Carmilla Caliphvaso

Issil Telfae's page

112 posts. Organized Play character for chadius.


Race

♥️ 48 | AC 20 | Saves 8/8/8 | Perception +6 |

Classes/Levels

PFS ID: 133608-2005 | Female Human Oracle of Flames 4 | Focus Points □□ | ☘️ 1 | ◆◇◈↺ |

Gender

Alter Ego | Spells -/4/4 | Cursebound: □□

Alignment

CG

Strength 1
Dexterity 2
Constitution 2
Intelligence 0
Wisdom 0
Charisma 4

About Issil Telfae

Pathbuilder 2e character sheet

She may or may not know the The Carnelian Signet.

Who is Issil?:

Grandmother Issil was quite the firecracker. After the Tanessen Family threw her out, she began raising hell in Cheliax. Exposed several nobles' corruption, freed gods know how many slaves and even exorcised the devil her parents were bargaining with. She also had a flame that kept her charming, married, and rich well through her last years.

My mother, on the other hand, worked tirelessly to rebuild our family's reputation. Flames of chaos force change, but you need limits to keep it under control. She made sure to send me to the Pathfinder Society as soon as possible.

As Grandmother said, you can't cage me any longer. My political influence will grow slowly yet surely. I'll never get my hands dirty, but I do know someone who can't wait to return...


XP: 39
GP: 221.94

Defenses and Movement:

HP 48
AC 20 (Studded leather armor)

Fort T 8
Ref T 8
Will T 8

Size Medium
Speed 30 (25 + 5 from >Fleet<)

Weapons:

Whip +1
Traits: Disarm, Finesse, Nonlethal, Reach, Trip, Magical
[dice=Whip]1d20+9[/dice]
[dice=Nonlethal Slashing]1d4+1[/dice]

Rapier +1
Traits: Deadly d8, Disarm, Finesse, Magical
[dice=Rapier]1d20+9[/dice]
[dice=Piercing]1d6+1[/dice]

Light Mace
Traits: Agile, Finesse, Shove
[dice=Light Mace]1d20+9[/dice]
[dice=Bludgeoning]1d4+1[/dice]

Shortbow
Traits: deadly d10
Range: 60 ft
[dice=Shortbow]1d20+8[/dice]
[dice=Bludgeoning]1d6[/dice]

Spells:

Foretell Harm (PC Core 138)
Traits: Cursebound, Divine, Oracle
Free Action
Once Per Round
Previous Action was to Cast a non-cantrip spell that dealt damage

At the beginning of the target's next turn, they take damage equal to twice the triggering spell's rank. The damage and type matches the spell.

[dice=Spell Attack]1d20+10[/dice]
Spell DC 20

Focus Spells 2 Focus Points maximum
- >Incendiary Aura< (Note it isn't cursebound, see Page 260 of PC Core 2)
- >Dazzling Flash<

Cantrips
- >Shield<
- >Vitality Lash<
- >Daze<
- >Guidance<
- >Light<
- >Ignition< (Revelation Spell)

Rank 1 (4 per day)
- >Heal (Signature Spell)<
- >Schadenfreude<
- >Restyle<
- >Breathe Fire< (Revelation Spell)

Rank 2 (4 per day)
- >Blazing Armory<
- >See the Unseen<
- >Sure Footing<
- >Blazing Bolt< (Revelation Spell)

Oracle Flames Mystery:

PC Core 2, Page 136-137
Spells: Ignition, Breathe Fire, Blazing Bolt
Revelation Spells: Incendiary Aura
Related Domains: Dust, Fire, Star, Sun
Mystery Skill: Acrobatics
Oracle Feat: Foretell Harm

Curse of Engulfing Flames (PC Core 2)
Issil takes persistent Fire Damage equal to her Cursebound value. She sheds light like a torch.

The flames subside when she begins to Refocus or when she falls unconscious. They resume if she is interrupted while Refocusing, or she regains consciousness.

Skills:

[dice=Acrobatics (T)]1d20+8[/dice]
[dice=Athletics (T)]1d20+7[/dice]
[dice=Deception (E)]1d20+12[/dice]
[dice=Intimidation (T)]1d20+10[/dice]
[dice=Lore Heraldry (T)]1d20+6[/dice]
[dice=Lore Pathfinder Society (T)]1d20+6[/dice]
[dice=Religion (T)]1d20+6[/dice]
[dice=Society (T)]1d20+6[/dice]
[dice=Thievery (T)]1d20+8[/dice]

Intimidation
>Intimidating Glare<

Deception
>Backup Disguise< (Player Core, Page 260)

Other Gear:

Adventurer's Pack
backpack (containing the other goods)
bedroll
- 10 pieces of chalk
- flint and steel
- 50 feet of rope
- 14 days rations
- soap
- 5 torches
- waterskin

Disguise Kit
Thieves' Tools

Character Creation:

