[Farol] PFS Troubles in Otari (Inactive)

Game Master Farol

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CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:

Though Arity didn't specifically mention the type of damage she was inflicting, I'm certain that she meant it to be slashing damage, right? Right? :)

Also, since the non-shadow creatures were identified as "zombies" by the GM, I'm again going to assume that Mary has taken Undead 101 and knows that zombies are usually weak to slashing damage, right? Right? :)

Mary crosses the room to engage the shadow. As she closes with the creature, she whips out her rapier and rams it in hoping for the best. Pulling out her shortsword, she then slices it backwards across the zombie on her other side.

Action 1 (◆): Stride (40 feet)

Action 2 (◆): Quick Draw
- Action: Interact - Take +1 Rapier in hand
- Action: Strike (+1 Rapier) with Thief Racket and Surprise/Sneak Attack vs Flat-Footed Yellow.

Rapier Attack: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28 vs Flat-Footed
Rapier Damage: 1d6 + 4 ⇒ (4) + 4 = 8 piercing damage
Sneak Attack Damage: 1d6 ⇒ 4 precision piercing damage

If a crit, double the previous damage and add

Rapier Deadly 1d8: 1d8 ⇒ 5 piercing damage

Action 3 (◆): Quick Draw
- Action: Interact - Take Shortsword in hand
- Action: Strike (Shortsword) with Thief Racket, Surprise/Sneak Attack and MAP1 vs Flat-Footed Red.

Shortsword Attack: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22 vs Flat-Footed
Shortsword Damage: 1d6 + 4 ⇒ (3) + 4 = 7 slashing damage
Sneak Attack Damage: 1d6 ⇒ 2 precision slashing damage

If that last strike wasn't enough to take out the zombie (ie. it's something more than a standard Zombie Shambler) I'd like to point out that Mary has the Deny Advantage ability that states: You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank. That means that the zombie likely cannot flank Mary, though I suspect the Shadow creature probably still can.

Horizon Hunters

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N Human Witch 3 | AC: 18/19 | HP: 36 | Per: 8, Fort: 7, Ref: 9, Will: 10 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 2 ** LEVEL BUMPED **
GM Farol wrote:


Please remind me, who has light spell on them?

I have Dancing Lights up. Bonnie has Light on her weapon


M Human | Investigator 4 | ◆◇↺ | HP 44/44 | AC 20[22 w /drakeheart)| F +7 R +10 W +10 | Perception +10 (+11 vs Traps) | Speed 25ft | Hero 1/3 | Active Conditions: | Advanced Alchemy: lesser Drakeheart Mutagen x2, 3/4 remaining| Leads: The Scar, Lamashtu cult

"I believe that they are, in fact, undead. If I remember correctly..."

Albrecht carefully studies both creatures to see if he can identify them. Religion +7 to Recall Knowledge on the shadow and the closest zombie. Albrecht will have one action remaining. Since it's dark in here he will have lit a torch and is holding it in his left hand, rapier in his right.


retired | NG female (she/her) undine human castle owner / part time pirate

Yes, Bonnie has a lighted hatchet, which I assume is out already.

Bonnie was about to tell her teammates to hold back, to let the enemies come to us, when two of them run off in different directions.

She Shields herself, enters Arcane Stance, and then moves forward.


GM Screen:

RK: 2d20 ⇒ (5, 1) = 6

Albrecht believes that zombies are in fact zombie shamblers. They have a weakness to slashing and positive, and immunity to mental effects.

When he looks at the shadow he believes it to be vulnerable to fire, and enranged by all sources of light.

Arity moves forwards and slashes at the zombie. She leaves a big slashing wound in its body. Crit -11 (-5 weakness to slashing)

Mary moves in and first stabs the shambler who falls to pieces from the blow. Crit -24 and zombie down. Then she slashes the spirit with her shortsword. Her attack hits but does no damage, the spirit seems immune to her sneak attacks and lack of body makes it harder to hurt with mundane weapons. Immunity to sneak attacks and resistance to physical, since shortsword is not magical (no +1 rune) resistance is 10

Bonnie shields herself, enter her stance and moves forwards.

★★★
Dancing shadows Round 1

Terrain: Underground
Battlemap

──────────
BOLD IS UP!:
──────────
Mary (33/33 HP)
➤ Albrecht (35/35 HP) │ 1-action
Bonie (38/38 HP)
Arity (44/44 HP)
Green (- HP) │ Religion to RK
Blue (-11 HP) │ Religion to RK
Pink (- HP) │ Religion to RK
Yellow shadow (- HP) │ Religion to RK
Flory (26/26 HP)
Mylos (22/22 HP)


M Human | Investigator 4 | ◆◇↺ | HP 44/44 | AC 20[22 w /drakeheart)| F +7 R +10 W +10 | Perception +10 (+11 vs Traps) | Speed 25ft | Hero 1/3 | Active Conditions: | Advanced Alchemy: lesser Drakeheart Mutagen x2, 3/4 remaining| Leads: The Scar, Lamashtu cult

Albrecht draws a bottled lightning from a belt pouch.


