[Farol] PFS Troubles in Otari (Inactive)

Game Master Farol

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retired | NG female (she/her) undine human castle owner / part time pirate

Bonnie agrees that we should try to lure them out one at a time. Given their size, we can make a choke point in the corridor, only allowing one of them to attack at a time. She's got a spell that will allow her to tank for a bit. Mirror Image.

Horizon Hunters

N Human Witch 3 | AC: 18/19 | HP: 36 | Per: 8, Fort: 7, Ref: 9, Will: 10 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 2 ** LEVEL BUMPED **

”How shall we rouse them from their tender slumbers?”, asks Flory.


Female | Fort +7, Ref+12, Will+7, | HP 47/56| AC 21 (23 with buckler) | Per (E)+8| Exploration-Search Swashbuckler 4

Arity will take the front and (for the purposes of this fight) be defensive (exploration activity-raise buckler)

"Get their attention daaahling, I'll take the front lines."

Swashbuckler is the closest thing to tank in the party.


M Human | Investigator 4 | ◆◇↺ | HP 44/44 | AC 20[22 w /drakeheart)| F +7 R +10 W +10 | Perception +10 (+11 vs Traps) | Speed 25ft | Hero 1/3 | Active Conditions: | Advanced Alchemy: lesser Drakeheart Mutagen x2, 3/4 remaining| Leads: The Scar, Lamashtu cult

Albrecht holds out a Drakeheart Mutagen, Lesser for Arity. "Take a swig of this. It should provide you with a modicum of protection from those brutes." Albrecht readies his bow.


Female | Fort +7, Ref+12, Will+7, | HP 47/56| AC 21 (23 with buckler) | Per (E)+8| Exploration-Search Swashbuckler 4

Right before the plan goes into effect, Arity will drink the potion, effectivly giving her a +1 to AC and inititive, at the cost of ref, will and recall knowledge checks.


So how do you lure them out? Or simply kick in the door and stand in the corridor? If you plan to make some sound to make them go out that would be Deception: Create Diversion check. Efectivelly I need a more detailed description


CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:
GM Farol wrote:
So how do you lure them out? Or simply kick in the door and stand in the corridor? If you plan to make some sound to make them go out that would be Deception: Create Diversion check. Efectivelly I need a more detailed description

Mylos is still out of position, but the ogre will be within range of his spells, so he can probably stay where he is.

Mary checks to make sure everyone is in position and ready to deal with the ogres once they come out of their lair and into the hallway. Satisfied, she cracks the door open slightly, ducks back around the corner, and clearing her throat, speaks quite loudly in the direction of the ogres. "Those kobolds weren't much of a challenge. Time to loot this place." She doesn't know if the creatures will understand her, but she figures that the loud talking should be enough to lure at least one of them out to have a look.

Action: Create a Diversion vs ogres
Deception (Create a Diversion): 1d20 + 6 ⇒ (18) + 6 = 24 vs Ogres Perception DC

She peeks around the corner hoping to stay hidden and get the drop on the first ogre as it comes through the door.


CG Human Sorcerer 4 | AC 20 | HP 36/36 | P +8 F +7 R +8 W +8 | Def. Expl.:? | ◆ | ◇ ◈ | ↺ | | Hero Points: 1/3 | Focus Points: 1/1 |

Mylos lurks. His crossbow will be out.


retired | NG female (she/her) undine human castle owner / part time pirate

Bonnie will suggest that Mary say something a little less worrying - we want one to come out, alone, not all three. Perhaps making the sound of some small, hapless, edible creature?

Bonnie also has ray of frost range 120' if we don't mind waking them all up.


M Human | Investigator 4 | ◆◇↺ | HP 44/44 | AC 20[22 w /drakeheart)| F +7 R +10 W +10 | Perception +10 (+11 vs Traps) | Speed 25ft | Hero 1/3 | Active Conditions: | Advanced Alchemy: lesser Drakeheart Mutagen x2, 3/4 remaining| Leads: The Scar, Lamashtu cult

Albrecht readies his bow. "It's A little late for Mary to change tactics now. Unless they didn't hear, I suppose."


