Athelstead Everwell - AC 17, 0/32 (Fatigued, AC 16, -1 to saves; Dying 2; Sanctuary)
Orange
Standarii - AC 21 (23 w/shield), 26/46 (d4 Persistent Fire)
Pink (-4)
Yellow (-11; 1d4 Persistent Fire)
Red (-11)
Carnelian Signet - AC 19, 24/38 (Anything past 30' is concealed; d4 Persistent Fire)

Horizon Hunters

NG female kitsune (empty sky) champion 3 | ◆◇↺ | ♥️ 41/41| AC 21 (23 with shield) | F +8 R +5 (bulwark) W +8 | Perc +8 LLV | Hero Points 2/3 | Focus 0/1 | Spd. 20ft. |

Do we have anyone that can heal Athelstead? I don't think we took the time for Akame to refocus after the chameleon battle.


Alter Ego | Spell DC 19 | Spells -/2/1 | Curse: Minor| ♥️ 38 | AC 19 | Saves 7/9/7 | Perception +5 | PFS ID: 133608-2005 | CG Female Human Oracle of Flames 3 | Focus Points 2/2 | ☘️ 0 | ◆◇◈↺ |

I can heal Athelstead or try to fix the barrel. Can't do both. Then again Callistos isn't looking too good either.

Radiant Oath

◆◇↺ | Spell Templates

The barrel is no longer an issue (it's been removed from the combat tracker)

Radiant Oath

◆◇↺ | Spell Templates

Eventually you all manage to subdue the rats and disable their harnesses. Once the rats have been disabled, the dockworkers muster the courage and help put out the fires. As you clean up and patch yourselves up, Aayah returns and is shocked to see the mess after the fire.

"I thought you were all experienced adventurers! How could you let this happen?! Somehow the Consortium won't look favorably on this, but I suppose a deal's a deal."

She hands each of you 10gp and stalks away, muttering to herself.

In the evening, you overhear that a subsequent investigation revealed that the chameleons were initially headed to a more appropriate receiving area but were rerouted by falsified documents.

A big THANK YOU to all of you for putting up with my delays. Getting sick in the middle of Gameday was never part of the plan. There's really not much left with the bounty other than beating the rats and cleaning up, so I thought I'd just end it here.

Chronicles have been emailed.


Alter Ego | Spell DC 19 | Spells -/2/1 | Curse: Minor| ♥️ 38 | AC 19 | Saves 7/9/7 | Perception +5 | PFS ID: 133608-2005 | CG Female Human Oracle of Flames 3 | Focus Points 2/2 | ☘️ 0 | ◆◇◈↺ |

The Carnelian Signet keeps her mouth shut while the boss berates her for failing to disarm a fiery barrel.

Oh well, payment's a payment.

"Toodles, everyone. I'm going to return to my client and then get drunk somewhere. Once I clean this oil off of me..."

Envoy's Alliance

Alter Ego |Spell DC 19 | Spells -/3/2 | Curse: None ♥️ 38 | AC 19 | Saves 7/9/7 | Perception +5 | PFS ID: 133608-2005 | CG Female Human Oracle of Flames 3 | Focus Points 2/2 | Hero Points 1 | ◆ ◇ ◈ ↺ |

Issil still can't get the stink out of her skin. Her vision is still hazy, but the wine she ordered isn't too bad. The Aspis Consortium is still a mystery, yet they clearly don't work together. Someone is sabotaging them actively, and it's not the Society. There are more missions to solve, but not today...

Thanks for the game, GM!

Vigilant Seal

| HP 41/46 | AC 21; w/shield 23 | Fort +9E; Ref +5T (Bulwark +3); Will +6E | Perception: +4T | Focus Points: 0/1 | Hero Points: 0/3 | LG Agender Conrasu (Corrector) Champion of Soralyon (Living Monolith) 3

Standarii is a bit stunned at everything going on around them, but acknowledges that this is just how life can be, sometimes, among groups like the Aspis Consortium. They make sure the others are alive and healthy enough to go their own separate ways, before following their own path to Absalom.

Good playing with you all, despite our dice! Thank you for the game, GM!

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