You all decide to head through the magical portal and after about 30 seconds the portal closes behind you. There is no matching diamond pattern such as the one that was on the other side. You see a small hallway before you, as your group is fairly cramped in your current predicament.
There seems to be ample light from the structure you are residing in as the corridor takes a left turn about 25-30 feet ahead.
N Aasimar [Garuda] Steel Hound Investigator; Init +6; HP 35/35; AC 18, Touch 14, FF 14, CMD 18; CMB +4; Fort +3, Reflex +8, Will +5; Perception (Darkvision) +8; 97 shots; Inspiration 5/5
Uwe will move forward slowly, searching to see if there are any traps near the entrance as he goes. "We should move with caution." He says to his companions as he does so.
Uwe and Karita don’t see or hear anything out of the ordinary. The place is quite…eerily so. The air feels stagnant, as it seems you are the first to enter in quite some time.
Uwe can see the emanation of the light source for current floor. You see a glowing blue orb, floating in the air as it appears to be a permanent flickering light. You love to the end of the corridor before it opens up into the tower.
Uwe can spot a pair of large spiders, hanging from the ceiling upside down, from a neatly spun web. You see what looks to be an red hourglass on their abdomen. They haven’t seemed to notice you’re presence yet.
N Aasimar [Garuda] Steel Hound Investigator; Init +6; HP 35/35; AC 18, Touch 14, FF 14, CMD 18; CMB +4; Fort +3, Reflex +8, Will +5; Perception (Darkvision) +8; 97 shots; Inspiration 5/5
Uwe ducks back and holds up two fingers and points towards the ceiling. He then holds up five fingers and readies his weapon as he makes a countdown to launch an attack.
I plan to do a quiet countdown and then attempt to do a surprise round.
OCC: If they are on the ceiling the Earth Elementals are going to basically do nothing during the surprise round as the spiders I would guess are out of reach. Maybe hold off on the haste until after the surprise round when things actually unfold would hate to waste such an important spell Hey Mara can you place the Earth Elementals on the map. Thanks
With the signals Zen moves forward and prepares to fire upon one of the spiders.
Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0
I do have another one. I just want to make sure we're not too injured by the first encounter. Especially since IC, Mara has no idea how deadly these spiders are.
GM, the walls look like stone but the floor is maybe wood? What about the ceiling? The elementals can swim up stone walls with earth glide so I'll have them do that for now. Let me know if I'm incorrectly interpreting the stone/wood/etc on the map.
Mara can't see the spiders yet so she doesn't know exactly where they are other than Uwe's gesture to the ceiling. So she points up a nearby wall and the elementals merge into it, gliding up.
So they're 15 ft up in the wall where I marked them, assuming it's stone.
Karita will wait until whatever Uwe has spotted comes into sight. She readies an action to cut loose with her slumber hex against the first creature that she can see.
OCC: Okay I looked at the map we see 2 spiders? If yes what are those white circle-thingys? Oh and Mara you might want to send the earth elementals to be poised just above Uwe and Zen'Zot that would block entrance to our hallway from the ceiling while Uwe and Zen'Zot block it from the ground. Allowing both Mara and Karita move up behind Uwe and Zen'Zot allowing them to see more.
After a quick coordination of targets Zen'Zot sets up his shield and then upon Uwe's signal he fires his crossbow at a spider that Uwe is not attacking in order to wound as many as possible.
To Hit 1:1d20 + 5 ⇒ (19) + 5 = 24 Damage 1:1d8 + 2 ⇒ (2) + 2 = 4 Haste Extra Attack To Hit 1:1d20 + 5 ⇒ (19) + 5 = 24 Damage 1:1d8 + 2 ⇒ (2) + 2 = 4
Uwe steps out and splashes the spider nearest him with a glob of acid, singing it. Zen’Zot then plunged two crossbow bolts into the meaty thorax of the spider opposite Uwe’s target.
Zen'Zot continues firing upon the spider that he is focussed on hoping to kill it before it can even move.