Albrecht draws his bomb and the enemies move in...

Green zombie shambles forwards and punches Mary

Punch@Mary: 1d20 + 7 ⇒ (11) + 7 = 18
Damage, b: 1d6 + 3 ⇒ (1) + 3 = 4

But she easily avoids it.

Blue punches Arity

Punch@Arity: 1d20 + 7 ⇒ (20) + 7 = 27
Damage, b: 1d6 + 3 ⇒ (3) + 3 = 6

She takes a powerful blow, and the zombie grabs her. Crit Arity -12 and grabbed

Pink Zombie moves and punches Arity as well

Punch@Arity: 1d20 + 7 ⇒ (14) + 7 = 21
Damage, b: 1d6 + 3 ⇒ (3) + 3 = 6

Which hits. Arity -6

Shadow strikes Mary

Shadow Hand@Mary: 1d20 + 15 ⇒ (20) + 15 = 35
Damage, negative: 2d6 + 3 ⇒ (4, 4) + 3 = 11

The hand passes through Mary's defenses, she feels the hand reach into her body and a sensation of cold and death. When the shadow pulls their hand back, Mary feels like part of her shadow is being dragged with it. Crit Mary -22, 2nd action Steal Shadow [one-action] (divine, necromancy): it pulls at the target’s shadow, giving the creature a –1 status penalty to Athletics checks and to attack rolls and damage rolls that use Strength. The penalty increases each time a shadow uses this ability, to a maximum of –4.

Then the shadow strikes again

Shadow Hand@Mary: 1d20 + 15 - 5 ⇒ (17) + 15 - 5 = 27
Damage, negative: 2d6 + 3 ⇒ (1, 4) + 3 = 8

Hit Mary -8

★★★
Dancing shadows Round 44593

Terrain: Underground
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Mary (3/33 HP) │ Stolen shadow 1
➤ Albrecht (35/35 HP) │ 1-action
➤ Bonie (38/38 HP)
➤ Arity (26/44 HP) │ Grabbed by blue
Green (- HP) │ Religion to RK
Blue (-11 HP) │ Religion to RK, holding Arity
Pink (- HP) │ Religion to RK
Yellow shadow (- HP) │ Religion to RK
➤ Flory (26/26 HP)
➤ Mylos (22/22 HP)

Horizon Hunters

N Human Witch 3 | AC: 18/19 | HP: 36 | Per: 8, Fort: 7, Ref: 9, Will: 10 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 2 ** LEVEL BUMPED **

Flory enters the room, and approaches Marysiel.

”Mind your manners!”, she chides the shadow. ”Don’t just take without asking first!”

Then she makes sewing motions in the air, glowing threads restoring Marysiel’s essence.

Stride, Cast heal (two-action)

Healing: 1d8 + 8 ⇒ (1) + 8 = 9


retired | NG female (she/her) undine human castle owner / part time pirate

Bonnie, seeing how Mary's attacks against the shadow has been ineffective, hops over the sarcophagus ◆ and sees how it likes magic.

◆◆ Spellstrike: 1d20 + 10 ⇒ (2) + 10 = 12 vs FF
Slashing: 2d6 + 4 ⇒ (2, 5) + 4 = 11 plus Force: 3 = 3 plus Fire: 2d4 + 1 ⇒ (3, 4) + 1 = 8

I guess it won't matter for this attack specifically since it almost certainly misses, but the creature being flat-footed to Bonnie's attack means extra force damage (1 for Arcane Stance, +2 if flat-footed), which may be really useful if its physical resistance is really high.


Female | Fort +7, Ref+12, Will+7, | HP 47/56| AC 21 (23 with buckler) | Per (E)+8| Exploration-Search Swashbuckler 4

Unhand me you vicious brute! she shouts.

Attack Blue: 1d20 + 10 ⇒ (3) + 10 = 13
damage if hit: 1d6 + 2 ⇒ (2) + 2 = 4

Attack Blue: 1d20 + 6 ⇒ (9) + 6 = 15
damage if hit: 1d6 + 2 ⇒ (4) + 2 = 6

<>Raise buckler (AC +1)


CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:

I hate to point this out, but Mary's first strike with the +1 rapier was against the shadow (Yellow) and her second slash with her regular shortsword was against the zombie (Red), not the other way around.

As the shadow creature reaches into her and starts draining her strength, Mary shivers as a cold dread spreads through her body. "That kinda sucks," she thinks to herself with a little internal laugh. Barely standing, she decides that putting a little distance between herself and the enemy to try and recover is probably the way to go. She delays long enough to distract the shadow for Bonnie and with a final slash against the zombie, retreats to lick her wounds.

