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Standarii runs to the western-most actuator, trying to put things back into place?
1d20 + 6 ⇒ (19) + 6 = 25
And there was much rejoicing

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Elsha heads to the Eastern actuator to put his crafting prowess to work.
L-let's see what the p-p-pproblem is...
Crafting: 1d20 + 12 ⇒ (20) + 12 = 32 yay

GM Valen |

Celestia tries to redirect the energy
One success (with Hero Point) for North actuator.
Mylow tries to reach the southmost mechanism. Since he is small, does he still need to squeeze, or can he get a bonus?
One success (no bonus, nor is one needed) for South actuator.
Standarii runs to the western-most actuator, trying to put things back into place?
One success for West actuator.
Elsha heads to the Eastern actuator to put his crafting prowess to work.
L-let's see what the p-p-pproblem is...
Two successes for East actuator.
Successes indicated on Map with green stars.
Given the party's series of successes thus far, I will reveal that all four actuators require 3 successes to activate. The DC of all skill checks (except Lore) is 18.
The countdown continues. The party only has seconds remaining.
HATCH 'N A PLAN! Round One Cont'd/Round Two Begins!
PCs in bold may act
Celestia Sol
Elsha Ustosh
Lokoloko (May make two checks, one for each round)
Mylow Metcalf
Standarii
Swayaah Maeleranti (May make two checks, one for each round)

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GM Valen, are we able to continue working on the same "Actuator" for the next round or do we have to switch to a new one?

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"Mylow, I've got your back." Swayaah runs South and tries to clear the rubble surrounding the actuator.
Athletics: 1d20 + 7 ⇒ (11) + 7 = 18
Athletics: 1d20 + 7 ⇒ (4) + 7 = 11
"Almost there... you got this?" She turns to the halfling as she struggles to get the last piece out of the way.

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Lokoloko turns to Fae, who's enjoying her pickle.
"Yous stay here. I's go fix door. Yous stays 'til is safe, ok?"
Lokoloko first heads to the eastern hatch.
Crafting: 1d20 + 11 ⇒ (15) + 11 = 26
He then heads over to the Northern hatch to see if he can identify what's going on.
Arcana: 1d20 + 9 ⇒ (4) + 9 = 13
Arcana, Hero Point: 1d20 + 9 ⇒ (19) + 9 = 28
He looks on in satisfaction, realizing how the problem needs to be solved. "I's thinking we need send energy in this direction."

GM Valen |

GM Valen, are we able to continue working on the same "Actuator" for the next round or do we have to switch to a new one?
You are welcome to continue working on the same one.
"Mylow, I've got your back." Swayaah runs South and tries to clear the rubble surrounding the actuator.
"Almost there... you got this?" She turns to the halfling as she struggles to get the last piece out of the way.
One success. One failure, but not a crit fail.
Lokoloko first heads to the eastern hatch.
One success, making three total. The East actuator is now functioning.
He then heads over to the Northern hatch to see if he can identify what's going on.
He looks on in satisfaction, realizing how the problem needs to be solved. "I's thinking we need send energy in this direction."
Two success due to the crit((with a Hero Point), making three total. The North actuator is now functioning.
Four Pathfinders to go. Three successes needed.
HATCH 'N A PLAN! Round Two Cont'd!
PCs in bold may act
Celestia Sol
Elsha Ustosh
Lokoloko
Mylow Metcalf
Standarii
Swayaah Maeleranti

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I'm correcting that this round, but your call on what to do about the western one. Since I rolled a 19, maybe it was an untrained lore check? That result would have been a total of 20 in that case.
Very sorry about this.
Standarii goes to help with the southern actuator.
Athletics: 1d20 + 11 ⇒ (11) + 11 = 22

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GM Valen, can we make some alternate check on the West Actuator other than what is listed such as Crafting for the Engineering Lore? If so use the check below.
Also I think Celestia's Crit success gets the South one working so Standarii may want to try another "Actuator".
Mylow moves over to the West mechanism and tries to make adjustments on it.
Crafting: 1d20 + 10 ⇒ (11) + 10 = 21

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Thanks Lokoloko, that finishes up this one!
He follows Mylow over to the Western actuator, similarly attempting to apply his expertise to it.
Attempting the replacement as well.
Crafting: 1d20 + 12 ⇒ (15) + 12 = 27