Mary makes a distraction, the voices from the room go silent, and quickly the door swing open

GM Screen:

Bonnie Anne, Scout: 1d20 + 5 ⇒ (12) + 5 = 17
Albrecht Jaeger, Search: 1d20 + 9 ⇒ (20) + 9 = 29
Mary, Avoid Notice: 1d20 + 13 ⇒ (18) + 13 = 31
Mylos Knaven, Investigate: 1d20 + 9 ⇒ (14) + 9 = 23
Arity Bell, Search: 1d20 + 9 ⇒ (18) + 9 = 27
Flory Bunzer, Detect Magic: 1d20 + 8 ⇒ (13) + 8 = 21

Red: 1d20 + 7 ⇒ (19) + 7 = 26
Blue: 1d20 + 7 ⇒ (17) + 7 = 24

Green: 1d20 + 5 ⇒ (19) + 5 = 24
Yellow: 1d20 + 5 ⇒ (3) + 5 = 8

You see a large creature looking with surprise at you and a big smile shows on their ugly face

★★★
Entertaining the ogres Round 1

Party Conditions: Inspireing Ogre
Terrain: Dunegon
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Mary (42/42 HP)
➤ Albrecht (44/44 HP)
➤ Arity (56/56 HP)
Red (-0 HP)
Blue (-0 HP)
Green (-0 HP)
Mylos (36/36 HP)
Bonnie (48/48 HP)
Flory (32/32 HP)
⠀⠀Sir Miles (34/34 HP)
Yellow (-0 HP)


CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:

Oh dear, there are four of them. I only saw three earlier.

We got lucky that the one in front is last in the initiative order, so I suggest that we concentrate our fire on Yellow. If we can take that one down before it can act that will make our lives a little easier. I'm guessing they're too slow for AoO, but large weapons is all we know about their offensive capabilities. Let's hope they don't have anything ranged on them, though the ones in the back will need to fire through the one in the front to shoot at us. The other danger is Reach weapons as these guys are Large with large weapons. If that's the case, then the front-liners may want to take a step back so that the ogres have to advance right up to the edge of the crossing hallway, otherwise Mary and Sir Miles won't have them within Melee range.

When Mary sees the door start to open, she says, "Here they come!" Almost before the ogre has a chance to fully see them, Mary is on the move. Darting forward, she whips out her rapier and stabs the leading ogre in one fluid motion, before retreating back to her more protected position around the corner.

Action 1 (◆): Stride (40 feet)

Action 2 (◆): Quick Draw
- Action: Interact - Take +1 Striking Rapier in hand
- Action: Strike (+1 Striking Rapier) with Thief Racket and Surprise/Sneak Attack vs Flat-Footed Yellow.

Rapier Attack: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23 vs Flat-Footed
Rapier Damage: 1d6 + 4 + 1d6 ⇒ (6) + 4 + (2) = 12 piercing damage
Sneak Attack Damage: 1d6 ⇒ 1 precision piercing damage

If a crit, double the previous damage and add

Rapier Deadly 1d8: 1d8 ⇒ 6 piercing damage

Action 3 (◆): Stride (40 feet)


Female | Fort +7, Ref+12, Will+7, | HP 47/56| AC 21 (23 with buckler) | Per (E)+8| Exploration-Search Swashbuckler 4

<>Raise buckler (AC +3 due to mutagen)
<>Move forward, acrobatics through one square of the ogre, then back out
Acrobatics: 1d20 + 13 ⇒ (17) + 13 = 30
End up back where I started due to increased movement. Use sparkbalde to shoot yellow and green.
DC19 basic reflex save or take lightning damage: 2d4 + 4 ⇒ (3, 4) + 4 = 11


M Human | Investigator 4 | ◆◇↺ | HP 44/44 | AC 20[22 w /drakeheart)| F +7 R +10 W +10 | Perception +10 (+11 vs Traps) | Speed 25ft | Hero 1/3 | Active Conditions: | Advanced Alchemy: lesser Drakeheart Mutagen x2, 3/4 remaining| Leads: The Scar, Lamashtu cult

devise a stratagem vs yellow: 1d20 ⇒ 1

Unable to get a clear shot with his bow Albrecht quickly adds some chemicals at his belt and hurls an lesser alchemist's fire at one of the ogres in the second rank.

alchemist's fire, lesser vs red: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
damage-fire: 1d8 ⇒ 3 +1 splash and 1 persistant to red. Yellow takes 1 fire splash.

◆ Devise a stratagem, ◆ quick alchemy, ◆ strike


Yeah forth creature was in the other corner, and I specially tried ot play around the vision that you had ;)

Mary moves and strikes big creature with rapier. Yellow hit -13

Arity tumbles through the big one and then shoots two of them with lightning

Reflex DC19, yellow: 1d20 + 6 ⇒ (13) + 6 = 19 yellow -5
Reflex DC19, Green: 1d20 + 6 ⇒ (2) + 6 = 8 Green -22

Albrecht see no opening, so he tosses the alchemist fire at the one in the back. Red hit -4, 1 persisten, yellow -1

Ogre with red axe moves and swings at Arity

Axe@Arity: 1d20 + 14 ⇒ (9) + 14 = 23
Damage, s: 1d12 + 9 ⇒ (12) + 9 = 21

But the axe bounces off Arities scales, than the ogre swings at Bonnie

Axe@Bonnie, map, sweep: 1d20 + 14 - 5 + 1 ⇒ (17) + 14 - 5 + 1 = 27
Damage, s: 1d12 + 9 ⇒ (2) + 9 = 11

This time axe cuts through the flesh

Two other ogres reaches for javelins and throw them at Arity

Blue javelin@Arity: 1d20 + 8 ⇒ (2) + 8 = 10
Damage, p: 1d6 + 9 ⇒ (1) + 9 = 10

Then the ogre reaches for another javelin

Green javelin@Arity: 1d20 + 6 ⇒ (3) + 6 = 9
Damage, p: 1d6 + 7 ⇒ (6) + 7 = 13

But the javelins were easy to see and Arity blocked both of them

Burning flat check: 1d20 ⇒ 4

Red is still burning.

