ESP StarFinder Pregen
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Veevee says
Syrelle , this is supposed to be an infiltration mission. Quiet Sneaky!
She will move back to help Syrelle, pulling her Corona Laser Pistol as she moves.
corona laser pistol attack on Dark Gray: 1d20 + 7 ⇒ (18) + 7 = 25
Fire Damage, critical burn 1d4: 2d4 + 2 ⇒ (4, 3) + 2 = 9
If we can drop this one and sneak away, maybe the others will think the turret malfunction got them?
Sneak to hide from the far ones as she moves
Stealth: 1d20 + 12 ⇒ (9) + 12 = 21
Vaidra
|
<<I'm almost positive we were trying not to be noticed. Weren't we? Did I miss another memo?>>
Khavarku waffles for a moment, caught between loyalty to his companions and his personal creed. Sighing deeply, he moves back towards the fighting and draws his thunderstrike pistol. He reluctantly readies an attack on White, if they start acting in a threatening manner.
Stealth: 1d20 + 10 ⇒ (12) + 10 = 22
Daze, Will DC 14
| GM Sedoriku |
Veevee and Syrelle take out the dark grey guard with two hits. Khavarku tries to daze the light grey one.
Will (Modifier less): 1d20 ⇒ 10
The guard is dazed for a round.
While all this is happening, Duthuj tries to hack the door open. However when he gets to the door, he finds that the only real access point is an intercom. it takes a moment to get the cover off, but hacking into the system to actually force the door open will take some time, at least 30 secs if everything goes well.
That is one of 5 successes needed to get the door open.
However standing right there makes him a little too easily noticed.
Discovery chance? 1-10=Spotted: 1d100 ⇒ 71
He stays hidden.
The turret near Black fires on him again.
Turret fire: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 3d6 ⇒ (4, 1, 5) = 10
It guns down black.
Light grey is dazed.
★ --- ★ --- ★ --- ★
Round 3: Everyone one was kung fu fighting!
General active conditions None
★ --- ★ --- ★ --- ★
❕ Veevee
Round 4:
❕ Duthuj:
❕ Khavarku
❕ Syrelle (Zirul)
Turrets
Yellow -7
Blue -7
Guards
- Light gray
Door hacking 1/5
Bolded may act.
>>>Maps<<<
| GM Sedoriku |
Syrelle that guard is dead, and so is the other one that was near you. The only one left is two move actions away.
| GM Sedoriku |
The DC to hack the door is 20, but luckily it only takes 1 successful check to hack but then 5 rounds to finish.
Syrelle moves up to the last guard as Duthuj keeps working on the door.
Spotted? 1-20=Spotted: 1d100 ⇒ 18
The final guard spots Duthuj as Syrelle comes up to the guard. He gives a shout, "HEY! You shouldn't be there! Get away or else!"
★ --- ★ --- ★ --- ★
Round 3: I'm not quite IN!
General active conditions None
★ --- ★ --- ★ --- ★
❕ Veevee
Round 4:
Duthuj
❕ Khavarku
Syrelle (Zirul)
Turrets
Yellow -7
Blue -7
Guards
- Light gray
Door hacking 2/5
Bolded may act.
>>>Maps<<<
ESP StarFinder Pregen
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Veevee Double moves to try and catch up to Syrelle.
I guess getting all the guards is another way to not attract attention?
Vaidra
|
Khavarku moves back between the guard and Duthuj, drawing their pistol. He shoots through the bushes to keep his attention off the hacker.
Pistol: 1d20 + 5 ⇒ (1) + 5 = 6
nonlethal sonic damage: 1d8 + 2 ⇒ (7) + 2 = 9
His reluctance turns the attack into a warning shot against the bushes.
| GM Sedoriku |
Veevee also moves in closer to the fight trying to get the excitement on camera, while preparing to help Syrelle if she can.
Khavarku tries to get a non-lethal shot off, to knock out the guard but his conscience gets the better of him and he fires off into the bushes instead.
The turret near the gaurd trains it's aim on the last gaurd.
Turret fire: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 3d6 ⇒ (3, 1, 6) = 10
The guard takes some heavy burns from the turret, but ignoring that, and even ignoring the scary Syrelle right next to him, he takes a guarded step away from the turret and pahtra and takes aim at Duthuj, hoping to keep the ijtikri from hacking the bases front door.
Autotarget rifle, vs cover: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
He misses.
★ --- ★ --- ★ --- ★
Round 4: Everyone one was kung fu fighting!
