GM Farol |
"How long ago did she leave?"
"I think around two hours." says the farmer as you make up your mind if you want to fulfill his request.
As you decided to have a look, you head towards the farm. It is very close by Ganary Road so you don't have to detour much.
After 15 minutes you arrive at the place
A large barn, a farmhouse, and several outbuildings come into view. The simple wooden fence around this farm has been badly burned. In the field, between a barn and a large shed, lie the charred remains of two hogs and a horse.
In front of the barn you spot a small pack of four wolves accompanied with a oddly looking burning creature. Image in slides
At the first site of you, the firey creature turns towards you and the fight starts!
Bonnie Anne, Scout: 1d20 + 5 ⇒ (4) + 5 = 9
Albrecht Jaeger, Search: 1d20 + 9 ⇒ (7) + 9 = 16
Mary, Avoid Notice: 1d20 + 11 ⇒ (2) + 11 = 13
Mylos Knaven, Investigate: 1d20 + 5 ⇒ (1) + 5 = 6
Arity Bell, Search: 1d20 + 5 ⇒ (3) + 5 = 8
Flory Bunzer, Detect Magic: 1d20 + 6 ⇒ (9) + 6 = 15
Wolf, red: 1d20 + 7 ⇒ (19) + 7 = 26
Wolf, green: 1d20 + 7 ⇒ (9) + 7 = 16
Wolf, blue: 1d20 + 7 ⇒ (7) + 7 = 14
Wolf, black: 1d20 + 7 ⇒ (11) + 7 = 18
Hound, pink: 1d20 + 9 ⇒ (14) + 9 = 23
The two wolves begin to run towards Arity and both of them try to bite her.
Jaws@Arity: 1d20 + 9 ⇒ (14) + 9 = 23
Damage, piercing: 1d6 + 2 ⇒ (6) + 2 = 8
Jaws@Arity: 1d20 + 9 ⇒ (3) + 9 = 12
Damage, piercing: 1d6 + 2 ⇒ (3) + 2 = 5
One hits the other miss. Arity -8
The burning hounds run at Bonnie
Jaws@Bonnie: 1d20 + 13 ⇒ (7) + 13 = 20
Damage, piercing, negative, fire: 1d8 + 4 + 1d6 + 1d6 ⇒ (5) + 4 + (1) + (2) = 12
The creature bites Bonie and her wound begin to burn. Negative and fire damage
★★★
Wolf farm Round 1
Terrain: Farm
Battlemap
──────────
BOLD IS UP!:
──────────
Pink Hound (- HP)
Red Wolf (- HP)
Black Wolf (- HP)
➤ Albrecht (35/35 HP)
➤ Flory (26/26 HP)
➤ Mary (33/33 HP)
Green Wolf (- HP)
Blue Wolf (- HP)
Bonie (26/38 HP)
Arity (36/44 HP)
Mylos (22/22 HP)
Flory Buntzer |
”Bad doggies!”, Flory says crossly. ”What if someone made a meal of you?”
She steps toward the wolves attacking Arity. Her stomach gurgles loudly, and her body convulses. Then she opens her mouth, and a torrent of spiders explodes out, covering the wolves.
Stride, Cast vomit swarm (Reflex DC 19, Sickened 1 on fail)
Black: 2d8 ⇒ (6, 1) = 7
Red: 2d8 ⇒ (3, 1) = 4
Marysiel |
So what's the deal with the fences? Can we ignore them? Can we fight across them? Can we move freely through them? Are they impenetrable walls?
Mary watches the wolfpack approach with the flaming wolf at the head. "So that's one mystery solved, I suppose." Wasting no more of her breath on talk and seeing that her friend Bonnie is in danger, Mary leaps into the fray. She quickly moves to flank the flaming creature before striking at it twice with her rapier.
Action 1 (◆): Stride (40 feet)
Action 2 (◆): Quick Draw
- Action: Interact - Take +1 Rapier in hand
- Action: Strike (+1 Rapier) with Thief Racket and Sneak Attack vs Flat-Footed Pink Hound.
