Male human bard 3
Medium, Human, Humanoid Heritage versatile human
Background ustalavic academic
Perception +9
Languages Common, Minkaian, Orcish, Tien, Varisian
Skills Academia Lore +7, Arcana +7, Crafting +7, Diplomacy +9, Medicine +9, Nature +7, Occultism +7, Pathfinder Society Lore +7, Performance +11, Psychology Lore +7, Religion +7, Society +7
Str +0, Dex +1, Con +0, Int +2, Wis +2, Cha +4
Items buckler, explorer’s clothing (crying angel pendant), sword cane, backpack, bedroll, chalk (10), corrective lenses, flint and steel, healer's toolkit, hourglass, lesser antidote (2), lesser antiplague (2), lesser healing potion, minor elixir of life (2), minor healing potion (2), mug, rations (1 week) (2), rope (foot) (50), soap, soothing scents, torch (5), traveler's clothes, waterskin, wayfinder, writing set, purse (7 gp, 4 cp)
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AC 16 (17 with shield raised); Fort +5; Ref +8; Will +9
HP 32
Sand Slide [R]Uses 3; Trigger You would fail (but don't critically fail) a Reflex Save to avoid a trap's effects; Effect You Step and then Drop Prone in your new location. You gain a +2 circumstance bonus to your triggering Reflex Save. If this would have been enough to resist the trap's effects initially, you succeed at the save instead.
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Speed 25 feet
Melee [1] shield bash +5, Damage 1d4 B
Melee [1] sword cane +6 (concealable, agile, finesse), Damage 1d6 P
Occult Bard Spells DC 19, attack +9; 2nd (2 slots) cleanse affliction*, sound body 1st (3 slots) phantasmal minion, sanctuary, sleep, soothe* Cantrips (2nd) bullhorn, forbidding ward, guidance, light, telekinetic projectile
*Spells marked with an asterisk are signature spells; these spells may be heightened freely
Focus Spells 1 Focus Point, DC 19; 2ndCounter Performance, Courageous Anthem Ancestry Feats Cooperative Nature
Class Feats Medic Dedication, Versatile Performance
Skill Feats Battle Medicine, Continual Recovery, Skill Training, Ward Medic
Other Abilities composition spells, engraved wayfinder, envoy's alliance gear, harmonic wayfinder, muse, polymath, resist harm, skillful mentor, society connections, Stella's associate, wayfinder
Boons:
Quest #1: The Sandstone Secret ↺ Sand Slide (Reaction): Uses 3 [_] [_] [_]; Trigger You would fail (but don't critically fail) a Reflex save to avoid a trap's effects; Effect You Step and then Drop Prone in your new location. You gain a +2 circumstance bonus to your triggering Reflex save. If this would have been enough to resist the trap's effects initially, you succeed at the save instead.
Quest #4: Port Peril Pub Crawl Stella’s Associate (General): Stella Fane knows you, though she’s not particularly impressed by you. Maybe you can improve her opinion of you next time around. This boon has special benefits when slotted during scenarios and quests that feature Stella Fane.
Scenario 1-01: The Absalom Initiation Engraved Wayfinder (General): To celebrate your success as a Pathfinder agent, Janira gave you a compass lid engraved with your name and a Glyph of the Open Road, symbol of the Pathfinder Society. You can attach this lid to any compass, including a wayfinder, to personalize it.
Society Connections (Downtime): Uses 1 [_]; Your connections with leaders within the Pathfinder Society help you find opportunities, both new missions and support for your other endeavors. Check the box that precedes this boon when you Earn Income during Downtime to attempt a task of level 3. If you critically fail the check, you still earn the result of a failure for that task.
Envoy's Alliance Gear (General): By building relationships and trust with the Envoy’s Alliance, you’ve gained access to special items favored by this faction. You gain access to the Envoy’s Alliance faction-specific gear (Lost Omens Pathfinder Society Guide 26).
Harmonic Wayfinder (General): You have modified your wayfinder to resonate with your allies’ actions, allowing you to better help them in times of need. When you purchase this boon, you apply its benefits to one wayfinder in your possession, granting you a special free action ability when the wayfinder is invested and in your possession.
You can activate this ability as a free action before you Aid an ally. If you roll a success on the check to Aid, you instead get a critical success.
You can safely use this benefit once per adventure. You can attempt to use it a second time, overcharging the wayfinder at the risk of destroying it. When you do so, roll a DC 10 flat check. On a success, the wayfinder is broken. On a failure, the wayfinder is destroyed. If anyone tries to overcharge a wayfinder that’s already been overcharged, the item is automatically destroyed (even if it has been repaired) and does not provide the activated benefit.
Special: You can apply multiple upgrades to a single wayfinder. Each upgrade only affects one wayfinder in your possession, chosen when the boon is purchased. If a wayfinder has multiple upgrades on it, you can only safely use each ability once per scenario.
If the wayfinder with this upgrade is destroyed, you can apply the upgrade to another wayfinder during Downtime for no additional cost beyond that of the wayfinder itself.
Skillful Mentor (Mentor): While working with less experienced Pathfinder allies, you provide vital advice to sharpen your newer colleagues’ skills. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to skill checks to 2.
Normal A Level Bump increases a PC’s skill check modifiers by 1.
Special A PC can only benefit from two mentor boons.
Wayfinder (General): To guide your path, your faction has secured a wayfinder (GM Core 297) for you to carry on your journeys and serve as a badge of office in the Pathfinder Society. This wayfinder has an effective sale price of 0 gp.