★★★
Entertaining the ogres Round 1

Party Conditions: Inspireing Ogre
Terrain: Dungeon
Battlemap

──────────
BOLD IS UP!:
──────────
Mary (42/42 HP)
Albrecht (44/44 HP)
Arity (56/56 HP) │ panache
Red (-5 HP) │ 1 persistent fire
Blue (-0 HP)
Green (-22 HP)
➤ Mylos (36/36 HP)
➤ Bonnie (37/48 HP)
➤ Flory (32/32 HP)
⠀⠀➤ Sir Miles (34/34 HP)
Yellow (-19 HP)


Female | Fort +7, Ref+12, Will+7, | HP 47/56| AC 21 (23 with buckler) | Per (E)+8| Exploration-Search Swashbuckler 4

Arity, sadly, does not have impossible riposte or she could send one of those Javalins back to sender.


CG Human Sorcerer 4 | AC 20 | HP 36/36 | P +8 F +7 R +8 W +8 | Def. Expl.:? | ◆ | ◇ ◈ | ↺ | | Hero Points: 1/3 | Focus Points: 1/1 |

"Big and stupid. Let's deal with it." and Mylos glares at the lead ogre.

Intimidating Glare, Demoralise: 1d20 + 10 ⇒ (14) + 10 = 24

He follows it with a beam of golden goodness.

Divine Lance, Good: 1d20 + 10 ⇒ (7) + 10 = 172d4 + 4 ⇒ (4, 4) + 4 = 12


retired | NG female (she/her) undine human castle owner / part time pirate

Bonnie winds up and tries to hit back.

Spellstrike: 1d20 + 11 ⇒ (8) + 11 = 19
Slashing: 2d8 + 4 ⇒ (4, 2) + 4 = 10 plus Fire: 2d4 + 3 ⇒ (2, 1) + 3 = 6

She'll enter Arcane Cascade.

Horizon Hunters

N Human Witch 3 | AC: 18/19 | HP: 36 | Per: 8, Fort: 7, Ref: 9, Will: 10 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 2 ** LEVEL BUMPED **

”Oh my”, says Flory, staring up at the ogre. ”So much blood to spill”

She swipes her hand through the air, and her cloak snaps out toward their foe.

Cast gouging claw, Reach Spell, vs Red

Attack: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7S


Mylos demoralize the ogre who looks scared by the sorverer. HIs divine lance however misses the target.

Bonnie however swings accurately, slashing big wound on its leg. Red -16

Flory whoever misses.

The Ogre that opened the door moves into action and reaches for his javelin and tosses it at Bonnie

Javelin: 1d20 + 6 ⇒ (7) + 6 = 13
Damage, p: 1d6 + 7 ⇒ (5) + 7 = 12

But misses. Then it yells something in Jotun

★★★
Entertaining the ogres Round 2

Party Conditions: Inspireing Ogre
Terrain: Dungeon
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Mary (42/42 HP)
➤ Albrecht (44/44 HP)
➤ Arity (56/56 HP) │ panache
Red (-21 HP) │ 1 persistent fire
Blue (-0 HP)
Green (-22 HP)
Mylos (36/36 HP)
Bonnie (37/48 HP)
Flory (32/32 HP)
⠀⠀Sir Miles (34/34 HP)
Yellow (-19 HP)


Female | Fort +7, Ref+12, Will+7, | HP 47/56| AC 21 (23 with buckler) | Per (E)+8| Exploration-Search Swashbuckler 4

<>Raise SHield
<>Attempt to Intimidate
<>Strike

"Boy, I'm gonna gut you like the ugly sack of refuse you are!"

Intimidate, no intimidating glare: 1d20 + 8 ⇒ (19) + 8 = 27
Success or not, does he seem to understand me?

attack: 1d20 + 11 ⇒ (2) + 11 = 13
damage if hit: 2d6 + 2 + 2 ⇒ (6, 3) + 2 + 2 = 13


M Human | Investigator 4 | ◆◇↺ | HP 44/44 | AC 20[22 w /drakeheart)| F +7 R +10 W +10 | Perception +10 (+11 vs Traps) | Speed 25ft | Hero 1/3 | Active Conditions: | Advanced Alchemy: lesser Drakeheart Mutagen x2, 3/4 remaining| Leads: The Scar, Lamashtu cult

Albrecht steps back and considers his options.

devise a stratagem vs red: 1d20 ⇒ 5

shortbow vs yellow: 1d20 + 8 ⇒ (18) + 8 = 26
damage, piercing: 1d6 ⇒ 6
deadly?: 1d10 ⇒ 2

◆ step, ◆ devise a stratagem, ◆ strike


CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:

With little opportunity to flank the lead ogre, Mary ducks back into the shadows before lunging back out to poke twice at the creature.