General active conditions None
★ --- ★ --- ★ --- ★
❕ Veevee
Round 5:
❕ Duthuj:
❕ Khavarku
❕ Syrelle (Zirul)
Turrets
Yellow -7
Blue -7
Guards
- Light gray -10
Door hacking 2/5
Bolded may act.
>>>Maps<<<
ESP StarFinder Pregen
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Veevee spends a move action to put Get'em on Light Gray.
[b]We need to move along, so Get'em so we can get going.[b]
Then takes a shot with her Corona Laser Pistol at the same target
corona laser pistol, with Get'em, nonlethal: 1d20 + 7 + 1 - 4 ⇒ (6) + 7 + 1 - 4 = 10
Nonlethal fire damage critical burn 1d4: 2d4 + 2 ⇒ (4, 3) + 2 = 9
And destroys a nearby bush
Vaidra
|
Khavarku moves back to completely shield Duthuj from the attacking Vesk, then fires at him.
Shooty: 1d20 + 5 ⇒ (14) + 5 = 19
sonic, nonlethal: 1d8 + 2 ⇒ (7) + 2 = 9
Reaction: Bodyguard to grant +2 AC to Duthuj if needed.
| GM Sedoriku |
Duthuj gets their program working faster and more efficiently, knocking a few seconds off the hack time.
Veevee fires a shot at the last guard, but has a small moment of conflict and fries a plant instead.
Syrelle and Khavarku both fire and swing at the same time taking the guard down.
On the Livechat, everyone gives a cheer, the stream flooding with emojis for a moment, with a few people ribbing Veevee for being such a poor shot with her pistol.
As Duthuj finishes hacking the door open, there’s a crackle as your comms flare to life again. But instead of the excitable tones of Vyrnandi, a gruff male voice taunts you, “So you’re the members of the Mrraheen who stole my files. I know what you’re trying to do, but you’ll never make it past the outpost’s defenses. I’m feeling generous, so I’ll give you one chance: turn tail and run if you value your miserable lives…” Consul Shethris laughs as he starts to describe details, [b] “... or I’ll find you and flay your skin and then cut the still living flesh from your bones as I-” There’s a moment of silence followed by the voice of Vyrnandi cutting in “-ose a good girl? That’s a good computer, boot the mean old consul out of the comms. Right, crew, can you hear me? Seems he-whose-name-would-get-us-unneccessary-attention hacked our comms there for a moment. He’s onto us, we need to hurry before the place is teeming with guards.”
Veevee’s live chat goes wild for a few moments, some people still believing this is a staged publicity event, while others are hurling insults at the consul, and the chat moderators are having to handle more than a few expletives.
The party starts moving down the 10 foot wide stairs into a 20 foot square room where various guard supplies, weapons and anti-plant and bug sprays are stored. The group moves down a second set of stairs as Vyrnandi continues, “But good job handling all that! I really like the touch of hacking the turrets, and even better you didn’t leave any witnesses behind to possibly alert others. I’ve been watching your progress on Veevee’s stream, and it seems you are generating a lot of buzz, so keep it up! I’ll go quiet now so as to not tip anyone off in there, but remember If you need any help or advice I’m here.” Vyrnandi sighs wistfully, ”Maybe next time I’ll get off support duty and get in on the action…”
The door at the bottom of the second stairs opens into a dimly-lit entryway. Another door directly across seems to lead further in to the bunker. Thick metal walls silence any sounds from the world above, leaving the place with an eerie, hushed atmosphere, the only sounds coming from the low hum of a circulating fan and a computer on a neatly arranged desk with the chair pushed in. Between you and the door however are two robots who activate when you open the door and quickly realize you don’t have ID badges.
”STOP RIGHT THERE AND SURRENDER. THIS IS A RESTRICTED PLACE. YOU ARE UNAUTHORIZED TO BE HERE. YOU ARE UNDER ARREST. DO NOT RESIST.”
Init, Duthuj: 1d20 + 10 ⇒ (20) + 10 = 30
Init, Khavarku: 1d20 + 2 ⇒ (11) + 2 = 13
Init, Syrelle: 1d20 + 4 ⇒ (7) + 4 = 11
Init, Veevee: 1d20 + 4 ⇒ (5) + 4 = 9
Robots: 1d20 + 2 ⇒ (12) + 2 = 14
Only Duthuj gets the drop on the robots.
★ --- ★ --- ★ --- ★
Round 1: Beep Boop robots!
