Pai Shecks
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Pai pulls up short upon seeing the, uh, "decor" hanging from the pillar. She muses (quietly, for once): "What the--? Is that normal?"
Religion: 1d20 + 1 ⇒ (18) + 1 = 19
How does the decor jive with her knowledge of Irori?
Pai Shecks
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So weird. A befuddled look flashes across Pai's face. "Uh, guys? Their interior decorating skills are, like, wonky as all get-out. I'm guessing they're possessed too, 'cause why else would they be chill with that mess?" She gestures to the veritable rat's nest attached to the central pillar. "So I'm guessing it's 're-calibrate their brains by knocking them out' time again. Just sayin'." It seems she wasn't paying attention to all the multiple efforts the team went through to clear the old master's head earlier and just assumes that it's possible to literally knock some sense into these guys' heads.
Tull Shadde-Quah
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Tull notices the Rock's preparations and agrees that it makes sense to be ready for trouble. He animates an old bone and leaves it levitating in front of him. Cast Defending Bone, 9 hours duration.
He waves a stick in front of his comrades. "By the power of this twig, may we all feel the inspiration of the boss butterfly!"
Cast Bless on the party. 1 minute duration.
Spica Capella
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Just that'm all out of Dispels and only two more Merciful Metamagic uses. I really don't know how much help I'm going to be this time.[/i]
[b]But yeah ... dunno what their inspiration for the interior decoration came from. Should I fly up there and bring it down?
Lorian the Peacemaker
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Lorian, looking over the scene frowned. "If we are going to fight them, let it be quick. Here is some tactical advice." he said before sounding a battle cry.
Tactician. Everyone gains Precise strike for 6 rounds (+1d6 damage when flanking. Sound the Charge. +2 to attacks and damage, +10' to charges.
Pai Shecks
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"Well, gosh, I thought we'd try talking first, but oookAAay." Pai shrugs and flies up to the ceiling*.
* How high is the ceiling? If it's higher than 30', she'll stop at 30', right above the targets.
Nikita Volkov
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Nikita will approach the entrance, putting away his sword and taking out his revolver again, and with his gaze he will examine all four meditating novices in turn, raising one eyebrow.
Detect Evil
| GM Jhaeman |
As Tull prepares protective spells and Lorian shouts a battle cry, Pai ascends over the strangely-unmoving figures. Meanwhile, Nikita extends his mystical senses towards them . . .
@Pai: The roof is a full 90' up, so it's easy for you to be 30' above the group.
"The Rock "
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The Rock follows Pai's lead and easily soars thirty feet into the air.
Always be flying. :)
Pai Shecks
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"Gross! So, like, what now?" Pai asks, but doesn't give the group a chance to respond before shouting down at the people who've been *ignoring* them. "Hey! Yooo-hooo! Whaddya doin' down there? Seen any stolen stuff lately?--Oh, hey! Maybe it's up in the rat's nest you've hung up in here."
She kinda starts glancing around at all the papers hanging from the pillar, but doesn't really look that closely because she's expecting a fight to break out any moment. That tends to happen with evil people.
Then a thought occurs to her. "Hey, Nikita? When you feel evil in someone, can you tell if they're really evil, or if something evil is possessing them? Does that feel different to you?"
No idea how that works, so I'm curious.
| GM Jhaeman |
Despite Pai's shout, the four figures remain completely still.
As the gnome circles the tree thirty feet above the ground, she can't help but notice some interesting items hanging off the pillar as if leaves on a tree . . .
Pai Perception: 1d20 + 15 ⇒ (12) + 15 = 27
Pai Shecks
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"Ooo! Ooo-ooo! Guys! There it is! The thingy we're supposed to find! And a bunch of other stuff, too! An iron book, a fancy bow, a couple of fancy scrolls... Ohhhhh! I bet those dudes down there'll hop up and be all mad if we take these things. But they're glued on with, like, resin or something. How do we get 'em off without damaging them?" She flies up to the Fleshforge Manuscript and gives it an experimental tug to see how easy it would be to remove it.
Spoiler open
| GM Jhaeman |
Pai flies up towards the top of the pillar.
Perception (Pai): 1d20 + 15 ⇒ (15) + 15 = 30
Initiative (Pai): 1d20 + 7 ⇒ (16) + 7 = 23
Pai Shecks
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Pai pauses. "Huh. Hey guys! It really smells like a pine forest up here. Like, a ton! Like the smells of the whole forest got shoved up my nostrils, but not really in a bad way, yaknowwhatImean? ... Oh well!" She continues on her way.
Will she get teleported somewhere else? Will she fall asleep? Will a giant tree appear out of nowhere and fall on her? Who knows! :D
Tull Shadde-Quah
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Tull growls up at Pai. "Never mind a forest up your nose! If the sacred text is up there grab it and we can leave this forsaken place! These fools down here are obviously in a trance of some kind and won't even notice!"
Nikita Volkov
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"Hey, Nikita? When you feel evil in someone, can you tell if they're really evil, or if something evil is possessing them? Does that feel different to you?"