Action 1 (◆): Hide (Stealth +12) - with +2 for Standard Cover - SECRET

If successful, then she will catch the ogre flat-footed on the following attack.

Action 2 (◆): Strike (+1 Striking Rapier) with Thief Racket and Sneak Attack? vs Flat-Footed? Red.

Rapier Attack: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27 vs Flat-Footed?
Rapier Damage: 1d6 + 4 + 1d6 ⇒ (6) + 4 + (1) = 11 piercing damage
Sneak Attack Damage: 1d6 ⇒ 1 precision piercing damage?

If a crit, double the previous damage and add

Rapier Deadly 1d8: 1d8 ⇒ 1 piercing damage

Action 3 (◆): Strike (+1 Striking Rapier) with Thief Racket and MAP1 vs Red.

Rapier Attack: 1d20 + 10 + 1 - 5 ⇒ (20) + 10 + 1 - 5 = 26
Rapier Damage: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10 piercing damage

If a crit, double the previous damage and add

Rapier Deadly 1d8: 1d8 ⇒ 2 piercing damage


Arity frightenes the ogre. You don't think they understood you but you were fairly scary. Red frightened -2

Then she strikes, but the ogre moves off her way, and she only hits air.

Albrecht looks for a way to strike huge pile of muscles in front, but can't seem to find it. He sends an arrow towards the ogre in the back, the arrow hits them. Yellow -6 only hit.

GM screen:

Stealth: 1d20 ⇒ 12

Mary hides and strikes the ogre with great accuracy. Crit red -25 and -22

After the second strike the big creature falls down. Red is down!

Blue moves closer and strikes Mary who took down one of them

Axe@Mary: 1d20 + 14 ⇒ (19) + 14 = 33
Damage, s: 1d12 + 9 ⇒ (8) + 9 = 17

Mary tries to dodge, but the axe catches her mid-step, for a moment she was afraid that it would cut her in half, but the armor have stopped it. Crit -34

Then the blue moves back. Then the green does the same but hitting Bonnie

Axe@Bonnie: 1d20 + 12 ⇒ (10) + 12 = 22
Damage, s: 1d12 + 7 ⇒ (11) + 7 = 18 Bonnie -18

Bonnie gets her share of blood spilled. Then the ogre moves back as well.

Red is down, so I will bring in some tactics

★★★
Entertaining the ogres Round 2

Party Conditions: Inspireing Ogre
Terrain: Dungeon
Battlemap

──────────
BOLD IS UP!:
──────────
Mary (8/42 HP)
Albrecht (44/44 HP)
Arity (56/56 HP) │ panache
Blue (-0 HP)
Green (-22 HP)
➤ Mylos (36/36 HP)
➤ Bonnie (19/48 HP)
➤ Flory (32/32 HP)
⠀⠀➤ Sir Miles (34/34 HP)
Yellow (-25 HP)


CG Human Sorcerer 4 | AC 20 | HP 36/36 | P +8 F +7 R +8 W +8 | Def. Expl.:? | ◆ | ◇ ◈ | ↺ | | Hero Points: 1/3 | Focus Points: 1/1 |

"I've got you Mary."

Mylos channels his power in a searing beam towards Mary.

◆◆ 2-action Heal, Mary, Divine Evolution: 2d8 + 16 ⇒ (8, 3) + 16 = 27

and he takes a ◆ step.


retired | NG female (she/her) undine human castle owner / part time pirate

Bonnie will engage in the same tactics - she casts shield, she suddenly appears next to the ogre Spellstrike recharged, slashing her sword, and then she backs up to her original position.

Longsword: 1d20 + 11 ⇒ (10) + 11 = 21
Slashing: 2d8 + 4 ⇒ (5, 7) + 4 = 16 plus Fire: 1 = 1

Horizon Hunters

N Human Witch 3 | AC: 18/19 | HP: 36 | Per: 8, Fort: 7, Ref: 9, Will: 10 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 2 ** LEVEL BUMPED **

Flory follows Bonnie’s strike with one of her own.

Cast gouging claw, Reach Spell, vs Yellow

Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12S


Mylos heals some of Mary's wounds. She feels her wounds to close and her being able to catch her breath more easily.