Action (◇): Delay until end of Bonnie's turn.

The Shadow Hand drain apparently only affects ...attack rolls and damage rolls that use Strength. So Mary, who uses Finesse weapons that let her use Dexterity instead of Strength for attack rolls, and her Thief Racket which allows her to use her Dexterity instead of Strength for damage rolls should be unaffected in combat.

Action 1 (◆): Strike (Shortsword) with Thief Racket vs Green (Zombie).

Shortsword Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Shortsword Damage: 1d6 + 4 ⇒ (2) + 4 = 6 slashing damage

Action 2 (◆): Stride (40 feet)

Action 3 (◆): Battle Medicine (Assurance:Medicine) on Mary vs DC 15
Assurance: Medicine (Battle Medicine) vs DC 15: 10 + 5 = 15
Battle Medicine Healing: 2d8 ⇒ (5, 8) = 13 hit points healed


M Human | Investigator 4 | ◆◇↺ | HP 44/44 | AC 20[22 w /drakeheart)| F +7 R +10 W +10 | Perception +10 (+11 vs Traps) | Speed 25ft | Hero 1/3 | Active Conditions: | Advanced Alchemy: lesser Drakeheart Mutagen x2, 3/4 remaining| Leads: The Scar, Lamashtu cult

devise a stratagem vs yellow: 1d20 ⇒ 14

Confident that he can hit the shadow Albrecht moves forward and hurls his bottled lightning.

14+9=23 to hit
damage-electrical+precision: 1d6 + 1d6 ⇒ (4) + (3) = 7

Shadow is flat-footed until the start of Albrecht's next turn.

◆ Devise a stratagem, ◆ stride, ◆ strike


Flory heals Mary, altho some of the magic must have flown through the door. Mary +9

Bonnie moves and swings at the shadow, but she misses.

Arity swings at Zombie cutting it into half First slashing attacks make it, you have your 2-actions to take

Mary moves faster than light, did she strike the zombie or shadow first? Who knows... Redirecting the strikes, 3 dmg went to shadow, immune to precision and 8 dmg -5 resistance = 3

She swings at zombie cutting off a few of its fingers. Green -11. Then she moves and heals herself. You need to drop one of the weapons, BM require free hand. +13

Albrecht devises strategem and throws his bomb at shadow. It electrocutes it, and splashes a bit at Bonnie. Splash dmg Bonnie -1, Shadow -3 flat-footed

★★★
Dancing shadows Round 44593

Terrain: Underground
Battlemap

──────────
BOLD IS UP!:
──────────
Mary (25/33 HP) │ Stolen shadow 1
Albrecht (35/35 HP)
Bonie (38/38 HP)
➤ Arity (26/44 HP) │ 2 more actions
Green (-11 HP) │ Religion to RK
Pink (- HP) │ Religion to RK
Yellow shadow (-6 HP) │ Religion to RK, flat-footed
Flory (26/26 HP)
➤ Mylos (22/22 HP)


Female | Fort +7, Ref+12, Will+7, | HP 47/56| AC 21 (23 with buckler) | Per (E)+8| Exploration-Search Swashbuckler 4

(In that case I'll use my above roll to tumble in and out of pink's square (Acrobatics 20 vs. Reflex DC) and then still raise shield)


CG Human Sorcerer 4 | AC 20 | HP 36/36 | P +8 F +7 R +8 W +8 | Def. Expl.:? | ◆ | ◇ ◈ | ↺ | | Hero Points: 1/3 | Focus Points: 1/1 |

"I think I might need to channel the Dawn's light here!" says Mylos as he sends a beam of golden light into Arity ◆◆ Heal Arity: 1d8 + 8 ⇒ (1) + 8 = 9

◆ He then Raises a Shield


Arity tumbles through zombie, getting a bit of panache into her movements. At the same time, Mylos heals her and then raises his magical shield.

Green Zombie goes after Bonnie and tries to punch her

Fist@Bonnie: 1d20 + 7 ⇒ (10) + 7 = 17
Damage, b: 1d6 + 3 ⇒ (1) + 3 = 4

Pink Zombie punches Arity

Fist@Arity: 1d20 + 7 ⇒ (12) + 7 = 19
Damage, b: 1d6 + 3 ⇒ (6) + 3 = 9

Fist@Arity: 1d20 + 7 - 5 ⇒ (2) + 7 - 5 = 4
Damage, b: 1d6 + 3 ⇒ (6) + 3 = 9

But zombies are swinging wildly without much accuracy.

Shadow turns towards Bonnie and strikes her

Shadow@Bonnie: 1d20 + 15 ⇒ (6) + 15 = 21
Damage, negative: 2d6 + 3 ⇒ (4, 4) + 3 = 11

The strike barely connects. And shadow rips part of the shadow from Bonnie, who feels shadow-less, at least in part. –1 status penalty to Athletics checks and to attack rolls and damage rolls that use Strength.

