Maximum Profit (Inactive)

Game Master Gilthanis

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Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

OOC: Okay I am going to assume an 18 hit -- and it appears we only have one wolf still standing so it would have taken 9 more damage -- DM Stylz did you miss this?


The last wolf is the one that has been taking less damage. Then only having the -5 is correct :)

Uwe is up for the final action of round 3.


Skills:
Acrobatics +11, Alchemy +13, Disable Device +11, K: Arcana +7, K: Dungeon +7, K: Engin. +10, K: Geo. +7, K: History +7, K: Nature +7, K: Planes +7, K: Religion +7, Ling. +10, Perception +8, Sense Motive +5, Spellcraft +10
Melee:
[dice=Rapier Attack]d20+7[/dice][dice=Rapier Damage]d6+1[/dice][dice=Pistol Attack]d20+7[/dice][dice=Pistol Damage]d8[/dice][dice=Rapid Shot Pistol Attacks]d20+5[/dice][dice=Pistol Damage]d8[/dice]
N Aasimar [Garuda] Steel Hound Investigator; Init +6; HP 35/35; AC 18, Touch 14, FF 14, CMD 18; CMB +4; Fort +3, Reflex +8, Will +5; Perception (Darkvision) +8; 97 shots; Inspiration 5/5

Uwe snaps two quick attacks at the man in front of him and then slips further back down the hallway.

Spell Combat grants me a second attack as part of a touch attack spell. I will be using Arcane Mark and putting our corporate logo on everyone. If the second attack hits he has the logo on him. I then 5 ft step back to try and gain more cover. If I manage to drop the fiend I would 5 ft step forward instead since I need to get close to the werewolf if he is the only one left.

Concentration: 1d20 + 6 ⇒ (12) + 6 = 18

MW Cold Iron Rapier Attack w/Spell Combat: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23

MW Cold Iron Rapier Damage: 1d6 + 4 ⇒ (4) + 4 = 8

MW Cold Iron Rapier Attack Attack w/Spell Combat: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20

MW Cold Iron Rapier Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Critical Confirmation MW Cold Iron Rapier Attack w/Spell Combat: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11

Critical Confirmation MW Cold Iron Rapier Damage: 1d6 + 4 ⇒ (6) + 4 = 10


(Round 4)

Humans 21 (Orange -13 HP, Purple - 0 HP)
Zen & Mara & Elementals 15
Karita 9
Wolves 8 (Green -5 HP, Black -0 HP/asleep 1 more rounds)
Uwe 4

The regular human gets hit twice by Uwe as he now has a glowing mark on his chest. While distracted he takes a stab from a well placed rapier…lucky for him he moves at just the perfect time as the point harmlessly deflects off the scale mail armor.

The longsword wielder moves to the side and takes a single swing with his blade gripped with both hands. The blade harmlessly deflects off the magical armor.

longsword: 1d20 + 6 ⇒ (2) + 6 = 81d8 + 5 ⇒ (1) + 5 = 6

The big werewolf moves and takes a swing with his guisarme trying to trip the hard to hit intruder once more

large guisarme trip: 1d20 + 7 ⇒ (11) + 7 = 18


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Huzzah! Uwe has CMD 19. Whose turn now?


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Confident that Mara will indicate if Uwe is in trouble, Zen takes another shot at the remaining wolf.
To Hit: 1d20 + 5 ⇒ (1) + 5 = 6
Dmg?: 1d8 + 2 ⇒ (4) + 2 = 6


(Round 4)

Humans 21 (Orange -13 HP, Purple - 0 HP)
Zen & Mara & Elementals 15
[b]Karita 9 [b]
Wolves 8 (Green -5 HP, Black -0 HP/asleep 1 more rounds)
Uwe 4

Zen’Zot shoots the bolt straight into the ground as it skips across the cavern floor.


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

"I'll go check on Uwe with some reinforcements" Mara explains, as she leaves two of her elementals to pound on the prone wolf.

I think it fell prone, probably got woken up by damage, but hasn't had a chance to stand yet?