Abilities
|Str|Dex|Con|Int|Wis|Cha
Base |10 |10 |10 |10 |10 |10
Human |-- |-- |12 |-- |-- |12
Noble |-- |12 |-- |-- |-- |14
Oracle |-- |-- |-- |-- |-- |16
4 Free |-- |14 |14 |12 |-- |18
Total |10 |14 |14 |12 |10 |18

HP 8 Human + 8 Oracle + 2 Con = 18

Skills
Background
T Society
T Lore(Heraldry)

Oracle
T Perception
T Religion

Flame Mystery
T Acrobatics

3 + Int
T Deception

T Stealth
T Thievery
T Performance

Saving Throws
Trained in Fortitude
Trained in Reflex (Expert due to Flame Mystery)
Expert in Will

Ancestry
Human (Human, Humanoid)

Ancestry Feat:
Feather Step

Heritage: Versatile Heritage
Weapon Proficiency

Background
Noble
Boost to Int or [Cha]
Free Boost
Trained in Society
Trained in Heraldry Lore
Courtly Graces

Other Proficiencies
Trained in simple weapons
Trained in unarmed attacks

Trained in light armor
Trained in unarmored defense

Trained in divine spell attack rolls
Trained in divine spell DCs

Equipment
Cost 13.6
Bulk 4.5

Rapier 2 gp, Bulk 1

Whip 0.1 gp, Bulk 1

Studded leather armor 2 gp, Bulk L

Adventurer's Pack 1.5 gp, Bulk 1
backpack (containing the other goods)
bedroll
- 10 pieces of chalk
- flint and steel
- 50 feet of rope
- 14 days rations
- soap
- 5 torches
- waterskin

Disguise Kit 2 gp Bulk L

Shortbow 3 gp Bulk 1
20 Arrows 2 sp Bulk 2L

Thieves' Tools 3 gp Bulk L

Spells
Cantrips (Unlimited)
- Sigil
- Light
- Message
- Shield
- Stabilize
- Produce Flame (Flame Mystery)

Spell Level 1 (2 slots per day)
- Command
- Heal

1. Q4 Port Peril Pub Crawl:

2. Q13 Falcon's Descent:

3. 1-08 (GM) Revolution on the Riverside:

<Chronicle>

<Gameplay>

Issil received GM Credit.

4. 1-12 (GM) Burden of Envy:

<Chronicle>

<Gameplay>

Issil received GM Credit.

5. 1-10 (GM) Tarnbreaker's Trail:

6. 2-09 The Seven Secrets of Dacilane Academy:

Chronicle

Dayjob roll is 20 earning her 4 sp.

Thread

Level 2:

Skill Feat: Intimidating Glare
Class Feat: Vigilante Dedication

(GM Credit) 1-06 Lost on the Spirit Road:

>Chronicle<
>Thread<

Issil did not play, but she did get credit.

2-19 Enter the Pallid Peak:

I'm level 3:

> Level 2 Pathbuilder 2e character sheet<

Proficiency +1

HP +8 + 2 Con (38)
Skill Increase: Issil is an Expert of Deception

Spell Repertoire:
New 2nd list spell: >Resist Energy<
New 2nd list spell: >Warrior's Regret<

Spells per day: 2 level 2 spells each day.

Signature Spell: Heal is a Signature Spell.

General Feat: >Fleet< Increases her land speed by 5 feet.

B20. Burden in Bloodcove:

TODO: Buy an >Owlbear Talisman<

3-18 Dacilane Academy’s Delightful Disaster:

4-99 Blessings of the Forest:

1-13 Devil at the Crossroads:

PC Core 2 Rebuild:

Character Creation
Ancestry: Human
Background: Noble (Heraldry)
Class: Oracle

Level 1
Boosts
- Ancestry: Dex, Cha
- Background: Con, Cha
- Class: Cha
- Free: Str, Dex, Con, Cha
- Final: Str +1, Dex +2, Con +2, Int 0, Wis 0, Cha +4

Heritage: Skilled Human (Deception)
Ancestry Feat: General Training (Weapon Proficiency)

Oracle
Mystery: Flames
Feat: Foretell Harm
Curse of Engulfing Flames

Level 2
Class Feat: Domain Acumen (Sun - Dazzling Flash)
Skill Feat: Intimidating Glare

Level 3
General Feat: Fleet
Signature Spells

Level 4
Class Feat: Whispers of Weakness
Skill Feat: Backup Disguise

Spell Repetoire
Focus Spells
- Incendiary Aura
- Dazzling Flash

Cantrips
- Shield
- Vitality Lash
- Daze
- Guidance
- Light

Rank 1 (4 per day)
- Heal (Signature Spell)
- Schadenfreude
- Restyle
- Breathe Fire (Revelation Spell)

Rank 2 (4 per day)
- Blazing Armory
- See the Unseen
- Sure Footing
- Blazing Bolt (Revelation Spell)