Abilities
|Str|Dex|Con|Int|Wis|Cha
Base |10 |10 |10 |10 |10 |10
Human |-- |-- |12 |-- |-- |12
Noble |-- |12 |-- |-- |-- |14
Oracle |-- |-- |-- |-- |-- |16
4 Free |-- |14 |14 |12 |-- |18
Total |10 |14 |14 |12 |10 |18
HP 8 Human + 8 Oracle + 2 Con = 18
Skills
Background
T Society
T Lore(Heraldry)
Oracle
T Perception
T Religion
Flame Mystery
T Acrobatics
3 + Int
T Deception
T Stealth
T Thievery
T Performance
Saving Throws
Trained in Fortitude
Trained in Reflex (Expert due to Flame Mystery)
Expert in Will
Ancestry
Human (Human, Humanoid)
Ancestry Feat:
Feather Step
Heritage: Versatile Heritage
Weapon Proficiency
Background
Noble
Boost to Int or [Cha]
Free Boost
Trained in Society
Trained in Heraldry Lore
Courtly Graces
Other Proficiencies
Trained in simple weapons
Trained in unarmed attacks
Trained in light armor
Trained in unarmored defense
Trained in divine spell attack rolls
Trained in divine spell DCs
Equipment
Cost 13.6
Bulk 4.5
Rapier 2 gp, Bulk 1
Whip 0.1 gp, Bulk 1
Studded leather armor 2 gp, Bulk L
Adventurer's Pack 1.5 gp, Bulk 1
backpack (containing the other goods)
bedroll
- 10 pieces of chalk
- flint and steel
- 50 feet of rope
- 14 days rations
- soap
- 5 torches
- waterskin
Disguise Kit 2 gp Bulk L
Shortbow 3 gp Bulk 1
20 Arrows 2 sp Bulk 2L
Thieves' Tools 3 gp Bulk L
Spells
Cantrips (Unlimited)
- Sigil
- Light
- Message
- Shield
- Stabilize
- Produce Flame (Flame Mystery)
Spell Level 1 (2 slots per day)
- Command
- Heal