
GM Ietsuna |

There are no runes above each of the keyholes. Counting left to right though you see that the ones missing seem to be the third and fifth.
All of the keys are the same size, although slightly different shapes. Turning the first on the left and the big wheel the floor begins to descend.
After one minute the elevator stops and a new area appears though a door to the west.
Whether due to partial collapse or by intention, the floor of this fifty-foot-square room slopes gently down from the western entryway. A second set of walls creates a smaller space within the room, and cracks riddle the inner chamber’s walls, obscuring what might have once been intricate carvings and offering glimpses of the corridor that rings the walls’ perimeter.
A variety of tools lie scattered and abandoned about the room, and to the east a few of the heaviest implements are arrayed in a half circle around the base of a highly polished and unused anvil.
1: 1d20 + 17 ⇒ (20) + 17 = 37
2: 1d20 + 17 ⇒ (12) + 17 = 29
3: 1d20 + 17 ⇒ (13) + 17 = 30
4: 1d20 + 17 ⇒ (8) + 17 = 25
5: 1d20 + 17 ⇒ (10) + 17 = 27

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UMD - Shield: 1d20 + 14 ⇒ (8) + 14 = 22
Stealth: 1d20 + 10 ⇒ (12) + 10 = 22
Aiden motions for the others to wait while he sneaks forward. He pulls out a wand, taps himself with it, and replaces it in his spring-loaded wrist sheathe. Then the Paracountess' man slips forward to look around the room and check for any presence.

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"Please nobody touch the wheel. Let me do it! I can sense who touched it before!" Tabar shouts.
Before they descend Tabar touches the wheel and concentrates.
AFter they descend, Tabar casts shield on himself.
He moves forward on his dog.
Perception : 1d20 + 10 ⇒ (18) + 10 = 28

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"Zhat elevator is qvite ingenious. And ooh so dvarven. Aiden, dahling, do you see anytsing. Or anyvon?"
Perception : 1d20 + 4 ⇒ (5) + 4 = 9
Though clearly the Lady is still distracted by the elevator to notice anything herself.

GM Ietsuna |

1: 1d20 + 12 ⇒ (8) + 12 = 20
2: 1d20 + 8 ⇒ (3) + 8 = 11
3: 1d20 + 8 ⇒ (13) + 8 = 21
4: 1d20 + 8 ⇒ (9) + 8 = 17
5: 1d20 + 8 ⇒ (16) + 8 = 24
As Tabar and Aiden prepare to move forward a rope suddenly appears. It floats past as it knots and unknots in a steady, repeating pattern.
Aiden sneaks forward as Tabar rides up.
You spot two creatures lurking in the shadows to the left as you move forward. These have been added to the map

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Earlier on the elevator ...
"I ... I can feel something! The wheel was last touched by someone! I see a hideous hunchbacked creature that has three glowing blue eyes. Oily hair grows from its head and back, covering it like a cloak. It removes the fifth key from its keyhole and throws it into a flooded chamber." Tabar says.
Can I identify the race? Knowledge roll with modifiers in spoiler: 1d20 ⇒ 16
Knowledge: Engineering +9 (Rank +1, Class +3, Int +5)
Knowledge: History +9 (Rank +1, Class +3, Int +5)
Knowledge: Local +9 (Rank +1, Class +3, Int +5)
Knowledge: Nobility +9 (Rank +1, Class +3, Int +5)
Knowledge: Planes +13 (Rank +5, Class +3, Int +5)
Knowledge: Religion +9 (Rank +1, Class +3, Int +5)
~
Now ...
When Tabar sees the creatures he tries to remember if he knows what they are!
Can I identify the race? Knowledge roll with modifiers in spoiler above: 1d20 ⇒ 1
Tabar looks at the creatures and empowers his weapon!
He simultaneously alerts the group!
"There are two creatures here!"

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Dumm looks at the rope and backs up a step, like a cat startled by a moving object. He ignores the giant sword on his back and instead spreads his hands out wide, seemingly unconcerned that he isn’t actually holding a weapon. ”Is no one of us moving rope, yes?”

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I have been meaning to get that spell for .... reasons so it is not me doing it. I could Dispel it if you wish
There is a slight blush as she says that.
k arcana: 1d20 + 15 ⇒ (20) + 15 = 35

GM Ietsuna |

Tabar does not recognize either the creature from his vision or the creatures he sees in the side tunnel.
Suddenly a bolt and nut floats past screwing and unscrewing.
Spica identifies this as the spell Unseen Servant.
Aiden: 1d20 + 1 ⇒ (4) + 1 = 5
Claudia: 1d20 + 9 ⇒ (2) + 9 = 11
Dumm: 1d20 + 2 ⇒ (9) + 2 = 11
Vanessa: 1d20 + 4 ⇒ (19) + 4 = 23
Spica: 1d20 + 2 ⇒ (7) + 2 = 9
Tabar: 1d20 + 5 ⇒ (13) + 5 = 18
1: 1d20 + 8 ⇒ (8) + 8 = 16
2: 1d20 + 6 ⇒ (3) + 6 = 9
3: 1d20 + 6 ⇒ (10) + 6 = 16
4: 1d20 + 6 ⇒ (5) + 6 = 11
5: 1d20 + 6 ⇒ (20) + 6 = 26
The blue enemy draws back on its bow and fires at Tabar.
shortbow: 1d20 + 11 ⇒ (9) + 11 = 20 Damage: 1d3 - 2 ⇒ (2) - 2 = 0
Although you know it is t here you have not acted in combat yet, so that hits I believe, but for no lethal damage
Round 1 - Bold May Act
Blue
Lady Vanessa
Tabar
Claudia
Green
Dumm
Spica