GM Valen |

Celestia goes to help on the south
Two success due to the crit (with a Hero Point) though only one needed, making three total. The South actuator is now functioning.
Standarii goes to help with the southern actuator
Under the circumstances, I will treat both of your checks as untrained Lore checks applied to the West actuator. Thus, success last round stands. No success this round.
GM Valen, can we make some alternate check on the West Actuator other than what is listed such as Crafting for the Engineering Lore?
Mylow moves over to the West mechanism and tries to make adjustments on it.
Unfortunately, I can only apply the skills listed. I will treat your roll as an untrained Lore check. It is a failure, but not a crit failure.
Thanks Lokoloko, that finishes up this one!
He follows Mylow over to the Western actuator, similarly attempting to apply his expertise to it.
Treated as an untrained Lore check (+4 for Int), this is a success.
The countdown ends before you are able to complete repairs to the westernmost actuator. Suddenly, you hear a faint hissing sound emanating from beyond the hatch.
Will no obvious ill having resulted from the countdown's conclusion, you are able to get back to work. Eventually, you manage to complete the repairs on the fourth actuator, by slowly and delicately placing the dislodged fuses back in place.
Opening the hatch, you find a descending spiral staircase, which into a fog-filled chamber below. You determine that the fog is not dangerous to breathe, but it does obscure vision.
Imposing a –2 penalty on sight-based Perception checks.
Heading down the staircase, you find that it leads into a sparkling clean underground workshop. The complex is well-lit by bright recessed lights, their illumination still muted by the clinging fog.
As soon as Mylow reaches the bottom of the staircase, a door swings open revealing a granite cave beyond. Every inch of the granite cave has been polished until it sparkles.
Beyond the doorway can be seen a humanoid figure built from wood, metal, and magic (green) holds a whip. Four constructs sporting sharp, metal jaws stand nearby.
+1 to PC results below for Scout; -2 to Perception for fog
Lokoloko, Stealth to Avoid Notice: 1d20 + 8 ⇒ (15) + 8 = 23
Swayaah Maeleranti, Perception for Search: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
Celestia Sol, Perception for Search: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10
Mylow Metcalf, Perception: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
Elsha Ustosh, Stealth to Avoid Notice: 1d20 + 9 ⇒ (9) + 9 = 18
Standarii, Perception: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18
Green, Perception: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
Blue, Perception: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21
Purple, Perception: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
Red, Perception: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
Yellow, Perception: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
EXCAVATED BURROW - Round One Begins!
PCs in bold may act
Mylow Metcalf
Lokoloko
Swayaah Maeleranti
Construct (blue)
Elsha Ustosh
Standarii
Construct (purple)
Construct (green)
Construct (yellow)
Construct (red)
Celestia Sol

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Mylow strides twice around making room for the others and peers through the open door. He quick draws his bow and surprise attacks the blue construct.
Short Bow Surprise Attack: 1d20 + 11 ⇒ (10) + 11 = 21
Bow P Dmg: 1d6 ⇒ 3
Precision Dmg: 2d6 ⇒ (1, 4) = 5
He calls out to the rest of the group what he sees, "We have 4 menacing short metallic constructs of some sort and a taller humanoid one with a whip."

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Swayaah runs down the stairs and leans against a wall.
Triple Stride

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Are we standing above the ground (i.e. to get to the door, do I have to stride down the stairs?)
Lokoloko delays until the first of the creatures comes through the door.
"I's will heal yous afterwards. Sorry if I's hits you with potions!"

GM Valen |

Mylow strides twice around making room for the others and peers through the open door. He quick draws his bow and surprise attacks the blue construct.
The arrow pierces the construct's metal exterior, resulting in a few sparks.
Are we standing above the ground (i.e. to get to the door, do I have to stride down the stairs?)
Lokoloko delays until the first of the creatures comes through the door.
You are above the ground, so would have to stride down the steps.
The damaged construct moves toward its attacker.
Stride
It then tries to clamp down on the Pathfinder.
Melee Strike, jaws: 1d20 + 9 ⇒ (3) + 9 = 12
Damage 1d6+2 piercing plus Grab: 1d6 + 2 ⇒ (5) + 2 = 7
Melee Strike, jaws: 1d20 + 9 - 5 ⇒ (1) + 9 - 5 = 5
Damage 1d6+2 piercing plus Grab: 1d6 + 2 ⇒ (2) + 2 = 4
EXCAVATED BURROW - Round One Cont'd
PCs in bold may act
Mylow Metcalf
Lokoloko (Delay)
Swayaah Maeleranti
Construct (blue) -8 HP
Elsha Ustosh
Standarii
Construct (purple)
Construct (green)
Construct (yellow)
Construct (red)
Celestia Sol

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Lokoloko strides to Swayaah's side. He pulls out a small red vial and hurls it at blue. Quick Bomber
Lesser Alchemist Fire vs Blue: 1d20 + 8 ⇒ (18) + 8 = 26
Fire Damage: 1d8 + 1 ⇒ (4) + 1 = 5
2 persistent fire to blue; 1 splash to all within 5 ft of Blue
Extra damage due to Burn It! Ancestry Feat
"Buuuuurn!" he cackles, beady red eyes pulsing.

