GM Ietsuna's Glories of the Past

Game Master Ietsuna

MAPS AND CLIDES


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There are no runes above each of the keyholes. Counting left to right though you see that the ones missing seem to be the third and fifth.

All of the keys are the same size, although slightly different shapes. Turning the first on the left and the big wheel the floor begins to descend.

After one minute the elevator stops and a new area appears though a door to the west.

Whether due to partial collapse or by intention, the floor of this fifty-foot-square room slopes gently down from the western entryway. A second set of walls creates a smaller space within the room, and cracks riddle the inner chamber’s walls, obscuring what might have once been intricate carvings and offering glimpses of the corridor that rings the walls’ perimeter.

A variety of tools lie scattered and abandoned about the room, and to the east a few of the heaviest implements are arrayed in a half circle around the base of a highly polished and unused anvil.

Rolls:

1: 1d20 + 17 ⇒ (20) + 17 = 37
2: 1d20 + 17 ⇒ (12) + 17 = 29
3: 1d20 + 17 ⇒ (13) + 17 = 30
4: 1d20 + 17 ⇒ (8) + 17 = 25
5: 1d20 + 17 ⇒ (10) + 17 = 27

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

UMD - Shield: 1d20 + 14 ⇒ (8) + 14 = 22
Stealth: 1d20 + 10 ⇒ (12) + 10 = 22

Aiden motions for the others to wait while he sneaks forward. He pulls out a wand, taps himself with it, and replaces it in his spring-loaded wrist sheathe. Then the Paracountess' man slips forward to look around the room and check for any presence.

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

"Please nobody touch the wheel. Let me do it! I can sense who touched it before!" Tabar shouts.

Before they descend Tabar touches the wheel and concentrates.

Using OBJECT READING (Su):
At 2nd level, an occultist learns how to read information from items he examines. Examining an item in this way requires him to spend 1 minute handling the item. If the item is a magic item, the occultist learns its properties and command word as if he had successfully examined the item using detect magic and succeeded at a Spellcraft check. This ability does not reveal whether the item is cursed unless the occultist’s class level is equal to or greater than the caster level of the item. If the item has any historical significance, the occultist learns one piece of information about its past (as determined by the GM). Finally, if the item was last used no longer than 1 day ago per the occultist’s class level, the occultist learns one piece of information about the last creature to use the item. This information might be a glimpse of the creature’s appearance, a brief vision of what it saw while using the item, or perhaps its emotional state when it last used the item. The GM determines what information is gained in this way. This functions like the psychometry occult skill unlock (see page 196), but doesn’t require a skill check and can be used at will.

AFter they descend, Tabar casts shield on himself.

He moves forward on his dog.

Perception : 1d20 + 10 ⇒ (18) + 10 = 28

Dark Archive

Female LN Dhampir Oracle (Dual-Cursed) 8 | HP: 59 / 59 | AC: 18 T 13 FF 16, CMD: 17 | F: +5, R: +6, W: +7 (+2 all saves vs Disease & Mind-Affecting | Init: +4, Perc: +4 | Speed 30ft | Spells: 1st 8 / 8 : 2nd 7 / 8 : 3rd 2 / 6 : 4th 4 / 4 | Active conditions: (Lucky # 8)

"Zhat elevator is qvite ingenious. And ooh so dvarven. Aiden, dahling, do you see anytsing. Or anyvon?"

Perception : 1d20 + 4 ⇒ (5) + 4 = 9

Though clearly the Lady is still distracted by the elevator to notice anything herself.


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Tabar on the Elevator:
You see a hideous hunchbacked creature has three glowing blue eyes. Oily hair grows from its head and back, covering it like a cloak. It removes the fifth key from its keyhole and throws it into a flooded chamber.

Rolls:

1: 1d20 + 12 ⇒ (8) + 12 = 20
2: 1d20 + 8 ⇒ (3) + 8 = 11
3: 1d20 + 8 ⇒ (13) + 8 = 21
4: 1d20 + 8 ⇒ (9) + 8 = 17
5: 1d20 + 8 ⇒ (16) + 8 = 24

As Tabar and Aiden prepare to move forward a rope suddenly appears. It floats past as it knots and unknots in a steady, repeating pattern.

Aiden sneaks forward as Tabar rides up.