General active conditions None
★ --- ★ --- ★ --- ★
❕ Duthuj:
Robots:
-Red
-Black
Khavarku
Syrelle (Zirul)
Veevee
Bolded may act.
>>>Maps<<<
| cmlobue pregen γ |
Duthuj enters the room and tries to sneak past Black while taking a shot.
Stealth, Tricks CR: 1d20 + 16 + 1 - 20 ⇒ (16) + 16 + 1 - 20 = 13
Frostbite-Class Zero Pistol: 1d20 + 7 ⇒ (6) + 7 = 13
Cold Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Trick Damage: 3d8 ⇒ (2, 3, 6) = 11
If the trick succeeds, Black is flat-footed until my next turn.
| GM Sedoriku |
Duthuj nearly disappears into the shadows sneaking around the backside of the black robot and firing a frigid blast right into the contruct's back, leaving it reeling for a moment.
The robots then turn and retaliate. The one in red opens a small channel in its chest and fires a grenade at everyone in the entryway still.
Sticky Bomb grenade: 1d20 + 10 ⇒ (5) + 10 = 15
Duration: 2d4 ⇒ (3, 3) = 6
The second one in balck tries to delay Duthuj who just shot it.
Sticky Bomb grenade: 1d20 + 10 ⇒ (12) + 10 = 22
Duration: 2d4 ⇒ (4, 4) = 8
Both grenades explode on target, threatening to entangle and trap everyone around them.
DC 12 reflex save from everyone or risk getting entangled for the listed durations.
★ --- ★ --- ★ --- ★
Round 1: Beep Boop robots!
General active conditions None
Before your turn:
Khavarku DC 12 reflex save vs. 6 rounds of entangled
Syrelle (Zirul): DC 12 reflex save vs. 6 rounds of entangled
Veevee: DC 12 reflex save vs. 6 rounds of entangled
Duthuj: DC 12 reflex save vs. 8 rounds of entangled
★ --- ★ --- ★ --- ★
❕ Khavarku
❕ Syrelle (Zirul)
❕ Veevee
Round 2:
❕ Duthuj
Robots:
-Red
-Black: -16, Flat footed
Bolded may act.
>>>Maps<<<
Vaidra
|
Reflex: 1d20 + 4 ⇒ (7) + 4 = 11
Khavarku attempts to dodge out of the way, but leaves his tail out to get stuck to the floor. "Robots. Why does it have to be robots?" he mutters as he smacks his pistol to turn off the merciful fusion. He aims at Black, hoping to take it down quickly.
Shooty: 1d20 + 5 ⇒ (13) + 5 = 18
sonic: 1d8 + 2 ⇒ (8) + 2 = 10
| cmlobue pregen γ |
Reflex DC 12: 1d20 + 8 ⇒ (16) + 8 = 24
Avoiding the sticky grenade, Duthuj crosses the room and plugs Black again.
Stealth, Tricks CR: 1d20 + 16 + 1 - 20 ⇒ (9) + 16 + 1 - 20 = 6
Frostbite-Class Zero Pistol: 1d20 + 7 ⇒ (16) + 7 = 23
Sold Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Trick Damage: 3d8 ⇒ (4, 7, 8) = 19
ESP StarFinder Pregen
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Reflex DC 12: 1d20 + 8 ⇒ (3) + 8 = 11
Veevee's fur gets all sticky when the grenade goes off.
Oooh, gross. I'm all sticky!
Veevee moves out of the hallway to spread out the group. She pulls out her Corona Laser pistol as she moves.
Get the Black one!!
She puts Get Em on the Black robot. +1 to Attack for everyone.
| GM Sedoriku |
Khavarku fails to get out of the sticky explosion radius, but does land a solid shot on the black robot. It reels but doesn't go down just yet.
Duthuj pops out of another shadow and freezes another part of the black robot, it proves to be too brittle and when the robot tries to respond, it snaps some important wires and collapses in pieces.
Veevee also fails to avoid getting sticky bombed, moving slowly, but getting her weapon out and helping focus everyone's fire on the Red one. Reapply the effects to the only enemy still up.
| GM Sedoriku |
With a few clomping steps the robot closes in on the entangled Veevee and swings out with a big cushioned arm.
Slam vs. Veevee, entangled: 1d20 + 12 ⇒ (12) + 12 = 24
Bludgeoning, non-lethal: 1d6 + 7 + 3 ⇒ (2) + 7 + 3 = 12
It slams her face, knocking her breath out of her for a second.
