D0 - Hollow's Last Hope (Pathfinder for Savage Worlds)

Game Master Branding Opportunity

This is a slightly modified run-through of Paizo's D0 Adventure "Hollow's Last Hope" using the Pathfinder for Savage Worlds rules published by Pinnacle.

Scarab Sages

Hi folks,

Looking to run Paizo's excellent module Hollow's Last Hope using the new Pathfinder for Savage Worlds Rules. Looking for 4 – 6 interested players who are willing to commit to a posting rate of at least 1/day during the week and at least once during the weekend. You don't have to own the Pathfinder for Savage Worlds game in order to participate, nor do I require familiarity with the rules, as I will teach the game as we go along.

We will be using the standard Golarion setting of northern Andoran. Here's the blurb about the adventure:

"The Town of Falcon's Hollow Needs a Miracle! The plague has come to the town of Falcon's Hollow, and not even the town's priest can abate its wretched course. With the coughs of the sick and the wails of the dying echoing through town, the local herbalist uncovers a cure, but she needs some brave heroes to retrieve the ingredients. Finding the cure means risking the dangerous Darkmoon Vale, infiltrating a witch's haunted hut, and delving the ruins of an abandoned dwarven monastery. Do your heroes have the skill and courage to find the cure in time?"

If you have a copy of the rules, you are free to create a character using the Pathfinder for Savage Worlds Core Rules. If you don't have a copy of the rules, you are free to chose one of the pregens and reskin it as you see fit. Available pregens include:

* Amiri (Human Barbarian)
* Lem (Halfling Bard)
* Kyra (Human Cleric)
* Valeros (Human Fighter)
* Merisiel (Elf Rogue)
* Ezren (Human Wizard)
* Lini (Gnome Druid)
* Harsk (Dwarf Ranger)
* Seoni (Human Sorcerer)
* Sajan (Human Monk)
* Seelah (Human Paladin)
* Kira (Half-elf Barbarian)
* Teller (Human Bard)
* Brokar (Dwarf Cleric)
* Zyril (Elf Fighter)
* Korva (Human Rogue)
* Paelie (Halfling Wizard)
* Fariel (Elf Druid)
* Marn (Half-orc Ranger)
* Gnorr (Dwarf Sorcerer)
* Madda (Half-orc Monk)
* Sil (Elf Paladin)
* Darla (Human with no class but with magical abilities)

If you are interested, please submit the following by May 20th, 2022:

1) Your interest and willingness to adhere to the posting rate (see above).
2) A basic character concept (Name, Ancestry, Class, Personality) or a willingness to play a pregen. Don't worry about coming up with a detailed background, as I prefer to do that cooperatively once all the players are on board.
3) Your stated willingness to deal with the central concept of the adventure, which is helping a locale experiencing a lethal pandemic that resists a cure. If this is too close to home for you personally, please think twice about submitting an application.

I will pick 4-6 players from the applicants, giving slight preference to those with whom I have played with before (especially if the game became inactive before its conclusion, even more so if I was the one that caused it to become inactive).

Submissions will be accepted until May 20th, 2022.

Interested. I've got the SW Pathfinder books and have played / Ran Savage Worlds. I'll work up a concept.

Scarab Sages

I'm going to be out of town for the weekend, so you may not hear from me again until Sunday.

Hi there! I'd love to join. I'm looking for a play by post game with a posting rate you describe and the concept seems like a lot of fun.

I definitely wouldn't mind a pre-generated character, specifically eyeing Harsk or Marn. I'm in the mood for a Ranger, a rugged but kind wilderness survivalist who has maybe helped guide people to their destination in exchange for some coin.

I haven't played Pathfinder for Savage Worlds, but I've dipped my toes in Savage Worlds and played a whole lot of dnd 3.5 and some pathfinder sometimes so I'm confident I could pick it up quite quickly.

Scarab Sages

Crockoclock Ophone 999 wrote:
I haven't played Pathfinder for Savage Worlds, but I've dipped my toes in Savage Worlds and played a whole lot of dnd 3.5 and some pathfinder sometimes so I'm confident I could pick it up quite quickly.

Excellent! PF for SW is the same game as SW. The differences are minor.


Thanks for the bump!

I'm interested. I don't own the Pathfinder for Savage Worlds Core Rules. I do own the previous SW rules though so I am familiar with the system in general. As far as characters, I'd take a pre-gen. My top three picks are Madda, Lem, and Merisiel.

The posting rate is good for me too.

Scarab Sages

Sounds great!

If you download DrivethruRPG.com's "Pathfinder For Savage Worlds Archetypes Cards Sets 1 and 2" Full-size Previews (which are both free), you'll see all three characters. Merisiel and Lem are in Set 1 and Madda is in Set 2.



I'm interested in this as well. I don't have PfSW, but I have access to the SW core rulebook.
However, I have not played in a SW game before. I am usually a DM in PF1e, and believe I would be able to figure it out pretty quickly.

