[ACO] PFS2e Q04 - Port Peril Pub Crawl (P3) (Inactive)

Game Master UncleFroggy

Subtier: 1-2
CP: 13 (6 players)
Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

◆◇↺ | Spell Templates

Adoril Reflex: 1d20 + 3 ⇒ (4) + 3 = 7

Ebir are you delaying then? Nobody's choosing to evacuate right now. Or you could move to an adjoining area and try to pacify it (by making an attack roll; or rolling Diplomacy/Intimidate)

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COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Pacified areas have a peace symbol
Inspire Courage (1 rd)
Number of Areas Pacified: 1
------------------
Those with ** may go

Adoril the Younger - AC 17, 17/19
Erryn Canmore - AC 16, 26/26
Telua - AC 17, 19/19; Tapio AC 17
Tesla - AC 16, 14/15 (AC 17)
**Ebir - AC 18, 15/19
Matei - AC 15, 17/17
Last Catch

Envoy's Alliance

Male human bard 1 | HP 17 | Perception +7 | AC 15; Fort +4; Ref +3; Will +7
GM Tiger wrote:
Move and Draw are two actions. You can't do both on your last action.

Sorry, got confused with PF1E. I just move then.

Radiant Oath

Male LG Redeemed Brute 1.0 | Init/Perc +3 | HP 16 / 19 | AC 18 | Fort +6; Ref +5; Will +5 | Speed: 30 ft| Focus 1/1 | Exploration : Hustle | Active Conditions: Wounded 1 | Hero Points 1/3 | ◆ ◇ ↺

Yeah, just delay for now.

Radiant Oath

◆◇↺ | Spell Templates

General Mayhem vs Adoril AC 17: 1d20 + 9 ⇒ (9) + 9 = 18
Damage Type: 1-Bludgeoning 2-Piercing 3-Slashing: 1d3 ⇒ 1
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

A beer mug flies out of the crowd and catches Adoril in the chest. It knocks the wind out of him but otherwise he's ok.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Pacified areas have a peace symbol
Inspire Courage (1 rd)
Number of Areas Pacified: 1
------------------
Those with ** may go

**Adoril the Younger - AC 17, 12/19
**Erryn Canmore - AC 16, 26/26
**Telua - AC 17, 19/19; Tapio AC 17
**Tesla - AC 16, 14/15 (AC 17)
**Ebir - AC 18, 15/19 (delaying)
**Matei - AC 15, 17/17
Last Catch

Remember, you can either use Diplomacy/Intimidate to pacify the crowd, or make a strike at the crowd, or simply make a run for it.

Radiant Oath

Male Race: Human | Champion (Paladin) 1 | HP: 19/19 | AC:17 | F: +6, R: +3, W: +6 | Incredible Initiative +2 | Perc +4 |Speed: 25ft |Lay on Hands | FP: 1/1 | Active conditions: None | ◆◇↺

"Alright everyone, we've had our fun! Let's bring it back down and have a few drinks!" Adoril puts his hands up and addresses the crowd after catching a mug to the chest.

Diplomacy: 1d20 + 6 ⇒ (7) + 6 = 13

Adoril will delay for now.

Grand Archive

N Male Human Wizard 3 | HP 29/29 | AC 19 (20 w/ Shield) | F+8, R+8, W+8 | Perc +6 | Init (Stealth) +12 | Exp Mode: Avoid Notice | Speed 30' | Hero: 2 | Active Cond: None

Now where's the fun in running?

Tesla spots an area on the eastern side of the Last Catch that's being particularly rowdy. Pointing to the far side of the bar, he says, "I'll take that group to the east." The wizard sends a ball of lightning in their general direction to shock them into submission.

Horizon Thunder Sphere (3-action): 1d20 + 7 ⇒ (6) + 7 = 13
Electricity Damage + IC: 3d6 + 1 ⇒ (4, 6, 3) + 1 = 14

NOTE: The 3-action version of Horizon Thunder Sphere has a range of 60' and does half-damage on a failure, and it can be sustained for a similar attack next round.

◆◆◆ Horizon Thunder Sphere

Vigilant Seal

CG Female Human Cleric 3 | HP 35/35 | AC 17 | F: +6, R: +7, W: +11 | Perc: +9, Stealth: +7 | Speed 30ft |Hero Points: 0/3 | Focus Pool: 1/1| Font 2/3 | Reactions: None | Conditions: Bless (25 ft) | Exploration: Search

"All right, we've had our fun. It's time to clear a path out of here," Erryn says, drawing her rapier and enchanting it in the same motion.

