School: Elemental(Water) - Opposition School(Fire) [APG] (* - Water Elementalist spells)
Spellbook: 0: All (Ray of Frost*)
1: Animate Rope, Colour Spray, Comprehend languages, Endure Elements, Expeditious Retreat, Floating Disk, Hydraulic Push*, Mage Armour, Magic Missile, Shield, Star Sight(PotS), Touch of the Sea*
2: Arcane Lock, Bull Strength, Cats Grace, Darkvision, Glitterdust, Knock, Levitate, Mirror Image, Planetarium, Resist Energy*, Seducer's Eyes, See Invisible, Shatter, Unnatural Lust
3: Aqueous Orb*, Dispel Magic, Fly, Haste, Hydraulic Torrent*, Lightning Bolt, Protection from Arrows, Protection from Energy*, Suggestion, Tongues, Voluminous Vocabulary, Waterbreathing*
4: Dimension Door, Dimensional Anchor, Emergency Force Sphere, Remove Curse, Ride the Waves*, Rising Water*, River of Wind, Shout, Wall of Ice.
5: Globe of Tranquil Water*, Sending, Wall of Force
Default Prepared: DC:14+SL
0 (4): Presdigitation, Detect Magic, Ray of Frost, Mage Hand
1 (4+1): Magic Missile(Aq), Mage Armour, Magic Missile(Aq), Shield, Magic Missile(Aq)
2 (4+1): Cats Grace, Levitate, Glitterdust, Resist Energy, Knock
3 (3+1): Magic Missile(Max), Magic Missile(Max), Haste , Dispel Magic
4 (2+1): Dimension Door, Magic Missile (Max, Emp), Ride the Waves
5 (1+1): Wall of Force, Globe of Tranquil Water.
Spellcasting Concentration Check: D20+L+4. DC if injured: 10+damage+spell level. Casting Defensively DC: 15+SL*2. Grappled DC: 10+grapplers CMB+SL