GM Tarondor's Skandersvik - Traveller (Inactive)

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'Lance Sergeant/Scout' Corellon "Cor" Anders - 6C97A6 | Second Officer/Astrogation | Gram (Spinward Marches 1223) | Profile Link
Traveller Referee Tarondor wrote:

Folks, don't forget:

A) The Connections Rule (p. 19).

B) Anagathics (p. 49).

Did you see my earlier question about a Connection with Zaeta? Was thinking she might have been the investigating agent when his prank went so badly, and she got canned for letting him off? If that's cool, then I figure Cor will recognize her once they meet again. If this Connection is allowed, it looks like we'd each get to take a skill? Can it be a +1 to one we already have, and should the skill choice be directly involved with the incident somehow?

Also, it's 4 years for 1 term of a career, but what about the University? Especially if we wash out? I was thinking Cor would be 19 when he washed out, and now 23 at the end of his first term?


1st Term Event: Kadal slyly makes a deal with traders from the Darrian Confederation that will give him kickbacks for a few years.

Merchant Broker Term 2
Age 22
Skill: Broker: 1d6 ⇒ 2 Advocate 1
Survival EDU 5+: 2d6 + 1 ⇒ (6, 5) + 1 = 12
Event: 2d6 ⇒ (4, 1) = 5
You have a chance to risk your fortune on a possible lucrative deal. You may gamble a number of Benefit rolls and roll Gambler 8+ or Broker 8+. If you succeed, you gain half as many Benefit rolls as you risked, rounding up. If you fail, you lose all the rolls risked. Either way, gain one level in whichever skill you used. Kadal decides to not gamble with his future.
Advancement INT 7+: 2d6 + 2 ⇒ (5, 6) + 2 = 13 Broker Rank 2
Skill Broker: 1d6 ⇒ 6 Persuade 1
Age: 26


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Freyjason wrote:
Traveller Referee Tarondor wrote:

Folks, don't forget:

A) The Connections Rule (p. 19).

B) Anagathics (p. 49).

Let me know if I can add this to my term?

TBH I'm not sure I ever thought of using them early ... would be cool to start this campaign looking 22 though

Yep. Do it.


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Corellon "Cor" Anders wrote:
Did you see my earlier question about a Connection with Zaeta?

I didn't. Sorry.

Corellon "Cor" Anders wrote:
Was thinking she might have been the investigating agent when his prank went so badly, and she got canned for letting him off? If that's cool, then I figure Cor will recognize her once they meet again. If this Connection is allowed, it looks like we'd each get to take a skill? Can it be a +1 to one we already have, and should the skill choice be directly involved with the incident somehow?

You're in charge of the Connections Rule skills. It's all good.

Yes, it can be a +1 to a skill you already have, to a maximum of 3.

I think you should try to tie it into the experience, but in theory it can be anything.

Also, it's 4 years for 1 term of a career, but what about the University? Especially if we wash out? I was thinking Cor would be 19 when he washed out, and now 23 at the end of his first term?

It's just an abstraction, but each term is 4 years, whether good or bad.


THIRD TERM

So far we have:

Corellon "Cor" Anders 6C8686
Gram /Sword Worlds (Spinward Marches 1223)
First Term: University. Washed out. Gained Enemy.
Second Term: Army. Failed Commission roll. Advanced to Lance Corporal.

Crastor Deems 69679A
Mjolnir /Sword Worlds (Spinward Marches 1121)
First Term: Military Academy. Graduated.
Second Term: Navy (Engineer/Gunner). Falsely accused in causing the death
of another, but exonerated. Gained enemy.

Freyjason 67677C
Narsil /Sword Worlds (Spinward Marches 0927)
First Term: Scholar (Physician)
Second Term: Scholar (Physician). Did not advance. Gained an Enemy and
lost one Benefit roll from this career.

Kadal Kuttner
Gram /Sword Worlds (Spinward Marches 1223)
First Term: Merchant (Broker). Advanced. Gained DM+1 to any one Benefit
roll.
Second Term: Merchant (Broker). Advanced.

Yuri Sokolov 77C665
Mjolnir/Sword Worlds (Spinward Marches 1121)
First Term: Marines (Star Marines). Gained a rival. Did not advance.
Second Term: Marines (Star Marines). Did not advance.

Zaeta 685966
Torment /Sword Worlds (Spinward Marches 0720)
First Term: Agent. Washed out. Benefits: Cybernetic Implant.
Second Term: University. Gained a contact. Graduated.

__________________________________________________________

Everyone go ahead and roll your third terms. Remember the Connections Rule (p. 19) and Anagathics (p. 49).