◆ Draw weapon. ◆◆ Cast magic weapon on my rapier.

Radiant Oath

◆◇↺ | Spell Templates

Tesla sends a large ball of lightning to a neighboring section of the bar. It detonates with a loud noise, causing the crowd to flee in all directions. Erryn pulls out her rapier and enchants it.

The section is pacified; Adoril, I'll let you have all 3 actions back

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COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Pacified areas have a peace symbol
Inspire Courage (1 rd)
Number of Areas Pacified: 2
------------------
Those with ** may go

**Adoril the Younger - AC 17, 12/19 (delaying)
Erryn Canmore - AC 16, 26/26 (Magic Weapon)
**Telua - AC 17, 19/19; Tapio AC 17
Tesla - AC 16, 14/15 (AC 17)
**Ebir - AC 18, 15/19 (delaying)
**Matei - AC 15, 17/17
Last Catch

Envoy's Alliance

Male human bard 1 | HP 17 | Perception +7 | AC 15; Fort +4; Ref +3; Will +7

Matei is confused by all the ruckus in the tavern, he keeps inciting his friends while bracing his spear.

Inspire courage: ◆; draw weapon: ◆.

Radiant Oath

Male Race: Human | Champion (Paladin) 1 | HP: 19/19 | AC:17 | F: +6, R: +3, W: +6 | Incredible Initiative +2 | Perc +4 |Speed: 25ft |Lay on Hands | FP: 1/1 | Active conditions: None | ◆◇↺

Adoril runs up north, seeking to pacify the next crowd. "Alright, the party is over. Thanks for coming see you next time. Find your nearest exit, please."

◆Stride
◆Stride
◆Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16

Radiant Oath

◆◇↺ | Spell Templates

Adoril runs up to the northern section and tries to placate the crowd. The crowd reacts by chucking a beer stein at him which flies over his head. This is for flavor. It's not an attack, but a signal that his words fell on deaf ears

Matei continues to inspire his companions, while readying his weapon.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Pacified areas have a peace symbol
Inspire Courage (1 rd)
Number of Areas Pacified: 2
------------------
Those with ** may go

Adoril the Younger - AC 17, 12/19 (delaying)
Erryn Canmore - AC 16, 26/26 (Magic Weapon)
**Telua - AC 17, 19/19; Tapio AC 17
Tesla - AC 16, 14/15 (AC 17)
**Ebir - AC 18, 15/19 (delaying)
Matei - AC 15, 17/17
Last Catch

Radiant Oath

◆◇↺ | Spell Templates

Botting Telua/Tapio

Tapio reaches into the adjoining section and attempts to clobber someone with a tendril. Telua then sends some lightning into the same section Tapio attacked.

Tapio Tendril Strike: 1d20 + 7 ⇒ (17) + 7 = 24
Bludgeoning Damage: 1d6 + 4 ⇒ (6) + 4 = 10

The crowd flees as they see Tapio clobber a man senseless.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions: Pacified areas have a peace symbol
Inspire Courage (1 rd)
Number of Areas Pacified: 3
------------------
Those with ** may go

**Adoril the Younger - AC 17, 12/19
**Erryn Canmore - AC 16, 26/26 (Magic Weapon)
**Telua - AC 17, 19/19; Tapio AC 17
**Tesla - AC 16, 14/15 (AC 17)
**Ebir - AC 18, 15/19 (delaying)
**Matei - AC 15, 17/17
Last Catch

3 sections to go. The 2 docks areas and the section south of where Adoril is currently hanging out.

Grand Archive

N Male Human Wizard 3 | HP 29/29 | AC 19 (20 w/ Shield) | F+8, R+8, W+8 | Perc +6 | Init (Stealth) +12 | Exp Mode: Avoid Notice | Speed 30' | Hero: 2 | Active Cond: None

From the safety of his current position, Tesla continues concentrating to sustain his spell. "Our efforts are working, friends. Keep up the pressure." He sends another electrical charge into the last remaining rowdy area to the NE.

