[Paizocon 2022] SF One-Shot 3: System Takedown (Inactive)

Game Master Sedoriku

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CHIEFTAIN POOG OF ZARONGEL | NE goblin cleric 3 | HP 22/23 | AC 17 19 T 13 15 FF 15 17 | CMB +1, CMD 13 | F: +5, R: +6, W: +6 | Init: +6 | Perc: +2 (darkvision 60 ft.), SM: +2 | Speed 30 ft. | Spells 1st 3/4 2nd 2/3 | Channel Energy 3/4, Fire Bolt 2/5, Speak with Animal 4/6 |1 Reroll | Active Conditions: Shield of Faith

Duthuj keeps up the strategy of hitting from cover and then hiding.

Acrobatics: 1d20 + 14 ⇒ (18) + 14 = 32
Stealth, Tricks CR: 1d20 + 16 - 20 ⇒ (15) + 16 - 20 = 11
Frostbite-Class Zero Pistol: 1d20 + 7 + 3 ⇒ (20) + 7 + 3 = 30
Cold Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Trick Damage: 3d8 ⇒ (1, 6, 1) = 8
Critical Cold Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Critical Trick Damage: 3d8 ⇒ (5, 3, 5) = 13
Plus critical Staggered.

They take a moment to post a "preening renkroda" sticker in chat.

Wayfinders

Female Brenneri Nanocyte 1 | SP 9, HP 10, RP 4 | EAC 14, KAC 14 | Fort 5, Ref 2, Will 0 | Perception 4; darkvision | Init 2 | Speed 30, Swim 20

Khavarku stumbles backwards away from the oncoming mech and runs in the opposite direction.

Acrobatics: 1d20 + 2 ⇒ (1) + 2 = 3

Double move. Emphasis on stumbling.

Dataphiles

Veevee Skittermander Envoy | SP 18/35 HP 32/32 | RP 6/6 | EAC 19; KAC 20 | Fort +2; Ref +8; Will +5 | Init: +4 | Perc: +9, SM: +1+1d6+1 | Speed 30ft | Hyper 1/1 | Spells:N/A | Active conditions: None.

Keep it up team!

Get'Em on the Mech again

Move action to pull the Corona Laser Pistol.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Syrelle fires on the mech again, moving back into the open as he does. The shot takes out what shields the mech had rebuilt and damages the frame as well.

Duthuj seems to have found out how the mech’s sensors work, dashing into a blind spot and then landing a severe hit on the mech’s legs, threatening to topple the monstrous machine.
Staggered sadly doesn’t affect the mech due to needing a fort save.

Veevee renews her Get’em on the mech as Khavarku trips and tumbles further into the forest.

The turrets then fire on the mech. The blue pink and blue turrets are both too far to recognize the mech but the yellow one fires on the mech point blank.

Turret: 1d20 + 14 ⇒ (10) + 14 = 24
Fire damage: 3d6 ⇒ (1, 2, 2) = 5
The turret can only burn a small hole in the mech at such close range. The mech then reaches down and picks up the turret, ripping it and the power cables supplying it out of the ground and tosses it at the only person near by, Duthuj.
Duthuj you need to make a DC 14 Reflex save vs. the turret flying at you. You take 2d6 + 6 ⇒ (3, 2) + 6 = 11 Bludgeoning if you fail or half as much if you succeed. You are also knocked prone if you fail.

As the mech launches the turret, it regains some of its shields, but the thing is sparking heavily.

I meant to mention this earlier, but you can recall knowledge about this with an Engineering check as a free action, also Veevee can ask the chat for information still.

★ --- ★ --- ★ --- ★
Round 3: It’s a frog! It’s a mech! No, it’s an angry deposed Despot!

General active conditions: None
★ --- ★ --- ★ --- ★
❕ Syrelle (Zirul) SP 45/45 HP 39/39; Reroll available
❕ Veevee: SP 23/35 HP 32/32; Reroll available
❕ Khavarku: (Lesser Resistant Armor[DR 5]) SP 32/40 HP 36/36; Reroll available
❕ Duthuj SP 40/40 HP 36/36; Reroll available

Turrets
Sethiss in a mech: -84, Shields: partial; Harrying wisp, Get’em (+3 to hit total)

Bolded may act.
>>>Maps<<<


CHIEFTAIN POOG OF ZARONGEL | NE goblin cleric 3 | HP 22/23 | AC 17 19 T 13 15 FF 15 17 | CMB +1, CMD 13 | F: +5, R: +6, W: +6 | Init: +6 | Perc: +2 (darkvision 60 ft.), SM: +2 | Speed 30 ft. | Spells 1st 3/4 2nd 2/3 | Channel Energy 3/4, Fire Bolt 2/5, Speak with Animal 4/6 |1 Reroll | Active Conditions: Shield of Faith

Reflex Save: 1d20 + 8 ⇒ (7) + 8 = 15

At the last moment, Duthuj notices the flying turret - perhaps too much time bragging in chat? - and it glances off the ijtikri's armor.

They continue their assault.

Acrobatics: 1d20 + 14 ⇒ (9) + 14 = 23
Stealth, Tricks CR: 1d20 + 16 - 20 ⇒ (18) + 16 - 20 = 14
Frostbite-Class Zero Pistol: 1d20 + 7 + 3 ⇒ (6) + 7 + 3 = 16
Cold Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Trick Damage: 3d8 ⇒ (5, 4, 7) = 16

And finally get a good look at the mech.

Engineering: 1d20 + 12 ⇒ (4) + 12 = 16

Dataphiles

Veevee Skittermander Envoy | SP 18/35 HP 32/32 | RP 6/6 | EAC 19; KAC 20 | Fort +2; Ref +8; Will +5 | Init: +4 | Perc: +9, SM: +1+1d6+1 | Speed 30ft | Hyper 1/1 | Spells:N/A | Active conditions: None.