Scarab Sages

As I stated in the OP, no familiarity with the system is required. I am planning on teaching it as we go, but it is for all intents and purposes the standard SWADE system. If you don't have the Pathfinder for Savage World rulebook, it might be easier to just pick one of the pregens that are presented in the free previews I linked to above. If the character doesn't appeal to you, you can just "reskin" it to pretty much anything you wish. If those changes necessitate a change in the rules, that should be easy to do.

I am initially leaning towards the druid or one of the clerics, but not tied firmly to anything.
If I look at character options in the core rules, will those transfer to the PF ruleset? In case there is something I want to reskin or rework.

Scarab Sages

Yes, you can certainly do stuff like trade out skills, hindrances, or edges, Geriatric. The only ones you can't trade easily without access to the Pathfinder for SW rules is Ancestry and Class Features, as those are specific to this rules set.

Liberty's Edge

Pathfinder Adventure Path Subscriber

Just received my box in the mail a couple of days ago.

Angus Lockheart
Male Human Ranger (He/Him)

Agility d8 Smarts d6 Spirit d6 Strength d8 Vigor d8

Pace 6 Parry 7 Size 0 Toughness 9 (3)

Skills:Athletics d8 Common Knowledge d4 Fighting d10 Notice d6 Persuasion d4 Shooting d6 Stealth d4 Survival d6

Edges: First Strike, Ranger (Favored Enemy-Magical Beast, Favored Terrain- Forest)

Hindrances: Driven (minor, better Falcon's Hollow), Loyal (minor), Phobia (minor, bees), Shame (minor, brother killed in forestry accident)

Equipment: Adventurer's Kit, Arrows (20), Bastard Sword, Chain Shirt, Heavy Mace, Leather Leggings, Leather Cap, Short Bow

Money Weight
300 0
-50 +10
-1 +3
-35 +6
-100 +22
-12 +8
-20 +8
-10 +1
-30 +2
42 gp 60 lbs

Scarab Sages

Thanks for your submission, Reckless, and I can already see some background info in your Hindrances, which is great!

After looking at the character sheets through the links above, I'd like to play Ezren the human wizard.

Here is my first draft of Gustav the Dark... Dwarven Rogue


Gustav the Dark
Novice Male Dwarf, Finder of lost things

Raised by some unsavory characters in Magnimar, Gustav learned a different way of life from most Dwarves. He found his treasures in the hidden places, and dark alleys of the city, and honed his skills in procuring and finding things using alternative means.

Tall, thin, and dark for a Dwarf, he keeps his beard cut short, and his hair long but bound into braids. Wears dark leathers, and moves with a grace belying his race.

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Athletics d8, Common Knowledge d6, Fighting d4, Notice d6, Persuasion d4, Science d4, Shooting d6, Stealth d6, Survival d4, Thievery d6
Pace: 5; Running Die: d4; Parry: 4; Toughness: 6
Hindrances: Curious, Overconfident
Edges: Acrobat, Rogue
Armor: Leather Cap (Armor 2), Leather Tunic/Jacket (Armor 2)
Weapons: Unarmed (Range Melee, Damage Str), Axe, Hand (Range 3/6/12, Damage Str+d6, ROF 1), Crossbow, Hand (Range 5/10/20, Damage 2d4, ROF 1), Staff/Quarterstaff (Range Melee, Damage Str+d4, Reach 1, +1 Parry)
Gear: Adventurer's Kit (p107)
Languages: Native, Dwarven
Current Wealth: 194gp

Special Abilities
Languages: Common and Dwarven.
Darkvision: Dwarves ignore penalties for Illumination up to 10” (20 yards).
Iron Constitution: Dwarves add +1 when resisting poison and powers or abilities that state they work like a power.
Reduced Pace: Decrease Pace by 1 and the running die by one die type.
Stonecunning: Free Notice roll at +2 within 10 feet of unusual stonework such as traps and hidden doors and a raise tells them how to trigger the trap or open the door.
Tough: D6 in Vigor and a maximum Vigor of d12+1. Strength is one die type higher when determining Encumbrance and Minimum Strength to use armor and equipment (but not weapons).
Sneak Attack: Rogues add an additional d6 to their damage when they have the Drop on their victim, or the victim is Vulnerable. This applies to Athletics (throwing), Fighting, or Shooting attacks.
Languages Known: Native, Dwarven


Current Load: 31 (61)
Books In Use: Pathfinder Core BookSetting Rules: Multiple LanguagesSetting Modlines: +1 EdgeValidity: Character appears valid and optimal

Scarab Sages

Looks good, scranford.

Judging by the formatting, scranford used Savaged.us a website that is very useful when creating SWADE PCs.

Scarab Sages

We'll close recruitment on Friday, but if folks find this thread and want to join us later, that's fine. There's not a huge run on this game, after all. ;)

Scarab Sages

Hi there,

It's the last day to proclaim your interest in joining us before we get going!

Would those who have already expressed interest please go ahead and check-in using your new Character Avatar in the OOC Discussion Thread.

This is to let folks know that there still is room in this game if you'd like to join us.

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