UPP 67677C -- Homeworld: Narsil (Spinward Marches 0927)

Term 2:
2d6 + 1 ⇒ (5, 6) + 1 = 12 Anagathics
1d6 ⇒ 4 COST: 100,000cr


Career: SCHOLAR (Term 3)
Assignment: Physician

1d6 ⇒ 6 COST: 150, 000cr

1d6 ⇒ 1 Training (Physician Table) MEDIC 3
2d6 ⇒ (6, 3) = 9 SURVIVAL YEP :)
2d6 ⇒ (6, 3) = 9 SURVIVAL YEP :)
2d6 ⇒ (6, 2) = 8 EVENT: Cheating 2d6 ⇒ (2, 2) = 4
2d6 ⇒ (6, 3) = 9 Advancement YEP :)
1d6 ⇒ 2 Bonus Skill (Physician Table) Electronics (Computers) 1

GM: Whislt waiting for your ruling re anagathics, and then inserting the 2nd survival line, clearly some of the in-place metatags for the die rolls shifted: Advancement had previously been an 8, the Bonus Skill had been a 2. That said, I will remove them if directed. If that is the price of looking 22, I will pay it ;) and now inserting the Cheating role appears to have fixed that, adding ANOTHER Enemy and losing another Benefit roll


I'm not sure I followed all of that. But yeah, I've had die rolls change on me too. I'm sure you're capable of following the Honor System. If the rolls were originally better, you may keep those.

It's not like we're playing for money or anything.

Do describe your event.


UPP 67677C -- Homeworld: Narsil (Spinward Marches 0927)
Traveller Referee Tarondor wrote:

I'm not sure I followed all of that. But yeah, I've had die rolls change on me too. I'm sure you're capable of following the Honor System. If the rolls were originally better, you may keep those.

It's not like we're playing for money or anything.

Do describe your event.

Technically I need to descrbe BOTH cheatings, from T2 & T3 ... which he failed at. I guess NOT being a good cheater is a good thing? (other than having tried) REALLY wanted to be MEDIC 4 already, AND in the Noble career already, but MEDIC 4 or BUST!!!!!!!


Zaeta (pic) | 6|10|5|10|8|7 | Legal Officer | Homeworld: Torment (Entropic Worlds 0720) | (Additional link to Profile)

Okay, so with my connection to Cor, I bump my investigate skill up to 1.

____

Third Term:

Having a pretty good talent in training animals now, Zaeta decides that she wants to be an entertainer, working with animals, getting them to perform on the space carnival circuit. She might even get back to her home planet now and then, since she remembered a carnival coming there during her childhood for "prisoner morale."

She auditions:

2d6 + 1 ⇒ (5, 6) + 1 = 12

and HOLY CATS are they impressed! She's invited right in.

Personal Development: 1d6 ⇒ 6

Jack-of-all-Trades 1

If I am reading this right, I also get one skill at zero level from the service skills list as basic training, since this is my second career, but first time in the career. Is that correct?

If it is correct, then Zaeta takes

Deception 0

so that she can look happy and energized during her performances all the time, even when she or the animals are having a bad day.

Survival: 2d6 + 1 ⇒ (1, 6) + 1 = 8

Thankfully, she survives her time as a performer.

Event: 2d6 ⇒ (3, 1) = 4

She DOES get to her homeworld, and she is treated like a hero! It is everything she ever dreamed of, and everyone loves her.

Taking Persuade 1

Advancement: 2d6 ⇒ (5, 4) = 9

She has found her niche... she advances in her career to level 1, and gets Dex+1.

Extra roll on skill table

Performer: 1d6 ⇒ 5

Stealth 1


'Lance Sergeant/Scout' Corellon "Cor" Anders - 6C97A6 | Second Officer/Astrogation | Gram (Spinward Marches 1223) | Profile Link

Returning to the Army for a second tour, Cor is glad that he doesn't have to go through basic training again! Instead he enjoys the few privileges offered by his rank (still quite lowly compared to the rest, but at least he's no longer merely a Private) and utilizes his time to pick up on the survival skills that might one day be of use to him.

Advanced Education Table: 1d6 ⇒ 6
Survival 0

Survival (DEX): 2d6 + 2 ⇒ (5, 3) + 2 = 10 vs DEX 7+
Event: 2d6 ⇒ (6, 6) = 12

During his tour, this time on a hellish, desert world fighting vicious raiders that threaten the allied states his regiment has been tasked with defending, their gunship comes under heavy fire and is rendered inoperable behind enemy lines. With no means of repairing the ship, the crew is forced to make their way on foot across a hundred miles of blazing hot desert to return to their own lines. Cor is able to utilize his newfound survival skills to help in the endeavor, but the true test comes when they are within five miles of their allies. Discovered by enemy infantry, the crew is nearly wiped out in the firefight, though somehow Cor manages to not only survive the battle, but also drag one of his wounded companions the last few miles to safety - where they receive much needed assistance in driving the enemy infantry back. For his heroism, Corellon receives a medal of valor and immediately promoted to Corporal!

Advancement (INT): 2d6 ⇒ (2, 3) = 5 vs INT 5+
Advanced Education Table: 1d6 ⇒ 5
Engineer 0
Leadership 1
10,000 credits

The rest of his tour passes uneventfully, building on his background in basic mechanics and learning more about engineering. Though he has enjoyed the camaraderie in the Army, the pull of the stars is still there and Cor decides to muster out as a Lance Sergeant. Having no control over where he goes is beginning to take his toll, and at thirty years of age, he's not getting any younger. Corellon still hopes to see new worlds before the years catch up to him. He's heard about anti-aging drugs, maybe that'll give him some time...