Hey viewers! We're not out of the woods yet. The despot is after us in a mech, and we could use your help. Does anyone have any information to help use defeat this behemoth?

Move to get a better angle.

Hey Sethiss! You couldn't find us before, and you can't catch us now.

No mechanical effect, but I might draw him toward these turrets.

Get'Em gang! We've got him on the ropes.

Renew Get'Em

Wayfinders

Female Brenneri Nanocyte 1 | SP 9, HP 10, RP 4 | EAC 14, KAC 14 | Fort 5, Ref 2, Will 0 | Perception 4; darkvision | Init 2 | Speed 30, Swim 20

Khavarku tries to hide a little better this time. He aims at the mech, hoping to take it out.

Acrobatice: 1d20 + 2 ⇒ (10) + 2 = 12

Shooty!, get 'em: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
damage: 1d8 + 2 ⇒ (7) + 2 = 9


Male Half-elf Gunslinger 7: Spd:30, Init:6, 41/67 HP, AC:22, T:17, FF:16, Fort:8, Ref:10, Will:6 +2 vs enchantment, Perc:8 lowlight

fire at the mech again hit: 1d20 + 3 + 9 ⇒ (19) + 3 + 9 = 31 dmg: 1d12 + 7 ⇒ (3) + 7 = 10


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Duthuj and Syrelle both fire on the mech, pegging it with frost and bullets from two sides. The thing sparks and vibrates for a moment before the joints on the mech explode in an unusual magnetic reaction that causes the mech to stop moving, the electronics on the machine apparently re-exposed to the odd atmosphere conditions that fry most electronics on Pulonis.

The casing of the shattered mech opens and Shethris stumbles out, a cut across one cheek. He holds up his hands in a placating motion as he tumbles out and into the mud his mech's feet made. He stands up. “Alright.” he says. His voice is weary and hollow, all trace of his former bravado gone. “I give up. Please... don’t kill me.” His knees tremble as he takes a step forward. “I’ll surrender to whatever they send after me. Just don’t kill me, okay?”

He pleads with everyone his beaten form displayed for all of the infosphere watching Veevee's Clubhouse to see.

You have completed this adventure! Feel free to decide what to do with Sethriss, and I'll get an epilogue post together later with chronicle sheets.


CHIEFTAIN POOG OF ZARONGEL | NE goblin cleric 3 | HP 22/23 | AC 17 19 T 13 15 FF 15 17 | CMB +1, CMD 13 | F: +5, R: +6, W: +6 | Init: +6 | Perc: +2 (darkvision 60 ft.), SM: +2 | Speed 30 ft. | Spells 1st 3/4 2nd 2/3 | Channel Energy 3/4, Fire Bolt 2/5, Speak with Animal 4/6 |1 Reroll | Active Conditions: Shield of Faith

Duthuj moves up and holds a gun to Sethriss. "Veevee, what do your friends think we should do with him?"

Dataphiles

Veevee Skittermander Envoy | SP 18/35 HP 32/32 | RP 6/6 | EAC 19; KAC 20 | Fort +2; Ref +8; Will +5 | Init: +4 | Perc: +9, SM: +1+1d6+1 | Speed 30ft | Hyper 1/1 | Spells:N/A | Active conditions: None.

Hi Fans, as you can see, we have Shethris exposed for the coward he truly is. What should we do with him? Leave him here, turn him in to the Vesk authorities? Something else?

Veevee pans the video camera across the scene, end with a long focus on Shethris.

Wayfinders

Female Brenneri Nanocyte 1 | SP 9, HP 10, RP 4 | EAC 14, KAC 14 | Fort 5, Ref 2, Will 0 | Perception 4; darkvision | Init 2 | Speed 30, Swim 20

Khavarku strides forward and says, rather pompously, "We accept your surrender. Now you need to look into the camera and say, 'I am not smarter than the Starfinder Society.'"


Male Half-elf Gunslinger 7: Spd:30, Init:6, 41/67 HP, AC:22, T:17, FF:16, Fort:8, Ref:10, Will:6 +2 vs enchantment, Perc:8 lowlight

Zirul laughs at Vaidra. Now turn him into the society.


The Golden Serpent Maps | Actions: ◆ | ◇ | ↺

Sethriss's scales contract further as Duthuj holds him at gun point while Veevee asks for suggestions on what to do with the man. The Clubhouse gives various ideas, from killing him to trying to reinstate him in his old position (the later being extremely unpopular with most of the chat.) But after a minute or three the consensus seems to be to get him to embarass himself and confess all his crimes on stream and then hand him over to the Veskarium to deal with.

Khavarku strides up to the camera and starts the humiliation by getting him to admit to being dumber than the Mrraheen, the guerilla band of freedom fighters you belong to. He, very nearly crying, admits to it, "I am not smarter than the Mrraheen." Assuming the Starfinder Society isn't what you meant there

Syrelle laughs and eggs Khavarku on.

Vaidra/Khavarku I need the information for the character you are assigning this credit to on RPG Chronicles here. I can't properly report the game until I know who is getting the chronicle and their organized play number. If I don't have it in 24 hours, I'll report it with what information I have and will see about editing the reporting later.

Wayfinders

Female Brenneri Nanocyte 1 | SP 9, HP 10, RP 4 | EAC 14, KAC 14 | Fort 5, Ref 2, Will 0 | Perception 4; darkvision | Init 2 | Speed 30, Swim 20

Ah, correct! Sorry, not Starfinders. I've posted to RPG Chronicles now.

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