Wizard

Spica Capella's page

339 posts. Organized Play character for phaeton_nz.


Full Name

Spica Rigella Betelguese Capella

Race

Undine

Classes/Levels

Wizard (Water Elementalist) 10 | F:+6, R:+8, W:+9 | hp: 62/62 | S/d 5/5/4/4/3 | AC:19 | I:+3 | P:+19 | 124312-17 | CE

Gender

Female

Size

Medium

Alignment

Chaotic Good

Deity

Desna

Languages

Common, Aquan, Elven, Draconic, Sylvan, Thassilonian, Azlanti

Occupation

Astronomer

Strength 8
Dexterity 16
Constitution 12
Intelligence 22
Wisdom 10
Charisma 11

About Spica Capella

Character Sheet

Spellbook & Prepared Spells:

School: Elemental(Water) - Opposition School(Fire) [APG] (* - Water Elementalist spells)

Spellbook: 0: All (Ray of Frost*)
1: Animate Rope, Colour Spray, Comprehend languages, Endure Elements, Expeditious Retreat, Feather Fall, Floating Disk, Hydraulic Push*, Mage Armour, Magic Missile, Shield, Star Sight(PotS), Touch of the Sea*
2: Arcane Lock, Bull Strength, Cats Grace, Darkvision, Glitterdust, Knock, Levitate, Mirror Image, Planetarium, Resist Energy*, Seducer's Eyes, See Invisible, Shatter, Unnatural Lust
3: Aqueous Orb*, Dispel Magic, Haste, Hydraulic Torrent*, Lightning Bolt, Protection from Arrows, Protection from Energy*, Suggestion, Tongues, Voluminous Vocabulary, Waterbreathing*
4: Dimension Door, Dimensional Anchor, Emergency Force Sphere, Remove Curse, Ride the Waves*, Rising Water*, River of Wind, Scry, Shout, True Form, Wall of Ice.
5: Dismissal, Globe of Tranquil Water*, Sending, Teleport, Wall of Force

Default Prepared: DC:16+SL
0 (4): Presdigitation, Detect Magic, Ray of Frost, Mage Hand
1 (4+1): Animate Rope, Endure Elements, Magic Missile, Starsight, Hydraulic Push
2 (4+1): Cats Grace, Darkvision, Levitate, Planetarium, Resist Energy
3 (3+1): Dispel Magic, Magic Missile(Max), Haste, Aqueous Orb
4 (3+1): Dimension Door, Emergency Force Sphere, Magic Missile (Max, Emp), Ride the Waves
5 (2+1): Sending, Wall of Force, Globe of Tranquil Water.

Spellcasting Concentration Check: D20+L+4. DC if injured: 10+damage+spell level. Casting Defensively DC: 15+SL*2. Grappled DC: 10+grapplers CMB+SL

Racial and Class Traits:

Racial Traits: Medium Outsider(native)/Humanoid(human), Darkvision(60ft), 30ft land/30ft swim(swim=class), Cold Resistance:5, Amphibious, Mostly human, Hydrated Vitality

Class Traits: Water Supremacy(+3 Swim), Cold Blast(5ft, d6+int(L/2) cold & staggered, ref 10+int(L/2)+int(22) for half & not staggered, 3+int(22)/day)

Skills:

Skills (2 + int(22) + F)*L = 90
Diplomacy 1 + 3 + 0 + 1 = 5
Fly 1 + 3 + 3 + 0 = 7
K(Arcana) 10 + 3 + 6 + 0 = 19
K(Nat) 1 + 3 + 6 + 0 = 10
K(Geography) 10 + 3 + 6 + 0 = 18
K(Local) 1 + 3 + 6 + 0 = 9
K(History) 1 + 3 + 6 + 0 = 9
K(Planes) 10 + 3 + 6 + 0 = 18
K(Dungeoneering) 1 + 3 + 6 + 0 = 9
K(Religion) 1 + 3 + 6 + 0 = 9
K(Engineering) 1 + 3 + 6 + 0 = 9
Linguistics 2 + 3 + 6 + 0 = 10 (Thassilonian, Azlanti)
P(Astronomer) 9 + 3 + 0 + 0 = 12
P(Sailor) 1 + 3 + 0 + 0 = 4
Perception 10 + 3 + 0 + 6 = 19
Perform(Aquatic Dance) 10 + 0 + 0 + 0 = 10
Spellcraft 10 + 3 + 6 + 0 = 18
Swim 10 + 3 +-1 +11 = 23

Feats:

Feats: L1: Celestial Guidance(PotS)
M1: Spell Focus (Evocation)
L3: Toughness
M5: Aquatic Spell (+1 spell level, +0 for MM)
L5: Maximise Spell (+3 spell level, +2 for MM)
L7: Empower Spell (+2 spell level, +1 for MM)
L9: Elemental Spell(Cold) (+1 spell level +0 for MM)
M10: Spell Mastery (Magic Missile, Star Sight, Planetarium, Globe of Tranquil Water, Animate Rope, Endure Elements)

Traits:

Traits: Observant[Grand Lodge] (+1 Perception, Class)
Magical Lineage(Magic Missile) [Magic] [UCam]
Ease of Faith [Faith] (+1 Diplomacy, Diplomacy is class)

Scrolls, Wands, and Magic Items:

Scrolls (* = not in book)
1: Animate Rope, Comprehend Languages (x2), Feather Fall, Touch of the Sea
2: Glitterdust, Knock, Mirror Image, See Invisible
3: Dispel Magic, Fly, Haste, Lightning Bolt, Waterbreathing
4: True Form
5: Teleport, Dismissal,

Wands
Cure Light Wounds (CL1) - 45
Endure Elements (CL1) - 26
Mage Armour (CL1) - 77

Magic Items:
Headband of Intellect +2
Belt of Dexterity +2
Cloak of Resistance +2
Amulet of Natural Armour +1
Ring of Protection +1
Pearl of Power (1st)
Swan Boat (Old Flotsam)
Handy Haversack
Eyes of the Eagle (+5 Perception)

Potions and Alchemical Items:

Potions/Alchemical Items
Cure Moderate Wounds - 3
Dweomer's Essense (+2 to Spell Penetration) - 1
Sunrod - 5
Moonrod - 1
Potion Sponge - 3

Major Equipment:

Major Equipment:
Silvered Dagger
Cold Iron Dagger
Travellers Anytool
Silk Rope (50ft)
Spider Silk Rope (50ft)
Telescope (x10)
Cosmogram (PotS)
Star Charts
Sextant
Grand Orrery (PotS)
Telescope (x50)

Bot Me:

Usually stays at the back of the party, using her knowledge skills to identify things and firing metamagic enhanced magic missiles in combat. She also detests collateral damage.