Thanks for the explanation on the Connection! I agree with your suggestion to have that 'extra' skill from the Connection be something that would make sense for our crossing paths. I'm going to take Investigate, figuring that I probably picked up some tips from the agent - and more importantly, the tricks in which to get around them in order to avoid prosecution. Going to hold off on the Anagathics for the moment, but I will try to get my hands on them at the beginning of his next career term. And am I reading that right about the Promotion for the Life Event? Immediate Promotion to Rank 2 (Corporal) and then with the successful Advancement he gains Rank 3 (Lance Corporal)? And then mustering out, he can take EITHER the 10k credits OR the EDU +1?

Anyone else looking for a Connection? Yuri, maybe we meet on the battlefield? Heck, maybe you're the one that I carried out of the desert? Didn't have to be one of my crewmates, could have been a wounded Marine we ran across... Or Freyjason, maybe we meet in a hospital while I'm recuperating from my trek across the desert? Or perhaps we meet when I start looking for those anti-aging drugs? Those are the only possibilities I'm seeing for myself at the moment.

Lance Corporal Corellon "Cor" Anders - 6C8696
Exploratory Scout
Species: Human
Age: 30
Homeworld: Gram (Spinward Marches 1223)

STR: 6 (+0)
DEX: 12 (+2)
END: 8 (+0)
INT: 6 (+0)
EDU: 9 (+1)
SOC: 6 (+0)

SKILLS: Drive 0, Flyer 0, Mechanic 0, Science (Planetology) 0, Vacc Suit 0, Athletics 0, Melee 0, Heavy Weapons 0, Investigate 0, Survival 0, Engineer 0, Astrogation 1, Gun Combat 1, Recon 1, Stealth 1, Tactics (Military) 1, Leadership 1

10,000 credits

Connection with Zaeta


Yuri Sokolov - 87C665 | Third Officer/Operations | Mjolnir (Swordworlds) |

Poor old Yuri...let's see if he can catch a break this term!!

Term 3

Stays in Star Marines
Skill: Roll on Star Marine table-1d6 ⇒ 3 Gunner-1

Survival END 6+: 2d6 + 2 ⇒ (6, 3) + 2 = 11

Event: 2d6 ⇒ (6, 2) = 8 You are on the front lines of a planetary assault and occupation. Gain one of Recon 1, Gun Combat 1, Leadership 1 or Electronics (comms) 1

Advance EDU 6+: 2d6 ⇒ (5, 6) = 11 Promoted to Lance Corporal (gain Gun Combat (Slug)-1)
Roll skill for advancing: 1d6 ⇒ 1 on the Personal Development table - STR+1

Well that was a sight better...lol


'Lance Sergeant/Scout' Corellon "Cor" Anders - 6C97A6 | Second Officer/Astrogation | Gram (Spinward Marches 1223) | Profile Link

Ha! That sounds perfect, Frey! Maybe you can help me get my hands on some good anagathics?


Skills:
Admin 0, Astrogation 1, Ath 0, Electronic 1, Engineer 1 (Power), Gunner 1 (Captial), Gun Combat 1 (Energy), Mechanic 1, Melee (Blades) 2 , Naval (Tactics) 1, Persuade 1, Pilot 0, Recon 1, Science (Physics) 1, Stealth 1
Human
Attacks:
Dagger 1d+2/ Cutlass 3D/ Laser Pistol 3D+3/ Body Pistol 2D
Officer four-Engineering 6968AA

Am I still in the navy or was I booted? Should I do the advancement roll?


UPP 67677C -- Homeworld: Narsil (Spinward Marches 0927)
Corellon "Cor" Anders wrote:

Returning to the Army for a second tour, Cor is glad that he doesn't have to go through basic training again! Instead he enjoys the few privileges offered by his rank (still quite lowly compared to the rest, but at least he's no longer merely a Private) and utilizes his time to pick up on the survival skills that might one day be of use to him.

[dice=Advanced Education Table]1d6
Survival 0

[dice=Survival (DEX)]2d6 + 2 vs DEX 7+
[dice=Event]2d6

During his tour, this time on a hellish, desert world fighting vicious raiders that threaten the allied states his regiment has been tasked with defending, their gunship comes under heavy fire and is rendered inoperable behind enemy lines. With no means of repairing the ship, the crew is forced to make their way on foot across a hundred miles of blazing hot desert to return to their own lines. Cor is able to utilize his newfound survival skills to help in the endeavor, but the true test comes when they are within five miles of their allies. Discovered by enemy infantry, the crew is nearly wiped out in the firefight, though somehow Cor manages to not only survive the battle, but also drag one of his wounded companions the last few miles to safety - where they receive much needed assistance in driving the enemy infantry back. For his heroism, Corellon receives a medal of valor and immediately promoted to Corporal!

[dice=Advancement (INT)]2d6 vs INT 5+
[dice=Advanced Education Table]1d6
Engineer 0
Leadership 1
10,000 credits

The rest of his tour passes uneventfully, building on his background in basic mechanics and learning more about engineering. Though he has enjoyed the camaraderie in the Army, the pull of the stars is still there and Cor decides to muster out as a Lance Sergeant. Having no control over where he goes is beginning to take his toll, and at thirty years of age, he's not getting any younger. Corellon still hopes to see new worlds before the years catch up to him. He's heard about anti-aging drugs,...

or perhaps we meet in the hospital while you are recuperating and I am overseeing your implant surgery ... and we talk about anagathics at that time because you know Frey looks young. LOVE IT. DONE!