Bonnie moves towards the ogres and swings her sword, leaving another wound in Ogres body. Then Flory cuts the creature down with her claws. I assume Bonnie went after yellow. Two hits and yellow is dead

Now you see that the circle in the middle of the room is a pit.

★★★
Entertaining the ogres Round 2

Party Conditions: Inspireing Ogre
Terrain: Dungeon
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Mary (35/42 HP)
➤ Albrecht (44/44 HP)
➤ Arity (56/56 HP) │ panache
Blue (-0 HP)
Green (-22 HP)
Mylos (36/36 HP)
Bonnie (19/48 HP)
Flory (32/32 HP)
⠀⠀Sir Miles (34/34 HP)


CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:

Mary is pleased that the first ogre goes down with relatively little cost to them, but notices the next coming straight at her. "Uh oh. I've got a bad feeling about this." She grunts as the axe nearly tears her in half and barely holds onto consciousness. "Medic?" "Oh, that's me." But Mylos gets to her first and the loose parts of her body reattach themselves. "Thanks, Mylos. I needed that." Another ogre goes down. She was starting to see the light at the end of the tunel now. Just a little more effort and they'd take care of the last two.

Darting into the room, she tries some fancy footwork to distract the wounded ogre before jamming her rapier into it and retreating again.

Action 1 (◆): Tumble Through with Tumble Behind vs Green. (40 feet)
Acrobatics (Tumble Through/Behind): 1d20 + 12 ⇒ (2) + 12 = 14 vs Ogre Reflex DC

They may be lumbering lugs but I'll assume that their Reflex is > +2, so no flat-footedness or sneak attack for Mary this round.

Action 2 (◆): Strike (+1 Striking Rapier) with Thief Racket vs Green.

Rapier Attack: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Rapier Damage: 1d6 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13 piercing damage

If a crit, double the previous damage and add

Rapier Deadly 1d8: 1d8 ⇒ 6 piercing damage

Action 3 (◆): Stride (40 feet)


M Human | Investigator 4 | ◆◇↺ | HP 44/44 | AC 20[22 w /drakeheart)| F +7 R +10 W +10 | Perception +10 (+11 vs Traps) | Speed 25ft | Hero 1/3 | Active Conditions: | Advanced Alchemy: lesser Drakeheart Mutagen x2, 3/4 remaining| Leads: The Scar, Lamashtu cult

devise a stratagem vs blue: 1d20 ⇒ 14

Albrecht carefully aims and fires at blue.

14+10=24 to hit blue
damage: 1d6 ⇒ 4
strategic strike: 1d6 ⇒ 6

shortbow vs blue: 1d20 + 8 - 5 ⇒ (18) + 8 - 5 = 21
damage: 1d6 ⇒ 2


Female | Fort +7, Ref+12, Will+7, | HP 47/56| AC 21 (23 with buckler) | Per (E)+8| Exploration-Search Swashbuckler 4

<>Move up
<>Confident Finisher Green
<>Tumble through green's square to regain panache and then move back.
attack green: 1d20 + 11 ⇒ (2) + 11 = 13
damage if hit: 2d6 + 2 + 2d6 ⇒ (3, 2) + 2 + (4, 1) = 12
If miss, 2 damage
acrobatics on out of there: 1d20 + 13 ⇒ (17) + 13 = 30

buckler NOT raised, AC 22 due to drakeheart mutagen


Mary moves in and attempts to tumble, but she fails. So she tries to stab the creature, and she is able to strike under the creatures axe. green -13

Albrecht shoots the other one, hitting twice, two arrows stick out of creatures body. Blue -12

Arity moves in, and tries to strike the creature but she misses, only leaving shallow wound, but she escapes in style! Green -2 + panache

Green moves in and swings at Arity

Axe@Arity: 1d20 + 12 ⇒ (2) + 12 = 14
Damage, slashing: 1d12 + 7 ⇒ (6) + 7 = 13

But it misses, so he steps back.

Let's finish this final fantasy battle!

The other Ogre roars and moves all in

Axe@Bonnie: 1d20 + 14 ⇒ (5) + 14 = 19
Damage, slashing: 1d12 + 9 ⇒ (9) + 9 = 18

Axe@Bonnie: 1d20 + 14 - 5 ⇒ (20) + 14 - 5 = 29
Damage, slashing: 1d12 + 9 ⇒ (7) + 9 = 16

First swing misses, which you are glad as it could have taken down a boar in one hit. But the other is more accurate. Crit Bonnie -32, dying 2, prone, weapons on the ground. If someone heals Bonnie she can go

Bonnie is thrown at Mary and falls to the ground motionless.