Shadow@Bonnie: 1d20 + 15 - 5 ⇒ (7) + 15 - 5 = 17
Damage, negative: 2d6 + 3 ⇒ (3, 6) + 3 = 12

The other strike misses.

★★★
Dancing shadows Round 2

Terrain: Underground
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Mary (25/33 HP) │ Stolen shadow 1
➤ Albrecht (35/35 HP)
➤ Bonie (27/38 HP) │ Stolen shadow 1
➤ Arity (35/44 HP)
Green (-11 HP) │ Religion to RK
Pink (- HP) │ Religion to RK
Yellow shadow (-6 HP) │ Religion to RK, flat-footed
➤ Flory (26/26 HP)
➤ Mylos (22/22 HP)

Horizon Hunters

N Human Witch 3 | AC: 18/19 | HP: 36 | Per: 8, Fort: 7, Ref: 9, Will: 10 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 2 ** LEVEL BUMPED **

Flory tsks at the zombie attacking Arity.

”And you! Keep your hands to yourself!”, she scolds. She gestures toward it, and her cape snaps out.

Cast gouging claw, Reach Spell
Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6S


Female | Fort +7, Ref+12, Will+7, | HP 47/56| AC 21 (23 with buckler) | Per (E)+8| Exploration-Search Swashbuckler 4

Reaction: Pink Zombie (Parry Riposte)
attack: 1d20 + 10 ⇒ (20) + 10 = 30
damage if hit: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

On my turn:
<>Attack<>Attack<>Raise Buckler
"Thank you for the healing DARLING!" she calls out in a sing-song voice.

attack: 1d20 + 10 ⇒ (8) + 10 = 18
damage if hit: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6

attack2: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19
damage if hit: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6


retired | NG female (she/her) undine human castle owner / part time pirate

Bonnie winks at Albrecht, happy to take the splash damage in return for setting the shadow off-balance. She winds up for a powerful strike.

◆ Recharge Spellstrike

◆◆ Spellstrike: 1d20 + 10 ⇒ (14) + 10 = 24 vs FF
Slashing: 2d6 + 4 ⇒ (2, 1) + 4 = 7 plus Force: 3 = 3 plus Fire: 2d4 + 1 ⇒ (1, 1) + 1 = 3


CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:
GM Farol wrote:
You need to drop one of the weapons, BM require free hand.

Ah, true. Good catch. Will retcon.

Action (◇): Release - Shortsword

If Bonnie could Delay on Mary, then we can both get flanking on the shadow. Apparently, the shadow is immune to Sneak Attack and has Resistance 5 against magical weapons, so that's going to severely limit the damage Mary can inflict. Unfortunately, she doesn't have any real alternative, so it's probably going to be up to the spellcasters to do the bulk of the damage here. Mary will make herself a meat shield for as long as possible.

Seeing that Bonnie was still in position, the newly energized Mary decides she doesn't have time to reclaim the shortsword she'd dropped to patch herself up. She'd rather use that time attacking the shadow while Bonnie has it distracted. She charges back into flanking position with Bonnie and lets loose with her rapier.

Action 1 (◆): Stride (40 feet)

Action 2 (◆): Strike (+1 Rapier) with Thief Racket and Sneak Attack vs Flat-Footed Yellow shadow.

Rapier Attack: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24 vs Flat-Footed
Rapier Damage: 1d6 + 4 ⇒ (5) + 4 = 9 piercing damage

If a crit, double the previous damage and add

Rapier Deadly 1d8: 1d8 ⇒ 4 piercing damage

Action 3 (◆): Strike (+1 Rapier) with Thief Racket, Sneak Attack and MAP1 vs Flat-Footed Yellow shadow.

Rapier Attack: 1d20 + 9 + 1 - 5 ⇒ (20) + 9 + 1 - 5 = 25 vs Flat-Footed
Rapier Damage: 1d6 + 4 ⇒ (6) + 4 = 10 piercing damage

If a crit, double the previous damage and add

Rapier Deadly 1d8: 1d8 ⇒ 8 piercing damage

Not too bad given the lack of Sneak Attack, though I suspect Mary's Stolen Shadow level is about to go up another notch. Shouldn't affect Mary's ability to fight... as long as she stays on her feet, that is.


retired | NG female (she/her) undine human castle owner / part time pirate

The shadow is flat-footed from Albrecht's bottled lightning, so flanking shouldn't matter. But, yes, Bonnie would delay for flanking as a general rule.