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Not sure about distance here, so please correct me if I'm off.
Standarii strides twice to get down the stairs and ahead of Lokoloko after the goblin makes his throw, reaching out to strike with their extending coil weapon!
+1 Disruptive Asp Coil: 1d20 + 10 ⇒ (19) + 10 = 29
Slashing: 1d6 + 4 ⇒ (2) + 4 = 6
Critical Specialization: The target is made off-balance by your attack, becoming flat-footed until the start of your next turn.
If it was only one stride to get down, they would raise their shield.

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It looks like Elsha was at the back of the line, so I don't think he can get there in two strides.
The Garundi man stumbles down the steps and around the outside circular stairwell, multiple alchemical bombs in his hands at the ready.
triple stride

GM Valen |

Lokoloko strides to Swayaah's side. He pulls out a small red vial and hurls it at blue.
"Buuuuurn!" he cackles, beady red eyes pulsing.
Crit
Standarii strides twice to get down the stairs and ahead of Lokoloko after the goblin makes his throw, reaching out to strike with their extending coil weapon.
Crit
If it was only one stride to get down, they would raise their shield.
It took two Strides I believe.
Two of the constructs (purple& yellow) move forward, seeking to latch onto a Pathfinder.
Stride x2 for each
They both try to clamp down on Standarii.
Melee Strike, jaws (purple): 1d20 + 9 ⇒ (2) + 9 = 11
Damage piercing plus Grab: 1d6 + 2 ⇒ (3) + 2 = 5
Melee Strike, jaws: 1d20 + 9 ⇒ (15) + 9 = 24
Damage piercing plus Grab: 1d6 + 2 ⇒ (6) + 2 = 8
No action left to Grab
The Living Monolith feels a burning sensation in his leg where the jaws clamped shut on it.
Standarii may attempt a Fortitude save (DC 17) v. poison
The humanoid creature approaches the door, readying its whip.
Stride, Readied Action
Another construct (red) waits for a target to present.
Delayed
Two other constructs (cyan & orange) inch closer in anticipation.
Stride x3
Yes, these two construct are newly-added after I checked my math on the adjustment for Challenge Points.
EXCAVATED BURROW - Round One Cont'd/Round Two Begins!
PCs in bold may act
Construct (blue) -20 HP (flat-footed;2 persistent acid)
Lokoloko
Elsha Ustosh
Standarii -8 HP (Fort save v. poison)
Construct (purple)
Construct (green) (Readied action)
Construct (yellow)
Construct (red) Delay
Construct (orange)
Construct (cyan)
Celestia Sol
Round Two
Mylow Metcalf
Swayaah Maeleranti

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With the flank provided by Standarii, Mylow drops his bow (release action), quick draws his +1 Striking Rapier and sneak attacks the blue construct (draw combined with strike action #1).
+1 Striking Rapier attack #1: 1d20 + 12 ⇒ (16) + 12 = 28
Rapier P Dmg #1: 2d6 + 4 ⇒ (5, 5) + 4 = 14
Precision Dmg #1: 2d6 ⇒ (5, 2) = 7
If the construct does not drop, he continues to attack it. If blue drops, he will instead step to behind the purple construct into a flank (step action #2) and attack the purple one (strike action #3).
+1 Striking Rapier attack #2: 1d20 + 7 ⇒ (6) + 7 = 13
Rapier P Dmg #2: 2d6 + 4 ⇒ (4, 5) + 4 = 13
Precision Dmg #2: 2d6 ⇒ (6, 2) = 8

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"Getting a little cramped down here..." Swayaah notices Mylow getting a bit overrun. "Lokoloko, back up our shining knight in armor here. I'll help Mylow."
She stares at the bucket of bolts with the Yellow treads.
Intimidate to Demoralize vs Yellow: 1d20 + 9 ⇒ (10) + 9 = 19
Swayaah has the >Intimidating Glare< feat, so she doesn't need a language to scare it- it just has to see her.
◆ Intimidate
◆ Stride
◆ Stride

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Blue should have Persistent Fire, not Acid. I threw Alchemist Fire at it