'Lance Sergeant/Scout' Corellon "Cor" Anders - 6C97A6 | Second Officer/Astrogation | Gram (Spinward Marches 1223) | Profile Link

That's too weird... my earlier 'muster out' post disappeared and was replaced by my response to Frey. Hmm... in any case, after reading the rules on Page 47 it seems to indicate you make multiple rolls when figuring out your benefits?

Seems like you get one roll for each full term served in the career, and extra rolls for your rank. So, with 2 full terms served in the Army, and a Rank of 3 when mustering out, it seems as though Cor will get four rolls?

I'll go ahead and run them again, and if I'm incorrect about the rule, just let me know and we can scale back as needed.

Mustering Out Benefit (Benefit): 1d6 ⇒ 5 Armor
Mustering Out Benefit (Benefit): 1d6 ⇒ 4 Weapon
Mustering Out Benefit (Cash): 1d6 ⇒ 2 5,000 credits
Mustering Out Benefit (Cash): 1d6 ⇒ 5 10,000 credits

Wound up a bit poorer, and with no cybernetic implant! Oh well... Frey, figured we met at a trauma unit instead! :)


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Zaeta wrote:
she remembered a carnival coming there during her childhood for "prisoner morale."

What kind of crap-awful booking agent did that carnival have?

"The good news, I got you a gig!"

"What's the bad news?"

"Mmmm. You'll be performing for people so awful the Imperium dumped them on a hellish prison planet. People who scare the average hardened criminal. Bon voyage!"


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Zaeta wrote:

[dice=Personal Development]1d6

Jack-of-all-Trades 1

If I am reading this right, I also get one skill at zero level from the service skills list as basic training, since this is my second career, but first time in the career. Is that correct?

If it is correct, then Zaeta takes

Deception 0

No, sadly. When you enter a new career that isn't your first, you go through basic training again, but instead of rolling for a skill, you pick one Service Skill at 0.


'Lance Sergeant/Scout' Corellon "Cor" Anders - 6C97A6 | Second Officer/Astrogation | Gram (Spinward Marches 1223) | Profile Link

At least they're easily entertained? :)

And though I can see the upside to those anagathics, it appears you have to roll Survival at the end of your career term twice and take the worse roll?! Am I reading that correctly? Yikes!!


Corellon "Cor" Anders wrote:

At least they're easily entertained? :)

And though I can see the upside to those anagathics, it appears you have to roll Survival at the end of your career term twice and take the worse roll?! Am I reading that correctly? Yikes!!

Yup. There ain't no such thing as a free lunch!


Crastor Deems wrote:
Am I still in the navy or was I booted? Should I do the advancement roll?

I answered that HERE, but the board put my responses out of order so it wasn't apparent what I was answering.

Yes, Crastor can stay in the Navy if he wants to.


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Zaeta (pic) | 6|10|5|10|8|7 | Legal Officer | Homeworld: Torment (Entropic Worlds 0720) | (Additional link to Profile)

Darn. Less cool, but you know, still cool... until she gets old and dies, which looks like it is going to be soon here. Can't we just leave our career on a high note and go straight to adventuring before we get old? I'm never going to be able to make those anagathics rolls, and it seems pointless to try.

... In other news, if anyone wants to connect with Zaeta by going to see a carnival when it visits your planet... or if you were on tour and happened to be on the prison world at the same time the carnival was there... let's make a connection. I have room for one more, and can use all the skills I can get to make up for my rapidly-aging body.

(begin rant) Honestly, 34? That's MAYBE old if you are in football or the olympics, but every other career can delay that by at least 10 years, and usually more. No one has to retire till almost 70, and while there is a lessening of physical capabilities, my parents are still running around with full mental capacity will into their 70s. Are you sure this isn't based on Logan's Run? :) (end rant)


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Zaeta wrote:
(begin rant) Honestly, 34? That's MAYBE old if you are in football or the olympics, but every other career can delay that by at least 10 years, and usually more. No one has to retire till almost 70, and while there is a lessening of physical capabilities, my parents are still running around with full mental capacity will into their 70s. are you sure this isn't based on Logan's Run? :) (end rant)

Well, you're not wrong. I'm WAY on the wrong side of 34 and believe I still have all my marbles. But to be fair, I know people in their 40's who have begun to lose a step mentally. And I think most 34-year-old soldiers would admit they can't keep up with most 18-year-olds physically.

According to this chart, the earliest age at which you can begin to lose any mental characteristics is at age 50.

When you roll on the aging chart, you roll 2d6-the number of terms you have. So you start with 2d6-4. And nothing bad happens unless you roll a -2 or less. And no mental characteristics can be affected until you roll a -6 or less. So the odds of losing even one physical characteristic at 34 is 2.7%. At 38, it would be 8.3%. So pretty unlikely.