Attack 1 prone wolf: 1d20 + 10 ⇒ (12) + 10 = 22Dam: 1d6 + 9 ⇒ (3) + 9 = 12
Attack 2 prone wolf: 1d20 + 10 ⇒ (16) + 10 = 26Dam: 1d6 + 9 ⇒ (3) + 9 = 12

The third elemental just rumbles through the cave after Mara as she conjures another aether elemental. They fly invisibly forward and chuck rocks at the smaller fellow this time.

Rock 1: 1d20 + 5 ⇒ (2) + 5 = 7Dam: 1d8 + 2 ⇒ (4) + 2 = 6
Rock 2: 1d20 + 5 ⇒ (15) + 5 = 20Dam: 1d8 + 2 ⇒ (7) + 2 = 9


There are 2 wolves left. One is prone, down -5 HP before Mara’s actions, and prone. The other wolf is asleep/prone and has not taken damage as of yet.

Mara’s elementals that she leaves to deal with the prone wolf pound on the resilient canine. The canine takes another 4 points of damage. The pair of Aether elementals each send a rock at the annoying orange human. One rock harmlessly cracks on the cavern wall, the second smacks the human straight in the face breaking his nose. He staggers a bit as he’s caught off guard, but he remains vigilant .I’m attacking you annoying and meddlesome intruders.

(Round 4)

Humans 21 (Orange -22 HP, Purple - 0 HP)
Zen & Mara & Elementals 15
Karita 9
Wolves 8 (Green -9 HP, Black -0 HP/asleep 1 more rounds)
Uwe 4


Female Human Witch 4 (Seasons-autumn) AC/T/FF: 17/13/14 HP: 26/26 F: +3 R:+3 W: +5 Init: +4 Perception: +7

"Anyone have a silver weapon? Or cold iron? It could be a lycanthrope or possibly fey!" Karita warns as she considers her background with unusual creatures. She then looks at the strange wolf and draws down the ire of the fey.

Misfortune hex, DC 15 Will save to negate.

And finally, the young woman laughs. It's not a pretty giggle, it's a full cackle.

If Misfortune lands, add one round to the duration per the cackle hex.


will: 1d20 + 1 ⇒ (16) + 1 = 17

The remaining conscious wolf attacks an earth elemental even while prone, but it can’t get through it’s tough natural body.

prone attack: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
damage: 1d6 + 2 ⇒ (1) + 2 = 3
trip if hits: 1d20 + 3 ⇒ (20) + 3 = 23

(Round 4)

Humans 21 (Orange -22 HP, Purple - 0 HP)
Zen & Mara & Elementals 15
Karita 9
Wolves 8 (Green -9 HP, Black -0 HP/asleep 1 more rounds)
Uwe 4


Skills:
Acrobatics +11, Alchemy +13, Disable Device +11, K: Arcana +7, K: Dungeon +7, K: Engin. +10, K: Geo. +7, K: History +7, K: Nature +7, K: Planes +7, K: Religion +7, Ling. +10, Perception +8, Sense Motive +5, Spellcraft +10
Melee:
[dice=Rapier Attack]d20+7[/dice][dice=Rapier Damage]d6+1[/dice][dice=Pistol Attack]d20+7[/dice][dice=Pistol Damage]d8[/dice][dice=Rapid Shot Pistol Attacks]d20+5[/dice][dice=Pistol Damage]d8[/dice]
N Aasimar [Garuda] Steel Hound Investigator; Init +6; HP 35/35; AC 18, Touch 14, FF 14, CMD 18; CMB +4; Fort +3, Reflex +8, Will +5; Perception (Darkvision) +8; 97 shots; Inspiration 5/5

Uwe gathers his innate magic into his rapier before he stabs with lightning strikes at the smaller human again before moving to a better position.

Swift action to use my Arcane Pool to gain a +1 Enhancement to my sword. Another Arcane mark if the second strike hits.