I'vye been zeenkeeng about zeat too, Pai! I can't tell eet from aura, baht I can try to jahst figure eet out...
Sense Motive: 1d20 + 15 ⇒ (1) + 15 = 16 (lol)
Nikita looks at the figure carefully, but in the end just shrugs his shoulders.
| GM Jhaeman |
After calling out below, Pai continues ascending towards the top of the pillar. Meanwhile, Nikita examines one of the four figures more carefully.
Pai Shecks
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Regarding Wings of Air: I haven't found a ruling that states whether the fly effect would end when she goes unconscious, though there's plenty of debate about it. When it ends, it has the same effects as the Fly spell, so she'll drift down slowly without coming to harm. I'm fine with whatever you choose.
Suddenly Pai stops mid-flight. A tiny squeak escapes her lips as her body twists into a rigid arch, then collapses like a rag doll. Her head lolls in what surely must be a most uncomfortable position.
And for once, she has absolutely nothing to say.
Nikita Volkov
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Nikita was about to go over and examine the condition of the woman in red, but instead rushes to Pai, trying to figure out what happened.
Heal: 1d20 + 14 ⇒ (12) + 14 = 26
| GM Jhaeman |
Pai slowly spirals downward to the ground, fortunate that whatever magic allowed her to ascend with such grace brings her back down safely even while unconscious.
Nikita rushes to examine her.
As he does so, a voice emanates from the red-robed priestess even though she makes no movement and doesn't even open her mouth. "You and I should parley."
@Spica: I'm not sure if you wanted to keep flying up after Pai fell, so let me know and I'll tell you what happens.
Spica Capella
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Spica ascends slowly, examining everything attached to the pillar. She stops before the point Pai fell. If she can reach the manuscript, she will attempt to get it down
Tull Shadde-Quah
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Tull observes Pai falling unconscious with alarm. He considers bashing one of the unmoving monks but realizes that it probably won't help Pai. "What's wrong!?! By Desna's Dustbin, this is making me angry, very angry..." He grips his axe tightly and moves closer to the red-robed priestess who appears to be behind all this trouble. "Well, if you've got something to say, ye'd better make it good. I ain't feeling my usual sense of patience, and my usual patience ain't much to speak about!"
| GM Jhaeman |
Spica is able to make it to the top of the pillar without incident, and pulls on the manuscript pages there. It takes some careful doing to remove it from the resin that glues it to the pillar without tearing it, but a little patience and steady force does the trick. It looks like about a third of the entire manuscript--the centre section--is there.
Meanwhile, Tull confronts the red-robed priestess. At a closer proximity, the voice seems to be coming from beneath her somehow! "Don't take that tone with me, you ruffian! This gnome got what she deserved, and if you try to steal my tree from me again, meat, I shall destroy every building on this island and control all flesh. Destroy my vessels and I shall find another and another, perhaps yours. Destroy my essence and I shall arise three days hence, ready to tear apart your boats, your homes, and your flesh!"
Nikita Volkov
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"You and I should parley."
Pardon me, baht yoah don't look like a defender of zeye oppressed vorkeeng and pyeasant class, so I'm not sure how to parley veeze yoah.
After these words, Nikita puts his palm to Pai's forehead twice, and for a moment a warm reddish light appears under his hand.
Lay on Hands: 4d6 ⇒ (4, 6, 4, 1) = 15
Lay on Hands: 4d6 ⇒ (3, 6, 1, 1) = 11
Then, with a completely unperturbed look, he blesses his revolver.
(Divine Bond: +1 Flaming)
| GM Jhaeman |
"You fool," says the mysterious voice in response to Nikita's words. "Zarta, unwittingly warned me of your impending visit via her diary, and thoughtfully sketched a picture. I had one of my vessels sculpt a likeness of this picture to prepare the monastery for your arrival. You see, I know more about you than you realize. I feel every ridiculous word you scrape with your irritating quills. From all across Golarion your precious knowledge flows across my skin."
Pai Shecks
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"OoOoo... I don't feel so gooood... Uhhhh, thanks Nikita." Pai sits up groggily. "Whoaa! How'd I get back down here? OHMYGOSH! YOUGUYS! I had a vision! There was a huge pine tree in a forest, and a wave of necromantic energy started coming, like, really fast, and killing all the trees! There was a naked chick with wands, and she was trying to do stuff, and turned a peninsula into an island, but she got stuck on the mainland and got killed by the dark wave of death! And that's when everything went dark for me. Yeesh. ... Um, I'm still feeling really rotten..."
Pai has 7 HP above her NL damage. This NL damage cannot be healed until she rests for 8 hours because it's from Burn.
Tull Shadde-Quah
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Tull peers beneath the red priestess, wondering if some creature is hiding under her. If he can't see anything he'll try to lift her up and out of the way so that he can see more clearly. "What's down here? You playing hide n' seek? Come out and play!"