GM Valen |

Blue should have Persistent Fire, not Acid. I threw Alchemist Fire at it
Oops, my error. Matter is now largely moot. See below.
Mylow utterly destroys one construct (blue), but fails to even scratch the other. The remains of the destroyed construct continue to burn with flames rather than acid. ; P
Swayaah tries to intimidate the construct, but finds it is immune to her attempt at mental influence.
Unless I missed something, Demoralize has the mental trait, which falls under the constructs immunities.
Standarii is unaffected by the poison.
With one of its own destroyed, another construct (red) rushes in to attack.
Stride x2
Melee Strike, jaws (red) v Mylow: 1d20 + 9 ⇒ (20) + 9 = 29
Damage piercing plus Grab: 1d6 + 2 ⇒ (5) + 2 = 7
Alas, no actions left to grab.
The steel teeth slice through flesh until they strike bone! The Pathfinder's wound starts to ache and burn.
Mylow may attempt a Fortitude save (DC 17) v. poison.
EXCAVATED BURROW - Round Two Cont'd
PCs in bold may act
Construct (blue) -57 HP
Construct (red)
Lokoloko
Elsha Ustosh
Standarii -8 HP
Construct (purple)
Construct (green) (Readied action)
Construct (yellow)
Construct (orange)
Construct (cyan)
Celestia Sol
Round Three
Mylow Metcalf -14 HP (Fort save v poison)
Swayaah Maeleranti

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When the red construct hits Mylow:
Retributive Strike (↺)
Trigger: An enemy damages your ally, and both are within 15 feet of you.
Effect: You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level (5). If the foe is within reach, make a melee Strike against it.
Mylow takes 5 less damage
Retributive Strike vs Red: 1d20 + 10 ⇒ (5) + 10 = 15
Slashing: 1d6 + 4 ⇒ (5) + 4 = 9
On their turn, Standarii focuses their strikes against the purple construct, hoping to take it down then move there to block the way.
+1 Disruptive Asp Coil: 1d20 + 10 ⇒ (17) + 10 = 27
Slashing: 1d6 + 4 ⇒ (5) + 4 = 9
Critical Specialization: The target is made off-balance by your attack, becoming flat-footed until the start of your next turn.
+1 Disruptive Asp Coil: 1d20 + 10 - 5 ⇒ (15) + 10 - 5 = 20 (vs. flat-footed?)
Slashing: 1d6 + 4 ⇒ (4) + 4 = 8
(If purple drops after two strikes, Standarii will stride to where purple was previously standing. They will make a third strike only if purple is still standing)
+1 Disruptive Asp Coil: 1d20 + 10 - 10 ⇒ (13) + 10 - 10 = 13 (vs. flat-footed?)
Slashing: 1d6 + 4 ⇒ (5) + 4 = 9

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The pyromaniac goblin pulls out another vial, a slightly larger one, and hurls it at Pink.
Moderate Alchemist Fire vs Pink: 1d20 + 9 ⇒ (10) + 9 = 19
Fire Damage: 2d8 + 1 ⇒ (3, 8) + 1 = 12
2 Splash to everything within 5' of Pink, Pink also takes 3 persistent fire
He follows up with a blue vial to Yellow.
Lesser Bottled Lightning vs Yellow: 1d20 + 3 ⇒ (9) + 3 = 12
Electricity: 1d6 ⇒ 4
In the off chance that hit, Yellow is FF
1 splash to all around Yellow
He pulls out his mace in case he needs to bash something close.
◆ Moderate Alchemist Fire
◆ Lesser Bottled Lightning
◆ Interact

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Fort Save vs Poison (DC: 17): 1d20 + 9 ⇒ (10) + 9 = 19
GM Valen, Mylow would have stepped up to Purple after taking Blue out. I moved his token. Not sure if Red would have moved to that location if you wish to readjust it.

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Oof am I regretting preparing poison and mental damage bombs
Elsha looks slightly panicked at his present assortment of options.
I expected m-meatier adversaries!
He just remembers that on a curiosity, he recently learned how to concoct earthly crystal shards.
Those should pierce the armor of these constructs!
He lobs two of them over his companions' heads at them.
◆ Strike YELLOW, moderate crystal shards (quick bomber, far lobber), constraining splash to YELLOW
moderate crystal shards attack YELLOW, P damage, P splash damage: 1d20 + 10 ⇒ (2) + 10 = 122d4 ⇒ (4, 1) = 54 = 4
◆ Strike YELLOW, moderate crystal shards (quick bomber, far lobber), constraining splash to YELLOW
moderate crystal shards attack YELLOW, P damage, P splash damage: 1d20 + 10 - 5 ⇒ (17) + 10 - 5 = 222d4 ⇒ (2, 1) = 34 = 4
He re-scans the vials in his belt pouch and, frowning, retrieves his sling.
◆ Interact: retrieve sling