Zaeta (pic) | 6|10|5|10|8|7 | Legal Officer | Homeworld: Torment (Entropic Worlds 0720) | (Additional link to Profile)

That's way better than I was thinking. Thanks for laying out the odds like that. Looking at this table with all bad stuff made it seem super evil. :)


Merchant Broker Term 3
Kadal continues his career as a broker on the Gram Highport
Age 26
Skill: 1d6 ⇒ 4 Streetwise 1
Kadal helps some traders unload illegal goods.
Survival EDU 5+: 2d6 + 1 ⇒ (6, 2) + 1 = 9

Event: 2d6 ⇒ (5, 2) = 7
You make an unexpected connection outside your normal circles. Gain a Contact.
Advancement INT 7+: 2d6 + 2 ⇒ (1, 3) + 2 = 6
Kadal doesn't advance this term. Did his boss learn of his illegal dealings


'Lance Sergeant/Scout' Corellon "Cor" Anders - 6C97A6 | Second Officer/Astrogation | Gram (Spinward Marches 1223) | Profile Link
Zaeta wrote:
That's way better than I was thinking. Thanks for laying out the odds like that. Looking at this table with all bad stuff made it seem super evil. :)

Agreed, that chart was a big scary to look at! I still think the potential for taking a hit from aging isn't worth the downside to those anagathics. Rolling Survival in the career term is tough enough. With disadvantage though? Sheesh... no thanks! Frey can keep his youth! :)


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Zaeta wrote:
That's way better than I was thinking. Thanks for laying out the odds like that. Looking at this table with all bad stuff made it seem super evil. :)

I... did the math wrong. I was thinking things only got bad on a -2. Actually, they get bad on a 0, which is way, way worse.

Odds of rolling a 0 on 2d6-4= 16.6%
Odds of rolling a -1 on 2d6-4=8.3%
Odds of rolling a -2 on 2d6-4=2.7%

So you're okay 83.4% of the time, but...


Waiting on Crastor Deems.


'Lance Sergeant/Scout' Corellon "Cor" Anders - 6C97A6 | Second Officer/Astrogation | Gram (Spinward Marches 1223) | Profile Link
Traveller Referee Tarondor wrote:
Zaeta wrote:
That's way better than I was thinking. Thanks for laying out the odds like that. Looking at this table with all bad stuff made it seem super evil. :)

I... did the math wrong. I was thinking things only got bad on a -2. Actually, they get bad on a 0, which is way, way worse.

Odds of rolling a 0 on 2d6-4= 16.6%
Odds of rolling a -1 on 2d6-4=8.3%
Odds of rolling a -2 on 2d6-4=2.7%

So you're okay 83.4% of the time, but...

Well THAT doesn't make me feel better! Should I be saying 'never tell me the odds' now? :)

Thanks for the breakdown though! Looks like I need to make a big decision for Term Four...


Corellon "Cor" Anders wrote:
Looks like I need to make a big decision for Term Four...

It's probably a moot point. Anagathics are difficult to get without a high SOC. But ya never know. Again, 83.4% chance you're fine.

By the way, for those who do a fifth term, the odds go up.

Odds of roll a 0 or less on 2d6-5: 27.7%
Odds of roll a -1 or less on 2d6-5: 16.6%
Odds of roll a -2 or less on 2d6-5: 8.3%
Odds of roll a -3 on 2d6-5: 2.7%


'Lance Sergeant/Scout' Corellon "Cor" Anders - 6C97A6 | Second Officer/Astrogation | Gram (Spinward Marches 1223) | Profile Link

Also realized that though I noted correctly (I think...) that I gained Rank 3 in my previous term with the Army (after the immediate promotion and successful Advancment roll), that's actually a Lance Sergeant - which was my final rank when I mustered out.

Tarondor, did I do the benefits correctly? Are you supposed to get multiple rolls calculated on number of terms plus bonuses based on rank?


Skills:
Admin 0, Astrogation 1, Ath 0, Electronic 1, Engineer 1 (Power), Gunner 1 (Captial), Gun Combat 1 (Energy), Mechanic 1, Melee (Blades) 2 , Naval (Tactics) 1, Persuade 1, Pilot 0, Recon 1, Science (Physics) 1, Stealth 1
Human
Attacks:
Dagger 1d+2/ Cutlass 3D/ Laser Pistol 3D+3/ Body Pistol 2D
Officer four-Engineering 6968AA

I also missed my Commission roll.

Commission SOC 8+ DM+2: 2d6 + 1 + 2 ⇒ (6, 4) + 1 + 2 = 13 I am an Officer. Grants me Melee (Blades) 1.

Advancement EDU 6+: 2d6 + 1 ⇒ (4, 5) + 1 = 10 Advanced to Sublieutentant and Gain Leadership +1.

Round 3

Remain in the navy.

Commissioned Officer: 1d6 ⇒ 6 Gained Tactics (Naval) 0.

Event: 2d6 ⇒ (5, 4) = 9 You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy but also gain DM+2 to your next advancement roll in the Navy.

Survival Int 6+: 2d6 ⇒ (6, 4) = 10 I don't get the boot.

Advancement EDU 6+ +Event Bonus: 2d6 + 1 + 2 ⇒ (6, 1) + 1 + 2 = 10 Get Promoted to Lt.


