
DoubleGold |

Loong does 40 damage to the zombie as he crits and it is weak to slashing.
Then he does another 27 to it.
Mrs. Crinkle finishes off the Cyan zombie
Chupko kills the weak zombie.
The tooth fairy slashes black 3 times, weakness 10 to slashing, so 30+9+14+7+6. 66 damage to black
Alice goes to stage 2.
Alice is up and could finish off black before it puts her to stage 3. It is grabbed, so lower ac means easier to crit. These things don't feel pain, otherwise it would switch its target to tooth fairy, but it went after your flesh first. Actually you are no longer in melee with it, so it has to attack tooth fairy, it will attack closest.

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◆ Act Together
The rag doll will cast Boost Eidolon
The little girl will stride into a flanking position.
◆ The little girl will strike: 1d20 + 15 ⇒ (13) + 15 = 28for: 2d8 + 4 + 4 ⇒ (3, 5) + 4 + 4 = 16
◆ The little girl will strike: 1d20 + 15 - 5 ⇒ (2) + 15 - 5 = 12for: 2d8 + 4 + 4 ⇒ (5, 2) + 4 + 4 = 15
Fort Save w/constructed: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31

DoubleGold |

Alice crits and takes out the zombie. combat over but Alice still has zombie rot to deal with at stage 2. The fort save is once per day onset, unless someone has an item or spell to reduce her condition to 1 or 0.

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If we end up resting for the night, can Tiger use 'Treat Disease' on her?

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Tieri has a healer's tooklit and Medicine +10 to help with that, but nothing that would clear it automatically.

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Looks like no one is able to do anything about the Disease right now, unless we rest. What next, GM DoubleGold?
As the last zombie falls, Mrs. Crinkle begins to shrink. The silvery fur melds back into her skin, her face flattens, her bulging muscles melt into comforting plumpness, and her voice changes back to her normal pitch. Her sweater dress, however, is a stretched-out mess, puddling around her as she shrinks, and threatening to fall off and give folks an eye-full. (Well, she's wearing chainmail with a gambeson under it, but that only covers so much, you know.) Quickly she gathers up bunches and bunches of blood red fabric, tying it up with slip knots into goofy-looking bundles sticking out every which way. "Hoo-eee! That was a fun little rumble! Boy, those plants sure tasted foul. That was enough to scare me off of salads for the rest of my days! Heehee!"
Then she notices how awful Alice looks. "My, my, child! You look peaked. Have a rest for a bit while we look around. There's a good little poppet. --Oh! Wait! I've mixed you two up! Oopsie! Heehee!" She leaves them in the care of her teammates and begins poking around the area, hoping to find some clues about the plant zombies.
Perception +6: Anything notable around here that could give us some clues about what's going on? Anything on the bodies of the zombies?

DoubleGold |

Okay with zombie rot 2, you take 1d6 void damage, so when you take a rest you roll that and cannot heal from that until you reduce your zombie rot by 1. A2 the thorned wall. Where the map shows the compound forest, a vast thicket of sticky looking thorn-bushes reaches up to the canopy and beyond. It stretches out in both directions likely encircling the whole compost forest. It’s obviously unnatural as it glows with a nauseating purple light, which seems concentrated to one area. Anemone mentioned using either haste or silence. A party could force their way through but the fragile, hastily assembled magical energies would be unleashed-it would almost certainly be noticed. Meanwhile there could be ways around without disturbing this unnatural wall, but such methods will take time. These choices are mutually exclusive. quiet or haste pathfinders

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I'm prepping to run this so I'll let those who haven't decide

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Treat Disease: 1d20 + 13 ⇒ (2) + 13 = 15
Treat wounds, Expert: 1d20 + 13 ⇒ (2) + 13 = 15 Simple failure
Fort Save: 1d20 + 13 ⇒ (17) + 13 = 30

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Tieri helps Alice with her... issue.
Medicine (Aid Another if possible): 1d20 + 10 ⇒ (18) + 10 = 28

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"What's that you say, dearie? Bull rush through or tiptoe around? Well, darlings, I'm not one to beat around the bush, if you get my meaning. Heehee!" Mrs. Crinkle chortles, rubbing her hands together in anticipation of some very fun bad stuff happening. "It'll be exciting! Heehee!"
One vote for haste.

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Tiger jumps in to help Alice. He uses Eastern medical techniques that he was taught in the monastery.
Medicine Assurance 20 if that helps
Tiger glances at Mrs Crinkle in surprise. Though they have only been working together for a short period of time, he realizes that this old lady has a wild streak to her. "Although I would caution stealth, somehow it wouldn't be as much fun" he says with a boyish grin, "Let's do the exciting way then!"
Ok. I take back what I said. Haste! :)