
Uwe von Roth |

Uwe is ready to go!

Mara Thorngage |

Mara perception: 1d20 + 1 ⇒ (16) + 1 = 17
Elementals perception: 1d20 + 4 ⇒ (1) + 4 = 5

DM Stylz |

Uwe Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Uwe is able to see a trip wire in front of him and the elemental with him. The trio of elementals aren’t as perceptive as they break the line and send a thunder stone crashing from the ceiling at their rocky base. The thunder stone makes a concussive blast, that echos through the cavern walls dashing any hope of surprising the enemies inside.
Fort save for the elementals as I will say that Zen was moving as the stone fell

Mara Thorngage |

Fort save for elemental 1: 1d20 + 6 ⇒ (4) + 6 = 10 Looks like elemental 1 is deafened?
Fort save for elemental 2: 1d20 + 6 ⇒ (19) + 6 = 25
Fort save for elemental 3: 1d20 + 6 ⇒ (11) + 6 = 17
Fort save for elemental 4: 1d20 + 6 ⇒ (14) + 6 = 20

DM Stylz |

The wolves, all let out a bowl, to alert of pending possible intruders. Uwe can hear rustling ahead of him, where the humans were sleeping. You can hear one say, For Sasha
Purple drinks a potion of Enlarge Person and grabs weapon. Orange readies action with bow
—————
Zen & Humans 21
Mara/Elementals 15
Karita 9
Wolves 8
Uwe 4

Zen'Zot Oremite |

OCC: The wolves all let out a bowl? what a very interesting ;) thing for them to do
And Mara I only think 3 of the 4 had to save as the one with Uwe did not trigger the trip wire

Mara Thorngage |

Ok no worries. Still just one of them deafened if I drop the first roll. I think everything's set for you to go ahead with your turn, Zen.

Mara Thorngage |

Mara and the elementals rush in! She orders the elementals in Terran. One of them doesn't hear her because it is deaf but it does see what the others are doing.
Run action for Mara and double-moves for the elementals.

Zen'Zot Oremite |

Zen'Zot follows behind Mara and her elementals and braces against one of the walls to take a shot at one of the wolves with his light crossbow.
OCC:Either the pink or aqua one. Whichever is the better shot.
ToHit: 1d20 + 4 ⇒ (10) + 4 = 14
Dmg?: 1d8 + 2 ⇒ (3) + 2 = 5

DM Stylz |

(Round 1)
Humans 21
Zen & Mara & Elementals 15
Karita 9
Wolves 8 (Pink -5 HP)
Uwe 4
Your group moves up, for the upcoming battle of the cavern. Zen takes a shot with their crossbow, and manages to shoot over one of the elementals ‘shoulder’ and land a shot on the (pink) wolf’s chest.
The plethora of wolves all rush to attack the elementals encroaching upon their makeshift den. All they can do is growl and look fierce as they all bite the air instead of the intruders.
pink wolf versus green elemental: 1d20 + 2 ⇒ (6) + 2 = 81d6 + 1 ⇒ (3) + 1 = 4
green wolf versus green elemental: 1d20 + 2 ⇒ (3) + 2 = 51d6 + 1 ⇒ (2) + 1 = 3
blue wolf versus red elemental: 1d20 + 2 ⇒ (4) + 2 = 61d6 + 1 ⇒ (6) + 1 = 7
black wolf versus red elemental: 1d20 + 2 ⇒ (5) + 2 = 71d6 + 1 ⇒ (1) + 1 = 2

Uwe von Roth |

Uwe moves forward and calls out, "Know that your crimes have caught up to you. Surrender now and face the justice of man lest ye be forced to face the judgement of the gods sooner then the fates would wish for you."
I just double move forward. AC 24 with Shield.