I forgot to mention last round, but Veevee can make a DC 15 Diplomacy check as a free action to ask the Livechat for advice about any enemies they are facing in addition to the normal checks to Identify enemies that everyone can try as well.
Some of the live chat flares at the mistreatment of their host.
Lucyla: Wow, those robots are... kind of cute!
WanderingWeydanite: my sister’s a merc, she’s fought those before. Least they try to take people alive instead of blitzing ‘em.
MachineCakeFan099: But they shouldn't be hitting Veevee anywyas! Go team gooooo! Fry their circuits!
RadiantShadow: they’re really good! How do I spend channel points
again?
Kererara: Cool choreography!
Hesperheart: ... seriously, it’s not staged
★ --- ★ --- ★ --- ★
Round 2: Beep Boop robots!
General active conditions Get ‘em: Red
★ --- ★ --- ★ --- ★
❕ Khavarku: Entangled 5/6
❕ Syrelle (Zirul)
❕ Veevee: SP 23/35 HP 32/32; Entangled 5/6
Round 3:
❕ Duthuj
Robots:
-Red
-Black:
Bolded may act.
>>>Maps<<<
ESP StarFinder Pregen
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Free Action Diplomacy to poll the audience for tips.
Hey followers, sounds like some of you might have some experience with bots like this. How about sharing some tips?
Diplomacy: 1d20 + 12 ⇒ (11) + 12 = 23
Veevee drops the laser pistol and pulls a Survival knife.
Survival knife attack on Red, entangled, versus KAC: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8
Slashing damage: 1d4 + 2 ⇒ (2) + 2 = 4
See, I told you viewers this knife had a can opener function.
| GM Sedoriku |
Duthuj gets a pretty immediate answer to his unvoiced question about his trick attack. Trying the same manuerver as last time, the chat is flooded shortly with comments on him being a one trick pony in a fight, how it’s boring, a request for a backflip and even a disparaging comment about ‘this being why he didn’t get into the fight outside.’ All this distracts the ijtkri enough he fails to be sneaky and alerts the robot he’s moving, but his shot still aims true, hurting the robot slightly.
Syrelle on the other hand, gets some encouragement for their missed shot earlier and this time hits with her shot.
Veevee calls out for advice on these bots, when WanderingWeydenite comments, “These interceptor bots aren’t grounded properly! super susceptible to electricity” pointing out they have an electricity weakness. Veevee pulls out her ‘Gruff-Skit’s All-Purpose Survival Knife’ and for a moment forgets she’s not doing yet another promotion for the sponsor, and tries to open the ‘can’ of the softly padded robot’s arm.
★ --- ★ --- ★ --- ★
Round 2: Beep Boop robots!
General active conditions none
★ --- ★ --- ★ --- ★
❕ Khavarku: Entangled 5/6
Syrelle (Zirul)
Veevee: SP 23/35 HP 32/32; Entangled 5/6
Round 3:
Duthuj
Robots:
-Red -14
Bolded may act.
>>>Maps<<<
Vaidra
|
Khavarku levels his pistol again, this time shooting in rapid succession.
Shooty: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18
sonic: 1d8 + 2 ⇒ (2) + 2 = 4
Shooty2: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14
sonic: 1d8 + 2 ⇒ (1) + 2 = 3
| GM Sedoriku |
Khavarku fires two shots at the robot, the first one hits but the second one is just barely misses due to the sticky threads Khavarku's arm. Entangled adds a -2 to your attack rolls, causing the second to miss.
The robot tries to non-lethally incapacitate Veevee.
Slam: 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11
Slam: 1d20 + 12 - 4 ⇒ (11) + 12 - 4 = 19
Both slams miss the skittermander, as the chat goes wild about how good Veevee is at dodging things.
★ --- ★ --- ★ --- ★
Round 3: Beep Boop robots!
General active conditions Get ‘em: Red
★ --- ★ --- ★ --- ★
❕ Khavarku: Entangled 5/6
❕ Syrelle (Zirul)
❕ Veevee: SP 23/35 HP 32/32; Entangled 5/6
Round 4:
❕ Duthuj
Robots:
-Red -18
Bolded may act.
>>>Maps<<<
| cmlobue pregen γ |
| 1 person marked this as a favorite. |
Frustrated with Chat, Duthuj tries a different tactic - running out in front of the robot and yelling, "Vive la résistance, Motherboarder!"
