Spica Capella's page
339 posts. Organized Play character for phaeton_nz .
Full Name
Spica Rigella Betelguese Capella
Race
Undine
Classes/Levels
Wizard (Water Elementalist) 10 | F:+6, R:+8, W:+9 | hp: 62/62 | S/d 5/5/4/4/3 | AC:19 | I:+3 | P:+19 | 124312-17 | CE
Gender
Female
Size
Medium
Alignment
Chaotic Good
Deity
Desna
Languages
Common, Aquan, Elven, Draconic, Sylvan, Thassilonian, Azlanti
Occupation
Astronomer
Strength
8
Dexterity
16
Constitution
12
Intelligence
22
Wisdom
10
Charisma
11
About Spica Capella
Character Sheet
Spellbook & Prepared Spells:
School: Elemental(Water) - Opposition School(Fire) [APG] (* - Water Elementalist spells)
Spellbook: 0: All (Ray of Frost*)
1: Animate Rope, Colour Spray, Comprehend languages, Endure Elements, Expeditious Retreat, Feather Fall, Floating Disk, Hydraulic Push*, Mage Armour, Magic Missile, Shield, Star Sight(PotS), Touch of the Sea*
2: Arcane Lock, Bull Strength, Cats Grace, Darkvision, Glitterdust, Knock, Levitate, Mirror Image, Planetarium, Resist Energy*, Seducer's Eyes, See Invisible, Shatter, Unnatural Lust
3: Aqueous Orb*, Dispel Magic, Haste, Hydraulic Torrent*, Lightning Bolt, Protection from Arrows, Protection from Energy*, Suggestion, Tongues, Voluminous Vocabulary, Waterbreathing*
4: Dimension Door, Dimensional Anchor, Emergency Force Sphere, Remove Curse, Ride the Waves*, Rising Water*, River of Wind, Scry, Shout, True Form, Wall of Ice.
5: Dismissal, Globe of Tranquil Water*, Sending, Teleport, Wall of Force
Default Prepared: DC:16+SL
0 (4): Presdigitation, Detect Magic, Ray of Frost, Mage Hand
1 (4+1): Animate Rope, Endure Elements, Magic Missile, Starsight, Hydraulic Push
2 (4+1): Cats Grace, Darkvision, Levitate, Planetarium, Resist Energy
3 (3+1): Dispel Magic, Magic Missile(Max), Haste, Aqueous Orb
4 (3+1): Dimension Door, Emergency Force Sphere, Magic Missile (Max, Emp), Ride the Waves
5 (2+1): Sending, Wall of Force, Globe of Tranquil Water.
Spellcasting Concentration Check: D20+L+4. DC if injured: 10+damage+spell level. Casting Defensively DC: 15+SL*2. Grappled DC: 10+grapplers CMB+SL
Racial and Class Traits:
Racial Traits: Medium Outsider(native)/Humanoid(human), Darkvision(60ft), 30ft land/30ft swim(swim=class), Cold Resistance:5, Amphibious, Mostly human, Hydrated Vitality
Class Traits: Water Supremacy(+3 Swim), Cold Blast(5ft, d6+int(L/2) cold & staggered, ref 10+int(L/2)+int(22) for half & not staggered, 3+int(22)/day)
Scrolls, Wands, and Magic Items:
Scrolls (* = not in book)
1: Animate Rope, Comprehend Languages (x2), Feather Fall, Touch of the Sea
2: Glitterdust, Knock, Mirror Image, See Invisible
3: Dispel Magic, Fly, Haste, Lightning Bolt, Waterbreathing
4: True Form
5: Teleport, Dismissal,
Wands
Cure Light Wounds (CL1) - 45
Endure Elements (CL1) - 26
Mage Armour (CL1) - 77
Magic Items:
Headband of Intellect +2
Belt of Dexterity +2
Cloak of Resistance +2
Amulet of Natural Armour +1
Ring of Protection +1
Pearl of Power (1st)
Swan Boat (Old Flotsam)
Handy Haversack
Eyes of the Eagle (+5 Perception)