Rapier Attack: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21 vs Flat-Footed
Rapier Damage: 1d6 + 4 ⇒ (5) + 4 = 9 piercing damage
Sneak Attack Damage: 1d6 ⇒ 5 precision piercing damage
If a crit, double the previous damage and add
Rapier Deadly 1d8: 1d8 ⇒ 6 piercing damage
Action 3 (◆): Strike (+1 Rapier) with Thief Racket, Sneak Attack, and MAP1 vs Flat-Footed Pink Hound.
Rapier Attack: 1d20 + 9 + 1 - 5 ⇒ (20) + 9 + 1 - 5 = 25 vs Flat-Footed
Rapier Damage: 1d6 + 4 ⇒ (3) + 4 = 7 piercing damage
Sneak Attack Damage: 1d6 ⇒ 1 precision piercing damage
If a crit, double the previous damage and add
Rapier Deadly 1d8: 1d8 ⇒ 5 piercing damage
Trigger A creature targets you with an attack and you can see the attacker.
You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
Albrecht Jaeger |
I'm assuming that since Albrecht is pursuing a lead on the mysterious fires that he does not need to spend an action to devise a stratagem against the fiery dog. If an action is required then he will skip recalling knowledge.
"Well I suspect we have found the source of our mysterious fires."
devise a stratagem on pink: 1d20 ⇒ 14
Albrecht draws his rapier, steps forward and strikes!
strike vs pink 14+9=23
damage piercing: 1d6 ⇒ 6
strategic strike-precision: 1d6 ⇒ 3
◆ draw rapier, ◆ step, ◆ strike
GM Farol |
Flory moves in and throws out a swarm of insects. You begin to wonder what sits inside that girl on daily basis.
Reflex save, black, DC19: 1d20 + 9 ⇒ (1) + 9 = 10 Crit failure so -14 and scikened 1
Reflex save, red, DC19: 1d20 + 9 ⇒ (20) + 9 = 29 Crit success so no dmg
One of the wolves dodges all of the bugs, but the other catches them all.
Regarding fences, let us call them difficult terrain to go from one side to another.
Mary moves around the fiery creature and with a swift movement strikes it. She hits him twice. Pink -16-8 = -24
Albrecht moves in drawing his rapier and also strikes, hitting the creature. You can do strategem as a free action against those foes. Do you have free recall knowledge on strategem?
Pink -9
The two remaining wolves run towards Flory and try to bite her for attacking their comrades.
Jaws@Flory: 1d20 + 9 ⇒ (5) + 9 = 14
Damage, piercing: 1d6 + 2 ⇒ (3) + 2 = 5
Jaws@Flory: 1d20 + 9 ⇒ (9) + 9 = 18
Damage, piercing: 1d6 + 2 ⇒ (5) + 2 = 7
But only one wolf bites through her armor. Flory -7
★★★
Wolf farm Round 1
Terrain: Farm
Battlemap
──────────
BOLD IS UP!:
──────────
Pink Hound (-33 HP)
Red Wolf (- HP)
Black Wolf (-14 HP) │ Sickened 1
Albrecht (35/35 HP)
Flory (19/26 HP)
Mary (33/33 HP)
Green Wolf (- HP)
Blue Wolf (- HP)
➤ Bonie (26/38 HP)
➤ Arity (36/44 HP)
➤ Mylos (22/22 HP)
Bonnie Anne |
"Oh, hi, doggy, nice doggy-OUCH!"
Bonnie ◆ draws her longsword and instinctively swings, channeling cold through the metal to offset the heat.
◆◆ Spellstrike: 1d20 + 10 ⇒ (2) + 10 = 12 vs flanking
Slashing: 1d8 + 4 ⇒ (1) + 4 = 5 plus Cold: 1d4 + 3 ⇒ (1) + 3 = 4
Arity Bell |
<>Try to tumble through red (after burning hands) then return to my original square
Acrobatics: 1d20 + 11 ⇒ (19) + 11 = 30
<>Draw Sparkblade
<>Stab red with sparkblade in face
attack roll, probably with panache: 1d20 + 9 ⇒ (12) + 9 = 21
damage if hit: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5
(1d6 sparkblade, +2 strength, +2 panache?)