Skills:
Admin 0, Astrogation 1, Ath 0, Electronic 1, Engineer 1 (Power), Gunner 1 (Captial), Gun Combat 1 (Energy), Mechanic 1, Melee (Blades) 2 , Naval (Tactics) 1, Persuade 1, Pilot 0, Recon 1, Science (Physics) 1, Stealth 1
Human
Attacks:
Dagger 1d+2/ Cutlass 3D/ Laser Pistol 3D+3/ Body Pistol 2D
Officer four-Engineering 6968AA

Cor, would you like to do a Connection in round 2 where we are both working on the same naval ship?

Kadal, do you want to do a connection in Round 3 where I come to you to get some parts to fix an issue on the ship I am on?


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'Lance Sergeant/Scout' Corellon "Cor" Anders - 6C97A6 | Second Officer/Astrogation | Gram (Spinward Marches 1223) | Profile Link
Crastor Deems wrote:
Cor, would you like to do a Connection in round 2 where we are both working on the same naval ship?

Think I've hit the maximum of two connections with Zaeta and Frey - otherwise I'd totally take you up on that! Maybe you connect with Yuri? As a Naval officer you might be more likely to cross paths with a Marine anyway!


UPP 67677C -- Homeworld: Narsil (Spinward Marches 0927)

We are still finalizing Term 3, correct?


'Lance Sergeant/Scout' Corellon "Cor" Anders - 6C97A6 | Second Officer/Astrogation | Gram (Spinward Marches 1223) | Profile Link

I think with Crastor's post we're set for Term 4 when Tarandor gets the summary for Term 3 up and gives us the word to go! :)


UPP 67677C -- Homeworld: Narsil (Spinward Marches 0927)

I feel like I should look up the skills associated with cybernetics now that Frey has established a relationship with Cor's implants. Did you look at what you might want to pick yet?


'Lance Sergeant/Scout' Corellon "Cor" Anders - 6C97A6 | Second Officer/Astrogation | Gram (Spinward Marches 1223) | Profile Link

That post was eaten somehow and I had to reroll. Didn't quite get the nice rolls I had the first time, but they'll do. No cybernetic implant though, so figured we met at a trauma unit where I was sent along with my other wounded crewmates. I'm figuring you to have saved the life of the fellow that Cor carried across the enemy lines, so you'll stand out in his mind when we meet again!


Corellon "Cor" Anders wrote:
Tarondor, did I do the benefits correctly? Are you supposed to get multiple rolls calculated on number of terms plus bonuses based on rank?

Yup.


Freyjason wrote:
We are still finalizing Term 3, correct?

Yup.


Crastor Deems wrote:


[dice=Commissioned Officer]d6 Gained Tactics (Naval) 0.

You gain Tactics (Naval) 1.

Core Rulebook, p. 18 wrote:
Skills can be listed with or without an associated level.If no specific level is listed, then you gain that skill at level 1 if you do not have it already, or increase its level by +1 if you are already trained in that field. If a level is listed, then you gain the skill at that level so long as it is higher than your current level in the skill.

You only gain zero-level skills as Background skills, from Basic Training, or when the skill is specifically listed as "0".


Skills:
Admin 0, Astrogation 1, Ath 0, Electronic 1, Engineer 1 (Power), Gunner 1 (Captial), Gun Combat 1 (Energy), Mechanic 1, Melee (Blades) 2 , Naval (Tactics) 1, Persuade 1, Pilot 0, Recon 1, Science (Physics) 1, Stealth 1
Human
Attacks:
Dagger 1d+2/ Cutlass 3D/ Laser Pistol 3D+3/ Body Pistol 2D
Officer four-Engineering 6968AA

Ah, cool. I am better at Tactics.

So Yuri, do you want to do a connection in turn 2 or 3 on a Naval vessel?


Crastor Deems wrote:

[dice=Commission SOC 8+ DM+2]2d6+1+2 I am an Officer. Grants me Melee (Blades) 1.

[dice=Advancement EDU 6+]2d6+1 Advanced to Sublieutentant and Gain Leadership +1.

You don't get an Advancement roll in the same term you received a commission. So on Term 2 you were commissioned an Ensign. On Term 3 you were promoted to sublieutenant.


FOURTH TERM

So far we have:

Corellon "Cor" Anders 6C8686
Gram /Sword Worlds (Spinward Marches 1223)
First Term: University. Washed out. Gained Enemy.
Second Term: Army. Failed Commission roll. Advanced to Lance Corporal.
Third Term: Army. Medal of Valor. Advanced to Lance Sergeant. Mustered out (Cr15,000, Weapon, Armor)

Crastor Deems 69679A
Mjolnir /Sword Worlds (Spinward Marches 1121)
First Term: Military Academy. Graduated.
Second Term: Navy (Engineer/Gunner). Falsely accused in causing the death of another, but exonerated. Gained enemy. Commissioned.
Third Term: Navy (Engineer/Gunner). Foiled a mutiny. Gained an enemy. Promoted to Sublieutenant

Freyjason 67677C
Narsil /Sword Worlds (Spinward Marches 0927)
First Term: Scholar (Physician)
Second Term: Scholar (Physician). Did not advance. Gained an Enemy and lost one Benefit roll from this career. Spent Cr100,000 on anagathics.
Third Term: Scholar (Physician). Advanced. Gained an Enemy and lost one Benefit roll from this career. Spent Cr150,000 on anagathics.