MW Cold Iron Rapier Attack w/Arcane Pool and Spellstrike: 1d20 + 6 + 1 - 2 ⇒ (3) + 6 + 1 - 2 = 8

MW Cold Iron Rapier Damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6

MW Cold Iron Rapier Attack w/Arcane Pool and Spellstrike: 1d20 + 6 + 1 - 2 ⇒ (10) + 6 + 1 - 2 = 15

MW Cold Iron Rapier Damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

I 5ft step E if he stillstands. if the second attack drops him I would step straight N instead.


Both attacks from Uwe miss their target. The first one by a lot as the second almost connects but his armor keeps him safe.

The pair continue to try and deal with the annoying Uwe.

The Longsword wielder attacks with both hands as the big guy takes another hack. The Longsword hits the invisible force protection of Mage Armor, but that distracts Uwe ping enough to let his leader smack him with the guisarme.

longsword: 1d20 + 6 ⇒ (16) + 6 = 22

guisarme: 1d20 + 7 ⇒ (17) + 7 = 242d6 + 6 ⇒ (6, 2) + 6 = 14

Round 5

Humans 21 (Orange -22 HP, Purple - 0 HP)
Zen & Mara & Elementals 15
Karita 9
Wolves 8 (Green -9 HP, Black -0 HP/asleep 1 more rounds)
Uwe 4


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Zen does his best to try once more to dispatch this last rather annoying wolf.
To Hit: 1d20 + 5 ⇒ (19) + 5 = 24
Dmg: 1d8 + 2 ⇒ (7) + 2 = 9


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Mara's elementals try to help Zen'zot put a swift end to the wolf

Attack 1: 1d20 + 9 ⇒ (19) + 9 = 28 Dam: 1d6 + 8 ⇒ (1) + 8 = 9
Attack 2: 1d20 + 9 ⇒ (13) + 9 = 22 Dam: 1d6 + 8 ⇒ (5) + 8 = 13

If the wolf dies, she'll have the elementals move 20 ft toward her as well.

Mara tosses a silver coin toward the aether elementals as she comes closer (move and standard action to toss it). The first one sends it whistling through the air toward the massive wolf-man and the second brings it whistling back in the other direction at high speed.

Telekinetic throw 1: 1d20 + 6 ⇒ (4) + 6 = 10
Telekinetic throw 2: 1d20 + 6 ⇒ (9) + 6 = 15 Pretty sure that's two misses.


The attacks by Zen and the pair of earth elementals all connect, but the resilient wolf is still on the ground, but conscious. The pair are of aether elementals fail to hit the big werewolf with the silver coin as it bounces off the scale mail with just a simple ‘rink’.

Round 5

Humans 21 (Orange -22 HP, Purple - 0 HP)
Zen & Mara & Elementals 15
Karita 9
Wolves 8 (Green -14 HP, Black -0 HP/waking up)
Uwe 4


Female Human Witch 4 (Seasons-autumn) AC/T/FF: 17/13/14 HP: 26/26 F: +3 R:+3 W: +5 Init: +4 Perception: +7

"I can slow it down but I can't stop it." The witch warns her dwarf compatriot. She mutters a few arcane words and then points a finger at the strange wolf.

ranged touch attack, ray of enfeeblement: 1d20 + 3 ⇒ (10) + 3 = 13
Strength penalty: 1d6 + 1 ⇒ (5) + 1 = 6

DC 15 Fort save to halve the Strength penalty assuming my ray hits.

"I'm going to reinforce the others, my magic is best for slowing people down, not killing them."

The witch then follows Mara's path.


Round 5

Humans 21 (Orange -22 HP, Purple - 0 HP)
Zen & Mara & Elementals 15
Karita 9
Wolves 8 (Green -14 HP, Black -0 HP/waking up)
Uwe 4

The Ray of enfeeblement lands square on the wolve’s chest and seems to sap a good portion of its strength. It then tried to attack (green) elemental.