★★★
Entertaining the ogres Round 3

Party Conditions: Inspireing Ogre
Terrain: Dungeon
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Mary (35/42 HP)
➤ Albrecht (44/44 HP)
➤ Arity (56/56 HP) │ panache
Blue (-12 HP)
Green (-37 HP)
➤ Mylos (36/36 HP)
➤ Bonnie (-13/48 HP) │ Dying 2, prone, weapons out
➤ Flory (32/32 HP)
⠀⠀➤ Sir Miles (34/34 HP)


CG Human Sorcerer 4 | AC 20 | HP 36/36 | P +8 F +7 R +8 W +8 | Def. Expl.:? | ◆ | ◇ ◈ | ↺ | | Hero Points: 1/3 | Focus Points: 1/1 |

"None of you will be visiting the Boneyard if I can help it!"

2-action heal, level 2, Bonnie: 2d8 + 16 ⇒ (3, 8) + 16 = 27

He then gives the death stare to the ogre

Demoralise: 1d20 + 10 ⇒ (6) + 10 = 16


CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:

Mary cushions Bonnie's battered body as it slumps to the ground. Just as she's about to start patching her up, Mylos casts his spell. "Glad you're back amongst the living Capt'n. Hold tight for a sec." Seeing that Bonnie's wounds are not all healed and that there was still plenty of fighting left, Mary does some additional patching up.

Action 1 (◆): Battle Medicine (Assurance:Medicine) on Bonnie vs DC 15
Assurance: Medicine (Battle Medicine) vs DC 15: 10 + 6 = 16
Battle Medicine Healing: 2d8 ⇒ (5, 5) = 10 hit points healed

Ducking down, she tries some fancy footwork to throw off the ogre before sliding her rapier into their belly.

Action 2 (◆): Tumble Through with Tumble Behind vs Blue. (40 feet)
Acrobatics (Tumble Through/Behind): 1d20 + 12 ⇒ (20) + 12 = 32 vs Ogre Reflex DC

Ugh! What a waste of a nat-20. At least she has it flat-footed for -2 circ to AC. If Mylos's Demoralize worked, then the ogre is an additional -1 stat to AC, so here goes nothing...

Action 3 (◆): Strike (+1 Striking Rapier) with Thief Racket and Surprise/Sneak Attack vs Flat-Footed and Frightened 1? Blue.

Rapier Attack: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28 vs Flat-Footed and Frightened 1?
Rapier Damage: 1d6 + 4 + 1d6 ⇒ (3) + 4 + (4) = 11 piercing damage
Sneak Attack Damage: 1d6 ⇒ 3 precision piercing damage

If a crit, double the previous damage and add

Rapier Deadly 1d8: 1d8 ⇒ 3 piercing damage


retired | NG female (she/her) undine human castle owner / part time pirate

Bonnie holds her ground as the ogre charges forward, only to find herself on her back. She's only out for a second, as Mary and Mylos heal her.

Standing up and grabbing her sword, she throws caution into the wind and Strikes rather than shield herself against further attacks.

Longsword: 1d20 + 11 ⇒ (11) + 11 = 22
Slashing: 2d8 + 4 ⇒ (4, 5) + 4 = 13 plus Force: 1 = 1


Female | Fort +7, Ref+12, Will+7, | HP 47/56| AC 21 (23 with buckler) | Per (E)+8| Exploration-Search Swashbuckler 4

<>Buckler up
<>Attack with finisher
<>Tumble in and out to regain panache.

attack: 1d20 + 11 ⇒ (18) + 11 = 29
damage if hit: 2d6 + 2 + 2d6 ⇒ (2, 5) + 2 + (3, 1) = 13
2 damage on a miss

tumble to regain panache: 1d20 + 13 ⇒ (20) + 13 = 33


M Human | Investigator 4 | ◆◇↺ | HP 44/44 | AC 20[22 w /drakeheart)| F +7 R +10 W +10 | Perception +10 (+11 vs Traps) | Speed 25ft | Hero 1/3 | Active Conditions: | Advanced Alchemy: lesser Drakeheart Mutagen x2, 3/4 remaining| Leads: The Scar, Lamashtu cult

devise a stratagem vs blue: 1d20 ⇒ 8

Unable to get a clear shot at the closest ogre, Albrecht steps to the side and fires at the other one.

shortbow vs green: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d6 ⇒ 6
deadly?: 1d10 ⇒ 8

Devise, step, strike

Horizon Hunters

N Human Witch 3 | AC: 18/19 | HP: 36 | Per: 8, Fort: 7, Ref: 9, Will: 10 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 2 ** LEVEL BUMPED **

Flory’s cloak snaps out once again, flying over the heads of her companions to strike at the ogre’s face.

Cast gouging claw, Reach Spell, vs Blue

Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10


Mylos heals Bonnie, and is able to succesfully demoralize the ogre.

Mary patches Bonnie some more, and moves to tumble through the Ogre, which she does in great style. Than she pushes her blade in between ogres ribs. Crit -31

Bonnie gets up and swings her sword adding more wound to the creatures. Hit -14

Albrecht looks for a way to attack but don't see one. He sends an arrow at the other ogre but misses.