Kadal Kuttner
Gram /Sword Worlds (Spinward Marches 1223)
First Term: Merchant (Broker). Advanced. Gained DM+1 to any one Benefit roll.
Second Term: Merchant (Broker). Advanced.
Third Term: Merchant (Broker). Gained contact. Did not advance.

Yuri Sokolov 87C665
Mjolnir/Sword Worlds (Spinward Marches 1121)
First Term: Marines (Star Marines). Gained a rival. Did not advance.
Second Term: Marines (Star Marines). Did not advance.
Third Term: Marines (Star Marines). Planetary Assault. Promoted to Lance Corporal. STR +1.

Zaeta 685966
Torment /Sword Worlds (Spinward Marches 0720)
First Term: Agent. Washed out. Benefits: Cybernetic Implant.
Second Term: University. Gained a contact. Graduated.
Third Term: Entertainer (Performer). Homeworld hero. Advanced.

________________________________________________

Okay, go to your fourth terms.

If this will be your last term (i.e., you're not choosing to do a fifth term), then muster out.

Either way, if you've never used anagathics, it's time for your first Aging Roll at the end of your fourth term.


Yuri Sokolov - 87C665 | Third Officer/Operations | Mjolnir (Swordworlds) |

Ok...Forth Term here we come!
Are aging rolls done at the end of the term or the beginning??
(Just in case-Aging:2d6 - 4 ⇒ (3, 5) - 4 = 4)

Staying in Star Marines and taking my skill roll of the Personal Development table: 1d6 ⇒ 5 - Melee-Unarmed +1

Survival END 6+: 2d6 + 2 ⇒ (4, 6) + 2 = 12

Event: 2d6 ⇒ (1, 4) = 5 You are given advanced training in a specialist field. Roll EDU 8+ to gain any one skill of your choice at level 1.
2d6 ⇒ (4, 1) = 5

Advancement EDU 6+: 2d6 ⇒ (1, 6) = 7 Promoted to Corporal
Advancement Skill: Taken on Service Skills Table 1d6 ⇒ 3-Tactics


Yuri Sokolov wrote:
Are aging rolls done at the end of the term or the beginning??

At the end.

Liberty's Edge

Male Historian/Curator

Sorry...did so for Dev's character


'Lance Sergeant/Scout' Corellon "Cor" Anders - 6C97A6 | Second Officer/Astrogation | Gram (Spinward Marches 1223) | Profile Link

After surviving the brutal trek across the desert with his crewmates, Corellon is sent offworld to a good hospital, along with the others who needed more medical attention than himself. There he meets a particularly young looking doctor whose surgical skills save the life of the gunner, whose near-lifeless body he had dragged across enemy lines. The two fall into a conversation about anagathics, which are illegal but do wonders for staving off the effects of time. Cor thanks the doctor, whose name is Freyjason, and promises to follow up on his advice to investigate this 'fountain of youth' drug. Recovering quickly from his injuries thanks to the efforts of the good doctor, and with time to kill during the significant R&R he was granted for his heroic actions on the battlefield, Cor has plenty of time to visit many exotic locales, including casinos, bars and other venues of entertainment

Carouse

It is during this time that he decides he'll muster out of the Army after his current tour. In the meantime, he decides to look into obtaining some of those anagathics that Frey mentioned. After all, what's the worst that could happen? He certainly isn't getting any younger, and world-hopping will certainly be a demanding career.

Anagathics (SOC): 2d6 ⇒ (5, 1) = 6 vs SOC 10+

Unfortunately, his efforts are in vain. The suppliers don't seem interested in talking to him - perhaps they don't like soldiers or they believe he's setting them up for arrest? In any case, hoping to stave off the effects of aging in a more natural way, he increases his physical routine and begins to look for a new career outside of the Army. Corellon seeks an expeditionary-type of career that will hopefully bring him to brand new worlds he's never seen - and hopefully without dropping him into an active battlefield! Adventure and excitement are one thing, but the Army has taught him that death or terrible injury can come all too suddenly in a combat situation.

Qualification - Scout (INT): 2d6 - 1 ⇒ (5, 3) - 1 = 7 vs INT 5+

He finally gets his shot, finding an exploratory service looking for someone with his skill set to survey uncharted space and reconnoiter unknown worlds! It's his dream come true, and Cor intends to make the best of it! He quickly finds that he has a knack for piloting the scout ship he is assigned, and given his quick reflexes and early training in flying ships in atmosphere, perhaps it should come as no surprise.

Service Skills Table: 1d6 ⇒ 1
Pilot (Spacecraft)

Survival (END): 2d6 ⇒ (3, 4) = 7 vs END 7+
Event: 2d6 ⇒ (3, 1) = 4
Science (Planetology)

Corellon learns quite a lot about plotting courses while exploring the far-off reaches of space. He is glad to have a foundation to work on, increasing his knowledge in that tricky field of science. He also learns a great deal about the formation of planets, and all the little details about their evolution over hundreds of thousands of years. While exploring one particular alien planet, he also becomes something of an expert in suiting up to explore worlds with dangerous atmospheric conditions. More than a year goes by faster than he would have believed possible, and soon enough he is heading back to the exploratory post where he is stationed for this tour. He hopes that his superiors are impressed with his findings...