GM Valen |

Standarii intervenes to keep the jaws clamped on Mylow from striking bone.
Damage adjusted. Retributive Strike did not hit AC. The Strikes that follow, however, crit and hit.
The repeatedly struck construct (purple) sparks and falls over.
Mylow is unphased by the poison.
Red could move there, so I will keep the token where it is.
The pyromaniac goblin pulls out another vial, a slightly larger one, and hurls it at Pink.
He follows up with a blue vial to Yellow.
Looks like the intent was to hit two different targets. Not sure which one you consider pink? I will apply it to the other available target orange, applying range penalty but sparing other PCs from splash damage.
The vial hits one of the constructs in the room (orange), causing its surface to erupt in flames.
The blue vial misses its target (yellow), but splashes it.
Elsha also misses the same target, but only once. The crystals pierce through its (yellow's) metal casing.
Oof am I regretting preparing poison and mental damage bombs
Sorry, while this repeatable offers different foes on different plays, the enemies in this run were not chosen based upon the party. Nevertheless, you are all doing quite well.
Seeing an injured Pathfinder through the door, the humanoid creature (green) advances and tries to lash Mylow with its weapon!
Stride
Melee, electrowhip (disarm, finesse, magical, reach 10 feet, trip): 1d20 + 12 ⇒ (3) + 12 = 15
Damage electricity plus Knockdown if the target is wearing metal armor: 1d10 + 6 ⇒ (6) + 6 = 12
Melee, electrowhip (disarm, finesse, magical, reach 10 feet, trip): 1d20 + 12 - 4 ⇒ (1) + 12 - 4 = 9
Damage electricity plus Knockdown if the target is wearing metal armor: 1d10 + 6 ⇒ (1) + 6 = 7
The pierced construct (yellow) tries to bite the Pathfinder before it, repeatedly!
Melee Strike, jaws (yellow) v Standarii w/flank: 1d20 + 9 ⇒ (10) + 9 = 19
Damage piercing plus Grab: 1d6 + 2 ⇒ (5) + 2 = 7
Melee Strike, jaws (yellow) v Standarii w/flank: 1d20 + 9 - 5 ⇒ (13) + 9 - 5 = 17
Damage piercing plus Grab: 1d6 + 2 ⇒ (3) + 2 = 5
Melee Strike, jaws (yellow) v Standarii w/flank: 1d20 + 9 - 10 ⇒ (1) + 9 - 10 = 0
Damage piercing plus Grab: 1d6 + 2 ⇒ (1) + 2 = 3
The two small constructs in the room (orange & cyan) enter the fray.
Each: Stride
Melee Strike, jaws (orange) v Lokoloko: 1d20 + 9 ⇒ (11) + 9 = 20
Damage piercing: 1d6 + 2 ⇒ (4) + 2 = 6
Melee Strike, jaws (orange) v Lokoloko: 1d20 + 9 - 5 ⇒ (20) + 9 - 5 = 24
Damage piercing plus Grab: 1d6 + 2 ⇒ (5) + 2 = 7
The steel teeth slice through flesh until they strike goblin bone and stay locked! The Pathfinder's wound starts to ache and burn. The construct just continues to burn.
Lokoloko may attempt a Fortitude save (DC 17) v. poison.
Flat check v. persistent fire: 1d20 ⇒ 11
Melee Strike, jaws (cyan) v Mylow: 1d20 + 9 ⇒ (9) + 9 = 18
Damage piercing: 1d6 + 2 ⇒ (1) + 2 = 3
Melee Strike, jaws (cyan) v Standarii : 1d20 + 9 - 5 ⇒ (1) + 9 - 5 = 5
Damage piercing plus Grab: 1d6 + 2 ⇒ (5) + 2 = 7
EXCAVATED BURROW - Round Two Cont'd/Round Three Begins!
PCs in bold may act
Construct (red)
Lokoloko -20 HP (grabbed; Fort save v. poison)
Elsha Ustosh
Standarii -8 HP
[s]Construct (purple) -27 HP[/ooc]
Construct (green) (Readied action)
Construct (yellow) -5 HP
Construct (orange) -15 HP (3 persistent fire)
Construct (cyan)
Celestia Sol
Round Four
Mylow Metcalf -9 HP
Swayaah Maeleranti

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Celestia sustains and expands her Bless out to a 10 ft radius circle.
She also turns on her Angelic Halo which has a 15ft emanation
She then moves to a spot near Lokoloko
Lokoloko and Elsha are now in the Bless Aura.
Angelic Halo - You gain an angelic halo with an aura that increases allies' healing from the heal spell. Allies in your halo's emanation who are healed by a heal spell gain a status bonus to Hit Points regained equal to double the heal spell's level.