DM Stylz |

(Round 2)
Humans 21
Zen & Mara & Elementals 15
Karita 9
Wolves 8 (Pink -5 HP)
Uwe 4
The pair of humans move up. The one with a bow moves and takes a shot at the elemental, despite the blocky intruder having partial cover.
Orange versus elemental, +2 from cover, deadly aim: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 221d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11
The other man, moves forward, guisarme in hand and takes a mighty swipe at the elemental as well for being foolish enough to get near him.
purple versus elemental, no cover, power attack: 1d20 + 3 + 3 + 1 + 1 - 1 - 2 ⇒ (12) + 3 + 3 + 1 + 1 - 1 - 2 = 172d6 + 4 + 2 + 3 ⇒ (1, 3) + 4 + 2 + 3 = 13

Mara Thorngage |

Shoot! He just hits that elemental exactly with the 17. Well those two hits together certainly finish it.
One of the elementals is torn apart and returns to its home plane in a puff of dry dust.
In the other part of the cave, the earth elementals, encouraged by Mara, slam into the wolves. But not before grease appears right under the wolves, attempting to bring them down.
Grease placed on map as a gray box. DC 15 reflex or fall prone. Elementals will prioritize any prone wolves.
Elemental attacks at +9: 4d20 ⇒ (15, 10, 10, 17) = 52
Damage 1: 1d6 + 8 ⇒ (2) + 8 = 10
Damage 2: 1d6 + 8 ⇒ (3) + 8 = 11
Damage 3: 1d6 + 8 ⇒ (4) + 8 = 12
Damage 4: 1d6 + 8 ⇒ (2) + 8 = 10
Looks like 4 hits for 10, 11, 12, 10 damage to the wolves. Prioritizing most wounded to least.

DM Stylz |

(Round 2)
Humans 21
Zen & Mara & Elementals 15
Karita 9
Wolves 8 (Pink -5 HP, Green -3 HP, Blue -12 HP, Black -0 HP)
Uwe 4
reflex save pink then green: 1d20 + 5 ⇒ (18) + 5 = 231d20 + 5 ⇒ (9) + 5 = 14
The first wolf (pink) manages to stay on its feet. The wolf next to them (green), is wobbly and falls on the ground. The first elemental (green), slams down hard upon the prone wolf. The elemental seems to have connected solidly with the wolf…but the wolf doesn’t seem very injured by the might of the elemental. The next elemental in the line slams again upon the prone wolf…and the same result has seemed to occur. The final elemental (blue), is unable to reach the prone wolf, but manages to slam hard into its target. This wolf (blue) seems to take the full brunt of the attack.
I removed the fallen elemental from the Uwe side as you said it was defeated. That leaves you 3 elementals on the wolf side of the map. I’ll disregard your final roll for attack and damage but apply the prioritization of prone/wonder as you mentioned. If I’m wrong let me know and I’ll fix it :)
I added a 20’ radius circle to the enlarged guy to show you his threat range Uwe so you l ow exactly where you stand. I rule that you are currently on the edge of the range when we get to your turn. I merged them so when I move the large guy it all moves too

Mara Thorngage |

I actually had five earth elementals on the map and had moved one of them to Uwe's side (which I have since removed bc it was defeated) so there are four on the wolf side.

Mara Thorngage |

I checked back on the post when I conjured then and it was indeed only 4, 3 of whom are left. So you and the map are correct.

Karita "Windborne" Telmorin |

Our witch draws a dagger as she slides past Zen to get a better view of the wolves.
"Sleep, my friend." Karita tells the further wolf.
Slumber hex on the black wolf. DC 15 Will save to negate or asleep 3 rounds.

Zen'Zot Oremite |

Zen'Zot still braced against one of the walls, tries to take another shot at one of the wolves with his light crossbow.
OCC: Whichever one he can target, if any, without hitting an elemental.
ToHit: 1d20 + 4 ⇒ (5) + 4 = 9
Dmg?: 1d8 + 2 ⇒ (1) + 2 = 3

DM Stylz |

(Round 2)
Humans 21
Zen & Mara & Elementals 15
Karita 9
Wolves 8 (Pink -5 HP, Green -3 HP, Blue -12 HP, Black -0 HP/asleep)
Uwe 4
Karita puts a wolf to sleep (black), while Zen’Zot shoots a crossbow bolt that breaks against the wall.
The wolves all attack the (green) elemental in hopes to thin their numbers advantage.
Pink, green, blue versus green elemental: 1d20 + 2 ⇒ (11) + 2 = 131d20 + 3 ⇒ (19) + 3 = 221d20 + 2 ⇒ (9) + 2 = 11
damage plus trip: 1d6 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (20) + 2 = 22
I still doubt an 11 will hit a PRONE elemental but if it does take the below damage
1d6 + 1 ⇒ (3) + 1 = 4