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Tabar attacks from the back of his dog!
Primary attack +2 Adamantine Rapier: 1d20 + 13 ⇒ (2) + 13 = 15
Magic damage: 1d4 + 9 ⇒ (1) + 9 = 10
~
He also prepares for an attack with a parry…
+1 Adamantine Rapier Parry, 1 AoO and 1 panache spent : 1d20 + 13 ⇒ (9) + 13 = 22
… and riposte.
Riposte, Immediate action, +1 Adamantine Rapier: 1d20 + 13 ⇒ (14) + 13 = 27
Riposte damage: 1d4 + 9 ⇒ (1) + 9 = 10
Rapier +13 (18-20/×2) To hit: Size +1, BAB +4, Weapon Focus +1, Finesse +5, Enhancement +2 / Damage: +5 from Dex via ‚Fencing Grace‘, Enhancement +2, + 2 Haunt Collector Champion Seance Boon

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Lady Vanessa watches the flying moving rope and bolts entranced. So very odd. Why would someone make an unseen servant spell do that over and over? she muses when suddenly Tabar and Claudia start attacking something in the small space.
Not able to get her good spells into the tiny cubby, the Lady waits to see if anything or anyone else appears.
Delay.

GM Ietsuna |

Tabar rides forth and slashes down at Green, taking it out in one swing.
A flying frog zooms through as Lady Vanessa looks for an opening.
Round 1 - Bold May Act
Blue
Lady Vanessa
Tabar
Claudia
Dumm
Spica

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Unable to reach in or really even see much of what’s going on, Dumm moves closer wary of any other dangers but leaves the fighting to the smaller party members for now.
5’ step.

GM Ietsuna |

My apologies. I rolled for Aiden, but missed him in the transcribing of initiatives
Spika fires a magic missile and takes out the blue gremlin as Dumm moves forward
Round 1 - Bold May Act
Blue
Lady Vanessa
Tabar
Claudia
Dumm
Spica
Aiden

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Aiden flicks his wrist and a wand springs out into his hand. He taps it quickly on his leg. Pale green magic snaps up to help protect him. The Chelaxian steps forward, looking for the hidden enemies.
UMD - Wand of Shield: 1d20 + 14 ⇒ (14) + 14 = 28
Perception: 1d20 + 10 ⇒ (4) + 10 = 14
Aiden's AC is now 21.

GM Ietsuna |

Spica sees the extra enemies and points them out to the party.
Round 2 - Bold May Act
Lady Vanessa
Tabar
Red
Yellow
Claudia
Dumm
Spica
Orange
Aiden

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Tabar moves forward on his riding dog and attacks the new enemy that appeared while trying to remember if he knows anything about this creature!
knowledge roll to identifiy only d20, see spoiler for modifiers: 1d20 ⇒ 4
Knowledge: Arcana +9 (Rank +1, Class +3, Int +5)
Knowledge: Engineering +9 (Rank +1, Class +3, Int +5)
Knowledge: History +9 (Rank +1, Class +3, Int +5)
Knowledge: Local +9 (Rank +1, Class +3, Int +5)
Knowledge: Nobility +9 (Rank +1, Class +3, Int +5)
Knowledge: Planes +13 (Rank +5, Class +3, Int +5)
Knowledge: Religion +9 (Rank +1, Class +3, Int +5)
Primary attack +2 Adamantine Rapier: 1d20 + 13 ⇒ (12) + 13 = 25
Magic damage: 1d4 + 9 ⇒ (1) + 9 = 10
~
He also prepares for an attack with a parry…
+1 Adamantine Rapier Parry, 1 AoO and 1 panache spent : 1d20 + 13 ⇒ (7) + 13 = 20
… and riposte.
Riposte, Immediate action, +1 Adamantine Rapier: 1d20 + 13 ⇒ (10) + 13 = 23
Riposte damage: 1d4 + 9 ⇒ (1) + 9 = 10
Rapier +13 (18-20/×2) To hit: Size +1, BAB +4, Weapon Focus +1, Finesse +5, Enhancement +2 / Damage: +5 from Dex via ‚Fencing Grace‘, Enhancement +2, + 2 Haunt Collector Champion Seance Boon

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"Oh, zhere's more inside," the Lady comments casually as she strolls up to the doorway while drawing out a shard of black material from her spell pouch. It seems to not only absorb light but just looking at it convinces you that it wants to absorb your very soul. Confident that the others will protect her from the little critters, she focuses on the creepy looking guy in the back.
"You zhere, don't hide in zhe back. Move!" she commands the creep's very skeleton to dance as she casts a spell through the black void gem, and adds a pinch of salt for good measure.
Boneshaker, Fort DC 19*: 7d6 ⇒ (6, 3, 6, 4, 2, 3, 2) = 26
Casting Boneshaker with a void shard and a salt reagent. Fort save DC 19 for half, *but he takes a -2 on his save from the shard. Salt reagent adds +1 CL for effect, making her CL 8 for damage calculations. On a failure, he also moves 5 feet (does NOT provoke) into the space between Tabar and Aiden