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Mylow takes a step behind Red into a flank (step action #1) and strikes out at it twice with a sneak attack (strikes action #2 & #3).
+1 Striking Rapier attack #1 vs Flatfooted Red: 1d20 + 12 ⇒ (13) + 12 = 25
Rapier P Dmg #1 to Red: 2d6 + 4 ⇒ (6, 2) + 4 = 12
Precision Dmg #1 to Red: 2d6 ⇒ (5, 4) = 9
+1 Striking Rapier attack #2 vs Flatfooted Red: 1d20 + 7 ⇒ (6) + 7 = 13
Rapier P Dmg #2 to Red: 2d6 + 4 ⇒ (1, 6) + 4 = 11
Precision Dmg #2 to Red: 2d6 ⇒ (5, 1) = 6

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Swayaah takes a look at the Red-tinted machine.
Devise a Strategem: 1d20 ⇒ 6
Nnnope. Not a good plan. She pulls out her crossbow and takes aim at the Cyan-tinted thing.
Crossbow: 1d20 + 5 ⇒ (16) + 5 = 21
Piercing: 1d8 ⇒ 1
"It's a little too cramped here. Can't get close."
◆ Devise a Strategem
◆ Draw crossbow
◆ Strike
If Red is dead before my turn, I'll Devise a Strategem against Cyan, and try to shoot the Green humanoid.

GM Valen |

Celestia sustains and expands her Bless out to a 10 ft radius circle.
She also turns on her Angelic Halo which has a 15ft emanation
Mylow takes a step behind Red into a flank (step action #1) and strikes out at it twice with a sneak attack (strikes action #2 & #3).
Mylow flattens a construct (red) with his initial blow.
Crit due to flat-footed. Has another actionSwayaah takes a look at theRed-tintedmachine.
at the cyan-tinted machine
Nnnope. Not a good plan. She pulls out her crossbow and takes aim at theCyan-tintedthing.
at the green-tinted humanoid.
Her bolt misses, though only due to the cover provided by the cyan-tinted construct.
EXCAVATED BURROW - Round Four Cont'd
PCs in bold may act
Buffs: Bless & Angelic Halo
Mylow Metcalf -9 HP (one action remaining)
Construct (red) -33 HP
Lokoloko -20 HP (grabbed; Fort save v. poison)
Elsha Ustosh
Standarii -8 HP
Construct (green)
Construct (yellow) -5 HP
Construct (orange) -15 HP (3 persistent fire)
Construct (cyan)
Celestia Sol
Round Five
Mylow Metcalf -9 HP
Swayaah Maeleranti

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It's n-not my choice, but this will have to do...
He hefts a sling bullet and beings winding it up to his side. The thrumming noise it makes in the air cuts through the battlefield.
◆ Interact: Reload sling
◆ Strike ORANGE Sling attack ORANGE, B damage: 1d20 + 9 ⇒ (8) + 9 = 171d6 ⇒ 6
◆ Interact: Reload sling

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Mylow will take his last action to Quick Draw a Hatchet with his free hand and fling it at Orange (draw combined with strike action).
Thrown Hatchet attack at Orange with 1 range penalty: 1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 16
Hatchet S Dmg: 1d6 ⇒ 1
Not sure if it would be considered flatfooted because of a possible flank condition & grabbed with Lokoloko. If so add:
Precision Dmg: 2d6 ⇒ (5, 6) = 11

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Standarii was preparing to defend Mylow from the red construct, and so missed their chance to strike it retributively. They'll adjust their tactics going forward.
They target the orange construct currently grabbing Lokoloko with several strikes!
+1 Disruptive Asp Coil: 1d20 + 10 ⇒ (3) + 10 = 13
Slashing: 1d6 + 4 ⇒ (5) + 4 = 9
+1 Disruptive Asp Coil: 1d20 + 10 - 5 ⇒ (10) + 10 - 5 = 15
Slashing: 1d6 + 4 ⇒ (4) + 4 = 8
+1 Disruptive Asp Coil: 1d20 + 10 - 10 ⇒ (5) + 10 - 10 = 5
Slashing: 1d6 + 4 ⇒ (2) + 4 = 6
(Bah)
They will use Retributive Strike on the next construct to attack an ally within Standarii's reach (resist 5 for whichever ally benefits, and...)
+1 Disruptive Asp Coil: 1d20 + 10 ⇒ (4) + 10 = 14
Slashing: 1d6 + 4 ⇒ (5) + 4 = 9
(This is absurd lol, hero point for that!)
+1 Disruptive Asp Coil: 1d20 + 10 ⇒ (8) + 10 = 18
Slashing: 1d6 + 4 ⇒ (2) + 4 = 6
Headdesk