bite, prone: 1d20 + 0 - 4 ⇒ (4) + 0 - 4 = 01d6 - 1 ⇒ (6) - 1 = 5


wolf fort: 1d20 + 3 ⇒ (19) + 3 = 22


Skills:
Acrobatics +11, Alchemy +13, Disable Device +11, K: Arcana +7, K: Dungeon +7, K: Engin. +10, K: Geo. +7, K: History +7, K: Nature +7, K: Planes +7, K: Religion +7, Ling. +10, Perception +8, Sense Motive +5, Spellcraft +10
Melee:
[dice=Rapier Attack]d20+7[/dice][dice=Rapier Damage]d6+1[/dice][dice=Pistol Attack]d20+7[/dice][dice=Pistol Damage]d8[/dice][dice=Rapid Shot Pistol Attacks]d20+5[/dice][dice=Pistol Damage]d8[/dice]
N Aasimar [Garuda] Steel Hound Investigator; Init +6; HP 35/35; AC 18, Touch 14, FF 14, CMD 18; CMB +4; Fort +3, Reflex +8, Will +5; Perception (Darkvision) +8; 97 shots; Inspiration 5/5

Uwe cries out in pain and then slashes at the smaller human again as he sees his allies begin to come around the corner.

Attack twice. Throw some more Arcane Marks. Round 2/10 for Arcane Pool bonus.

MW Cold Iron Rapier Attack w/Arcane Pool and Spellstrike: 1d20 + 6 + 1 - 2 ⇒ (12) + 6 + 1 - 2 = 17

MW Cold Iron Rapier Damage w/Arcane Pool: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

MW Cold Iron Rapier Attack w/Arcane Pool and Spellstrike: 1d20 + 6 + 1 - 2 ⇒ (17) + 6 + 1 - 2 = 22

MW Cold Iron Rapier Damage w/Arcane Pool: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7

If the man drops I 5 ft fowards.


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

OCC: Uwe should take a 5 foot forward-ish step this round as he attacks and then if the man goes down -- take defensive actions with another 5 foot step as his second action. Then start the next round with a 5 foot step assuming the big guy stays stationary. Waiting to move 15 feet and open oneself to an AoO seems unnecessarily risky.


Uwe, the human will drop after the first attack…so what would you like to do before my werewolf takes its turn

The man, isn’t able to dodge the rapier as it pierced his shoulder. He slumps to the ground as the prolonged damage as finally taken its toll.

Round 6

Humans 21 (Orange *Down*, Purple - 0 HP)
Zen & Mara & Elementals 15
Karita 9
Wolves 8 (Green -14 HP, Black -0 HP prone)
Uwe 4 (-14 HP)


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

I'm not sure what Zen'zot means by "another 5 foot step as his second action." One can only take a single 5 ft step per turn. Spending your standard action on moving doesn't grant another 5 ft step. Zen, do you mean taking another 5 ft step next turn?


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

OCC: NVM double checked and it appears I got my guidelines mixed up DnD5e states:

• A creature provokes an opportunity attack when it moves out of your reach.
• The attack takes place just before the creature leaves your reach.

So it appears that if you are moving towards someone that no longer constitutes an AoO no matter how far you move.


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

In 5e you provoke when leaving reach. In PF 1e you provoke when leaving any threatened square, even if the new square is closer.


whom to target. 1=Uwe 2=Ele 3=Mara: 1d3 ⇒ 2

The big werewolf moves and takes a swing at the weird blocky, rocky, thing in its cave. His weapon takes out a small chunk of cavern floor as he misses his intended target.

guisarme: 1d20 + 8 ⇒ (2) + 8 = 102d6 + 6 ⇒ (4, 6) + 6 = 16

Round 6

Humans 21 (Orange *Down*, Purple - 0 HP)
Zen & Mara & Elementals 15
Karita 9
Wolves 8 (Green -14 HP, Black -0 HP prone)
Uwe 4 (-14 HP)

I already moved Uwe, so he is good until his turn


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

With Mara and Karita leaving, Zen takes his responsibility of finishining off the wolves quite seriously and the quicker the better as such he takes another shot at the wolf still on its feet.
To Hit: 1d20 + 5 ⇒ (9) + 5 = 14
Dmg?: 1d8 + 2 ⇒ (6) + 2 = 8


Female Human Witch 4 (Seasons-autumn) AC/T/FF: 17/13/14 HP: 26/26 F: +3 R:+3 W: +5 Init: +4 Perception: +7

Karita draws up by Mara and peeks into the cave. "That's a big one." She notes in surprise. Then she stares at the large man....

