| Zaeta |
Zaeta (pic) | 6|10|5|10|8|7 | Legal Officer | Homeworld: Torment (Entropic Worlds 0720) | (Additional link to Profile)
Zaeta backs Cor up and reassures the people as much as she can.
Yes, set up camp near the Skander. I give you my word, we'll do everything we can to aid you when we get back.
Persuade +Intellect: 2d6 + 3 + 1 ⇒ (2, 3) + 3 + 1 = 9
| Crastor Deems |
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Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10
Attacks:
M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 3; Conviction 0; PP 4/15;
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
Crastor keeps an eye on the situation but starts considering an alternate route if they need to fall back to avoid the mob.