Brain

Matei Nakayama's page

86 posts. Alias of Diaz Ex Machina.


Full Name

Matei Nakayama

Race

Perception +7 |

Classes/Levels

AC 15; Fort +4; Ref +3; Will +7

Gender

Male human bard 1 | HP 17 |

About Matei Nakayama

Background:

Only son of a minor noble family from Caliphas, Matei Nakayama has studied hard to become a medic specialized in the treatment of mental illness, particularly the post traumatic syndrome disorder which affects many former Pathfinders hospitalized in the city asylum (which in fact doubles as a Pathfinder lodge). After graduating he decided to become a Pathfinder himself, to help adventurers both during their missions as well as when they come back to the lodge.

Statblock:

Matei Nakayama
Male human bard 1 (Advanced Player's Guide, Core Rulebook 386, 386)
NG, Medium, Human, Humanoid
Heritage versatile heritage
Background ustalavic academic
Perception +7
Languages Common, Tien, Varisian
Skills Academia Lore +3, Crafting +3, Curse Lore +3, Diplomacy +7, Library Lore +3, Medicine +5, Occultism +3, Performance +7, Religion +5, Society +3
Str 14 (+2), Dex 10 (+0), Con 12 (+1), Int 10 (+0), Wis 14 (+2), Cha 18 (+4)
Other Items studded leather armor, dagger, spear, backpack, bandolier, bedroll, belt pouch, belt pouch, chalks (10), compass, flint and steel, healer's tools, ladder feather token, lesser antidote, lesser antiplague, minor healing potion, ordinary clothing, rations (1 week)s (2), rope (foot)s (50), soap, torches (5), waterskin, purse (13 gp, 3 sp, 4 cp)
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AC 15; Fort +4; Ref +3; Will +7
HP 12
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Speed 25 feet
Melee [1] dagger +5 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P
Melee [1] spear +5 (thrown 20 ft.), Damage 1d6+2 P
Ranged [1] dagger +3 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P
Ranged [1] spear +3 (thrown 20 ft.), Damage 1d6+2 P
Occult Bard Spells DC 17; 1st (2 slots) sanctuary, soothe, unseen servant Cantrips (1st) dancing lights, daze, guidance, message, shield
Focus Spells 1 Focus Point, DC 17; 1st Counter Performance, Inspire Courage
Ancestry Feats Cooperative Nature
Class Feats Versatile Performance
Skill Feats No Cause For Alarm[APG], Skill Training
Other Abilities component substitution, composition spells, envoys’ alliance champion, muses, occult spellcasting, polymath, scrolls

Boons:

Quest #1: The Sandstone Secret
Sand Slide (Reaction) Uses
3 [_] [_] [_]; Trigger You would fail (but don't critically fail) a Reflex save to avoid a trap's effects; Effect You Step and then Drop Prone in your new location. You gain a +2 circumstance bonus to your triggering Reflex save. If this would have been enough to resist the trap's effects initially, you succeed at the save instead.