Intimidate, Tricks CR: 1d20 + 10 - 20 ⇒ (3) + 10 - 20 = -7
Frostbite-Class Zero Pistol: 1d20 + 7 ⇒ (3) + 7 = 10
Cold Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Trick Damage: 3d8 ⇒ (7, 2, 4) = 13
And proves why they rely on their one trick.
Vaidra
|
Khavarku shakes his arm in frustration, trying to rid himself of the stickiness, before shooting twice more.
Shooty: 1d20 + 5 - 4 - 2 ⇒ (4) + 5 - 4 - 2 = 3
sonic: 1d8 + 2 ⇒ (2) + 2 = 4
Shooty2: 1d20 + 5 - 4 - 2 ⇒ (17) + 5 - 4 - 2 = 16
sonic: 1d8 + 2 ⇒ (2) + 2 = 4
ESP StarFinder Pregen
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Veevee continues try and stab the robot
Survival knife attack on Red, entangled, versus KAC: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19
Slashing damage: 1d4 + 2 ⇒ (3) + 2 = 5
Maybe that will hit?
| GM Sedoriku |
Syrelle misses the robot with her gun again, maybe she needs to get her sights fixed on it or something.
Duthuj's one trick is definitely clear to the robot by now, but the one-liner is an instant hit with the chat.
Khavarku fails to hit the first time, but lands a solid hit with the second shot, the chat giving them some encouragement.
Veevee, one she gets out of promotion mode, stabs the robot in the arm and tears out some circuitry. It stays standing though.
In response it blares, "STOP RESISTING. YOU WILL BE PUT UNCONCIOUS FOR YOUR AND OTHER'S SAFETY."
Slam: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d12 + 7 + 3 ⇒ (9) + 7 + 3 = 19
The robot then grabs the skittermander. "NOW STAY STILL!"
★ --- ★ --- ★ --- ★
Round 4: Beep Boop robots!
General active conditions Get ‘em: Red
★ --- ★ --- ★ --- ★
❕ Khavarku: Entangled 3/6
❕ Syrelle (Zirul)
❕ Veevee: SP 4/35 HP 32/32; Entangled 3/6, grabbed
Round 4:
❕ Duthuj
Robots:
-Red -30
Bolded may act.
>>>Maps<<<
ESP StarFinder Pregen
|
Veevee is still vidcasting
Aha! Now we see the violence inherent in the system! Come and see the violence inherent in the system! HELP, HELP, I'M BEING REPRESSED!
Veevee will attempt and Escape using Acrobatics
Acrobatics Check to Escape: 1d20 + 12 ⇒ (14) + 12 = 26
He will move due East to the corner
Move action Bluff check to create a diversion. Maybe it will help others?
Bluff Check: 1d20 + 12 ⇒ (3) + 12 = 15
| GM Sedoriku |
Veevee escapes from the grips of the robot and into the corner to avoid getting hit again as the chat starts cheering for their host.
Duthuj finds that the robot isn't paying attention to their actions anymore and fires a shot into the back of the robot as it dies to the ice pistol.
★ --- ★ --- ★ --- ★]
Out of Combat
❕ Veevee: SP 4/35 HP 32/32;
You can rest up if you'd like, but I'll be pushing us along here.
With the two robots down and gone, the room can be investigated.
The computer could try being hacked into DC 22 Computers, or you could move onto the next room.
| GM Sedoriku |
Duthuj gets into the computers and finds a few things they could do inside the system.
They first check to see if they could just upload the data they want to send from here, but that system is physically sperate from the rest of the facility. However, the facility controls aren't.
You can get access to a blueprint of the outpost as well as the geotagging of the various employees here.
Full copy of the map on slide 2, I'll add tokens for the various people tomorrow as I need bed tonight.
You do find another set of guards in the guard rooms quickly getting into gear in response to an alert from the robot, but you could lock the doors down to those rooms, fry the circuits with a few extra amps of power and leave them likely trapped for a few hours.
Vaidra
|
"Lock the doors and broadcast their struggles to the chat? We definitely want the blueprints if you can get them."
Khavarku takes a moment to cast Lesser Resistant Armor (lasts 50 minutes). "Veevee, you should take a breather. Keep watch, but don't move."
Perception: 1d20 + 10 ⇒ (12) + 10 = 22
Anything interesting around?
| GM Sedoriku |
Khavarku is able to lock the doors with a single command and then as Veevee rests up, patches in a small streaming device into the camera feed from the barracks and adding the resultant image to the stream as a smaller screen.
During the down time, the footage proves to be enough to keep people interested, with the vesk stuck inside trying various tactics to get out, culminating in jousting with the door with a doshko. The door wins, handily!
