Carmilla Caliphvaso

Issil Telfae's page

130 posts. Organized Play character for chadius.


Race

♥️ 64 | AC 21 | Saves 10/8/8 | Perception +8 |

Classes/Levels

PFS ID: 133608-2005 | Female Human Barbarian (Fire Elemental) 4 | ☘️ 2 | ◆◇◈↺ |

Gender

Alter Ego |

Languages

Common, Diabolic, Pyric

Strength 3
Dexterity 2
Constitution 2
Intelligence 0
Wisdom 0
Charisma 2

About Issil Telfae

Pathbuilder 2e character sheet

She may or may not know the The Carnelian Signet.

Who is Issil?:

Grandmother Issil was quite the firecracker. After the Tanessen Family threw her out, she began raising hell in Cheliax. Exposed several nobles' corruption, freed gods know how many slaves and even exorcised the devil her parents were bargaining with. She also had a flame that kept her charming, married, and rich well through her last years.

My mother, on the other hand, worked tirelessly to rebuild our family's reputation. Flames of chaos force change, but you need limits to keep it under control. She made sure to send me to the Pathfinder Society as soon as possible.

As Grandmother said, you can't cage me any longer. My political influence will grow slowly yet surely. I'll never get my hands dirty, but I do know someone who can't wait to return...


XP: 45
GP: 314.26

Defenses and Movement:

HP 64
AC 21

>Robust Health< - When Treat Wounds or Battle Medicine is successful, Issil gains her level in Hit Points as a bonus. Battle Medicine immunity lasts an hour instead of 1 day.

Elemental Instinct Rage - When raging, Issil is concealed against ranged attacks (she can't Hide or Sneak with it)

[dice=Fort Save (E)]1d20+10[/dice]
[dice=Ref Save (T)]1d20+8[/dice]
[dice=Will Save (E)]1d20+8[/dice]

Size Medium
Speed 30 (25 + 5 Furious Footfalls)

Weapons:

Rage
- 6 Temporary HP
- 4 Fire damage on melee strikes
- Anathema - Disrespecting an elemental creature is anathema to your instinct; defending yourself against one is not. Purposefully despoiling the elemental plane associated with your element is anathema to your instinct, though this doesn't prevent you from responsibly altering that plane.

Silver Longsword +1 Striking
Traits: Versatile P, Magical
[dice=Silver Longsword]1d20+10[/dice]
[dice=Silver Magical Slashing]2d8+3[/dice]
[dice=Rage (Fire)]4[/dice]

Warhammer +1
Traits: Shove, Magical
[dice=Warhammer]1d20+10[/dice]
[dice=Bludgeoning]1d8+3[/dice]
[dice=Rage (Fire)]4[/dice]

Kineticist Dedication:

DC 16
Barbarian Elemental Instinct: Issil can use fire impulses while raging.

◆ Channel Elements - 10 foot fiery kinetic aura needed to use impulses.

Elemental Blast (60 feet)
- 2 Action version adds Con to damage
- Melee version adds Str to attack & damage
- Range version adds Dex to attack

◆ [dice=Melee Fire Blast]1d20+9[/dice]
[dice=Fire Damage]1d6+2[/dice]

◆ [dice=Ranged Fire Blast]1d20+8[/dice]
[dice=Fire Damage]1d6[/dice]

◆◆ [/url=https://2e.aonprd.com/Feats.aspx?ID=4238]>Flying Flame<[/url]
Tiny flaming object travels 30 feet in a path of Issil's choosing. Anyone on that path makes a basic Reflex Save vs 2d6 fire damage.

Skills:

[dice=Perception (E)]1d20+8[/dice]
[dice=Acrobatics (T)]1d20+8[/dice]
[dice=Athletics (T)]1d20+9[/dice]
[dice=Deception (E)]1d20+10[/dice]
[dice=Intimidation (T)]1d20+8[/dice]
[dice=Lore Heraldry (T)]1d20+6[/dice]
[dice=Lore Pathfinder Society (T)]1d20+6[/dice]
[dice=Religion (T)]1d20+6[/dice]
[dice=Society (T)]1d20+6[/dice]
[dice=Thievery (T)]1d20+8[/dice]

Intimidation
>Raging Intimidation< - Can use Demoralize and Scare to Death actions while raging.
>Intimidating Glare< - For free with Raging Intimidation

Deception
>Backup Disguise<

Other Gear:

Scale Mail
Adventurer's Pack
backpack (containing the other goods)
bedroll
- 10 pieces of chalk
- flint and steel
- 50 feet of rope
- 14 days rations
- soap
- 5 torches
- waterskin