Slumber hex, DC 15 Will save to negate. Does not provoke an AoO. 3 round duration.


I was waiting for someone to finally take out the wolf form lycan

Zen, finally incapacitates the ‘not a wolf’ wolf. The final blow, caused the wolf to fall to the ground but as it does it transforms into a human. It’s not a man or a woman, but a small child…you’d guess to be no older than 8 or so years old. It appears the child had not yet gained the ability to control its transformative ability. The two men that were scouted prior…gives you curious wonder of their true identity let alone their true motives.

The large werewolf looks at Karita as she casts a hex upon him. His eyes start to droop, but he lets out a fearsome HOWL in defiance of your magical ability.

will: 1d20 + 2 ⇒ (15) + 2 = 17

Round 6

Humans 21 (Purple - 0 HP)
Zen & Mara & Elementals 15
Karita 9
Wolves 8 (Black -0 HP, prone)
Uwe 4 (-14 HP)


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Mara calls out to the large wolf-man "Your allies are dying! If you want to save them, you will surrender now and we will stabilize them!"

I'm intending this as part of speaking as a free action. I think it's a pretty reasonable thing to say to him and I'd love answers as to why these lycanthropes have been raiding.

Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17 If you think that's more of an intimidate, then the total is 12 instead of 17 because I get a -4 since he's larger than me.

If the wolf-man doesn't immediately drop his weapon as a free action:

Mara's aether elementals continue whipping the silver coin at the man.

Attack 1: 1d20 + 6 ⇒ (15) + 6 = 21 Dam: 1d8 + 2 ⇒ (3) + 2 = 5
Attack 2: 1d20 + 6 ⇒ (10) + 6 = 16 And second one misses.

Mara conjures grease under the wolf man.

10 ft square exactly under him. DC 15 reflex or fall prone.

Then she sends her elementals in. The ones by Zen'zot rumble through the cave as quickly as she can while this one heads directly for the large man.

He'll get an aoo vs the elemental. Hopefully while prone.

Elemental slam attack if survives: 1d20 + 9 ⇒ (13) + 9 = 22
Dam: 1d6 + 9 ⇒ (4) + 9 = 13


reflex: 1d20 + 2 ⇒ (4) + 2 = 6

The big wolf crashes to the ground as he looks at you the smaller prey and its animal like instincts take over. The aether elementals hit the werewolf once as the silver coin seems to sear the flesh of the creature. The werewolf lashes out, and attacks the elemental with a bite attack as it rumbles forward. The jaws clamp shut around air as its timing is off while on the cavern floor.

bite aoo, prone: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 141d6 + 1 ⇒ (5) + 1 = 6

Round 6

Humans 21 (Purple - 8 HP, prone)
Zen & Mara & Elementals 15
Karita 9
Wolves 8 (Black -0 HP, prone)
Uwe 4 (-14 HP)

The remaining wolf is awake, gets up and rushes out of its section and stops in front of Zen’Zot.


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

OCC: WAIT! Mara there is that last wolf that was waking up?


actions have been made, and I’ve taken my wolf turn. I’m not going to figure out different actions, Uwe’s turn will be up next :)


Skills:
Acrobatics +11, Alchemy +13, Disable Device +11, K: Arcana +7, K: Dungeon +7, K: Engin. +10, K: Geo. +7, K: History +7, K: Nature +7, K: Planes +7, K: Religion +7, Ling. +10, Perception +8, Sense Motive +5, Spellcraft +10
Melee:
[dice=Rapier Attack]d20+7[/dice][dice=Rapier Damage]d6+1[/dice][dice=Pistol Attack]d20+7[/dice][dice=Pistol Damage]d8[/dice][dice=Rapid Shot Pistol Attacks]d20+5[/dice][dice=Pistol Damage]d8[/dice]
N Aasimar [Garuda] Steel Hound Investigator; Init +6; HP 35/35; AC 18, Touch 14, FF 14, CMD 18; CMB +4; Fort +3, Reflex +8, Will +5; Perception (Darkvision) +8; 97 shots; Inspiration 5/5

Uwe tries once more to get in close to the large werewolf.