After Veevee rests and Khavarku finishes his work on the computer and his spell, the group moves onto the next room, where the computer was giving a read out of a single pahtra in the space.
The single steel door leads into a 20-foot long corridor, with another door at the end of the hall. The metal walls give the corridor a harsh, industrial feel. A faint hum of machinery suffuses the area, though no source is visible.
At the other end of the hallway is a male pahtra doing some work on the keypad to the next door. He glances over his shoulder, taking a hurried step through the doorway next to him as he taps out the last few numbers on the keypad on the otherside. “Sh—shoo! Please. Please just go. I don’t know who you are or what you want, but I just work here. S-sorry.”[/b] He gulps, his knees shaking. “You really shouldn’t have come here. Do you know what they do to people who anger them?”[/b]
As he finishes the number sequence and before you can react, the far door slams shut and locks followed quickly by the door you just came through. A few thin panels slide aside on the walls as the machinery behind them whirs to life.
Init, Duthuj: 1d20 + 10 ⇒ (18) + 10 = 28
Init, Khavarku: 1d20 + 2 ⇒ (14) + 2 = 16
Init, Syrelle: 1d20 + 4 ⇒ (13) + 4 = 17
Init, Veevee: 1d20 + 4 ⇒ (20) + 4 = 24
Init Trap: 1d20 + 10 ⇒ (2) + 10 = 12
The trap takes too long to activate, giving everyone a chance to react to it before it starts flinging what sounds like blades of force into the room.
This is a slightly different type of combat than normal, for the most part there are three actions you can take on your turns: 1) a Computers or Engineering check disable, 2) an Engineering (easier than disabling) check to identify the trap and learn more about it (also gives a bonus to further disable checks) or 3) dodge (a DC 15 reflex save to give yourself +4 AC versus the blades when they fire on their turns.)
★ --- ★ --- ★ --- ★
Round 1: It’s a TRAP!
General active conditions None
★ --- ★ --- ★ --- ★
❕ Khavarku:
❕ Syrelle (Zirul)
❕ Veevee:
❕ Duthuj
Oh trap!
Bolded may act.
>>>Maps<<<
ESP StarFinder Pregen
|
Veevee will try Computers to disable.
Come on fans! Cheer me on while I use the computer to disable this dastardly government trap!
Computers check to disable the trap: 1d20 + 8 ⇒ (7) + 8 = 15
Meh
| GM Sedoriku |
Veevee spends a little too long looking at chat and fails to get any actual progress done on the trap workings. However that proves to be a benefit as Duthuj recognizes these types of traps. A common installation in Veskarium institutions from last decade that added a second trap that triggers when the first is disabled, most of these kinds of traps were decommissioned due to ethical considerations (and problems that accidental triggerings caused.) This one seems to have a secondary electric floor trap added to it. They luckily know how to disable them in one fell swoop.
Everyone has a +2 to disable and can avoid triggering the electric floor failsafe.
Syrelle readies to dodge the trap when it activates, but fails to note he has hooked his gun strap on the door knob behind him.
Khavarku still to act for round 1
| GM Sedoriku |
The trap then activates. It gives a whirr and then nearly invisible saw blade-like discs of force come flying out of the walls at set interevals and angles.
Force Blade vs. Khavarku w/+4 AC: 1d20 + 15 ⇒ (13) + 15 = 28
Damage, S: 3d8 ⇒ (1, 6, 5) = 12
Force Blade vs. Duthuj: 1d20 + 15 ⇒ (16) + 15 = 31
Damage, S: 3d8 ⇒ (1, 7, 8) = 16
Force Blade vs. Veevee: 1d20 + 15 ⇒ (7) + 15 = 22
Damage, S: 3d8 ⇒ (6, 8, 3) = 17
Force Blade vs. Syrelle: 1d20 + 15 ⇒ (11) + 15 = 26
Damage, S: 3d8 ⇒ (5, 5, 7) = 17
Everyone gets slammed for a good deal of damage.
★ --- ★ --- ★ --- ★
Round 2: It’s a TRAP!
General active conditions None
★ --- ★ --- ★ --- ★
❕ Khavarku: (Assuming the Resistant Armor is set to Physical) SP 33/40 HP 36/36
❕ Syrelle (Zirul) SP 28/45 HP 39/39
❕ Veevee: SP 18/35 HP 32/32;
❕ Duthuj SP 24/40 HP 36/36
Oh trap!
Bolded may act.
>>>Maps<<<