Uwe von Roth |

Uwe moves forward deftly to avoid being attacked and then slashes at the now large human in front of him. "It matters not how large you get, the crimes you have sown have grown to great and you will be brought low." Uwe cries out as he stabs the large human.
Acrobatics to avoid AoO and then do an attack. That Acrobatics was not great. AC 24 currently.
Acrobatics: 1d20 + 6 ⇒ (6) + 6 = 12
MW Cold Iron Rapier Attack: 1d20 + 6 ⇒ (18) + 6 = 24
MW Cold Iron Rapier Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Critical Confirmation MW Cold Iron Rapier Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Critical Confirmation MW Cold Iron Rapier Damage: 1d6 + 4 ⇒ (5) + 4 = 9

DM Stylz |

AOO to trip instead of free attack vs your CMD: 1d20 + 5 ⇒ (18) + 5 = 23
Uwe tries to move forward, but stumbles a bit as they speak their powerful words of justice and the greater good. The large human, is ready and wraps his guisarme under Uwe’s ankle and swiftly brings him crashing to the ground flat on his back.
(Round 3) (will post once home, out at the park right now)
Humans 21
Zen & Mara & Elementals 15
Karita 9
Wolves 8 (Pink -5 HP, Green -3 HP, Blue -12 HP, Black -0 HP/asleep)
Uwe 4
Move Through Threatened Squares
In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.

DM Stylz |

(Round 3)
Humans 21
Zen & Mara & Elementals 15
Karita 9
Wolves 8 (Pink -5 HP, Green -3 HP, Blue -12 HP, Black -0 HP/asleep)
Uwe 4
The pair of humans, glare at the prone Uwe. The big man wielding the guisarme looks at the bow user, Shall we show them they messed with the wrong people
The man with the bow, drops his longbow at his feet, moves forward while drawing his longsword and takes a swing at the prone Uwe.
Longsword: 1d20 + 6 ⇒ (4) + 6 = 101d8 + 3 ⇒ (5) + 3 = 8
The big man with the guisarme gives Uwe a smile that shows wicked intentions, and as Uwe watches on, the man’s features change. His body starts to twist and morph as his body grows hair all around over him. At the end of a few moments, he is no longer a plain human… he becomes a WEREWOLF!
He then slams his guisarme towards Uwe.
guisarme: 1d20 + 9 ⇒ (5) + 9 = 142d6 + 6 ⇒ (3, 2) + 6 = 11

Uwe von Roth |

So if they trip me during my move I would stand up as my standard action.

DM Stylz |

Then I will get an AOO from my Guisarme user since you wouldn’t know I have Combat Reflexes. I’m be AOO was failed acrobat. This time it would be from standing up from prone
AOO from standing up in round 2: 1d20 + 5 ⇒ (11) + 5 = 162d6 + 6 + 3 ⇒ (4, 3) + 6 + 3 = 16
Uwe gets up, not realizing the big werewolf staring him down is nimble enough to take a swing at him as he gets up. Luckily the magic armor Uwe cast earlier deflects the incoming blow.
Move action = transform into a werewolf. Standard action to attack since he never moved at the top of round 3. Move action: fail the acrobatic and gets tripped. Move action to stand up = double move action.

Mara Thorngage |

So Uwe spent his move action moving and then a second move action standing up (taking his standard action). Is that right? Who's turn is it now?

Uwe von Roth |

Is that where the medium sized guy would want to go? He provides cover against the big guys attacks. I am not sure if he could move further east to avoid hampering his ally. He could try 5 ft stepping next round if needed to avoid it to I guess.

Uwe von Roth |

I wasn't worried about this round but future tactics. If they are not that bright it makes my life a tad easier.