Horizon Thunder Sphere (3-action) +IC: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Electricity Damage +IC: 3d6 + 1 ⇒ (4, 1, 4) + 1 = 10

When sustaining a 2-round Horizon Thunder Sphere, the ball of lightning explodes, dealing 2d6 electricity damage to all other creatures in a 10-foot emanation around the target.
Electrical Explosion (10'burst): 2d6 + 1 ⇒ (5, 4) + 1 = 10
Basic Reflex DC 17 for the 10' burst

◆◆◆ Horizon Thunder Sphere (sustained from previous round)

Radiant Oath

◆◇↺ | Spell Templates

GM screen:

Reflex: 1d20 + 4 ⇒ (4) + 4 = 8

Tesla sends an electrical storm into another section. Lightning bursts around the section, causing patrons to flee in all directions.

Critical hit. Each section has all of 8 hp so only a crit success will avoid all damage. Only the 2 docks sections remain.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions: Pacified areas have a peace symbol
Inspire Courage (1 rd)
Number of Areas Pacified: 4
------------------
Those with ** may go

**Adoril the Younger - AC 17, 12/19
**Erryn Canmore - AC 16, 26/26 (Magic Weapon)
**Telua - AC 17, 19/19; Tapio AC 17
Tesla - AC 16, 14/15 (AC 17)
**Ebir - AC 18, 15/19 (delaying)
**Matei - AC 15, 17/17
Last Catch

Radiant Oath

Male LG Redeemed Brute 1.0 | Init/Perc +3 | HP 16 / 19 | AC 18 | Fort +6; Ref +5; Will +5 | Speed: 30 ft| Focus 1/1 | Exploration : Hustle | Active Conditions: Wounded 1 | Hero Points 1/3 | ◆ ◇ ↺

Ebir moves to the north dock with his blade in hand.

"This is the last warning you lot will get. If I see anyone throwing something at my mates or me, I will rip your throats out with my teeth!"

Intimidate: 1d20 + 5 ⇒ (14) + 5 = 19

Radiant Oath

Male Race: Human | Champion (Paladin) 1 | HP: 19/19 | AC:17 | F: +6, R: +3, W: +6 | Incredible Initiative +2 | Perc +4 |Speed: 25ft |Lay on Hands | FP: 1/1 | Active conditions: None | ◆◇↺

Adoril runs out of the door to the southern dock. "Ok, absolute last chance. Go home or get hurt!"

◆Stride
◆Stride
◆Intimidate: 1d20 + 6 ⇒ (20) + 6 = 26

Radiant Oath

◆◇↺ | Spell Templates

Ebir and Adoril both head to opposite docks and threaten bodily harm to anyone who gets in their way. The crowd gets the message and disperses.

Well done! You've pacified the entire bar

Contract in hand, you make your way back to Hlar's boat, where's she's still trying to sell her catch.

"You young whippersnappers needin' to be picked up again so soon?! Can't rest my old bones... "

You are taken back to the sandbar she originally picked you up at, leaving you with some dried squid and a jar of fresh water. A day later, another commissioned ship travels by and offers to transport you to Absalom. There, you present Stella Fane’s contract to Venture-Captain Ambrus Valsin, notifying him that she’s agreed to aid the Society with passage through the blockade, and that the way to Vidrian is open. In gratitude for their service, Valsin presents you with an archaic wayfinder.

End of Quest

Thanks for playing all! Please verify your chronicle info is accurate. I'll send chronicles out tomorrow. Also if you want your downtime included in your chronicle, please roll them now if you haven't already.

Vigilant Seal

CG Female Human Cleric 3 | HP 35/35 | AC 17 | F: +6, R: +7, W: +11 | Perc: +9, Stealth: +7 | Speed 30ft |Hero Points: 0/3 | Focus Pool: 1/1| Font 2/3 | Reactions: None | Conditions: Bless (25 ft) | Exploration: Search

"Bloody pirates..." Erryn mutters, hopefully turning her back on The Shackles for the last time.

Radiant Oath

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Male LG Redeemed Brute 1.0 | Init/Perc +3 | HP 16 / 19 | AC 18 | Fort +6; Ref +5; Will +5 | Speed: 30 ft| Focus 1/1 | Exploration : Hustle | Active Conditions: Wounded 1 | Hero Points 1/3 | ◆ ◇ ↺

Oh we're done? Awww. I was just getting the feel for the Shackles. Fair enough. Thanks for running, Tiger, and everyone else for participating. Good luck on your further journeys!

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