Arity strikes the creature bringing it down, then she tumbles through the second Ogre.

Flory strikes the last ogre with her claw Hit green -10

The ogre moves in and swings at Arity

Axe@Arity: 1d20 + 12 ⇒ (11) + 12 = 23
Damage, s: 1d12 + 7 ⇒ (11) + 7 = 18

Axe@Arity: 1d20 + 12 - 5 ⇒ (9) + 12 - 5 = 16
Damage, s: 1d12 + 7 ⇒ (1) + 7 = 8

First strike hits Arity -18

★★★
Entertaining the ogres Round 4

Party Conditions: Inspireing Ogre
Terrain: Dungeon
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Mary (35/42 HP)
➤ Albrecht (44/44 HP)
➤ Arity (38/56 HP) │ panache
Green (-47 HP)
Mylos (36/36 HP)
➤ Bonnie (37/48 HP)
➤ Flory (32/32 HP)
⠀⠀➤ Sir Miles (34/34 HP)


retired | NG female (she/her) undine human castle owner / part time pirate

"Who's that behind you?"

"Me."

Bonnie vanishes and reappears behind the ogre.

Longsword: 1d20 + 11 ⇒ (19) + 11 = 30 vs flanking
Slashing: 2d8 + 4 ⇒ (4, 6) + 4 = 14 plus 3 fire

Longsword, MAP: 1d20 + 11 - 5 ⇒ (8) + 11 - 5 = 14 vs flanking
Slashing: 2d8 + 4 ⇒ (3, 8) + 4 = 15 plus 3 fire

Shield


M Human | Investigator 4 | ◆◇↺ | HP 44/44 | AC 20[22 w /drakeheart)| F +7 R +10 W +10 | Perception +10 (+11 vs Traps) | Speed 25ft | Hero 1/3 | Active Conditions: | Advanced Alchemy: lesser Drakeheart Mutagen x2, 3/4 remaining| Leads: The Scar, Lamashtu cult

devise a stratagem vs green: 1d20 ⇒ 17

17+10=27 to hit green
damage: 1d6 ⇒ 6
strategic strike: 1d6 ⇒ 4
deadly: 1d10 ⇒ 2

Albrecht sends an arrow at the remaining ogre and steps forward in preparation to assist Arity.

◆ devise a stratagem, ◆ strike, ◆ stride


CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:

Mary steps out to take Bonnie's place and stabs twice more from a flanking position.

Action 1 (◆): Step

Action 2 (◆): Strike (+1 Striking Rapier) with Thief Racket and Sneak Attack vs Flat-Footed Blue.

Rapier Attack: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21 vs Flat-Footed
Rapier Damage: 1d6 + 4 + 1d6 ⇒ (5) + 4 + (4) = 13 piercing damage
Sneak Attack Damage: 1d6 ⇒ 3 precision piercing damage

If a crit, double the previous damage and add

Rapier Deadly 1d8: 1d8 ⇒ 5 piercing damage

Action 3 (◆): Strike (+1 Striking Rapier) with Thief Racket, Sneak Attack and MAP1 vs Flat-Footed Blue.

Rapier Attack: 1d20 + 10 + 1 - 5 ⇒ (4) + 10 + 1 - 5 = 10 vs Flat-Footed
Rapier Damage: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (1) = 6 piercing damage
Sneak Attack Damage: 1d6 ⇒ 3 precision piercing damage

If a crit, double the previous damage and add

Rapier Deadly 1d8: 1d8 ⇒ 2 piercing damage


The strike that made Arity bend a bit in fact was captured by her durable scales. Leaving no mark.

A second later Bonnie, Mary and Albrecht take down the last Ogre, sending it to the ground!

Fight is over! Well done

You spend a moment to heal and rest, maybe eat some travel rations and wipe some blood of your faces. When you search the area you find two Bloodseaker beaks

Beside that the room has nothing else of interest, the whole in the middle was used to hold prisoners but is empty now.

The only door lead from the main corridor. Are the heroes doing something with the bodies? Same deal thievery pls, if you go further in. If you need to rest, you either can go outside, or try to rest in one of the rooms.


retired | NG female (she/her) undine human castle owner / part time pirate

"These bodies seem a bit too large to hide. Should we just forget about the stealthy part?"

Bonnie is okay without a full rest, but I (the player) haven't been keeping up with what spells our full casters have used.


M Human | Investigator 4 | ◆◇↺ | HP 44/44 | AC 20[22 w /drakeheart)| F +7 R +10 W +10 | Perception +10 (+11 vs Traps) | Speed 25ft | Hero 1/3 | Active Conditions: | Advanced Alchemy: lesser Drakeheart Mutagen x2, 3/4 remaining| Leads: The Scar, Lamashtu cult

Looks like only Mary and Bonnie are injured yeah?