Mara Thorngage |

Mara summons another aether elemental and orders it to go help the man with the eyepatch and shout back what's going on. It flies rapidly, invisibly, through the cave and hurls a loose rock at the larger man (19 to hit for 4 bludgeoning damage). It then shouts back to Mara
"Your one-eyed friend is fighting a big wolfman and a little man. None of them look very wounded."
Mara shouts to the others "There's some kind of wolf-man fighting Uwe! I'll send more help!"
Not the brightest, the prone earth elemental (green) stands up in front of the wolves and tries to keep smashing them along with its fellow creatures of dirt and rock (provoking from three wolves).
Is the green wolf attacking while still prone, by the way? It failed its save against green but I don't think it's stood up. It's attacks and trips would have still succeeded while prone. Just keeping track. Maybe we should resolve the aoos against my standing up earth elemental before I proceed.
Aether elemental attacks big or small guy: 1d2 ⇒ 1
Telekinetic throw: 1d20 + 5 ⇒ (14) + 5 = 19
Dam: 1d8 + 2 ⇒ (2) + 2 = 4
Mara summons aether elemental 30 ft away as a standard action and moves a little with her move action. The aether elemental flies the rest of the distance to get line of sight (about 40 ft) and flings a rock at the bigger one. The earth elementals just slam as standard actions.

DM Stylz |

AOO from pink: 1d20 + 2 ⇒ (12) + 2 = 141d6 + 1 ⇒ (2) + 1 = 3
AOO from green: 1d20 - 4 + 3 ⇒ (10) - 4 + 3 = 91d6 + 2 ⇒ (2) + 2 = 4
AOO from blue: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 1 ⇒ (5) + 1 = 6
The three wolves all bite at the elemental as it stands up from being trippers seconds prior. Two bites manage to take a small chunk out of the earth elemental (3 damage total)
The aether elemental moves and send a rock hurtling at the big enemy in front of him. Despite it being large, the rock hits the armor and falls harmlessly to the ground. The big werewolf doesn’t even acknowledge the existence of the annoyance.

Mara Thorngage |

Looks like one hit on my standing earth elemental for 3 damage? Same damage either way.
The three elementals do their best to smash the wolves to smithereens!
To hit and damage against blue (28 for 12), green (21 for 10), pink (14 for 13). That's all for my turn.
Attack blue: 1d20 + 8 + 1 + 1 ⇒ (18) + 8 + 1 + 1 = 28
Attack green: 1d20 + 8 + 1 + 1 ⇒ (11) + 8 + 1 + 1 = 21
Attack pink: 1d20 + 8 + 1 + 1 ⇒ (4) + 8 + 1 + 1 = 14
Dam: 1d6 + 7 + 1 + 1 ⇒ (3) + 7 + 1 + 1 = 12
Dam: 1d6 + 7 + 1 + 1 ⇒ (1) + 7 + 1 + 1 = 10
Dam: 1d6 + 7 + 1 + 1 ⇒ (4) + 7 + 1 + 1 = 13

DM Stylz |

(Round 3)
Humans 21
Zen & Mara & Elementals 15
Karita 9
Wolves 8 (Green -4 HP, Black -0 HP/asleep 2 more rounds)
Uwe 4
The elementals each attack a different wolf. Each elemental hits its target, as two of the wolves drop from sustained injuries and punishment. The wolf that took less damage continues to absorb a lot of punishment, as it’s body seems tougher then the typical wolf.

Zen'Zot Oremite |

Knowledge Arcana, Nature, or Religion: 1d20 + 7 ⇒ (1) + 7 = 8
Zen'Zot thinks for a moment as he takes aim at the last wolf still on its feet but nothing comes to mind about wolf men.
To Hit: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Zen'Zot Oremite |

OCC: Actually was not rolling for that information as Zen'Zot had not noticed that. Just rolling in general to see if he had heard anything about said creature and obviously he has not heard anything about them.

Karita "Windborne" Telmorin |

Karita frowns and looks at the remaining conscious threat.
"You too." She murmurs.
Slumber hex on the awake wolf, DC 15 Will save.
Knowledge (nature): 1d20 + 10 + 4 ⇒ (9) + 10 + 4 = 23
Trying to figure out what we're dealing with, in-game.

DM Stylz |

will green: 1d20 + 1 ⇒ (15) + 1 = 16
The wolf refused to succumb to your hex, as it growls at you in defiance.
You rack your brain Karita, and it could be fae, lycan, or other similar outsider.
The wolf responds in kind, by attacking the most injured elemental.
prone: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 161d6 + 2 ⇒ (1) + 2 = 3
(Round 3)
Humans 21
Zen & Mara & Elementals 15
Karita 9
Wolves 8 (Green -5 HP, Black -0 HP/asleep 2 more rounds)
Uwe 4