M Human | Investigator 4 | ◆◇↺ | HP 44/44 | AC 20[22 w /drakeheart)| F +7 R +10 W +10 | Perception +10 (+11 vs Traps) | Speed 25ft | Hero 1/3 | Active Conditions: | Advanced Alchemy: lesser Drakeheart Mutagen x2, 3/4 remaining| Leads: The Scar, Lamashtu cult

Devise a stratagem vs Yellow: 1d20 ⇒ 10

Not seeing an opening guaranteed to hit the shadow, Albrecht turns his attention to the closest zombie, drawing a dagger and hurling it at the undead.

dagger vs pink: 1d20 + 7 ⇒ (5) + 7 = 12
damage-slashing: 1d4 ⇒ 4

◆ Devise a stratagem, ◆ Draw dagger, ◆ Strike


Arity slashes at the Zombie in response in its failed attack. After that Flory casts a spell and slashes the zombie with her prolonged claw which slashes the creature into two. REaction and Florys spell is enough to take it down. Arity still has her turn.

Bonnie strikes shadow which connects, and the creature resists some of it, but Hit Yellow -8

Mary moves in and strikes shadow twice, both strikes hit, and both are resited a bit. Hit -4 and Crit -23

The shadow does not look good.

Albrecht looks for a way to attack the shadow but he sees none. He tosses a dagger at the green, but it misses.

★★★
Dancing shadows Round 3

Terrain: Underground
Battlemap

──────────
BOLD IS UP!:
──────────
Mary (25/33 HP) │ Stolen shadow 1
Albrecht (35/35 HP)
Bonie (27/38 HP) │ Stolen shadow 1
➤ Arity (35/44 HP) │ panache
Green (-11 HP) │ Religion to RK
Yellow shadow (-31 HP) │ Religion to RK, flat-footed
Flory (26/26 HP)
➤ Mylos (22/22 HP)


CG Human Sorcerer 4 | AC 20 | HP 36/36 | P +8 F +7 R +8 W +8 | Def. Expl.:? | ◆ | ◇ ◈ | ↺ | | Hero Points: 1/3 | Focus Points: 1/1 |

Mylos moves in, and assuming this creature is evil he shapes a sparkling, spiralling beam of pure goodness at it.

◆ Stride
◆◆ Divine Lance: 1d20 + 9 ⇒ (2) + 9 = 112d4 + 4 ⇒ (4, 2) + 4 = 10


Female | Fort +7, Ref+12, Will+7, | HP 47/56| AC 21 (23 with buckler) | Per (E)+8| Exploration-Search Swashbuckler 4

<>Stride to shadow avoiding AoOs
”Oh my! He doesn’t seem to have the typical fencer’s weaknesses does he?“ (assuming he is immune to precision damage and I can’t figure out where to stab him.)
<>Aid another Anne’s next attack
”Darling, if your magics would be so kind as to . . . Ugh, put this creature to rest I would be most appreciative!”

Aid another Diplomacy: 1d20 + 13 ⇒ (7) + 13 = 20

Bonnie gets a +1 circumstance bonus to her next attack. Doesn’t generate panache but I already have it.

<>Raise shield


Mylos moves, and shoots with divine lance, missing terribly.

Arity moves and aid Anne's following by raising her shield.

Zombie keeps on striking Bonnie

Fist@Bonnie: 1d20 + 7 ⇒ (13) + 7 = 20
Damage, b: 1d6 + 3 ⇒ (5) + 3 = 8

She is punched, and Zombie grabs her. -8 and grabbed

Shadow turns towards Mary and strikes at her

Hand@Mary: 1d20 + 15 ⇒ (19) + 15 = 34
Damage, negative: 2d6 + 3 ⇒ (3, 1) + 3 = 7

Shadow dish a powerful strike at Mary, reaping away another part of her shadow. Mary -14 and shadow pulled -2

Hand@Mary: 1d20 + 15 - 5 ⇒ (1) + 15 - 5 = 11
Damage, negative: 2d6 + 3 ⇒ (6, 3) + 3 = 12

★★★
Dancing shadows Round 4

Terrain: Underground
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Mary (11/33 HP) │ Stolen shadow 2
➤ Albrecht (35/35 HP)
➤ Bonie (19/38 HP) │ Stolen shadow 1, grabbed by green
➤ Arity (35/44 HP) │ panache
Green (-11 HP) │ Religion to RK, grabbing Bonnie
Yellow shadow (-31 HP) │ Religion to RK
➤ Flory (26/26 HP)
➤ Mylos (22/22 HP)


retired | NG female (she/her) undine human castle owner / part time pirate

Bonnie smirks, and smiles at the zombie grabbing her. "Surprise!" she laughs, vanishing and reappearing behind it, hatchet raised.

◆ Laughing Shadow (verbal components only, no flat check required)

Hatchet: 1d20 + 10 ⇒ (8) + 10 = 18
Slashing: 2d6 + 4 ⇒ (6, 2) + 4 = 12 plus Force: 1 = 1

"You're not the only shadow around," Bonnie says to the shadow. "Don't worry, I haven't forgotten about you."