GM Farol |
Mylos moves in and sends a burst of flames at the wolves
Reflex, black, DC19, sickened: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9 Black -8, red -2, blue -2
Reflex, red, DC19: 1d20 + 9 ⇒ (16) + 9 = 25
Reflex, blue, DC19: 1d20 + 9 ⇒ (15) + 9 = 24
One of the wolves trip instead of dodging and gets terribly burned, the other two wolves mostly dodge the flames.
Arity tumbles through and hits red with her rapier. Red -5
Bonnie was supposed to strike at the fiery hound, but it succumbed to the previous wounds. Killed by math! Bonnie can redo her round
★★★
Wolf farm Round 1
Terrain: Farm
Battlemap
──────────
BOLD IS UP!:
──────────
Red Wolf (-7 HP)
Black Wolf (-22 HP) │ Sickened 1
Albrecht (35/35 HP)
Flory (19/26 HP)
Mary (33/33 HP)
Green Wolf (- HP)
Blue Wolf (-2 HP)
➤ Bonie (26/38 HP)
Arity (36/44 HP)
Mylos (22/22 HP)
GM Farol |
Bonnie protects herself and prepares for what is to come.
Red wolf strikes at Arity
Jaws: 1d20 + 9 ⇒ (19) + 9 = 28 Hit + knowckdow, arity-7 and prone
Damage, piercing: 1d6 + 2 ⇒ (5) + 2 = 7
The wolf bites her at her leg and pulls their jaws to bring her down to the ground, then it tries again.
Jaws: 1d20 + 9 - 5 ⇒ (10) + 9 - 5 = 14 Miss
Damage, piercing: 1d6 + 2 ⇒ (5) + 2 = 7
The other wolf looks at Arity on the ground, and begins to escape, heavily wounded. Move 105 ft away from you, north!
★★★
Wolf farm Round 2
Terrain: Farm
Battlemap
──────────
BOLD IS UP!:
──────────
Red Wolf (-7 HP)
Black Wolf (-22 HP) │ Sickened 1, escaping
➤ Albrecht (35/35 HP)
➤ Flory (19/26 HP)
➤ Mary (33/33 HP)
Green Wolf (- HP)
Blue Wolf (-2 HP)
Bonie (26/38 HP) │ Shield, stance
Arity (29/44 HP) │ Prone
Mylos (22/22 HP)
Marysiel |
Mary watches as the wolf knocks Arity prone. "I better go help her out. Looks like the others can handle the rest of them."
Also, Mary can flank the wolf with Arity, but not so much with the other two wolves, he he. The fence is difficult terrain to cross, but can one attack through it? Presumably yes, but I assume it provides some sort of cover, no? Maybe Lesser? Not an issue right now as Mary will cross the fence to flank, but it may come up.
Mary dodges past Bonnie, hops the fence and lands behind the wolf where she proceeds to poke at it a couple of times with her rapier.
Rinse, repeat.
Action 1 (◆): Stride (40 feet)
Action 2 (◆): Strike (+1 Rapier) with Thief Racket and Sneak Attack vs Flat-Footed Red Wolf.
Rapier Attack: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28 vs Flat-Footed
Rapier Damage: 1d6 + 4 ⇒ (3) + 4 = 7 piercing damage
Sneak Attack Damage: 1d6 ⇒ 2 precision piercing damage
If a crit, double the previous damage and add
Rapier Deadly 1d8: 1d8 ⇒ 7 piercing damage
Action 3 (◆): Strike (+1 Rapier) with Thief Racket, Sneak Attack, and MAP1 vs Flat-Footed Red Wolf.
Rapier Attack: 1d20 + 9 + 1 - 5 ⇒ (20) + 9 + 1 - 5 = 25 vs Flat-Footed
Rapier Damage: 1d6 + 4 ⇒ (5) + 4 = 9 piercing damage
Sneak Attack Damage: 1d6 ⇒ 4 precision piercing damage
If a crit, double the previous damage and add
Rapier Deadly 1d8: 1d8 ⇒ 5 piercing damage
Trigger A creature targets you with an attack and you can see the attacker.