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Fort Save: 1d20 + 7 ⇒ (12) + 7 = 19
Lokoloko howls in pain as the ... thing ... grabs him. He tries to squirm out of its grasp.
Acrobatics, Escape: 1d20 + 8 ⇒ (2) + 8 = 10
Acrobatics, Escape, Hero Point: 1d20 + 8 ⇒ (15) + 8 = 23
Scrabbling backwards, he strides until he's behind Celestia before pulling out another blue vial and hurling it at Orange.
Lesser Bottled Lightning vs Orange, MAP, Bless: 1d20 + 4 ⇒ (17) + 4 = 21
Electricity Damage: 1d6 ⇒ 6
1 splash to everything 5' of Orange
"Standarii! Yous bonk Orange!"
Orange is now FF

GM Valen |

The combined efforts (I mean all of them), after the goblin breaks free, finally take down the fiery construct (orange). Its metallic remains smolder and melt under the ongoing heat.
The humanoid creature pauses as two of the constructs (cyan & yellow) surround Standarii.
Each: Step
Melee Strike, jaws (yellow) v Standarii w/flank: 1d20 + 9 ⇒ (4) + 9 = 13
Damage piercing: 1d6 + 2 ⇒ (6) + 2 = 8
Melee Strike, jaws (yellow) v Standarii w/flank: 1d20 + 9 - 5 ⇒ (12) + 9 - 5 = 16
Damage piercing plus Grab: 1d6 + 2 ⇒ (2) + 2 = 4
Melee Strike, jaws (cyan) v Standarii w/flank: 1d20 + 9 ⇒ (3) + 9 = 12
Damage piercing: 1d6 + 2 ⇒ (5) + 2 = 7
Melee Strike, jaws (cyan) v Standarii w/flank: 1d20 + 9 - 5 ⇒ (1) + 9 - 5 = 5
Damage piercing plus Grab: 1d6 + 2 ⇒ (3) + 2 = 5
With the others unsuccessful and the way clear, the construct brings its whip to bear against the Pathfinder.
Melee, electrowhip (disarm, finesse, magical, reach 10 feet, trip): 1d20 + 12 ⇒ (17) + 12 = 29
Damage electricity plus Knockdown if the target is wearing metal armor: 1d10 + 6 ⇒ (4) + 6 = 10
A surge of electricity zaps the living monolith in full plate, dropping them to the ground.
The creature continues its assault.
Melee, electrowhip (disarm, finesse, magical, reach 10 feet, trip): 1d20 + 12 - 4 ⇒ (16) + 12 - 4 = 24
Damage electricity plus Knockdown if the target is wearing metal armor: 1d10 + 6 ⇒ (10) + 6 = 16
Melee, electrowhip (disarm, finesse, magical, reach 10 feet, trip): 1d20 + 12 - 8 ⇒ (5) + 12 - 8 = 9
Damage electricity plus Knockdown if the target is wearing metal armor: 1d10 + 6 ⇒ (6) + 6 = 12
EXCAVATED BURROW - Round Four Cont'd/Round Five Begins
PCs in bold may act
Buffs: Bless & Angelic Halo
Celestia Sol
Round Five
Mylow Metcalf -9 HP
Swayaah Maeleranti
Lokoloko -20 HP
Elsha Ustosh
Standarii -35 HP (prone)
Construct (green)
Construct (yellow) -6 HP
Construct (orange) -28 HP
Construct (cyan)

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"Okay, back to the Cyan thing." Swayaah watches it carefully.
Devise a Strategem: 1d20 ⇒ 20
"Oh yeah. Bullseye." She lines up the perfect shot.
Crossbow, Devise A Strategem: 20 + 8 = 28
Strategic Strike Damage: 1d8 + 1d6 ⇒ (8) + (5) = 13 Please double if it isn't immune to crits
Swayaah reloads her crossbow. "Well, we're clearing things out quickly. And just in time to help our knight in shining armor. They fell, and they can't get up!"
◆ Devise a Strategem vs Cyan
◆ Strike
◆ Reload

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No side effects from the failed Fort save?
Lokoloko now pulls out another bottle of blue liquid and hurls it at Yellow.
Lesser Bottled Lightning vs Yellow: 1d20 + 8 ⇒ (19) + 8 = 27
Electricity Damage: 1d6 ⇒ 5
1 splash to everything w/in 5' of yellow
Yellow is now FF.
Feeling a bit wobbly from the attack, Lokoloko takes a moment to pull a potion from his bandolier and chug it down.
Minor Elixir of Life: 1d6 ⇒ 5
◆ Lesser Bottled Lightning
◆ Interact to draw potion
◆ Bottoms up!