Tabar in the room:

You spot two creatures lurking in the shadows to the left as you move forward. These have been added to the map

Scarab Sages

Grippli Magus 8 | HP 56/56 | AC 25, T 17, FF 20 | F: +7 R: +7, W: +7 | Perc +1 | Init +9

Claudia stares at the rope, curious.

The Concordance

Female Undine Wizard (Water Elementalist) 10 | F:+6, R:+8, W:+9 | hp: 62/62 | S/d 5/5/4/4/3 | AC:19 | I:+3 | P:+19 | 124312-17 | CE

Spica is also watching the rope with interest. She detects it for magic wondering it it's an animated rope and who is going to get wrapped up in it.

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

Earlier on the elevator ...

"I ... I can feel something! The wheel was last touched by someone! I see a hideous hunchbacked creature that has three glowing blue eyes. Oily hair grows from its head and back, covering it like a cloak. It removes the fifth key from its keyhole and throws it into a flooded chamber." Tabar says.

Can I identify the race? Knowledge roll with modifiers in spoiler: 1d20 ⇒ 16

knowledges:
Knowledge: Arcana +9 (Rank +1, Class +3, Int +5)
Knowledge: Engineering +9 (Rank +1, Class +3, Int +5)
Knowledge: History +9 (Rank +1, Class +3, Int +5)
Knowledge: Local +9 (Rank +1, Class +3, Int +5)
Knowledge: Nobility +9 (Rank +1, Class +3, Int +5)
Knowledge: Planes +13 (Rank +5, Class +3, Int +5)
Knowledge: Religion +9 (Rank +1, Class +3, Int +5)

~

Now ...

When Tabar sees the creatures he tries to remember if he knows what they are!

Can I identify the race? Knowledge roll with modifiers in spoiler above: 1d20 ⇒ 1

Tabar looks at the creatures and empowers his weapon!

Legacy Weapon (Su) to give his weapon +1 enhancement:
As a standard action, you can expend 1 point of mental focus and touch a weapon to grant it an enhancement bonus. The bonus is equal to 1 + 1 for every 6 occultist levels you possess (to a maximum of +4 at 18th level). Enhancement bonuses gained by this ability stack with those of the weapon, to a maximum of +5. You can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to your maximum bonus by reducing the granted enhancement bonus by the appropriate amount. The item must have an enhancement bonus of at least +1 (from the item itself or from legacy weapon) to gain a weapon special ability. In either case, these bonuses last for 1 minute.

He simultaneously alerts the group!

"There are two creatures here!"

The Concordance

Female Undine Wizard (Water Elementalist) 10 | F:+6, R:+8, W:+9 | hp: 62/62 | S/d 5/5/4/4/3 | AC:19 | I:+3 | P:+19 | 124312-17 | CE

Earlier ...

Oh. That won't be a problem Spica replies. I'll just dive in and get it. Excellent. I get to swim

Now ...
Spica makes sure her Mage Armour is up.

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 4 | AC: 20/15/[20] (18/13/[18]) | HP 87/87 | CMB +12, CMD 24 | Fort +11, Ref +7, Will +5 | Init +2 (+2 FT) | Perc +12 (+1 vs surprise, +2 FT) | Rage: 14/14
Attack:
2 claws +14 (1d8+15/x2), bite +9 (1d4+13/x2)

Dumm looks at the rope and backs up a step, like a cat startled by a moving object. He ignores the giant sword on his back and instead spreads his hands out wide, seemingly unconcerned that he isn’t actually holding a weapon. ”Is no one of us moving rope, yes?”

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

Aiden looks at the rope moving by itself. "Dumm. Maybe you want to grab that and see what it is."

Knowledge, Arcana: 1d20 + 5 ⇒ (1) + 5 = 6 LOL. Perfect.

The Concordance

Female Undine Wizard (Water Elementalist) 10 | F:+6, R:+8, W:+9 | hp: 62/62 | S/d 5/5/4/4/3 | AC:19 | I:+3 | P:+19 | 124312-17 | CE

I have been meaning to get that spell for .... reasons so it is not me doing it. I could Dispel it if you wish

There is a slight blush as she says that.

k arcana: 1d20 + 15 ⇒ (20) + 15 = 35


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Tabar does not recognize either the creature from his vision or the creatures he sees in the side tunnel.

Suddenly a bolt and nut floats past screwing and unscrewing.

Spica identifies this as the spell Unseen Servant.