Acrobatics: 1d20 + 6 ⇒ (16) + 6 = 22

If I get in I use a strike to deliver a Shocking Grasp with my attack.

Concentration: 1d20 + 6 ⇒ (5) + 6 = 11 Spell fails.

Rapier Attack w/Arcane Pool Bonus+Flank: 1d20 + 6 + 1 + 2 ⇒ (14) + 6 + 1 + 2 = 23

Rapier Damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

OCC: Yes but to be fair Mara's action to call the elementals to her seems to be based on the fact that I put down the last standing wolf but not the current prone wolf -- which I will point out is something Mara would not have even been aware of -- I could be wrong but I feel Mara pulled those two elementals because she thought/felt that the situation behind had been dealt with -- aka just more meta-gaming. I am enjoying the game but the fairly obviously preceived (or seeming) meta-gaming is beginning to detract from the fun of the game. Note I do not try to let this kind of stuff bother me but this seems to be rather abusive and it is the GM's job to curtail such abuse.


I think you provoke an AOO from the failed spell?

Uwe strike the mighty beast, but his lycan blood resists all but a little scratch. The werewolf then proceeds to punch and bite at the annoying elemental. It takes a solid punch from a balled up fist, but it’s bite gets air.

cestus attack, prone vs elemental: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 181d6 + 4 ⇒ (5) + 4 = 9

bite elemental, prone: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 01d6 + 2 ⇒ (1) + 2 = 3

Round 7

Humans 21 (Purple - 8 HP, prone)
Zen & Mara & Elementals 15
Karita 9
Wolves 8 (Black -0 HP, prone)
Uwe 4 (-14 HP)


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Failing to cast defensively usually just means no spell. There is an ability somewhere that also grants an aoo.

Mara can only barely see back to where Zen'zot is with a wolf. "Everything ok back there Zen?"


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

As the two elementals begin to retreat, the somewhat surprised Zen runs out ahead of them. Mara's call back to him gets the response of, "No! There is one wolf still viable it is just not on its feet yet."


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Mara replies "Understood. I'll have an elemental hang back to cover us." She speaks in a strange tongue to one of them who remains behind to keep an eye out.

Then she orders the others to attack the large man while she just keeps an eye out for trouble.

Aether elemental attacks into melee: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21 Silver coin damage: 1d8 + 2 ⇒ (1) + 2 = 3 I'm not sure that hits his prone AC because one gets +4 to AC against ranged attacks when prone.
Aether elemental attacks into melee: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5

Earth elemental slam with augment, flanking, flagbearer, earth mastry: 1d20 + 6 + 2 + 2 + 1 + 1 ⇒ (20) + 6 + 2 + 2 + 1 + 1 = 32
Earth elemental confirm slam with augment, flanking, flagbearer, earth mastry: 1d20 + 6 + 2 + 2 + 1 + 1 ⇒ (1) + 6 + 2 + 2 + 1 + 1 = 13
Non-crit damage: 1d6 + 7 + 1 + 1 ⇒ (1) + 7 + 1 + 1 = 10

So probably just the 10 bludgeoning damage before DR.


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Zen sets up behind the remaining elemental, crossbow at ready should that last wolf venture this way.


The coin whips around the room, as they try to hit the nearly unmissable target. They aren’t aware that a big creature flailing in grease could be hard to hit as the first attempt grazes his chin as it bounces off its armor and the second bounces off the floor. The earth elemental easily hits the prone target, but only does minimal damage to it’s tough hide. Zen’Zot maintains his position in order to ensure the wolf doesn’t get behind them to harass them while they continue to fight the big guy.

The earth elemental’s rather puny attack, is the deciding factor as the big beast transforms back into a human, even despite its large stature. It lies motionless, unconscious to everything around it as you see a small trickle of blood flow underneath it.

fort: 1d20 + 5 ⇒ (10) + 5 = 15 (-1 but stable)

Woot woot guys good job


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Mara holds her flag-bearer longspear in the crook of her elbow and claps for Uwe. "Well done! You had your hands full over here more than I expected!" Then to everyone "Ok quick! Do we want to take any of these people alive? Take them back to the guards?"


Female Human Witch 4 (Seasons-autumn) AC/T/FF: 17/13/14 HP: 26/26 F: +3 R:+3 W: +5 Init: +4 Perception: +7

"They're dangerous. They should go to the guards, but can we transport them without risking ourselves?"


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Zen'Zot says as he keeps watching for that last wolf, They may be natural transformers rather than the cursed type. Either way we can bind them securely and put them in the carts but where are the people and goods they captured?"


You search the small little cave. You find two small caches of spoils. The area that had the wolves you find spare parts for a heavy cart. The various odds and ends aren’t enough to actually make a new cart, but there is enough there to repair a broken one like that of the lost merchant’s. You also see in the wolves domain, you find a small bag with loose gemstones inside. You count roughly 10-15 gemstones, and all are fairly inexpensive ranging from 5-10 gold pieces per stone.

The real spoils of war as it were comes from the area the humans were sleeping in. Along with their gear, which you strip down to their underwear, you find the satchel of hibiscus leaves; the satchel of lavender, various small satchels containing somewhat inexpensive spices:dry goods like salt/pepper/etc; 35 loose gold pieces, 29 loose copper pieces, a locket with a photo inside of a woman.

Ill drop an itemized list in the discussion of everything you find/get so don’t worry about trying to copy/paste above


Skills:
Acrobatics +11, Alchemy +13, Disable Device +11, K: Arcana +7, K: Dungeon +7, K: Engin. +10, K: Geo. +7, K: History +7, K: Nature +7, K: Planes +7, K: Religion +7, Ling. +10, Perception +8, Sense Motive +5, Spellcraft +10
Melee:
[dice=Rapier Attack]d20+7[/dice][dice=Rapier Damage]d6+1[/dice][dice=Pistol Attack]d20+7[/dice][dice=Pistol Damage]d8[/dice][dice=Rapid Shot Pistol Attacks]d20+5[/dice][dice=Pistol Damage]d8[/dice]
N Aasimar [Garuda] Steel Hound Investigator; Init +6; HP 35/35; AC 18, Touch 14, FF 14, CMD 18; CMB +4; Fort +3, Reflex +8, Will +5; Perception (Darkvision) +8; 97 shots; Inspiration 5/5

"I am not one for just slitting their throats. We should take the opportunity to bind them well and then cart them back to town." Uwe says in agreement.


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Seeing as it appears the last wolf high-tailed it out of the complex for safer ground Zen tends to the wounded prisoners as others work to secure them. "I suggest a couple of us stay and guard the bodies, while a couple of us take a partial load back to the carts and then bring the carts here. Then finish loading up and head back to the broken wagon. I can then fix the wagon and we can tow it back with us as well. Sound good?"


Female Human Witch 4 (Seasons-autumn) AC/T/FF: 17/13/14 HP: 26/26 F: +3 R:+3 W: +5 Init: +4 Perception: +7

"I'll go get the carts, if one of you wants to come along. I'm...not much of a fighter, if something goes wrong." The witch admits ruefully. "Mara, perhaps you can come along with me?"


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Mara nods. "Yes let's do that." She keeps her elementals along until they blip back to their planes after about two minutes more.

Do we get back to the carts ok?


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

While the women headed back to get the carts, Zen'Zot works with Uwe to move all the goods and the bound captives to the cave opening while also keeping an eye out for that stray wolf that had vacated the premises. He did not expect it to return until later this evening or maybe not for even a few days but it would return eventually and Zen'Zot was hoping they would be long gone before it came back. No sense killing another animal who was just doing what animals do. Still the wolves that had expired did give up some hides that could be used later on.

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