Pai Shecks
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"Heeheeheehee!" Pai giggles like she's half drunk at Tull's behavior; the juxtaposition of the childlike words and his gruff, tough demeanor tickle her fancy. But since he's messing with the lady and there's strange nasty stuff going on, she decides to chug a healing potion while she has a chance.
Potion of Cure Serious Wounds: 3d8 + 1 ⇒ (7, 2, 8) + 1 = 18
Pai's at 43/120 HP. She has 18 NL damage, so can take 25 points of damage before passing out.
Pai has a scroll of Cure Critical Wounds. If there's time and someone's willing, could someone please cast it on her?
| GM Jhaeman |
"Who am I?" the voice answers in response to Spica's question. “I am Jathyl, immortal defender of the forest!"
When Tull moves the red-robed priestess to look for the source of the voice, a menacing chuckle accompanies more words: "You are looking for me, swine? Then gaze upon the true defender of this land, bane of thieves and despoilers!"
Suddenly, a spectral figure rises out of the floor! Appearing as a translucent dryad, the the figure was obviously once lithe, graceful, and incredibly beautiful, but is now horrifically disfigured! Jathyl's skin is tattooed with mutating words and impaled with nails and quills. She carries a crooked wand and her expression is one of barely-contained rage.
A large picture of this figure has been added to the left margin of the map slide.
Tull Shadde-Quah
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"Oh there you are! I don't like what you did to my friend! You think you are angry?!? Let me show you the meaning of anger..."
Free action to enter Bloodrage (round 3 of 16)
Swift action: spend 1 fervor (4 of 9) to use Sacred Armor (+1 enhancement, AC is now 20) and Sacred Weapon (add Holy, round 2 of 9)
He steps forward and makes a single powerful swing at the vile creature.
+3 dragon-bane furious holy butchering axe, PA: 1d20 + 18 ⇒ (4) + 18 = 22
S dmg, vital strike, PA: 6d6 + 21 ⇒ (4, 1, 3, 4, 3, 6) + 21 = 42 + holy if the foe is evil: 2d6 ⇒ (3, 3) = 6
Spica Capella
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Why do I get the feeling the tree she was bound to was cut down and turned into paper? Spica muses.
She takes a look at the figure. Lemme guess ... you're a book dryad now? By the Ghods .. that must have hurt.
| GM Jhaeman |
Initiative (Round 1)
The Rock
Jathyl
Nikita
Tull
Spica
Pai
Lorian
Bold should go!
Initiative (Pai): 1d20 + 7 ⇒ (4) + 7 = 11
Initiative (Lorian): 1d20 + 4 ⇒ (4) + 4 = 8
Initiative (Spica): 1d20 + 3 ⇒ (11) + 3 = 14
Initiative (The Rock): 1d20 + 10 ⇒ (9) + 10 = 19
Initiative (Nikita): 1d20 + 4 ⇒ (14) + 4 = 18
Initiative (Tull): 1d20 + 1 ⇒ (14) + 1 = 15
Initiative (Jathyl): 1d20 + 6 ⇒ (13) + 6 = 19
Pai Shecks
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"That's her! That's her! The naked chick in my vision!" Pai points excitedly (instead of doing anything productive).
Tull Shadde-Quah
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I had a five foot step in my move posted above. Since my turn in the init hasn't come up yet I've moved myself back to the previous spot on the map in case that changes things for the big bad.
| GM Jhaeman |
@Tull: Great, thanks. (on only a semi-related tangent, I've just started playing in an RPG (Fallout) where whatever character starts the violence automatically gets to go first in initiative, which makes perfect sense in a way, though I'm curious to see if it'll lead to combats coming more quickly as everyone (bad guys included) try to seize the advantage :)
"The Rock "
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The Rock descends to cast a spell (Bull Strength) on his dinosaur companion.
| Ginger T-Rex |
The now more powerful than ever dinosaur squeezes her way into position and attempts to take a bite out of the corrupted druid.
Bite vs Jathyl, Bull Strength: 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34
Magic,Bull Strength (increased due to T-Rex ability): 3d6 + 18 + 4 ⇒ (1, 2, 5) + 18 + 4 = 30
Grapple on a hit, Bull Strength: 1d20 + 19 + 2 ⇒ (6) + 19 + 2 = 27
| GM Jhaeman |
Ginger's enchanted teeth somehow tear away some of Jathyl's translucent spectral form! As she drifts slowly into the ground and disappears, her voice echoes a final threat: "Leave now, intruders! The First World has come to this island and rendered me immortal--but you are not so fortunate! Steal from me again, and you will burn."
Ginger's attack hits Jathyl's FF AC w/ soft cover, and does half damage. The grapple attempt automatically fails as Jathyl is incorporeal.
Jathyl does a 5' step into the ground and disappears from sight.
I'm going to take us off formal Initiative for now, though if you have something you want to try, let me know and I can always put us back on.
You can make a Knowledge (planes) check to learn something about Jathyl's claim about the First World.
Pai Shecks
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"First World?"
Knowledge (planes): 1d20 + 1 ⇒ (7) + 1 = 8
"Huh? What the boop is she talking about?"