Initiative:

Aiden: 1d20 + 1 ⇒ (4) + 1 = 5
Claudia: 1d20 + 9 ⇒ (2) + 9 = 11
Dumm: 1d20 + 2 ⇒ (9) + 2 = 11
Vanessa: 1d20 + 4 ⇒ (19) + 4 = 23
Spica: 1d20 + 2 ⇒ (7) + 2 = 9
Tabar: 1d20 + 5 ⇒ (13) + 5 = 18
1: 1d20 + 8 ⇒ (8) + 8 = 16
2: 1d20 + 6 ⇒ (3) + 6 = 9
3: 1d20 + 6 ⇒ (10) + 6 = 16
4: 1d20 + 6 ⇒ (5) + 6 = 11
5: 1d20 + 6 ⇒ (20) + 6 = 26

The blue enemy draws back on its bow and fires at Tabar.

shortbow: 1d20 + 11 ⇒ (9) + 11 = 20 Damage: 1d3 - 2 ⇒ (2) - 2 = 0

Although you know it is t here you have not acted in combat yet, so that hits I believe, but for no lethal damage

Round 1 - Bold May Act

Blue
Lady Vanessa
Tabar
Claudia
Green
Dumm
Spica

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

Tabar attacks from the back of his dog!

Primary attack +2 Adamantine Rapier: 1d20 + 13 ⇒ (2) + 13 = 15
Magic damage: 1d4 + 9 ⇒ (1) + 9 = 10

~

He also prepares for an attack with a parry…

+1 Adamantine Rapier Parry, 1 AoO and 1 panache spent : 1d20 + 13 ⇒ (9) + 13 = 22

… and riposte.

Riposte, Immediate action, +1 Adamantine Rapier: 1d20 + 13 ⇒ (14) + 13 = 27
Riposte damage: 1d4 + 9 ⇒ (1) + 9 = 10

Rapier +13 (18-20/×2) To hit: Size +1, BAB +4, Weapon Focus +1, Finesse +5, Enhancement +2 / Damage: +5 from Dex via ‚Fencing Grace‘, Enhancement +2, + 2 Haunt Collector Champion Seance Boon

Scarab Sages

Grippli Magus 8 | HP 56/56 | AC 25, T 17, FF 20 | F: +7 R: +7, W: +7 | Perc +1 | Init +9

The little froggie casts fly on herself to be able to get up over the bad guys. She then moves, trying to be five to ten feet above the first bad guy.

Dark Archive

Female LN Dhampir Oracle (Dual-Cursed) 8 | HP: 59 / 59 | AC: 18 T 13 FF 16, CMD: 17 | F: +5, R: +6, W: +7 (+2 all saves vs Disease & Mind-Affecting | Init: +4, Perc: +4 | Speed 30ft | Spells: 1st 8 / 8 : 2nd 7 / 8 : 3rd 2 / 6 : 4th 4 / 4 | Active conditions: (Lucky # 8)

Lady Vanessa watches the flying moving rope and bolts entranced. So very odd. Why would someone make an unseen servant spell do that over and over? she muses when suddenly Tabar and Claudia start attacking something in the small space.

Not able to get her good spells into the tiny cubby, the Lady waits to see if anything or anyone else appears.

Delay. 


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Tabar rides forth and slashes down at Green, taking it out in one swing.

A flying frog zooms through as Lady Vanessa looks for an opening.

Round 1 - Bold May Act

Blue
Lady Vanessa
Tabar
Claudia
Dumm
Spica

The Concordance

Female Undine Wizard (Water Elementalist) 10 | F:+6, R:+8, W:+9 | hp: 62/62 | S/d 5/5/4/4/3 | AC:19 | I:+3 | P:+19 | 124312-17 | CE

Spica moves to get a look at whatever it is the others are fighting then unleashes magic missiles on it.
mm: 4d4 + 4 ⇒ (2, 4, 3, 1) + 4 = 14

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

GM, Aiden isn't on the initiative list. Let me know when he should go.

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 4 | AC: 20/15/[20] (18/13/[18]) | HP 87/87 | CMB +12, CMD 24 | Fort +11, Ref +7, Will +5 | Init +2 (+2 FT) | Perc +12 (+1 vs surprise, +2 FT) | Rage: 14/14
Attack:
2 claws +14 (1d8+15/x2), bite +9 (1d4+13/x2)

Unable to reach in or really even see much of what’s going on, Dumm moves closer wary of any other dangers but leaves the fighting to the smaller party members for now.

5’ step.