Disguise Kit
Thieves' Tools

Character Creation:

Abilities
|Str|Dex|Con|Int|Wis|Cha
Base |10 |10 |10 |10 |10 |10
Human |-- |-- |12 |-- |-- |12
Noble |-- |12 |-- |-- |-- |14
Oracle |-- |-- |-- |-- |-- |16
4 Free |-- |14 |14 |12 |-- |18
Total |10 |14 |14 |12 |10 |18

HP 8 Human + 8 Oracle + 2 Con = 18

Skills
Background
T Society
T Lore(Heraldry)

Oracle
T Perception
T Religion

Flame Mystery
T Acrobatics

3 + Int
T Deception

T Stealth
T Thievery
T Performance

Saving Throws
Trained in Fortitude
Trained in Reflex (Expert due to Flame Mystery)
Expert in Will

Ancestry
Human (Human, Humanoid)

Ancestry Feat:
Feather Step

Heritage: Versatile Heritage
Weapon Proficiency

Background
Noble
Boost to Int or [Cha]
Free Boost
Trained in Society
Trained in Heraldry Lore
Courtly Graces

Other Proficiencies
Trained in simple weapons
Trained in unarmed attacks

Trained in light armor
Trained in unarmored defense

Trained in divine spell attack rolls
Trained in divine spell DCs

Equipment
Cost 13.6
Bulk 4.5

Rapier 2 gp, Bulk 1

Whip 0.1 gp, Bulk 1

Studded leather armor 2 gp, Bulk L

Adventurer's Pack 1.5 gp, Bulk 1
backpack (containing the other goods)
bedroll
- 10 pieces of chalk
- flint and steel
- 50 feet of rope
- 14 days rations
- soap
- 5 torches
- waterskin

Disguise Kit 2 gp Bulk L

Shortbow 3 gp Bulk 1
20 Arrows 2 sp Bulk 2L

Thieves' Tools 3 gp Bulk L

Spells
Cantrips (Unlimited)
- Sigil
- Light
- Message
- Shield
- Stabilize
- Produce Flame (Flame Mystery)

Spell Level 1 (2 slots per day)
- Command
- Heal

1. Q4 Port Peril Pub Crawl:

2. Q13 Falcon's Descent:

3. 1-08 (GM) Revolution on the Riverside:

<Chronicle>

<Gameplay>

Issil received GM Credit.

4. 1-12 (GM) Burden of Envy:

<Chronicle>

<Gameplay>

Issil received GM Credit.

5. 1-10 (GM) Tarnbreaker's Trail:

6. 2-09 The Seven Secrets of Dacilane Academy:

Chronicle

Dayjob roll is 20 earning her 4 sp.

Thread

Level 2:

Skill Feat: Intimidating Glare
Class Feat: Vigilante Dedication

(GM Credit) 1-06 Lost on the Spirit Road:

>Chronicle<
>Thread<

Issil did not play, but she did get credit.

2-19 Enter the Pallid Peak:

I'm level 3:

> Level 2 Pathbuilder 2e character sheet<

Proficiency +1

HP +8 + 2 Con (38)
Skill Increase: Issil is an Expert of Deception

Spell Repertoire:
New 2nd list spell: >Resist Energy<
New 2nd list spell: >Warrior's Regret<

Spells per day: 2 level 2 spells each day.

Signature Spell: Heal is a Signature Spell.

General Feat: >Fleet< Increases her land speed by 5 feet.

B20. Burden in Bloodcove:

TODO: Buy an >Owlbear Talisman<

3-18 Dacilane Academy’s Delightful Disaster:

4-99 Blessings of the Forest:

1-13 Devil at the Crossroads:

PC Core 2 Rebuild:

Human
Noble (Heraldry)
Barbarian - Fire Elemental Instinct
Skilled Human (Religion)
Ancestry Feat - Natural Skill (Acrobatics, Thievery)
Class Feat - Raging Intimidation

Level 2
Class Feat - Kineticist Dedication, Fire Element, Trained in Nature, Channel Elements, Elemental Blast, Kinetic Aura
Skill Feat - Multilingual (Common, Diabolic, Pyric)

Level 3
Skill Increase - Expert Disguise
General Feat - Robust Health
Furious Footfalls

Level 4
Archetype Class Feat - Through the Gate - Flying Flame
Skill Feat - Backup Disguise

GM Credit 4-10 The Arclord's Abode:

>Chronicle<
>Earn Income<
>Thread<

Issil did not participate, but she did get credit.

Q21 Infernal Infiltration: