Maximum Profit (Inactive)

Game Master Gilthanis

Downtime Tracker

Downtime Maps

Downtime Rules

Downtime Document


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Skills:
Acrobatics +11, Alchemy +13, Disable Device +11, K: Arcana +7, K: Dungeon +7, K: Engin. +10, K: Geo. +7, K: History +7, K: Nature +7, K: Planes +7, K: Religion +7, Ling. +10, Perception +8, Sense Motive +5, Spellcraft +10
Melee:
[dice=Rapier Attack]d20+7[/dice][dice=Rapier Damage]d6+1[/dice][dice=Pistol Attack]d20+7[/dice][dice=Pistol Damage]d8[/dice][dice=Rapid Shot Pistol Attacks]d20+5[/dice][dice=Pistol Damage]d8[/dice]
N Aasimar [Garuda] Steel Hound Investigator; Init +6; HP 35/35; AC 18, Touch 14, FF 14, CMD 18; CMB +4; Fort +3, Reflex +8, Will +5; Perception (Darkvision) +8; 97 shots; Inspiration 5/5

Uwe would toss up his MA.


Female Human Witch 4 (Seasons-autumn) AC/T/FF: 17/13/14 HP: 26/26 F: +3 R:+3 W: +5 Init: +4 Perception: +7

Karita picks up her cat and walks through the door.


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Mara nods and summons a pair of earth elementals. "Keep an eye out for trouble!"


You all decide to head through the magical portal and after about 30 seconds the portal closes behind you. There is no matching diamond pattern such as the one that was on the other side. You see a small hallway before you, as your group is fairly cramped in your current predicament.

There seems to be ample light from the structure you are residing in as the corridor takes a left turn about 25-30 feet ahead.


Skills:
Acrobatics +11, Alchemy +13, Disable Device +11, K: Arcana +7, K: Dungeon +7, K: Engin. +10, K: Geo. +7, K: History +7, K: Nature +7, K: Planes +7, K: Religion +7, Ling. +10, Perception +8, Sense Motive +5, Spellcraft +10
Melee:
[dice=Rapier Attack]d20+7[/dice][dice=Rapier Damage]d6+1[/dice][dice=Pistol Attack]d20+7[/dice][dice=Pistol Damage]d8[/dice][dice=Rapid Shot Pistol Attacks]d20+5[/dice][dice=Pistol Damage]d8[/dice]
N Aasimar [Garuda] Steel Hound Investigator; Init +6; HP 35/35; AC 18, Touch 14, FF 14, CMD 18; CMB +4; Fort +3, Reflex +8, Will +5; Perception (Darkvision) +8; 97 shots; Inspiration 5/5

Uwe will move forward slowly, searching to see if there are any traps near the entrance as he goes. "We should move with caution." He says to his companions as he does so.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Mara nods and follows along, letting Uwe scout and keeping her earth elementals a little bit behind him.


Female Human Witch 4 (Seasons-autumn) AC/T/FF: 17/13/14 HP: 26/26 F: +3 R:+3 W: +5 Init: +4 Perception: +7

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Karita moves towards the middle of the group and lets Kavius down, keeping her eyes and ears open.


Uwe and Karita don’t see or hear anything out of the ordinary. The place is quite…eerily so. The air feels stagnant, as it seems you are the first to enter in quite some time.


Skills:
Acrobatics +11, Alchemy +13, Disable Device +11, K: Arcana +7, K: Dungeon +7, K: Engin. +10, K: Geo. +7, K: History +7, K: Nature +7, K: Planes +7, K: Religion +7, Ling. +10, Perception +8, Sense Motive +5, Spellcraft +10
Melee:
[dice=Rapier Attack]d20+7[/dice][dice=Rapier Damage]d6+1[/dice][dice=Pistol Attack]d20+7[/dice][dice=Pistol Damage]d8[/dice][dice=Rapid Shot Pistol Attacks]d20+5[/dice][dice=Pistol Damage]d8[/dice]
N Aasimar [Garuda] Steel Hound Investigator; Init +6; HP 35/35; AC 18, Touch 14, FF 14, CMD 18; CMB +4; Fort +3, Reflex +8, Will +5; Perception (Darkvision) +8; 97 shots; Inspiration 5/5

Uwe moves to peak around the corner and if he sees nothing that is dangerous he will continue on.


Uwe can see the emanation of the light source for current floor. You see a glowing blue orb, floating in the air as it appears to be a permanent flickering light. You love to the end of the corridor before it opens up into the tower.

Perception Uwe and only Uwe


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

With Uwe and the two earth elementals up front, Zen'Zot takes up the rear position making sure nothing appears behind them as they move forward.


Skills:
Acrobatics +11, Alchemy +13, Disable Device +11, K: Arcana +7, K: Dungeon +7, K: Engin. +10, K: Geo. +7, K: History +7, K: Nature +7, K: Planes +7, K: Religion +7, Ling. +10, Perception +8, Sense Motive +5, Spellcraft +10
Melee:
[dice=Rapier Attack]d20+7[/dice][dice=Rapier Damage]d6+1[/dice][dice=Pistol Attack]d20+7[/dice][dice=Pistol Damage]d8[/dice][dice=Rapid Shot Pistol Attacks]d20+5[/dice][dice=Pistol Damage]d8[/dice]
N Aasimar [Garuda] Steel Hound Investigator; Init +6; HP 35/35; AC 18, Touch 14, FF 14, CMD 18; CMB +4; Fort +3, Reflex +8, Will +5; Perception (Darkvision) +8; 97 shots; Inspiration 5/5

Perception: 1d20 + 8 ⇒ (9) + 8 = 17


Uwe can spot a pair of large spiders, hanging from the ceiling upside down, from a neatly spun web. You see what looks to be an red hourglass on their abdomen. They haven’t seemed to notice you’re presence yet.


Skills:
Acrobatics +11, Alchemy +13, Disable Device +11, K: Arcana +7, K: Dungeon +7, K: Engin. +10, K: Geo. +7, K: History +7, K: Nature +7, K: Planes +7, K: Religion +7, Ling. +10, Perception +8, Sense Motive +5, Spellcraft +10
Melee:
[dice=Rapier Attack]d20+7[/dice][dice=Rapier Damage]d6+1[/dice][dice=Pistol Attack]d20+7[/dice][dice=Pistol Damage]d8[/dice][dice=Rapid Shot Pistol Attacks]d20+5[/dice][dice=Pistol Damage]d8[/dice]
N Aasimar [Garuda] Steel Hound Investigator; Init +6; HP 35/35; AC 18, Touch 14, FF 14, CMD 18; CMB +4; Fort +3, Reflex +8, Will +5; Perception (Darkvision) +8; 97 shots; Inspiration 5/5

Uwe ducks back and holds up two fingers and points towards the ceiling. He then holds up five fingers and readies his weapon as he makes a countdown to launch an attack.

I plan to do a quiet countdown and then attempt to do a surprise round.


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Mara nods and prepares herself.

If I may, I'll cast haste on Uwe, the earth elementals, and Zen'zot as my surprise round action from back here around the corner.


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

OCC: If they are on the ceiling the Earth Elementals are going to basically do nothing during the surprise round as the spiders I would guess are out of reach. Maybe hold off on the haste until after the surprise round when things actually unfold would hate to waste such an important spell
Hey Mara can you place the Earth Elementals on the map. Thanks

With the signals Zen moves forward and prepares to fire upon one of the spiders.


Surprise round for each PC. Also, since the spiders are 30’ on the ceiling then the earth elementals are indeed useless for the surprise round


Skills:
Acrobatics +11, Alchemy +13, Disable Device +11, K: Arcana +7, K: Dungeon +7, K: Engin. +10, K: Geo. +7, K: History +7, K: Nature +7, K: Planes +7, K: Religion +7, Ling. +10, Perception +8, Sense Motive +5, Spellcraft +10
Melee:
[dice=Rapier Attack]d20+7[/dice][dice=Rapier Damage]d6+1[/dice][dice=Pistol Attack]d20+7[/dice][dice=Pistol Damage]d8[/dice][dice=Rapid Shot Pistol Attacks]d20+5[/dice][dice=Pistol Damage]d8[/dice]
N Aasimar [Garuda] Steel Hound Investigator; Init +6; HP 35/35; AC 18, Touch 14, FF 14, CMD 18; CMB +4; Fort +3, Reflex +8, Will +5; Perception (Darkvision) +8; 97 shots; Inspiration 5/5

Uwe casts steps forward and casts Acid Splash at the nearest spider.

Acid Splash w/Haste Touch Attack: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14

Acid Splash Damage: 1d3 ⇒ 3


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

I do have another one. I just want to make sure we're not too injured by the first encounter. Especially since IC, Mara has no idea how deadly these spiders are.

GM, the walls look like stone but the floor is maybe wood? What about the ceiling? The elementals can swim up stone walls with earth glide so I'll have them do that for now. Let me know if I'm incorrectly interpreting the stone/wood/etc on the map.

Mara can't see the spiders yet so she doesn't know exactly where they are other than Uwe's gesture to the ceiling. So she points up a nearby wall and the elementals merge into it, gliding up.

So they're 15 ft up in the wall where I marked them, assuming it's stone.


Female Human Witch 4 (Seasons-autumn) AC/T/FF: 17/13/14 HP: 26/26 F: +3 R:+3 W: +5 Init: +4 Perception: +7

Karita will wait until whatever Uwe has spotted comes into sight. She readies an action to cut loose with her slumber hex against the first creature that she can see.


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

OCC: Okay I looked at the map we see 2 spiders? If yes what are those white circle-thingys? Oh and Mara you might want to send the earth elementals to be poised just above Uwe and Zen'Zot that would block entrance to our hallway from the ceiling while Uwe and Zen'Zot block it from the ground. Allowing both Mara and Karita move up behind Uwe and Zen'Zot allowing them to see more.

After a quick coordination of targets Zen'Zot sets up his shield and then upon Uwe's signal he fires his crossbow at a spider that Uwe is not attacking in order to wound as many as possible.

To Hit 1: 1d20 + 5 ⇒ (19) + 5 = 24
Damage 1: 1d8 + 2 ⇒ (2) + 2 = 4
Haste Extra Attack
To Hit 1: 1d20 + 5 ⇒ (19) + 5 = 24
Damage 1: 1d8 + 2 ⇒ (2) + 2 = 4


the white circles are globes of light to illuminate the first floor

Mara: yes floor is wood and walls are stone, albeit magically reinforced so I’m 99% sure earth glide will work.


Initiative all :)

Uwe steps out and splashes the spider nearest him with a glob of acid, singing it. Zen’Zot then plunged two crossbow bolts into the meaty thorax of the spider opposite Uwe’s target.

Pink spider : -3 HP
Blue spider: -8 HP


Female Human Witch 4 (Seasons-autumn) AC/T/FF: 17/13/14 HP: 26/26 F: +3 R:+3 W: +5 Init: +4 Perception: +7

initiative: 1d20 + 4 ⇒ (18) + 4 = 22


Skills:
Acrobatics +11, Alchemy +13, Disable Device +11, K: Arcana +7, K: Dungeon +7, K: Engin. +10, K: Geo. +7, K: History +7, K: Nature +7, K: Planes +7, K: Religion +7, Ling. +10, Perception +8, Sense Motive +5, Spellcraft +10
Melee:
[dice=Rapier Attack]d20+7[/dice][dice=Rapier Damage]d6+1[/dice][dice=Pistol Attack]d20+7[/dice][dice=Pistol Damage]d8[/dice][dice=Rapid Shot Pistol Attacks]d20+5[/dice][dice=Pistol Damage]d8[/dice]
N Aasimar [Garuda] Steel Hound Investigator; Init +6; HP 35/35; AC 18, Touch 14, FF 14, CMD 18; CMB +4; Fort +3, Reflex +8, Will +5; Perception (Darkvision) +8; 97 shots; Inspiration 5/5

Initiative: 1d20 + 4 ⇒ (1) + 4 = 5


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Initiative: 1d20 + 2 ⇒ (18) + 2 = 20

Okay I was seeing 2 rolls and that was weird as I only made 1 seems to be okay now


init: 1d20 + 2 ⇒ (8) + 2 = 10

Karita/EE: 22
Zen: 20
Spiders: 10
Uwe: 5

Just waiting on Mara and we will good to go :)


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Mara init: 1d20 + 3 ⇒ (15) + 3 = 18


Female Human Witch 4 (Seasons-autumn) AC/T/FF: 17/13/14 HP: 26/26 F: +3 R:+3 W: +5 Init: +4 Perception: +7

With the enemies not visible, our witch rounds the corner and once again prepares to strike.

Readying to slumber the first spider to get within 30'. DC 17 Will save if that happens.


Round 1

Karita/EE: 22 (moved and readied slumber hex)
**Zen: 20**
**Mara: 18**
Spiders: 10
Uwe: 5

(Spiders: B -8, P -3)


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Now that they were engaging in earnest, not in stealth, Mara calls out to Uwe "What are we dealing with? Where?"

Can he answer back during free action speaking?


sure


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Zen'Zot continues firing upon the spider that he is focussed on hoping to kill it before it can even move.

To Hit 1: 1d20 + 5 ⇒ (15) + 5 = 20
Damage 1: 1d8 + 2 ⇒ (2) + 2 = 4
Haste Extra Attack
To Hit 2: 1d20 + 5 ⇒ (6) + 5 = 11
Damage 2: 1d8 + 2 ⇒ (4) + 2 = 6
Note: Target should still be considered flat-footed if that helps at all on the second attack


Round 1

Karita/EE: 22 (moved and readied slumber hex)
Zen: 20
**Mara: 18**
Spiders: 10
Uwe: 5

(Spiders: B -18, P -3)

Zen’Zot fired off two more bolts. One embeds itself into the belly as another manages to find a soft spot in one of its legs.


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

OCC: Okay that is weird how did my current round post which I posted in response to the GM's Round 1 post end up before the GM's Round 1 post?


Turn order is Karita, Mara, Zen…THEN spiders. So once Mara goes, My spiders go and then Uwe will finish up round one. You all got a surprise round. Haste was cast during surprise round, you fired twice dice it was a standard action and a acid splash was shot off as well. Then we head into Round 1 where you shot twice again, before Karita readied her Slumber Hex and my first point makes sense now hopefully


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

OCC: Yeah I understood the in-game event order I was just commenting on the fact that my post which came after yours was now displaying as having come before your post which was wrong since it was in response to your post and posted after your post.


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

I am taking this turn assuming that Uwe tells me what and where the enemies are, since it's a free action and he's a helpful guy. Just hasn't had a sec to post yet, probably.

Mara moves out to get a good luck at the spiders and orders her elementals up and through the wall. Thanks to her spell, they move at incredible speed through the stone and reach out, striking at the spider.

Slam 1: 1d20 + 8 + 1 + 1 ⇒ (19) + 8 + 1 + 1 = 29 Dam 1: 1d6 + 4 ⇒ (2) + 4 = 6
Slam 2: 1d20 + 8 + 1 + 1 ⇒ (16) + 8 + 1 + 1 = 26 Dam 2: 1d6 + 4 ⇒ (2) + 4 = 6


Round 1

**Karita: 22** (moved and readied slumber hex) R2
**Zen: 20 ** R2
**Mara/EE:** 18 R2
Spiders: 10
**Uwe: 5** R1

(Spiders: B -18, P -15)
(EE: G -9, R -0)

The elementals hang upside down on the earthen wall, and if the spiders could looked shocked im sure they would. The spider gets slammed twice by stony forms, as they each respond in kind. One spider bites hard into the elemental nearest it, while the other spits a sticky web at Zen’Zot and sticks him to the tower floor.

pink versus green EE: 1d20 + 6 ⇒ (15) + 6 = 211d6 + 3 ⇒ (6) + 3 = 9

blue ranged versus Zen’Zot: 1d20 + 4 ⇒ (17) + 4 = 21


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

OCC: Mara kindly pointed out to me that you cannot shoot twice with a light crossbow as it takes a Move Action to load it and while Zen does get 2 Actions with Haste he does not get an additional Move Action.

However, this was the second round of haste (and as I did not shoot twice in the first round) perhaps we can say the first round was Load - Shoot - Load and this round thus could have been Shoot - Load - Shoot and therefore shooting twice every other round if the GM is okay with that?
I would like to say that was my idea along but alas it was not.


Round 1

**Karita: 22** (moved and readied slumber hex) R2
**Zen: 20 ** R2
**Mara/EE:** 18 R2
Spiders: 10
**Uwe: 5** R1

(Spiders: B -12, P -15)
(EE: G -9, R -0)

(Fixed the blue spider HP)


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Does that mean you are not going to allow the Surprise Round: Load-Shoot-Load then Round 1: Shoot-Load-Shoot -- concept??


Haste allows an extra attack, but it doesn’t specify an extra move action so you’d only get 1 shot with a crossbow. If the haste wants to be undone to save the spell slot that’s fine as I will say the EE can reach the spider even without hasted speed to make things easier. I’ll even give you the most damage possible which would be 4+6

Round 1

**Karita: 22** (moved and readied slumber hex) R2
**Zen: 20 ** R2
**Mara/EE:** 18 R2
Spiders: 10
**Uwe: 5** R1

(Spiders: B -12, P -10)
(EE: G -9, R -0)

(Fixed the blue spider HP…again lol)


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Ah okay yeah its pretty explicit does not grant an extra action just an extra attack seems rather limited but it is what it is I suppose. Thanks for the better damage.