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My apologies. I rolled for Aiden, but missed him in the transcribing of initiatives

Spika fires a magic missile and takes out the blue gremlin as Dumm moves forward

Round 1 - Bold May Act

Blue
Lady Vanessa
Tabar
Claudia
Dumm
Spica
Aiden

DC29 Perception:
You notice 3 other gremlins secreted in shadows around the room with the anvil. The one behind the anvil looks to be different to the other two

The Concordance

Female Undine Wizard (Water Elementalist) 10 | F:+6, R:+8, W:+9 | hp: 62/62 | S/d 5/5/4/4/3 | AC:19 | I:+3 | P:+19 | 124312-17 | CE

perception: 1d20 + 15 ⇒ (17) + 15 = 32

Three more and one looks different She indicates the room with the anvil in it Be careful Aiden

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

Aiden flicks his wrist and a wand springs out into his hand. He taps it quickly on his leg. Pale green magic snaps up to help protect him. The Chelaxian steps forward, looking for the hidden enemies.

UMD - Wand of Shield: 1d20 + 14 ⇒ (14) + 14 = 28

Perception: 1d20 + 10 ⇒ (4) + 10 = 14

Aiden's AC is now 21.


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Spica sees the extra enemies and points them out to the party.

Round 2 - Bold May Act

Lady Vanessa
Tabar
Red
Yellow
Claudia
Dumm
Spica
Orange
Aiden

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

Tabar moves forward on his riding dog and attacks the new enemy that appeared while trying to remember if he knows anything about this creature!

knowledge roll to identifiy only d20, see spoiler for modifiers: 1d20 ⇒ 4

kn modifiers:

Knowledge: Arcana +9 (Rank +1, Class +3, Int +5)
Knowledge: Engineering +9 (Rank +1, Class +3, Int +5)
Knowledge: History +9 (Rank +1, Class +3, Int +5)
Knowledge: Local +9 (Rank +1, Class +3, Int +5)
Knowledge: Nobility +9 (Rank +1, Class +3, Int +5)
Knowledge: Planes +13 (Rank +5, Class +3, Int +5)
Knowledge: Religion +9 (Rank +1, Class +3, Int +5)

Primary attack +2 Adamantine Rapier: 1d20 + 13 ⇒ (12) + 13 = 25
Magic damage: 1d4 + 9 ⇒ (1) + 9 = 10

~

He also prepares for an attack with a parry…

+1 Adamantine Rapier Parry, 1 AoO and 1 panache spent : 1d20 + 13 ⇒ (7) + 13 = 20

… and riposte.

Riposte, Immediate action, +1 Adamantine Rapier: 1d20 + 13 ⇒ (10) + 13 = 23
Riposte damage: 1d4 + 9 ⇒ (1) + 9 = 10

Rapier +13 (18-20/×2) To hit: Size +1, BAB +4, Weapon Focus +1, Finesse +5, Enhancement +2 / Damage: +5 from Dex via ‚Fencing Grace‘, Enhancement +2, + 2 Haunt Collector Champion Seance Boon

Dark Archive

Female LN Dhampir Oracle (Dual-Cursed) 8 | HP: 59 / 59 | AC: 18 T 13 FF 16, CMD: 17 | F: +5, R: +6, W: +7 (+2 all saves vs Disease & Mind-Affecting | Init: +4, Perc: +4 | Speed 30ft | Spells: 1st 8 / 8 : 2nd 7 / 8 : 3rd 2 / 6 : 4th 4 / 4 | Active conditions: (Lucky # 8)

"Oh, zhere's more inside," the Lady comments casually as she strolls up to the doorway while drawing out a shard of black material from her spell pouch. It seems to not only absorb light but just looking at it convinces you that it wants to absorb your very soul. Confident that the others will protect her from the little critters, she focuses on the creepy looking guy in the back.

"You zhere, don't hide in zhe back. Move!" she commands the creep's very skeleton to dance as she casts a spell through the black void gem, and adds a pinch of salt for good measure.

Boneshaker, Fort DC 19*: 7d6 ⇒ (6, 3, 6, 4, 2, 3, 2) = 26

Casting Boneshaker with a void shard and a salt reagent. Fort save DC 19 for half, *but he takes a -2 on his save from the shard. Salt reagent adds +1 CL for effect, making her CL 8 for damage calculations. On a failure, he also moves 5 feet (does NOT provoke) into the space between Tabar and Aiden

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