Demoralize, physically threatening: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22 vs Will DC
◆ Shield


Female | Fort +7, Ref+12, Will+7, | HP 47/56| AC 21 (23 with buckler) | Per (E)+8| Exploration-Search Swashbuckler 4

<>Step
<>Attack Yellow (Flanking
<>Raise Buckler
attack: 1d20 + 10 ⇒ (10) + 10 = 20
damage if hit: 1d6 + 2 ⇒ (5) + 2 = 7(+2 damage if it can take precision damage)


CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:

Looks like Mary goes before Bonnie in initiative, so I'm going to assume that Bonnie is still in flanking position during Mary's turn (ie. before she teleports away).

Mary once again feels the energy drain out of her as the shadow slips another lucky strike past her defenses. She doesn't know how much longer she can keep this up, so taking advantage of Bonnie's distraction, she strikes twice more with her Rapier and retreats across the room.

Action 1 (◆): Strike (+1 Rapier) with Thief Racket and Sneak Attack vs Flat-Footed Yellow shadow.

Rapier Attack: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 vs Flat-Footed
Rapier Damage: 1d6 + 4 ⇒ (5) + 4 = 9 piercing damage

If a crit, double the previous damage and add

Rapier Deadly 1d8: 1d8 ⇒ 7 piercing damage

Action 2 (◆): Strike (+1 Rapier) with Thief Racket, Sneak Attack and MAP1 vs Flat-Footed Yellow shadow.

Rapier Attack: 1d20 + 9 + 1 - 5 ⇒ (20) + 9 + 1 - 5 = 25 vs Flat-Footed
Rapier Damage: 1d6 + 4 ⇒ (2) + 4 = 6 piercing damage

If a crit, double the previous damage and add

Rapier Deadly 1d8: 1d8 ⇒ 6 piercing damage

Action 3 (◆): Stride (40 feet)

Mary can't take another good hit, so she's going to to into hit-and-run (ie. Stride, Strike, Stride mode) while the rest of you keep them busy up close.


M Human | Investigator 4 | ◆◇↺ | HP 44/44 | AC 20[22 w /drakeheart)| F +7 R +10 W +10 | Perception +10 (+11 vs Traps) | Speed 25ft | Hero 1/3 | Active Conditions: | Advanced Alchemy: lesser Drakeheart Mutagen x2, 3/4 remaining| Leads: The Scar, Lamashtu cult

Albrecht moves to Bonnie, pulls some medical supplies from a belt pouch and tends to her wounds. Battle medicine-expert medicine + assurance and forensic investigator

healing-Bonnie: 2d8 + 3 ⇒ (7, 2) + 3 = 12

He then takes a step away from Bonnie. "Mary! I've left you an opening!"

◆ Stride, ◆ battle medicine, ◆ step


Bonnie teleports and cuts the zombie in half. Zombie is down

Then Arity and Mary focus on the spirit, and with a couple of attacks, the shadow is defeated. The feeling of dread is lifted from the place. Albrecht at the same time heals Mary.

After a couple of seconds, you notice a huddled figure in the corner that is sobbing.

That half-orc finally is able to speak to you and says that his name is Fillruk he heard that Magiloy needed mushrooms and decided to get them himself. His dark hair turned white from terror. He encourages you to take the mushrooms for saving his life.

In the room, you find Pyrite Rat, Belt of Good Health and gems worth 90 gp.

Feel free to RP around, maybe decide what you want to do with items and gold. You will head to sleep after coming back as it is late, but I will move you forwards tomorrow.


retired | NG female (she/her) undine human castle owner / part time pirate

Bonnie collapses next to Fillruk, her strength slowly returning over time.

"I know what you're thinking ... these better be the best tasting mushrooms we've ever eaten in our lives."

She pulls one out of the basket and breaks it into 7 pieces, offering a bit to everyone.

It's good, but not "get kidnapped by undead" good.

Should we divide up the plunder, so to speak? I think there were promises made about getting items for the characters that didn't get something at level 3, and I think we have enough to justify a shopping trip. Belt of Good Health boosts HP max, Pyrite Rate summons a giant rat.

Horizon Hunters

N Human Witch 3 | AC: 18/19 | HP: 36 | Per: 8, Fort: 7, Ref: 9, Will: 10 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 2 ** LEVEL BUMPED **

”Such a fright!”, Flory says to Fillruk. ”Did you knock on their door, and ask to borrow some mushrooms?”


Female | Fort +7, Ref+12, Will+7, | HP 47/56| AC 21 (23 with buckler) | Per (E)+8| Exploration-Search Swashbuckler 4

"Oh, poor Filruk, DARLING. Such a fright! Is there anything we can do for you? Offer you an escort back to town? Seems the least we can do, poor dear."


CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:

When the shadow finally gives up the ghost followed closely by the last zombie, Mary relaxes and says, "Finally! That guy was tougher than he looked." She goes over to the huddled figure of Fillruk. "I guess that'll teach you to go poking around in old tombs. Now if I were you, I'd go home and try to forget all about this." She makes sure they take the mushrooms with them to claim their reward from Magiloy.

On the way out of the tomb, she gets everyone to help her move the stone slab back into place. "We wouldn't want any more poor villagers waking the dead now, would we?"


Fillruk says "I took mushroom and saw the stone to this place to be a bit moved. I was hoping to find here treasure, you know like in all of the tales. But I found only undead..."

He is clearly shaken and realizes his mistakes. You lead him back into Otari and head towards Magiloy. He listens about the tomb interested as he gives you three doses of capsaicin tonic and its formula for Flory.

Soon another courier arrives breathing heavily "Oloria asked me to find you, she asked that if you have time tomorrow she could need a hand in one delivery to be made to an Inkleholtz-owned lumber camp (another wood-related business ;))."

Horizon Hunters

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N Human Witch 3 | AC: 18/19 | HP: 36 | Per: 8, Fort: 7, Ref: 9, Will: 10 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 2 ** LEVEL BUMPED **
GM Farol wrote:
You lead him back into Otari and head towards Magiloy. He listens about the tomb interested as he gives you three doses of capsaicin tonic and its formula for Flory.

Flory curtsies to Magiloy. ”Thankee sai”, she says, and offers him two recipes of her own: Nectar of purification, and Potion of expeditious retreat

Quote:
Soon another courier arrives breathing heavily "Oloria asked me to find you, she asked that if you have time tomorrow she could need a hand in one delivery to be made to an Inkleholtz-owned lumber camp (another wood-related business ;))."

And they say money doesn’t grow on trees…


CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:

Satisfied that their business with Magiloy has been concluded, Mary is about to leave his shop and head out when Oloria's courier arrives. After listening to the breathless messenger, she purses her lips in irritation, "<Sigh!> Seems like there's no rest for the weary. We've still got the Leadbuster Lads to track down tomorrow, but I guess we can deliver something to the lumber camp first." She stretches and yawns. "I don't know about the rest of you, but I'm beat. Let's go by the market before we head back to camp."


Female | Fort +7, Ref+12, Will+7, | HP 47/56| AC 21 (23 with buckler) | Per (E)+8| Exploration-Search Swashbuckler 4

"Oh Deary me yes, I could use a rest after all the zombie-skeleton-whathaveyous."


M Human | Investigator 4 | ◆◇↺ | HP 44/44 | AC 20[22 w /drakeheart)| F +7 R +10 W +10 | Perception +10 (+11 vs Traps) | Speed 25ft | Hero 1/3 | Active Conditions: | Advanced Alchemy: lesser Drakeheart Mutagen x2, 3/4 remaining| Leads: The Scar, Lamashtu cult

As the party replaces the slab sealing the tomb Albrecht wonders what caused Marysiel's sudden altruism. Could it be that we are a good influence on her? More likely she spotted some treasure that she didn't want Fillruk to know about." He smiles to himself.


The next day you come back to Oloria.

She has a wagonload of supplies (primarily food, ale, and tools) for delivery to an Inkleholtz-owned lumber camp about 8 miles outside of town. Oloria doesn’t expect the task to be particularly dangerous, but the attacks on the outskirts of town have made her jumpy and eager to have tested individuals make the trip. Oloria provides the wagon and a couple surly donkeys to pull it. The goods in the wagon are all neatly packed and labeled.

"I can pay you 40 gp upfront for your troubles. Do we have a deal?"

Playing it slow to let you finish the purchases.


CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:

Mary happily accepts the sack of gold from Oloria. "Deal!"

"Easiest 40gp I've ever earned."

...said Custer before Little Big Horn.


Female | Fort +7, Ref+12, Will+7, | HP 47/56| AC 21 (23 with buckler) | Per (E)+8| Exploration-Search Swashbuckler 4

"Oh, my,that'so much money! Thank you! So kind! We won't let you down, Darling!"


retired | NG female (she/her) undine human castle owner / part time pirate

Bonnie watches as Mary and Arity pull brown mushrooms from the bag, and smiles inside, because that means that the remaining mushroom is the black one, which gives her the rune on the hatchet. The smithy moves the rune over to Bonnie's longsword, and she takes a practice swing at a straw dummy.

Longsword: 1d20 + 10 ⇒ (12) + 10 = 22
Slashing: 2d8 + 4 ⇒ (8, 3) + 4 = 15 plus Fire: 2d4 + 1 ⇒ (4, 2) + 1 = 7

"Excellent," she comments, as the decapitated straw figure burns.