"We can do that after I see to those wounds of yours. You too Mary. Come over here."

Albrecht pulls out his healing kit and sews up Bonnie and Mary's wounds.

Treat wounds, assurance, ward medic, continual healing

healing-Bonnie: 2d8 + 4 ⇒ (1, 5) + 4 = 10
healing Mary: 2d8 + 4 ⇒ (2, 5) + 4 = 11


CN Female (Cavern) Elf Rogue 4 | ♥️ 42/42 | AC 21 (23 Nimble Dodge) | F+7 R+12 W+10 | Perc +10 (Darkvision) | Speed 40' | Hero 1 | Exploration: Avoid Notice +12 (Init +12) | ✋ +1 Striking Rapier, +1 Striking Shortsword | Status:

Mary wipes off her rapier and together with Albrecht, patch everyone up. She pockets the Bloodseeker Beaks for later resale.

Loot sheet updated.

She looks at the bodies and wonders what to do about them when FLory suggests dumping them into the pit. "Good idea. Let's do it." All together they try to wrestle the corpses into the pit one at a time.

Not sure if this requires a Thievery check, but just in case.

Thievery: 1d20 + 12 ⇒ (16) + 12 = 28

She then moves down the main hallway to examine the doors at the end.

Activity: Search with (Perception +10) - SECRET


retired | NG female (she/her) undine human castle owner / part time pirate

Bonnie will take a look in the hole, first, to see if there's anything down there. She's got Athletics +12, so if people up top hold a rope, she should be able to auto-succeed the climb down (and more importantly, back up) as long as it's less than 50'.


Bonnie checks the pit but finds nothing there, so soon after you fill it with stacked Ogre bodies.

You move towards the next door and Mary tries to open them quietly, before checking it for traps.

GM Screen:

Stealth: 1d20 + 12 ⇒ (1) + 12 = 13

This time lock clicks so loudly that you have no hopes of being stealth. Nat 1!

Mary crouches with one picklock held in her mouth while other two have opened the lock. The door slides open with loud squeek.

This spacious chamber has exits to the south, west, and east. Stray feathers litter the ground, along with several fist-sized pellets of dung pushed into one corner. Soon you spot a large creature full of feathers. You quickly spots two others...

GM Screen:

Bonnie Anne, Scout: 1d20 + 5 ⇒ (13) + 5 = 18
Albrecht Jaeger, Search: 1d20 + 9 ⇒ (15) + 9 = 24
Mary, Avoid Notice: 1d20 + 13 ⇒ (3) + 13 = 16
Mylos Knaven, Investigate: 1d20 + 9 ⇒ (19) + 9 = 28
Arity Bell, Search: 1d20 + 9 ⇒ (3) + 9 = 12
Flory Bunzer, Detect Magic: 1d20 + 8 ⇒ (7) + 8 = 15

Red: 1d20 + 13 ⇒ (14) + 13 = 27
Green: 1d20 + 13 ⇒ (3) + 13 = 16
Blue: 1d20 + 13 ⇒ (2) + 13 = 15


★★★
Of owl and bear Round 1

Party Conditions: Party!
Terrain: Dungeon
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Mylos (36/36 HP)
➤ Albrecht (44/44 HP)
Red (-0 HP)
Green (-0 HP)
Mary (42/42 HP)
Bonnie (48/48 HP)
Flory (32/32 HP)
⠀⠀Sir Miles (34/34 HP)
Arity (56/56 HP)
Blue (-0 HP)


M Human | Investigator 4 | ◆◇↺ | HP 44/44 | AC 20[22 w /drakeheart)| F +7 R +10 W +10 | Perception +10 (+11 vs Traps) | Speed 25ft | Hero 1/3 | Active Conditions: | Advanced Alchemy: lesser Drakeheart Mutagen x2, 3/4 remaining| Leads: The Scar, Lamashtu cult

Albrecht tries to figure out what sort of creatures oppose them.

"Interesting. They appear to possess both avian and ursine properties..."

Albrecht's monster knowledge:
Arcana T +10
Crafting T +10
Nature T +8
Occultism T +10
Religion T +8
Society T +10
Forest Lore T +10
Lore-any U +8

Aiming carefully, he draws his bow and fires.

devise a stratagem vs blue: 1d20 ⇒ 13

13+10=23 to hit blue
damage: 1d6 ⇒ 1
strategic strike: 1d6 ⇒ 1

Recall knowledge, devise a stratagem, strike


CG Human Sorcerer 4 | AC 20 | HP 36/36 | P +8 F +7 R +8 W +8 | Def. Expl.:? | ◆ | ◇ ◈ | ↺ | | Hero Points: 1/3 | Focus Points: 1/1 |

Mylos ◆ casts Shield, ◆moves forward and ◆ gets his staff out.

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