You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
Much like the recently deceased hound, Mary is on fire!
Flory Buntzer |
Flory’s cloak animates around her, as it tries to flense the wolf between herself and Bonnie.
Cast shield, gouging claw
Attack: 1d20 + 9 ⇒ (8) + 9 = 17 flanked
Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16 (on crit, Persistent Bleed: 2d4 ⇒ (4, 4) = 8)
Albrecht Jaeger |
Albrecht plots an attack against the nearest wolf.
devise a stratagem vs green: 1d20 ⇒ 1
Realizing that the wolf is unassailable for the moment he changes his target. He moves to attack the wolf nearest the fence.
rapier vs blue: 1d20 + 7 ⇒ (11) + 7 = 18
damage-piercing: 1d6 ⇒ 2
deadly?: 1d8 ⇒ 8
rapier vs blue: 1d20 + 7 - 5 ⇒ (7) + 7 - 5 = 9
damage-piercing: 1d6 ⇒ 5
deadly?: 1d8 ⇒ 7
◇ devise a stratagem, ◆ stride, ◆ strike, ◆ strike
GM Farol |
Mary jumps over the fence and stabs the wolf twice, taking it down and pinning it to the ground.
Flory protects herself with a shield and slashes the wolf with a nasty claw, leaving a gaping wound on its head. Green -16
Albrecht looks for just the right attack, but he don't see it, so he relies on simple stabs at the other wolf. Blue -2
The two wolves clearly see that they are outnumbered and out-clawed so begin to flee!
Feel free to chase them if you like, 105 ft from where they are up north.
Soon the barn's door opens an in it stand two woman holding pitchforks "Oh you killed it! Good, we hid in the barn. Normally we can chase away wolves but that hell hound scarred a cabage out of me!" says Lavinia Shroon
"Lavinia was showing me the burns and then we found what was responsible for it, that bloody burning hound!"
Lavinia continues "Thank you so much, how about you join us for a snack where I will patch your wounds."
As a reward they give you a Lesser Healing Potion and 6 gp.
Bonnie Anne |
Bonnie realizes the wolves are much faster than her, but she wants to make sure they remember not to come back.
Ray of Frost: 1d20 + 8 ⇒ (12) + 8 = 20 range 120'
Cold: 1d4 + 3 ⇒ (1) + 3 = 4
"... and stay gone!"
---
"A snack sounds lovely, but we are in somewhat of a hurry. By any chance, have you seen a centaur courier around?"
Marysiel |
Mary eyes the fleeing wolves. Fast as she is, she calculates that she could catch them on foot but would be too winded when she got to them to do much more. They were also a little too far out of her shortbow's range for an effective shot. She decides to let them go.
Updated the loot sheet.
Mary pockets the healing potion and the gold. "Maybe this little detour was worth it after all."
She lets Bonnie do the talking. "A snack does sound lovely; a drink wouldn't go astray either, but she's right, we don't have time for niceties today."
Instead, with Albrecht 's help, she gets to work patching up her injured friends and bringing them back to full health.
Arity Bell |
"Ow, ow ow." Arity says from the ground. Stuck between the concept of staying on the filthy ground, or getting up and hurting even more, she just manages a "Oh, I do wish that brute of a wolf had at least had the decency to knock me down onto a feinting couch."
Flory Buntzer |
Flory creeps over the fence, and tends to Arity’s wounds.
”It’s a dirty job, heroism”, she says. ”Evil nasties always dragging you down into the muck. Only thing to do then…fight dirtier”
Medicine: 1d20 + 6 ⇒ (15) + 6 = 21
Healing: 2d8 ⇒ (2, 7) = 9
GM Farol |
Laviania listens and say "No I haven't seen centaur courier lately"
She looks a bit worried "Maybe they also bumped into wolves?"
Since you declined the offer of hospitality you are quickly back on your way. When the heroes have traveled another few hours up the Granary Road, approaching where it meets the main road to Absalom, you notice a large stone.
