About Mylow MetcalfDescription:
A 3' tall Halfling with reddish brown hair and green eyes, dressed in fine black and green clothing with ruffles at the collar and cuffs, wearing a suede black Cavaliers hat (Think 3 Musketeers hat) with a large white feather protruding and a rapier belted at his waist.
Stats:
Male Halfling Rogue 5 CG, Small, Halfling, Humanoid Perception(E): +12 (+13 w/Stealth(E)); Keen Eyes, Low-light Vision Speed: 30 feet Languages: Common, Dwarven, Goblin, Halfling, Jotun --------------------
HP: 56 Hero Points: 1
Str: 10 (+0), Dex: 19 (+4), Con: 14 (+2), Int: 16 (+3), Wis: 16 (+3), Cha: 10 (+0) Melee [1]: +1 Striking Rapier +12/+7/+2 (Disarm, Deadly (1d8), Finesse), Damage: 2d6+4 Piercing +2d6 Precision
Skills: Acrobatics +11 (T), Arcana +10 (T), Athletics +7 (T), Crafting +10 (T), Deception +7 (T), Diplomacy +7 (T), Halfling Lore +10 (T), Intimidation +0, Medicine +12 (E), Nature +10 (T), Occultism +10 (T), Pathfinder Society Lore +12 (E), Performance +0, Religion +3, Scouting Lore +10 (T), Society +10 (T), Stealth +13 (E), Survival +10 (T), Thievery +13 (E), Warfare Lore +10 (T). Adventuring Gear: +1 Leather, Dagger, +1 Striking Rapier, Sling, Sap, Short Bow with 20 Arrows, Backpack, Bandolier, Bedroll, (2) Belt Pouches, Black Suede Cavalier's Hat with a Feather with Fine Clothes, Explorer's Clothes, Chalks (10), Climbing Kit, Crowbar, Flint and Steel, Rations (1 week)(2), Healer's Tools, Repair Kit, Sheath, Sling Bullets (40), Soap, Thieves' Tools, Torchs (5), Waterskin, Bag of Holding - Type 1, (2) Lesser Antidotes (+2 to Fort), (2) Minor Healing Potions (Heals 1d8), Silversheen, (2) Lesser Alchemist Fire (1d8 dmg), Crying Angel Pendant, (2) Bloodseeker Beak (1d4 Precision damage & 1d4 Persistent damage), Healer's Gloves, Compass, Hatchet, Cold Weather Gear, Necklace with a Bear Claw, Necklace with a Lion Claw & Leopard Claws to each side, Necklace with a Worg Claw & Wolf Claws to each side, Wayfinder, Purse (35 gp; 8 sp; 0 cp) Surprise Attack: You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you. Feats:
Other Abilities:
Faction: Horizon Hunters Champion - Tier 2 (42) Liked
Boons:
Consummate Dabbler (Slotless): Spoiler:
It’s not enough to simply see the world; you’re driven to experience local cultures’ unfamiliar customs, too. When you play a Pathfinder Adventure Card Society scenario or a Starfinder Society scenario, you earn 2 additional Fame and Reputation with the Horizon Hunters faction.
Special: You can benefit from this boon only a number of times equal to your current Reputation Tier with the Horizon Hunters faction. Each time you fulfill the requirements of this boon, mark it on your Chronicle sheet along with the associated Reputation Tier. Have the GM sign beside this notation. You can only earn additional Fame and Reputation with this boon for one character per scenario played, even if you have multiple characters who could benefit from this boon. Tarnbreaker Champion (General): Spoiler:
You are a champion of the Balgirdtrek, which earns you special privileges throughout the Lands of the Linnorm Kings. While playing in an adventure that takes place primarily in the Lands of the Linnorm Kings, you can stay for free at any Ulfen or Varki inn or similar establishment, and you gain a 10% on all non-magical goods bought in Ulfen or Varki settlements (this does not stack with any other discount or reduction in price). In addition, you gain a +1 circumstance bonus on all Diplomacy checks to Make A Request while playing in an adventure that takes place primarily in the Lands of the Linnorm Kings. [][][] Big Game Hunter (General): Spoiler:
Your struggles against the fearsome wildlife of Katapesh and the being manipulating the creatures has made you particularly good at dealing with dangerous animals. Whenever you roll a critical failure on a check to Track an animal, you can check a box next to this boon to get a failure instead. Experienced Mountaineer (General): Spoiler:
The trek from Isger to Molthune taught you tricks for navigating treacherously steep terrain. While this boon is slotted, you treat mountainous terrain and other steep slopes as difficult terrain, rather than as greater difficult terrain. [][][]Traveler of the Spirit Road (General): Spoiler:
You have traveled the pathways near the Forest of Spirits and not only managed to avoid losing your way, but even befriended some of the local kami. The kami’s blessing follows you now and protects you from bad luck. Whenever you would critically fail a check to Hide, Sneak, Sense Direction, or Track while in a forested area, you may check a box next to this boon as a free action to treat that check as a failure instead. [][][] Sand Slide Spoiler:
Trigger: You would fail (but don't critically fail) a Reflex save to avoid a trap's effects;
Effect: You Step and then Drop Prone in your new location. You gain +2 circumstance bonus to your triggering Reflex save. If this would have been enough to resist the trap's effects initially, you succeed at the save instead. History:
You participated in the historic Balgirdtrek and became a part of history in the Lands of the Linnorm Kings, while meeting a variety of the region’s most famous athletes and one particularly ferocious bear. After a grueling trek through the deserts of Katapesh, you were welcomed into the warm and worrisome comfort of a goblin attack besieged by great cats and other occupants of the Katapeshi wastes. After defeating the angry awakened lion riling the creatures of Katapesh to violence, peace has begun to return to the region once more and the flow of trade has begun to resume. The mountainous passes between Isger and Molthune were daunting and treacherous. Avalanches and fearsome mountain goats were, in many ways, the least dangerous of the threats you faced, though each was deadly and draining in their own right. Though the unmarked trails are far from claimed, perhaps your efforts will aid the trade between Isger and Molthune, strengthening the region against the looming threats plaguing the Inner Sea. The twisting, turning pathways along the Spirit Road offer many surprising revelations, some good, some bad. Only you are likely to remember which path you took, where it led you, and what adventures you had along the way. Well, perhaps you and a certain kitsune. You dealt with the lies of a false Pathfinder and survived the deadly guardians of an Osiriani tomb. With a little luck, you've helped preserve and improve the Pathfinder Society's reputation in Osirion. |