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

I'm ok with still having cast haste. The earth elementals will try to pulverize this spider.

The earth elementals whirl faster than ever before, trying to pummel the big spider into bits of exoskeleton.

Because they don't need to move, they can make full attacks for two slams each now. Also, I totally understated their damage in my previous post but that's my own fault for losing track.
Slam 1: 1d20 + 10 ⇒ (4) + 10 = 14Dam: 1d6 + 8 ⇒ (5) + 8 = 13
Slam 2: 1d20 + 10 ⇒ (7) + 10 = 17Dam: 1d6 + 8 ⇒ (3) + 8 = 11
Slam 3: 1d20 + 10 ⇒ (13) + 10 = 23Dam: 1d6 + 8 ⇒ (1) + 8 = 9
Slam 4: 1d20 + 10 ⇒ (14) + 10 = 24Dam: 1d6 + 8 ⇒ (4) + 8 = 12

Mara then moves over to the other spider and takes one hand off her flagpole. She incants a few words and thrusts three fingers toward the spider. A chunk of ice races from her hand, leaving a snowy trail.

Snowball touch attack: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Cold damage: 4d6 ⇒ (3, 4, 2, 1) = 10


Female Human Witch 4 (Seasons-autumn) AC/T/FF: 17/13/14 HP: 26/26 F: +3 R:+3 W: +5 Init: +4 Perception: +7

"Those are rather large spiders...." The witch waits patiently behind Zen and Uwe for one to approach, knowing better than to expose herself to attack.

Karita continues to wait for one to get within 30' to slumber hex.


Round 1-2

Karita: 22 ( readied slumber hex) R2
**Zen: 20 ** R2
Mara/EE: 18 (snowball on Blue, EE obliterate Pink)
Spiders: 10
**Uwe: 5** R1

(Zen, strength check to escape web…or you can fire your crossbow but take a -2 to attack as I will say just your feet or stuck)


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Seeing no need to move Zen simply fires his light crossbow again at the same spider.
To Hit: 1d20 + 5 - 2 ⇒ (5) + 5 - 2 = 8
Damage: 1d8 + 2 ⇒ (5) + 2 = 7


Skills:
Acrobatics +11, Alchemy +13, Disable Device +11, K: Arcana +7, K: Dungeon +7, K: Engin. +10, K: Geo. +7, K: History +7, K: Nature +7, K: Planes +7, K: Religion +7, Ling. +10, Perception +8, Sense Motive +5, Spellcraft +10
Melee:
[dice=Rapier Attack]d20+7[/dice][dice=Rapier Damage]d6+1[/dice][dice=Pistol Attack]d20+7[/dice][dice=Pistol Damage]d8[/dice][dice=Rapid Shot Pistol Attacks]d20+5[/dice][dice=Pistol Damage]d8[/dice]
N Aasimar [Garuda] Steel Hound Investigator; Init +6; HP 35/35; AC 18, Touch 14, FF 14, CMD 18; CMB +4; Fort +3, Reflex +8, Will +5; Perception (Darkvision) +8; 97 shots; Inspiration 5/5

Uwe moves and readies an attack against the spider if it gets closer.

I don't have the movement to reach it. So move to there and ready.

Readied Attack if it happens:

MW Cold Iron Rapier Attack: 1d20 + 8 ⇒ (11) + 8 = 19
MW Cold Iron Rapier Damage: 1d6 + 4 ⇒ (5) + 4 = 9


will save vs slumber: 1d20 + 1 ⇒ (20) + 1 = 21

The spider leaps down and targets Mara with its voracious appetite. It takes a well aimed rapier stab to the underbelly as it drops down to fears on its potential meal. It bites at air as Mara easily evades the attack.

bite versus Mara: 1d20 + 6 ⇒ (3) + 6 = 91d8 + 6 ⇒ (6) + 6 = 12 +Fort save if I hit you

Round 2-3

**Karita: 22** R3
**Zen: 20 ** R3
**Mara/EE:** 18 R3
Spiders: 10
**Uwe: 5** R2

(Blue: -21 HP]

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