The smith looks over at Bonnie with a stern frown.

"Yeah, yeah, I know. I owe you a new test dummy."

Bonnie grabs a bale of hay and shapes out another test dummy.

---

"Sounds like a straightforward job," Bonnie comments about the delivery job. Hope for the best, prepare for the worst, she thinks to herself.


M Human | Investigator 4 | ◆◇↺ | HP 44/44 | AC 20[22 w /drakeheart)| F +7 R +10 W +10 | Perception +10 (+11 vs Traps) | Speed 25ft | Hero 1/3 | Active Conditions: | Advanced Alchemy: lesser Drakeheart Mutagen x2, 3/4 remaining| Leads: The Scar, Lamashtu cult

Albrecht is a bit hurt that Bonnie elects to have the smith transfer her rune but shrugs it off as it gives him more time to transcribe some formulas into his notebook.

Are we going to the lumber camp before or after we make our purchases? Also is this the same day as the fight with the shadow or the next day?


Female | Fort +7, Ref+12, Will+7, | HP 47/56| AC 21 (23 with buckler) | Per (E)+8| Exploration-Search Swashbuckler 4
Albrecht Jaeger wrote:

Albrecht is a bit hurt that Bonnie elects to have the smith transfer her rune but shrugs it off as it gives him more time to transcribe some formulas into his notebook.

Are we going to the lumber camp before or after we make our purchases? Also is this the same day as the fight with the shadow or the next day?

GM wrote:

The next day you come back to Oloria.

She has a wagonload of supplies (primarily food, ale, and tools) for delivery to an Inkleholtz-owned lumber camp about 8 miles outside of town. Oloria doesn’t expect the task to be particularly dangerous, but the attacks on the outskirts of town have made her jumpy and eager to have tested individuals make the trip. Oloria provides the wagon and a couple surly donkeys to pull it. The goods in the wagon are all neatly packed and labeled.

"I can pay you 40 gp upfront for your troubles. Do we have a deal?"

Playing it slow to let you finish the purchases.

Seems it is a new day and we have time to buy what we need.


It is the other day, so you got some sleep. New spells, new preparations etc.

After making your purchases, you take the cart and head towards the Inkleholtz-owned lumber camp.

The first miles of the heroes’ journey proves uneventful. Before long, the heroes arrive at a sturdy bridge known as Maunder Bridge, which crosses a small stream. This bridge once belonged to a large defensive complex known as Maunder Castle. For generations, the castle has been isolated, hidden behind thick scrub despite being so close to the lumber road.

A sturdy dwarf with dark hair and battered armor stands to the south of the road, near an old stone bridge crossing a small stream. "Good day, folks. I’m Kotgar. You’re a suspiciously well-armed group to be driving a wagon in this part of the woods. Can I ask your names and business?"

Last chance to do purchases. After my next post, you are with what you have.


retired | NG female (she/her) undine human castle owner / part time pirate

"I'm Bonnie. We are armed, but peaceful. Our employer has suffered several losses in these woods, and they would very much like for these supplies to arrive safely. Our destination is a lumber camp just a few miles down this road."

Bonnie walks forward, projecting the groups strength forward, but also, to scan the woods for anyone waiting to ambush.

"Kotgar, we were not told of a castle so close to the road. Do we have permission to pass through?"


Female | Fort +7, Ref+12, Will+7, | HP 47/56| AC 21 (23 with buckler) | Per (E)+8| Exploration-Search Swashbuckler 4

"Oh, sorry to startle you DARLING, we don't mean any trouble. Only, we just got done clearing a cave of some undead-quite by accident I might add, and before that there were some fire snakes . . . and a basalistk. So sadly walking around with these weapons really is the only way. But we only raise them in self defense. Or if someone is trying to kill someone else I suppose . . ."

diplomacy?: 1d20 + 10 ⇒ (11) + 10 = 21


CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:

Mary eyes the dwarf suspiciously. She doesn't like his questioning attitude, especially as they were traveling on a public road and minding their own business.

Action: Sense Motive (Perception +9) - SECRET

They didn't need to justify their presence to this dwarf, nor identify themselves to him, nor inform him of their business; and they certainly didn't need his permission to pass. "Look here, bub. What we're doing on this road, where we're going, what we're carrying, and who we're going to see, is none of your business. So if you don't mind, we'll continue on our way now and if you don't want a whole lot of trouble, I suggest you stay out of our way."

Activity: Coerce vs Kotgar
Intimidation (Coerce): 1d20 + 5 ⇒ (14) + 5 = 19 vs Kotgar Will DC

A thought then hits Mary. "You're a dwarf, right? I don't suppose you know anything about the Leadbuster Lads, do you? You wouldn't be one of them by any chance? 'Cause we've got a serious bone to pick with those guys?"

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