About Issil TelfaePathbuilder 2e character sheet She may or may not know the The Carnelian Signet. In Mission Items Who is Issil?:
Grandmother Issil was quite the firecracker. After the Tanessen Family threw her out, she began raising hell in Cheliax. Exposed several nobles' corruption, freed gods know how many slaves and even exorcised the devil her parents were bargaining with. She also had a flame that kept her charming, married, and rich well through her last years. My mother, on the other hand, worked tirelessly to rebuild our family's reputation. Flames of chaos force change, but you need limits to keep it under control. She made sure to send me to the Pathfinder Society as soon as possible. As Grandmother said, you can't cage me any longer. My political influence will grow slowly yet surely. I'll never get my hands dirty, but I do know someone who can't wait to return... XP: 51 GP: 125.90 Defenses and Movement:
HP 83 AC 23 >Aeon Stone< (Pearly White Spindle): She recovers 1 HP per minute. >Sudden Charge< Stride Twice, melee Strike once after stopping movement. >Robust Health< - When Treat Wounds or Battle Medicine is successful, Issil gains her level in Hit Points as a bonus. Battle Medicine immunity lasts an hour instead of 1 day. Elemental Instinct Rage - When raging, Issil is concealed against ranged attacks (she can't Hide or Sneak with it) [dice=Fort Save (E)]1d20+12[/dice]
Size Medium
Weapons:
Rage - 7 Temporary HP - 4 Fire damage on melee strikes - Anathema - Disrespecting an elemental creature is anathema to your instinct; defending yourself against one is not. Purposefully despoiling the elemental plane associated with your element is anathema to your instinct, though this doesn't prevent you from responsibly altering that plane. Brutality - Critical Specialization with melee weapons and simple attacks while Raging. >Sudden Charge< Stride Twice, melee Strike once after stopping movement. Silver Longsword +1 Striking
Warhammer +1 Striking
Kineticist Dedication:
DC 20 Barbarian Elemental Instinct: Issil can use fire impulses while raging. ◆ Channel Elements - 10 foot fiery kinetic aura needed to use impulses. Elemental Blast (60 feet)
◆ [dice=Melee Fire Blast]1d20+10[/dice]
◆ [dice=Ranged Fire Blast]1d20+10[/dice]
◆◆ [/url=https://2e.aonprd.com/Feats.aspx?ID=4238]>Flying Flame<[/url]
Skills:
[dice=Perception (E)]1d20+9[/dice] [dice=Acrobatics (T)]1d20+10[/dice]
Intimidation
Deception
Other Gear:
Scale Mail +1 Adventurer's Pack backpack (containing the other goods) bedroll - 10 pieces of chalk - flint and steel - 50 feet of rope - 14 days rations - soap - 5 torches - waterskin Disguise Kit
Character Creation:
Abilities |Str|Dex|Con|Int|Wis|Cha Base |10 |10 |10 |10 |10 |10 Human |-- |-- |12 |-- |-- |12 Noble |-- |12 |-- |-- |-- |14 Oracle |-- |-- |-- |-- |-- |16 4 Free |-- |14 |14 |12 |-- |18 Total |10 |14 |14 |12 |10 |18 HP 8 Human + 8 Oracle + 2 Con = 18 Skills
Oracle
Flame Mystery
3 + Int
T Stealth
Saving Throws
Ancestry
Ancestry Feat:
Heritage: Versatile Heritage
Background
Other Proficiencies
Trained in light armor
Trained in divine spell attack rolls
Equipment
Rapier 2 gp, Bulk 1 Whip 0.1 gp, Bulk 1 Studded leather armor 2 gp, Bulk L Adventurer's Pack 1.5 gp, Bulk 1
Disguise Kit 2 gp Bulk L Shortbow 3 gp Bulk 1
Thieves' Tools 3 gp Bulk L Spells
3. 1-08 (GM) Revolution on the Riverside:
4. 1-12 (GM) Burden of Envy:
6. 2-09 The Seven Secrets of Dacilane Academy:
Level 2:
(GM Credit) 1-06 Lost on the Spirit Road:
2-19 Enter the Pallid Peak:
I'm level 3:
> Level 2 Pathbuilder 2e character sheet< Proficiency +1 HP +8 + 2 Con (38)
Spell Repertoire:
Spells per day: 2 level 2 spells each day. Signature Spell: Heal is a Signature Spell. General Feat: >Fleet< Increases her land speed by 5 feet.
B20. Burden in Bloodcove:
TODO: Buy an >Owlbear Talisman< 3-18 Dacilane Academy’s Delightful Disaster:
4-99 Blessings of the Forest:
1-13 Devil at the Crossroads:
PC Core 2 Rebuild:
Human Noble (Heraldry) Barbarian - Fire Elemental Instinct Skilled Human (Religion) Ancestry Feat - Natural Skill (Acrobatics, Thievery) Class Feat - Raging Intimidation Level 2
Level 3
Level 4
GM Credit 4-10 The Arclord's Abode:
Q21 Infernal Infiltration:
Q20 The Dacilane Academy's Show Must Go On:
6-99 Under the Eye of the Mantis:
Level 5:
Ability Boosts: 4 Str, 3 Dex, 3 Con, 3 Cha Skill Increase: Expert Intimidation Ancestry Feat: Natural Ambition -> Sudden Charge Barbarian 5 - Brutality Purchase:
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