To Hit 1:1d20 + 5 ⇒ (15) + 5 = 20 Damage 1:1d8 + 2 ⇒ (2) + 2 = 4 Haste Extra Attack To Hit 2:1d20 + 5 ⇒ (6) + 5 = 11 Damage 2:1d8 + 2 ⇒ (4) + 2 = 6 Note: Target should still be considered flat-footed if that helps at all on the second attack
Turn order is Karita, Mara, Zen…THEN spiders. So once Mara goes, My spiders go and then Uwe will finish up round one. You all got a surprise round. Haste was cast during surprise round, you fired twice dice it was a standard action and a acid splash was shot off as well. Then we head into Round 1 where you shot twice again, before Karita readied her Slumber Hex and my first point makes sense now hopefully
OCC: Yeah I understood the in-game event order I was just commenting on the fact that my post which came after yours was now displaying as having come before your post which was wrong since it was in response to your post and posted after your post.
Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0
I am taking this turn assuming that Uwe tells me what and where the enemies are, since it's a free action and he's a helpful guy. Just hasn't had a sec to post yet, probably.
Mara moves out to get a good luck at the spiders and orders her elementals up and through the wall. Thanks to her spell, they move at incredible speed through the stone and reach out, striking at the spider.
The elementals hang upside down on the earthen wall, and if the spiders could looked shocked im sure they would. The spider gets slammed twice by stony forms, as they each respond in kind. One spider bites hard into the elemental nearest it, while the other spits a sticky web at Zen’Zot and sticks him to the tower floor.
pink versus green EE:1d20 + 6 ⇒ (15) + 6 = 211d6 + 3 ⇒ (6) + 3 = 9
blue ranged versus Zen’Zot:1d20 + 4 ⇒ (17) + 4 = 21
OCC: Mara kindly pointed out to me that you cannot shoot twice with a light crossbow as it takes a Move Action to load it and while Zen does get 2 Actions with Haste he does not get an additional Move Action.
However, this was the second round of haste (and as I did not shoot twice in the first round) perhaps we can say the first round was Load - Shoot - Load and this round thus could have been Shoot - Load - Shoot and therefore shooting twice every other round if the GM is okay with that?
I would like to say that was my idea along but alas it was not.
Haste allows an extra attack, but it doesn’t specify an extra move action so you’d only get 1 shot with a crossbow. If the haste wants to be undone to save the spell slot that’s fine as I will say the EE can reach the spider even without hasted speed to make things easier. I’ll even give you the most damage possible which would be 4+6
Ah okay yeah its pretty explicit does not grant an extra action just an extra attack seems rather limited but it is what it is I suppose. Thanks for the better damage.
Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0
I'm ok with still having cast haste. The earth elementals will try to pulverize this spider.
The earth elementals whirl faster than ever before, trying to pummel the big spider into bits of exoskeleton.
Because they don't need to move, they can make full attacks for two slams each now. Also, I totally understated their damage in my previous post but that's my own fault for losing track. Slam 1:1d20 + 10 ⇒ (4) + 10 = 14Dam:1d6 + 8 ⇒ (5) + 8 = 13 Slam 2:1d20 + 10 ⇒ (7) + 10 = 17Dam:1d6 + 8 ⇒ (3) + 8 = 11 Slam 3:1d20 + 10 ⇒ (13) + 10 = 23Dam:1d6 + 8 ⇒ (1) + 8 = 9 Slam 4:1d20 + 10 ⇒ (14) + 10 = 24Dam:1d6 + 8 ⇒ (4) + 8 = 12
Mara then moves over to the other spider and takes one hand off her flagpole. She incants a few words and thrusts three fingers toward the spider. A chunk of ice races from her hand, leaving a snowy trail.
"Those are rather large spiders...." The witch waits patiently behind Zen and Uwe for one to approach, knowing better than to expose herself to attack.
Karita continues to wait for one to get within 30' to slumber hex.
Seeing no need to move Zen simply fires his light crossbow again at the same spider.
To Hit:1d20 + 5 - 2 ⇒ (5) + 5 - 2 = 8 Damage:1d8 + 2 ⇒ (5) + 2 = 7
The spider leaps down and targets Mara with its voracious appetite. It takes a well aimed rapier stab to the underbelly as it drops down to fears on its potential meal. It bites at air as Mara easily evades the attack.
bite versus Mara:1d20 + 6 ⇒ (3) + 6 = 91d8 + 6 ⇒ (6) + 6 = 12 +Fort save if I hit you