Advancement (EDU): 2d6 + 1 ⇒ (4, 4) + 1 = 9 vs EDU 7+
Service Skills Table: 1d6 ⇒ 4
Astrogation
Vacc Suit 1 (Scout)

The final survey reports he writes up on the planets he's visited, especially the one with the very toxic environment, do indeed impress his commander tremendously and Cor is extended the opportunity to continue on as an exploration scout, much to his relief. It seems like his life-long dreams are finally coming true!

Ageing: 2d6 - 4 ⇒ (5, 6) - 4 = 7

Gazing at his reflection in the mirror, Corellon smiles as he sees that there is a little more grey in his hair now, though for the most part it remains bronze with hints of red. There are lines on his face too, but he deems that he is still in as good a shape as he's ever been. At least for the time being. After another tour with the exploration service, who knows? But he is confident that his journey among the stars is just beginning, and whatever trials getting older throws at him, he will be ready. But he still can't help but wonder what those anti-aging drugs would do for him, if only he could get his hands on some...

Maybe I'll try again for those Anagathics in my fifth and final term! Tarondor, I saw from your post on skills gained that I've been shortchanging myself on skills gained, making some 0 where they should have been 1. I think my Skills below are correct now. I also realize that somehow my Connection with Zaeta never posted. Very odd, I know I wrote something up. I took Investigate, as our idea was that she helped me out in escaping trouble for that 'accident' at the university in my first term. It unfortuantely wound up getting her kicked out of the service... But it taught Cor some valuable lessons in how agencies conduct their invesigations of crime scenes (and more importantly, how to find loopholes...) For future reference, I've got the two Connections I've made in my partial character sheet below.

Lance Sergeant Scout Corellon "Cor" Anders - 6C8696
Exploratory Scout
Species: Human
Age: 34
Homeworld: Gram (Spinward Marches 1223)

STR: 6 (+0)
DEX: 12 (+2)
END: 8 (+0)
INT: 6 (+0)
EDU: 9 (+1)
SOC: 6 (+0)

SKILLS: Drive 0, Flyer 0, Mechanic 0, Athletics 0, Melee 0, Heavy Weapons 0, Carouse 1, Gun Combat (Energy) 1, Electronics (Sensors) 1, Investigate 1, Recon 1, Stealth 1, Tactics (Military) 1, Engineer (M-Drive) 1, Survival 1, Science (Planetology) 1, Vacc Suit 1, Pilot (Spacecraft) 1, Leadership 1, Astrogation 2

Armor (value of 10,000 credits and TL 12 maximum)
Weapon (value of 3,000 credits and TL 12 maximum)

15,000 credits

Connection with Zaeta (Investigate)
Connection with Freyjason (Carouse)


Crastor Deems wrote:
Kadal, do you want to do a connection in Round 3 where I come to you to get some parts to fix an issue on the ship I am on?

That sounds good to me.

Merchant Broker Term 4 (last)
Age 34
Skill: 1d6 ⇒ 4Advanced Ed Pilot 1
Kadal decides to venture away from what's been his home his entire life, the Gram highport, and learn to pilot a ship
Survival EDU 5+: 2d6 + 1 ⇒ (2, 3) + 1 = 6 Survived
Event: 2d6 ⇒ (3, 3) = 6
You make an unexpected connection outside your normal circles. Gain a Contact.
Advancement INT 7+: 2d6 + 2 ⇒ (1, 3) + 2 = 6 No advancement
Deciding it's time to see more than Gram, Kadal musters out with:
Cash: 1d6 ⇒ 3 Cr10000
Cash: 1d6 ⇒ 3 Cr10000
Cash: 1d6 ⇒ 6 Cr40000
Benefit: 1d6 ⇒ 1 Blade
Benefit: 1d6 ⇒ 3 EDU +1
Aging: 2d6 - 4 ⇒ (5, 4) - 4 = 5 No Effects


Zaeta (pic) | 6|10|5|10|8|7 | Legal Officer | Homeworld: Torment (Entropic Worlds 0720) | (Additional link to Profile)

Zaeta continues in her entertainment career.

Skill: 1d6 ⇒ 5

Stealth > 2

Survival: 2d6 + 1 ⇒ (2, 2) + 1 = 5

She squeaks by.

Event: 2d6 ⇒ (1, 5) = 6

I gain a patron of the arts. DM+2 to advancement and an ally.

Advancement: 2d6 + 1 + 2 ⇒ (1, 1) + 1 + 2 = 5

Despite the boost from her ally and her excellent work, she is not allowed to advance however, and she nurses a grudge.

Aging: 2d6 - 4 ⇒ (5, 3) - 4 = 4

___

Hey Kadal, when you were outside your normal circles, maybe you saw the local carnival? You could have introduced me to my new ally, or I could have introduced you to your new contact. If you don't have two connections already, I could use one more.


UPP 67677C -- Homeworld: Narsil (Spinward Marches 0927)

Term 4:
1d6 ⇒ 2 Anagathics Cost: 50,000cr

Career: SCHOLAR (Term 4)
Assignment: Physician

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