A statue of a centaur stands in the road, an angry look on her face. Much of the centaur’s haunches and flank have crumbled away. Thick brambles line the road on either side, with a small gap to the southeast.
Map is up what would you do?
Marysiel |
Mary's mood darkens when she sees the centaur statue in the middle of the road. "Looks like it's way too late to help Narala. Based on the condition of the remains, it looks like she was petrified some time ago." Mary then examines the statue to see if it is still carrying the parcels that the courier was supposed to be delivering. "Waste not, want not"
She then looks about them. "Stay on your toes. Whatever or whoever did this to Narala could very well still be in the area. I'd really hate to add our own fossilized remains to this impromptu art exhibition."
Flory Buntzer |
”Flory, thank you. Oh I’ve got flood on my armor. Oh I’ll have to clean this when I get back. But yes, thanks a Flory.”
She’ll get up
Flory tsks at Arity. ”We must always be presentable at court”, she says gently. She makes sweeping motions with her hand, and the blood and grime fall away.
Cast prestidigitation
Arity Bell |
Arity Bell wrote:”Flory, thank you. Oh I’ve got flood on my armor. Oh I’ll have to clean this when I get back. But yes, thanks a Flory.”
She’ll get up
Flory tsks at Arity. ”We must always be presentable at court”, she says gently. She makes sweeping motions with her hand, and the blood and grime fall away.
Cast prestidigitation
Arity looks around as her armor is cleaned with delight.
”Oh THANK YOU Darling, you are a life saver. Hmm, few holes in my armor, but Nevermind, the rustic look is in this season. Flory dear, you are a gem.”
Albrecht Jaeger |
"Interesting...
Albrecht carefully examines the statue, trying to determine what occurred here.
Not sure what skill would be most useful here, but whatever it is it's probably a secret check. Feel free to make whatever secret check you want GM. Keep in mind that Albrecht has a proficiency bonus of +3 instead of +0 to recall knowledge with untrained skills. Also was That's Odd triggered?"
GM Farol |
The heroes get ready, Bonnie casts a shield and enters the stance. Mary observes the statue looking for a parcel, but from there she can't see one. She also advices being cautious.
Arity and Flory exchange pleasantries and comment on the state of their clothing, while also getting moderately ready.
a: 2d20 ⇒ (7, 4) = 11
Mylos and Albrecht try to figure it out. They do know that some spells can change living creature into statue, like Flesh to stone but that would mean something being able to cast high-level spell. Alternatively, there could be creatures being able to change creatures into stone, but nothing specific now.
Albrecht is almost certain that he notices something suspicious on the ground next to the statue. That comes from THat's Odd
As you wait there nothing happens.
Feel free to move on the map ;)
Marysiel |
Mary approaches the statue. "Based on the look on her face, she was not entirely taken by surprise. My guess is that she saw her attacker before they struck and wasn't happy about it."
Not seeing any parcels on or near Narala, Mary carefully and quietly looks around in the adjacent brush for anything that might indicate how the courier ended up the way she did.
Albrecht Jaeger |
"What's that on the ground by the statue?" Albrecht moves to the statue to take a closer look.
GM Farol |
You move closer and begin to look at the statue ... either this is her, or some amazing sculpture decided to dump their sculpture on this road.
As Albrecht points out to the track, you hear a low growl, to your left you can spot a giant lizard, 13 feet long from head to tail and weighs roughly 300 pounds. It moves towards you. A bit to the south of it you can spot a rather large snake. This is a fight with that lizzard, snake is added to balance the fight since there is 6 of you.
Bonnie Anne, Scout: 1d20 + 5 ⇒ (2) + 5 = 7
Albrecht Jaeger, Search: 1d20 + 9 ⇒ (3) + 9 = 12
Mary, Avoid Notice: 1d20 + 11 ⇒ (20) + 11 = 31
Mylos Knaven, Investigate: 1d20 + 5 ⇒ (11) + 5 = 16
Arity Bell, Search: 1d20 + 5 ⇒ (19) + 5 = 24
Flory Bunzer, Detect Magic: 1d20 + 6 ⇒ (9) + 6 = 15
Lizard: 1d20 + 11 ⇒ (7) + 11 = 18
Snaky: 1d20 + 6 ⇒ (2) + 6 = 8
★★★
Stonyfing centaur Round 1
Terrain: Green area is difficult terrain, provide cover
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Mary (33/33 HP)
➤ Arity (44/44 HP)
Red Lizard (- HP)
Albrecht (35/35 HP)
Flory (26/26 HP)
Bonie (38/38 HP)
Mylos (22/22 HP)
Blue snake (- HP)
Marysiel |
Uh, oh. Giant lizards near petrified creatures. Why does that ring a bell? I predict a rocky encounter.