GM Valen |

Swayaah reloads her crossbow. "Well, we're clearing things out quickly. And just in time to help our knight in shining armor. They fell, and they can't get up!"
Her precise shot destroys the small construct (cyan).
No side effects from the failed Fort save?
19 was a success.
Lokoloko now pulls out another bottle of blue liquid and hurls it at Yellow.
A crit
The construct begins to wobble from the electricity surging through it.
EXCAVATED BURROW - Round Four Cont'd/Round Five Begins
PCs in bold may act
Buffs: Bless & Angelic Halo
Celestia Sol
Round Five
Mylow Metcalf -9 HP
Swayaah Maeleranti
Lokoloko -15 HP
Elsha Ustosh
Standarii -36 HP (prone)
Construct (green)
Construct (yellow) -16 HP (flat-footed)
Construct (cyan) -26

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Encouraged by his accuracy, Elsha unloads two more bullets on the constructs ahead of him.
◆ Strike YELLOW Sling attack, B damage: 1d20 + 9 ⇒ (16) + 9 = 251d6 ⇒ 1
◆ Interact: Reload sling
◆ Strike YELLOW Sling attack, B damage: 1d20 + 9 - 5 ⇒ (15) + 9 - 5 = 191d6 ⇒ 2

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Mylow moves in between Green & Yellow (step action #1) and strikes Yellow since it is flatfooted (strike action #2 & #3). Thanks, Lokoloko!
+1 Striking Rapier attack #1 vs Flatfooted Yellow: 1d20 + 12 ⇒ (20) + 12 = 32
Rapier P Dmg #1 to Yellow: 2d6 + 4 ⇒ (6, 1) + 4 = 11
Precision Dmg #1 to Yellow: 2d6 ⇒ (3, 1) = 4
Deadly Dmg #1 to Yellow: 1d8 ⇒ 4
I don't think it will matter but Weapon Critical Specialization Effect includes "The target is made off-balance by your attack, becoming flat-footed until the start of your next turn."
+1 Striking Rapier attack #2 vs Flatfooted Yellow: 1d20 + 7 ⇒ (6) + 7 = 13
Rapier P Dmg #2 to Yellow: 2d6 + 4 ⇒ (6, 1) + 4 = 11
Precision Dmg #2 to Yellow: 2d6 ⇒ (6, 6) = 12
If the first hit takes out Yellow then the second will go against Green. Doubt it will hit though.

GM Valen |

Celestia sustains and expands her Bless to a 15ft radius circle.
Encouraged by his accuracy, Elsha unloads two more bullets on the constructs ahead of him.
Elsha peppers one of the constructs (yellow).
As Mylow approaches, he is met by an electrowhip!
elee, electrowhip (disarm, finesse, magical, reach 10 feet, trip), AOO v. Mylow: 1d20 + 12 ⇒ (3) + 12 = 15
Damage electricity plus Knockdown if the target is wearing metal armor: 1d10 + 6 ⇒ (8) + 6 = 14
Mylow moves forward and utterly destroys the peppered construct (yellow). His second swing misses the other target (green)
EXCAVATED BURROW - Round Five Cont'd
PCs in bold may act
Buffs: Bless & Angelic Halo
Mylow Metcalf -9 HP
Swayaah Maeleranti
Lokoloko -15 HP
Elsha Ustosh
Standarii (prone)
Construct (green)
Construct (yellow) -41 HP (flat-footed)
Celestia Sol

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(I've had a really hectic last two days, but did I miss where I took an extra 2 damage? I saw the 8 then 10+16 from the whips and prone - not that it makes a ton of difference at the moment, so...)
With a slightly perturbed warble, the conrasu uses Lay on Hands on itself, restoring 12 hit points (so now either -22 or -24 depending on how bad my RL eyesight is :P).
They then stand up from prone, and make one attempt to strike at the remaining construct!
+1 Disruptive Asp Coil: 1d20 + 10 ⇒ (15) + 10 = 25
Slashing: 1d6 + 4 ⇒ (5) + 4 = 9

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(I've had a really hectic last two days, but did I miss where I took an extra 2 damage? I saw the 8 then 10+16 from the whips and prone - not that it makes a ton of difference at the moment, so...)
Probably from me... splash damage from Alchemical bombs.