Mary gets the drop on the creatures and quickly closes with the snake before whipping out her rapier and stabbing it.
Action 1 (◆): Stride (40 feet)
Action 2 (◆): Step
Action 3 (◆): Quick Draw
- Action: Interact - Take +1 Rapier in hand
- Action: Strike (+1 Rapier) with Thief Racket and Surprise/Sneak Attack vs Flat-Footed Blue Snake.
Rapier Attack: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24 vs Flat-Footed
Rapier Damage: 1d6 + 4 ⇒ (6) + 4 = 10 piercing damage
Sneak Attack Damage: 1d6 ⇒ 5 precision piercing damage
If a crit, double the previous damage and add
Rapier Deadly 1d8: 1d8 ⇒ 2 piercing damage
GM Farol |
Arity takes out her sword and moves forwards, she tries to tumble through the snake, but fails, and stops next to it.
Mary moves and strikes the snake with her rapier, she takes the snake down with one perfectly aimed strike Crit due to flat-footed and down. BUuuuu!
The giant lizard moves towards Arity and tries to bite her
Jaws@arity: 1d20 + 15 ⇒ (7) + 15 = 22
Damage, piercing: 2d8 + 5 ⇒ (1, 5) + 5 = 11
The creature draws blood and bites again
Jaws@arity: 1d20 + 15 - 5 ⇒ (3) + 15 - 5 = 13
Damage, piercing: 2d8 + 5 ⇒ (7, 8) + 5 = 20
Then the creature looks at Albrecht: Fort save DC20 pls slowed 1 for 1 minute on failure
★★★
Stonyfing centaur Round 1
Terrain: Green area is difficult terrain, provide cover
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Albrecht: Fort save DC20 or slowed 1
──────────
BOLD IS UP!:
──────────
➤ Mary (33/33 HP)
➤ Arity (33/44 HP)
Red Lizard (- HP)
➤ Albrecht (35/35 HP)
➤ Flory (26/26 HP)
➤ Bonie (38/38 HP)
➤ Mylos (22/22 HP)
Albrecht Jaeger |
fort save: 1d20 + 6 ⇒ (7) + 6 = 13
Albrecht's body begins to stiffen.
"Wait. I think I've heard of these this creature before."
Albrecht's Monster Knowledge
Arcana +9
Crafting +11
Nature +7
Occultism +9
Religion +7
Society +9
Forest Lore +9
◆ Recall knowledge on creature one action left
Marysiel |
As the snake finishes squirming and expires at the end of her rapier, Mary yanks her weapon out of the corpse and turns to face their deadlier enemy. Quickly moving into flanking position with Arity, Mary starts poking holes in the large lizard.
Action 1 (◆): Stride (40 feet)
Action 2 (◆): Strike (+1 Rapier) with Thief Racket and Sneak Attack vs Flat-Footed Red Lizard.
Rapier Attack: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11 vs Flat-Footed
Uh, no. Hero Point for a re-roll.
Rapier Attack: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28 vs Flat-Footed
Rapier Damage: 1d6 + 4 ⇒ (3) + 4 = 7 piercing damage
Sneak Attack Damage: 1d6 ⇒ 2 precision piercing damage
If a crit, double the previous damage and add
Rapier Deadly 1d8: 1d8 ⇒ 6 piercing damage
Action 3 (◆): Strike (+1 Rapier) with Thief Racket, Sneak Attack and MAP1 vs Flat-Footed Red Lizard.
Rapier Attack: 1d20 + 9 + 1 - 5 ⇒ (18) + 9 + 1 - 5 = 23 vs Flat-Footed
Rapier Damage: 1d6 + 4 ⇒ (4) + 4 = 8 piercing damage
Sneak Attack Damage: 1d6 ⇒ 6 precision piercing damage
If a crit, double the previous damage and add
Rapier Deadly 1d8: 1d8 ⇒ 6 piercing damage
Flory Buntzer |
Flory makes her way through the brambles, and gets a better look at the beast they’re dealing with.
”All teeth and spines”, she remarks. ”Let’s not be hasty now”
She takes a defensive posture, her magic bearing out her intentions.
Stride, Cast shield, wilding word
GM Farol |
Albrecht believes that this is a basilisk, he heard some rumors about mirrors being useful to defeat one. But he is not sure.
Bonnie moves in and swings her sword. But misses.
Flory shields herself and throws a curse at the basilisk
Will save, DC19: 1d20 + 11 ⇒ (7) + 11 = 18
Failure on the wilding ward, so basilisk will be sickened 1 for 1 round each time it damages Flory and gets -2 to roll.
Mary moves in and strikes twice, leaving two holes in the might basilisk body. Two hits -9 and -14 => -23
★★★
Stonyfing centaur Round 1
Terrain: Green area is difficult terrain, provide cover
Battlemap
──────────
BOLD IS UP!:
──────────
Mary (33/33 HP)
➤ Arity (33/44 HP)
Red Lizard (-23 HP)
➤ Albrecht (35/35 HP) │ slowed 1, 1 action left
Flory (26/26 HP)
Bonie (38/38 HP)
➤ Mylos (22/22 HP)
Mylos Knaven |
Mylos aims a ◆◆ concentrated beam of good-aligned energy, spiralling through the undergrowth at the creature, hoping it will work. He then ◆ raises a shield.
Divine Lance, good damage: 1d20 + 9 ⇒ (2) + 9 = 112d4 + 4 ⇒ (2, 4) + 4 = 10
Arity Bell |
<>Try to tumble in and out of the basilisk’s square, ending where I started
Tumble: 1d20 + 12 ⇒ (20) + 12 = 32
<>attack
<> iterative attack
Attack, not counting flat footed: 1d20 + 10 ⇒ (11) + 10 = 21
damage if hit: 1d6 + 2 ⇒ (6) + 2 = 8
Damage +2 if tumble successful
Attack, not counting flat footed: 1d20 + 6 ⇒ (5) + 6 = 11
damage if hit: 1d6 + 2 ⇒ (6) + 2 = 8
Damage +2 if tumble successful
Albrecht Jaeger |
@GM Farol.
So the results of that recall knowledge were either a fail or a crit fail. Would it be possible to use hero point to reroll that rk? If not or if yes and I get another failure then Albrecht will draw his bow. If yes and I succeed tha he will move away as his last action. I'm posting from my phone so if he ends up moving would you please move his token for me.
GM Farol |
Mylos shoots the creature with good energy and the creature is not affected. It is neutral
Arity tumbles through the creature and strikes it once. Success on Tumble, get panache! Hit basilisk -10
RK: 1d20 ⇒ 6
Not a success :(
Albrecht draws his bow.
Basilisk turns its head towards Albrecht and focuses its gaze at him. Petryfing Gaze, Fort save DC22 on failure Albrecht is turned to stone...
Then it tries to bite Mary
Jaws@Mary: 1d20 + 15 ⇒ (15) + 15 = 30
Damage, piercing: 2d8 + 4 ⇒ (3, 3) + 4 = 10
Thanks to quick reflexes it is a simple hit. Mary -10
★★★
Stonyfing centaur Round 2
Terrain: Green area is difficult terrain, provide cover
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Albrecht: Fort save DC22
──────────
BOLD IS UP!:
──────────
➤ Mary (23/33 HP)
➤ Arity (33/44 HP)
Red Lizard (-33 HP)
➤ Albrecht (35/35 HP) │ slowed 1
➤ Flory (26/26 HP)
➤ Bonie (38/38 HP)
➤ Mylos (22/22 HP)